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Thread: [LUPO SOLITARIO] Libro X: The Dungeons of Torgar

  1. #1
    Ensign Jesper's Avatar
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    Default [LUPO SOLITARIO] Libro X: The Dungeons of Torgar

    LIBRO 10, SERIE MAGNAKAI: THE DUNGEONS OF TORGAR


    Qualunque libro con la parola "dungeon" nel titolo è sinonimo di qualità

    Quote Originally Posted by Blurb
    You are Lone Wolf—the last Kai Master of Sommerlund. Your search for the mystical Lorestones of your ancestors leads to the grim city-fortress of Torgar, a stronghold of the Darklords.

    In The Dungeons of Torgar, your mission is to recapture the last remaining Lorestones from the clutches of your enemy—the evil Darklord Gnaag. But be warned! Every turn of the page presents a new and deadly challenge as you battle through the depths of a fantastic and terrifying fortress in search of your destiny…or your doom!
    Dopo essere a malapena () sopravvissuti all'assedio di Tahou in The Cauldron of Fear, siamo quasi alla fine della nostra ricerca delle Lorestone!

    ************************************************** ************

    THE STORY SO FAR...
    Spoiler

    TL;DR: Nonostante abbiamo fatto personalmente il culo allo Zakhan Kimah () e messo in rotta l'esercito del male, il nostro arcinemico, il Darklord Gnaag è riuscito a mettere le sue luride zampe moscose sulle ultime 3 Lorestone e le ha rinchiuse nelle segrete di una famigerata città-fortezza dei Darklord, Torgar. Indovinate chi deve andarle a riprendere?

    ************************************************** ************

    Ciò detto...Discipline! In spoiler la lista delle discipline MagnaKai; come sempre ne abbiamo una extra, oltre agli upgrade elencati sotto.
    Spoiler


    Ricordo che le discipline MagnaKai sono divise in Circoli. Il completamente di un Circolo ci da dei bonus permanenti. I Circoli sono (in giallo le Discipline che possediamo gia):
    Circle of Fire +1 CS + 2 EP: Weaponmastery & Huntmastery
    Circle of Light: +0 CS + 3 EP: Animal Control & Curing
    Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship
    Circle of the Spirit +3CS +3EP: Psi-surge, Psi-screen, Nexus & Divination

    E ora, gli Upgrade! (in spoiler quelli dei libri precedenti)
    Spoiler


    Mentora
    Weaponmastery
    Mentoras skilled in Weaponmastery are more accurate when using all missile weapons, whether fired (e.g. a bow) or thrown (e.g. a dagger). When using a bow or thrown weapon and instructed to pick a number from the Random Number Table, add 2 to the number picked if you are a Mentora with the Magnakai Discipline of Weaponmastery.

    Curing
    Mentoras with this skill are able to neutralize the effects of any poisons, venoms, or toxins with which they come into contact.

    Pathsmanship
    Mentoras who possess this Magnakai Discipline are able to cross any kind of terrain on foot without leaving any tracks, even if the ground is covered in snow.

    Psi-screen
    Mentoras with this ability can protect themselves from evil spirits and other non-corporeal beings that attack with psychic energy. The effectiveness of this ability increases as a Kai Master rises in rank.

    Divination
    Mentoras who possess this skill are able to detect psychic residues lingering in a place where a dramatic event, such as a battle, a murder, a ritual sacrifice, or a ritual ceremony, has taken place. By meditating at the scene of the incident, a Kai Mentora is able to visualize the event, even though it may have occurred in the distant past.

    The nature of any additional improvements and how they affect your Magnakai Disciplines will be noted in the Improved Disciplines section of future Lone Wolf books.
    Abbiamo +8 di base sui Roll di Arco E anche gli altri upgrade sono golosi!

    Ovviamente come al solito possiamo scegliere 1 sola nuova Disciplina! A voi la scelta!
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  2. #2
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    Rilancio con Divination, e' stata richiesta piu volte anche nel libro precedente.

  3. #3
    Lieutenant Tibù's Avatar
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    Massì Divination

    @questo è in assoluto uno dei più bei libri della serie,breve per via di 2 diramazioni che cambian tutta la storia ma intenso.
    Spoiler
    Last edited by Tibù; 26th March 2013 at 23:56.
    mandale83 on PSN
    Spoiler


  4. #4
    Chief Petty Officer Earenia's Avatar
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    secondo me questo libro chiederà molto psi-screen

  5. #5
    Warrant Officer Kaluisurrr's Avatar
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    concordo con divination

  6. #6
    Lieutenant Commander Defender's Avatar
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    Ok per Divination anche per me.

  7. #7
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    psi screen :S
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  8. #8
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Nexus, che salva dalle istantdeath (a volte)
    spamm is life.

  9. #9
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    Nexus o Divination, per il nome io propenderei per la prima...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  10. #10
    Master Chief Petty Officer
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    direi psi-screen che se troviamo di nuovo avversari con attacchi psichici rischiamo....
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  11. #11
    Sturm's Avatar
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    Vada per PSI-screen, e limitate sti cazzo di spoiler, fino a fine libro niente tips per favore.
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  12. #12
    Ensign Jesper's Avatar
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    Ok contiamo i voti!

    5 Divination
    4 Psi-Screen
    2 Nexus

    Divination vince di stretta misura!

    Mi accodo alla richiesta di evitare spoiler, anche usando il tag, fino a fine libro (anche se come detto da Tibu, questo era gia un "voto" per il paragrafo 1). E si, questo è anche uno dei miei preferiti di quand'ero bambino, anche se non mi ricordo quasi una mazza lol

    Prima di partire, Equipment!
    Quote Originally Posted by Equipment
    Before you leave Anari and journey across Magnamund to the principality of Eru, the Senate of Tahou give you a map of Ghatan and its surrounding territories, and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the ‘Gold Crowns’ section of your Action Chart. If you have successfully completed books 1–9 of the Lone Wolf adventures, you may add this sum to the total sum of Crowns you already possess. You can carry a maximum of only fifty Crowns, but additional Crowns can be left in safekeeping at your Kai Monastery.

    The Senate of Tahou, in gratitude for your help in saving their city from destruction, offer you a choice of equipment to aid you on your perilous mission. You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember that you can carry a maximum of two Weapons and eight Backpack Items.

    Sword (Weapons)

    Bow (Weapons)

    Quiver (Special Items) This contains six Arrows. Tick them off as they are used.

    Rope (Backpack Items)

    Potion of Laumspur (Backpack Items) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

    Lantern (Backpack Items)1

    Mace (Weapons)

    3 Meals (Meals) Each Meal takes up one space in your Backpack.

    Dagger (Weapons)

    Potion of Alether (Backpack Items) This potion of strength will increase your COMBAT SKILL by +2 points when swallowed immediately prior to a combat. It lasts for the duration of one combat only. There is enough for one dose.

    List the five items that you choose on your Action Chart, under the heading given in brackets, and make a note of any effect they may have on your ENDURANCE points or COMBAT SKILL.
    Roll...3! Abbiamo 13 Corone aggiuntive.

    Due parole di saggezza da Joe (cui ora prestiamo meno fiducia, dopo lo scontro con Kimah )...
    Quote Originally Posted by Magnakai Wisdom
    Your quest to retrieve the last three Lorestones of Nyxator from the clutches of the Darklords will be fraught with deadly dangers. The evil host of Helgedad will summon their most brutal forces to thwart your Magnakai quest. Make notes as you progress through this story—they will be of great help in this and in future adventures.

    Many things that you find will help you during your mission. Some Special Items will be of use in this and future Lone Wolf books, while others may be red herrings of no real value at all, so be selective in what you decide to keep.

    Choose your three Magnakai Disciplines with care, for a wise choice enables any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE points scores. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Magnakai adventure.

    The restoration of the Kai and the future of your homeland depend on the success of this mission. May the spirit of your ancestors and the wisdom of the great God Kai guide you on the path of the Magnakai.

    Good luck!
    E si parte!

    Quote Originally Posted by 1.
    It is dawn on midsummer’s day when you ride out of Tahou. Since your victory over Zakhan Kimah, your appearance in a public place has been enough to provoke spontaneous cheering from the Tahouese, who regard you as their saviour. But on this warm, sunny morning you leave the city unnoticed, for on this occasion you appear to be just another messenger.

    The army uniform you wear and the white horse you ride are part of an elaborate deception conceived by the Elder Magi. In order to make Darklord Gnaag believe that you are returning to Sommerlund, you have given your Kai cloak and tunic to your friend Banedon. Disguised as you, he will leave for Sommerlund aboard his flying ship Skyrider this afternoon. A formal ceremony is planned to mark his departure and another awaits his arrival at the King’s Citadel in Holmgard. Gnaag has vowed to kill you: it is a vow which has become an obsession that torments him like a poisoned wound. It is hoped that Banedon’s much publicized flight home will lure Gnaag’s vengeful eyes away to the north and raise your chances of success at Torgar considerably.

    Your ride ends in Firina, where you catch a barge down-river to the port of Talon. There you hear news of a rebellion in Barrakeesh, the Vassagonian capital, and reports of the sudden withdrawal of all Vassagonia’s troops from the lands she invaded early in the war. It bodes well for the continuing struggle against the Darklords, for Vassagonia was their only major ally. You spend one night in Talon before buying passage aboard a merchantman on its way along the Tentarias, and five days later you disembark at Garthen, the capital of Talestria.

    Talestria was overrun in the early days of the war but the neighbouring country of Palmyrion came quickly to her aid. The armies of Talestria and Palmyrion united and fought the invading horde, led by Warlord Zegron of Ogia, on the battle-plains to the north of Garthen. For three days and three nights a bitter struggle raged and the allies were sorely pressed to withstand the overwhelming numbers of the enemy ranged against them. But on the morning of the fourth day, the unexpected arrival of the dwarven army of Bor was to seal Zegron’s doom. His mighty force crumbled and the survivors, fleeing northwards in chaos, were pursued relentlessly. The latest news tells of the allies’ capture of Xanar, a major Ogian stronghold, and their continued advance westward along the Blackshroud Trail.

    The Royal Court of Queen Evaine would be honoured to assist you, but secrecy is paramount to the success of your quest and so you shun the Royal Palace and take lodgings instead at a humble dockside tavern. There you arrange transportation to Eru aboard a brigantine bound for Humbold, the Eruan capital, and leave next day on the noon tide. Upon your arrival, you make your way to the city’s ancient quarter where the Elder Magi have arranged a clandestine meeting with Prince Graygor. In the cellar of a disused warehouse, the young Prince waits patiently for your coming. Like you, he is dressed in the clothes of a messenger in order that he can walk the streets of his city incognito. He welcomes you with a salute, bringing his hand diagonally across his chest, and assures you that your true identity is known only to him. For over an hour you discuss your plans and listen to the Prince recount some of the events that have disturbed the peace of Eru. Two years ago, Drakkarim renegades from the Hammerlands attacked and overran his northern city of Luomi. The inhabitants were slaughtered and the holy temple of Luomi, around which the city was founded, was looted and burnt to the ground. Only recently did he learn from the Elder Magi that the ancient temple held the Lorestone of Luomi, one of the three Lorestones now locked in Torgar. At the time of the attack the Prince’s army was too small to repel the invaders and he was forced to abandon the city, as well as the border town of Cetza. But in the past month he has joined forces with King Sarnac of Lencia, and together they have recaptured Luomi and driven Baron Shinzar and his Hammerland rebels all the way back to Cetza, within thirty miles of the border.

    The Prince invites you to accompany him to Luomi where he is to resume command of his army and lead them to battle. He provides you with a fine Eruan steed and a new disguise that will enable you to travel through Eru without drawing undue attention to yourself.

    Dressed as an Eruan Pathfinder, one of an élite unit of woodsmen who operate in the harsh territories bordering the Hellswamp, you ride north with the Prince’s entourage and arrive at the city five days later. Every house, stable, tavern, and municipal building is filled to overflowing with knights and men at arms. But, despite their cramped billets and meagre rations, the soldiers of Eru and Lencia are in good spirits, for tomorrow they march against a foe they have already beaten in battle, and most are eager to finish the job once and for all. You are given lodgings within the main citadel of Luomi and later that evening, after the Prince has attended a war conference with King Sarnac, you meet in private to discuss the next stage of your quest.

    ‘There are two ways to reach Torgar,’ says the Prince, as you study the map given to you by the Senate of Tahou. ‘You can cross the River Brol and make your way northwards through the Moggador Forest, or you can go to Pirsi and seek out Sebb Jarel. He is the leader of a brave band of partisans who have ambushed and resisted the Drakkarim ever since they invaded. If there is a path to Torgar between the Hellswamp and the Isle of Ghosts, he will know it.’

    You ponder the choices and wonder why the Prince has not suggested the simplest route of all: north across the Isle of Ghosts. When you mention this he shakes his head ominously. ‘The isle is cursed,’ he says, pointing at the map with an accusing finger. ‘Few have ever come out of that dreadful place alive. And of those poor wretches who have survived, only one has kept a grip of his sanity. His name is Sebb Jarel.’

    Next day you rise with the dawn and prepare to set off on your journey to Torgar. There are two routes open to you: you can ride to Pirsi and seek out Sebb Jarel, the partisan leader, and the only man who can guide you through this treacherous wilderness; or you can accompany Prince Graygor to battle at Cetza. If his army beats the Drakkarim and forces them to retreat, the way across the River Brol will be open and you will be able to approach Torgar under cover of the Moggador Forest. Consult the map before you decide which route to take.

    If you wish to go to Pirsi, turn to 176.

    If you choose to accompany Prince Graygor to battle at Cetza, turn to 308.
    TL;DR: per raggiungere Torgar, ove il Darklord Gnaag custodisce le ultime 3 Lorestone, ci sono due strade.
    La prima consiste nel cercare l'aiuto di Sebb Jarel, un partigiano anti-Drakkarim che risiede nei boschi attorno a Pirsi; se riusciamo a trovarlo, ci saprà guidare attraverso le paludi che solo lui conosce.
    L'altra consiste nel seguire il principe Graygor nella principale battaglia contro i Drakkarim; e nel caso vinciamo, potremo usare un comodo ponte per raggiungere Torgar attraverso la foresta di Moggador.
    Ci sarebbe una terza strada, attraverso l'Isle of Ghosts, ma è impraticabile in quanto maledetta. Apparentemente, l'unica persona ad esserne uscito sano e vivo è Sebb Jarel.
    Ah, e per evitare di dare nell'occhio, siamo travestiti come un Pathfinder di Erua "one of an élite unit of woodsmen who operate in the harsh territories bordering the Hellswamp"

    Votate per l'equip e per la nostra destinazione !

    ************************************************** ***********************
    Lupo Solitario, Kai Mentora

    CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

    EP: 34/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Spear

    Backpack (8):

    Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (2), Psi-Ring, Fireseeds (3), Invitation

    Money (50): 50


    MORTOMETRO: VIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    ************************************************** ******
    Last edited by Jesper; 27th March 2013 at 19:22.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #13
    Ensign Jesper's Avatar
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    Doppio post ftl!

    Ne approfitto per postare la mappa:
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  14. #14
    Bortas's Avatar
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    176 cerchiamo Sebb Jarel a pirsi e portiamolo attraverso "the Isle of Ghosts" se ci è uscito una volta la seconda con la nostra death aura ci muore sicuro, quale ghiotta opportunità se non far fuori un eroe per giunta anche figo e misterioso.

    Per il backpack, Laumspur, corda, Alether e 2 meal.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  15. #15
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    1 alether , 3 pasti , lampsur , corda lanterna , fulliamo la faretra e andiamo 308


    ps : siamo poveri in canna con lo zaino vuoto , non vedo perche non riempirlo di cianfrusaglie
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

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