Magus
* All Magus have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
* Agonizing Torrent: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Baleful Transmogrification: The damage and cost of this ability have increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Chaotic Rift: This ability will now give Knockback immunity.
* Daemonic Armor: Magic Damage will no longer reduce Armor counters.
* Daemonic Lash: This ability will hit targets in front of the caster more reliably than before. In addition, the tooltip will no longer displays an incorrect cooldown time.
* Dissolving Mist: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities. Additionally, this ability now uses the correct icon.
* Flamer of Tzeentch: The cost of this ability has been greatly reduced, its auto attack damage greatly increased, and it is now a core ability so it will always summon based on the Magus’ level.
* Glean Magic: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Infernal Blast: The damage and cost of this ability have increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Instability: The cost of this ability has been removed, its reuse greatly increased, and it now knocks down instead of draining AP.
* Mutating Blue Fire: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Pandemonium: The damage and cost of this ability have increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Pet Ability - Coruscating Energy: The damage for this ability has been reduced, and it is now considered a Path of Daemonology ability.
* Pet Ability - Daemonic Consumption: The build time for this ability is increased, and it is now considered a Path of Havoc ability. Additionally, the amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Pet Ability - Daemonic Fire: The build time and damage for this ability have been increased, and it is now considered a Path of Havoc ability.
* Pet Ability - Flame of Tzeentch: The reuse time and channel duration for this ability have been reduced, its damage increased, and it is now considered a Path of Changing ability.
* Pet Ability - Flames of Change: The reuse time for this ability has been reduced, and it is now considered a Path of Changing ability. Additionally, the amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Pet Ability - Warping Energy: This is now considered a Path of Daemonology ability.
* Rend Winds: The damage and cost of this ability have increased.
* Seed of Chaos: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities. Additionally, the AoE damage will once again fire at the end of the Damage over Time effect.
* Strengthen Thrall: The cost, range, and cooldown of this ability have increased, and the ability now instantly restores health instead of being a channeled ability.
* Summon Blue Horror: Opponents must now be close to a Blue Horror in order to melee it. Additionally, the cost for this ability has been greatly reduced, its auto attack damage greatly increased, and it is now a core ability so it will always summon based on the Magus’ level.
* Summon Pink Horror: The cost for this ability has been greatly reduced, its auto attack damage greatly increased, and it is now a core ability so will always summon based on the Magus’ level.
* Surging Violet Fire: This ability can now be trained at rank 10.
* Tzeentch’s Firestorm: This ability now correctly deals Elemental damage.
* Tzeentch's Grasp: The cost has been decreased, the cooldown has been increased, and the ability can now be trained at rank 12.
* Warpfire: This ability is working properly again.
* Warping Blast: This ability now uses the correct icon.
* Withered Soul: This ability’s tooltip has been corrected and no longer gives the false impression that debuff percentage scales. Additionally, The the damage and cost of this ability have increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
marauder
* Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also hits the Marauder.
* Mouth of Tzeentch: This ability will now behave like a melee attack. Its damage will be increased by Strength, and it can be defended against like a melee attack. In addition it can no longer cause a disoriented effect without equipping the Insane Whispers Tactic.
* Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.
* Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
rune priest
* Blessing of Valaya: This ability will no longer fail to cast if the Rune Priest doesn’t have line of sight to their defensive target.
* Master Runes: Fixed an issue where all Master Runes had an adverse effect on frame rate.
* Oath Rune of Power: This ability now also increases the target’s Ballistic Skill.
* Oath Rune of Sanctuary: This ability will now be affected by the anti-resurrection aura.
* Rune of Battle: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Rune of Cleaving: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Rune of Fate: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Rune of Fortune: The damage of this ability has increased.
* Rune of Immolation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Rune of Iron: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Rune of Mending: The stat contribution for this ability has been fixed. This ability was previously receiving more stat benefits than intended.
* Rune of Nullification: The effect of this ability has been reduced to 50%.
* Rune of Restoration: This ability has had its cast time reduced to 2.5 seconds, and its setback amount reduced to half a second.
* Rune of Warding: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Spellbinding Rune: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
shadow warriors
* All Shadow Warriors have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
* All stance abilities will now persist through death.
* Acid Arrow: The damage of this ability has increased. In addition, the buff icon for this ability will now display actual armor debuffed, instead of percent.
* Assault Stance: While in Assault Stance, all +Ballistic Skill on items is considered to be Strength as well. Additionally, the Assault Stance tooltip also now states that the stance grants Strength equal to your Ballistic Skill from items.
* Broadhead Arrow: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Draw Blood: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other Damage over Time abilities.
* Eye Shot: The damage of this ability has increased.
* Fell the Weak: The damage of this ability has increased.
* Festering Arrow: The damage of this ability has increased. In addition, the hotkey for this ability will no longer light up when in Assault Stance.
* Flame Arrow: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Flanking Shot: The damage of this ability has increased.
* Glass Arrow: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Hunter’s Fervor: The radius for this ability has been increased to match similar group-based effects.
* Rapid Fire: The damage of this ability has increased.
* Shadow Sting: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Skirmish Stance: The buff granted to the Shadow Warrior when in Skirmish Stance will now allow ranged auto-attack to fire while moving.
* Spiral-Fletched Arrow: The damage of this ability has increased.
* Takedown: The damage of this ability has increased.
* Throat Shot: The damage of this ability has increased.
* Vengeance of the Nagarythe: The cooldown for this ability has been reduced to 2 minutes. This ability can now be trained at rank 10.
* Whirling Pin: The cost of this ability has been decreased, the cooldown has been increased, and the ability can now be trained at rank 12.
shaman
* Bigger, Better, An' Greener: This ability has had its cast time reduced to 2.5 seconds, and its setback amount reduced to half a second.
* Bleed Fer' Me: The damage of this ability has increased. Also, we have fixed an issue which caused this ability to heal for incorrect amounts when used with Waaagh!
* Brain Bursta: This ability will now reliably consume Waaagh!
* Dat Makes Me Dizzy: This Tactic will now stun the Shaman when the resurrect is cast, instead of when it is accepted. Additionally, when this Tactic is equipped, Shrug it Off will now work properly.
* 'Ere We Go!: The tooltip for this ability now lists the duration of the effect.
* 'Ere We Goes Again: The duration of the 'Ere We Go ability will no longer be reduced with this Tactic equipped.
* Gork’ll Fix It: The buff icon for this ability now states that the ability is healing you, instead of damaging you. In addition, the ability will correctly stack with other casters on the same target. The stat contribution for this ability has also been fixed. This was previously receiving more stat benefits than intended.
* Greener ‘n Cleaner: This ability will now properly remove effects from allies.
* Life Leaka: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Nuthin' But Da WAAAGH!: This ability now works correctly on players other than the caster.
* Sticky Feetz: This ability has had its cast time reduced to one second.
Sorcerer
* All Sorcerers have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
* Arctic Blast: This ability can now be trained at rank 10.
* Chilling Gusts: This Tactic will now apply to the Ice Spikes ability.
* Dark Magic Mechanic: The Dark Magic Mechanic’s critical chance bonuses have been reduced. Additionally, the chance to trigger a Backlash has been reduced.
* Dhar Wind: This ability can no longer be blocked.
* Disastrous Cascade: This ability’s tooltip now shows the correct damage.
* Doombolt: The amount that stats contribute the effectiveness of this ability has been increased.
* Grip of Fear: The cost of this ability has been decreased, the cooldown has been increased, and the ability can now be trained at rank 12.
* Piercing Shadows: The damage done to the targets around the caster is now defendable.
* Pit of Shades: The tooltip text for this ability is now correct.
* Shadow Knives: The tooltip text for this ability is now correct.
* Stricken Voices: This ability now has no build time.
* Surging Pain: This ability now builds 10 Dark Magic.
* Tapping the Dark: The tooltip for this ability now points correctly to the name of the ability that it affects.
* Triumphant Blasting: Players knocked back by Triumphant Blasting will now correctly be given Knockback immunity. Additionally, the tooltip for this ability now correctly states that the ability will knock down mobs.
* Umbral Fury: This ability has been renamed to Frozen Fury. The tooltip now points correctly to the name of the ability that it affects.
* Word of Pain: This ability will reduce the target’s Willpower for 10 seconds, and deal damage at the end. The effect will no longer stack with each application. In addition, this ability now correctly has a 10 second reuse timer.
Squig herder
* All Squig Herders have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
* All pets will now summon at the Squig Herder’s level.
* Ard Noggin: This ability will now display as a Path of Stabbin' ability and the cooldown has been removed. Additionally, the damage of this ability has increased.
* Behind Ya!: The damage of this ability has increased.
* Big Claw: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities. Additionally, this ability will now display as a Path of Stabbin’ ability.
* Bounce: This ability will now display as a Path of Stabbin’ ability.
* Choking Arrer: The damage of this ability has increased.
* Cut Ya!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Da Smell Don’t Bother Me: While in Squig Armor, this Tactic will heal the Squig Herder for a small amount every 5 seconds.
* Death from Above: This ability’s knockdown animation will now display correctly.
* Don’t Eat Me: This ability can now be used while in Squig Armor.
* Explodin’ Arrer: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other Damage over Time abilities.
* Farty Squig: This ability can now be used while in Squig Armor.
* Finish ‘Em Off: The damage of this ability has increased.
* Git Em!: This ability will now upgrade properly. Additionally, the tooltip text for this ability is now correct.
* Gore: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities.
* KABOOM!: This ability will now display as a Path of Stabbin’ ability.
* Lots o’ Arrers: The damage of this ability has increased.
* Not So Fast!: The damage of this ability has increased.
* Pet Ability - Goop Shootin’: The damage of this ability has increased.
* Pet Ability - Poisoned Spine: This ability now fires properly and its damage has been increased. Also, the amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities. In addition, the tooltip will now show the correct debuff value.
* Plink: The Action Point cost and damage for this ability has increased.
* Rotten Arrer: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other Damage over Time abilities.
* Run ‘n Shoot: The Action Point cost for this ability has been reduced. Additionally, the damage of this ability has increased.
* Sharp Toofs: The Tactic will now reduce the Git Em! pet ability's cost. The tooltip has been corrected.
* Shrapnel Arrer: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Sneaky Stabbin: The tooltip for this ability is now correct.
* Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged auto-attack to fire while moving.
* Splinterin’ Arrers: This ability’s tooltip will now show the correct range.
* Squig Armor: While in Squig Armor, the Squig Herder’s Ballistic Skill from items is converted into Strength.
* Squig Frenzy: This ability can now be used while in Squig Armor. Additionally, this ability can now be trained at rank 10.
* Squig Squeal: The Damage over Time will now fire on the target correctly.
* Stabbity: The Action Point cost and damage for this ability has increased
* Sticky Squigz: The cost of this ability has decreased, the cooldown has increased, and the ability can now be trained at rank 12.
* Stop Runnin!: The damage of this ability has increased.
* Tastes Like Chicken: This ability can now be used while in Squig Armor.
* What Blocka?: This ability now reduces the target’s Armor and block chance. The ability is now defendable.
* Yer Bleedin': The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Sword master
* All Swordmasters have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
* All Blade Enchants will now persist through the Swordmaster's death. This means that the Swordmaster will not have to recast a Blade Enchant after respawning or being resurrected.
* Blurring Shock: This ability now applies an effect on the target. For the next 10 seconds, whenever they are critically hit they take additional damage.
* Crashing Wave: This ability will now knock targets down every time.
* Crushing Advance: This ability now properly grants a 5% increase to Block chance for 20 seconds. Additionally, the damage of this ability has increased, and its reuse time has been increased to 10 seconds.
* Graceful Strike: Fixed an issue in which this ability was receiving double the stat contribution on the direct damage portion of the ability. Additionally, the amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Guard will no longer attempt to work on players outside of your group, and the hotbar icon for this ability will now light up properly.
* Gusting Wind: The cost of this ability has been decreased, it has been changed to a Perfect Balance attack, and it now deals Spirit Damage. In addition, the tooltip now displays the abilities knockback effect.
* Heaven's Blade: This ability now reduces resists by the correct amount and will display as a debuff.
* Juggernaut: This ability is now available at rank 12.
* Nature's Blade: The proc from this ability now has new art for its area effect.
* Perfect Defenses: Players will now properly receive the bonuses to defense while in Improved and Perfect Balance.
* Phantom’s Blade: Fixed a typo in this ability’s tooltip.
* Phoenix Wing: This ability no longer adds additional Hate, and its damage and radius have increased.
* Potent Enchantments: This Tactic now deals damage as soon as it procs. In addition, this Tactic no longer increases Blade Enchant damage.
* Protection of Hoeth: This ability has changed to an Open Balance attack, and its reuse time and absorb effect have been decreased.
* Quick Incision: The cost of this ability has been increased, its cooldown timer has been removed, and the damage has been changed to apply instantly instead of over time.
* Sapping Strike: The Action Point drain on this ability will now work correctly.
* Shadow Blades: The damage dealt with this ability can no longer be defended against.
* Wrath of Hoeth: The cost of this ability has been increased, it has been changed to an Improved Balance attack, and its radius has been decreased to 20 feet.