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View Full Version : Warrior's Rest, we hardly knew thee



Jesper
17th July 2012, 04:01
http://www.reddit.com/r/Diablo/comments/wo83f/game_limits_reenabled/


In the near future, we'll be re-enabling the limit on how many games a player can create within a certain amount of time. We've further tuned and tested the conditions that trigger this limit to ensure, as much as possible, that it only affects those abusing the Diablo III game service in a way that violates the Terms of Use – for example, by using bots that create games in rapid succession.

The use of bots not only impacts the stability of the game service, but it also has an impact on the player-driven economy. While we regularly take action against accounts for the use of unauthorized third-party programs and bots, this additional measure will help us further preserve and protect the integrity of the game and economy in between ban waves.

Once this change goes live, we're looking for your feedback to help ensure that the limit is working as intended. If you encounter the "Input limit reached" message and feel you should not have, please let us know how many games you were creating and why. This information will help us ensure the limit minimally impacts legitimate players while still protecting the game against bots.

We'll continue to tweak the game limit as necessary, as well as continue to go after the few cheaters and botters that are out there in other ways. Our goal is to help ensure that Diablo III continues to be a fun gaming environment for all of our players, and we're looking forward to hearing your feedback on this change once it goes live.

We will update this post and unlock the thread once game limits are re-enabled.



When they first used the limit, it kicked you out even if you were only making a game every 50 seconds or so.

Warriors Rest runs take 20-40 seconds depending on how you do them.

It seems very likely that warriors rest runs will no longer be viable after the change.

gege

EDIT: dice anche che hanno tweakato il sistema per essere sicuri che targhetti solo chi abusa il ToS...vedrem

Ercos
17th July 2012, 07:50
pensavo fosse un post di abbandono del gioco :sneer:

McLove.
17th July 2012, 14:39
http://www.reddit.com/r/Diablo/comments/wo83f/game_limits_reenabled/
gege
EDIT: dice anche che hanno tweakato il sistema per essere sicuri che targhetti solo chi abusa il ToS...vedrem
un fix era presumibile sinceramente non pensavo in questo modo bastava semplicemente rendere viola i due named nelle cripte
ad ogni modo questo dovrebbe fare capire come il sistema di loot faccia merda dove e' piu conveniente loggare e sloggare e fare 1 pack ripetutamente senza stack con mf alto che giocare progredendo e farne di piu, con questo trick alla lunga farmi meglio ed e' questo assurdo.

questo e' il nonsense non quello che si evince dai commenti presenti nel link che posti che whinano "e' un abuso che manda a troie l'economiahh del gioco", se il gioco e' a troie che lo sia anche l'economia almeno e' coerente.
pensassero a fixare il loot system al posto di questi orpelli che stiamo giocando ad un gioco dove per progredire si deve giocare allo slog relog per farmar e dove conviene piu farmare zone piu facili che zone piu impegnative.

alla blizzard sono dei ritardati

Dryden
17th July 2012, 14:52
alla blizzard sono dei ritardati

http://www.nowgamer.com/siteimage/scale/800/600/271115.png

Jiinn
17th July 2012, 16:22
Translation: Goblin farming and Warrior's Rest are not fun. STOP THAT RIGHT NOW -Jay Wilson


/win

Lars
8th August 2012, 19:20
nerfato ?
su 100 run la % di rari e' calata del 50% l'ultimo weekend ..........

o tanta tanta sfiga ( mi pare strano) o hanno modificato i parametri di MF in quella istanza
Ho quasi 200MF droppavo mooolto di piu'

Warbarbie
9th August 2012, 19:32
Oggi ho riloggato dopo qualche secolo, conviene sempre farsi la run dell'atto 1 piuttosto che andare avanti?