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Chantodo's Resolve [Reworked]
2 pieces: [Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.]
Shenlong's Spirit [Reworked]
2 pieces: [When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.]
Manajuma's Way [ Reworked]
2 pieces: [Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.]
Zunimassa's Haunt
2 Pieces: Now the cooldown of your Fetish Army is reduced by 80% also
Vyr's Amazing Arcana [Reworked]
2 pieces: [Archon gains the effect of every rune.]
4 pieces: [You automatically start with 50 Archon stacks when entering Archon form.]
6 pieces: [You also gain Archon stacks when you hit with an Archon ability.]
Embodiment of Marauder
4 pieces: instead of saying "hatred spenders" now lists "Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow"
Helltooth Harness [Reworked]
2 pieces: [Enemies hit by Wall of Death are afflicted by Necrosis, becoming Slowed and taking 2500% weapon damage every second for 10 seconds.]
4 pieces: [After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.]
6 pieces: [Enemies afflicted by Necrosis take an 800% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.]
Wrath of the Wastes
2 pieces: tooltip added "per second"
Uliana's Stratagem [New]
2 pieces: [Every third hit of your Spirit Generators applies Exploding Palm.]
4 pieces: [Your Seven-Sided Strike deals its total damage with each hit.]
6 pieces: [Your Seven-Sided Strike detonates your Exploding Palm.]
Spirit of Arachyr [New]
2 pieces: [Summon a permanent Spider Queen who leaves behind webs that deal [1500]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.]
4 pieces: [Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.]
6 pieces: [The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.]
Seeker of the Light [New]
2 pieces: [Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.]
4 pieces: [You take 50% less damage for 8 seconds after landing with Falling Sword.]
6 pieces: [Increase the damage of Blessed Hammer by 750% and Falling Sword by 250%.]
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Barbarian
No Escape Bonus damage to Weapon Throw and Ancient Spear increased by 30% (up from 25%) and minimum range reduced to 15 yards (down from 20).
Cleave
Scattering Blast : On Critical Hits, knock enemies up into the air (reworked from knockback) and deal 80% weapon damage to enemies where they land.
Battle Rage
Ferocity : Increase movement speed by 10%. (reworked from increased duration)
Swords to Ploughshares : Critical Hits heal you for up to 21457 Life. (reworked from increased chance at dropping health globes)
Frenzy
Vanguard : Gain 5% movement speed for each stack of Frenzy. (reworked from flat 25% movespeed)
Seismic Slam Deals 620% weapon damage to enemies up to 50 yards in front of you. (up from 45 yards)
War Cry
Veteran's Warning : Increase Dodge Chance by 30% while affected by War Cry. (up from 15%)
Demonhunter
Hot Pursuit Increase movement speed by 20% for 4 seconds (up from 2) when you hit an enemy.
Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds (up from 3).
Spike Trap Trap arms after 1.5 (down from 2) seconds. The trap has a 0.5 second (down from 2) re-arming time.
Long Fuse : Increases arming (changed from arming and re-arming) time to 3 seconds but increases damage to 930% weapon damage (up from 520%) in a single blast (changed from Fire). Enemies are now stunned for 2 seconds.
Echoing Blast : Damage increased to 575% weapon damage (up from 420%). Now explodes in a single blast that freezes targets for 3 seconds - while frozen damage taken is amplified by 20%.
Sticky Trap : After 1 second (down from 2) the bomb explodes dealing 915% weapon damage (up from 800% - changed from Fire) to all enemies within 12 (down from 16) yards.
Lightning Rod : Reworked to chain hit enemies with Lightning within 10 yards. Now will also arc from any triggered trap to any armed traps within 75 yards. Damage increased to 800% (up from 500%) over 10 hits.
Leech (NEW)
Stat: Gain 18507 Life per Hit. / Heal amount is increased by 75% of your Life per Kill.
Description: "For a Demon Hunter, killing is life. Kill, grow strong, and survive." - Mynton, Demon Hunter
WitchDoctor
Spiritual Attunement Now regenerates 3% of your maximum Mana per second (up from 1%).
Blood Ritual 20% of Mana costs are paid with Life (up from 10%).
Bad Medicine When you deal Poison damage to an enemy, its damage is reduced by 25% (up from 20%) for 5 seconds (up from 3).
Physical Attunement Swampland Attunement (reworded from Physical Attunement)
You and your pets gain 120 (up from 70) Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards. (reworked to affect pets as well and added elemental resistances)
Corpse Spiders
Blazing Spiders : Throw a jar with fire spiders that that return 3 Mana to you per hit. (reworked from deal 700% Fire damage)
Widowmakers : Throw a jar with widowmaker spiders deal a total of 700% weapon damage as Physical. (reworked from return 3 Mana per hit)
Hex Hexed enemies take 15% additional damage (up from 10%).
Toad of Hugeness : Summon a giant toad that pulls in enemies, briefly swallows them whole then spits them back out with a layer of goo that deals 750% weapon damage as Poison over 5 seconds and increases all damage taken by 25%. (reworked from swallowing one enemy and dealing 580% damage per second).
Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as Poison (changed from Physical) to all enemies within 12 yards.
Unstable Form : Hexed enemies explode when killed, dealing 500% weapon damage (up from 135%) as Fire to all enemies within 8 yards.
Jinx : Increases the magnitude of the hex to 30% additional damage (up from 20%).
Soul Harvest
Soul to Waste : Gain 5% increased movement speed for each enemy harvested. (NEW)
Firebomb
Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% weapon damage as Cold (changed from Fire) to all other enemies within 28 yards.
Acid Cloud
Corpse Bomb : Raise a corpse from the ground that explodes for 620% weapon damage (up from 525%) as Fire to enemies in the area.
Kiss of Death : Spit a cloud of acid that deals 333% weapon damage (up from 330%) as Poison, followed by 400% weapon damage (up from 396%) as Poison over 3 seconds.
Mass Confusion Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds. (added Charm effect)
Mass Hysteria : Up to 10 enemies (up from 6) who are not Confused become Stunned for 3 seconds.
Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing 400% weapon damage (up from 195%) per second as Physical to enemies it passes through.
Unstable Realm : Reduce the cooldown of Mass Confusion to 30 seconds (down from 45).
Devolution : Enemies killed while Confused have a 100% chance to spawn a Zombie Dog (up from 30%).
Zombie Charger
Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals 400% weapon damage (up from 392%) as Poison to enemies in the area.
Lumbering Cold : Zombie winter bears crawl out of the ground and run in all directions, dealing 200% weapon damage (up from 196%) as Cold to nearby enemies.
Explosive Beast : Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing 580% weapon damage (up from 532%) as Fire to all enemies within 12 yards (up from 9).
Firebats
Hungry Bats : Rapidly summon two bats that each seek out a nearbyenemy for 635% weapon damage as Fire. (reworked to summon two bats at once rather than one)
Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 660% weapon damage (up from 638%) as Poison.
Vampire Bats : Firebats' damage type now turns into Physical.
Plague of Toads
Piercing Toads : Mutate to frogs that pierce through enemies for 130% weapon damage as Physical. (changed from Poison)
Toad Affinity : Now deals Cold damage
Wall of Zombies Wall of Death (renamed from Wall of Zombies)
Description: Raise a wall (reworked from line) of zombies 28 yards wide from the ground that blocks enemies and attacks them (reworked from only attacking enemies) for 800% weapon damage (up from 200%) as Physical over 6 seconds (up from 4).
Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage (up from 25%) as Physical over 4 seconds (down from each attack) - reworked from zombies uprotting and attacking enemies.
Ring of Poison: Summon a deadly ring for 5 seconds that poisons nearby enemies for 1200% weapon damage as Poison over 8 seconds. (NEW)
Communing with Spirits : Summon a circle of spirits for 6 seconds that deals 1400% weapon damage as Cold, Chills nearby enemies by 60%, and reduces their damage dealt by 25% for 3 seconds. (NEW)
Offensive Line: Increase the width of the wall to 50 yards. All enemies in front of you are knocked back behind the wall. (NEW)
Fire Wall : Raise a wall of flame 40 yards wide for 8 seconds that burns enemieswho walk through, causing them to take 1000% weapon damage as Fire over 4 seconds. (NEW)
Wizard
Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to 300% of your maximum Life for 5 seconds (reworked from heal for 45% max life) and release a shockwave that knocks enemies back and Stuns them for 3 seconds. (reworked from slows by 60%)
Archon
Slow Time : Arcane Blast and Arcane Strike abilities now Freeze enemies for 1 second. (added effect)
Crusader
Blessed Hammer
Icebound Hammer : The hammer is made of ice, chilling enemies it passes through and has a 35% chance (up from 10% to explode on impact, dealing 460% weapon damage (up from 380%) as Cold and Freezing enemies within 6 yards for 1 seconds (down from 2).
Judgment
Mass Verdict : All enemies are drawn toward the center of the judged area.
Debilitate : Enemies in the judged area deal 40% reduced damage for 6 seconds. (NEW)
kanai's cube recipe
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Extract Legendary Power - Archive of Tal Rasha
1x Legendary Item with Special Power
1x Khanduran Rune
1x Caldeum Nightshade
1x Arreat War Tapestry
1x Corrupted Angel Flesh
1x Westmarch Holy Water
5x Death's Breath
Reforge Legendary - Law of Kulle
1x Legendary Item
5x Khanduran Rune
5x Caldeum Nightshade
5x Arreat War Tapestry
5x Corrupted Angel Flesh
5x Westmarch Holy Water
50x Forgotten Soul
Upgrade Rare Item - Hope of Cain
1x Rare Equippable Level 70 Item
25x Death's Breath
50x Reusable Parts
50x Arcane Dust
50x Veiled Crystal
Convert Set Item - Skill of Nilfur
1x Set Item
10x Death's Breath
10x Forgotten Soul
Remove Level Requirement - Work of Cathan
1x Equippable Item
1x Rank 25+ Gem of Ease
Convert Crafting Materials - Anger of Iben Fahd
100x [PH] White, Blue, or Yellow Crafting Material
1x Non Legendary Equippable Item
1x Death's Breath
Upgrade Item to Player's Level - The Time of Radament
Convert Gems - Darkness of Radament
9x Any Gem
1x Any of the five act bounty reagents
Open Portal to Greed Realm
1x Puzzle Ring
1x Any Item
Open Portal to Not A Cow Level
1x Bovine Bardiche
1x Any Item
Open Portal to Whimseyshire - Recipe of Impossibility
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