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Thread: [LUPO SOLITARIO] Libro XVIII: Dawn of the Dragons

  1. #121
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    E' tempo di mostrare a queste Spine che cosa sa fare un Gran Maestro di Stocazzo con l'arco.
    spamm is life.

  2. #122
    Bortas's Avatar
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    Arcodiddio perforza!!!

    Last edited by Bortas; 18th June 2013 at 12:43.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  3. #123
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    Cazzo manco a dirlo,qua scatta il megacazzodeltutto
    ARCODIDDIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  4. #124
    Ensign Jesper's Avatar
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    Quote Originally Posted by 192.
    You draw an Arrow and take careful aim at one of the leading Lavas. As it dips its head and opens its jaw, you release your straining bowstring and send your shaft whistling towards its face. The fire-hardened tip penetrates its eye and, with a hideous shriek, it spins end over end before crashing into the parapet of the North Watch.

    ‘Fire at their eyes!’ you shout, and a cloud of fifty Kai arrows are sent screaming through the sky to seek their elusive mark. More than half find their target, decimating the first wave of the Lavas attack at a single stroke, yet those winged creatures who do survive this deadly volley are quickly among the defenders on the wall. Suddenly you are confronted by one of these beasts who attempts to bat you from the battlements with its horny tail. You leap to avoid its scything attack, draw your weapon in mid-air, and strike your first blow the moment your feet return to the flagstones of the North Watch.

    Lavas: COMBAT SKILL 48 ENDURANCE 46

    If you win this combat, turn to 282.
    Ah, era facile, bastava sparargli negli occhi Se solo l'avessimo saputo prima!

    COMBAT RATING: +5 (con Kai-Surge)

    Roll...1
    Lupo Solitario -4 (-1)(43)
    Lavas -6 (40)

    Roll...8
    Lupo Solitario -0 (-1)(42)
    Lavas -14 (26)

    Roll...5
    Lupo Solitario -2 (-1)(39)
    Lavas -10 (16)

    Roll...0
    Lupo Solitario -0 (-1)(38)
    Lavas -18 (morti!)

    Quote Originally Posted by 282.
    The defenders on the North Watch fight like lions. The battle is fierce and bloody throughout the monastery, but the struggle is soon won and the shaken remnants of the winged attackers are repelled with heavy losses. A great cheer goes up as the last of the battered Lavas limps into the air and makes its escape towards the Durncrags.


    You are moving slowly along the battlements, helping the wounded and praising those Kai who have shown exceptional bravery, when Banedon approaches.

    ‘The time is ripe for you to begin your mission, Grand Master,’ he says, as he watches the last of the enemy wave disappearing into the mountains. ‘They have lost many this night—it is unlikely they will return before the dawn.’

    ‘Yes, my friend,’ you reply, touching the pocket of your tunic which contains the Sun-crystal, ‘you are right. The time has come. I will leave for Raven’s Eyrie at once.’

    Turn to 40.
    E ora, con l'aiuto del Sole...

    Quote Originally Posted by 40.
    You leave the monastery under cover of darkness and set off towards the northwest, into the foothills the Durncrag Mountains. Soon you pick up the trail that leads to Raven’s Eyrie and you follow it for a mile to where it crosses a mountain stream. Mist oozes from the peaty soil, breathing a damp film on the surrounding rocks.

    You continue beyond the mist-enshrouded stream until you reach a rocky spur of granite called Eagle’s Claw. Here you detect a low humming sound and your pulse quickens; you sense you are getting closer to the Shadow Gate. This resonant hum steadily increases in volume the nearer you get to Raven’s Eyrie. Then, as you come to within a few hundred yards of the peak, you catch your first glimpse of the Shadow Gate. It is an awe-inspiring sight.


    It appears like a black, semicircular cave mouth that seems to hover motionless in the air. Crackling snakes of electrical energy surround its edges, and the air before it writhes and shimmers like a desert mirage. You reach into the pocket of your tunic and remove the Sun-crystal, weighing it carefully in your hand so that you will be ready to throw it accurately when the time comes.

    The electrical fire that borders the Shadow Gate suddenly flares and gives off hissing sparks which climb like fireworks into the night sky. Moments later, a trio of Lavas emerge from its total darkness and soar into the air. Judging by their direction of flight, you determine that they are going to reinforce the enemy line which keeps King Ulnar’s armies at bay.

    You are too far from the Shadow Gate to hurl the Sun-crystal and so, with caution, you begin to inch your way nearer to your goal.

    If you possess Grand Pathsmanship and Telegnosis, turn to 291.

    If you do not possess both of these skills, turn to 127.
    Le abbiamo entrambe!

    Quote Originally Posted by 291.
    Your Kai Mastery warns you that another flight of Lavas are about to emerge from the Shadow Gate. You flatten yourself against the damp granite rocks and wait until this second flight passes overhead before resuming your steady advance up the mountainside towards the Shadow Gate, now less than a hundred yards distant.

    When you have climbed to within thirty yards, you draw back your arm and get ready to hurl the Sun-crystal into the inky black core. At this moment, a piercing shriek rises above the throbbing hum of the Shadow Gate and, to your horror, you look up to see a Lavas diving towards your chest. Hurriedly you throw the Sun-crystal before the creature can press home its attack.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–4, turn to 139.

    If it is 5–9, turn to 233.
    Roll...2!

    Quote Originally Posted by 139.
    The Lavas veers away from you and uses its wings to deflect the Sun-crystal. With dismay you watch as the glowing crystal drops harmlessly among the rocks, below the entrance to the Shadow Gate.

    Hurriedly you scramble over the jagged granite in a desperate attempt to retrieve the Sun-crystal and try again, but as you are about to stretch out and close your hand upon it, the Lavas swoops down and fixes its claws into your backpack.

    Turn to 108.
    FUUUUUUU

    Quote Originally Posted by 108.
    The shrieking Lavas snatches you off the mountainside and soars into the air. At first you struggle to free yourself from its mighty claws, but then you see the creature is carrying you directly towards the yawning black maw of the Shadow Gate and you freeze with shock.

    Moments before entering this hellish abyss, you look down and get a passing glimpse of the Sun-crystal lying among the rocks, no more than thirty feet from the entrance to the Shadow Gate.

    If you possess Grand Nexus and have reached the Kai rank of Grand Thane, turn to 247.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 88.
    Niente Grand Nexus

    Quote Originally Posted by 88.
    The instant you pass through the Shadow Gate, you are assailed by howling gales and icy winds that freeze you to the bone: lose 3 ENDURANCE points. You feel as if both you and the Lavas are whirling downwards in ever-decreasing circles into the core of the vortex, and rapidly you lose all track of time. Then, as abruptly as it began, the whirling ceases and the frigidity of the abyss is transformed into a harsh and blistering heat. With fearful apprehension, you force open your eyes to look upon the nightmare realm that surrounds you.

    Turn to 64.
    Ormai siamo di casa...

    Quote Originally Posted by 64.
    With dread, you cast your eyes across a nightmare landscape that stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry-red, spout geysers of yellow flame that seem to claw vengefully at the orange sky. The heat, and the stench of sulphur, is overwhelming.

    The Lavas drops you onto the shifting black soil and soars upwards until it disappears into the roiling clouds. In the middle distance you see a herd of dragon-like creatures, snorting fire as they lumber slowly across this hellish plain. You sense great danger, and when you focus your Kai skills at the approaching leviathans, you are shocked by what you learn.

    You have been transported to the Plane of Darkness, the domain occupied and ruled over by Naar, the Dark God. The approaching dragon-creatures are massing to enter the Shadow Gate that lies several hundred yards at your back. They are Naar’s newest creations, and you sense that if they are allowed entry to your world, Sommerlund and the Kai are doomed.

    If you possess Grand Nexus, turn to 321.

    If you possess a Platinum Amulet, turn to 208.

    If you possess a Talisman of Ishir, turn to 18.

    If you do not possess this skill, nor either of these Special Items, turn to 131.
    Abbiamo il Platinum Amulet!

    Quote Originally Posted by 208.
    You give thanks for the Platinum Amulet, for you sense that it is protecting your body from the extreme heat and toxic atmosphere of this hellish plane. However, the amulet alone is not sufficient to keep you safe from the creatures that are now advancing rapidly towards the Shadow Gate.

    Turn to 80.
    Magical Bling bling

    Quote Originally Posted by 80.
    The herd of coppery-red dragons continues its relentless advance across the fiery plain. You count more than a hundred in total, and each one is as long and as broad as a galleon. The largest of their number, who is also the swiftest of foot, comes looming towards you, breathing blasts of blue flame. His scaly brethren halt in their tracks and watch expectantly, through hooded black eyes, as their leader stalks you like a cat preying upon a helpless dormouse.

    Illustration V—The scaly dragon brethren watch as their leader stalks you like a cat.

    High above, swooping in and out of the clouds, are scores of cackling Lavas. You sense also another presence, a wispy dark shadow that exudes malevolence. You shudder when you realize that you are in the presence of a manifestation of Naar himself. He has come to witness your doom, to enjoy the sport of your final, futile battle, before he unleashes his dragons upon Sommerlund. The Lavas’ attacks were but a preliminary phase of his master plan to destroy Sommerlund and the Kai.

    With terror in your heart you retreat across the moving sands in a desperate attempt to reach the Shadow Gate—your only hope of escape. The dragon continues to advance and it utters a thunderous roar as it bares its fangs in preparation for its attack.

    If you have a Bow and wish to use it, turn to 196.

    If you do not, or if you choose not to use it, turn to 122.
    Porca zoccola O-o

    Effettivamente ci erano stati promessi draghi...

    Che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

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  5. #125
    Bortas's Avatar
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    Arcodiddio come se non ci fosse un domani...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  6. #126
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    TEmo che non servirà a un caSSo cmq proviamoci
    spamm is life.

  7. #127
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    GLOARRRR

    ah no, non c'è...ci avevo preso gusto.

    allora....

    ARCODIDDDIOOOOHHHHHH
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  8. #128
    Ensign Jesper's Avatar
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    In Arcodiddio we trust!

    Quote Originally Posted by 196.

    As you draw an Arrow and raise your Bow at the dragon’s massive head, you hear the Lavas emitting a sound that approximates laughter. Clearly they are amused by your reliance on such a primitive weapon. Undaunted by their cackling sneers, you pull the bowstring as taut as you can and place your trust in the Gods Ishir and Kai to guide your aim.

    If you possess Magi-magic and have attained the Kai rank of Sun Lord or higher, turn to 297.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 334.
    E' il momento di GLOAR!

    Quote Originally Posted by 297.
    You whisper the words of the Old Kingdom Spell Penetrate and direct its power to the tip of your Arrow. Instantly, its steel point and shaft become as hard as diamond. Then, with a prayer to Ishir on your lips, you release your straining bowstring and send the Arrow whistling towards the dragon’s head.

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery (with Bow), add 5 to the number you have picked. If you possess Grand Nexus, add 2. If you possess Telegnosis, add 1.

    If your total score is now 7 or less, turn to 242.

    If it is 8–9, turn to 173.

    If it is 10 or more, turn to 102.
    Ok, facendo un rapido calcolo dovremmo farcela solo di bonus In ogni caso, rollo...

    Roll...7!

    Quote Originally Posted by 102.
    Your Arrow penetrates deeply into the dragon’s eye. Its entire length disappears into the black cornea and he reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. He rears up on his hind legs and, for a few terrifying moments, he claws wildly at the sulphurous sky before keeling over on his side. You have slain the dragon!

    Turn to 24.


    Quote Originally Posted by 24.
    The death of their leader stuns the dragon herd into frozen silence, and you seize this opportunity to make a dash for the Shadow Gate. Before Naar can direct his Lavas to block your escape, you reach the Shadow Gate and hurl yourself through it into the whirling black abyss.

    Turn to 69.
    Quote Originally Posted by 69.
    The howling winds of the abyss buffet you unmercifully as you spin around this whirling black vortex. Pressure begins to build in your body, and soon the pain in your head and chest become almost unbearable: it feels as if you are being torn apart.

    If you possess Grand Nexus and have attained the rank of Grand Thane, turn to 187.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 305.
    Niente Grand Nexus :P

    Quote Originally Posted by 305.
    In desperation you draw upon your psychic Kai defence skills to erect a shield around your mind. This eases the agony coursing through your head, but your body sustains a severe battering before you are able to control the pain that grips your torso and limbs: lose 4 ENDURANCE points.

    Gradually, you feel your pain subsiding. Flashing motes of light are now beginning to whirl past you in the inky blackness, and faint sounds are reaching your ears, emanating from a pinpoint of light in the far distance. This speck of light steadily grows until it seems to fill your senses, and, with an abruptness that leaves you gasping for breath, you suddenly find yourself lying face down on a slab of damp granite.

    Turn to 276.
    E vabbe

    Quote Originally Posted by 276.
    Still shaking from the effects of your return through the Shadow Gate, you slowly get to your feet and look out across the surrounding foothills. Here, on your home world, several hours have passed since you were carried through the Shadow Gate and into the Plane of Darkness, and as you survey the land, you notice that the first rays of the Fehmarn dawn are beginning to colour the eastern horizon.

    You look down at the mountainous slopes which descend before the yawning black mouth of the Shadow Gate, and, to your relief, you see the faint golden shimmer of the Sun-crystal. It is still lying where it fell, thirty feet below where you are now standing.

    If you possess Kai-alchemy and have attained the Kai rank of Sun Thane or higher, turn to 54.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 10.
    Siamo Alchemici!

    Quote Originally Posted by 54.
    You recite the words of the Brotherhood Spell Slow Fall and then leap from the rocky slab to where the Sun-crystal is lying, wedged among the rocks. The spell slows your descent, and you are able to land easily. With a growing sense of awe, you take hold of the warm crystal and turn to look back at the Shadow Gate in order to gauge your throw.

    The halo of energy which surrounds the Shadow Gate begins to crackle fiercely, and your Kai instincts tingle with a strange and sinister premonition. You can sense that, on the Plane of Darkness, Naar has just consigned his newest champions to the Shadow Gate. His mighty dragon herd is on its way to Magnamund.

    As the first rays of the dawn sun spread across the surrounding rocks, you draw back your arm and hurl the Sun-crystal into the gaping maw of the Shadow Gate.

    Turn to 350.
    FUCK YEAH!

    Quote Originally Posted by 350.
    There is a blinding flash as the Sun-crystal passes through the Shadow Gate, and a deafening implosion follows which sucks a whirlwind of air and loose rock into its whirling core. For a few moments you hear a terrible, far-off scream: it is the lonely cry of Naar himself, lamenting the destruction of his dragon herd, which, by your action, you have consigned to oblivion. The vortex continues to whirl but it is growing smaller as its collapsing power fades. It shrinks and shrinks until, with a final Crack! it disappears completely.

    You return to the monastery where, upon your arrival at the north gate, you are treated to the loud and joyous applause of the young Kai warriors. Banedon and Rimoah praise and congratulate you for your victory over the minions of Naar; it is a victory that will long be remembered in the history of Sommerlund and the legends of the Kai.


    Congratulations, Grand Master Lone Wolf. Once again you have triumphed over the evil forces of the Dark God. You are truly a brave and exceptional warrior. Yet the fight against Evil has still to be won. A new and chilling manifestation of this Evil will soon appear in your world, and it is an Evil that will test your skills to the limit. The nature of this challenge awaits you in the next Grand Master adventure, which is entitled:

    Wolf’s Bane
    Vittoria!

    Ora, prima di pregustarci un'avventura in compagnia dei nostri teneri discepoli, un po' di tempo per il GIOCO DEL SE FOSSE!
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  9. #129
    Bortas's Avatar
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    Lo dicevo io Arcodiddio + freccia gloar!!!

    che sarebbe successo a non usare l'arco nel finale?
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  10. #130
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    Che succedeva se nella taverna non intervenivamo?
    In ogni caso avremmo incotnrato il vecchio scoreggione o nel caso sceglievamo di non fargli visita la situazione si sarebbe dipanata in altro modo?
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  11. #131
    Ensign Jesper's Avatar
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    che sarebbe successo a non usare l'arco nel finale?
    Spoiler


    Che succedeva se nella taverna non intervenivamo?
    Spoiler


    In ogni caso avremmo incotnrato il vecchio scoreggione o nel caso sceglievamo di non fargli visita la situazione si sarebbe dipanata in altro modo?
    Spoiler
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  12. #132
    Ensign Jesper's Avatar
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    Il nuovo thread vive QUI!
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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