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Thread: [LUPO SOLITARIO] Libro XVII: The Deathlord of Ixia

  1. #31
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Jump!
    spamm is life.

  2. #32
    Ensign Jesper's Avatar
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    Quote Originally Posted by 201.
    You climb the rigging rapidly until you reach the middle section of the mainmast. Here you cut free a guide rope and use it to swing clear of the burning ship. Your Kai skills enable you to see through the billowing clouds of smoke and, as your swing begins to lose momentum, you get ready to release your grip and make your jump to the quayside—a distance of more than fifty feet.

    Pick a number from the Random Number Table. If you have Grand Huntmastery, add 1 for every level you have attained above that of Kai Grand Defender.

    If your total score is now 5 or less, turn to 132.

    If it is 6 or more, turn to 317.
    Abbiamo +4 al Roll, quindi failiamo solo con 0 e 1!

    Roll...5!

    Quote Originally Posted by 317.
    You arc through the smoke and flame towards the harbour wall and land on the quayside with a jolt that leaves you breathless. Fortunately, your agility and Kai skills save you from injury and you quickly regain your composure. Minutes later you are joined by Captain Lanza and his men, all of whom are clearly amazed that you are still alive.

    ‘We have this enemy beaten,’ yells Lanza. ‘We’ve slain more than half their number and the rest have their backs to the sea. Will you help us finish the job, Grand Master?’

    ‘Gladly,’ you reply. ‘For Kai and Ishir, we’ll dispatch them all to meet their unholy maker!’

    Turn to 340.
    Gli spacchiamo il culo!

    Quote Originally Posted by 340.
    Lanza orders his men to arm themselves with warhammers from a nearby hut.

    ‘Normally my men use these to break up harbour ice in the dead of winter,’ he says, as together you help to distribute the heavy two-handed hammers among the garrison, ‘but now they can be put to good use smashing up the bones of our foes!’

    Freshly equipped and fired by the taste of victory, Lanza and his men set about hammering the remnants of the attacking enemy. They drive them all the way back to their ship, literally shattering all who dare stand in their way. Within the hour the outpost is secured—the enemy have been destroyed.

    You survey the aftermath of the battle with mixed emotions. You feel elated at having helped Lanza to win, but the ice-boat, which was to have conveyed you to Ixia, is now a burned wreck lying at the bottom of the harbour. All that can be seen of it is a few feet of its mainmast protruding at an angle above the surface of the sea. As you stare at this blackened masthead, you are joined by Captain Prarg.

    Illustration XIX—The ice-boat is now a burned wreck lying at the bottom of the harbour.

    ‘What in Ishir’s name can we do, Grand Master?’ he says, staring dejectedly at the icy water which is swirling in eddies around the submerged wreck. ‘That ice-boat was the only vessel capable of transporting you to Ixia.’

    ‘Never fear, Prarg,’ you reply, confidently. ‘I’ve just had an idea that could be the answer to our problem.’

    Turn to 177.
    Ao, son tutti più tarri di noi, i nostri compari

    Quote Originally Posted by 177.
    ‘There’s the answer,’ you say, pointing to the Ixian ship.

    ‘B…b…but…’ stammers Prarg, clearly taken aback by the suggestion.

    ‘I grant you, it is a strange craft,’ you say, ‘but it looks well-suited for passage through icy waters. It served the enemy’s purpose well enough—I say it’s time we put it to better use.’

    Prarg gives a weak smile and follows hesitantly in your wake as you leap aboard the deck of the Ixian ship.

    ‘First we’d best make sure it is empty,’ you say, as you unsheathe your weapon.

    ‘Very well,’ replies Prarg, ‘which end do you wish to search, Grand Master, the bow or the stern?’

    If you wish to search the stern of the ship, turn to 240.

    If you choose to search the bow, turn to 73.
    Quale parte setacciamo?
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  3. #33
    Lieutenant Commander Defender's Avatar
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    A buffo dico poppa, 240

  4. #34
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    Pruadiddiooooh!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  5. #35
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    a poppe! a poppe!
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  6. #36
    Ensign Jesper's Avatar
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    Puppe a pera!

    Quote Originally Posted by 240.
    You advance slowly along the slippery foredeck towards steps which ascend to the raised stern of this alien vessel. Every inch of its coal-black timbers are decorated with strange and intricate carvings, and archaic symbols embellish the metal rails which encircle its gunwales. Drawing on your Grand Master Disciplines, you determine that this vessel was not constructed by the unhuman creatures who crewed it, but that it is an ancient ship, built and crafted by a race of mariners who have long since disappeared into the mists of time. Closer examination of the timbers reveals it to be more than eleven thousand years old.

    You climb to the wheelhouse, which stands in the centre of the stern deck, and discover there a large, glassy sphere mounted upon an ornate base of glittering black stone. A low hum and a faint greenish glow radiate from this sphere, which in turn is connected by silver tubes and strands of braided metal to the wheel which steers the craft. After careful study of the controls you feel confident that you could sail the vessel.

    Prarg enters the wheelhouse and announces that, having thoroughly searched the bow and below deck areas, he is sure that it is empty—no hidden enemies are lurking aboard.

    ‘Well, Grand Master,’ he continues, staring bemusedly at the strange workings of this craft, ‘this is a rum craft and no mistake. Are you sure it can carry you to Ixia?’

    ‘Yes, I’m sure,’ you reply. ‘In fact I’m certain that it will be safer to sail the Tozaz in this ship than to attempt the crossing in any ice-boat bearing the Lencian flag.’

    Prarg looks out of the wheelhouse window at the sunken remains of the ice-boat, and says: ‘I hope you’re right, Grand Master. I sincerely hope you’re right.’

    Turn to 18.
    More than eleven thousand years old <.<

    Quote Originally Posted by 18.
    You leave the Ixian ship and go in search of Captain Lanza. You find him with his men by the watchtower—they are building a bonfire out of rags and broken bones. A toothless sergeant empties a gallon of skark oil onto the heap and a burning torch sets the whole thing ablaze.

    You stride over to Lanza and slap him heartily on the back. ‘Well fought, captain. You and your men have brought honour to Lencia this day.’

    Captain Lanza greets your compliment with a sombre face. ‘Nay, sire,’ he says, sadly. ‘ ’Tis the enemy who’ve won. The ice-boat is sunk and we cannot sail you to Ixia.’

    ‘We can use the enemy ship, Captain,’ you reply. ‘It is perfect for the task. All I need of you are some provisions and a crew.’

    Lanza’s face brightens. He orders his men to prepare the Ixian ship and within the hour you are ready to set sail.

    ‘May the gods watch over you, Grand Master,’ says Prarg, as you bid him and Lanza farewell.

    ‘Do not fear,’ you reply. ‘I shall soon return.’

    Pick a number from the Random Number Table.

    If the number you have picked is 0–4, turn to 332.

    If it is 5–9, turn to 224.
    Random! 3!

    Quote Originally Posted by 332.
    You leave the harbour and set a northerly course to Ixia. It is less than an hour past noon and yet the winter night has already closed in. You share this icy darkness with a crew of six Lencian outposters, all of whom volunteered for this perilous mission. Lanza has ordered them to land you on the coast of Ixia and wait at anchor for seven days for you to return; they must wait no longer.

    The blackness is lit only by the throbbing green glow which radiates from the sphere. You stare at this mesmerizing light and you are gripped by a feeling of unease. Your Kai senses warn you that there is a lingering aura of evil aboard this ship.

    If you possess Deliverance and have reached the rank of Sun Thane, turn to 155.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 291.
    L'esorcicciooooo!

    Quote Originally Posted by 155.
    You draw upon your newly-achieved mastery of Deliverance and feel yourself slip into the trance-like state which is necessary in order to perform a Kai Exorcism. Soundlessly you mouth the words of the evocation and feel your goodly powers, like a warm electrical current, flow out from your fingertips. Within seconds this aura sweeps through the ship and engulfs the evil entity. You sense resistance but it is short-lived; the evil succumbs to your exorcism and quickly vanishes.

    You may restore any ENDURANCE points lost during your adventure so far.

    To continue, turn to 345.
    O_O

    Quote Originally Posted by 345.
    You hand over the wheel to one of the crew and settle down on the floor to sleep. A few hours later you are woken by one of the crew.

    ‘We’ve a problem, my lord,’ he says, nervously rubbing the backs of his calloused hands. The darkness has given way to an eerie dawn which casts its watery light upon this problem. In the grey half-light you see thousands of icebergs ahead, stretching across the horizon as far as the eye can see. Your heart sinks—navigating a course through this icy maze could well prove impossible.

    If you wish to take control of the ship’s wheel as you approach the field of icebergs, turn to 51.

    If you wish to go forward to the prow and act as ship’s pilot, turn to 189.
    Dove vogliamo essere durante il rifacimento del Titanic ?
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  7. #37
    Lieutenant Commander Defender's Avatar
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    Andiamo a prua e diamo direttive su dove andare!

    Occhio a non cozzare che la nave è nuova..

  8. #38
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    l'esorciccio rulla!!!

    al timone, prendiamo il controllo di questa bagnarola.
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  9. #39
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Con gli occhi di Dio sapremo sicuramente dare le giuste direttive
    spamm is life.

  10. #40
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    Guidiamo!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  11. #41
    Ensign Jesper's Avatar
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    Beh dai...nuova di 11mila anni

    Quote Originally Posted by 189.
    Quickly you instruct the helmsman to listen out for your directions; then you leave the wheelhouse and make your way forward to the bow. The vast bulk of any iceberg lies hidden beneath the surface and, with this chilling thought in mind, you lean over the prow and keep a careful watch on the waterline. This ship is strongly built but a collision with a submerged ridge could easily rip its hull wide open.

    Guided by your telepathic directions, the helmsman steers the vessel towards a passage that is over-shadowed on either side by two monstrous mountains of ice.

    Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 3 to the number you have picked.

    If your total score is now 4 or less, turn to 182.

    If it is 5–8, turn to 11.

    If it is 9 or higher, turn to 284.
    Abbiamo +3 al Roll!

    Roll...8!

    Quote Originally Posted by 284.
    You pilot the ship cautiously along a string of narrow fjords which cut an uncertain route through this treacherous field of icebergs. Using hand signals and telepathy, you send directions to the helmsman at the stern of the ship. It is a gruelling ordeal which takes its toll on all aboard. Every few minutes your vision is obscured by gusts of powdery snow which swirl across the prow, blown down from the tops of the surrounding ice cliffs. During these fierce blasts you often lose sight of the way ahead and are forced to rely solely upon your Kai instincts to see you through.

    The wind howls incessantly, accompanied by the tortured screech of the hull as it skims and grazes vast banks of submerged ice. The sounds send shivers of dread coursing down your spine. The crew are also clearly terrified by the noises; they cower beside the ship’s rail and stare up at the encroaching walls of ice, mouthing prayers to Ishir, their eyes haunted with fear.

    Then, almost without any warning, the snow-laden wind abates and the ship emerges from the iceberg field into the open waters of the Tozaz Sea. The crew give a hearty cheer, relieved that their icy ordeal has at last come to an end. One man pulls the cork from a bottle of black rum which he has been keeping for a special occasion. He takes a mighty swig, and then passes it to you. Just as you are raising the bottle to your lips, unexpectedly you hear one of the crew shout: ‘Ship ahoy!’

    Fear returns to tie a knot in your stomach as you turn and focus your eagle eyes upon the distant vessel.

    Turn to 195.
    Altro che Schettino...

    Quote Originally Posted by 195.
    Less than a mile to the north, like some nightmare apparition surfacing from the deep, you see a broad-prowed vessel of prodigious size breaking low in the stormy water. You magnify your vision and see that its main deck is completely enclosed by a canopy of overlapping green-grey timbers, affording it the appearance of some gigantic fish. Two glassy portholes and a jagged line which stretches around its prow complete this chilling illusion.

    For its shape and size it moves towards your ship at an unnatural speed. You call the crew to arms, fearing it to be an enemy vessel closing to attack, and you sense a shudder run through them when, for the first time, they clearly discern its alien design. You focus your Kai senses upon the oncoming craft and suddenly you realize its purpose. It is an Ixian vessel, come to rendezvous with your ship, believing it still to be manned by the undead horde which attacked Fort Azgad.

    Illustration XII—It is as if you are looking into the ghastly maw of a hungry sea predator.

    ‘Stand firm!’ you shout, attempting to rally the nervous Lencians as the craft speeds ever nearer. When less than a hundred yards distant, its great prow begins to creak open. It is as if you are looking into the ghastly maw of a hungry sea predator. The fearful sight alarms the Lencian crew and they flee towards the bow of the ship in panic: ‘Save us!’ they cry. ‘Ishir save us! It’s going to eat us alive!’

    Turn to 236.

    O__________________o


    Quote Originally Posted by 236.
    The great alien vessel looms towards your ship, its jaw-like prow hinged open as if in readiness to bite you in half. Then, with stunning swiftness, your entire craft is consumed by this onrushing vessel, swallowed up in its great jaws. There is a moment of deadly silence. Then, in the morbid, greenish gloom, you hear a bubbling rush of icy water echoing through the vast depths of this gullet. With fearful anticipation you unsheathe your weapon, move towards the ship’s rail, and then look down. The surrounding seawater is fast draining away, leaving your ship dry-docked upon a long, V-shaped plinth which glistens like polished bone. The bubbling subsides, to be replaced by another noise—the sound of a great portal grinding open. Bright light streams across the deck, blazing down from an archway which is opening close to the starboard bow. Silhouetted in this light are a hundred moving forms, each man-sized and armed with a sword or a spear. A ghastly howl of anger arises from their ranks when they see unexpectedly that the ship is crewed by living men. As the first of their number leap from the arch and crash upon the deck, you recognize their form. Once these creatures were Drakkarim warriors; now they are undead slaves in the service of the Ixian Deathlord. You shout to the Lencians to prepare for battle as the first wave of undead Drakkarim comes surging forwards.

    If you wish to stand and fight the first wave of Drakkarim undead, turn to 260.

    If you choose to evade their attack, turn to 163.
    Che si fa ?
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  12. #42
    Lieutenant Commander Defender's Avatar
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    Stand and fight SEMPRE, anche 1 vs 100!

    Bring it on, fuckers!

  13. #43
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    A spadate nelle ossa come se non ci fosse un domani
    Yippe ki yay motherfuckers!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  14. #44
    Bortas's Avatar
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    Massì botte dure
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  15. #45
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    Quote Originally Posted by 260.
    As the first line of screeching Drakkarim hurl themselves forwards, you advance to meet their attack, your weapon dealing them destruction in a wide arc. Resistance meets your weapon’s keen edge, though it is not the touch of armour or flesh. Your powerful blows shear through Drakkarim bodies with the sickening feel of clinging jelly. It is as if you are fighting against a horde of bloodless phantoms possessed of a rubbery strength in their rotting, wasted limbs. The first line falls, but a second is poised ready to throw itself upon you with a mindless fury.

    Drakkarim Marines (undead): COMBAT SKILL 42 ENDURANCE 42

    These undead beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.

    If you win the combat in five rounds or less, turn to 37.

    If you win the combat in six rounds or longer, turn to 124.
    I Marines! COMBAT RATING +9 (con Kai Surge)

    Roll...4
    Lupo Solitario -2 (-1)(43)
    Crepi Ho Chi Minh -22 (20)

    Roll...6
    Lupo Solitario -1 (-1)(41)
    Viva il Corpo dei Marines -28 (morti!)



    Quote Originally Posted by 37.
    The moment you slay the second wave of undead, a third wave presses forward. They clamber awkwardly over the heaped bodies of those you have destroyed, their bony hands brandishing rusty blades and their eyes burning with a cold, devilish fire.

    Seizing your only chance, you retreat from this onrushing horde and evade them by descending a stair which leads down into the ship’s hold. Above, you can hear the frenzied shouts of the Lencian crewmen as they are engaged by the undead Drakkarim in fierce hand-to-hand combat. Then the clatter of steel-shod boots on the steps alerts you to the fact that the Drakkarim have not given up the chase. As they begin to descend, you quickly scan the gloomy hold for a place to hide.

    If you possess Assimilance, turn to 208.

    If you do not possess this skill, turn to 26.
    Niente Assimilance!

    Quote Originally Posted by 26.
    You crouch down amongst the foul-smelling debris which litters the floor of the hold, watching with bated breath as a dozen undead warriors enter by the stairs and begin a systematic search. Your Kai camouflage skills make you virtually invisible to the eye, but these undead Drakkarim no longer have eyes—they are using powerful psychic probes in an effort to locate you.

    If you possess Kai-screen and have reached the rank of Kai Grand Guardian or higher, turn to 267.

    If you do not possess this skill or have yet to reach this level of Kai Mastery, turn to 2.
    Ma abbiamo Kai-Screen e il rank!

    Quote Originally Posted by 267.
    The undead warriors carry out a thorough search of the hold, passing several times within inches of where you are hiding, yet they fail to find you; your Kai Mastery keeps you safe from detection. As you wait patiently for them to leave the hold, your thoughts are with the Lencian crewmen. The sound of fighting on the deck above has ceased and you are fearful that all the crew may have been slain by these merciless enemies.

    If you wish to follow the undead when they leave the hold, turn to 186.

    If you choose to stay hidden in the hold, turn to 314.
    Li seguiamo, o rimaniamo imboscati ?
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