Page 4 of 9 FirstFirst 12345678 ... LastLast
Results 46 to 60 of 133

Thread: [LUPO SOLITARIO] Libro XIX: Wolf's Bane

  1. #46
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Speriamo!

    Quote Originally Posted by 165.
    You soon realize that the creature’s iron collar and chain prevent it from reaching you so long as you keep your back pressed to the cavern wall. Mindful of this, you inch your way slowly towards the tunnel. However, you have progressed only a few yards when you feel the floor sloping away. The water is getting deeper.

    If you possess Magi-magic and have attained the rank of Grand Thane or higher, turn to 234.

    If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery, turn to 25.
    A Joe piace il biscione () e non vuole che glielo smazziamo ()

    Comunque abbiamo Magicabula!

    Quote Originally Posted by 234.
    You recall the verses of the Old Kingdom Spell Hold Enemy, and as you whisper these arcane words, you focus upon the eyes of the chained serpent. Instantly, the creature ceases to thrash the water and falls silent and still, enabling you to wade across the deep channel which bisects this cavern.

    Turn to 342.


    Quote Originally Posted by 342.
    As you pass close to the creature’s barbed torso, you sense that inwardly it is struggling desperately to overcome the effects of the spell you have placed upon it. Its body begins to twitch as its great crushing coils go into spasm. Sensing that it is about to break free, you cast the spell again to reinforce its effect.

    Your second casting of the spell keeps the serpent from breaking loose and swiping you with its deadly tail, but the double use of Old Kingdom magic takes its toll on your physical stamina (lose 5 ENDURANCE points). With the serpent subdued, you are able to reach the safety of the exit and make your escape unscathed.

    Turn to 115.
    Vabbe...

    Quote Originally Posted by 115.
    You follow the tunnel as it ascends towards the surface. A dot of daylight appears in the distance which, as you climb towards it, becomes a cluster of bright sunbeams filtering through a curtain of vines. This fringe of emerald streamers conceals the cave mouth entrance to this tunnel. The tunnel itself becomes increasingly humid as you get nearer to the exit. Its dry earth floor has gradually transformed into a slick and treacherous surface which is alive with beetles and centipedes, some as long as daggers.

    Upon reaching the cave mouth, you stop to peer through the hanging vines. Outside, in the fiercely tropical heat, you can see a dense jungle sweltering beneath a blazing sun. It extends in every direction towards a jagged horizon of volcanic mountain peaks. Then your eye is caught by something small and metallic glinting in the mulch of vegetation that carpets the entrance. You pick it up and discover that it is a brass button, engraved with a sun motif. It is identical to the buttons which adorn your own tunic, none of which are missing. You deduce that it has come from the tunic of your adversary, but you cannot be sure whether it was lost accidentally or was placed here deliberately for you to find.

    If you wish to search the entrance for further clues to the whereabouts of your enemy, turn to 101.

    If you choose to leave the tunnel and explore the jungle beyond, turn to 47.
    Mmmm...che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  2. #47
    Sturm's Avatar
    Join Date
    Jan 2005
    Location
    Roma
    Posts
    13.636

    Default

    101 fosse mai che ci troviamo paido nudo e incaprettato!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  3. #48
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.467

    Default

    101 frugare
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  4. #49
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default



    Quote Originally Posted by 101.
    You detect several footprints in the loamy mulch, all of them virtually identical to your own. They have been partially covered by leaves and there are many narrow channels in the soft soil, made unmistakably by human fingers. Your suspicions are immediately aroused; the tracks are so poorly concealed, it is as if someone wanted you to find them.

    If you possess Telegnosis, turn to 51.

    If you do not possess this Grand Master Discipline, turn to 258.
    Ce l'abbiamo!

    Quote Originally Posted by 51.
    You relax the tension in your body and allow yourself to enter a trance state, the preliminary stage required before you spirit-walk. You feel yourself leave your corporeal body and, in spirit form, you move through the curtain of vines and out into the jungle heat. Immediately beyond the cave mouth there is a small clearing which slopes away to the jungle perimeter. You scan the border of dense foliage and you are shocked when you detect your adversary, Wolf’s Bane, hiding among the bushes less than fifty yards away. He is armed with a bow which he has trained upon the entrance to the tunnel.

    You retreat into the cave mouth and re-enter your body. On awakening from your trance, you move forward and peer through the hanging vines to locate your enemy’s hiding place. So advanced is his camouflage skill that it takes you several minutes to find him. Once you are sure you have him, you allow yourself a smile; you are looking forward to turning the tables on this arrogant impostor.

    If you have a Bow and wish to use it, turn to 196.

    If you possess Grand Nexus and have attained the rank of Kai Grand Crown (and wish to use your mastery), turn to 43.

    If you do not have a Bow or the Discipline of Grand Nexus, or if you have yet to attain this higher level of Kai Mastery, turn to 114.
    Chessifa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  5. #50
    Lieutenant Commander Defender's Avatar
    Join Date
    Sep 2003
    Location
    Bologna
    Posts
    6.344

    Default

    Grand Nexus!

    L'Arcodiddio ormai non mi ispira più la fiducia di una volta

  6. #51
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.467

    Default

    Grand Nexus perchè c'è scritto più roba, poi diamo la possibilità anche a queste discipline sfigate di figurare un po'...

    l'arcodiddio mi ispira sempre e di più specialmente dopo la freccia assassinkilleresplosivatuttoilcazzoditutto tirata nell'occhio del signore dei draghi nel finale del libro prima oneshottandolo, però non possiamo sempre risolvere tutto con l'arco...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  7. #52
    Master Chief Petty Officer Rise-the-Sky's Avatar
    Join Date
    Sep 2004
    Posts
    2.485

    Default

    ARCO ! ARCO!

    Raga guardate che diavolo fa Grand Nexus

    Grand Nexus
    Grand Crowns who possess this Discipline are able to speak a Kai Power Word—a holy utterance which will cause physical and psychic damage to any single creature within a radius of thirty feet. The degree of damage so caused, and the resultant drain upon a Grand Crown’s reserves of ENDURANCE, are dependent upon individual circumstances. The power and range of this skill increase as a Grand Master rises in rank.

    Come minimo ci becchiamo una tranvata nei denti di danni per shottare dei trash.
    spamm is life.

  8. #53
    Warrant Officer Kaluisurrr's Avatar
    Join Date
    Jun 2005
    Location
    Italy
    Posts
    3.069

    Default

    Arcodidddddioooooo

  9. #54
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.467

    Default

    Visto lo stallo devio su arco
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  10. #55
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    E arco sia!

    Spoiler


    Quote Originally Posted by 196.
    You place an Arrow to your bowstring and draw it taut to your lips. Expertly you gauge the distance to your target and then let your Arrow fly. It arcs into the jungle and slams into the tree behind which your enemy is partly hidden, peppering his face with splinters of damp wood.

    He curses you, his teeth showing white against the green of the jungle as he spits out fragments of tree bark. Then he springs from his hiding place and disappears into the undergrowth. Determined that you are not going to allow him to get away so easily, you dash out of the tunnel and give chase.

    Turn to 90.
    FOO!

    Quote Originally Posted by 90.
    You force your way through the dense tangle of plants and grasses and soon reach the place where Wolf’s Bane lay in wait for you. The foliage around this hiding place has been carefully arranged, which suggests to you that he must have spent some considerable time setting his ambush. Yet there is also evidence of a hasty retreat. Lying on the ground behind a tree you discover 2 Arrows and a Dagger. (If you wish to take one or more of these, remember to make the appropriate adjustments to your Action Chart.)

    Determined to stay on his trail while it is still fresh, you leave this hide and press deeper into the jungle in pursuit of your enemy. However, you have penetrated less than twenty yards into the undergrowth when his trail becomes indistinct.

    If you possess the Discipline of Grand Pathsmanship and have attained the rank of Kai Grand Crown, turn to 246.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 77.
    Refulliamo le frecce e abbiamo GP e il rank!

    Quote Originally Posted by 246.
    You use your advanced mastery to find your enemy’s tracks, and then you clear a path through the dense undergrowth which covers them. You sense that he has used magic to assist his escape, for the foliage here is entangled far tighter than in neighbouring areas of this jungle. Your advanced Discipline flattens the undergrowth as you advance, as if you were being preceded by some invisible battering ram. So effective is your skill that you gain ground on your fleeing enemy.

    As you pass through a copse of toa trees, you hear the sound of running water away to your left. The tracks turn in this direction and you follow them all the way to the banks of a fast-flowing watercourse. Less than fifty yards downstream there is a primitive settlement of huts that form an untidy line along the banks of the stream. You catch sight of Wolf’s Bane as he runs into this settlement and hides in the nearest hut—a mud-walled hovel with a clay-tile roof.

    If you wish to stay in the jungle and observe the settlement, turn to 339.

    If you choose to continue your pursuit, you can approach the settlement under cover of the jungle, by turning to 285.
    Ci stiamo prendendo gusto Che si fa?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  11. #56
    Warrant Officer Kaluisurrr's Avatar
    Join Date
    Jun 2005
    Location
    Italy
    Posts
    3.069

    Default

    osserviamo cautamente

  12. #57
    Sturm's Avatar
    Join Date
    Jan 2005
    Location
    Roma
    Posts
    13.636

    Default

    Osserviamo l'accampamento e poi distruggiamo tutto il cazzo del tutto! ' Bane subirà la nostra ira!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  13. #58
    Lieutenant Commander Defender's Avatar
    Join Date
    Sep 2003
    Location
    Bologna
    Posts
    6.344

    Default

    Io invece voglio avvicinarmi e non dar fiato all'impostore!

  14. #59
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.467

    Default

    339 osserviamo che sembra il solito trappolone che attende il frescone di turno.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  15. #60
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Son due giorni che il forum è impazzito? Comunque non cadremo nella trappola di

    Spoiler


    Quote Originally Posted by 339.
    From the cover of a leafy bush you observe the primitive settlement for several minutes. (During this vigil, unless you possess the Discipline of Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.) But as time ticks by you become increasingly restless. The hut into which your enemy ran is a small, single-roomed hovel, yet you can detect no movement within it. Prompted by a gnawing fear that you may have allowed Wolf’s Bane to escape, you move closer to the settlement under cover of the thick jungle foliage.

    Turn to 285.
    I bioritmi di LW sono inalterabili

    Quote Originally Posted by 285.
    Warily you approach the settlement, your keen senses absorbing every detail. The line of deserted mud huts looks innocuous, but the words of the voice of Naar still linger in your memory. This humid jungle realm lies within his domain; it is therefore reasonable to expect the inhabitants of this place to be wholly devoted to the cause of Evil.


    You reach the edge of the undergrowth and pause to assess potential threats. The huts are semi-derelict, all bearing some signs of neglect and decay. The clay-tiled hovel that Wolf’s Bane entered appears to be empty, but when you focus upon its open doorway, you see what appears to be a trench cut into the earth. You magnify your vision and at once you see steps in the wall of this excavation. Your heart sinks: Wolf’s Bane has escaped underground.

    If you wish to enter the hut and follow your enemy without further delay, turn to 161.

    If you choose to investigate the hut to check for traps, turn to 188.
    CHe si fa?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

Page 4 of 9 FirstFirst 12345678 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
[Output: 134.40 Kb. compressed to 118.67 Kb. by saving 15.74 Kb. (11.71%)]