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Thread: Patch Notes 10 Luglio

  1. #1
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    Default Patch Notes 10 Luglio

    Classes

    Mage (General)

    * Dark Meditation is now a self-only channeled spell and will no longer stun the user.
    * Dark Meditation now has new effects associated with it.

    Rogue (General)

    * Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank.

    Soldiers (General)

    * Surging Health will now increase in power with more feat points invested.

    Assassin

    * Golden Lotus Extract now has a new particle effect.

    Barbarian

    * Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects.
    * Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4.
    * Fearsome Agility will now trigger off any melee hits, not just hits that land
    * The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack.

    Dark Templar

    * The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change.
    * Covenant of Arms should now have the correct base damage across all levels
    * Covenant of Arms should no longer disappear from the player's spell book or fail to appear after training multiple ranks
    * Covenant of Putrescence should now have the correct base damage across all levels
    * Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based
    * Soul Covenants now gain a significant percentage of the Dark Templar's unholy or magical damage.
    * Malacodor's Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar's unholy or magical damage
    * Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage
    * Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%.
    * Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%.
    * Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets.

    Herald of Xotli

    * Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent.
    * Burn to Death now receives a substantial portion of the Herald's bonus magical damage on its damage over time effect.
    * Burn to Death now applies a separate debuff for all Herald of Xotli players.
    * Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times.
    * Inferno, Tongue of Xotli, and Phoenix Cloak's gain from bonus magical damage has been increased.
    * The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field.
    * Phoenix Cloak and Burning Skull have had their base damage slightly increased.
    * The following abilities now properly scale with the Herald's bonus magical damage: -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire

    Necromancer

    * Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect.
    * Frozen Hatred pets will now benefit from the Unholy Power feat.
    * Parasitic Souls will now benefit from the Unholy Power feat.
    * Flesh of the Wight now has an animation associated with it.
    * Void now has a persistent effect on the pet while the buff is running.
    * Melee pets will now do splashdamage.
    * Scythe Shield now lasts 1 hour instead of 30 minutes
    * Scythe Shield's casting time has been reduced from 3 seconds to 1.5 seconds
    * Quell the Ether's casting time has been reduced from 3 seconds to 1.5 seconds
    * One with Death now lasts 1 hour instead of 15 minutes
    * One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health
    * The Unholy Power feat will now increase the magical damage dealt by the Undead Minion: Corruptor and Undead Minion: Necrotic Bomb
    * Siphon Unlife's damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges.
    * Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health.
    * The core buffs placed on all Necromancer pets are now visible in the pet's buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player.
    * Deathless Acolyte: Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3

    Priest of Mitra

    * Blessing of Mitra now has an effect and animation.

    Ranger

    * Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted.
    * Linebreaker should now have a knockback effect.
    * Piercing Shot combo line should scale properly
    * Shield Bash now has an animation.
    * Epic armor is now available with a new look for each tier.



    Character

    * Female characters should now properly display dodge, parry and block animations again.
    * Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon.
    * Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand.
    * Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.


    Massive PVP

    * Border Kingdoms - Several World Design and collision tweaks here.
    * Thieves' Guild building now has an icon.
    * Siege weapons should now work properly, and will display a message if your target is out of range.
    * You should now learn the proper resurrection points in massive siege battlefields.
    * You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in.
    * Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection.


    PVP

    * If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet.


    Playfields

    * Fixed some collision issues in Kyilliki's Crypt.
    * Many collision fixes in Oasis of Zaara.


    NPCs

    * Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore.
    * NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon.
    * Tiggle Knucklebone has been removed from Lacheish Plains.
    * Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before.
    * The Half Giant in Conall's Valley will no longer slide around.
    * It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed.
    * The camera movement has been toned down when moving around on a War Mammoth at walk-speed.


    Tradeskills

    * Larozzo should now show that he has a tradeskill quest for players.
    * The correct message should now be displayed when mining Aurichalcum.
    * Stonecutter: Players should be able to hand in Basalt and Adamant again.

  2. #2
    Crewman
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    Non so che dire, tanti fix ma la roba sostanziosa dov'e'?
    A me bastava anche solo fixare il memory leak che mi fa crashare 10 volte al giorno o mettere l'exp pvp o mettere a posto un paio di istanzine...

    Tutta roba buona eh... pero mi lascia un po di appetito...

  3. #3
    Chief Petty Officer Averok's Avatar
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    beh per fare tanta strada bisogna fare 1 passo alla volta , è inutikle aggiungere altra roba se prima devono fixxare quella che c'e' gia... le patch sostanziose io aspetterei almeno 1 altro mese o 2.. dopotutto mica volete gia che pasticcino tutto come con daoc con le espansioni? ... io resto fermo sul pensiero che lavorano bene e con criterio.

    -Uthgard 2.0-
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    On Daoc Usa: Averaxxx ~Ywain1~ //Nightshade// L.49 - 4L9
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    On Daoc Usa: Averokssj ~Ywain1~ //Heretic// L.32 - 1L5
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    On Daoc Usa: Averokkk ~Ywain1~ //Friar// 1L0 - ML0 - CL0
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  4. #4
    Lieutenant Commander Gramas's Avatar
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    vabbe,mettono effetti visivi per una parte delle abilità cliccabili del barbaro e non ho capito perchè non per TUTTE ma LOl nc
    IL CANALE DEL NATIONAL
    Quote Originally Posted by Arthu View Post
    E' incredibile quanta gente si sia reputata sempre al di sopra della media.
    Che strano se fossero tutti cosi al di sopra della media la media sarebbe piu alta.

  5. #5
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    Quote Originally Posted by Averok View Post
    beh per fare tanta strada bisogna fare 1 passo alla volta , è inutikle aggiungere altra roba se prima devono fixxare quella che c'e' gia... le patch sostanziose io aspetterei almeno 1 altro mese o 2.. dopotutto mica volete gia che pasticcino tutto come con daoc con le espansioni? ... io resto fermo sul pensiero che lavorano bene e con criterio.
    Per lavorare, si lavorano. Ma non mi dirai che fixare il memory leak che hanno messo con le prime patch e che causa i vari bug (mappa grigia, texture, crash, muri passabili etc) sia da contare come content addizionale?

  6. #6
    Lieutenant Commander SharTeel's Avatar
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    ma perchè, il bug della mappa grigia è ancora in game? cazzo a novembre in beta c'era gia quel problema
    Currently playing:
    //
    Le 3 Leggi di Burner:
    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  7. #7
    Chief Petty Officer Averok's Avatar
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    Quote Originally Posted by Ser View Post
    Per lavorare, si lavorano. Ma non mi dirai che fixare il memory leak che hanno messo con le prime patch e che causa i vari bug (mappa grigia, texture, crash, muri passabili etc) sia da contare come content addizionale?
    La questione della mappa grigia etc etc è una gestione della memoria da parte del gioco strano, ovvero ogni zona che visiti vienen caricata e non viene deallocata quando cambi zona per dire, è una sorta di sistema cumulativo fino all'esaurimento della memoria, questo implica successivamente il crash, è una cosa eliminabile aggiungendo ram e modificando alcune impostazioni di windows, si vede che per loro è una cosa secondaria.

    -Uthgard 2.0-
    Averok //Berserker// L.50 - 1L9 <Ctrl Alt Canc>
    -Bg Char-
    On Daoc Usa: Averaxxx ~Ywain1~ //Nightshade// L.49 - 4L9
    On Daoc Usa: Averucola ~Ywain1~ //Bainshee// L.39 - 1L6
    On Daoc Usa: Averokssj ~Ywain1~ //Heretic// L.32 - 1L5
    On Daoc Usa: Averokhood ~Ywain1~ //Scout// L.42 - 1L0
    -On-
    On Daoc Usa: Averaxx ~Ywain1~ //Vampiir// 6L0 - ML10 - CL10 - Legendary Alchemist
    On Daoc Usa: Averina ~Ywain1~ //Mentalist// 4L0 - ML10 - CL9
    On Daoc Usa: Averox ~Ywain1~ //Champion// 2L6 - ML5 - CL0
    On Daoc Usa: Averax ~Ywain1~ //Bard// 2L1 - ML0 - CL0
    On Daoc Usa: Averoxxx ~Ywain1~ //Healer// 5L6 - ML10 - CL10 - Legendary Spellcrafter
    On Daoc Usa: Averok ~Ywain1~ //Runemaster// 1L4 - ML8 - CL1
    On Daoc Usa: Averock ~Ywain1~ //Skald// 2L5 - ML0 - CL0
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    On Daoc Usa: Averokj ~Ywain1~ //Cabalist// 1L0 - ML10 - CL0
    On Daoc Usa: Averokkk ~Ywain1~ //Friar// 1L0 - ML0 - CL0
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  8. #8
    Petty Officer 2nd Class mahoney's Avatar
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    Manca della roba:

    QUESTS
    * Walkthrough tips for the Tortage Beach tutorial are now more visible.
    * Minor visual adjustments to the cutscene played in Mithrelle's Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard"
    * Eiglophian Mountains - "Cannibal Commotion": The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave.
    * Khopshef Province - "Stygian Superstitions": Quest marker moved closer to quest objective.
    * Khopshef Province - "Troubles of Thuthmekri": Derekhar should now agro when attacked.
    * Khopshef Province - "Lusts of the Flesh": You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again.
    * Poitain - "Order Silks in Poitain": Completed quest now has a description.
    * Tarantia Noble District - "The Chef": This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you've not picked up the recipe, Juan will not ask for it at all.
    * Tarantia Noble District - "The Love of a Countess": Goal markers have been modified for simplicity.
    * Tarantia Noble District - "The Love of a Countess": Player should have an easier time talking to this NPC, without her getting too upset.
    * Tarantia Noble District - "Paetus & the Nemedian Crown III": This quest now has coordinates to get to Pallantides.
    * Tarantia Noble District - "Patterns in Insanity": The Junk Seller will not give you a pattern if you already have one.
    * Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well.
    * Tortage - "Tarisha's Sacrifice": Changed goalmarker for the Pirate's Gold Earring to an X instead of the small radius so it will be easier to locate now.
    * Tortage - "Tarisha's Sacrifice": Collecting a Cannibal's Tooth waypoint has been altered to cover the entire area of the Cannibals.


    ITEMS
    * Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking.
    * When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip.

    GUI
    * The pet GUI now show the correct icon to the left of each pet name.
    * The control mapping GUI should no longer falsely report a key as reserved any more.
    * Members of the group is now informed if the group leader change the loot options.
    * Fixed an issue causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places.
    * A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps.
    * The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly.
    * A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there.
    * The options "Show target's target" and "Show team buffs" were moved to the "HUD Options" tab.
    * The option "Show quest effects" was moved to basic interface options.
    * The dropdown "Show vicinity tag" was removed.
    * The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options.
    * Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI.


    GENERAL
    * The client should now disconnect from the chat server after camping.
    * The chat server interface queue will now clear when the client logs in.
    * The Crouch ability should now properly indicate when it is on cooldown.
    * Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly.
    * If you move while sitting down, you will automaticly abort the sit down animation
    * 'Shield of the Risen' tooltip should now show the correct time remaining
    * Castingbar will not be stuck anymore if you move right as the spell finishes.
    * Fixed several minor server memory leaks and one major leak. This should improve the server stability.
    * Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups).
    * Pets will now have a lower chance of breaking crowd-control effects, in most cases.
    * Option to block team invites should now work again
    * If attacked while dancing and autodraw weapon option is off, you will go to idle instead of combat.
    * Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything.

  9. #9
    Chief Petty Officer Riot's Avatar
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    Scusate d inglese ci capisco poco e la classe la conosco poco...ma hanno nerfato ancora il DT ?

    P.s.
    Grazie Funcom delle foglioline che adesso vedo quando uso Golden lotus...Grazie davvero ...

    "L’Anarchia, quindi, significa in realtà la liberazione della mente umana dal controllo della religione; la liberazione del corpo umano dal controllo della proprietà: la liberazione dalle catene e dalle restrizioni del governo. L’Anarchia significa un ordine sociale basato sulla libera associazione degli individui con il fine di produrre la vera ricchezza sociale; un ordine che garantirà a ogni essere umano la libertà di accedere alle ricchezze della terra e il più completo godimento delle necessità della vita, secondo i desideri, i gusti e le inclinazioni individuali."


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  10. #10
    Lieutenant Commander SharTeel's Avatar
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    Quote Originally Posted by Averok View Post
    La questione della mappa grigia etc etc è una gestione della memoria da parte del gioco strano, ovvero ogni zona che visiti vienen caricata e non viene deallocata quando cambi zona per dire, è una sorta di sistema cumulativo fino all'esaurimento della memoria, questo implica successivamente il crash, è una cosa eliminabile aggiungendo ram e modificando alcune impostazioni di windows, si vede che per loro è una cosa secondaria.
    a parte che il problema della mappa grigia mi si presentava con 3gb di ram e di piu' non potrei metterne (win xp 32bit), quindi la tua roba "bla aggiungere ram" è una cazzata (anche perchè in ogni caso finisce eh? non è infinita.)
    sai qual è una delle prime cose che ti insegnano ai corsi di programmazione? proprio come evitare i memory leak. Perchè? perchè la ram è appunto non infinita. Ora, supponendo che sia un problema della non deallocazione della mappa in memoria, come fanno a volerci piu' di 9 mesi (aho sto problema a inizio novembre c'era, non è comparso 2 patch fa -.-) per costruire dei fottuti distruttori che deallocano la mappa quando zoni?
    Tra l'altro i memory leak non sono affatto problemi di natura secondaria, anzi come tutte le cause di instabilità del client è un problema di natura seria che va fixato ASAP. Se la LOLcom lo considera di natura secondaria, la dice lunga su che tipo di gente state pagando.
    Ma tanto i soldi so vostri
    Currently playing:
    //
    Le 3 Leggi di Burner:
    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  11. #11
    Mastrota de Youtube Drako's Avatar
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    Quote Originally Posted by SharTeel View Post
    a parte che il problema della mappa grigia mi si presentava con 3gb di ram e di piu' non potrei metterne (win xp 32bit), quindi la tua roba "bla aggiungere ram" è una cazzata (anche perchè in ogni caso finisce eh? non è infinita.)
    sai qual è una delle prime cose che ti insegnano ai corsi di programmazione? proprio come evitare i memory leak. Perchè? perchè la ram è appunto non infinita. Ora, supponendo che sia un problema della non deallocazione della mappa in memoria, come fanno a volerci piu' di 9 mesi (aho sto problema a inizio novembre c'era, non è comparso 2 patch fa -.-) per costruire dei fottuti distruttori che deallocano la mappa quando zoni?
    Tra l'altro i memory leak non sono affatto problemi di natura secondaria, anzi come tutte le cause di instabilità del client è un problema di natura seria che va fixato ASAP. Se la LOLcom lo considera di natura secondaria, la dice lunga su che tipo di gente state pagando.
    Ma tanto i soldi so vostri
    up

  12. #12
    Lieutenant Commander Goram's Avatar
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    Saranno contenti gli assassini...gli hanno cambiato un effetto visivo
    Last edited by Goram; 11th July 2008 at 00:11.

  13. #13
    Chief Petty Officer Averok's Avatar
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    Quote Originally Posted by SharTeel View Post
    a parte che il problema della mappa grigia mi si presentava con 3gb di ram e di piu' non potrei metterne (win xp 32bit), quindi la tua roba "bla aggiungere ram" è una cazzata (anche perchè in ogni caso finisce eh? non è infinita.)
    sai qual è una delle prime cose che ti insegnano ai corsi di programmazione? proprio come evitare i memory leak. Perchè? perchè la ram è appunto non infinita. Ora, supponendo che sia un problema della non deallocazione della mappa in memoria, come fanno a volerci piu' di 9 mesi (aho sto problema a inizio novembre c'era, non è comparso 2 patch fa -.-) per costruire dei fottuti distruttori che deallocano la mappa quando zoni?
    Tra l'altro i memory leak non sono affatto problemi di natura secondaria, anzi come tutte le cause di instabilità del client è un problema di natura seria che va fixato ASAP. Se la LOLcom lo considera di natura secondaria, la dice lunga su che tipo di gente state pagando.
    Ma tanto i soldi so vostri
    Hai perfettaemtnte ragione lo so pure io , pero io ho solo detto che il problema si puo ingannare ovvero modificando il file di sistema boot.ini ched c'e' nella cartella c:\ e mettendo a disposizione dei programmi 3 giga di ram anziche lasciare la gestione di memoria kernel/utente a windows. Loro avranno da lavorare anche su questa cosa pero magari "LORO" ora stanno pensando a fixxare le classi e si questo include anche il luccichio delle skill e le spell.

    -Uthgard 2.0-
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    On Daoc Usa: Averokhood ~Ywain1~ //Scout// L.42 - 1L0
    -On-
    On Daoc Usa: Averaxx ~Ywain1~ //Vampiir// 6L0 - ML10 - CL10 - Legendary Alchemist
    On Daoc Usa: Averina ~Ywain1~ //Mentalist// 4L0 - ML10 - CL9
    On Daoc Usa: Averox ~Ywain1~ //Champion// 2L6 - ML5 - CL0
    On Daoc Usa: Averax ~Ywain1~ //Bard// 2L1 - ML0 - CL0
    On Daoc Usa: Averoxxx ~Ywain1~ //Healer// 5L6 - ML10 - CL10 - Legendary Spellcrafter
    On Daoc Usa: Averok ~Ywain1~ //Runemaster// 1L4 - ML8 - CL1
    On Daoc Usa: Averock ~Ywain1~ //Skald// 2L5 - ML0 - CL0
    On Daoc Usa: Averoknc ~Ywain1~ //Necromancer// 1L0 - ML0 - CL0
    On Daoc Usa: Averokburst ~Ywain1~ //Wizzard// 2L4 - ML0 - CL0
    On Daoc Usa: Averoky ~Ywain1~ //Theurgist// 1L0 - ML4 - CL0
    On Daoc Usa: Averokmezz ~Ywain1~ //Sorcerer// 1L0 - ML10 - CL0
    On Daoc Usa: Averokj ~Ywain1~ //Cabalist// 1L0 - ML10 - CL0
    On Daoc Usa: Averokkk ~Ywain1~ //Friar// 1L0 - ML0 - CL0
    -Played-
    Spoiler

  14. #14
    Hador's Avatar
    Join Date
    Mar 2004
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    Default

    si ma il pvp do cazzo è

  15. #15
    Lieutenant Commander Shub's Avatar
    Join Date
    Oct 2003
    Location
    Firenze
    Posts
    25.840

    Default

    Quote Originally Posted by Hador View Post
    si ma il pvp do cazzo è
    E' qua ---> PvPehhhh
    Last edited by Shub; 10th July 2008 at 14:22.

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