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Kahvirel
19th July 2012, 16:52
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Aether
Anno: 2008 - Genere: Puzzle - http://armorgames.com/play/2153/aether
Aether is a video game designed by Edmund McMillen and Tyler Glaiel and published by Armor Games. Released on September 3, 2008, it can be played for free online or downloaded for offline play. Players control a lonely boy and an octopus-like monster that the boy encounters, solving puzzles on different planets to restore them from monochrome to color. The pair travel through space by swinging on clouds and asteroids with the monster's elongated tongue, searching other planets for life to which the boy can relate.

Adventure Games Live
Anno: 1998 - Genere:Adventure - http://www.rinkworks.com/adventure/
Adventure Games Live (AGL) is a suite of online adventure games on the entertainment website RinkWorks.[1] It features single-player turn-based games run in CGI on an engine written by Samuel Stoddard, who runs RinkWorks and wrote five of the ten games currently available. The suite has hosted some of its games since 1998, putting them among the web's longest-running, continuously hosted games.

Bloody Fun Day
Anno: 2009 - Puzzle Game - http://www.kongregate.com/games/urbansquall/bloody-fun-day
Bloody Fun Day is a puzzle Flash game developed by Urban Squall and published by Kongregate on March 12, 2009. Players control one of a family of three grim reapers and are tasked with moving around an island of hexagonal tiles, killing creatures called Cuties in order to replenish their own life force. Cuties come in four colors. Only the red ones restore life; the others charge special abilities that give the player more ways to kill further Cuties.

Castle of Heroes
Anno:2009 - Genere: RTS - http://www.heroesofgaia.com/
Castle of Heroes (Heroes of Gaia in U.S.) is a massively multiplayer online fantasy browser-based strategy game developed by the Chinese developer Suzhou Snail Electronic Co., Ltd. (Snail Games) and published in the United States by its U.S. publishing division, Snail Games USA. Published in the Europe by gPotato Europe, the online game portal of Gala Networks Europe.

Chronotron
Anno:2008 - Genere: Platform/Puzzle - http://www.scarybuggames.com/2008/05/chronotron/
Chronotron is a flash video game developed by Scarybug Games. Chronotron launched on the Kongregate website in May 2008. It is notable for having been selected as one of ten games in the PAX 10 2008 out of over eighty entries. It has been described as innovative. The protagonist is a robot named Chronotron which travels back in time to cooperate with himself. The main character must fetch an item before moving to the next room. Solving the puzzles requires sending the main character back in time to coordinate with previous selves.

Closure
Anno:2009 - Genere: Puzzle - http://closuregame.com/
Closure is a puzzle/platformer title that centers around the concept of light. Through each of the many levels, the goal is to reach the door at the
end. Lighting is a key gameplay mechanic, as only platforms and walls illuminated by lightbulbs, or orbs of light the player can carry can actually be
touched by the player. The player has to make use of the light source and light orbs in order to get through the area without falling off the bottom.

Corpse Craft: Incident at Weardd Academy
Anno:2008 - Genere: RTS - http://www.corpsecraft.com/
The game is a combination of basic real-time strategy and puzzle game elements which takes place on single-screen levels. Players must gather resources from an area located along the bottom of the playing screen, which is filled with squares in four different colors. These resources are used to create different types of zombie to attack the enemy's base of operations, a shed.

Desktop Tower Defense
Anno:2007 - Genere: Tower Defense - http://www.kongregate.com/games/preecep/desktop-tower-defense-1-5
The game is played on a map resembling an office desktop. The player must stop a set number of enemies, known in the genre as "creeps," from reaching a set point on the playing field. This is accomplished by building and upgrading towers that shoot at, damage and kill the enemy creeps before they are able to reach their objective. Unlike many other tower defense games, the path of the creeps themselves is not set; instead, the towers built determine the path of the creeps, who take the shortest path they can find to the exit.

Don't Look Back
Anno: 2009 - Platform - http://www.distractionware.com/games/flash/dontlookback/
Players control a man who begins the game standing at the grave of his lover. After finding a handgun, he descends into the underworld to find the spirit of the deceased and lead her back out to safety.[2] Players have infinite chances to repeat each of the game's screens, the screen must be replayed if the player makes contact with an enemy or hazard, and also if the player turns the man to face his lover once she has been rescued.

Fancy Pants Adventures
Anno: 2006 - Genere: Platform - http://armorgames.com/play/301/fancy-pants-adventures
Players guide Fancy Pants Man through open levels which feature obstacles to overcome and enemies to avoid or defeat. These enemies include spiders, snails, and mice armed with guns. Enemies can be defeated by being jumped upon and crushed by Fancy Pants Man, who can also launch off them to perform an augmented leap.

Flash Element TD
Anno: 2007 - Genere: Tower Defense - http://www.towerdefence.it/td/flash-element-td-2
The game is played on pre-defined path of dirt with grass banks on either side. The player must prevent a set number of enemies, known in the genre as "creeps," from reaching the exit. This is accomplished by building and upgrading towers that shoot at, damage and kill the enemy creeps before they are able to reach their objective. The player can not change the path of the creeps but must instead select where to place towers, which towers to use and which towers to upgrade to defeat each level.

Flow
Anno: 2006 - Genere: Life Simulation - http://interactive.usc.edu/projects/cloud/flowing/
In Flow, the player guides a small, multi-segmented worm- or snake-like creature through an aquatic environment. There are no menus or guidelines; the game begins immediately. The game world, which is viewed from a top-down perspective, consists of two-dimensional planes stacked vertically upon each other. A blurred version of the layer below appears in the background of each plane. Planes contain organisms of varying sizes; the player's creature automatically attempts to consume them when they are nearby. The majority of these creatures are non-confrontational, and are composed of cells that increase the number of segments in the player's creature when eaten. All planes, except for the highest and lowest, contain two specially colored organisms that move the player's creature up or down one plane when touched.

Hunted Forever
Anno: 2008 - Genere: Platform - http://www.kongregate.com/games/Pixelante/hunted-forever
Hunted Forever is a flash-based platform game released in 2008. It was single–handedly created by Evan Miller, who was a college student at the time he developed the game. Actual development of the game itself was accomplished in six weeks. Miller first published the game on the social gaming website king.com in October 2008. Since then, it has been spread to many other online gaming websites.

Line Rider
Anno: 2006 - Genere: Non-Game - http://www.linerider.com/
The basic concept is to draw one or more lines with the mouse on which a boy (referred to as "Dude" by the creator) on a sled can ride after the player presses the "Play" button. The game includes simulated physics, which means the track must be sufficiently smooth to prevent the character from falling off the sled.

Monster Milktruck
Anno: 2008 - Genere: Racing - http://www.gearthblog.com/blog/archives/2008/05/monster_milk_truck_game_for_google.html
Monster Milktruck is a Google Earth plugin application developed in 2008 as an example of the Google Earth Web browser plug-in to showcase the
capabilities and features of the Google Earth Plugin API at the first Google I/O developer conference. The small application is a video game accessible through the Internet using the Google Earth engine.

Off-Road Velociraptor Safari
Anno: 2008 - Genere: Vehicular Combat - http://raptorsafari.com/
Players control a monocle- and pith helmet–wearing velociraptor driving a jeep. The aim of the game is to attain a high score by performing stunts,
damaging the jeep during collisions, collecting orbs, and killing the velociraptors which run around the area. The vehicle is equipped with a spiked
ball and chain which can be deployed from the tailgate as many times as the player wishes. Deploying the spiked ball increases the difficulty of maneuvering the vehicle. The ball can be released from the chain at any time, if done so during a turn the weapon is launched forward. Players kill other velociraptors by ramming them with the jeep or crushing them with the spiked ball which is dragged behind the vehicle. Slain dinosaurs can be dragged to exporters by the spiked ball and chain to gain extra points. Exporters are teleporting devices which transport the slain dinosaurs to the future.

Quake Live
Anno: 2007 - Genere: FPS - http://www.quakelive.com/
The gameplay of Quake Live consists of players attempting to frag more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment and shooting other players with a variety of weapons, while collecting health, armor, weapons, ammo and various power-ups.

Robot Unicorn Attack
Anno: 2010 - Genere: Platform - http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html
Robot Unicorn Attack is a sidescrolling platform game in which the user controls the movement of a robotic unicorn in a manner similar to Canabalt, a game released in 2009. The object of the game is to prolong gameplay without falling off the stage, crashing into the edges of platforms, or colliding with crystal stars. Points are earned with play time, by collecting pixies, and by destroying crystal stars by dashing though them. As the game progresses, the stage slides faster. Jumps and dashes can be chained together while the unicorn is airborne.

RuneScape
Anno: 2001 - Genere: MMORPG - http://www.runescape.com/title.ws
Players begin in a secluded area, where they are taken through a tutorial, a set path where they learn the most basic skills in RuneScape. After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills.

Samorost
Anno: 2003 - Genere: Adventure/Puzzle - http://amanita-design.net/samorost-1/
The player interacts with the world with simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). The goal of the Samorost games is to solve a series of puzzles and brain teasers.

Several Journeys of Reemus
Anno: 2008 - Genere: Adventure - http://www.newgrounds.com/collection/reemus
The Several Journeys of Reemus is a point-and-click adventure game series by game developer Jay "Zeebarf"[1] Ziebarth, published by Newgrounds starting in 2008. Like Zeebarf's other point-and-click games, The Several Journeys of Reemus involves the use of logic and the cause-and-effect of selected actions. The game series currently has 4 games finished and published, including a prologue.

Spewer
Anno: 2009 - Genere: Platform/Puzzle - http://www.newgrounds.com/portal/view/494129
The player navigates through five chapters and a bonus chapter as Spewer, a small creature that navigates through single-screen levels by utilizing its own vomit as a platform. Spewer can also walk, jump, and swim. The amount of vomit available to the player is represented by a meter, which can be replaced by Spewer eating food or its own vomit. There are four types of vomit in addition to normal vomit which are accessed by eating pills: white vomit that floats, allowing the player to swim in mid air, red vomit that pushes the player off objects at a faster speed with more power, black vomit hardens to become platforms, and yellow vomit that melts and burns objects.

Tanki Online
Anno: 2009 - Genere: 3D Action/Shooter - http://tankionline.com/en/
Gameplay is organised into matches called battles, in which players each command their tank to accomplish a set goal. The game features three game modes - Deathmatch, Team deathmatch, and Capture the flag. Players may enter or leave a battle at any time. However, entering a battle late usually results in a lower score and fewer reward crystals. Battles begin immediately when they are created, irrespective of whether or not the teams are balanced and/or the battle has the maximum allocation of players.

The Room
Anno: 2010 - Genere: Point-and-click/RPG - http://www.newgrounds.com/portal/view/547307
The Room Tribute or The Room is an unofficial video game released on September 9, 2010, based on the film of the same name. It was programmed by Tom Fulp and the game's artwork was provided by staff member Jeff "JohnnyUtah" Bandelin, with music by animator Chris O'Neill. The game was designed in the style of 16-bit graphics, much like a similar game based on the film Tremors for Newgrounds own 2010 April Fools joke.

You Have to Burn the Rope
Anno: 2008 - Genere: Platform - http://www.mazapan.se/games/burnTheRope.php
You Have to Burn the Rope is a platform game in which the player must guide the character through a short level through which text on how to beat the game is clearly visible.

Kahvirel
19th July 2012, 16:52
Riservato.

EDIT: Qui ci metto i multiplayer quando ho tempo e voglia.

Prima che rompiate il cazzo:

SI, lo so che alcuni di quelli sopra NON sono SP.
SI, lo so che ne mancano.
SI, so che ci sono alcuni errori.
SI, SI, Si, SI.

Randolk
19th July 2012, 16:56
ok.

Randolk
19th July 2012, 16:57
ma dici questo thread?

Randolk
19th July 2012, 16:58
o quello sotto?

Randolk
19th July 2012, 16:58
boh, cmq ok.

Randolk
19th July 2012, 16:59
anche se non mi è chiaro a quale thread non rispondere.

Randolk
19th July 2012, 17:00
:ugaugaufc::ugaugaufc::ugaugaufc::ugaugaufc::ugaug aufc::ugaugaufc:

Hador
19th July 2012, 17:05
:sneer:

Rise-the-Sky
19th July 2012, 17:08
Questo thread sta facendo venire una scimmia incredibile

:popcorn:

Madeiner
19th July 2012, 17:11
Ok, non repliamo

Kahvirel
19th July 2012, 17:12
Eh beh....era come dare un secchio di benzina, un liquidator e un accendino a un cinno di 12 anni e sperare nel meglio... -_-

Razj
19th July 2012, 17:12
che cazzo di prima donna sto kahvirel, apre i threads senza titolo senza contenuto e pretende pure che non ci si scriva...

Suppa
19th July 2012, 17:14
Scusa sommo Mod...

ma non scordi IL browser game che mi hai fatto conoscere tu??

Madeiner
19th July 2012, 17:15
Bello, se poi fai una lista di quelli in italiano MultiPlayer cooperativo sono contentissimo!

Kahvirel
19th July 2012, 17:16
Bello, se poi fai una lista di quelli in italiano MultiPlayer cooperativo sono contentissimo!

Due fette di culo coi pinoli no? Tagliato fine, s'intende.

Randolk
19th July 2012, 17:18
Due fette di culo coi pinoli no? Tagliato fine, s'intende.

io prendo l'ossobuco.

Bortas
19th July 2012, 17:48
:sara::ugaugaufc::sara:

Tunnel
19th July 2012, 18:57
Lulz Rand!
Gz per il lavoraccio K ;-)

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