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View Full Version : Lettera da Mike Morhaime (CEO Blizzard)



Randolk
19th July 2012, 15:08
Dear Diablo Players,

Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.

We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.

The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.

However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.

We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.

You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.

Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.

One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.

I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.

We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.

As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.

Sincerely,

Mike Morhaime

Drako
19th July 2012, 15:10
riassunto?

Randolk
19th July 2012, 15:13
no niente tl;dr.
tanto che cazzo hai da fare, leggi.

McLove.
19th July 2012, 15:18
riassunto?
non vuoi fare un cazzo eh
- shitoload di scuse per error 37 e lancio del gioco
- improvement per le spec inutili nella prossima patch+ revamp legendary
- la rmah serve per evitare che la gente ricorra al mercato nero e sia più tranquillahhhh
- al vaglio una migliore interfaccia e piu info sia nel gioco che nella ah sempre nella 1.04
- blabla pvp bilanciato con la 1.1
- al vaglio modifiche per dare alternativa ad i char di livello alto all attuale endgame che e' l'item hunt.
bla bli blo
greetings, vado a contare i soldi, sucate cinesi di merda di tutto il mondo.

Shub
19th July 2012, 15:20
Non mi pare abbiano parlato di un loot sistem differente che è il core del game...se non aggiungere dei nuovi leggendari e forse per classi specifiche...nuova exp con un loot così serve a un cazzo.

Ercos
19th July 2012, 15:22
è il classico comunicato stampa niente di che.

Drako
19th July 2012, 15:23
non vuoi fare un cazzo eh
- shitoload di scuse per error 37 e lancio del gioco
- improvement per le spec inutili nella prossima patch+ revamp legendary
- la rmah serve per evitare che la gente ricorra al mercato nero e sia più tranquilla
. al vaglio una migliore interfaccia e piu info sia nel gioco che nella ah
- blabla pvp bilanciato con la 1.1
- al vaglio modifiche per dare alternativa ad i char di livello alto all attuale endgame che e' l'item hunt.
bla bli blo
greetings vado a contare i soldi.
a big nothing insomma <.<

McLove.
19th July 2012, 15:25
a big cock
a cui corrispondera un "fuck me harder" dei fans.

Sturm
19th July 2012, 15:25
A wall of shit:lolguy:

Jesper
19th July 2012, 15:27
We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.

dio grazie si sono accorti che la chat fa lezzo e che 3 parametri per l'ah ostacolano più la gente normale che i bot!!!

anche se...


Non mi pare abbiano parlato di un loot sistem differente che è il core del game...

*

Cifra
19th July 2012, 15:31
Tanti bla bla e poi a un certo punto:
stiamo lavorando sul bilanciamento del gioco
Promuovere la varietà dei setup delle abilità
Leggendari nuovi e migliorati.
Aggiornamenti di interfaccia, compresi il social: risultati degli amici, partite più veloci, comunicare più efficiente.
L'aggiornamento alla casa d'aste, funzionalità di ricerca migliorate, e altro ancora.
RMAH l'hanno fatta per evitare che i giocatori andassero sul mercato nero e non vogliono che sia vincolate per giocare a Diablo (AHAHAHAHAHAHAHAAH)
La connessione per evitare le copie crackate è fallito ma noi ci crediamo.
Ariverà il pvp
Nuovi endgame per chi ha i pg overpowered

Zaider
19th July 2012, 15:41
dopo questa bellissima presa per il culo io ho disinstallato.

magari prima o poi lo riprendo, ma questo non è decisamente il tipo di game che cerco.

Randolk
19th July 2012, 15:47
lol ai quitters per la lettera del CEO.
cosa vi aspettavate, figa per tutti?

Jesper
19th July 2012, 15:53
Traduzione Jay Wilson - Italiano (anche se non è lui)



stiamo lavorando sul bilanciamento del gioco
Promuovere la varietà dei setup delle abilità
Nerferemo tutte le build che vi permettono di finire il gioco gia ora perchè sono anti-fun e troppo forti.


Leggendari nuovi e migliorati.
La gente ha nostalgia di d2, nonostante fosse una merda, per cui gli daremo Milabrega, la Stella del Nano e il Gabbiano (ma senza MF)



Aggiornamenti di interfaccia, compresi il social: risultati degli amici, partite più veloci, comunicare più efficiente.
Ci siamo accorti che produciamo anche WoW.



L'aggiornamento alla casa d'aste, funzionalità di ricerca migliorate, e altro ancora.
RMAH l'hanno fatta per evitare che i giocatori andassero sul mercato nero e non vogliono che sia vincolate per giocare a Diablo (AHAHAHAHAHAHAHAAH)
Faremo in modo di rendere ancora meno sicura la finestra di trade, così magari capite che non dovete usarla.



La connessione per evitare le copie crackate è fallito ma noi ci crediamo.
Tranquilli, abbiamo sguinzagliato Kerrigan contro i botter, duper ed exploiter.


Ariverà il pvp
Tra 1 anno.


Nuovi endgame per chi ha i pg overpowered
Questo vuol dire che toglieremo Warrior's Rest e basta, ovviamente. E ora via, a farmare nuovi endgame!
PS: ci siamo accorti che farmando i pack di elite/champion i giocatori ottenevano un numero di oggetti rari superiore al normale, per cui da ora in poi tutti i pack champion/elite saranno sostituiti da mostri rari (nome viola).

McLove.
19th July 2012, 15:55
lol ai quitters per la lettera del CEO.
cosa vi aspettavate, figa per tutti?

mah personalmente no pero c'e' da dire che ormai loggo una mezzoretta e mi rompo i coglioni quando non mi tiro su il baba in coop.
oh sia chiaro un gioco da 300 ore me lo sono stragoduto e chiaramente non mi aspetto da un lettera che mi dicano cio che voglio o che vorrei.
piu che altro non ha senso, e nota bene questo si poteva capire solo giocando e tanto quindi i vari doom prophet che non hanno giocato o arrivati ad essere bishottati ad inferno hanno quittato possono prendersela nel culo, si arrivasse a nonsense puro che e' atm dove il progredire e' rifare vestito di merda atto 1 piuttosto che atto 3 non c'e' senso di progressione, mi diverto piu ad atto 3 pero alla fine non conviene e quindi e' un loop di niente.
ok che il gioco e farmare ma a me il farm va bene se e' anche divertente, il farmd i diablo non lo e' e la reward e troppo velleitaria a percentuali di pelo di culo di bosone, ed anche se gaghi o compri tutto il cazzo del tutto, poi?

l'unico senso di progressione atm e l'expare per questo mi diverto ancora mentre dico cagate in ts a tirare su il terzo pg: vedere le skill livello dopo livello usarle etc.

ma ripeto non mi aspettavo di piu da diablo non sono mai stato un enorme patito l'ho sempre ritenuto un giochino non il gioco che giochi per anni di fila, una critica che ho sempre fatto su ste pagine a chi si aspettava il gioco impegnativo come puo' essere un mmorpg qua in comune c'e' solo il time consuming, questo mi aspettav e questo e'.

certo fa cmq ridere che non si rendano conto che atm e' il loot system a fare merda e non ci sia alcuna menzione perche il giochillo come gameplay, il classico gameplay degli HnS che rende addicted c'e' e non e' mai mancato.

Randolk
19th July 2012, 15:58
a me invece sembra molto positiva, a parte le commercialate di rito.
c'è anche un'ammissione di colpe nemmeno troppo velata, che è il primo passo per capire e correggere gli errori.

McLove.
19th July 2012, 16:00
a me invece sembra molto positiva, a parte le commercialate di rito.
c'è anche un'ammissione di colpe nemmeno troppo velata, che è il primo passo per capire e correggere gli errori.

be scusa l'ammissione di colpe e nel malfunzionamento dei primi giorni, che e' dovuta ed ovvia, il resto sono propositi di migliorie non ammissine di colpe.

Shub
19th July 2012, 16:06
A me pare uno straparlarsi addosso e nascondersi dietro ad un dito.

A quello che dicono D3 sta perdendo players a raffica, sta lettera mi pare una sorta di ancora di salvezza. Ad oggi come segnalavo nel mio intervento, non leggo alcun accenno a quello che in molti, credo, ritengono il core del gioco il loot.

Il pvp, le fini migliori, un endgame avanzato ecc..sono solo palliativi se poi per arrivarci devi farti aiutare da 100 amicici o comprandoti gli oggetti dai vari botter.

In ultimo

Mc merdaiolo ma che ts usate? almeno se loggo non mi annoio solo come una merda sciolta...

Zaider
19th July 2012, 16:23
lol ai quitters per la lettera del CEO.
cosa vi aspettavate, figa per tutti?

no, solo un pò più di concretezza che non s'è vista.

siccome il gioco non mi piace, quitto ;)

buon gioco a tutti

Lars
19th July 2012, 18:00
si ok ..

quindi ?

e' un HnS..
ci ho giocato 200 ore (nn poche) ma se vogliono che continui a giocarci devono darmi qualcosa in + ...
D2 e' un gioco di un'altra epoca .. siamo nel 2012 mi aspetto qualcosa di + ..

Jesper
19th July 2012, 18:03
a me basterebbe d2 con le classi del 3...

Fu3g0
19th July 2012, 19:01
beh parlare di una patch senza release note e prendersela è epico quanto le cazzate viste nel gioco al momento del lancio..tra le varie cose ha detto a parole quello che si è chiesto svariate volte nei forum ufficiali..che poi siano in grado di mantenere le promesse è un altro discorso

ormai la gente parte parandosi il culo qualsiasi cosa dicono..hanno fatto cazzate come le fanno tutti.. in più di 10 anni di giochi online non ho mai visto un gioco che avesse un senso nei primi 6 mesi(forse warhammer per l'exp-pvp..poi i problemi di quel gioco erano altri)

Arthu
19th July 2012, 20:57
Ciao nella prossima patch metteremo che a inferno si droppa solo 61 62 63!BRILLIANT.
THE END.92 minuti d'applausi.Basterebbe già questo.E invece no GO sputalame aoe goooo

Gramas
19th July 2012, 21:31
fail@failing -_-

McLove.
19th July 2012, 21:39
Ciao nella prossima patch metteremo che a inferno si droppa solo 61 62 63!BRILLIANT.
THE END.92 minuti d'applausi.Basterebbe già questo.E invece no GO sputalame aoe goooo

*

che poi se la vogliono pure svaccare fai atto 1-61 atto 2-62 atto 3-63 atto 4 per chi ci arriva 63 e possibilita' maggiorata di leg magari post patch revamp: ergo andare avanti da un vantaggio, un senso, logico per giunta.
gli sbuttana il fatto che tutti arrivano piu veloci al gear? raddoppino pure gli hp ed il danno dei mobs almeno c'e' una sfida preferisco che di gran lunga sia un dito in culo tirare giu un solo pack ma quando lo tiri giu avere una reward che tirare 30 volte facilmente la leva delle sLoot machines

invece 20 minuti di run post cena ad atto 1, per focomelici sbadigliando, con quasi 300 mf, 15 pack saltellando tra i portali: item dal 51 al 63 (1, ma rollato di merda, figurati) niente di buono al punto che ti annoia pure metterli in ah per farci quei 20-200k vendi al vendor /qtd mi faccio la permanente ad i peli di coglioni piu che annoiarmi altri 20 minuti.
se ne parla domani o quando riverra' voglia.

il discorso e' che o si e' nolifer e con i coglioni blindati da chinesefarmer o e' semplicemente lammerda cosi e dopo 2 mesi, e' incagabile qualunque comunicato: che il loot system, il core del gioco, arrivato al 60 fa vomitare merda da ogni orefizio e poro se ne DEVONO rendere conto, tutto il resto e' e deve essere secondario, ciccioni di merda
amen.

Nazgul Tirith
20th July 2012, 00:04
http://us.battle.net/d3/en/forum/topic/6146724759?page=1


La parte su Jurassic Park e l'apertura :rotfl: :rotfl: :rotfl:

Zaider
20th July 2012, 00:13
http://us.battle.net/d3/en/forum/topic/6146724759?page=1


La parte su Jurassic Park e l'apertura :rotfl: :rotfl: :rotfl:

Dear money


:rotfl:

McLove.
20th July 2012, 00:23
http://us.battle.net/d3/en/forum/topic/6146724759?page=1
La parte su Jurassic Park e l'apertura :rotfl: :rotfl: :rotfl:

Our teams are working hard to fill in the gaps with all sorts of ancillary stuff. Kind of like how the frog DNA in Jurassic Park filled in the gaps in the dinosaur DNA and caused the dinosaurs to spontaneously change sexes. This is why Diablo is a woman. Because of the frogs. :rotfl:

We know that the "2 trillion builds" we touted before launch was perhaps a bit optimistic, but we would realistically like to get that number up to five. Maybe six. Per class.

I have no explanation whatsoever for why legendary items have been useless for two whole months, but Patch 1.0.4 will include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably (hopefully) won’t be expecting, like extra frost damage or reflects damage back at attacker.

Diablo III's always-connected requirement is necessary for, like, the integrity of the experience. If someone knows what that means, please email us.

:fuckyeah:

Jesper
20th July 2012, 02:42
Ahaha bellissimo.

EDIT: han cancellato il post.

EDIT 2: google cache delivers

http://webcache.googleusercontent.com/search?q=cache:http://us.battle.net/d3/en/forum/topic/6146724759?page=1


Dear Money,

Now that we've ignored your feedback for two months and we aren't making as much money on the RMAH as we hoped, I would like to take a step back and discuss how we can molest your wallets more effectively.

We've had an enormous amount of complaints since the launch. I speak for everyone at Blizzard when I say that you are loud and annoying and we hate you. We truly believe "Every Dollar Matters," so I want to thank you for sharing your experiences in an effort to help us figure out how to be more subtle in our gouging. Your money makes it possible for us to continue developing Brother Kotick's vision of a micro transaction utopia, and we never take that for granted.

The launch week of Diablo III was obviously a debacle. The positive was that we made nine-hundred trillion dollars, the not so positive is that you couldn't play the game. We were thrilled that Diablo III made all of the money ever (topping even our most recent debacle). We've been so floored by the response that we all took three week vacations in small island countries and bought BMWs with toilets built into the seats. Frank Little in accounting bought a lifetime subscription to Cherry Trees Weekly. Guy's weird.

The launch had many challenges, chief among those being our insistence on always-online, our inability to properly gauge demand, our logistical incompetence in meeting demand and our unwillingness to spend the money necessary to ensure that we only "double it" when it comes to untested game mechanics, never to hardware infrastructure. However, I do not wish to apologize for the misstep--after all, it wasn't us who crashed our servers for three days straight. You did that. We will do our absolute minimum to conquer this for future releases if we feel like it.

In response to the immediate and overwhelming demand for a faithful followup to Diablo II, the team did everything they should have done a month previous to allow players to play the game they paid for. Despite these efforts, you keep crashing our servers by your insistence on playing the game. Rather than address this directly, I'll just say that even as we work to drive you away from the game and into the less-hardware-intensive Auction Houses, it's a sure bet your hardcore characters will die from lag spikes and server outages. We hope that our actions in the past have demonstrated that above all else, we're committed to keeping you paying for anything we make, no matter how rotten and cynical it actually is. Have faith and you will be rewarded. With $5.

We are not satisfied with only making nine-hundred trillion dollars; we want people to continue paying for Blizzard games for a very long time. The Diablo III team has made a passable, lukewarm and aesthetically pleasing experience. As such, our teams are working hard to fill in the gaps with all sorts of ancillary stuff. Kind of like how the frog DNA in Jurassic Park filled in the gaps in the dinosaur DNA and caused the dinosaurs to spontaneously change sexes. This is why Diablo is a woman. Because of the frogs.

You've seen some of that work already in patch 1.0.3, and you'll see additional "improvements" with patch 1.0.4. On the game balance front, this update will contain changes designed to further treat this game like WoW. We know that the "2 trillion builds" we touted before launch was perhaps a bit optimistic, but we would realistically like to get that number up to five. Maybe six. Per class. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. I have no explanation whatsoever for why legendary items have been useless for two whole months, but Patch 1.0.4 will include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably (hopefully) won’t be expecting, like extra frost damage or reflects damage back at attacker.

We're also working on a number of features that already exist, such as chatting with your friends, joining their games and seeing their achievements. In addition, we will be constantly improving the auction house since we know that's like super duper important to you all. This is how your money is being used. Thought you should know.

Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Unfortunately that goal got lost when the guy in charge of itemization, Ned, had a stroke and the part of his brain that makes game design decisions leaked out his ears and into his cereal. Also, Ned has a hard time eating cereal anymore because the brains made him sick. Pray for Ned, please.

Anyway, the RMAH was created to protect you. We needed to keep you safe from the big, scary black market sites that all of you would, of course, be going to for items you couldn't find in-game because of Ned and his bad choices. It was never our intention for you to feel like the auction house is mandatory, so stop feeling like that. What are you, an idiot? We did it for your own good! Now you understand and we can all move on together.

One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, we did strongly imply it was necessary because of all the cheating and cracks in Diablo II. Seeing that cheating and cracks still exist, we would like to divert your attention to this cute bunny: http://1.bp.blogspot.com/-3XBUPZtl2hk/TkzFiB6HxgI/AAAAAAAAA_Q/z4rxNi333T0/s1600/cute+bunny+011.jpg.

Diablo III's always-connected requirement is necessary for, like, the integrity of the experience. If someone knows what that means, please email us. It's also necessary for us to support you playing with your friends (even if you don't have any), because we don't want you doing that yourself via a LAN. LANs are scary. A LAN once ate my friend. It's true. Look it up.

I know many of you are also looking forward to patch 1.1, our PvP update, which will come out in maybe 6 more months. We wouldn't want to just flip the switch and let people just attack each other. That would be a disaster! Instead, the PvP we're providing will provide a wonderful, controlled and constrained arena combat experience which will satisfy WoW players, which seems to be our primary demographic for some weird reason.

We're also doing some other things and stuff. It's going to be awesome. We can't give out any specifics but get excited!

As always, we pretend to care about your feedback and do whatever we want regardless. Just think of us as Congress. The Congress of Fun™, and Jay Wilson is Joe Biden. Suck on that!

Always yours my sweet, sugary doves,

Mike Morhaime