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Thread: [LET'S PLAY] Lupo Solitario - Nostalgia, nostalgia canaglia: il ritorno

  1. #361
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  2. #362
    Lieutenant Commander Defender's Avatar
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    Ah beh si trattava di comprarli..

    Sì vediamo cos'é il red prima.

  3. #363
    Ensign Jesper's Avatar
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    Continuando sulla strada prima intrapresa, se il pass bianco è quello dei mercanti, quello rosso dev'essere quello bolscevico! Andiamo a scoprirlo

    Quote Originally Posted by 62.
    You enter a large room full of ledgers and files. A man wearing the uniform of a Durenese naval officer is seated opposite at a large desk. He peers at you inquisitively from behind a huge book and says, ‘You must have pressing business in the naval quadrant to apply for a red pass at this late hour. I shall need to see your access papers and proof of your commanding officer’s authorization.’



    If you do not have the documents he requires or do not wish to show them to him, you will have to risk showing him the Seal of Hammerdal if you possess it. Turn to 263.

    If you have collected the necessary documents on your quest, turn to 126.

    If you do not have either the Seal or the documents, leave the room and return to the outer hall by turning to 318.
    Non abbiamo i documenti necessari...gli mostriamo il nostro gingillo?

    Se invece torniamo indietro, votate per la scelta successiva: compriamo il pass bianco, o andiamo a parlare alle guardie?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #364
    Lieutenant Commander Miave's Avatar
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    263, servirà pur a qualcosa sto cazzo di sigillo pd
    Quote Originally Posted by Mallus
    non rispondete a questi 4 pirla.. fanno apposta a provocarvi in piu sono dei perditempo , gia solo il fatto che si "debbano rispondere alle accuse fatte a noi" fa capire che questi ne lavorano ne scopano e forse non sono nemmeno persone.

  5. #365
    Sturm's Avatar
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    Go sigillo!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  6. #366
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    Parlerei con le guardie, ma dipende se poi si puo tornare a comprare il pass o no.

  7. #367
    Lieutenant Commander Defender's Avatar
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    *musica tradizionale giapponese*

    Simbolo dello Shogun go!

  8. #368
    Lieutenant Tibù's Avatar
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    mostriamo il sigillo
    mandale83 on PSN
    Spoiler


  9. #369
    Enlisted
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    mostriamogli il gingillo..

  10. #370
    Bortas's Avatar
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    Mostrare il pingone
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  11. #371
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    Sigillo!!!

    Inginocchiatevi plebei.
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  12. #372
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    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  13. #373
    Ensign Jesper's Avatar
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    EDIT: lol abbiamo linkato la stessa immagine Rho

    Quote Originally Posted by 263.
    The man stares at the Seal with a look of shocked dismay. Without saying a word, he gets up from his chair and beckons you to follow him up a flight of spiral stairs that lead to a domed chamber. Here you meet the captain of the port watch. He listens intently as you tell of the war in Sommerlund and of your urgent mission.

    ‘Issue a red pass immediately,’ he orders. ‘Top priority.’

    You collect your Red Pass, leave the port watchtower, and hurry along the street towards the harbour guards. (Mark the Red Pass on your Action Chart as a Special Item.)

    Turn to 246.
    Robba gratis!

    Quote Originally Posted by 246.
    One of the guards steps forward and demands to see your pass.

    If you have a White Pass, turn to 170.

    If you have a Red Pass, turn to 202.

    If you do not have a pass, you will be refused entry to the harbour. Turn to 327
    Vip pass, prego.

    Quote Originally Posted by 202.
    The soldier salutes and allows you to pass through the red gate. You walk into an open square lit by the tall beacons lining the quayside. To your relief, you sight the marble pillars of the Sommerlund Consulate, and the familiar sun-flag of your country flying above it in the fresh night breeze.



    As you climb the stone steps, you are recognized by the Sommlending guards on duty at the main door. They disappear inside and quickly return in the company of a tall grey-haired official. His anguished expression suddenly changes to a smile of joy as he beholds your ragged Kai cloak and tunic.

    ‘Hope beyond hope! Thank the gods that you live, Kai Lord. The scant news that has reached us from the west has caused us great alarm.’

    You are ushered inside and taken immediately to the envoy of Sommerlund, Lord-lieutenant Rhygar.

    Turn to 31.
    Quote Originally Posted by 31.
    Your first meeting with the Lord-lieutenant comes as something of a shock. You had perhaps half expected him to be a servile old man, as are the envoys of the southern lands that plague your King’s court with their delegations. The man clad in heavy chainmail standing before you is neither old nor servile. You are soon to learn that Lord-lieutenant Rhygar is an exceptional man.

    Born of a Sommlending father and a Durenese mother, he has become something of a legend in this city. In the last decade, he has led an alliance of the nations to victory against the invading Ice Barbarians of Kalte. Wise in peace, fierce in war, you could not have wished for better company on your quest for the Sommerswerd.

    Rhygar orders that a sumptuous meal be served. It is by far the best food you have tasted since the war began. During the feast, you recall the events that have brought you to Port Bax, and reflect on the daunting challenge that still lies before you. After the meal, Rhygar sends for his physician who attends to your wounds. His potions restore 6 ENDURANCE points. Then he advises you to sleep, for you are to leave with the Lord-lieutenant for Hammerdal in the morning.



    Early next day, you are taken to an enclosed garden at the rear of the consulate where Rhygar and three of his best soldiers await you on horseback. They are to be your bodyguard and guides on the 230 mile ride to Hammerdal. The streets of Port Bax are just beginning to come to life as you ride through the town. Passing under the moss-covered city gate, you now feel confident that your mission will succeed.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–4, turn to 176.

    If it is 5–9, turn to 254.
    Rol...9

    Quote Originally Posted by 254.
    For three days and nights you have followed the highway to the capital as it runs parallel to the River Durenon. The river valley is a wide belt of rich, cultivated land that climbs towards the Hammerdal Mountains, one of the highest ranges in all of Magnamund.

    It is on the morning of the fourteenth day of your quest, when six cloaked men appear at the edge of your camp. Lord-lieutenant Rhygar is the first to draw his sword. With a voice of authority he demands an explanation for their intrusion. In reply, they unsheathe black swords. Rhygar shouts to his men to prepare for combat as the cloaked strangers advance towards you.

    If you have the Kai Discipline of Sixth Sense, turn to 344.

    If you wish to draw your weapon and prepare to fight, turn to 69.

    If you do not want to fight, you can evade by running into the woods before combat begins by turning to 183.
    Mmm spade nere...chissa cosa significa!

    Quote Originally Posted by 344.
    Your Kai sense reveals to you that the strangers are Helghast, fell captains of the Darklords. They have been sent from the Darklord city of Helgedad on a mission of assassination. They have the ability to take on the appearance of humans and they are immune to normal weapons and Mindblast.

    You turn to shout a warning to Rhygar as you run for the safety of the forest.

    Turn to 183.
    Sticazzi, a quanto pare gli Helghast sono immuni a tutte le nostre armi :/

    Quote Originally Posted by 183.
    The forest drops away steeply at the edge of your campsite, and in your haste you trip and fall headlong through the trees.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–8, turn to 311.

    If the number is 9, turn to 159.
    Roll...4

    E si,
    Spoiler


    Quote Originally Posted by 311.
    You come to rest face downwards in a tangle of thick bracken. The ringing of steel and the horrible cries of the Helghast echo through the trees around you. You are stunned and cannot move until a hand grabs your arm and pulls you upright. It is Rhygar. His face is bloodied and his armour is battered and charred.

    ‘We must flee these demons, Lone Wolf. Strength and steel will not avail us here.’

    You glimpse the silhouette of six Helghast on the forest road above. Their minds bent on the slaughter of Rhygar’s men, they fail to see you both slip away under cover of the wooded hillside.

    Turn to 299.
    Quote Originally Posted by 299.
    For six hours you run without rest. The Helghast are on the highway and you are forced to make your way through the steep and wooded foothills to avoid the risk of capture. Many times you feel that you just cannot go on, that the pain and the fatigue are too much to bear. But each time you falter, you are spurred on by Rhygar. You marvel at his endurance, for he is not a young man and he is clothed in the heavy armour of a Sommlending knight.

    By nightfall, you have reached the entrance to Tarnalin, the western tunnel through the Hammerdal Mountains. The three tunnels of Durenor were excavated during the age of the Black Moon, and each tunnel is over forty miles long and passes through the huge circle of the Hammerdal Range to the capital. The tunnels provide the only access to the city.

    Rhygar sits beside you and takes some bread and meat from his pack. ‘Eat this, Lone Wolf. You must sustain your strength for the journey to Hammerdal, for from here you must venture alone through the Tarnalin. I shall remain here and hold the enemy back for as long as I have the strength to fight. Do not argue—that your mission should succeed is the only thing that matters.’

    If Rhygar is to hold off the Helghast, he will need a magic weapon as his own sword is of no use against the creatures.

    If you wish to give him your Magic Spear so that he can defend the tunnel entrance, or if you do not possess a Magic Spear, turn to 118.

    If you possess a Magic Spear but do not wish to give it to Rhygar, turn to 102.
    Niente lancia magica per noi ç_ç Mi sa che il buon capitano sarà presto vittima della nostra Death Aura...(per tacere degli altri cavalieri che non credo stiano molto bene lol; son sopravvissuti 2 paragrafi dopo aver incontrato Lupo Solitario )

    Quote Originally Posted by 118.
    You bid Rhygar farewell and enter Tarnalin. Over a hundred feet in height and width, the tunnel runs to the capital on the far side of the Hammerdal Range, and is lit by torches for its entire length. The highway through the mountain is usually alive with the traffic of merchants to and from Port Bax, yet now the entrance and interior are deserted except for an overturned fruit wagon. As you walk deeper into Tarnalin, a doubt nags at you. Have the Helghast arrived here first?


    Illustration VII—The strange creature is wearing a splendid jacket of patched leather and carrying what appears to be a spear.

    You have been walking for half an hour when you see a strange creature on top of a wagon in the road ahead. It is two feet high and resembles an overgrown marsh rat. You assume it is some sort of tunnel dwelling rodent until you notice that it is wearing a splendid jacket of patched leather and carrying what appears to be a spear. As you get nearer, it suddenly turns to face you. Its whiskered nose is sniffing the air and its bright black eyes are peering into the gloom. It sees you and scampers off into the darkness of a smaller tunnel to your left.

    If you have the Kai Discipline of Animal Kinship, turn to 279.

    If you wish to follow this creature, turn to 23.

    If you wish to ignore it and continue on your way, turn to 340.
    Niente Animal Kinship

    Quindi, seguiamo miocuggino topocane, o ce ne andiamo per i fatti nostri?

    ************************************************** ***********************
    Lupo Solitario, Kai Aspirant

    CS: 15

    EP: 25/25

    Discipline
    Healing
    Mindshield
    Camouflage
    Hunting
    Sixth Sense
    Tracking

    Weapons (2): Mace, Dagger

    Backpack (8):

    Special Items (12): Crystal Star Pendant, Hammerdal Seal, Port Brax coach ticket, Red Pass

    Money (50): 29

    MORTOMETRO: III
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)

    ************************************************** ******
    Last edited by Jesper; 2nd March 2013 at 16:42.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  14. #374
    Bortas's Avatar
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    Dietro al binconiglio come dei fresconi, è ora di mazzulare... 23
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  15. #375
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    23
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

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