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Thread: [DOTA 2] Guida, discussioni, meet-ups

  1. #151
    Lieutenant Commander Glorifindel's Avatar
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    e lo dici a me... io ero il 2ndo a pickare, ho pure scritto agli altri di pickare altro
    On Steam: Gildarts
    On B.net: Glorfurion#2394

  2. #152
    Lieutenant Commander Ercos's Avatar
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    stica, l'ultima patch di dota cambia metà gioco!

  3. #153
    Chief Petty Officer s0uL's Avatar
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    Quote Originally Posted by Ercos View Post
    stica, l'ultima patch di dota cambia metà gioco!

    ..nel senso?

  4. #154
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    Heroes

    New Strength Hero: Kaolin, the Earth Spirit

    New Intelligence Hero: Nerif, the Oracle

    Check the official changelog for full details on the new heroes. Here.

    Arc Warden
    - Magnetic Field AoE decreased from 325 to 275
    - Tempest Double unit is now visible to the enemy players as the fake

    Axe
    - Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4

    Ancient Apparition
    - Ice Vortex cooldown decreased from 6 to 5
    - Ice Blast base AoE increased from 225 to 275
    - Added Aghanim's Scepter
    >>>Ice Blast duration increased from 8/9/10 to 17

    Batrider
    - Vision decreased from 1800/800 to 1400/800
    - Flamebreak manacost increased from 80/100/120/140 to 140

    Beastmaster
    - Greater Hawk invisibility fade time decreased from 5 to 4

    Bloodseeker
    - Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
    - Bloodrage dispels the target before applying its buff
    - Rupture damage is now HP loss
    >>>This causes it to go through Magic Immunity now

    Bounty Hunter
    - Track manacost from 70/60/50 to 50

    Bristleback
    - Quill Spray hit memory increased from 10 to 14 seconds

    Broodmother
    - Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
    - Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4

    Centaur Warchief
    - Added to Captain's Mode

    Clinkz
    - Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30

    Clockwerk Goblin
    - Power Cogs no longer knock back magic immune units

    Crystal Maiden
    - Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
    - Freezing Field explosion AoE increased from 215 to 230
    - Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50

    Dark Seer
    - Vacuum cooldown increased from 22 to 24

    Dazzle
    - Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
    - Shallow Grave can now be cast on magic immune allies

    Death Prophet
    - Movement speed decreased from 285 to 280
    - Silence AoE increased from 200/275/350/350 to 350
    - Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%

    Disruptor
    - Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
    - Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
    - Thunder Strike AoE increased from 200 to 240

    Doom Bringer
    - Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
    - Aghanim's Scepter upgrade duration reworked
    >>>Aghanim's Doom duration doesn't count down while the target is within 550 range of Doombringer

    Dragon Knight
    - Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)

    Drow Ranger
    - Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%

    Earthshaker
    - Turn rate improved from 0.4 to 0.6
    - Fissure range increased from 1200 to 1300
    - Echo Slam now considers illusions as heroes
    >>>This affects Aghanim's Scepter upgrade as it does extra damage for each hero in the area.

    Ember Spirit
    - Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
    - Added to Captain's Mode

    Enchantress
    - Aghanim's Scepter bonus attack range increased from 165 to 190

    Enigma
    - Malefice scaling reworked

    Old Malefice:
    ==============
    Duration: 2/4/4/6 (1/2/2/3 ticks)
    Damage: 40/40/65/65 (total dmg: 40/80/130/195)
    Stun Duration: 1


    New Malefice:
    ==============
    Duration: 6 (3 ticks)
    Damage: 25/40/55/70 (total dmg: 75/120/165/210)
    Stun Duration: 0.25/0.5/0.75/1

    Goblin Shredder
    - Base Strength increased by 3
    - Int growth increased from 1.8 to 2.4
    - Chakram initial manacost rescaled from 125/150/175 to 75/125/175
    - Chakram move speed increased from 800 to 900

    Gyrocopter
    - Flak Cannon cooldown increased from 20 to 30

    Huskar
    - Base Strength increased by 3
    - Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
    - Life Break HP cost increased from 35/30/25% to 40/35/30%
    - Berserker's Blood Reworked

    Old Berserker's Blood:
    ----------------------
    Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.

    Attack Speed: 3/6/9/12 IAS per stack
    Damage: 2/4/6/8 damage per stack


    New Berserker's Blood:
    ----------------------
    Huskar feels each of his wounds and channels the pain, increasing magic resistance and attack speed for each 7% missing health. First bonus starts at full health.

    Magic Resistance: 4/5/6/7% magic resistance
    Attack Speed: 8/12/16/20 per stack

    >>>Removed from Captain's Mode

    Invoker
    - Alacrity manacost decreased from 100 to 75
    - Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
    - Ghost Walk cooldown decreased from 60 to 35
    - Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15

    Io
    - Spirits no longer provide vision, except temporarily when they collide with an enemy hero
    - Overcharge hp/mp cost increased from 3.5% to 4.5%

    Juggernaut
    - Omnislash no longer jumps on Tombestone Zombies

    Keeper of the Light
    - Base Strength decreased by 2

    Kunkka
    - Ghost Ship damage increased from 300/400/500 to 350/450/550
    - X Marks The Spot manacost decreased from 80/90/100/110 to 80
    - X Marks The Spot vision from 1000 flying to 400 ground vision

    Legion Commander
    - Duel bonus damage per victory increased from 10 to 10/14/18
    - Added to Captain's Mode

    Lich
    - Chainfrost bounce count increased from 7 to 10

    Lifestealer
    - Open Wounds cast range decreased from 600 to 200/300/400/500

    Lina Inverse
    - Attack range increased from 625 to 635

    Lion
    - Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
    - Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20

    Lone Druid
    - Spirit Bear now has its HP drained by Armlet when active
    - Spirit Bear bounty increased from 100 to 300

    Lord of Avernus
    - Movement speed increased from 300 to 310

    Lycanthrope
    - Armor increased by 1 (Shapeshift total armor is still the same as before)

    Magnataur
    - Reverse Polarity damaged decreased from 150/225/300 to 50/125/200

    Medusa
    - Stone Gaze Reworked

    Old Stone Gaze:
    ===============
    Any unit facing Medusa has its attack and movement speed slowed by 100%. Dispels enemy units and deals 500/1000/1500 damage to illusions and summoned units.

    Lasts 5 seconds. Attack and Movement speed is slowly regained over the duration.

    View Angle Spread: 75

    AOE: 800
    CD: 140/100/60
    Manacost: 200/100/0

    Note: Once a unit is affected, it retains the negative buff until the spell is over, regardless of facing direction.


    Stone Gaze:
    ============
    Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.

    Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.

    View Angle Spread: 85

    Gaze Duration: 6 seconds.
    Stone Duration: 3 seconds
    Bonus Physical Damage: 30/40/50%

    AOE: 1000
    CD: 90
    Manacost: 200

    Note: Kills illusions instead of petrifying them

    >>>Removed from Captain's Mode

    Meepo
    - Innate magic resistance increased from 25% to 35%

    Mirana
    - Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
    - Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
    - Starfall will choose a new target for the second star if the first died before impact

    Morphling
    - Base attack time improved from 1.7 to 1.6

    Naga Siren
    - Rip Tide cooldown rescaled from 19/16/13/10 to 10

    Necrolyte
    - If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
    - Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death

    Nerubian Assassin
    - Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
    - Mana Burn manacost rescaled from 130/120/110/100 to 100

    Nightstalker
    - Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)

    Obsidian Destroyer
    - Movement speed increased from 310 to 315

    Ogre Magi
    - Ignite DPS increased from 26/32/38/44 to 26/34/42/50

    Omniknight
    - Added Aghanim's Scepter
    >>>Guardian Angel AoE becomes global and affects buildings (including regen)


    Pandaren Brewmaster
    - Aghanim's Primal Split units now gain your current level of Drunken Brawler
    - Fire Panda no longer upgrades damage with Aghanim's Scepter
    >>>It has roughly same damage with Drunken Brawler now

    Phantom Assassin
    - Blur level 4 evasion increased from 35% to 40%

    Phantom Lancer
    - Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%

    Phoenix
    - Sun Ray HP cost per second increased from 3% to 4%

    Pudge
    - Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5

    Pugna
    - Nether Blast structure damage increased from 33% to 50%
    - Decrepify can now target Tombstone

    Razor
    - Eye of the Storm duration increased from 20/25/30 to 30
    - Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
    - Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%

    Rikimaru
    - Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1

    Sand King
    - Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
    - Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)

    Shadow Demon
    - Base Intelligence decreased by 3
    - Shadow Poison no longer gives vision over the targets with the debuff
    >>>This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds

    Shadow Fiend
    - Requiem of Souls slow rescaled from 15/20/25% to 20%
    - Requiem of Souls damage reduction increased from 15/20/25% to 50%

    Shadow Shaman
    - Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
    >>>Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75

    Silencer
    - Global Silence now affects sleeping units
    - Added Aghanim's Scepter for Silencer
    >>>Applies the current level of Curse of the Silent to all units and increases ultimate duration by one second.

    Skeleton King
    - Reincarnation slow now affects attack speed as well
    - Reincarnation slow happens immediately upon death rather than after reincarnating
    - Critical Strike Reworked

    Mortal Strike:
    ===============
    Has a passive and active component. Passively gives you a chance to land a critical strike. Can be cast to temporarily steal HP from a target enemy hero. When the active is used, the critical strike is temporarily disabled for the drain duration.

    Passive Crit Damage: 1.25/1.75/2.25/2.75
    Passive Crit Chance: 15%

    HP Drain: 20% of Max (Not Lethal)
    Drain duration: 7
    Cast Range: 550
    Manacost: 30
    Cooldown: 25

    Note: This doesn't affect max hp, just temporarily drains then returns it.

    Slardar
    - Bash damage type from magical to physical
    - Sprint cooldown decreased from 40 to 28

    Sniper
    - Shrapnel AoE increased from 360 to 400

    Spirit Breaker
    - Charge of Darkness will now also Greater Bash its target
    >>>Instead of only affecting those it runs through, it now also affects the target as well.
    The Greater Bash portion of Charge of Darkness will go through BKB, since Greater Bash goes through BKB.

    Storm Spirit
    - Electric Vortex cooldown decreased from 20 to 21/20/19/18

    Tauren Chieftain
    - Ancestral Spirit vision type from Flying to Ground
    - Natural Order aura increased from 20/40/60/80% to 25/50/75/100%

    Terrorblade
    - Conjure Image illusion duration increased from 25 to 32
    - Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%

    Tidehunter
    - Ravage AoE rescaled from 825/925/1025 to 1025

    Tiny
    - Toss cooldown decreased from 10 to 9
    - You can now Toss units to Runes

    Treant Protector
    - Leech Seed slow increased from 24% to 28%
    - Leech Seed's healing effect no longer ends when the target dies

    Troll Warlord
    - Battle Trance cooldown increased from 20 to 30
    - Battle Trance duration decreased from 10 to 7

    Tuskarr
    - Snowball cooldown decreased from 24 to 21

    Undying
    - Soul Rip cast range increased from 650 to 750

    Ursa Warrior
    - Fury Swipes duration increased from 6 to 15

    Vengeful Spirit
    - Strength increased from 16 + 2.3 to 18 + 2.6
    - Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200

    Venomancer
    - Poison Sting duration increased from 6/7/8/9 to 6/8/10/12

    Viper
    - Corrosive Skin affects any damage source not just regular attacks
    - Viper Strike is no longer removed by Dark Pact or Kraken Shell

    Winter Wyvern
    - Intelligence growth increased from 2.4 to 3.1
    - Arctic Burn no longer provides flying vision

    Witch Doctor
    - Death Ward cast range rescaled from 300/350/400 to 400
    - Maledict cast range increased from 400 to 525

    Items

    Ancient Janggo of Endurance
    - Recipe cost increased from 750 to 800

    Armlet of Mordiggian
    - HP regen decreased from 8 to 7

    Assault Cuirass
    - Positive armor aura is no longer prevented from stacking with other items
    >>>This means that it works with items like Vladmir's Offering

    Black King Bar
    - Magic Immunity now has a 6th level of decrease
    >>>So it decreases on usage until it gets to 4 duration and 50 CD. Previously the lowest level was 5 duration and 55 CD.


    Blade Mail
    - Armor increased from 5 to 6
    - Damage Return cooldown decreased from 22 to 17

    Bloodstone
    - Initial charges increased from 6 to 8
    - Can be activated to instantly kill yourself
    >>>This will cause it to trigger the AoE heal that always happens when you die with Bloodstone. 300 second cooldown. Targets the ground to be used, to help prevent accidental usage.


    Bottle
    - While empty, Bottle causes couriers to move 30% slower

    Courier
    - Courier no longer block neutral creeps from spawning
    - Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
    >>>This primarily a factor when carrying an Empty Bottle. Without an extra slow, Couriers will still reach maximum speed.

    Dagon
    - Recipe cost decreased from 1300 to 1250

    Dust of Appearance
    - Now stacks in inventory
    - Now slows heroes with an invisibility buff on them by 10%

    Ethereal Blade
    - Self or ally cast duration increased to 4 seconds

    Eul's Scepter of Divinity
    - Movement speed bonus increased from 30 to 35

    Force Staff
    - Recipe cost decreased from 1000 to 900

    Gem of True Sight
    - Gem can no longer be destroyed
    - Gold cost increased from 700 to 850

    Headress of Rejuvenation
    - Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)

    Kelen's Blink Dagger
    - Cooldown decreased from 14 to 12

    Linken's Sphere
    - Cooldown decreased from 20 to 17

    Lothar's Edge
    - Damage decreased from 30 to 22

    Medallion of Courage
    - Cast range increased from 800 to 1000

    Mekansm
    - Regeneration Aura AoE increased from 500 to 750 (now equal to active)

    Nathrezim Buckler
    - Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )

    Necronimicon
    - Warrior and Archer armor type changed from Heavy to Hero
    >>>This causes them to take a bit less damage from creeps, but same damage from heroes.

    Null Talisman
    - Recipe cost decreased from 145 to 135

    Observer Ward
    - Initial Stock now starts at 1 instead of 2 (max stock is still 2)

    Quelling Blade
    - Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
    - Cast range increased from 100 to 350

    Radiance
    - Burn damage increased from 45 to 50

    Sange and Yasha
    - Minor changes to stats

    Old:
    =====
    +16 Agility
    +16 Strength
    +15 Attack Speed
    +15% Maim chance
    +12 Damage
    +12% Movement Speed

    New:
    =====
    +16 Agility
    +16 Strength
    +16 Attack Speed
    +16% Maim chance
    +16 Damage
    +12% Movement Speed

    Sentry Ward
    - Sentry Wards AoE decreased from 950 to 800

    Shadow Amulet
    - Fade time decreased from 2.6 to 2.4

    Shiva's Guard
    - Shiva's Guard aura AoE decreased from 1000 to the standard 900
    - Shiva's Guard AS reduction increased from -30 to -40

    Stygian Desolator
    - Corruption armor reduction increased from 6 to 7

    Veil of Discord
    - Discord AoE increased from 550 to 600

    Gameplay and Cosmetics

    * Captain's Mode bans changed from 2/3 to 2/2/1
    * Captain's Mode picks changed from 3/2 to 2/2/1
    * Adjusted ban/pick/reserve times Captain's Mode

    Old Captain's Mode:
    ===================
    Team 1: Ban [40 sec]
    Team 2: Ban [40 sec]
    Team 1: Ban [40 sec]
    Team 2: Ban [40 sec]

    Team 1: Pick [40 sec]
    Team 2: Pick [40 sec]
    Team 2: Pick
    Team 1: Pick [40 sec]
    Team 1: Pick
    Team 2: Pick [40 sec]

    Team 1: Ban [50 sec]
    Team 2: Ban [50 sec]
    Team 1: Ban [50 sec]
    Team 2: Ban [50 sec]
    Team 1: Ban [50 sec]
    Team 2: Ban [50 sec]

    Team 1: Pick [40 sec]
    Team 2: Pick [40 sec]
    Team 1: Pick [40 sec]
    Team 2: Pick [40 sec]

    Total Pick/Ban Time: 780 (not counting Reserve time)
    Reserve Time: 90 seconds (per team)


    New Captain's Mode:
    ====================
    Team 1: Ban [30 sec]
    Team 2: Ban [30 sec]
    Team 1: Ban [30 sec]
    Team 2: Ban [30 sec]

    Team 1: Pick [40 sec]
    Team 2: Pick [40 sec]
    Team 2: Pick [40 sec]
    Team 1: Pick [40 sec]

    Team 2: Ban [30 sec]
    Team 1: Ban [30 sec]
    Team 2: Ban [30 sec]
    Team 1: Ban [30 sec]

    Team 2: Pick [40 sec]
    Team 1: Pick [40 sec]
    Team 2: Pick [40 sec]
    Team 1: Pick [40 sec]

    Team 2: Ban [30 sec]
    Team 1: Ban [30 sec]

    Team 2: Pick [40 sec]
    Team 1: Pick [40 sec]

    Total Pick/Ban Time: 700 (not counting Reserve time)
    Reserve Time: 110 seconds (per team)

    * Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
    * 4 hero XP bonus changed from 15+6*Level to 20+5*level
    * 5 hero XP bonus changed from 10+5*Level to 15+4*level
    * Level 11 XP requirements reduced from 6500 to 6000
    * Level 12 XP requirements increased from 7700 to 8200
    * Gold for ending a spree changed from 50->400 (3x->10x) to 75->600

    * Buy back cooldown increased from 5 to 6 minutes

    * Level 1 and Level 2 towers armor increased from 18 to 20
    * Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
    * Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way

    Previously if you get the last hit:
    - You would get no team bounty
    - Allies get slightly less gold

    Now:
    - Allies always get the same amount regardless of who last hits
    - A hero last hitting gets roughly the same overall amount as before

    * Backdoor protection now also reduces incoming damage by 25%
    * Siege units HP increased from 500 to 550
    >>>Now always requires 4 hits from tier 1 towers instead of sometimes 3 and sometimes 4

    * Repicking a randomed hero now re-adds the hero to the pool
    * Swapping a hero that you randomed now costs you 100 gold


    * Fixed a bug with Call Down slow sometimes lasting too long
    * Fixed Call Down inaccurate tooltip
    * Fixed Echo Stomp stun sometimes ending too early
    * Fixed Ancients not having backdoor protection
    * Fixed the left range rax not upgrading the siege units properly for the Sentinel
    * Fixed the active component of Tranquil Boots being enabled on Illusions
    * Fixed an inconsistency with mana sharing on Tether
    * Fixed an issue with Primal Split's Level 2 Storm interaction with Smoke
    * Fixed Shadow Amulet not working when you are Magic Immune
    * Fixed Rod of Atos sell price
    * Fixed Smoke of Deceit not working on Familiars
    * Fixed suicides causing aoe bonus XP to be given out
    * Fixed attack speed with Armlet on Spirit Bear
    * Fixed level 3 Skeleton King Reincarnation scoreboard
    * Fixed Rupture sometimes remaining on you when you revive
    * Fixed a very minor damage inaccuracy with Eye of the Storm

  5. #155
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    Per farla breve stanno cercando di rendere appetibili molti hero attualmenti accantonati e bilanciare alcuni carry che hanno praticamente monopolizzano la scena (naix/pl/gyro), la cosa molto intelligente sta nel fatto che per bilanciare invece di nerfarli stanno migliorando i counter support (tipo earthshaker) e reworkando alcuni item.

    ottima patch vedremo come impatterà sul pro gaming

  6. #156
    Lieutenant LuKas's Avatar
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    TheLuk#2271 on Battle.net
    Luk4s82 on Uplay
    LuK4s on Steam

  7. #157
    Lieutenant Commander Glorifindel's Avatar
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    ma a voi funziona lo shop in game? Intendo proprio il negozio a soldi... non riesco a comprare niente, mi dà vuota la pagina della cassa al check out finale.
    On Steam: Gildarts
    On B.net: Glorfurion#2394

  8. #158
    Ensign Jesper's Avatar
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    Io è un po' che non compro niente, ma in passato ho preso diversi biglietti...è una cosa recente, o non l'hai mai usato prima? A volte è lento e ci mette del tempo ad aggiornarsi, comunque.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  9. #159
    Lieutenant Commander Glorifindel's Avatar
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    cosa recente, in passato comprai un paio di chiavi e andava.

    Ora e' completamente partito lo shop, non conclude nessun acquisto

    edit: poi hanno fixato
    Last edited by Glorifindel; 4th July 2013 at 08:59.
    On Steam: Gildarts
    On B.net: Glorfurion#2394

  10. #160
    Lieutenant Commander Ercos's Avatar
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    http://www.dota2.com/thebetaisover/




    edit: stavo vedendo il video delle modifiche e sono arrivato a Doom
    Last edited by Ercos; 10th July 2013 at 08:14.

  11. #161
    Lieutenant Commander Glorifindel's Avatar
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    ah
    e me lo dici così, su due piedi
    peh!

    On Steam: Gildarts
    On B.net: Glorfurion#2394

  12. #162
    Ensign Jesper's Avatar
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    Orcodè <.<

    EDIT: ercos, di che video parli che me lo sono perso ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #163
    Chief Petty Officer s0uL's Avatar
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    si ma invece di linkare url o spippettarvi col resto vi mettete a giocare ? magari un paio di match fun ce li famo assieme..

  14. #164
    Ensign Jesper's Avatar
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    Il mio problema è che dovrei scendere dal divano e accendere il portatile ç_ç

    E poi non c'è un cazzo da fare, tutte le volte che ri-inizio a giocare da dota ci vado sotto, sclero perchè devo riprenderci la mano e mi metto a giocare un single player per sentirmi uomo nuovamente <.<
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  15. #165
    Lieutenant Commander Devon's Avatar
    Join Date
    Jan 2004
    Location
    Pisaurum
    Posts
    28.271

    Default

    ho deciso di provare questo dota2, c'ho fatto qualche tutorial e 2 partite vs players

    che dire, la mia opinione riguardo ai moba rimane pressoche invariata

    il gioco in se è stupendo, tecnicamente ed ogni dettaglio è veramente ben studiato, si vede c'è valve dietro
    per il resto le maccaniche son semplici come gia sapevo, la quantita' di hero e abilita' rende impossibile un apprendimento veloce e l'inizio è estremamente frustrante e lunga se li si vuole provare tutti... ma non potevano mettere una modalita' per vedere un po le abilita etc? :\

    ci provero' ancora ma non è veramente un genere che fa per me, io son piu per cose dinamiche e veloci e la parte "farming + hit'n'run" iniziale che dura quei mille mila minuti uccide la mia voglia di giocare :/


    intanto se qualcuno mi da un consiglio su che hero pickare per cominciare a impararlo sarebbe gran cosa, diciamo che vorrei qualcosa di veloce e dannoso, tipo un assassino o un ranger, non importa che abbia resistenza\vita alta, basta abbia una forma di cc e sia veloce nei movimenti e attacchi, diciamo che tra i cc che ho visto fin ora quello di meepo è quel che mi garba di piu
    l r

    thx

    p.s. ho visto meepo, e la cosa mi fa rosikare, c'è un sacco di belle idee in questi hero che è un peccato siano sprecati nei moba ()
    Last edited by Devon; 25th July 2013 at 12:11.

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