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Thread: [LUPO SOLITARIO] Libro XVII: The Deathlord of Ixia

  1. #181
    Ensign Jesper's Avatar
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    Jesus mode /on

    Quote Originally Posted by 15.
    Using your advanced mastery, you lighten your body weight to prevent yourself from sinking any deeper into the mire. Moments later, you feel something brush past your leg for a second time and the chilling sensation galvanizes you into action.

    The walls of the shaft are mirror smooth for the first ten feet above the surface of the mire. But beyond this point you notice that they are rough-hewn and studded with sharp spurs of rock. One such spur offers a tempting handhold…if only you could get to it. If you could reach it, it would be an easy task for a warrior of your agility to climb to the opening above.

    If you possess a Rope (oiled or otherwise), turn to 323.

    If you do not possess this Backpack Item, turn to 210.
    La vendetta della Rope!!!

    Quote Originally Posted by 323.
    With difficulty you retrieve your Rope from your Backpack and hurriedly make a lasso. Then, uttering a short prayer to Kai and Ishir, you cast it upwards in an attempt to catch it upon the rocky spur.

    Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked.

    If your total is now 0–3, turn to 285.

    If it is 4 or higher, turn to 137
    Roll...8!

    Quote Originally Posted by 137.
    You lasso the spur of rock on your first attempt and pull yourself out of the cloying mire barely seconds before the unseen creature, which is circling below the surface, moves in to attack your legs. On reaching the spur, you retrieve your rope and set out to climb the wall of this shaft.

    Above, the snickering horde of Chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handedly.

    Chaos-horde: COMBAT SKILL 46 ENDURANCE 46

    Unless you have attained the Kai rank of Sun Lord, you must reduce your COMBAT SKILL by 4 for the duration of this combat, due to your disadvantageous position. Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, and Spear) for this combat.

    If you win the combat, turn to 82.
    Col +4 addizionale della nota di prima, la nostra CS schizza a 55 usando Kai Surge!

    COMBAT RATING: +9

    Roll...9
    Lupo Solitario -0 (-1)(32)
    Chaos-horde INSTAGIBBATI!

    Quote Originally Posted by 82.
    Before the sundered remains of your enemies can merge and reform, you kick them into the pit where they are consumed by the creature which lurks at the bottom of its slime-filled base. Then, without looking back, you make a swift escape up to the roof and hurry away along the mossy ridge.

    Minutes later, you come to a thicket of mist-enshrouded trees. As you pass through this eerie wood, you detect the presence of Tagazin once more. Fresh tracks indicate his direction and determinedly you set off, finding it an easy task to follow his clawed footprints in the loamy soil. They lead you through a tangle of saw-toothed briar and up a gently sloping rise. As you crest the top of the rise, you look upon an awe-inspiring sight.

    Turn to 150.
    Modicaaaaaaaaa!

    Quote Originally Posted by 150.
    A few hundred yards beyond the rise, you see Tagazin moving along a track which leads to the top of a small hillock. Here, contained within an arch of ancient stone, you see a whirling vortex: it is unmistakably an open Shadow Gate.


    Surrounding Tagazin are a host of winged, dragon-like creatures, with horny skins that glimmer like gold in the wan light. By the slow, laborious way in which the jackal-like Demonlord is moving his limbs, you sense that he has been injured and greatly weakened by his passage through the void.

    If you have ever been to the Plane of Darkness before in a previous Lone Wolf adventure, turn to 205.

    If you have not, turn to 227.
    E certo che si

    Quote Originally Posted by 205.
    At once you recognize the winged creatures. You encountered them the last time you were here upon the Plane of Darkness. They are Lavas—fell servants of the Dark God Naar.

    The dozen or so Lavas surrounding the ailing Tagazin appear to be urging him on towards the Shadow Gate. Your hopes of returning to your home world rose when first you saw the Shadow Gate, but now the familiar sensation of fear returns to chill your blood. The thought occurs to you that if Tagazin should enter the Shadow Gate before you, the Lavas may be able to close it behind him and deny you the chance of escaping from this evil domain. It is a risk you cannot afford to take.

    Drawing your weapon, you race along the track in pursuit of the Demonlord, grimly determined to prevent him from reaching the Shadow Gate alive.

    If you possess Assimilance, turn to 347.

    If you do not possess this Discipline, turn to 38.

    Niente Assimilance!

    Quote Originally Posted by 38.
    You have taken only a few dozen steps in pursuit of the sickly Demonlord and his golden-winged escorts, when your presence is betrayed by the aura of goodly light your body is radiating whilst on this plane of existence. A wave of alarm spreads through the escorts when they detect your aura, and many of them take to the sky. Directed by a vengeful Tagazin, they circle around you and come diving down to attack you with beak and claw.

    Lavas: COMBAT SKILL 52 ENDURANCE 52

    If you win this combat, turn to 105.
    Fu!

    COMBAT RATING: +3 (con Kai-Surge)

    Roll...8 (il dado si è rotto)
    Lupo Solitario -0 (-1)(34)
    Lavas -12 (40)

    Roll...0 (decisamente lol)
    Lupo Solitario -0 (-1)(33)
    Lavas -16 (24)

    Roll...3
    Lupo Solitario -3 (-1)(29)
    Lavas -7 (17)

    Roll...5
    Lupo Solitario -2 (-1)(26)
    Lavas -9 (8)

    Roll...3
    Lupo Solitario -3 (-1)(22)
    Lavas -7 (1)

    Roll...9
    Lupo Solitario -0 (-1)(21)
    Lavas -14 (morti!)

    Quote Originally Posted by 105.
    As you slay the last of these golden-winged horrors, their torn bodies dissolve into a hot, steamy vapour which is carried away on a foul breeze. The few Lavas that remained with Tagazin, having seen what has befallen their comrades, now abandon the Demonlord to his fate. Tagazin curses their apparent cowardice as they take to the air and speed away.

    For a moment you stare at the Demonlord and he returns your gaze; his bitter hatred of you burns brightly in his supernatural eyes. Then he turns and drives himself on towards the Shadow Gate. You give chase, determined to stop him, but you slow your pace when suddenly you see a wide rent appearing in the sky high above. Through a tear in the clouds you see a new host of Lavas come swooping down.

    If you possess Grand Huntmastery, turn to 272.

    If you do not possess this Discipline, turn to 241.
    Ce l'abbiamo!

    Quote Originally Posted by 272.
    Using your advanced mastery, you magnify your vision in order to see better the new enemy that is descending towards you from out of the sky. As the images grow larger, you see that the leading Lavas is holding an item which radiates an intense aura of evil power. At a distance it appears to be a large metal bowl with a sharp spear of crystal fixed to its underside. Unsure of its purpose, you hazard a guess that it is some kind of weapon that the Lavas leader intends to use against you.

    Driven by fear, you increase your own pace, determined more than ever now to reach the Shadow Gate before either Tagazin, or his new wave of helpers, can stop you.

    If you possess Kai-alchemy and have attained the Kai rank of Sun Knight or higher, turn to 230.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 3.
    Pure questa!

    Quote Originally Posted by 230.
    You recite the words of the Brotherhood Spell Strength, and within seconds, your body surges with newfound energy. You increase your pace until you are running at three times your previous speed. Within a matter of seconds you close upon Tagazin, your weapon drawn in preparation to strike at him as you pass by, but the Demonlord sees that he can no longer outdistance you and he stops to block your path. He is weaker than before, but he has lost none of his devilish cunning.

    As you come to within striking distance, suddenly he leaps at your chest and brings you crashing to the loamy ground.

    Demonlord Tagazin (injured): COMBAT SKILL 45 ENDURANCE 45

    This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

    Conduct this combat for one round only.

    If Tagazin is killed outright during this single round of combat, turn to 33.

    If he is not, turn to 301.
    Ora che Tagazin è ferito e noi siamo full power a paletta, abbiamo +10 se usiamo Kai-Surge o +2 se non lo usiamo. Cosa volete fare, anche tenendo conto dei due esiti del paragrafo?

    EP: 23
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  2. #182
    Lieutenant Tibù's Avatar
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    usiamolo e leviamoci dal caz sto cagnaccio!
    mandale83 on PSN
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  3. #183
    Bortas's Avatar
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    Massacramolo e surgiamo...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  4. #184
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    Surgiamogli il culo!

    Yippie kai yay modafacca!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  5. #185
    Ensign Jesper's Avatar
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    Surge!

    COMBAT RATING: +10

    Roll...0
    Lupo Solitario -0 (-1)()
    Tagazin INSTAKILLATO!

    Quote Originally Posted by 33.
    The moment you smite Tagazin with your single, devastating blow, his body shatters into a million frozen pieces which cascade to the ground like an opaque crystal waterfall. You step back from his smashed and scattered remains, and glance skywards in time to see the second wave of Lavas come screaming out of the clouds. The sight makes you start and you take to your heels. You sprint the remaining few yards towards the Shadow Gate, and before the leading Lavas can block your escape, you dive headlong into its spinning core.

    Turn to 200.
    Fuck yeah!

    Quote Originally Posted by 200.
    The howling winds of the void rip at your face and clothing as you plummet into the core of the lightless abyss. You lose all sense of time until, in the remote distance, you see tiny motes of light come streaking towards your face. Then, as suddenly as it began, the sensation of falling through deep space is replaced by an abrupt cessation of movement.

    Stunned and disorientated, you shake your head and rise uneasily to your feet. As your blurred vision clears, you see that you have returned to the chamber of the Crystal Spire from where you were first sent tumbling into the Shadow Gate. It is empty now. Fearing the worst, you use your Kai skills to determine the time and the date. To your immediate relief you discover that only a few hours have elapsed during your absence from Magnamund; it is still possible for you to achieve your quest.

    You resolve to find the Deathlord, even if it means searching every chamber of the Crystal Spire. You turn to leave this hall, but a noise behind you makes you freeze in your tracks. The sudden stench of decay and corruption tells you that you may not have to look too far to find your adversary after all.

    Turn to 90.
    Quote Originally Posted by 90.
    You spin around to see a circular section of the floor disappearing. At the centre of this gaping hole there arises a plinth on which stands the awesome figure of Deathlord Ixiataaga. Jets of flame encircle his robed form, shooting up from the moat which now separates the plinth from the floor of the chamber.

    The cloying stench of decay is overwhelming. As you reel backwards, you see the Deathlord raising the Deathstaff that hums with the terrible power held precariously within its haft. A ghastly laugh issues from his goat-skull face as he levels the evil weapon and directs its tip towards your heart.

    If you possess the Sommerswerd, turn to 113.

    If you possess the Power Spike, turn to 296.

    If you possess neither of these Special Items, turn to 215.
    Ok, visto che non abbiamo il Power Spike e che siamo davanti al Death Lord medesimo, inutile chiedere, direi

    Quote Originally Posted by 113.
    Abruptly the ghastly laughter ceases, as if the Deathlord has seen something which has shaken his arrogant confidence in his own invincibility. Your senses tell you that it is the Sommerswerd—he has recognized that you possess one of the few weapons capable of destroying him. It is a realization that shocks him to the core.

    You move forwards, eager to exploit your advantage, but the Deathlord reacts swiftly. He utters a guttural sound and, in the next instant, a massive bolt of energy shoots from the tip of the Deathstaff and comes speeding towards your chest.

    Pick a number from the Random Number Table. For every level of Kai rank you have attained above that of Kai Grand Guardian, add 1 to the number you have picked.

    If your total score is now 2 or less, turn to 178.

    If it is 3–6, turn to 47.

    If it is 7 or more, turn to 280.
    Abbiamo +3 al roll!

    Roll...4!

    Quote Originally Posted by 280.
    You dive and roll across the floor to avoid the onrushing bolt of energy. The massive flame-ball passes over your back and explodes at the far end wall of the chamber with devastating effect. It tears open a hole in the steel-hard crystal wall more than ten feet in diameter, and it fills the air with razor-sharp shards. Yet, due to your swift reflexes, you suffer only minor injuries: lose 1 ENDURANCE point.

    As you spring to your feet, you suddenly see an opportunity to seize the initiative and carry the attack to the Deathlord.

    Turn to 12.
    Quote Originally Posted by 12.
    You see that the Deathstaff is no longer vibrating with power. You sense that Ixiataaga has expended all of its unholy energy in one massive burst, in the hope of destroying you quickly and utterly. It will be several minutes before the Deathstaff recoups its dark powers—you must act swiftly if you are to turn this to your advantage.

    You raise the Sommerswerd and an umbrella of golden light bursts from its hilt to illuminate the debris-strewn chamber.

    ‘For Sommerlund and the Kai!’ you shout, and with a single mighty leap, you traverse the fiery moat and land on the plinth within an arm’s length of the Deathlord’s foul form. Your brave and bold action takes Ixiataaga aback, but he quickly recovers, and with unnerving speed, he spins around to counter your attack.

    Turn to 214.
    Collione!

    Quote Originally Posted by 214.
    You raise the Sommerswerd and a gout of golden flame engulfs the blade, flaring with such brilliance that Deathlord Ixiataaga is momentarily blinded by its goodly light. He shrieks, and raises the Deathstaff defensively to ward off your first blow. As the blade of the sun-sword bites the haft of Ixiataaga’s fell weapon, a hissing mass of crimson and gold sparks explode into the air. These fiery motes are sucked into the vortex of the Shadow Gate, which has now begun to whirl with alarming intensity.


    The Deathlord reels from the force of the impact, but he recovers swiftly and thrusts the sharp tip of the Deathstaff at your face. You duck the thrust, but you sense that this is just the beginning of what will be a titanic fight to the finish.

    Deathlord Ixiataaga (with Deathstaff—uncharged): COMBAT SKILL 60 ENDURANCE 39

    This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

    If you win the combat, turn to 290.

    O__________________________o


    Almeno una nota ci conferma che il Deathlord è non morto, quindi infliggiamo danni doppi...Cio' detto, COMBAT RATING -5

    Entrino i dadi!

    Name:  Capture.JPG
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    Roll...9
    Lupo Solitario -0 (-1)(28)
    Tagazin -16 (23)

    Roll...0
    Lupo Solitario -0 (-1)(27)
    Tagazin -18 (5)

    Roll...9
    Lupo Solitario -0 (-1)(26)
    Tagazin -16 (ahahahahah)

    Quote Originally Posted by 290.
    Your final blow draws a hellish shriek from the skull of Deathlord Ixiataaga, so loud that it batters the walls and shakes the plinth on which you stand. The Deathstaff disintegrates in his skeletal hand and he topples backwards towards the fiery moat. Yet as he does so, his body crumbles into a plume of grey-green dust which is sucked away into the whirling maw of the Shadow Gate, together with the shattering remnants of the Deathstaff.

    Your victory over the Deathlord has freed Ixia from an evil which has enslaved its dead for millennia. Now, at last, their tormented souls can find a lasting peace. You have destroyed a great and evil entity, yet by doing so you have also unwittingly removed the power which has kept the ravages of time at bay for thousands of years. Now, time returns to Xaagon.

    Eager to leave this place, you leap across the fiery moat and run towards the archway. But as you are passing through it, there is a terrific explosion which shakes the very foundations of the Crystal Spire. Fear grips your heart when suddenly you realize that all of Xaagon is collapsing.

    Turn to 196.
    Maledizione! Era un boss portante!

    Quote Originally Posted by 196.
    ou flee the chamber, escaping past many Ixian and Drakkarim guards who stand rigidly immobile, fixed in the poses and attitudes they were in the very moment you vanquished the Deathlord. It was his power which gave them un-life; now that power is no more.

    Fearing for your survival, you sprint across heaving, buckling slabs of broken stone that were once smooth tiled floors, and rush down staircases that crack and twist beneath your feet. You are racing down one such stairwell when suddenly an entire section collapses, leaving a gaping hole more than fifty feet deep. Above you, a row of pillars topple like storm-shaken trees, blocking the stairs completely, and making it impossible for you to retrace your steps.

    If you possess Kai-alchemy and have attained the Kai rank of Sun Thane, turn to 29.

    If you possess Telegnosis and have attained the Kai rank of Sun Lord or higher, turn to 326.

    If you do not possess either of these Disciplines, or if you have yet to attain the relevant levels of Kai Mastery, turn instead to 225.
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  6. #186
    Bortas's Avatar
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    Alchemy, telecoso non mi ispira.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  7. #187
    Master Chief Petty Officer
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    alchemy, è più powwa di telegnosis
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  8. #188
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Eppure io son convinto che LW sia un gran figlio di Telegnosta.
    spamm is life.

  9. #189
    Sturm's Avatar
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    E alchemy sia!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  10. #190
    Lieutenant Commander Defender's Avatar
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    Soccia che ownata in da face che si è preso il deathlord

    Chiudiamo in bellezza con Alchemy daje

  11. #191
    Ensign Jesper's Avatar
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    L'alchimia ci porta via!

    Quote Originally Posted by 29.
    Using your advanced knowledge of Brotherhood magic, you recite the words of the spell Slow Fall and step into the gaping hole. Easily you glide down through the dust-choked air to land on the floor of the hall, fifty feet below.

    Turn to 62.
    You hurry across the chamber, zigzagging to dodge pillars, chunks of stone, and the many bodies of Ixiataaga’s former undead slave-warriors which are raining down from the upper levels of the Crystal Spire. Aided by your Kai Mastery, eventually you reach the lowest level of the spire where the entrance hall and grand arch open out into the city. You are racing through a torrent of crystal dust towards the grand arch, the main exit, when a massive shock wave runs through the entire building. You are within seconds of escaping when, to your horror, you see the walls buckle and the grand arch begin to collapse.

    Pick a number from the Random Number Table. If your current ENDURANCE points score is 10 or less, deduct 1 from the number you have picked. If your ENDURANCE score is 20 or higher, add 1.

    If your total is now 3 or lower, turn to 316.

    If it is 4 or higher, turn to 193.
    Ah, un'instadeath ah 30% nella migliore delle ipotesi dopo aver segato il boss finale

    Roll...7!

    Quote Originally Posted by 193.
    You emerge from the Crystal Spire with barely seconds to spare. As you descend the main ramp which leads away into the streets of Xaagon, the great archway disintegrates completely, bringing with it a vast section of the foundation wall. This collapse begins a chain reaction of destruction that culminates in the spectacular fall of the upper spire, which crashes down upon the city like some massive crystal tree felled at the roots.

    You run without stopping, through the quaking streets to the shattered west gate, and then onwards through the deepening snow towards the narrow mountain pass. You are more than a mile from the walls of Xaagon when eventually you stop to rest and survey the destruction you have left behind.

    Turn to 250.
    Quote Originally Posted by 250.
    From a vantage point on a rocky, snow-swept ridge, you watch the stupendous spectacle that is the fall of Xaagon. One by one, its walls, buildings, and crystal towers implode and collapse until less than a handful remain. When the destruction is over, the black skies brighten and the fierce electrical storms abate. For the first time in ten thousand years, sunlight pierces the perpetual cloud cover of Ixia and brings warmth to this frozen land.

    Greatly heartened by the success of your mission, you set off westwards and retrace your original route through the mountains to the ice-caverns on the southern coast. When you arrive there, you are greeted by an unmoving tableaux of skeletal warriors, each one frozen in the action it was performing at the time of the Deathlord’s destruction. You are eager to return to Fort Azgad as soon as possible, and to this end, you descend to the underground lake where the Ixian ice-boats are moored.

    Turn to 162.
    Quote Originally Posted by 162.
    You reach the subterranean lake and go aboard an ice-boat moored alongside the stone jetty. With the demise of the Deathlord and his necromantic power, you are fearful that these vessels may no longer be serviceable; their sorcerous engines could prove to be as immobile as the warriors who stand like frozen statues all around the shore of the lake. But, fortunately, your fears turn out to be groundless.

    You quickly discover that these ice-boats are propelled by Ixian witchcraft, an arcane art far older and more benign than the Deathlord’s vile necromancy. Having satisfied yourself that your chosen vessel is seaworthy, you cast off its hawser and steer it away from the jetty towards the wide cave mouth which opens out into the stormy Tozaz Sea. The elation of victory is still buoying your spirits, yet there is a nagging unease in the back of your mind that not everything is as it should be.

    Turn to 147.
    Quote Originally Posted by 147.
    Guided by your Kai instincts and the night stars, you set a southerly course for Azgad Island. The Tozaz Sea is unusually calm for most of this lonely voyage, and hazards are few…until the dawn of your second day at sea.

    Through the grey winter’s gloom you see the unwelcome sight of the Tozaz iceberg field stretching across the southern horizon. At first it looks impenetrable, but as you sail closer you identify two breaks in the ice-field that could be the beginnings of passages through to the far side.

    If you wish to steer your craft into the southeasterly passage, turn to 188.

    If you choose to sail into the southwesterly passage, turn to 119.
    Dove si va ?
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  12. #192
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    COSA CI FACCIAMO SU UNA BARCHETTA CAZZO!!
    siamo morti :'(

    cmq andiamo a sinistra ovvero ovest :/
    spamm is life.

  13. #193
    Bortas's Avatar
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    Idem sempre sinistra rettifico est
    Last edited by Bortas; 6th June 2013 at 12:47.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  14. #194
    Lieutenant Commander Defender's Avatar
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    Quote Originally Posted by Rise-the-Sky View Post
    cmq andiamo a sinistra ovvero ovest :/
    Eh no!

    Stiamo andando a Sud, quindi la sinistra è l'Est! >_<

    188

  15. #195
    Master Chief Petty Officer
    Join Date
    Apr 2006
    Location
    Treviso
    Posts
    2.415

    Default

    Ovest!
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

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