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Thread: [LUPO SOLITARIO] Libro XI: The Prisoners of Time

  1. #16
    Bortas's Avatar
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    Mucchio di pietre è sicuramente infido, per me 89 se dobbiamo morire facciamolo con stile.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  2. #17
    Ensign Jesper's Avatar
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    La gola ci proteggerà

    Quote Originally Posted by 89.
    The wind tears at your clothing as you fight your way slowly towards the distant gully. Your feet sink deep into the hot, shifting sands, transforming the simple act of walking into a hard and painful exertion. After what seems like an eternity you finally near your goal. You drop to your knees and crawl the few remaining yards towards the shelter of the shallow, rock-strewn trench. Gasping for breath, you bury your head inside your tunic to avoid inhaling a lungful of the sand-choked air and, gradually, your pulse steadies and your strength returns. You wait for the storm to subside but, as if in defiance of your wish, the winds grow ever stronger, whipping the sands into huge cyclones which suck countless tons of debris into their deadly, spinning cores.

    Fear returns to freeze your heart when the shadow of a raging whirlwind falls across the gully. In blind desperation you crawl towards a narrow fissure at the far end of the trench, praying that it is the entrance to a cave. This time your prayers are answered—the fissure marks the beginning of a shaft that descends deep into the volcanic rock. But as you draw closer your hopes for a safe shelter are dampened by a gruesome sight.

    Turn to 126.
    Paido nudo?

    Quote Originally Posted by 126.
    Strewn around the entrance to the fissure are the bleached and shattered bones of what was once a formidable creature. Nervously you reach for a weapon as you approach the narrow gap and peer into its lightless depths. A strange smell, sweet and unwholesome, wafts out of the inky blackness and stops you dead in your tracks. But the deafening roar of the approaching tornado makes you swallow your fear and enter. Cautiously you descend into the dark, your weapon held poised to counter a sudden attack.

    If you have a Kalte Firesphere, a Lantern, or a Torch and Tinderbox, and wish to use any of them, turn to 61.

    If you do not possess any of these items, or do not wish to use them, but still wish to advance deeper into the fissure to avoid the raging tornado, turn to 313.

    If you choose not to advance but to stay where you are, turn to 236.
    Scelte numerose

    Come procediamo?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  3. #18
    Lieutenant Commander Defender's Avatar
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    Avanziamo Kaltensphere in una mano e cazzodritto nell'altra!

  4. #19
    Warrant Officer Kaluisurrr's Avatar
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    vaffanculo la firesphere, se c'è qualche mostro mostroso come minimo si accorge di noi, go senza luce

  5. #20
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    Accendiamo la luce.

  6. #21
    Lieutenant Tibù's Avatar
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    61
    mandale83 on PSN
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  7. #22
    Bortas's Avatar
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    Una luce nel buio illuminiamo perchè siamo sboroni e il ragnolo gigante annidato in un angolo non ci fa certo paura.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  8. #23
    Ensign Jesper's Avatar
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    Facciamo vedere a queste bestie dell'altro mondo il potere di Kai

    Quote Originally Posted by 61.
    Your light washes over the rough red walls and illuminates a narrow corridor, formed by a violent rending of the land. Warily you descend, taking care to avoid the deep pot-holes which riddle the uneven floor, and at length you emerge into a cramped airless cavern. At that moment a cacophony of noise surges along the fissure and the floor shudders and heaves beneath your feet. Then a great blast of dust and debris knocks you off balance as it is sucked out of the cavern by the whirlwind now raging directly above. The turmoil soon subsides, but, as you drag yourself to your feet, you notice that you are not alone.

    Turn to 161.
    Paido nudo reprise?

    Quote Originally Posted by 161.
    A low, croaking growl issues from the far side of the cavern and suddenly two slits appear, from which a baleful orange light radiates. With bated breath you watch a shape emerge from the shadows: a long, scaly form with short legs and a lizard-like head. The outline of its body, perfectly camouflaged against the red volcanic rock, pulses like a heartbeat as it awakens from its slumber. It swivels its horny head and fixes you with an alien gaze, its snake-like eyes glittering with malice.

    If you have the Magnakai Discipline of Animal Control and have reached the rank of Primate or higher, turn to 13.

    If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 271.
    Animal Control, via!

    Quote Originally Posted by 13.
    Drawing on your Kai skill you command the waking reptilian to close its eyes and go back to sleep. But the creature is ravenously hungry and, despite your success at masking your body scent, it begins to edge forward in preparation for attack.

    Pick a number from the Random Number Table and add 1 point to this number for every Magnakai Discipline you possess.

    If your total is now 8 or less, turn to 271.

    If it is 9 or more, turn to 199.
    Abbiamo +8 per le nostre discipline, quindi failiamo solo con uno 0!

    Roll...3! +8

    Quote Originally Posted by 199.
    Just as the creature is poised to spring forward it hesitates. Its primeval senses detect that you are not as helpless as you seem, and a flicker of doubt passes across its cruel amber eyes. Instantly you seize the advantage and attack the beast before its appetite gets the better of its judgement.

    Khozinda: COMBAT SKILL 32 ENDURANCE 48

    Owing to the impetus of your attack you may add 3 points to your COMBAT SKILL for the duration of the fight.

    If you win the combat, turn to 245.
    Abbiamo +3 perchè siamo animalisti <.< Quindi COMBAT RATING +6

    Roll...2
    Lupo Solitario -3 (36)
    Khozinda -7 (41)

    Roll...5
    Lupo Solitario -2 (34)
    Khozinda -10 (31)

    Roll...4
    Lupo Solitario -2 (32)
    Khozinda -9 (22)

    Roll...9
    Lupo Solitario -0 (32)
    Khozinda -16 (6)

    Roll...9
    Lupo Solitario -0 (32)
    Khozinda -16 (morto!)

    Quote Originally Posted by 245.
    Slowly the slain Khozinda falls to the cavern floor, its broad tail twitching spasmodically. When finally it comes to rest you approach the carcass and examine more closely this creature of the Daziarn. Although the shape of its body appears reptilian, its scales are quite unlike those of any lizard you have seen before. They are thin yet incredibly hard and seem to be formed from a substance more akin to glass than skin or bone. You ponder the origins of this curious beast until eventually the fatigue of your ordeal catches up with you (you must now eat a Meal or lose 3 ENDURANCE points). Unable to resist any longer, you close your eyes and drift into a deep and dreamless sleep.

    Turn to 264.
    Ci mangiamo il bestione (chissà come sappiamo anche il nome lol )

    Quote Originally Posted by 264.
    You wake with a start, stirred to consciousness by the distant flap of large wings beating in a windless sky. The sounds grow louder and quickly you gather up your equipment and hurry out of the cavern to investigate their source.

    The storm died down while you slept and the plateau is now becalmed. From the rim of the gully you can see six black shapes silhouetted on the blazing horizon. They resemble dragons with snaky necks and ragged bat-like wings. Upon their backs they carry gold-skinned creatures, human in appearance save for their lack of hair and their massive size.

    The leader sees you: he banks his dragonmount towards the gully and the others follow closely in his wake. You fear they are about to attack, but at the last moment they veer away and circle the gully before landing nearby. With practised ease the leader and two of his brothers dismount from their winged steeds. They each dwarf you by an arm’s length, and, although their heavy muscular bodies seem incapable of stealth, they approach like lions stalking their prey. ‘Zeeu klo-ka n’ra?’ speaks the leader, his voice deep and resonant. ‘Ryl’aan noorna?’ says another, impatiently.

    If you have the Magnakai Discipline of Pathsmanship and have attained the Kai rank of Scion-kai, turn to 305.

    If you do not possess this Magnakai Discipline or have yet to reach this level of training, turn to 132.
    AH-AH! Il nostro upgrade di Pathmanship ci permette di capire ogni lingua del mondo

    Quote Originally Posted by 305.
    Your much improved Kai skill enables you to understand the language that these beings are speaking. They want to know why you are trespassing on their hunting ground and how you came to be here, alone and without any means of transportation. You sense that they speak not in their native tongue but in a language they assume to be yours.

    If you wish to tell them that you are from the world of Magnamund and that you arrived here after falling through a Shadow Gate, turn to 156.

    If you choose to ignore their questions and remain silent, turn to 132.
    Chessifa ?

    ************************************************** ***********************
    Lupo Solitario, Kai Mentora

    CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

    EP: 35/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Spear

    Backpack (8): Rope, Meal, Blanket, Meal, Meal, Meal, Meal

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Invitation

    Money (50): 50


    MORTOMETRO: IX
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    ************************************************** ******
    Last edited by Jesper; 29th March 2013 at 19:42.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  9. #24
    Chief Petty Officer Earenia's Avatar
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    paura di niente vai di 61

    edit: ritardo -.-

    paura di niente! parliamo!

  10. #25
    Lieutenant Commander Defender's Avatar
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    Non facciamo i maleducati, rispondiamo

  11. #26
    Bortas's Avatar
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    156 cerchiamo di capirci qualcosa
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  12. #27
    Lieutenant Tibù's Avatar
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    156
    mandale83 on PSN
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  13. #28
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    156

  14. #29
    Warrant Officer Kaluisurrr's Avatar
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    e facciamo gli onesti dai

  15. #30
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    156 senza paurah!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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