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Thread: [LUPO SOLITARIO] Libro XVI: The Legacy of Vashna

  1. #46
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Inseguiamo fino all'inferno e oltre
    spamm is life.

  2. #47
    Lieutenant Commander Defender's Avatar
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    Ammazza che figura demmerda QQ

    Dobbiamo lavare l'onta col sangue!

    Let's chase this motherfucker!!

  3. #48
    Ensign Jesper's Avatar
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    Alla pugna!

    Quote Originally Posted by 9
    With weapon in hand, you climb out of the window. You are expecting the archer to attack you the moment you appear, but the balcony is deserted: he has disappeared. Then your keen eyes catch a glimpse of movement on the roof of a building opposite. It is the archer. He has leapt the narrow street from the rail of the balcony and he is now making his escape across the rooftops of the north quarter.

    With the grace of a springing panther, you leap from the balcony and land on the roof opposite. Without breaking your stride, you set off after the fleeing assassin and pursue him to the edge of a flat-topped warehouse at the end of Tavern Lane. Here a plank of wood had been laid down to span the gap of ten yards to the rooftop opposite. The man makes a sure-footed escape across the plank, and then kicks it away to prevent you from following him.

    If you are determined to follow him and wish to try to leap across the gap, turn to 42.

    If you do not wish to make the jump, turn to 191.
    Proviamo il salto? O ci caghiamo addosso ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #49
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Saltiamo.
    Porca puttana se ce la fa un ninja del cazzo non possiamo non farcela noi gran maestri di Okuto e di tutto il cazzo del tutto.

    PS: moriremo ovviamente come dei cojoni "perchè si".

    EDIT: ah il ninja aveva il pezzo di legno su cui camminare... e poi avevo letto 10 Feet..non 10 yard.
    9 metri e rotti tra un tetto e l'altro fose son troppi.. fermiamoci. (tolto che cadere dai tetti di ste taverne e case varie non dovrebbe essere letale per un cazzodurissimo come LW)
    Last edited by Rise-the-Sky; 7th May 2013 at 12:59.
    spamm is life.

  5. #50
    Chief Petty Officer Earenia's Avatar
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    ho una sensazione di dejavù e mi cago addosso, 191

  6. #51
    Lieutenant Commander Defender's Avatar
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    Eccallà.

    Instadeath incoming, guarda che l'ho chiamata eh.

    Però col cazzo che lascio scappare questo merdoso.

    42, a costo di schiattare come l'ultimo dei novizi Kai!

  7. #52
    Ensign Jesper's Avatar
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    Ci cachiamo sotto!

    Quote Originally Posted by 191.
    You watch from the edge of the warehouse roof as the assassin makes his escape. For a moment he halts beside a tall chimney stack and turns to look in your direction. Then three other shadowy figures emerge from behind the stack and stand at his shoulder. They stare at you silently for a few moments before turning and melting away into the night.

    Having decided not to follow, you make your way down from the warehouse roof and retrace your steps back to the stables of the Crooked Sage to collect your horse.

    Turn to 341.
    LW non si presenterà alle prossime olimpiadi <.<

    Quote Originally Posted by 341.
    As soon as the stable boy has saddled Bracer, you mount up and leave the inn at a gallop. You decide to forgo sleep this night and begin your journey north without further delay. Shortly past midnight, you pass through Helgor’s ruined East Gate and head off along a rutted track that winds a northeasterly route towards the River Storn. The moon is full and this rough trail is illuminated clearly by its cold, ashen light. Far to the north an electrical storm is brewing. Flashes of forked lightning light up the horizon and the sky, and the hills echo to the rumble of distant thunder.

    You have covered little more than ten miles when the trail gradually peters out. You continue on across soft heathland for a few miles further until you find another trail, muddier than the first. Fresh tracks are imprinted in its surface, leading off towards the northeast. Curious as to their origin, you dismount and take a closer look.

    Pick a number from the Random Number Table. If you have Grand Huntmastery, add 1 for every Kai level you are above the rank of Kai Grand Guardian to the number you have picked.

    If your total score is now 4 or less, turn to 307.

    If it is 5 or more, turn to 256.
    Abbiamo +2 al Roll!

    Roll...6!

    Quote Originally Posted by 256.
    Your advanced Kai skills and the mud make it easy for you to tell that these tracks were made by humans travelling on foot. You count eight different pairs of footprints: six made by sandalled feet, and two by heavy hobnailed boots. The tracks are two days old and they are all heading in a northeasterly direction.

    Turn to 67.
    Quote Originally Posted by 67.
    The muddy track climbs to the peak of a ridge and then makes a twisting descent to a copse of sickly-looking trees clustered at the base of a gully. You have noticed that the night wind has gradually been getting warmer and, as you reach the copse, a few drops of rain begin to spatter the shoulders of your cloak. Within minutes this gentle shower is transformed into a torrential downpour. Suddenly, thunder booms overhead and forks of white lightning streak down to explode among the surrounding trees, setting them on fire. Fearful of the danger, you peer through the wall of rain in search of safer shelter.

    Aided by your Kai senses, you detect two possible refuges from the storm: an overhanging ledge of rock, and the entrance to an old mine shaft.

    If you wish to take shelter under the ledge, turn to 209.

    If you decide to seek shelter in the old mine shaft turn to 128.
    Dove ci infrattiamo ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  8. #53
    Chief Petty Officer Earenia's Avatar
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    209 ci cadono le rocce in testa, 128 rimaniamo bloccati perchè l'uscita viene chiusa dalle rocce. però rimanere bloccati nelle mine è pericoloso magari c'è qualcuno che ci spara. direi o deletiamo il pg o 209

  9. #54
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    128 ..ogni buco va bene per LW
    spamm is life.

  10. #55
    Lieutenant Commander Defender's Avatar
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    Ho ancora il ricordo della morte ingloriosa in miniera by nano storpio... meglio non ripeterci.

    209

  11. #56
    Ensign Jesper's Avatar
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    Evitiamo la miniera!

    Quote Originally Posted by 209.
    You gallop down the muddy track towards a cleft in the gully which is protected by the overhanging ledge. Here you command Bracer to halt, but he does not respond as you would wish. He paws at the ground and refuses to stand still. You feel sure that the lightning flashes, the burning trees, and the deafening cracks of thunder are the reasons why he is so unsettled. In an attempt to calm him down, you draw on your innate Kai skill of Animal Kinship. In doing so, you suddenly discover the real reason why he is so agitated.

    Turn to 319.
    Paido Nudo Incaprettato Selvaggio!

    Quote Originally Posted by 319.
    The ground beneath Bracer’s hooves is trembling. At first you think the thunder is the cause, but then you notice that the sound of the storm is getting louder and louder. Fear knots your stomach when suddenly you see a solid roaring wall of water come tumbling down the gully. It is a flash flood and, unless you act quickly, you and your horse will be washed away without trace.

    Illustration XVIII—You see a solid roaring wall of water come tumbling down the gully.

    If you possess Grand Huntmastery and have reached the rank of Kai Grand Guardian or higher, turn to 104.

    If you do not possess this skill or have yet to attain this level of Kai Grand Mastership, turn to 73.
    fuck fuck fuck!

    PS: notare la faccia del cavallo

    Comunque, abbiamo la disciplina e il rank!

    Quote Originally Posted by 104.
    You dig your heels into Bracer’s flanks and gallop along the track, steering him away from the rocky ledge and the onrushing wall of water which threatens to drown you both. Helped by your Kai Mastery, you make him leave the track and ascend a difficult slope that leads to higher ground. He obeys your command and, with barely seconds to spare, you avoid being caught by the flood as it careers along the gully.

    The remaining few hours before sunrise are spent on a tiny island of rock, waiting for the flood waters to subside. It is a long and uncomfortable wait: lose 2 ENDURANCE points.

    Turn to 12.
    Poteva andare mooooolto peggio.

    Quote Originally Posted by 12.
    The first light of dawn brings with it a dramatic change in the weather. The storm has ended and the sky is now bright and clear, but on the distant horizon you can still see flashes of lightning and hear thunder rumbling in the mountains.


    After drying out your equipment and tending to the minor cuts and abrasions that Bracer sustained last night, you climb into the saddle and set off along the muddy track, most of which you discover has been washed away by the flood. The damp earth is steaming in the unusual heat of the morning sun, and the air crackles with an eerie residue of static electricity.

    You continue your ride through the hills without stopping until, shortly after midday, you come to a derelict hovel which stands at the edge of a marshy peat bog. Your Kai senses inform you that there is somebody inside and, spurred on by curiosity, you resolve to find out who they are. You dismount and leave Bracer to feed on the marsh grass while you go forward to investigate the hovel on foot. You are six yards away from its rotting wooden door when suddenly it creaks open and you see an old man standing in the doorway. He is smiling at you.

    If you have ever visited the city of Varetta, the city of Tahou, or a hut on the Ruanon Pike in a previous Lone Wolf adventure, turn to 220.

    If you have never visited any of these places, turn to 53.
    Ma lol, sto vecchio stracciamaroni è ovunque!

    Quote Originally Posted by 220.
    Immediately you recognize the man: he is Gwynian, the Sage of Varetta.


    ‘Welcome, Grand Master. It has been a long time since we last met. Come, step into my humble abode. The time has come once more for us to discuss the future.’

    Turn to 178.
    Quote Originally Posted by 178.
    Gwynian leads you into the derelict hovel and offers you a seat next to an ancient table carved from stone. Then he lowers himself carefully into a chair opposite and looks deeply into your eyes.

    ‘Lord Rimoah sent word to me in Varetta that you were on your way here,’ he says, taking a parchment envelope from the folds of his robes. ‘I, and my fellow sages, have been observing the skies in this region for many months, and we are sure that an event of great and terrible importance is close at hand. The stars and the storms portend that an evil power is soon to appear on Magnamund.’

    ‘Could it be the rising of Vashna?’ you ask, daring to voice your fear.

    ‘Yes, we believe it to be Vashna. Unless you can prevent it, Lone Wolf, the Darklord and his army will rise from the Maakengorge.’

    If you possess a Black Amulet, turn to 234.

    If you do not possess this Special Item, turn to 45.
    Si, ce l'ha datto il presidente! (Anche se non l'ho segnato in Action Chart, lol).

    Quote Originally Posted by 234.
    You remove the Amulet from your pocket and hand it to the old sage.

    ‘President Kadharian gave me this. It was found on the shore of Lake Vorndarol, near the ruins of Vorn, by a rogue who went by the name of Smudd. I tracked him to a tavern in Helgor but he was assassinated before he could tell me anything more about it. Can you?’

    Gwynian holds the Amulet close to his myopic eyes and examines the engravings with great care.

    After a short while he says, ‘It is a seal. It’s an amulet of fealty worn by the Acolytes of Vashna,’ he says sadly. ‘It would seem to confirm our fears. I have seen amulets such as this before, but none crafted from such a metal. This is a metal not of this world.’

    Gwynian hands back the Amulet and you return it to your pocket.

    Turn to 45.
    Quote Originally Posted by 45.
    Gwynian opens his envelope and removes a time-yellowed parchment which he spreads upon the smooth stone table: it is a map of northern Magador. He points to Lake Vorndarol and tells you that the eye of the strange storms which have swept this region has been calculated to be within a few miles of the lake’s eastern shore, close to the Maakengorge. The hamlet of Vorn, or what is left of it, is located on the southern shore, near to a tributary of the River Storn. He counsels you to be on your guard at all times and, to help you succeed, he gives you an amulet of his own.

    ‘Wear this, Grand Master,’ he says as he places the corded platinum disc around your neck. ‘It will keep you safe from some of the perils that may await you at the Maakengorge.’

    (Record this Platinum Amulet, which you wear on a cord around your neck, as a Special Item on your Action Chart. You need not discard another item in its favour if you are already carrying the maximum number permissible.)

    Turn to 297.
    E con la pelliccia di lupo e l'amuleto di platino, siamo pieni di bling bling.

    Quote Originally Posted by 297.
    You thank Gwynian for his help and he waves farewell as you leave the hovel and walk back to your horse.

    ‘Good luck, Grand Master,’ he calls out. ‘My hopes and my prayers go with you.’

    By nightfall you have covered twenty miles of rough terrain and have been assailed by extremes of weather. From a desert-like heat at mid-afternoon the temperature plummeted, causing a sub-zero squall which left you and Bracer blanketed with frost. But now, as darkness draws its cloak over this troubled land, the temperature quickly rises. This heralds the return of the rain, and the thunder and the violent lightning strikes.

    Helped by your tracking skills, you discover a shallow cave where you can take shelter from the storm. You are tired and hungry, and unless you possess Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

    If you possess Animal Mastery and have attained the rank of Kai Grand Guardian or higher, turn to 194.

    If you do not possess this Discipline, or if you have yet to achieve this level of Kai Mastery, turn to 23.
    No.

    Quote Originally Posted by 23.
    The cave offers adequate protection but you are plagued by a feeling of unease. A familiar tingling sensation runs up and down your spine; it is your Sixth Sense, warning you that danger lurks close by. You stand in the mouth of the cave and scan the surrounding storm-swept hills, but when you are unable to detect any obvious threat, you shrug it off and step back into the dry. Fatigue, and this strange weather, must have begun to affect your senses.

    Pick a number from the Random Number Table. If you possess Grand Pathsmanship, for every level you have attained above the rank of Kai Grand Guardian add 1 to the number you have picked.

    If your total score is now 5 or less, turn to 264.

    If it is 6 or more, turn to 125.
    Come prima, abbiamo +2 al Roll!

    Roll...7!

    Quote Originally Posted by 125.
    You are awoken in the middle of the night by a tremendous clap of thunder which shakes the ground and startles Bracer. At first you think that a new day must already have dawned, for the cave is awash with bright light. But when you prise open your sleep-clogged eyes and look out over the surrounding landscape, you see that the light has a far more sinister origin.

    The sky is alive with hordes of glowing, wraith-like phantoms. They swoop down from the roiling storm clouds and skim the treetops, howling and screeching like insane banshees. A trio of these ghastly apparitions pass within a few yards of the cave mouth and suddenly your head is gripped by a crushing pain. You use your Magnakai skills to erect a Psi-screen to protect your mind from this psychic attack, but your reflexes are sleep-dulled and you lose 3 ENDURANCE points before your defence is intact.

    Turn to 326.
    Random Damage: il LibroGame.

    Quote Originally Posted by 326.
    The trio of phantoms break off their attack and take to the sky to rejoin their unholy siblings. As their wispy, glowing forms disappear into the stormy clouds, you get to your feet and quickly gather up your weapons and equipment. They have gone, but not for long. Within minutes they return with seven more of their ghostly brothers in train.

    If you possess Kai-screen and have reached the rank of Kai Grand Guardian or higher, turn to 111.

    If you do not possess this Discipline, or if you have yet to attain this level of Kai rank, turn to 30.
    Siamo super screenati!

    Quote Originally Posted by 111.
    You sense a hostile psychic presence about them, an evil mind-energy which is becoming stronger as they draw nearer. You draw on your own formidable psychic skills and erect a defensive wall around your mind which keeps you safe from their first bombardment. They veer upwards and vanish into the clouds for a few moments, but then they reappear and come swooping down for another attack.

    If you possess Kai-surge and have reached the rank of Sun Lord, turn to 229.

    If you do not possess this Discipline, of if you have yet to attain this level of Kai rank, turn to 142.
    Ahahah gli facciamo il culo mentale.

    Quote Originally Posted by 229.
    You open the depths of your mind and summon forth a glowing ball of Kai energy which you project at the leading phantom. This fiery ball of psychic power rips into the creature’s ghostly form and causes it to shriek with agony. Your devastating blast has wounded this entity, but it has not stopped its attack. It gathers itself and swoops down upon you, like a hungry vulture descending on a corpse.

    Vortexi (weakened by psychic attack): COMBAT SKILL 40 ENDURANCE 22

    For every level of Kai rank you have attained above that of Kai Grand Guardian, you may add 2 to your COMBAT SKILL for the duration of this fight. If you possess the Sommerswerd, restore 5 points to your ENDURANCE score.

    If you win the combat, turn to 159.
    E pure cure gratis

    Comunque sia, COMBAT RATING: +10 (con Mindblast)

    Roll...0!
    Lupo Solitario -0 (44)
    Infelici Psionici INSTAKILLATI!

    Quote Originally Posted by 159.
    You have destroyed all of the ghostly creatures that were attacking you, but you are mindful that there are still hundreds of these malevolent spirits circling the area. You stand with your horse at the rear of the shallow cave, your weapon ready in hand, and pray to Kai and Ishir to keep you both safely hidden. Gleefully, the Vortexi ride the raging storm for more than an hour until eventually it dies and they slowly disappear.

    An uneasy calm descends upon the land. You sense that the danger has passed and try to get some rest, but the recent memory of your ghastly confrontation is still vivid in your mind which makes it impossible for you to sleep: lose 3 ENDURANCE points.

    Furthermore, unless you possess Grand Huntmastery, you must now eat a Meal or lose an additional 3 ENDURANCE points.

    Turn to 337.
    Vaffanculo Joe.

    Quote Originally Posted by 337.
    You leave the cave at first light and continue your lonely trek towards Lake Vorndarol. Before dawn, an icy wind swept down from the north and spread a thick blanket of frost on the trail, freezing the mud beneath. To your surprise, the going is easier and swifter than expected and, by noon, you find you have covered more than thirty miles.

    During your ride you have watched the land slowly changing. The trail is now steeper and granite outcroppings have begun to appear, tinged with moss and interspersed with pine trees and grey-green underbrush. You are approaching an area littered with huge granite boulders when suddenly your Magnakai Pathsmanship skills alert you to danger; you sense there is an ambush ahead.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–1, turn to 182.

    If it is 2–9, turn to 241.
    Roll...4!

    Quote Originally Posted by 241.
    Hurriedly you leave the trail, steering Bracer through the undergrowth towards the cover of a dense pine copse. Here, you quickly dismount and tie his reins to a tree before going forward to see what you can find.

    Illustration XIV—You soon discover that a gang of brigands are lying in ambush.

    You soon discover that a gang of brigands are lying in ambush, well hidden among the boulders that line both sides of the trail. Your Kai hunting skills enable you to circle around and get behind them without being seen and, from a high vantage point among the boulders, you observe their leader and three of his henchmen hiding behind the bough of a fallen tree.

    If you possess a Bow and wish to fire an Arrow at the brigand leader, turn to 304.

    If you possess Kai-alchemy and wish to use the spell of Mind Charm, turn to 212.

    If you decide to wait and observe the brigands a little longer, turn to 98.
    Che si fa?

    ************************************************** ***********************
    Lupo Solitario, Sun Lord

    CS: 42 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +3 Levelup)
    --> 46 (con +4 Mindblast)
    --> 50 (con +8 Kai-Surge)

    EP: 44/44 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +6 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis

    Weapons (2): Dagger, Scarlet Warrior's Sword

    Backpack (8): Rope, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Signet Ring, Brass Key, Meal, Meal, Laumpspur (cura 4 EP), Wine

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (5), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1), Statuette of Zagarna, Green Key, Silver Rod, Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet

    Money (50): 26 Corone, 60 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  12. #57
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Finchè non prendiamo la Grand Mastery l'Arcodiddio è un opzione che rischia di fallire, come abbiamo visto col ninja.

    Usiamo quindi Alchemy che è + affidabile.
    spamm is life.

  13. #58
    Lieutenant Commander Defender's Avatar
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    Massì dai, charmiamoli e prendiamo possesso della foresta diventando il nuovo Robin Hood, rubando ai ricchi per dare ai Kai (cioè a noi! )

  14. #59
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    Kai-Alchemy! Bruciamogli il culo!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  15. #60
    Ensign Jesper's Avatar
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    Kai-Alchemy go!

    Quote Originally Posted by 212.
    You focus on the brigand leader as you whisper the words of the Brotherhood Spell Mind Charm. You will him to send away his henchmen and, when he is alone, you close in on him from behind without making a sound.

    Turn to 119.


    Quote Originally Posted by 119.
    Like a fleeting shadow, you move through the undergrowth towards the brigand leader. As you draw closer, you hear him cursing the incompetence of his men and you see him beating his clenched fist on the trunk of the fallen bough in frustration. Then you leap upon him, covering his mouth with one hand and locking his arm behind his back with the other. He growls and struggles like an angry bear to break free from your grip, but when you whisper a threat in his ear he quickly ceases to resist. Suddenly his nerve seems to break and he begins to whimper like a frightened puppy. You ease your hand away from his mouth just enough so that he can speak and at once he pleads with you not to kill him. He offers you the contents of his satchel and free passage away from here if you will promise not to harm him.

    If you wish to see what he has in his satchel, turn to 113.

    If you wish to question him about why he has laid an ambush for you, turn to 75.
    Come procediamo ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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