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Thread: [LUPO SOLITARIO] Libro X: The Dungeons of Torgar

  1. #16
    Lieutenant Commander Defender's Avatar
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    Minchia Banedon (ops sorry, Bademon ) è proprio immune alla nostra Death Aura se non schiatta nemmeno con i nostri vestiti addosso!

    Cmq, per l'equip direi che ci accattiamo la sempre utilerrima Rope, le frecce, l'Alether (diograzieh!), la Laumspur e 1 Meal.

    Per la scelta: c'è una fottuta battaglia campale all'orizzonte, e che ce la vogliamo perdere?

    Alla pugna! 308

    Edit x Rho: capisco la smania di accattonaggio ma puoi prenderne 5 di quegli oggetti, d'altra parte cosa vuoi mai siamo in una missione fondamentale per il destino del Magnamund ma non è che possano darci più di tanto sti barboni di Tahou
    Last edited by Defender; 27th March 2013 at 12:50.

  2. #17
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    OH mi era sfuggito il cap a 5 va bene la lista di deffo , anche se leverei la lanterna ( abbiamo la firestone ) e aggiungerei un pasto .
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  3. #18
    Lieutenant Commander Defender's Avatar
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    Non ho messo nessuna lanterna drogato ho preso le due pozze, le frecciuzze, la Rope (fondamentale pd!) e una merendina tanto per :P

  4. #19
    Ensign Jesper's Avatar
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    Ok, prendiamo le 2 pozze, la corda (), le frecce e 1 meal!

    E contando anche il voto di Tibù, la battaglia vince!

    Quote Originally Posted by 308.
    Since the first rays of dawn light brightened the eastern sky, the streets of Luomi echoed to the shouts of sergeants and the crunch of booted feet. The regiments of Lencia and Eru are taking their places in the column of march, and by mid-morning this column, 6500 strong, is ready to leave for battle. Company by company, through the city’s east gate, they depart, tramping the dusty road that leads to Cetza. When the time comes for you to join them you take your place with Prince Graygor’s escort and fall in line behind the armoured knights of the Palace Guard.


    The army is well protected by Lencian horse scouts before, behind, and on both sides, to make sure it is not ambushed whilst crossing the twenty miles of open grasslands to Cetza. During the afternoon a troop of scouts are sent ahead to spy on the enemy. They return to report that Baron Shinzar has fortified the town and received reinforcements from Blackshroud since his defeat at Luomi. The news does not cheer Prince Graygor, for he knows the ground around Cetza does not favour the attacker.

    It is dusk when the army arrives on the outskirts of the town. In the gloom you can see the enemy campfires flickering between the ruins of cottages that were destroyed when the Drakkarim first invaded this land. Occasionally their gruff voices can be heard on the chill evening wind as they shout orders and call the names of slaves and attendants. After a whole tiring day’s marching, and with night drawing close, the order goes round that there will be no battle offensive this evening. Quickly the regiments disperse and many fires are lit. Tents are erected for the knights and the baggage carts are unloaded to provide the men with stores that should make their night in the open less uncomfortable. The Prince chooses to position his headquarters on a hill to the north that overlooks the town, and King Sarnac of Lencia chooses a similar position on a hill beyond the road, half a mile to the south. Shortly after the tents are constructed, a message arrives from King Sarnac’s headquarters, inviting the Prince to join him and draw up plans for tomorrow’s battle. The Prince accepts the invitation and says that you may accompany him if you wish.

    If you wish to accompany the Prince to King Sarnac’s headquarters, turn to 244.

    If you choose to decline the invitation, turn to 90.
    Ci addiamo? O no?

    ************************************************** ***********************
    Lupo Solitario, Kai Mentora

    CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

    EP: 34/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Spear

    Backpack (8): Laumpspur (cura 4 EP), Rope, Alether (+2 CS), Meal

    Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Invitation

    Money (50): 50


    MORTOMETRO: VIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    ************************************************** ******
    Last edited by Jesper; 27th March 2013 at 19:22.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  5. #20
    Master Chief Petty Officer
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    addiamoci che se lo lasciamo solo questo di sicuro cade in un imboscata
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  6. #21
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    ci imbuchiamo , sia mai che semo noi a magna a scroppo per una volta , e non il contrario
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  7. #22
    Lieutenant Commander Defender's Avatar
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    Andiamo, non possono fare a meno del nostro acume tattico!

  8. #23
    Ensign Jesper's Avatar
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    Quote Originally Posted by 244.
    In the company of a dozen bodyguards and court heralds, you follow the Prince as he makes his way on foot to King Sarnac’s camp. It is his usual practice to inspect his soldiers on the eve of battle, to see for himself that all is well and to raise their spirits with a few words of praise and encouragement. He is heartened to discover their morale is already high and that they are all confident that he will lead them to victory.

    At length you arrive at the Lencian headquarters. A huge yellow flag, bearing the emblem of a white swan and blue dragon, flutters in the breeze above the royal tent where a unit of silver-clad knights stands stiffly to attention. A trumpet announces your arrival and the knights escort you inside to meet the King. After formal greetings have been exchanged, the grey-haired King begins to discuss the impending battle. The Prince has brought with him a detailed map of the town and, as the two leaders formulate their plans, it is used to mark the places where their regiments will assemble and attack the enemy.

    Illustration XIV—On a detailed map of the town, the Prince and the King mark the places where their regiments will assemble and attack the enemy.

    ‘If only we knew the number of reinforcements Baron Shinzar has received,’ says the King, uneasily. ‘Then we could be sure our plans would succeed.’ The Prince nods in agreement. ‘We must send a scout to reconnoitre their defences, or hundreds of our soldiers could lose their lives needlessly in the assault.’

    The King looks in your direction then returns his eyes to the Prince. ‘I have no scouts trained for such a delicate operation,’ he says, ‘but I see you have a Pathfinder. Send him. His skills would be well suited to this task.’

    The Prince hesitates. He cannot reasonably refuse the King’s suggestion, yet to send you into the enemy camp would endanger your life and your quest.

    If you wish to volunteer to scout the enemy positions, turn to 53.

    If you choose to remain silent, turn to 171.
    Lol tutti ci credono un Pathfinder, visto che siamo travestiti ed in incognito

    Ci offriamo volontari per la missione? O rimaniamo cagati?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  9. #24
    Bortas's Avatar
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    Decidiamo le sorti della battaglia, anche se credo avessereo più speranze senza di noi,
    ops.
    Allora 53 chi è più scout di lone
    Last edited by Bortas; 27th March 2013 at 13:53.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  10. #25
    Lieutenant Commander Defender's Avatar
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    "manderò Lone Wol... ehm, questo Pathfinder, Emiliano! Sarebbe capace di infilarsi sotto la vostra corona senza che ve ne accorgiate!"





    53!

  11. #26
    Ensign Jesper's Avatar
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    Emiliano non tradisce, gringo!

    Quote Originally Posted by 53.
    ‘Excellent!’ says King Sarnac. ‘I wish I had a few like you in my own army.’

    He bids you step forward and shows you the extent of the known enemy positions using Prince Graygor’s map. Once you have been briefed, he sends for some black clothing for you to wear instead of your grey Pathfinder’s uniform and some burnt cork with which to blacken your face and hands. You are then escorted to the edge of the encampment, close to the dusty road on which the army marched from Luomi. The guards tell you that the password is ‘broadsword’. When you return you must use this word or the pickets—the sentries who guard the perimeter of the camp—may mistake you for one of the enemy.

    Turn to 94.
    Dopo esserci segnati la password, avanziamo!

    Quote Originally Posted by 94.
    The ground to the west of Cetza is flat and featureless and offers very little cover to conceal your approach. Slowly you work your way through the knee-high grasses to within twenty yards of a stone bridge, where the roadway crosses a foul-smelling ditch and enters the town. Your every movement is stiff with caution now, for the bridge is barricaded and you can see the spiky black helmets of the enemy defenders glinting in the moonlight. Snake-like you wriggle forwards, slide down into the ditch and take shelter beneath the stone bridge. With one cheek pressed against the wet stone you strain your ears to hear what the enemy are saying. You recognize their harsh, ugly language—it is Giak—but it is being spoken by human voices. The only humans to speak it so fluently are the Death Knights, the élite of the Drakkarim.


    Suddenly there is a loud splash that sends your pulse racing: a spear has fallen close to where you are hiding and its shaft stands upright in the muddy water. A growling curse is followed by the sound of heavy boots descending the bank as an angry Death Knight comes to retrieve the weapon he dropped.

    If you have completed the Lore-circle of Solaris, turn to 13.


    If you do not possess mastery of this Lore-circle, pick a number from the Random Number Table. If you possess the Magnakai Discipline of Invisibility, add 2 to the number you have picked.

    If your total is now 0–6, turn to 107.

    If it is 7 or more, turn to 338.
    Abbiamo tutte le discipline del Circolo di Solaris, quindi Arthas s'attacca al cazzo!

    Quote Originally Posted by 13.
    Drawing on your Kai skills you blend with the shadows and stand absolutely still. The Death Knight warrior appears, filling the archway with his massive frame. He snatches up the spear in his mailed fist, turns, and then hauls himself out of the ditch, grunting and cursing his carelessness as he struggles in his heavy armour.

    You wait for about twenty minutes before leaving your hiding place and working your way along the ditch.

    Turn to 124.
    Ci vediamo, gonzi!

    Quote Originally Posted by 124.
    Silently you move through the shallow sludge of water and mud, hidden by the bank of the ditch from the watchful eyes of the Drakkarim sentries. Beyond the ditch the ground rises to a low wall, which encircles a field of cultivated trees. It is an apple orchard and it is full of enemy soldiers, huddled around their campfires or asleep beneath the fruit-laden branches. Beyond the orchard lies an expanse of open grassland covered with tents and makeshift paddocks full of horses. Here, then, are Baron Shinzar’s reinforcements—over 600 cavalry newly-arrived from Blackshroud. You commit every detail to memory before leaving the ditch and making your way back stealthily to the allies’ camp.

    The King and Prince Graygor praise the success of your scouting mission: the information you have gathered is of vital importance to their battle plans. The Prince senses that you are tired and orders his heralds to escort you back to his headquarters and prepare a comfortable bed for you. After the long day’s march and the exertions of your scouting mission, you accept gratefully the chance of a good night’s sleep.

    Turn to 280.
    Ci siamo fatti rimboccare le lenzuola dai messi del principe

    Quote Originally Posted by 280.
    At the break of dawn the soldiers of Lencia and Eru rouse themselves and adopt their positions for the fight. You gather your equipment and join the Prince at the top of the hill on which he has established his command post. He is observing the enemy line through a telescope and dictating orders to his heralds, who commit his words to parchment and dispatch them to his regiments in the field.

    Illustration XVI—The Battle of Cetza: Troop positions at dawn.

    ‘We outnumber the enemy two to one, but they are well positioned to receive our attack,’ comments the Prince, handing you his telescope so that you can scan their lines.

    The town of Cetza is little more than a handful of ruined cottages clustered on a flat-topped hill. To the north lies a wood and a small hill on which a ruined temple stands; to the south lies an orchard surrounded by a low wall, and further on, open grassland bisected by a ditch that runs the whole length of the battlefield. The road from Luomi crosses the ditch at a stone bridge which is barricaded and heavily defended. The enemy have also been busy to the north. A mass of pointed stakes form a barrier between the two hills to impede any attempt by cavalry to break through the centre, and all along this defensive line are row upon row of Drakkarim archers.

    An unnatural calm descends on the field, as though time momentarily stands still. Suddenly the quiet is shattered by a fanfare of trumpets from King Sarnac’s camp. It is the signal to advance.

    Turn to 150.
    Bella la mappa Ho sempre fatto l'altra scelta, da bambino lol

    Comunque, alla pugna!

    Quote Originally Posted by 150.
    The foot knights of Lencia are the first to go forward, their densely packed columns marching in perfect order towards the bridge at the centre of the enemy line. As they come within range there is a sound like rushing water and a cloud of black arrows pours down on their armoured ranks. Huge gaps appear in the line and the columns seem to sway under the impact before continuing the assault. They are flanked to the south by crossbowmen, who are firing their weapons as they advance. Unlike the knights, they wear very little armour and over half their number are felled by arrows when they halt to reload their cumbersome bows. The survivors retreat, taking cover among the massed ranks of Lencian spearmen who are advancing towards the orchard.

    Prince Graygor signals to his pikemen and men-at-arms to support the Lencian knights, who are engaged in a bitter hand-to-hand fight at the stone bridge. They are within 100 yards of the bridge when a crackling ray of electric fire sweeps down from the ruins of the temple. It rips through their packed ranks with devastating effect, blasting the pikemen high into the air.

    If you have the Magnakai Discipline of Divination and have reached the rank of Tutelary or higher, turn to 323.

    If you have the Magnakai Discipline of Huntmastery and have reached the rank of Principalin or higher, turn to 258.

    If you have neither of these skills or have yet to reach these levels of Magnakai training, turn to 42.
    Abbiamo i requisiti per entrambe le scelte...quale disciplina preferiamo utilizzare?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  12. #27
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    siamo sta divination per la prima volta
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  13. #28
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    Sfruttiamo la nuova abilità,diviniamo tutto il cazzo del tutto!

    Btw sono sorpeso,le immagini sono migliorate un botto,le persone sembrano umani! O_O
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  14. #29
    Lieutenant Commander Defender's Avatar
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    La vista telescopica l'abbiamo già usata, vediamo cosa fa la nostra nuova disciplina Divination!

    323

  15. #30
    Bortas's Avatar
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    Divination e vediamo se funge bene.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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