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Thread: [LUPO SOLITARIO] Libro XI: The Prisoners of Time

  1. #61
    Ensign Jesper's Avatar
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    Quote Originally Posted by Kaluisurrr View Post
    andiamocene
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  2. #62
    Sturm's Avatar
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    Fucking muthafucka yes bro!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  3. #63
    Ensign Jesper's Avatar
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    Obama sarebbe fiero di noi

    Quote Originally Posted by 194.
    ‘You bring message from Lorkon Ironheart, yes? He will help us, yes? Send many warriors, yes?’ says the stumpy little creature, excitedly. You try to stall for time but your inability to answer his questions makes him suspicious. You catch the word ‘chaos’ and ‘wereling’ on the quiet undertone of twitterings that pass between the others, and notice that they are becoming increasingly agitated. Repeatedly the leader asks you for information until, in a fit of rage, he denounces you as an impostor. You have barely time enough to unsheathe a hand weapon as the Ookor rush forward and attack you with their spears.

    Ookor: COMBAT SKILL 21 ENDURANCE 45

    If you win the combat, turn to 203.
    Le bugie hanno le gambe corte e tra poco anche gli Ookor

    COMBAT RATING +16

    Roll...9
    Lupo Solitario -0 (39)
    Ookor INSTAGIBBATI!

    Quote Originally Posted by 203.
    Quickly you search the bodies of your vanquished enemies. You discover the following items which could be useful:

    6 Spears (Weapons)
    2 Swords (Weapons)
    1 Axe (Weapons)
    Enough food for 3 meals (Meals)
    Conch Shell (Backpack Items)

    If you decide to keep any of the items remember to adjust your Action Chart accordingly.

    To continue, turn to 153.
    Ditemi se vogliamo lootare qualcosa!

    Quote Originally Posted by 153.
    You are eager to put a good distance between yourself and the monolith, so you decide to run beside the stream for as long as your legs will allow. Time passes rapidly, although the terrain changes very little until you reach a line of low hills, spread out before you like a sleeping colossus. Here a path ascends from the bank of the stream to the crest of the hill and you follow it. On reaching the crest you stare down at a remarkable and daunting sight.

    Turn to 186.
    Quote Originally Posted by 186.
    A walled city of low, pyramid-shaped dwellings lies spread along the centre of a narrow, wooded valley. Near the middle, rising high above the other buildings, stands a citadel, its colour identical to the drab grey of the sky. Admiringly you observe the intricate carvings which adorn its surface, but your enthusiasm is soon dampened when you see that the streets are teeming with the creatures you encountered at the monolith. You turn to leave but a strange compulsion draws your eyes back to the citadel: it is your Kai Sixth Sense and it is telling you that Serocca, the one who can aid you in your search for the Lorestones, resides here in this tower of stone.

    The path leads down to an open gate in the city wall where two of its ape-like inhabitants stand guard.

    If you wish to approach the city gate, turn to 215.

    If you wish to search for an unguarded entrance to the city, turn to 294.
    Che famo ?


    ************************************************** ***********************
    Lupo Solitario, Kai Mentora

    CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

    EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Spear

    Backpack (8): Rope, Meal, Blanket, Meal, Meal, Meal, Meal, Yacor Food (cura 3 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Invitation

    Money (50): 50


    MORTOMETRO: IX
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #64
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Buttiamo 1 cibo e prendiamo sta shell che nn si sa mai potrebbe tornare utili (sicuro + di 6 razioni di cibo lol)


    Ah entriamo direttamente dal cancello principale.
    E se ci chiedono della pattugla di prima... noi non ne sappiamo niente
    Last edited by Rise-the-Sky; 2nd April 2013 at 11:49.
    spamm is life.

  5. #65
    Sturm's Avatar
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    Vada per la shell anche se non ho proprio idea a cosa possa servire, e entraimo nella citta a testa alta e cazzo dritto 215
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  6. #66
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    294
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  7. #67
    Lieutenant Commander Defender's Avatar
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    Entriamo dall'entrata di servizio, che come minimo questi ci fanno il terzo grado sennò...

    294

  8. #68
    Warrant Officer Kaluisurrr's Avatar
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    andiamocene

















    go entrata secondaria

  9. #69
    Ensign Jesper's Avatar
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    2 a 2!

    Il prossimo voto, anche se duplicato, decide!

    EDIT: kalu decide!

    Quote Originally Posted by 294.
    You hurry towards the woods that line the valley, hoping the trees will hide you from the watchful eyes of the guards as you skirt the city wall. But your presence has already been noted by a lookout stationed high in the grey tower, who saw you standing at the top of the hill. He has sent word to the gate guards to prepare a special patrol.

    Illustration XVIII—Five chariots driven by a score of Ookor guards charge out of the city and come thundering across the grassland towards you.

    Five chariots, drawn by fearsome beasts that are only a little like horses, charge out of the city and come thundering across the grassland. Your first reaction is to run for the forest, but the chariots are moving at a terrific pace and you know they could ride you down before you reached the trees. Their riders whoop with glee as they spread out to encircle you.

    If you have a Bow and wish to use it, turn to 46.

    If you wish to unsheathe a hand weapon and prepare to defend yourself, turn to 278.

    If you decide to raise your hands in surrender, turn to 94.
    Mmm che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  10. #70
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    94 trolololol
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  11. #71
    Lieutenant Commander Defender's Avatar
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    Visto che ci serve l'aiuto della tipa, penso non sia un grande approccio presentarsi come lo sterminatore di uomini-scimmia...

    Sperando che non siano troppo ostili, 94.

  12. #72
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Non capisco..prima non andiamo alla porta principale perchè pensaimo siano ostili (presumo) e poi ci caricano con 5 carri del cazzo e ci arrendiamo?

    Aspettiamo spada in mano..se vogliono parlare parliamo, se no stanotte delle scimmiesse piangeranno.
    spamm is life.

  13. #73
    Warrant Officer Kaluisurrr's Avatar
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    arrendiamoci dai

  14. #74
    Chief Petty Officer Earenia's Avatar
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    loro sono 5 e noi abbiamo 6 frecce... go 46!

  15. #75
    Ensign Jesper's Avatar
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    Utilizziamo la tattica "nusbari"

    Quote Originally Posted by 94.
    The chariots screech to a halt and a score of Ookor guards leap from the riding platforms. They come scurrying towards you, their glass-tipped spears thrust before them at arm’s length. Their leader commands them to surround you. His order is swiftly obeyed and you are escorted back to the gates of their city at spearpoint.

    Turn to 86.
    Quote Originally Posted by 86.
    In a frenzy of excitement the citizens of Thas press forward on all sides, pawing, prodding, and staring slack-jawed, as you are brought along the main street, which leads directly to the grey tower. Your escort are hard-pressed to keep the crowd at bay and, by the time you reach the tower door, your clothes are dishevelled and you are scratched and bruised: lose 2 ENDURANCE points.

    With a loud, grating rumble the stone door moves inwards and you are given into the charge of three bronze-clad Ookor wardens. They usher you up a winding stair to a bare chamber, floored and walled with smooth stone slabs. Silently a section of the drab wall moves aside and silhouetted in the opening stands the tall, feline shape of a remarkable creature. ‘I am Serocca,’ she purrs, hypnotically, ‘and I bid you welcome, Lone Wolf. Come, enter my chamber, so that we may discuss your reasons for journeying so far to seek my help.’

    If you have the Magnakai Discipline of Psi-screen and have reached the rank of Tutelary or higher, turn to 311.

    If you do not possess this skill, or if you have yet to reach this level of Magnakai training, turn to 58.
    Seconda chance per Psi-Screen per brillare!

    Quote Originally Posted by 311.
    You sense that Serocca is imprisoned in a cage of psychic energy which surrounds her chamber and prevents her from passing through the opening. This energy is extremely powerful and has been synchronized to react to her brainwaves alone. To enter the chamber would cause you no injury, but if she ever attempted to pass through the invisible wall, the resulting release of force would be enough to destroy both her and the entire city of Thas.

    Turn to 58.
    Non male O-o

    Quote Originally Posted by 311.
    Cautiously you pass through the opening and follow Serocca into a tall, domed chamber that is supported by a circle of huge, rose-veined marble pillars. At its centre stands a large table and, from the ceiling directly above, a flood of light pours down, reflecting and refracting upon its crystal mosaic surface and bathing the chamber walls in spectral colours. She bids you take a seat at the table and, as she lowers herself elegantly into a seat opposite, you cannot but admire her beauty. Her face has the feline characteristics of a young lioness, yet her eyes and her youthful body are distinctly human, save for the soft, velvety nap which covers her flesh. She bears an aura that is powerful and confident, and yet at the same time she seems vulnerable and sad.

    Illustration IV—As Serocca takes a seat at the table opposite you, you cannot help but admire her beauty.

    ‘How do you know my name?’ you ask, slightly unnerved by the familiar way in which she welcomed you to her chamber.

    ‘There is much I know about you,’ she replies, veraciously, and at once you sense that you are in the presence of a god-like being. ‘Your land, and your fight against the forces of darkness who threaten to conquer it, are but a part of the struggle which rages throughout the Planes of Existence. Yet it is your world and your fight that has become the focus of this conflict between the powers of Good and Evil.’ She pauses, and then staring deeply into your eyes, she continues: ‘Upon you depends the future of us all.’

    Stunned by the enormity of what she has said, you shake your head in open-mouthed silence: ‘No! How can this be?’ you breathe incredulously.

    ‘There are those who seek to shape destiny and those upon whom destiny falls. Destiny has chosen you, Lone Wolf, and you cannot refuse it, for it will force itself upon you.’

    ‘But how have I become the focus of such a struggle?’ you reply.

    ‘We are all a part of it,’ she says. ‘The worlds of Aon and the Daziarn are shaped by the actions of those who exist there. Yet the time has now come when the actions of one individual will shape the future of both worlds. You are that individual, Lone Wolf, and your actions are destined to shape the future of every living thing.’

    ‘But what if I refuse?’ you say, nervously. ‘What then will happen to the future?’

    ‘You cannot refuse,’ she says, softly. ‘For everything you do is bound up with your destiny. Your vow to complete the Magnakai quest and restore the Kai, will you give that up? Will you forsake your country and its future security? Will you abandon Magnamund to the evil of the Darklords? No, by your very nature—because of your honour and your courage—you will act out your part.’

    ‘What then must I do?’ you ask.

    ‘You must do what you have always done. You must listen to the words of those who will help you and you must let your skills and instincts be your guide.’ She leans forward and sweeps her hands slowly across the surface of the table. The light dims and patterns take shape among the tiny squares of crystal. ‘Observe and learn,’ she says. ‘For the images will impart knowledge that will aid your quest for the Lorestones of your ancestors.’

    Turn to 250.
    admire her beauty



    Quote Originally Posted by 250.
    The flickering patterns draw into focus and you see before you a panoply of strange scenes, and the faces of many unknown creatures, some human, some bestial, and some that defy description.

    ‘Many of the events which have befallen your world are mirrored here in the Daziarn,’ says Serocca, as you watch, with growing fascination, the image of a battle taking place between men and beasts. ‘We too are threatened by the forces of darkness. Many ages ago we triumphed over evil, but our victory was incomplete. Now our nemesis has come in the guise of the Chaos-master. Everywhere his seething corruptions encroach upon the goodly realms of the Daziarn, twisting and consuming all they touch.’

    The vision of the battle fades and is replaced by a living map, similar to the light-picture you were shown by the Beholder of Yanis. ‘Here are the realms that lie between the elemental strongholds of Earth and Water. Once this region was rich and populous with the creatures of light, but now it lies ravaged by the cancerous Realm of Paradox. Only Vhozada and Meledor continue to resist; the others have either disappeared into the Neverness or been transformed into desolate wastelands. Here…’ she says, pointing to the middle of the table, ‘is the Nahgoth Forest, once the most fertile of the great timberlands; now the scourge of chaos splits it asunder. And here, the Plain of Guakor, the mightiest realm the Daziarn has ever known, reduced to dust by a plague of fire-breathing Zhengha.’

    Tears well up in her eyes and you sense that the vision of Guakor has stirred painful memories.

    If you wish to ask what troubles her, turn to 288.

    If you choose not to intrude on her grief, turn to 345.
    Ci impicciamo nei guai della bellissima furry o no ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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