PDA

View Full Version : [LUPO SOLITARIO] Libro VIII: The Jungle of Horrors



Jesper
19th March 2013, 22:11
LIBRO 8, SERIE MAGNAKAI: THE JUNGLE OF HORRORS
http://www.arielarchives.com/brett/LW8d.jpg



You are Lone Wolf—the last Kai Master of Sommerlund—sworn avenger of your forefathers, the Kai Lords. To achieve your vow you must find the Lorestone of Ohrido, known to be hidden in the jungle-swamps of the Danarg. Guided by Lord Paido, warrior-magician of Dessi, you set off across the war-torn lands of Talestria on your vital secret mission. But your quest is soon endangered when your identity is discovered by agents of your mortal enemies—the Darklords of Helgedad. Can you survive the assassins of Gnaag, the armies of Warlord Zegron, and the Chaos-creatures of Agarash the Damned? Will you fall foul of their evil schemes, or will you defeat them and fulfil your destiny?


Torna Lord Paido! E gli abbiamo appena ammazzato il fratello in Castle Death (http://www.wayne2k1.com/showthread.php?t=108393&page=94&p=1935283&viewfull=1#post1935283)! Sicuramente non accadrà nulla di male a nessuno, nella Jungla degli Orrori :nod:

THE STORY SO FAR...



You are the warrior, Lone Wolf, last of the Kai Masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemies, the Darklords of Helgedad.

Many centuries have passed since Sun Eagle, the first of your kind, established the Order of the Kai. Aided by the magicians of Dessi, he completed a perilous quest to find seven crystals of power, known as the Lorestones of Nyxator. On discovering them he unlocked a wisdom and strength that lay within both the Lorestones and himself. He recorded the nature of his discoveries and experiences in a great tome entitled The Book of the Magnakai. You have discovered this lost Kai treasure and have given a solemn pledge to restore the Kai to their former glory, ensuring the security of your land in the years to come. However, your diligent study of this ancient book has enabled you to master only three of the ten Magnakai Disciplines. To fulfil your pledge you must complete the quest first undertaken by Sun Eagle over one thousand years ago and find the Lorestones of Nyxator. By doing so, you, too, will acquire the power and wisdom of the Magnakai, which is held within the Lorestones’ crystal forms.

Already your quest has taken you far from your northern homeland. Following in the footsteps of the first Kai Grand Master, you journeyed to Dessi and sought the help of the Elder Magi, the magicians who aided Sun Eagle on his quest long ago. There you learned that one of the seven Lorestones was still present in their land, hidden deep within the island stronghold known as Kazan-Oud—Castle Death. In the years since Sun Eagle first came to Dessi, the fortress of Kazan-Oud had become the abode of a great but evil sorcerer called Zahda. The Elder Magi, realizing the danger of Zahda’s increasing power, attempted to destroy Kazan-Oud, but they failed. In desperation they constructed a prison of energy around the fortress to prevent Zahda from ever escaping. Steadily, however, his power grew and the people of Dessi lived in fear of the day when he would break free and wreak his vengeance upon them. When you resolved to enter Kazan-Oud to retrieve the Lorestone, the Elder Magi rejoiced, for the success of your quest would bring about the destruction of Zahda and put an end to the bane that had haunted Dessi for hundreds of years.

You survived the perils of Castle Death and emerged triumphant, achieving that which the Elder Magi had believed to be impossible. During the victory celebrations held in your honour you learned that for centuries the Elder Magi had been expecting your coming. An ancient Dessi legend tells of the birth and rise to greatness of two koura-tas-kai—‘sons of the sun’. One was named Ikar, which means ‘eagle’; the other was called Skarn, which means ‘wolf’. A prophecy foretold that the koura-tas-kai would come from the north to seek the council of the Elder Magi in order that they might fulfil a great quest. Although separated by several centuries, they would share one spirit, one purpose, and one destiny—to triumph over the champions of darkness in an age of great peril.

At the Temple of Truth in Elzian, the magnificent capital city of Dessi, the Elder Magi prepared you for the next stage of the Magnakai quest. Lord Rimoah, the speaker of the High Council, tutored you in the ancient histories of Magnamund, and you received lessons in lore that you would have learned from the Kai Masters if only they had survived the attack by the murderous Darklords of Helgedad.

The Lorestone you must find now lies hidden in a temple in the centre of a jungle-swamp known as the Danarg. In ancient times this huge area, once the crater of a massive volcano, was controlled by a powerful lord of evil called Agarash the Damned. The Elder Magi defeated him in a war that lasted one thousand years and, in the wake of his destruction, they turned the Danarg crater into a rich and fertile paradise, the perfect setting for their most sacred place of worship—the Temple of Ohrido. The Danarg flourished until a great plague befell the Elder Magi and decimated their race. They were forced to abandon the Danarg and seek refuge in Dessi. Slowly the Danarg was consumed by a creeping mire, which swallowed or poisoned all healthy forms of life. The crater became a sanctuary for a host of evil creatures who thrived in the fetid waters and fought for control of the treacherous shifting mud flats. Many came from the barren hills of Ogia, but many more awoke from lairs deep beneath the crater where they had lain dormant since the defeat of their master, Agarash the Damned, eight thousand years ago.

Now the time for study has passed and the time for swift action has arrived. Grim news from the west prompts the Elder Magi to cease their counselling and arrange for your immediate passage to the Danarg. In the Darklord city of Helgedad a civil war has raged for five years following your defeat of Haakon, Archlord of the Black City. Now, a new lord sits upon the throne of Helgedad—Darklord Gnaag of Mozgôar.

‘The Darklords are united behind their new leader,’ reports Lord Rimoah solemnly to his fellow elders of the High Council. ‘And they are hungry for conquest and revenge. Their strength grows with each passing day. We dare delay no longer.’

Silently the members of the High Council rise from their seats and turn to face you. No sounds reach your ears, yet the words of their blessing fill your mind.

‘May the Gods Ishir and Kai protect you on your journey into darkness, Kor-Skarn,’ they intone.


TL;DR: a quanto pare esiste un'antica profezia su quanto saremmo stati tamarri (a parte che nella profezia ci chiamano Skarn, che secondo Joe il Profeta significa Lupo, ma che in svedese significa Puttana e non sto scherzando :nod:).
A parte questo, Rimoah ci informa che la prossima Lorestone si trova nelle rovine di un impero del male, distrutto tempo da dagli Elder Magi ma anche no. Ed era un vulcano, ovviamente, ma anche una giungla.

Chiaro :pokerfacen:

E ora la parte succosa! Discipline! In spoiler la lista delle discipline MagnaKai; come sempre ne abbiamo una extra, oltre agli upgrade elencati sotto.



Weaponmastery
This Magnakai Discipline enables a Kai Master to become proficient in the use of all types of weapon. When you enter combat with a weapon you have mastered, you add 3 points to your COMBAT SKILL. The rank of Kai Master Superior, with which you begin the Magnakai series, means you are skilled in three of the weapons in the list below.
- Spear
- Bow
- Dagger
- Axe
- Mace
- Sword
- Short Sword
- Quarterstaff
- Warhammer
- Broadsword

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your list.

Animal Control
This Magnakai Discipline enables a Kai Master to communicate with most animals and to determine their purpose and intentions. It also enables a Kai Master to fight from the saddle with great advantage.

Curing
The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness and any combat wounds sustained by others, as well as himself. Using the knowledge mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots and potions that may be encountered during the adventure.

Invisibility
This Magnakai skill allows a Kai Master to blend in with his surroundings, even in the most exposed terrain. It will enable him to mask his body heat and scent, and to adopt the dialect and mannerisms of any town or city that he visits.

Huntmastery
This skill ensures that a Kai Master will never starve in the wild; he will always be able to hunt for food, even in areas of wasteland and desert. It also enables a Kai Master to move with great speed and dexterity and will allow him to ignore any extra loss of COMBAT SKILL points due to a surprise attack or ambush.

Pathsmanship
In addition to the basic skill of being able to recognize the correct path in unknown territory, the Magnakai skill of Pathsmanship will enable a Kai Master to read foreign languages, decipher symbols, read footprints and tracks (even if they have been disturbed), and detect the presence of most traps. It also grants him the gift of always knowing intuitively the position of north.

Psi-surge
This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.
It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

Psi-screen
Many of the hostile creatures that inhabit Magnamund have the ability to attack you using their Mindforce. The Magnakai Discipline of Psi-screen prevents you from losing any ENDURANCE points when subjected to this form of attack and greatly increases your defence against supernatural illusions and hypnosis.

Nexus
Mastery of this Magnakai skill will enable you to withstand extremes of heat and cold without losing ENDURANCE points and to move items by your powers of concentration alone.

Divination
This skill may warn a Kai Master of imminent or unseen danger or enable him to detect an invisible or hidden enemy. It may also reveal the true purpose or intent of a stranger or strange object encountered in your adventure. Divination may enable you to communicate telepathically with another person and to sense if a creature possesses psychic abilities.



Ricordo che le discipline MagnaKai sono divise in Circoli. Il completamente di un Circolo ci da dei bonus permanenti. I Circoli sono (in giallo le Discipline che possediamo gia):
Circle of Fire +1 CS + 2 EP: Weaponmastery & Huntmastery
Circle of Light: +0 CS + 3 EP: Animal Control & Curing
Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship
Circle of the Spirit +3CS +3EP: Psi-surge, Psi-screen, Nexus & Divination

E ora, gli Upgrade!


Primate (lol)

Animal Control
Primates with this Magnakai Discipline are able to repel an animal that is intent on harming them by blocking its sense of taste and smell. The level of success is dependent on the size and ferocity of the animal.

Curing
Primates with this skill have the ability to delay the effects of poisons, including venoms, that they may come into contact with. Although a Kai Primate with this skill is not able to neutralize a poison he is able to slow its effect, giving him more time to find an antidote or cure.

Huntmastery
Primates with this skill have a greatly increased agility and are able to climb without the use of climbing aids, such as ropes, etc.

Psi-surge
Primates with the Magnakai Discipline of Psi-surge will, by concentrating their psychic powers upon an object, be able to set up vibrations that may lead to the disruption or destruction of the object.

Nexus
Primates with the skill of Nexus will be able to offer a far greater resistance than before to the effects of noxious gases and fumes.




Tutelary
Weaponmastery
Tutelaries are able to use defensive combat skills to great effect when fighting unarmed. When entering combat without a weapon, you will lose only 2 points from your COMBAT SKILL, instead of the usual 4 points.

Invisibility
Tutelaries are able to increase the effectiveness of their skill by drawing the enemy’s attention to a place other than that in which they are hiding. The effectiveness of this ability increases as a Kai Master rises in rank.

Pathsmanship
Tutelaries with this skill can detect an enemy ambush within 500 yards of their position unless their ENDURANCE score is low due to wounds sustained or lack of food.

Psi-screen
Tutelaries with this skill develop mental defences against magical charms and hostile telepathy. These defences increase in strength as a Kai Master rises in rank.

Divination
Tutelaries who possess this Magnakai Discipline are able to recognize objects or creatures with magical skills or abilities, although they may not be able to if the creature or object is shielded from detection.

Ovviamente come al solito possiamo scegliere 1 sola nuova Disciplina! A voi la scelta!

Kaluisurrr
19th March 2013, 22:23
weaponmastery, che a quanto pare ci saranno nemici tosti, tralaltro così chiudiamo anche il circle of fire

Defender
19th March 2013, 22:25
Psi-screen

Rise-the-Sky
19th March 2013, 22:46
Weapon con spada arco e daga (visto che avete fatto droppare la mazza-che-ammazza)

Ormai prima che riusciamo a chiudere il circolo dello spirito passeranno cmq ere quindi meglio mettersi a picchiare un po' di + da subito.

Kat
19th March 2013, 22:51
Giungla->Animal Control

Earenia
19th March 2013, 23:27
Giungla->Animal Control

this!!

-=Rho=-
20th March 2013, 00:27
animal control , niente cambi al backpack sto libro ?

Sturm
20th March 2013, 00:47
Concordo con Animal Control,che nella giungla sarà totalmente inutile conoscendo la bastardaggine di Dever :nod:

Niente backpack per noi,siamo i figli del sole della puttana! Noi vinceremo a prescindere e gridando: con l'aiuto del sole io vincerooooh!

Lupoazzurro
20th March 2013, 01:07
animal control, così chiudiamo anche un altro cerchio

Rise-the-Sky
20th March 2013, 01:22
Anche weapon chiudeva un cerchio..e mentre animal al massimo ci fará skippare qualche combact secondario (perché i boss son immuni a psi, figuriamoci se son animali controllabili lol), weapon ci da +2 attacco in ogni fight , compresi i boss.
Ripensateci!

Jesper
20th March 2013, 08:49
L'equip ve lo posto quando arrivo in ufficio e posto l'update 1 :D

In ogni caso la scelta dovrebbe essere facile che gli schiavi ci hanno fatto perdere tutti i backpack items alla fine di Castle Death!

Kaluisurrr
20th March 2013, 09:25
giungla infestata da orde del male e voi scegliete animal shit? :dumb:

Defender
20th March 2013, 10:10
Beh considerando l'avventura ci può stare come scelta, resta il fatto che quando giocavo mi ricordo che Animal Control la pisciavo sempre in favore di roba più badass, il fare pucci pucci con le bestie mi ha sempre dato l'idea di una cosa hippie figlio dei fiori, il Kai Master gli animali li prende a cappellate in da face altro che!

Cmq ormai la scelta è fatta direi.

Sturm
20th March 2013, 10:10
Non ancora! Cambio di idea! weaponmastery oieah!

Jesper
20th March 2013, 10:17
Ok, ora di contare i voti!

5 Animal Control
2 Weaponmastery
1 Psi-Screen

Animal Control vince di buona misura! Chiudiamo il Circle of Light e guadagnamo 3EP!

Equipment time! Possiamo prendere 5 Oggetti, il nostro zaino è vuoto e abbiamo 12 Special Items, quindi se volete altri special items (a parte fire seeds, che stackano fino a un massimo di 3) dobbiamo droppare qualcosa!



Before leaving Dessi on your journey to the Danarg, the Elder Magi give you a map of the jungle-swamp and its surrounding lands, and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the ‘Gold Crowns’ section of your Action Chart. If you have successfully completed books 1–7 of the Lone Wolf adventures, you may add this sum to the total sum of Crowns you already possess. You can carry a maximum of only fifty Crowns, but additional Crowns can be left in safekeeping at your Kai Monastery.

The Elder Magi offer you a choice of equipment to aid you on your perilous mission. You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember that you can carry a maximum of two Weapons and eight Backpack Items.

Sword (Weapons)

Bow (Weapons)

Quiver (Special Items) This contains six Arrows. Tick them off as they are used.

Rope (Backpack Items)

Potion of Laumspur (Backpack Items) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

Lantern (Backpack Items)1

Mace (Weapons)

3 Meals (Meals) Each Meal takes up one space in your Backpack.

Dagger (Weapons)

3 Fireseeds (Special Items) When thrown against a hard surface, these Fireseeds explode and burn fiercely.

List the five items that you choose on your Action Chart, under the heading given in brackets, and make a note of any effect they may have on your ENDURANCE points or COMBAT SKILL.


Roll...2! Abbiamo 12 Corone extra.

Qualche parola di saggezza da Joe...


The quest for the Lorestone of Ohrido will be fraught with danger, for the temple in which it lies is situated deep within the Danarg. Make notes as you progress through the story—they will be of great help in this and future adventures.

Many things that you find will help you during your adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

Choose your three Magnakai Disciplines with care, for a wise choice enables any player to complete the quest, no matter how weak his initial COMBAT SKILL and ENDURANCE points scores. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Magnakai adventure.

May the spirit of your ancestors guide you on the path of the Magnakai.

Good luck!


E si parte!



You leave Elzian under cover of darkness on a trading ship bound for Garthen. It is a trim vessel, lean-prowed and simple in design—one of a thousand such ships that sail the chain of land-locked seas and lakes dividing the northern and southern continents of Magnamund. Its passage along this great waterway called the Tentarias is unlikely to invite undue attention, and it is for this reason that the Elder Magi have placed you aboard. The nature of your voyage is secret, but you are not alone, for a guide has been chosen to accompany you on your dangerous mission. His name is Paido, a tall, ebony-skinned Vakeros, who is a master of the art of battle-magic. Among his fellow warriors he is a high-ranking lord, respected and honoured for his bravery and skill on the field of battle. Now, for the mission that lies ahead, he has exchanged his gold and scarlet robes for the clothes of a commoner, a roving adventurer with a sword for hire. It is a disguise you too have adopted to veil your true identity on the long voyage to the land of Talestria, where a rendezvous with royalty awaits you.

You sail westwards, a benevolent wind filling the triangular sail and skimming the ship across the still, blue waters. The hull seems to slide over the surface of the water rather than cut its way through, and you cannot help but wonder if Paido has conjured some magic to speed your passage. Your first port of call is the city of Talon, where food stocks and fresh water are replenished. Then the voyage continues along the Tentarias to the port of Orello, the last stopping place before your ship-bound journey ends at Garthen—crown capital of Talestria.

It is an hour past midnight when you dock at Varnos Harbour in Garthen, a sprawling network of quays and cracked stone jetties that shelter great fleets of merchants, traders, and dhows. Silently like a shadow, you disembark and follow Paido through the twisting harbour streets, slowly climbing the steep stairs that connect one level of Garthen to the next. Rusty lanterns cast pools of yellow light beneath the timbered balconies, illuminating the stalls of merchants and vendors who will haggle, brag, and barter in the crowded streets till dawn. Paido halts at an iron-shod door and raps the grille with the hilt of his blue-steel sword. A man’s face appears, stern and handsome, with smooth dark hair and keen, intelligent eyes. A smile of recognition softens his lordly features when he sees Paido. In an instant the door swings open and you are ushered inside.

The man’s name is Adamas, Lord Constable of the Royal Citadel, protector and cousin of Queen Evaine of Talestria. For centuries a strong bond of friendship has existed between the royal household and the magicians of Dessi, and when called upon by the Elder Magi to help you in your quest, Queen Evaine pledged her support without hesitation. She has volunteered the services of Lord Adamas, who is to ensure your safe and unhindered passage through Talestria to the borders of the Danarg. At dawn, after snatching a few hours’ sleep, you are taken by coach to the east city wharf, where an empty corn barge is waiting to ferry you up-river. Haulage is provided by eight large ghorkas—hairy, ox-like creatures from the plains of Slovia—which are harnessed to the barge by chains. They lumber along the cobbled towpath, continually kept in line by the stinging lash of the barge owner’s zull-hide whip. The next day the barge arrives at a small river village called Lona, where a detachment of Lord Adamas’ cavalry, resplendent in surcoats of scarlet and grey, provide you with horses for the cross-country journey to the fortified city of Phoena.

Ill news greets you in Phoena, the city of triple towers. Zegron, warlord of Xanar, ruler of the barren highlands of Ogia, has amassed an army of Drakkarim warriors. Three days ago they attacked the border town of Luukos to the north. The Talestrian garrison put up a brave and spirited defence, but they were hopelessly outnumbered by the bloodthirsty Ogian horde that drove through the perimeter walls with battering rams and engines of war. The Drakkarim razed Luukos to the ground, and only a handful of survivors escaped to tell of the dreadful battle.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/small3.png

‘The situation is grave,’ reports Lord Adamas, on returning from an emergency conclave of his fellow Talestrian knights. ‘For decades Zegron and his minions have raided our northern territories, but never before with such determination and strength. We must mobilize our army for war, for it is war that Ogia has invited by its unforgivable attack on Luukos. I must return to Garthen to muster my retainers in preparation for battle and inform the Queen of the evil that threatens her realm. I can no longer escort you to the Danarg, though your quest must proceed in spite of all that conspires against it.’

He sends for his scribe, who arrives with helpers laden with the paraphernalia of his craft. He dictates an order of safe conduct and sets the impression of his signet ring into the hot wax seal before passing the parchment to you.

‘Our northern people are a frontier breed, wary and suspicious of strangers. If challenged, show this Pass and your safe passage will be assured by all who are loyal to Queen Evaine.’ (Mark this Pass on your Action Chart as a Special Item which you carry tucked inside your tunic.)

Early next morning Lord Adamas accompanies you and Paido to the main square of Phoena; it is from here that your quest begins. The first leg of your journey to the Danarg will take you north to the town of Tharro which nestles in the fertile uplands of Talestria. There are two ways of reaching the town: you can travel by road or you can take a barge along the River Phoen. Consult the map before deciding which route to take.

If you wish to travel to Tharro by barge, turn to 271.

If you prefer to ride to Tharro along the Great North Road, turn to 109.


TL;DR: Mentre andavamo verso Danarg in compagnia del nostro buon amico Lord Paido (evidentemente non gli abbiamo detto niente della morte di suo fratello LOL), ci siamo fermati a incontrare Adama di Battlestar Galactica; questi ci ha informato che un certo (N)Zegron (non ci provi neanche più, vero Joe?) sta guidando orde di Drakkarim in incursioni nel territorio della Regina Evaine - e a quanto pare hanno appena razziato una città chiamata Luukos. Adama ci ha dato un Pass che mostrerà alle genti ignoranti (e mulatte) di queste terre che siamo fedeli alla Regina. Dopodichè, per iniziare il nostro viaggio dobbiamo raggiungere una città chiamata Tharro, e ci sono due strade.

Oltre all'equip, ditemi che Special Item scartiamo per il Pass! E ovviamente: andiamo via nave o costeggiamo il fiume a cavallo? Ecco la mappa di Tarrolandia.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/map.png

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 37/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8):

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (2), Kazan-Oud Platinum Amulet

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Rise-the-Sky
20th March 2013, 10:27
Non c'è il post con l'inventario :/

Cmq prendiamo il 3 semino (visto che tanto ne avevamo 2 avendo droppato la mazza-che-ammazza :/ ) e le frecce se ci mancavano.

Pozione e corda (inutile feticcio) e razioni di cibo (1 o 2 se eravamo già full di frecce).

LONTANI DALL'ACQUA !! quindi andreo a caccia di Negron a cavallo.

Jesper
20th March 2013, 10:43
Ho updatato il post con l'inventario :D

Lupoazzurro
20th March 2013, 10:48
riempiamo la faretra, prendiamo il semino, droppiamo la power key e prendiamo il pass.

e andiamo via terra che con l'acqua abbiamo un brutto rapporto....

Bortas
20th March 2013, 10:55
109 greath north road

Kaluisurrr
20th March 2013, 10:58
concordo con le scelte sopra e go a piedi

Jesper
20th March 2013, 11:07
Ok, riempiamo l'inventario di bellissima robaccia e andiamo a cavallo!



The morning sky is filled with a sullen grey haze, and around you the tall plains grass undulates like a green sea, stirred to motion by a chill westerly breeze. The Great North Road cuts a straight line to the horizon with tracks that lead to cottages and farmsteads branching off at regular intervals. Sheep and cattle graze by the roadside, and the air is rich with the scents of the farmyard, flowers, and damp grass.

‘We should reach Tharro by sundown,’ you comment, checking your position on the map.

‘Maybe,’ replies Paido, cautiously, and points to a menacing streak of blue-black cloud rolling across the skyline from the west. ‘Just so long as we stay ahead of the storm.’

By noon you have put thirty miles behind you but still have thirty more to ride before you reach the town of Tharro. Steadily the sky is darkening, and what began as fine drizzle has now developed into sheets of heavy rain. Both of you are drenched, and your horses are beginning to steam as they splash through the ankle-deep puddles that punctuate the muddy highway.

Through the pall of rain, you see an inn on the banks of a stream, whose waters are greatly swollen by the storm. A wide stone bridge spans the rushing torrent, and a mill with a thatched roof stands close by.

If you wish to stop at the inn, turn to 188.

If you wish to cross the bridge and seek shelter at the mill, turn to 61.

If you choose to ignore your discomfort and ride on through the storm, turn to 318.


Andiamo alla locanda, cerchiamo rifugio nel mulino o ce ne sbattiamo della tempesta e andiamo avanti? :D

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 37/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Lampspur (cura 4 EP), Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Kazan-Oud Platinum Amulet

Money (50): 47

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Kaluisurrr
20th March 2013, 11:22
andiamo alla taverna, brutta esperienza sia con la pioggia che con i fienili con assassini in incognito

Defender
20th March 2013, 11:26
Ci meritiamo un pasto caldo e un letto comodo, se poi ci troviamo dentro anche due o tre mignotte è pure mejo!

Rise-the-Sky
20th March 2013, 11:35
Ci meritiamo un pasto caldo e un letto comodo, se poi ci troviamo dentro anche due o tre mignotte è pure mejo!

Vista l'ambientazione le mignotte probabilmente sarebbero nigeriane con la vocazone della mantide religiosa ghgh

-=Rho=-
20th March 2013, 11:47
188 , chissa a quanta gente paghiamo il vitto sto giro

Bortas
20th March 2013, 11:53
188 taverna e mignotte

Jesper
20th March 2013, 11:54
Speriamo sia un 5 stelle!



You stable both horses and investigate the mouth-watering smell of freshly baked wheat cakes that wafts from the doorway of the inn. ‘Welcome,’ hails a friendly voice as you cross the threshold. ‘Come in and dry yourselves by the fire.’

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill8.png
Illustration VIII—A black-bearded dwarf, with an equally black patch covering his right eye, stands behind the counter.

A black-bearded dwarf, with an equally black patch covering his right eye, stands behind the counter, his barrel-like body obscured from the chest down. ‘Perhaps you two gentlemen would care for some fare?’ With an open sweep of his hands he draws your attention to the plates of cakes and kegs of ale that are spread along the bar.

If you wish to buy some food and ale, turn to 145.

If you choose to dry yourself before the fire, turn to 232.

If you wish to engage the dwarf in conversation, turn to 26.


GAAAAA!

Ok, un nano pirata non è quello che ci aspettavamo, ma è piuttosto tarro...bisbocciamo? O ci godiamo il focherello? O intavoliamo un'amabile discussione con Capitan Barbacorta?

Defender
20th March 2013, 12:00
Vuoi parlare? E parliamo.. Vado pazzo per le conversazioni! (cit.)

26

-=Rho=-
20th March 2013, 12:08
26

Bortas
20th March 2013, 12:20
26 parlare con il tappo brutto, tanto lupo solitario è antifica

Jesper
20th March 2013, 12:25
The dwarf’s face beams with pride as he prepares to talk on his favourite subject—himself. Nearly an hour later you have heard all there is to hear about the life and hopes of Lardin, son of Kardon of Bor.

‘What news have you of Luukos?’ asks Paido, as the dwarf takes a rare pause for breath.

‘News of a kind that’s becomin’ only too familiar round these parts,’ he replies in a disgruntled tone. ‘That Zegron’s bitten off more than he can chew this time. Once Lord Adamas an’ the army boys come down on ’im he’ll wish he’d stayed in his stinkin’ city of Xanar, you mark my words.’

‘Don’t be too sure o’ that, Lardin,’ says a rosy-faced farmer, who has sidled along the bar to join in your conversation. ‘My sister reckons that this time Zegron won’t stop till he’s flattened everything between Luukos and the Tentarias.’

‘That star-gazin’ sister o’ yours is full o’ good news. When ’as she ever seen anything cheerful with ’er telescopes an’ charts an’ crystal balls, eh? Answer me that.’ Agreement rumbles from the tavern crowd, now openly listening to the discussion.

‘That’s as maybe,’ retorts the farmer. ‘But when ’as she ever been wrong, eh?’ An uncomfortable silence fills the inn, and slowly the crowd return to their own business. None, least of all the innkeeper, chooses to pursue the matter further.

If you wish to ask the farmer where his sister lives, turn to 262.

If you decide to leave the tavern and continue your journey north to Tharro, turn to 318.


Capitan Barbarutti sarà anche il solito cesso mannaro cui Joe ci ha abiutato, ma improvvisamente c'è una donzella nell'equazione! :afraid: E forse è veggente! O una ciarlatana! Che si fa? :D

Kaluisurrr
20th March 2013, 12:26
parliamo col nano esaltato


too late, chiediamogli della sorella magari si tromba

Defender
20th March 2013, 12:28
E andiamoci da sta Cassandra dei poveri..

262

Bortas
20th March 2013, 12:30
262 namo a zeppare la contadinotta

-=Rho=-
20th March 2013, 12:36
andiamo a fottergli la sorella , o a farci fottere dalla sorella , win / win anyway

Rise-the-Sky
20th March 2013, 12:38
Sisi Lupo Solitario...tu mi piaci, vieni a casa che ti faccio scopare mia sorella -cit

Jesper
20th March 2013, 12:59
Una donna su Magnamund è una rarità!



‘Tadia still lives with her mother at Ferry House,’ replies the farmer. ‘Five miles north of here there’s a junction where a track heads east. The signpost there says: “To Topham”. A mile past Topham you come to Ferry House on the banks of the River Phoen. If it’s her counsel you’re after you’d better take plenty o’ gold. She’s wont to charge a high price for her crystal gazin’.’

You thank the farmer for his advice and suggest to Paido that the time has come to continue your journey north. As you are about to leave, the farmer calls out, ‘By the way, you’d best tell her Jako sent you—she don’t take kindly to folks who drop by uninvited.’

Turn to 318.


Ovviamente sta vicino a Topham :nod:

E si fa pagare caro, apparentemente. E il fratello è il magnaccia, apparentemente :hidenod:



The rain beats down relentlessly as you ride the featureless highway to Tharro. Thunder rumbles over the western hills like the growl of Doomwolves stalking their prey. Gradually the muddy road descends into a wide valley and a track joins it from the east. A battered signpost at the junction points along the track. It says:
TOPHAM—9 MILES

If you wish to change direction and ride east, turn to 249.

If you choose to continue your ride north to Tharro, turn to 280.


Chessifa? :D

Lupoazzurro
20th March 2013, 13:04
Scusa, dobbiamo andare da una donna, c'è un cartello che ci dice "verso la TOPHAM" in maiuscolo pure....e ce lo chiedi? di corsa verso la TOPHAM

Sturm
20th March 2013, 13:10
Andiamo dalla topham! Sono proprio curioso di vedere l'unica donna di questo universo :nod:
a proposito,ma topham non è segnata sulla mappa?

Jesper
20th March 2013, 13:15
Topham, popolazione: 1 :nod: (in teoria la tipa sta 1 miglio dopo Topham, ma in ogni caso Topham non è indicata in mappa per paura che tutti ci si riversino, immagino)



The track winds through the centre of the valley, following the course of a stream that meanders towards the River Phoen. It flows alongside a white-brick house, turning its waterwheel with a comforting, regular sound. As you ride past the house and over a tiny, hump-backed bridge, a cluster of cottages and an abbey come into view. In the grounds of the abbey a burial is taking place. A circle of monks dressed in hooded brown robes are lowering a coffin into one of several freshly dug graves.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill12.png
Illustration XII—Monks in hooded brown robes are lowering a coffin into one of several freshly dug graves.

If you have the Magnakai Discipline of Divination, turn to 76.

If you do not possess this skill, turn to 221.


Niente Divination!



The monks of Talestria are infamous for their gluttony. Stories of their thirty-course meals and week-long banquets are well known throughout Magnamund. However, despite their voluminous robes, you cannot help but notice how slight these monks appear.

If you wish to stop and pay your respects to the deceased, turn to 275.

If you choose to continue on your way without stopping, turn to 55.


Vogliamo incontrare i monaci bulimici, o ce ne andiamo?

Rise-the-Sky
20th March 2013, 13:17
Beh se le alternative sono tra una Topa e un Tarro..meglio la topa

Lupoazzurro
20th March 2013, 13:20
questi di sicuro son finti monaci, però è da un pò che non affettiamo nessuno.

E magari droppano.

Perciò 275, sfoderiamo la spada e porgiamo i nostri omaggi infilandola ben dentro la bara all'altezza del cuore.

-=Rho=-
20th March 2013, 13:27
275

Bortas
20th March 2013, 13:38
lasciamo i monaci a marcire e andiamo dalla topa a topham... mmmm spetta spetta...

Edit: ho avuto un transfert, la topa è nella bara i monaci segaioli non ci vogliono far scopare manco a questo giro, la sotterreranno viva per farci spregio quindi 275

Kaluisurrr
20th March 2013, 13:51
uccidiamo gli impostorih

Defender
20th March 2013, 13:51
Io dico di tirare dritto toccandoci pure i coglioni, 55

Rise-the-Sky
20th March 2013, 13:57
lasciamo i monaci a marcire e andiamo dalla topa a topham... mmmm spetta spetta...

Edit: ho avuto un transfert, la topa è nella bara i monaci segaioli non ci vogliono far scopare manco a questo giro, la sotterreranno viva per farci spregio quindi 275

Visto l'andazzo...anche se è solo ancora calda va bene uguale. 275

Sturm
20th March 2013, 13:57
Nulla potete di fronte alla potenza del Kai 8==============>
facciamo tornare alla polvere i monaci! 275 abbestia!
E se dentro c'è la donzella per ringraziarci un bel bombolotto con risucchio take away pls!

Jesper
20th March 2013, 14:09
DOVEVATE ESSERE GRASSSIIIIIIIIIIII! :metal:



At your approach the monks step back from the grave and draw themselves into a line. Their hooded heads stay bowed and their hands remain hidden inside the generous folds of their robes. You ask the name of the unfortunate deceased, but the echo of your voice and the constant drip of the steady rain is your only answer.

All at once, as if in response to a silent signal, the monks throw back their hoods to reveal ghastly, fleshless faces. ‘By the gods!’ gasps Paido. They emit a hideous shriek, panicking the horses. As you fight to control your frightened animal, the skeletal monks spring forward to attack.

If you possess the Sommerswerd, turn to 8.

If you do not have this Special Item, turn to 101.


E invece sono piuttosto magri...

Abbiamo la Sommerswerd!



As you unsheathe the sun-sword, a shimmering pulse of golden flame engulfs the blade from hilt to tip. Your attackers hesitate as the pure light washes over their hellish faces. They shriek with malice and leap forward once more, their bony hands now clutching weapons of black steel previously hidden beneath their robes.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill1.png
Illustration I—They shriek with malice and leap forward clutching weapons of black steel.

Vordaks: COMBAT SKILL 28 ENDURANCE 40

Unless you possess the Magnakai Discipline of Animal Control, deduct 3 points from your COMBAT SKILL for the duration of the fight. These undead are immune to Mindblast (but not Psi-surge). Remember to double all ENDURANCE point losses sustained by your enemy due to the power of the Sommerswerd.

If you win the combat, turn to 202.


Mmm, I Vordak sono praticamente gli Helghast 2.0...sono immuni a Mindblast, ma fortunatamente abbiamo Animal Control! :nod: E con il potere del sole, causiamo danni doppi.

COMBAT RATING: 0

Roll...3
Lupo Solitario -4 (33)
Vordaks -5(-10) (30)

Roll...8 :metal:
Lupo Solitario -0 (33)
Vordaks -10(-20) (10)

Roll...9 :oldmetal:
Lupo Solitario -0 (33)
Vordaks -12(-24) (morti!)

Notare come Paido sia molto più inutile di suo fratello (ma molto più vivo)



Your ears are filled with a loathsome hissing as the bodies of your slain enemies dissolve into the mud. You stare at their smouldering remains, and a cold chill grips your heart as you speculate on why these foul servants of the Darklords came to this sleepy Talestrian hamlet.

Inside the abbey you discover the grisly answer. Scattered throughout the chambers and corridors are the bodies of dead monks, their lifeless faces frozen in masks of horror. Several have been stripped of their robes, presumably to provide a disguise for their killers.

‘Why would the Darklords want to take control of this abbey?’ asks Paido, horrified at the sight of such slaughter.

‘I fear it is part of their plan to conquer Talestria,’ you reply. ‘It is always their strategy to infiltrate a land with agents before invading. When invasion is launched, these agents rise up and attack from within.’

‘So you think that the Darklords plan to invade Talestria,’ says Paido, aghast at the possibility of such an event.

‘I suspect that their plan is already under way,’ you say thoughtfully. ‘Perhaps the destruction of Luukos was masterminded not in Xanar, but in Helgedad.’

Paido helps you to bury the monks in the graves already dug by their killers. As you cover the last of the bodies with soil you notice a small, pear-shaped stone lying on the pathway. Its speckled blue surface is mirror-smooth and, despite its size, it feels remarkably heavy. You suspect it is very valuable and decide to keep it. (Mark this Lodestoneon your Action Chart as a Special Item that you carry in your Belt Pouch. If you already carry your maximum number of Special Items, you must discard one in favour of this new item.)

Turn to 55.


Ok, quindi non solo abbiamo appena visto un fottado di ciccioni nudi, ma dobbiamo pure scartare uno Special Item in favore della Lodestone. Ditemi quale <.<



Shafts of sunlight break through the slate-grey cloud, and the rain eases off and finally stops. You ride across the rolling valley floor towards the River Phoen until the track stops at a ramshackle house perched precariously on the river bank. An old wooden jetty juts out from the side of the house, its platform almost submerged in the rain-swollen river. A notice board standing in front of the house reads:

FERRY HOUSE LANDING

Passenger barges to Tharro—embark from this jetty.
Barges to Phoena—embark from opposite bank.

NO CATTLE, WAGONS, CARAVANS, OR HERD ANIMALS UNLESS BY SPECIAL ARRANGEMENT

If you wish to wait here for a barge to Tharro, turn to 299.

If you wish to investigate the Ferry House, turn to 130.


Che famo? (e ricordatevi di dirmi cosa scartare per la Lodestone!

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 35/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Lampspur (cura 4 EP), Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Kazan-Oud Platinum Amulet

Money (50): 47

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Bortas
20th March 2013, 14:14
Buttare ai maiali i soliti fireseed e investighiamo la ferry house che la topa è li sicuramente...

Defender
20th March 2013, 14:16
Ma i Fireseeds ogni tanto li fa usare, io butterebbi l'amuleto di Kazan-Oud che in quanto old non penso verrà mai più usato... (verrò smentito sicuramente :rain: )

Poi investighiamo!

Sturm
20th March 2013, 14:21
Se i fireseed hanno la medesima funzione della flamesphere,molliamo i fireseed che sono contati.

Btw investighiamo,dobbiamo scovare la topahm!

-=Rho=-
20th March 2013, 14:23
pisciamo l'amuleto , e andiamo a controllare a 130 , sia mai che troviamo un altra porta che ci ammazzi :sneer:

Defender
20th March 2013, 14:27
Se i fireseed hanno la medesima funzione della flamesphere,molliamo i fireseed che sono contati.
Btw investighiamo,dobbiamo scovare la topahm!

Mmhh no, i semi di fuoco son tipo delle mini-bombe a mano incendiarie, la sfera di fuoco invece svolge la stessa funzione della torcia (illumina)

Il discorso è che sono piuttosto rari gli oggetti "non pauah" (non come la Spada del Sole quindi) che vengono richiamati nei libri successivi, almeno mi pare che sia così, poi ripeto di sicuro verrò smentito senza pietà QQ

Rise-the-Sky
20th March 2013, 14:28
Fireseed out...e poi prima dell'amuleto di platino (che salva i culi) buttiamo l'armor +2 vita (che tanto non finiamo così bassi...o ci oneshottano o stiamo sempre over 10hp)

Sturm
20th March 2013, 14:33
Che faceva l amuleto che mi sono scordato?

Kaluisurrr
20th March 2013, 14:40
buttiamo i fireseed ed entriamo nella casa

l'amuleto è come la disciplina nexus, protegge dal caldo estremo (forse anche dal freddo, boh)

-=Rho=-
20th March 2013, 14:45
ma dio bello , al prossimo piede zombie che incontriamo senza fireseed ce ne mangia le balle

Kaluisurrr
20th March 2013, 14:46
e allora cosa si butta? io direi di buttare il dagger of vashna che fino ad ora non è servito ad un beneamato cazzo ma ho il presentimento che questo sia l'unico libro in cui servirà a qualcosa visto che era di un darklord e qui sicuro ne incontriamo uno

Jesper
20th March 2013, 14:54
No i Fireseed sono sostanzialmente delle granate incendiarie.

Droppiamo l'amuleto e procediamo verso la Topha!



You climb the creaky stairs that lead to the front door and rap the wrought-iron knocker. The door squeaks open slowly and you are greeted by what appears to be a bundle of rags and hair. After staring at it for a few moments, you realize with disbelief that the ill-smelling mound before you is alive. The hair parts and a face appears, crevassed with dirt-encased wrinkles. ‘What do you want?’ croaks the old woman, grinning a yellow, mirthless grin.

If you have met Jako, turn to 329.

If you have not, turn to 193.


Era il fratello/magnaccia!



‘I wish to see Tadia,’ you say, bowing politely so as not to appear threatening to the frail old crone. ‘Are you the fair lady I seek?’

A smile crumples her face and a blush, like an angry bruise, discolours her leathery cheeks. ‘I am her mother,’ she says coyly. ‘What is it you wish to see her about?’

Before you can answer, a young woman’s voice calls from inside the house, ‘Show them in, mother. I’ve been expecting them.’

The old woman leads you and Paido to a room at the top of the stairs. Books and charts, stacked high on shelves and scattered about the floor, fill the room which is illuminated by daylight streaming through a domed portal in the ceiling. A massive bronze telescope is fixed to the portal and below it rests a circular table of carved bone set with gems. Seated at the table is a beautiful young woman. Her hair is silken gold, and around her high, pale forehead she wears a circlet of jet inlaid with runes and mystic symbols.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill19.png
Illustration XIX—Tadia wears a circlet of jet inlaid with runes and mystic symbols.

Turn to 42.


A young beautiful woman :nod:

Non c'è un nod abbastanza grande tra le icone, porco Kai.



I am Tadia the Prophetess,’ she says, her voice soft and lilting, ‘and you are Lone Wolf, Lord of the Sun-realm, Skarn, of legend.’ Paido reaches for his sword but you stay his hand, for you sense that this woman wishes to help, not harm you.

‘We live in an age of great peril. Your enemies of old are our enemies; they stand poised to conquer our land and I fear we are too weak to resist them. Your purpose is known to me, and I will aid you all I can in the hope that you will fulfil your destiny and destroy the champions of darkness.’

Tadia raises her arms and points towards the sky. Floating in the air between her parted hands appears a spinning globe of white fire. She tilts back her head and stares into this ball of flame, her eyes unblinking despite the fearful intensity of the light. ‘Your safest passage to the Danarg is through the Mordril Forest,’ she says solemnly. ‘The road to Syada is fraught with danger—only battle and death await you there.’

The globe flickers and fades and Tadia returns her gaze to you. ‘Let nothing delay your quest, Lone Wolf. The future of both our lands depends on your success.’

Before you leave the prophetess offers you a choice of potions and weapons. You may take whatever you wish but remember to amend your Action Chart accordingly. Choose from the following:

Potion of Alether—increases COMBAT SKILL by 2 points for the duration of a single combat.
Potion of Laumspur—restores 4 ENDURANCE points (enough for one dose).
Broadsword
Quarterstaff
Rendalim’s Elixir—restores 6 ENDURANCE points (enough for one dose).
Tincture of Oxydine—restores 2 ENDURANCE points (enough for one dose).

All potions are Backpack Items. If you are infected with the korovax bacillus, you may use the Tincture of Oxydine to cure yourself.

Once you have made your choice you leave the Ferry House and continue.

Turn to 89.


Decidete cosa comprare se volete!



As you descend the steps of the Ferry House, Paido catches sight of something glinting in the distance.

‘It’s the barge,’ he says, shielding his eyes from the sun which is shining at last. A team of bedraggled ghorkas are hauling the vessel upstream, seemingly unaffected by the storm-strengthened flow. Eventually the barge arrives at the jetty and stops to allow a motley assortment of peasants and travellers to disembark.

‘You two goin’ to Tharro?’ asks the captain. ‘The fare’s 40 Lune apiece, an’ that includes y’horses.’

If you want to board the barge, pay the captain the 40 Lune (or 10 Gold Crowns) and turn to 266.

If you do not want to board, or if you cannot afford the fare, turn to 348.


Ok, vado a un meeting! Nel mentre ditemi che volete fare :D

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 35/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Lampspur (cura 4 EP), Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Kazan-Oud Platinum Amulet

Money (50): 47

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 35/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Lampspur (cura 4 EP), Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Lodestone

Money (50): 47

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

-=Rho=-
20th March 2013, 15:08
266 , compraimo una ceppa

Sturm
20th March 2013, 15:31
No niente nave,proseguiamo a piedi e attraversiamo la foresta come ci ha consigliato la tipa,che oggettivamente non tromberei nemmeno col pisello da mbriaco.

Kaluisurrr
20th March 2013, 15:38
e paghiamo ste 40 lune che la barca ci porta a tharro che è prima della foresta, da lì si andrà a piedi suppongo

prendiamo tutte le pozioni disponibili senza buttare nulla che abbiamo spazio

Defender
20th March 2013, 15:45
Ma mi pare di capire che la roba che ci dà la bellizzzima Tadia sia aggratise... accattiamo tutte le pozze pd!

Poi prendiamo sto ticket e andiamo in barca, conoscendo Dever come minimo il nome della bagnarola sarà titanic :sneer:

Jesper
20th March 2013, 16:11
Si scusate ero un po' di corsa che avevo un meeting e mi pareva che la "mercanzia" dell'orco fosse in vendita invece che gratis. Il fratello/magnaccia non sarà felice :nod:

Abbiamo abbastanza spazio per tutte le pozze, quindi facciamo man bassa...e poi andiamo in barca! Non potranno tutte essere mortali!



You stare across the lush open plains that border the river, contemplating the quest that lies ahead. A flock of long-necked okrils fly overhead, their melodic call echoing across the grasslands as they return to their nests at the river’s edge. Paido sits silently beside you at the prow, his thoughts, like yours, on the perils of the Danarg that have yet to be faced.

The sun is low in the sky when you catch sight of Tharro, its mud-coloured walls—thick, high, and crenellated—dominating the hill on which it was built centuries ago. The barge passes beneath a stout wooden bridge, supported by rough-hewn pillars of stone, along a canal running parallel to the river, and draws to a halt before two massive metal-bound doors which span the waterway. You collect your horses and disembark with the other mounted passengers, riding in line towards the fortified town gate. At first you are turned away by the guards, but when you show your pass, signed and sealed by Lord Adamas, you are both ushered to the front of the queue and saluted like lords as you ride through the archway and into the square beyond. Three streets converge at the river gate square: Copperpiece Lane, Globe Walk, and Flagon Alley.

If you wish to go west into Copperpiece Lane, turn to 35.

If you wish to go north into Globe Walk, turn to 82.

If you wish to go northwest into Flagon Alley, turn to 332.


Siamo vivi! Nessun pirata! Nessun mostro marino! Nessuna tempesta magica! Mirabile :hidenod:

In che strada ci infrattiamo ora :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 37/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Laumpspur (cura 4 EP), Meal, Laumpspur (cura 4 EP), Alether (+2 CS), Rendalim’s Elixir (cura 6 EP), Tincture of Oxydine (cura 2 EP)

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Defender
20th March 2013, 16:17
Sinistra = west = Copperpiece Lane = 35

-=Rho=-
20th March 2013, 16:36
332

Kaluisurrr
20th March 2013, 16:45
flagon alley, andiamo ad ubriacarci

Jesper
20th March 2013, 17:00
Andiamo a Flagon!



Night is closing in and the shops that line the narrow street are shutting their doors. Lanterns flare into life, their yellow glow warming the chill west wind as the townsfolk return to their homes at the end of another day’s trading. But there is one shop where the doors remain open. The sign hanging from its balcony reads:

RHOLA RHADA—MAPMAKER

If you wish to enter the shop, turn to 147.

If you prefer to continue along the street, turn to 204.


Ci interessa o andiamo avanti :D?

-=Rho=-
20th March 2013, 17:01
andiamo a comprarci una mappa

Kaluisurrr
20th March 2013, 17:10
una mappa ha fatto sempre comodo nei libri precedenti

Defender
20th March 2013, 17:11
approvo.

mappa ftw!

Bortas
20th March 2013, 17:22
Prendiamo sta mappa e buttiamo tutto l'inventario che non c'è posto manco per una scora vestita...

Jesper
20th March 2013, 17:23
Si può?



You are welcomed by an attractive young woman with long, jet-black hair, woven into a single plait that reaches almost to her waist. She is dressed in a green suede-cloth tunic, similar to your own, and wears soft, calf-skin gloves. In addition to the maps, which she researches and draws herself, she also sells all manner of hunting and scouting equipment. She takes an obvious delight in her work and shows you samples of her maps, which are excellent for their accuracy and attention to detail. You ask her if she has ever prepared a map of the Danarg and she turns strangely silent. Tears begin to fill her dark eyes as she recalls how she and her father once explored beyond the fringes of that fearsome domain. They had planned to map its internal waterways and, if luck was with them, discover the lost temple of the Elder Magi. With sadness she tells of her father’s death in the jaws of a monster that had stalked them from the moment they had entered the jungle-swamp. She escaped but not unscathed. As she fought to free her father from the mouth of the beast she was badly burned by its caustic saliva. Carefully she removes one of her calf-skin gloves and reveals an injured hand. The sight of the angry red scar tissue fills you with compassion for this brave young woman.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill7.png
Illustration VII—The young woman shows you her maps and with sadness tells of her father’s death.

If you wish to question her further about the Danarg, turn to 44.

If you wish to bid her good evening and leave the shop, turn to 204.


UN'ALTRA DONNA! Devono esseresi rifugiate tutte in questa nazione :nod:

Ed è pure di apparenza umana, per una volta tanto. Continuiamo a tampinarla o ce ne andiamo?

Kaluisurrr
20th March 2013, 17:26
accidenti, la sagra della gnocca questo libro di LW, comunque chiediamole del danarg

Defender
20th March 2013, 17:27
Per una volta che non troviamo un cesso... Intortiamocela di brutto al 44!

Bortas
20th March 2013, 17:30
44 a cazzo ritto

-=Rho=-
20th March 2013, 17:36
44

Jesper
20th March 2013, 17:37
Ehm si, sono un Kai Lord e c'ho la Porsce zarra...comunque che fai stasera? No volevo dire, come è morto tuo padre?



Unfortunately, she lost all her maps and equipment while escaping from the Danarg. However, she clearly recalls seeing the Temple of Ohrido from the peak of a hill she calls ‘The Scarlet Tor’, which is situated on an island of firm ground, thirty miles beyond the Syada track. You thank her for her help and wish her good fortune before leaving the shop and continuing on your way.

Turn to 204.


Sono sicuro che ce ne ricorderemo :nod:



You arrive at a flagstoned quadrangle. It is well lit by street lanterns, which hang from the first-floor balcony of a large and unusual building constructed of blue stone, with silver and scarlet veins running through it. The bricks have been polished to give a mirror-like shine. A huge wooden door banded with copper dominates the entrance, above which a bronze cast depicts a flaming broadsword with the words ‘TEMPLE OF THE SWORD’ engraved along the blade.

Beyond the temple, a street ascends to a stone watchtower. It is built on the peak of a hill and dominates the town.

If you have a Map of Tharro, you may consult it before choosing any of the following options: turn to 22.

If you have the Magnakai Discipline of Pathsmanship, turn to 327.

If you wish to enter the temple, turn to 78.

If you wish to ride up to the watchtower, turn to 14.


Non abbiamo la mappa tarra, però abbiamo Pathmanship!



To the left of the main door you notice three symbols engraved in the speckled blue stone: a bed, a horse, and a loaf of bread. You recognize their significance, for you have seen similar markings on hostels and monasteries during your travels in the east. By displaying these symbols the monks of this temple offer travellers a meal, stabling for their horses, and a bed for the night.

If you wish to take advantage of this offer, turn to 78.

If you choose not to stay here overnight, you can investigate the watchtower by turning to 14.


Monaci scroccabili! Scrocchiamo o preferiamo la torre di guardia al tempio?

Defender
20th March 2013, 18:02
Si scrocca dibbrutto!

78

(magari ci troviamo un'emula della Monaca di Monza, ormai Dever si è lanciato con gli NPC donneh! :casanova: )

-=Rho=-
20th March 2013, 18:05
sisi andiamo a farci stuprare a letto da un cavallo mentre ci infilano una pagnotta in gola

Sturm
20th March 2013, 18:06
Per una volta a scrocco cazzo! Chissà quando ci ricapita! E invitiamo per essere consolata la mappatrice! Gooo Lone Wolf! Fosse la volta buona che ti fai una buona chiavata!

Kaluisurrr
20th March 2013, 18:12
scrocchiamo pesante

Bortas
20th March 2013, 18:22
Scroccaggio abbestia e chiavata per consolare la pulzella... 78

Tibù
20th March 2013, 19:36
78!

Jesper
20th March 2013, 20:56
Andiamo al tempio del cibo!



You dismount and climb the steps leading to the temple doors. An old man in brown robes answers your knock and invites you and Paido inside; a novice attends to your horses.

Stepping through the door is like stepping into another world. The air is sweet with incense and the flickering light, cast by a long row of squat red candles, does little to illuminate the interior. You follow the old man along a vaulted corridor, down several flights of stairs, and finally into a torchlit refectory. A delicious smell of cooking wafts from an open hatch in the wall together with the sounds of people in the kitchen beyond.

‘Be seated,’ says the old man, pointing to a stout oak table laid for supper, ‘and enjoy our humble food. May it revive you after your travels and fortify you for the road ahead.’

Another monk enters the chamber, carrying two steaming plates of meat stew. He sets them down before you and blesses the food with the words, ‘Gaj kog zutag’. You are hungry after your day’s journey and must now eat a Meal or lose 3 ENDURANCE points.

If you wish to eat the appetizing stew, turn to 336.

If you choose to eat a Meal from your Backpack instead, turn to 217.

If you decide to go without food, deduct 3 ENDURANCE points and turn to 174.


Come ci comportiamo :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 37/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Laumpspur (cura 4 EP), Meal, Laumpspur (cura 4 EP), Alether (+2 CS), Rendalim’s Elixir (cura 6 EP), Tincture of Oxydine (cura 2 EP)

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Defender
20th March 2013, 21:13
E che facciamo, ci invitano e poi rifiutiamo la loro sbobba? Butta giù!!

336

Kat
20th March 2013, 21:13
336

Kaluisurrr
20th March 2013, 21:32
magna magna

Sturm
20th March 2013, 22:13
Giù come se non ci fosse un domani! 336

-=Rho=-
20th March 2013, 22:16
andiamo con gli stuzzzichini :D

Bortas
21st March 2013, 03:14
Dai magnamo tanto so i monaci scheletri camuffati che ci avvelenano...

Jesper
21st March 2013, 08:54
Dai magnamo tanto so i monaci scheletri camuffati che ci avvelenano...

Avra' ragione Bortas?
O Crapa Pelada che fa i tortei e' l'inno di questo monastero?
Cosa significa di preciso ‘Gaj kog zutag’?

Lo scopriremo tra circa 45 minuti!

Defender
21st March 2013, 09:38
Cosa significa di preciso ‘Gaj kog zutag’?



OH CRAP...
/
http://t0.gstatic.com/images?q=tbn:ANd9GcQ0Osm8jdGlZIlt3iFxx6vzmvBZNcErG CGwug5s_tEVqPLSvdLmOAAe9eai

Rise-the-Sky
21st March 2013, 10:38
significa che ci stan rifilando filetto di qualche bestia strana

Jesper
21st March 2013, 10:47
OH CRAP...
/
http://t0.gstatic.com/images?q=tbn:ANd9GcQ0Osm8jdGlZIlt3iFxx6vzmvBZNcErG CGwug5s_tEVqPLSvdLmOAAe9eai

:sneer:

Risposta alle domande precedenti:
Quasi
Può essere, ma non credo
"Die in agony" in linguaggio Giak

:nod:



The stew tastes as good as it smells, and you both make short work of your meal. The monks smile and nod their heads approvingly. ‘Come, the dean wishes to see you before you retire,’ says one, motioning you to follow as they leave the refectory.

The dean’s chamber is a domed, hexagonal room hung with tapestries depicting strange and grotesque creatures. Numerous plinths stand upon the richly carpeted floor, each supporting large bowls filled to the brim with a silvery liquid. A gust of air disturbs the tapestry on the far wall. Seconds later it is moved aside to reveal an elderly man in a hooded black robe.

‘Have they eaten?’ he asks, his voice strangely cold and monotonal.

‘Yes, master,’ the monks reply with one voice.

‘Good,’ he says, stepping closer. ‘Leave us.’ The monks depart, clicking the door shut behind them. Gradually the light in the chamber grows dimmer.

If you have the Magnakai Discipline of Divination, turn to 343.

If you do not possess this skill, turn to 190.


Divination ci avrebbe solo detto che per dolce c'è la panna cotta. :hidenod:



‘Your futile quest is over, mortal,’ says the hooded man, his emotionless voice like a spike stabbing at your mind. Instinctively you reach to your weapon, but your hand begins to shake—you cannot control your fingers. You glance at Paido to see that he, too, is shivering uncontrollably. Suddenly a wave of pain tears at your stomach and your legs buckle. You groan in agony and drop to your knees, clutching at your burning stomach. Paido lets out a scream of anguish and falls unconscious at your side. You cannot but envy his oblivion as the terrible pain courses through your body.

If you have the Magnakai Discipline of Curing and have reached the rank of Primate, turn to 146.

If you do not have this skill, or if you have yet to reach this level of Magnakai training, turn to 222.


OHKAIOHKAIOHKAI :afraid:



You muster all your strength to fight the deadly poison which has infiltrated your blood. Your improved power of Curing suppresses the pain and slows the progress of the insidious toxin, enabling you to face your would-be assassin. A flicker of surprise registers in the cold, black eyes of your opponent as you stagger to your feet and unsheathe your weapon.

Lose 5 ENDURANCE points and turn to 113.


http://knowyourmeme.com/memes/james-doakes-surprise-motherfucker

Dopo torniamo per la panna cotta :nod:



‘Gaj aki-amaz!’ hisses the monk, pulling back the hood of his black robe. You gasp in shock as you stare upon a ghastly transformation. The monk’s face is writhing and contorting as his skin tightens and grows darker. Tattered flesh drops from his sunken cheeks to hang in festoons beneath the exposed lower jaw. A snake-like tongue, black and narrow, flickers between curved fangs that have risen from the lower jaw.

A sickening dread fills your heart as you recognize the creature standing before you. It is a Helghast, a nightmarish agent of the Darklords. Its demonic eyes glow like red-hot coals as it shrieks and raises its claw-tipped hands.

If you possess the Sommerswerd, turn to 30.

If you do not possess this Special Item, turn to 183.


Come dicevo precedentemente, il Giak è quasi come il Klingon: una quasi lingua...c'è gente che lo parla fluentemente online :lol:

‘Gaj aki-amaz!’ significa Die, Lone Wolf!

http://cdn.theatlantic.com/static/mt/assets/food/themoreyouknow.jpg

Comunque sia, si, abbiamo la Sommerswerd!



Golden fire erupts along the blade of the sun-sword as you raise it above your head. The Helghast shrieks and steps back, its eyes glowing red with fear and loathing. It recognizes the power you wield, a power that is the bane of its Darklord masters, a power that can bring about their total destruction.

Gnaag Helghast: COMBAT SKILL 34 ENDURANCE 48

This creature is immune to Mindblast (but not Psi-surge). Unless you possess the Magnakai Discipline of Psi-screen you must reduce your ENDURANCE by 2 points at the beginning of every round you fight this creature. If you have completed the Lore-circle of the Spirit, you may increase your COMBAT SKILL by 2 points for the duration of this combat. (Remember to double all ENDURANCE point losses sustained by the enemy due to the power of the Sommerswerd.)

If you win the combat, turn to 268.


Mmm ok, sono mezzi cazzi :D Questo seguace del Darklord Gnaag è incazzato forte, e la nostra COMBAT RATING è -6; inoltre subiamo 2 danni a turno automaticamente, e abbiamo gia perso 4 EP. In compenso, gli causiamo doppi danni. Ci ingolliamo l'Alether per il +2 CS? (non possiamo usare pozze di cura) Posto la tabella di risoluzione dei combattimenti per rendere la scelta più chiara.

PS: nel mentre, riflettiamo sul destino di Paido :nod:

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/crtneg.png

Rise-the-Sky
21st March 2013, 11:01
Non concordo che non possiamo usare le cure...nel paragrafo dopo i -5 endurance potevamo tirarci una pozza! Siamo in territorio nemico e avvelenati..usare una delle 3 pozze vita era sensato.


Dobbiamo anche popparci l'alether.... anche partendo da 37 (ovvero essendoci curati come detto sopra) con sempre 5 moriremmo nello stesso turno del nemico...quindi dovremmo andare di chiappa per salvarci...con il buff quanto meno facendo sempre 5 vinciamo (la chiappa ci dovrà cmq soccorrere)


PS: mannaggia a tutti quelli che han voluto prendere animal sticaz invece che weapons e alzarci di 2 l'attacco base :@

Sturm
21st March 2013, 11:01
Beviamo la pozza e poi a cazzo duro su di lui!
Per una volta che se poteva magnà...siamo stati troppo rilassati,con Dever non si può mangiare roba altrui,non si tromba manco se incontriamo una bella gnocca e soprattutto mai e poi mai dormire nelle stalle! Piuttosto restiamo svegli tutta la notte!

Paido imho sta nell'angoletto a fermare gli altri monaci spruzzando merda dal culo come se piovesse :nod: (prima che raggiunga il suo amato fratellino of course)

Lupoazzurro
21st March 2013, 11:10
Dopiamoci, buttiamo giù una cura se si può e facciamogli il sedere a strisce.


Paido è già (inutilmente, peraltro) sopravvissuto troppo...giustamente mo ci saluta e raggiunge il fratello

Jesper
21st March 2013, 11:11
Non concordo che non possiamo usare le cure...nel paragrafo dopo i -5 endurance potevamo tirarci una pozza! Siamo in territorio nemico e avvelenati..usare una delle 3 pozze vita era sensato

In teoria avremmo dovuto decidere di bere 1 pozza di cura prima di girare al paragrafo del combat (e vedere le stat del nemico)...il fatto è che normalmente surclassiamo gli avversari, quindi 33 su 37 pare un numero di EP abbastanza alto da non dover bere pozze di cura :D Ho preferito proseguire, però nel caso se volete la prossima volta mi fermo! :D

Defender
21st March 2013, 11:16
Concordo che ormai non possiamo bere cure, siamo ingaggiati in combat.

L'Alether invece misteriosamente sfugge a questa regola e direi che ce la puppiamo!

Cmq tranquilli (:look:), abbiamo la Sommerswerd, gli facciamo il culo a striscie (:afraid:)


COME ON!!
/
http://www.notizie.it/wp-content/uploads/comequando/2011/08/bruce-lee-291x300.jpg

Kaluisurrr
21st March 2013, 11:20
let's kill that motherfucker

Jesper
21st March 2013, 11:44
Ci beviamo l'Alether!

COMBAT RATING: -4

BRING IT ON!

Roll...3
Lupo Solitario -5 (29)
Gnaag Hellghast -3(-6) (42)

Roll...9 :metal:
Lupo Solitario -0 (29)
Gnaag Hellghast -9(-18) (24)

Roll...4
Lupo Solitario -4 (25)
Gnaag Hellghast -4(-8) (16)

Roll...7
Lupo Solitario -2 (23)
Gnaag Hellghast -7(-14) (2)

Roll...3
Lupo Solitario -5 (18)
Gnaag Hellghast -3(-6) (morto!)

:oldmetal:



A wretched cry of pain and despair fills the chamber as you strike the killing blow. The Helghast falls, its flesh transforming into a putrid green gas that seeps from the vents in its tattered robe.

Your mind reels at what has just occurred but you dare not dwell on the fearful implications, for the poison in your system is beginning to overwhelm your healing power. You must act quickly if you are to save both yourself and Paido from the fatal toxin that is flowing through your veins.

If you have any Laumspur, Rendalim’s Elixir, or Oede herb, turn to 178.

If you do not possess any of these healing potions, turn to 281.


Abbiamo sia Laumpspur che l'Elixir!



Your force yourself to swallow the potion and to stay conscious long enough for it to take effect. Gradually you feel your strength returning. The pain and nausea disappear and your limbs stop their uncontrollable shivering as the potion and your latent Kai skill neutralize the toxin in your blood.

Now you use your skill to try to save your companion’s life. Placing your hands on his chest, you transfer the warmth of your healing power into Paido’s poisoned body, breaking down the toxin by degrees. The treatment is slow and laborious, and it is dawn of the following day before you know for sure if your skill has saved his life.

Turn to 285.


Direi che abbiamo usato il Laumpspur :nod: vogliamo usare qualche altro dopone di cura? On another note: PAIDO LIVES! Non ho dubitato di lui un istante.

:pokerfacen:



The flicker of an eyelid and a bead of sweat are the first signs of Paido’s recovery. Slowly he stirs to consciousness, waking from a sleep that was so nearly his last. He can remember nothing of the ordeal and, when you tell him all that has happened, he shakes his head in disbelief. ‘A Helghast?’ he says, incredulous. ‘How can it be?’

‘The servants of Darklord Gnaag have infiltrated this monastery,’ you reply. ‘They have kept themselves hidden, but I fear the day is fast approaching when they will rise up and wreak havoc in this town. Already they know our true identities, and I wager they know why we’re here.’

‘This is bitter news, Lone Wolf,’ says Paido, his face etched with worry. ‘We can afford to delay no longer. If Talestria falls to Darklord Gnaag before we reach the Danarg, then the quest is lost.’

It is a sobering thought but you do not dwell on it. You help Paido to his feet and cast your eyes around the chamber in search of an exit.

Turn to 201.




One of the bowls begins to emit a faint humming sound. The surface of its silvery liquid swirls and glows brighter, casting a phosphorescent light onto the domed ceiling. The sparkling mist slowly clears and a strange image takes shape, condensing and forming into something wholly alien, something that resembles the head of a monstrous fly. Its great multi-faceted eyes stare down at you, gleaming darkly with black fire, like two huge clusters of evil jewels.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill9.png
Illustration IX—A strange image takes shape resembling the head of a monstrous fly.

‘Tan-ash-okja Nadoknar Gnaag!’ booms a ghastly, rasping voice. Then, with a stifled cry of rage and recognition, the image clouds over and the light fades to a dull glow. The terrible visage of Darklord Gnaag has disappeared.

‘By the gods!’ gasps Paido, shocked to the core by what he has seen. ‘What manner of beast was that?’ But you do not reply, for you sense that he already knows the dreadful answer.

Swiftly you search the chamber. Behind a throne-like chair of chiselled stone you discover several useful items: a Sword, a Bow, 3 Arrows and enough food for 2 Meals. Also, set into the back of the chair, is a lever. It activates a portal in the opposite wall. The tapestry that conceals it is drawn aside, and you can see a stairway, flanked by torches, descending to a passage far below.

‘Come,’ says Paido. ‘This room chills my blood.’ You move to follow him as he descends the stairs, stopping briefly to kick over the bowl of glowing, silvery liquid that projected the image of Darklord Gnaag.

Turn to 259.


'Tan-ash-oka, Nadoknar Gnaag' significa 'Hear and obey Darklord Gnaag' :nod:

Ok, il nostro nemico è Jeff Goldblum con incredibili poteri cosmici :D



The stairs lead down to a vast network of catacombs that stretch in every direction. It would be easy to lose yourself in this maze of tunnels, but your Kai tracking skills, heightened by the pressing need to escape from the monastery, help you avoid the hazards and dead ends of these sprawling burial vaults. Following the sound of dripping water, you discover a circular stone trapdoor in the ceiling. Paido cups his hands around your foot and lifts you nearer the tunnel roof, enabling you to open the trapdoor. Early morning daylight streams into the passage as you lift the slab of wet stone and slide it aside.

You have emerged at the courtyard on the north side of the monastery. Two monks stand guard at the double doors of a low, timber-framed building on the other side of the paved enclosure. Fortunately a line of bushy fruit trees that encircles the courtyard provide all the cover you need to avoid their watchful eyes. You crouch in the shadows and watch as the monks leave their posts to enter the building. Minutes later the doors swing open and they reappear, both on horseback, and ride off through an archway to the right. The courtyard is now empty but you curse their departure, for the horses they are riding belong to you and Paido.

If you wish to enter the stables, turn to 54.

If you wish to escape on foot through the archway, turn to 72.


Ok truppa, ditemi nell'ordine:
A) Se ci beviamo pozze di cura
B) Se lootiamo qualcosa
C) Dove andiamo adesso :D

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 23/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Laumpspur (cura 4 EP), Alether (+2 CS), Rendalim’s Elixir (cura 6 EP), Tincture of Oxydine (cura 2 EP)

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Defender
21st March 2013, 11:52
Subito così al volo una correzione Jesper...

Purtroppo devi toglierci 2 EP per ogni round, ci attaccava anche coi poteri psionici...

Appena ho tempo leggo tutto e scelgo!

Edit: (poi finisco di cagare il cazzo :P)

bisogna anche rimuovere l'Alether dal Backpack, ce la siamo trincata.

Alla luce del fatto che abbiamo 13 EP visto che ci ha sdrumato coi poteri mentali, io dico di ingollarci tutto il cazzo del tutto che se c'è un altro combat siamo nella merda...

Lootiamo i Meal (tanto per riempire lo zaino) e andiamo alle stalle al 54, mica vorremo farcela a fette!

-=Rho=-
21st March 2013, 11:55
ci beviamo una oxydine e andiamo 54

Bortas
21st March 2013, 12:03
2 meal

54 entriamo nelle stalle vediamo che c'è rimasto magari c'è un ciuco...

Lupoazzurro
21st March 2013, 12:09
Se abbiamo perso altri 10 EP come dice DEffo allora buttiamo giù tutte le cure che abbiamo

e poi andiamo nella stalla

Kaluisurrr
21st March 2013, 12:17
go stalle e tracanniamo il tracannabile

Jesper
21st March 2013, 12:36
Come sempre Deffo preciso e puntuale :D

Effettivamente ci ha srdumato :lol:

Ci beviamo tutte le dolci euchessine e poi andiamo a far cagare Paido nella stalla.



The stable is full of fine horses, all of them as sound and sturdy as the mounts given to you by Lord Adamas. Paido acts as lookout while you saddle up two black stallions. You are making the final adjustments to their bridles when Paido hisses a warning. ‘Four monks coming this way!’

You mount your fresh steeds and gallop out of the stables, scattering the startled monks, who had just reached the door. In an act of desperation, one of the monks unsheathes his sword and hurls it at your back. The deadly blade spins through the air with alarming accuracy.

Pick a number from the Random Number Table. If you have the Magnakai Disciplines of Huntmastery and Divination, add 3 to the number you have picked.

If your total is now 0–2, turn to 134.

If it is 3 or more, turn to 219.


Lupo Solitario 101: rubare cavalli è la professione più rischiosa del mondo :nod: Ci tirano le spade pur di fermarci lol :D

Roll...8!



The sword whistles past your head and gouges a chunk of stone from the courtyard arch. You hear the monks shouting and you dig in your heels, steering your horse through the archway and along a narrow street that leads to the quadrangle. At this early hour there are few obstacles to slow your escape as you gallop headlong through the twisting streets of Tharro. It is not until you reach the town’s north gate that you finally rein in your horse to a halt.

Turn to 347.




The north gate guards, tired after the long night’s watch, grumble wearily at your demand for the gate to be opened. ‘What’s the hurry?’ growls one guardsman.

‘Matter o’ life and death is it?’ sneers the other.

The portcullis finally clanks open and you leave the town, riding the broken dirt track towards the distant hills and the frontier town of Syada. Grey-brown grasses brush your shins as you cross this wild, uncultivated plain. Accompanying your ride is an unnatural silence which is broken only occasionally by the cawing of ravens circling like vultures overhead.

By midday you are among the hills. The terrain becomes increasingly rocky, undulating like a storm-tossed ocean. The tall plains grass has given way to sad little plants, scraggy and deformed, stunted by the winds that sweep down from the barren wastes of Ogia. The track passes through a narrow valley where a small stone cabin stands beside the entrance to a disused mine shaft. As you approach the cabin you see a face at the window.

If you wish to stop at the cabin, turn to 85.

If you wish to investigate the mine, turn to 120.

If you wish to continue along the valley, turn to 152.


Cosa ci sfagiola :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 28/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

-=Rho=-
21st March 2013, 12:37
85

Rise-the-Sky
21st March 2013, 12:37
E si eravamo finiti a 8... quel 7 ci ha salvato le chiappette , un roll + basso poteva voler dire (oltre a danni extra quel turno) 1 round in + e relativa morte.

Beviamo tutto e poi con audacia entriamo nella stalla.

Kaluisurrr
21st March 2013, 12:44
152

Lupoazzurro
21st March 2013, 12:46
85, andiamo a vedere a chi appartiene la faccia affacciata....

Rise-the-Sky
21st March 2013, 12:47
Andiamo nella miniera a cercare funghi

Defender
21st March 2013, 12:49
Sentiamo che dice er cabinaro, 85

Jesper
21st March 2013, 13:16
Una cabina e una straio mezza giornata 24 euri :nod:



You peer through the tiny circular window where you saw the face, but the gloomy interior looks deserted. The stone cabin consists of two rooms: one at the front and one at the rear. ‘Anyone at home?’ you call in a friendly voice, but you receive no reply.

Silently you motion to Paido to investigate the rear of the hut while you enter at the front door.

If you have the Magnakai Discipline of Divination, turn to 94.

If you do not possess this skill, turn to 298.


Magari il bagnino si è addormentato...?



As soon as you step into the cabin you are attacked by a man wielding a pick-axe handle. He is a lean, hollow-eyed rogue with a vivid scar, which runs in a ragged line from his forehead to his chin. He shouts a curse and makes a swing for your head.

Rogue Miner: COMBAT SKILL 17 ENDURANCE 25

Unless you have the Magnakai Discipline of Huntmastery, reduce your COMBAT SKILL by 3 points for the first two rounds of combat due to the surprise of the attack.

If you win the combat, turn to 321.


Un bifolco! Inceneriamolo con Huntmastery!

COMBAT RATING +13 :metal:

Roll...0 :lol:
Lupo Solitario -0
Rogue Miner INSTAMORTO!

Direi che doveva alzare resilience :nod:



The rogue slumps dead at your feet. Seconds later the door to the back room splinters and breaks as Paido hacks through it with his sword.

‘What kept you so long?’ you ask cheekily, when finally the door gives way and he staggers, sweating and exhausted, into the room. He smiles ruefully and, after pausing to get his breath back, he invites you to come and see what he has found in the back room. Small sacks, each filled with nuggets of silver, are stacked in a huge mound that reaches almost to the ceiling.

‘No wonder he fought so desperately,’ you say, staring at this hoard of treasure. ‘There’s enough silver here to pay a king’s ransom.’

You may take some treasure before you leave—each Sack of Silver counts as one Backpack Item.

If you wish to leave the cabin and continue up the valley, turn to 152.

If you wish to investigate the mine, turn to 120.


Certo che Paido è utile come una scopa di sporco :nod:

Prendiamo dell'Argento? Quanti sacchi? E poi dove si va:D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 30/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Rise-the-Sky
21st March 2013, 13:23
1 solo sacco e preghiamo perchè ho tanto il timore che Dever sia così bastardo da farci sicuramente beccare un corso d'acqua in cui cadremo e i sacchi di argento tenteranno di trascinarci a fondo...

Andiamo in miniera!

Bortas
21st March 2013, 13:30
120 andiamo nel mini dungeon miniera, dopo i frati assassini i minatori ladri di argento...

Un sacco d'argento o anche 2 fate vobis, tanto posto co s'ha che s'è bevuto 20 pozze

-=Rho=-
21st March 2013, 13:32
abbiamo 4 slot , prendiamo 4 sacchi , cazzo si lascia nulla indietro , se mai servisse spazio poi li si getta . poi 120

Kaluisurrr
21st March 2013, 13:37
4 sacchi cazzo lasciate indietro loot gratisse

Defender
21st March 2013, 13:39
http://t1.gstatic.com/images?q=tbn:ANd9GcRCncMkY0H2KVXKoddUawBc2jh1Np0_v U5bfNrgNvwUFCYW6P0mvJn4JCVm
:sneer:

Dopo aver preso tutto il cazzo del tutto entriamo nel mini dungeon!

Rise-the-Sky
21st March 2013, 13:50
Io ve l'ho già spiegato..quei sacchi d'argento (senza numero, senza descrizione, senza un cazzo di possibile uso) sono delle trappolone lasciateci lì in bella vista :/

Jesper
21st March 2013, 13:53
Prendiamo 4 sacchi e andiamo a rimettere a posto l'argento dentro la miniera!



An old wooden board, nailed across the entrance to the shaft, warns you to stay away. This silver mine was closed down shortly after the main tunnel collapsed. Twenty miners were buried alive and their names are carved into the pit props that surround the entrance to the shaft as a memorial. As you scan the list of names you hear the tap of a hammer breaking stone in the depths of the shaft.

If you wish to enter the mine, turn to 194.

If you wish to leave the mine and continue your journey north, turn to 152.


Mmm suoni sospetti dalla miniera abbandonata <.<

Che si fa:D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 31/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Argento, Argento, Argento, Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Rise-the-Sky
21st March 2013, 13:56
Probabilmente quel coglionazzo che abbiamo ucciso prima tiene qualche schiavo qua sotto a minare per lui...andiamo a liberare i poveri niGGa sfruttati! 194

Defender
21st March 2013, 14:04
Oh abbiamo appena spanato il culo a un Helghast cazzuto, non abbiamo paura di nulla!

Dentro a cazzodritto!

-=Rho=-
21st March 2013, 14:14
e fu cosi' che una fiaccola ci ammazzo è_é

194

Sturm
21st March 2013, 14:15
194! E s efiniamo l'avventura con i soldi voglio dei cazzo di denti platinati in oro e argento che fanno tanto sboronzo!

Kaluisurrr
21st March 2013, 14:39
andiamocene, cazzo andiamo a fare in una miniera, stolti!

moriremo schiacciati da una frana, me lo sento.

Jesper
21st March 2013, 14:57
LW deve avere tutto l'Argento del mondo :nod:



You duck under the board and step into the gloom, taking care to tread lightly around the mounds of rubble and pools of water that obscure the tunnel floor. Soon the light from the entrance fades into total darkness. Ahead, the sound of hammering continues.

If you have a Lantern, a Torch and Tinderbox, or a Kalte Firesphere, and you wish to use itturn to 283.

If you have none of these items, you can advance in the dark by turning to 118.

Or if you prefer to turn around and retrace your steps to leave the mine, turn to 152.


Abbiamo la Firesphere! Vogliamo usarla o ce ne andiamo?

Rise-the-Sky
21st March 2013, 15:01
Accendiamo , accendiamo .

Earenia
21st March 2013, 15:02
non mi fido un cazzo di sto dung... 152 lol...

-=Rho=-
21st March 2013, 15:07
l'accendiamo

Defender
21st March 2013, 15:20
Appiccia la sfera de foco!

Sturm
21st March 2013, 15:21
Peeh buttiamo la flameshpere peeeeh
Go fino in culo al mondo! 283!

Bortas
21st March 2013, 15:32
283 a cazzoduro

Jesper
21st March 2013, 15:36
Sfera de foco go!



In the flickering light you see that a large section of the tunnel floor ahead has collapsed. Gingerly you edge around the deep hole and continue along the passage. Steadily the hammering grows louder until you arrive at a new tunnel branching off to the left. Recent excavation has exposed a rich vein of silver ore that glitters brightly. As you peer down the new shaft, you see a dwarf in a miner’s hat, hammering at the ore with a mattock.

If you wish to call to him, turn to 165.

If you wish to leave him to his work and return to the surface to continue your journey, turn to 152.


Chiamiamo il nano, o ce ne andiamo :D?

Bortas
21st March 2013, 15:38
Go nella trappola frana chiamiamo il nano, Dever sta andando molto cauto, quindi istadeath garantita 165.

-=Rho=-
21st March 2013, 15:39
165

Defender
21st March 2013, 15:51
Mah, anche io inizio a farmi assai sospettoso, ci ha chiesto trentordici volte se vogliamo tornare indietro, di solito quando fa così è perchè c'è il mega trappolone diddio, però ormai abbiam fatto 30 e facciamo 31, sentiamo cosa dice Gimli và.

P.S: che poi con tutte le imba skill che abbiamo, almeno una cazzo di warning se stiamo andando incontro a morte certa ce l'avrebbe dato... VEEERO DEEEVEEEER??? :kiddingme:

Rise-the-Sky
21st March 2013, 15:58
Andiamo incontro al nano talebano con la cintura di tritolo che si farà saltare uccidendoci!!

Kaluisurrr
21st March 2013, 16:04
andiamocene via finchè siamo in tempo..

Jesper
21st March 2013, 16:37
P.S: che poi con tutte le imba skill che abbiamo, almeno una cazzo di warning se stiamo andando incontro a morte certa ce l'avrebbe dato... VEEERO DEEEVEEEER??? :kiddingme:

Il mio Sixth Sense mi dice

no :sneer:




The dwarf stops hammering. ‘Is that you, Filcher?’ he asks, squinting along the tunnel. When he realizes you are not Filcher, he curses and hurls his mattock at your head. You duck aside, but the pick-like weapon spins past and catches Paido full in the chest. He screams and falls, dying, at your feet. Desperately you try to save him, but the wound is fatal. Anger wells up inside, and you turn to confront his killer, only to find yourself staring into the muzzle of a Bor musket. The dwarf pulls the trigger, and you are decapitated by the blast.

It may be some consolation to learn that your killer did not escape unpunished. The shock wave of the blast brought down the tunnel ceiling and buried him alive.

Your life and your quest end here.


https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
Paido, Paido noooo! Ti vendicher....

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
Rilassati f...

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
SPARATO DA UN CAZZO DI NANO!

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
Si ma...

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
1. C'HO I POTERI MENTALI 2. SPARATO DA UN CAZZO DI NANO!!!11!1one

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
Si ma non hai scelto Divinatio....

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
AH CHICCO NUN CE PROVA'! Non c'era alcuna scelta per Divination!!!

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
Si ma lui aveva un fuci...

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
E IO HO LA SPADA DEL CAZZO E DELLA MERDA! LA PROSSIMA VOLTA INVECE DELLA SOMMERSWERD DELLA MINCHIA VOGLIO IL SOMMERPISTOLEN!

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)

E ciò detto, dopo aver appreso la preziosa lezione che "tizio X con fucile >>>> supermaestro Kai", ricompariamo misteriosamente fuori dalla miniera...



The track continues along the rock-strewn valley floor through a thicket of stunted trees and climbs slowly towards a ridge of hills, their peaks worn smooth by countless years of wind and harsh weather. You stop briefly at a babbling stream to allow your horses to drink, and your rumbling stomach reminds you that you are hungry and in need of food. You must now eat a Meal or lose 3 ENDURANCE points.

When the horses have quenched their thirst, you continue your climb to the ridge. You soon reach the crest and stare down on a sight that sends a shiver down your spine.

Turn to 24.


Huntmastery almeno non ci abbandona come Sesto Senso :nod:



In the distance you see a pall of dense, black smoke rising into the sky. At its base a fortress wall and a cluster of cottages are feeding the greedy flames. Syada burns. To the north of the doomed town an army of black-clad troops covers the hills. The black wolf-head banners of Ogia sway on long poles, fluttering grimly above the ranks of the merciless horde.

Along the track a great procession of men, women, and children come towards you, some on horseback, some in carts, and some with bundles of possessions clutched to their soot-blackened chests. They stumble forward in silence, their eyes filled with terror and despair.

A soldier, bleeding from a wound to his head, rides past the crest shouting, ‘Turn back! Turn back! The armies of darkness are coming!’

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill2.png
Illustration II—A soldier bleeding from a wound to his head rides past shouting: ‘Turn back!’

It is impossible to continue along the track northwards. The dirt road is blocked with refugees from Syada, and the Ogian horde are poised to launch an attack from the hills. Only two courses of action are left open to you: you can turn back along the track, or you can ride west, across the hills towards the Mordril Forest. Consult the map before making your decision.

If you wish to ride west, turn to 311.

If you decide to turn back along the track, turn to 276.


Che facciamo :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 31/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Argento, Argento, Argento, Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Defender
21st March 2013, 16:45
:fffuuu:

"quando un uomo con la Sommerswerd incontra un nano col fucile, l'uomo con la Sommerswerd è un uomo morto"

(però quando l'uomo con la Sommerswerd è anche un cazzo di imbamaestro Kai, tutto ciò diventa istantaneamente grotesque è_é)

Anyway... Andiamo a ovest che dobbiamo entrare nella foresta dell'ammore.

Kaluisurrr
21st March 2013, 16:46
rofl, io ve l'avevo detto maledetti...comunque andiamo verso la foresta

Bortas
21st March 2013, 16:49
A ovest che è sinistra

Lupoazzurro
21st March 2013, 16:51
maledetto nano. almeno gli abbiamo ciulato l'argento.


detto ciò, andiamo nella foresta

-=Rho=-
21st March 2013, 16:51
vabbe :pokerfacen:

sinistra , back to the root

Rise-the-Sky
21st March 2013, 16:58
MA + che altro..perchè ha deciso arbitrariamente che ci abbassavamo a controllare l'INUTILE NEGRO quando con il semi-utile fratello avevamo tirato avanti senza rimorsi ? :/

Questo dannato Negro mi sa che è immune alla nostra Death Aura ma anzi ne ha una sua privata che ci coinvolge nel caso gli succeda qualcosa di male :/

Cmq LEFT is tah way.

Sturm
21st March 2013, 17:00
Noi c'abbiamo i cazzo di superpoteri del cazzo,abbiamo divelto eserciti e distrutto fortezze...e moriamo decapitati da un cazzo di nano storpio? =.='

Btw andiamo a ovest e seguiamo il nostro destinoh! Maledetto sia tu per sempre Kai/Dever dei miei coglioni!

Defender
21st March 2013, 17:09
MA + che altro..perchè ha deciso arbitrariamente che ci abbassavamo a controllare l'INUTILE NEGRO quando con il semi-utile fratello avevamo tirato avanti senza rimorsi ? :/

Questo dannato Negro mi sa che è immune alla nostra Death Aura ma anzi ne ha una sua privata che ci coinvolge nel caso gli succeda qualcosa di male :/

Cmq LEFT is tah way.

Ma più che altro la follia sta anche nel fatto che (ho controllato) se non accendevamo la Firesphere, si avanzava di un po' al buio poi i sensi di ragno iniziavano a pizzicare di brutto dicendoci "più avanti ti aspetta solo LA MORTEEEEHHH", e si tornava indietro :|

Invece avanzando con la luce "tutt'apposht, tranquillo!! :nod:"

No ma grazie Dever, grazie!! :fuck:

Jesper
21st March 2013, 17:24
Tra l'altro son stato generoso, perchè nella stesura originale, se hai la Firesphere la usi automatico, non hai la scelta lol :nod:

In ogni caso, si aggiunge a Lone Wolf 101: i fucili sono pericolosi

non importa quanto imba diventeremo :nod:




You and Paido wheel your horses around and follow the crest of the ridge. Expertly, you manage to steer them down a steep bank of loose shale, and then on at a brisk pace along a dried-out gully. Soon the gully becomes a stream of sparkling water, fed by an underground spring. A rumble, like the sound of a distant storm, warns you that the vast army of Zegron, Warchief of Ogia, is now less than twenty miles away.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/small5.png

Turn to 136.


Lo stendardo col canelupo che sgotta! E' davvero l'esercito di Negron!



You follow the stream until it enters a long corridor of towering trees that descend towards the bank of a swift-flowing brook, a tributary of the River Syad. You stop here briefly to bathe your faces in the icy water and to stare at the mass of blue-green giant trees that fill the western horizon.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/small6.png

‘The Mordril Forest,’ says Paido, a note of trepidation in his voice. ‘It was once a wondrous forest, a place of light and goodness. The trees grew strong and the birds and beasts were the fairest of any forest breed. But the Mordril has grown dark and dismal of late. The Danarg encroaches, feeding its sickness to the soil and poisoning the saplings and the creatures that dwell there still. It is a doomed forest, doomed to become part of the Danarg swamp.’

You remount your horse and cross the brook. As you climb the opposite bank you notice a set of freshly made tracks in the soft earth.

If you have the Magnakai Discipline of Pathsmanship, turn to 256.

If you do not have this skill, turn to 342.


Abbiamo Pathmanship! Notare la cospicua assenza di giungle nel libro "la giungla dell'orrore", per ora :nod:



At first you think that the tracks are those of a black bear, the paw prints being of a similar size and depth. But a closer examination changes your mind. These prints were left by a biped, a two-footed animal that walks upright. You have never before come across tracks like these, and judging from the size of the prints, you would be happier to avoid the creature that made them.

Turn to 342.


In compenso un Orso Mannaro rientra nel campo "orrore" senza problemi :afraid:



You urge your horse up the steep bank and across the fallen branches that litter the trail beyond. Less than a mile from the brook you hear the sound of rushing water. The track bears north and you see a roaring waterfall cascading into a rocky pool, its surface lost in a cloud of fine spray. A huge tree has fallen across the pool, creating a bridge, and the track leads straight to it. You are halfway across the tree-bridge, looking down at the swirling spray and foaming water below, when a ghastly howl rings out above the thunder of the waterfall. You look up and stare slack-jawed at the creature that is advancing towards you across the tree-bridge.

Turn to 212.




The creature gives a strange snickering cry as slowly it edges nearer and nearer. It is a huge, pear-shaped beast with a hunched back and a white lizard-like head. Awkwardly it shuffles upright, on two large hairy paws. At first glance it looks as if two totally separate creatures have been joined together at the waist: the lower half is covered with a coarse, spiky fur, and the upper body is pale and hairless, heavily veined, with long sinewy forearms. It raises its snout to savour the smell of your frightened horse and opens its fanged jaws.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill10.png
Illustration X—The creature gives a strange snickering cry as it edges nearer.

If you have a Bow and wish to use it, turn to 17.

If you do not have a Bow or do not wish to use it, turn to 333.


AAAAAA questo non è affatto un Orso Mannaro! Gli spariamo con il nostro non-fucile d'argento?

Sturm
21st March 2013, 17:32
Spariamogli! Magari lo decapitiamo con la potenza del nostro non-fucile!

Bortas
21st March 2013, 17:35
Freccia in fronte con l'arco diddio...17

-=Rho=-
21st March 2013, 17:36
quel coso credo di averlo gia visto in un paio di " manga "

17

Lupoazzurro
21st March 2013, 17:47
Frecciamolo.


e poi qualcuno ricordi a dever che abbiamo animal KINGship quindi siamo lo re delli animali e sto coso dovrebbe leccarci i piedi al solo sguardo.

Kaluisurrr
21st March 2013, 18:25
go di fucking arco

Jesper
21st March 2013, 18:33
Your horse is panic-stricken; the tree-bridge is too narrow for it to turn around, and Paido’s mount is so close behind that you are unable to back up without risk of sending them both over the edge.

Pick a number from the Random Number Table. If you have completed the Lore-circles of Fire and Light, add 3 to the number you have picked.

If your total is now 0–7, turn to 6.

If it is 8 or higher, turn to 77.


Eh si, abbiamo completato entrambi i circoli grazie ad animal sticazzi :D Abbiamo +6 sul Roll, quindi falliamo solo con 1...

Roll...6



Your Arrow enters the creature’s mouth, transfixing its tongue to the back of its throat. It gurgles and chomps on the feathered shaft, its clawed fingers scrabbling to pull it free. In its frenzy it loses its footing and slips, throwing open its arms instinctively to steady itself. Its claws ensnare your horse’s bridle and, as it topples from the tree-bridge, it pulls your horse and you over the edge.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Huntmastery, add 2 to the number you have picked.

If your total is now 0–1, turn to 51.

If it is 2 or more, turn to 43.


Grazie a Huntmastery non possiamo fallire il roll!



You leap from the saddle, narrowly avoiding being pulled off the tree-bridge. Your horse and the hideous creature both disappear from view, quickly swallowed up by the spray from the waterfall. As you land on the slippery wet wood, Paido’s horse rears up on its hind legs, its forelegs kicking the air and its eyes rolling madly. He fights to control the animal but it is wild with fear and, with a crack of splintering wood, its hind hoof shears through a rotten branch; it totters on the brink. Paido swings his legs clear and abandons his doomed horse barely seconds before it falls into the watery abyss.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/small11.png

Turn to 31.


Fuck yeah!



For a few minutes you stare silently at the pool below. Nothing stirs in the seething waters to record the loss of your horses or the passing of the dreadful Anapheg. All three have disappeared without trace.

The distant thunder of battle pervades your thoughts, prompting you to leave the tree-bridge and move deeper into the Mordril Forest. The tall trees become denser, often forcing you to turn your body sideways in order to make any progress. Gradually dense undergrowth turns to a carpet of moss and blue-black lichen which clings to your boots like mud. A chill overwhelms you as a thick and pearly mist seeps from the cracks beneath the trees. The many sounds of the forest have disappeared to be replaced by a cold and eerie silence.

If you are in need of Tincture of Oxydine or of Oede herb, turn to 237.

If you need neither of these items, turn to 91.


Non abbiamo bisogno delle droghe

fortunatamente, perchè non siamo stati infognati da una peste sumera che ci avrebbe ucciso qui :nod:




Twilight is approaching. As the sky above darkens, a black bird flies among the upper branches, emitting a shrill cry, which sounds unnaturally loud in the silent forest. It settles, stares at you for a few minutes, and then flaps away. A little later you stumble upon a clearing. Shafts of ghostly moonlight pour through a gap in the black canopy of leaves, revealing a mound of earth, rising out of the forest mist. You are both exhausted after the day’s events and agree to stop here to rest. Paido takes a Gold Crown from his pocket and tosses it in the air to decide who should take the first watch. ‘Heads or tails?’ he asks, the Crown clenched in his fist.

If you possess the Magnakai Discipline of Divination, turn to 11.

If you wish to call ‘heads’, turn to 274.

If you wish to call ‘tails’, turn to 66.


Cioè avremmo potuto usare i nostri poteri mentali per ingannare Paido e scegliere comunque un turno a caso <.<

Comunque niente Divination, quindi cosa scegliamo? :D

Kaluisurrr
21st March 2013, 18:38
boh, tails

Sturm
21st March 2013, 18:40
Testa per me :nod
Evviva i nostri mistici poteri iperubbi!
Cosa faremmo senza di loro :pokerface:

-=Rho=-
21st March 2013, 18:50
ah ste scelte 50 / 50 che finisce comunque a cazzo sono sempre spettacolari

coda !

Rise-the-Sky
21st March 2013, 19:00
COntando le abilità di Paido dobbian sperare di pescare il turno di guardia in cui accadranno i casini (che accadranno di sicuro) visto che se ci affidiamo a lui sicuro ci risvegliamo all'altro mondo...

gogo Testa

Tibù
21st March 2013, 20:19
testa!

Kat
21st March 2013, 21:01
Notare che in sta orribile giungla che non c'e' manco una volta ha chiesto se avevamo animal coso.

Bortas
21st March 2013, 22:48
Coda

Jesper
21st March 2013, 23:06
Giustamente la scelta è 3 a 3, quindi tiro una moneta per decidere :nod:

I 50c hanno fatto uscire l'arpa, quindi croce! (o coda lol :D)



Paido opens his palm to reveal the small gold coin: it shows heads. ‘Bad luck!’ he exclaims with a grin. ‘You take the first watch.’ He settles himself down on the mound of spongy earth and is soon asleep, snoring softly. You sit beside him, your eyes scouring the black spaces between the ghostly grey trees.

The first half of the night passes uneventfully. In need of rest, you are about to awaken Paido when you sense something moving in the shadows off to your right. Two tiny pinpoints of yellow light blink in the darkness. You draw your weapon, expecting an attack, but you can no longer see the eyes of the shadow creature. Paido wakes and takes over the watch, but the lingering feeling that you are being observed makes you uneasy and disturbs your rest (lose 2 ENDURANCE points). Four hours later, you wake to the gloomy grey of dawn and prepare to set off once more.

Turn to 138.


Oh povero super guerriero ariano coi brutti sogni, povero lui! E fanculo a Paido lol :D



Your sense of time slips away as you trek through the seemingly endless expanse of bleak grey trees. Slowly you become aware that you are on an incline, and as your passage becomes steeper, you notice large outcrops of pitted volcanic rock.

‘We’re approaching the Danarg crater,’ says Paido, his quietly spoken words echoing loudly through the eerie forest. Suddenly you recall the words of Lord Rimoah during your period of preparation in Elzian: ‘The Danarg occupies the crater of an ancient and massive volcano. Once it was a lush jungle of fertile vegetation, but now it is a cancerous wound that poisons all who dwell there…’

By noon you have climbed to the lip of the crater and begun your descent. Gradually the tall, straight trees of the Mordril Forest thin out giving way to twisted trunks and stunted saplings as the land sinks deeper and deeper. Imperceptibly the forest ends and the swamp begins. The ground is softer, and tall, black rushes appear in clumps around misty pools of stagnant water. From tortured husks of trees hang thorny vines, as tough and as cruel as sharpened steel wire. So thickly are they entwined around some trees that they have strangled them, leaving empty coils where the trunks have rotted away. The stench of decay fills your nostrils in the humid yet cold air.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/small1.png

You wade through ankle-deep slime for nearly an hour before reaching the edge of a huge, murky pool. Whirls and eddies disturb its surface, warning of the creatures that lurk below.

If you have the Magnakai Discipline of Pathsmanship and have reached the rank of Tutelary, turn to 203.

If you wish to skirt around this pool to the north, turn to 36.

If you wish to skirt around it to the south, turn to 300.


Abbiamo Pathmanship e il rank!



Your improved Kai skill warns you that to the north a tribe of hungry swamp creatures are lurking at the edge of the pool in search of prey. You and Paido would provide an excellent meal for these beasts. To the south the track takes you away from the heart of the swamp, and consequently further away from your goal.

If you wish to go north and brave the swamp creatures, turn to 36.

If you decide to go south, turn to 300.


Che scegliamo :D?

Kaluisurrr
21st March 2013, 23:29
sud, come minimo paido si fa inchiappettare e ricrepiamo

-=Rho=-
21st March 2013, 23:41
braviamo la creatura

Kat
21st March 2013, 23:50
Sud

Tibù
22nd March 2013, 00:13
andiamo a nord

Sturm
22nd March 2013, 00:51
Nord! Mica ci facciamo spaventare da un gruppo di robe strane :nod:

Bortas
22nd March 2013, 01:58
Sud

Earenia
22nd March 2013, 02:11
pigliamola larga... sud...

-=Rho=-
22nd March 2013, 03:20
site tutti diventati froci di colpo ? go left > kill > loot questa e' la via :dumb:

Defender
22nd March 2013, 08:18
Dobbiamo andare nel mezzo della palude putrescente, non girarci intorno! Nord!

Defender
22nd March 2013, 12:09
Jesper è stato inghiottito dal Danarg :afraid:

Jesper
22nd March 2013, 12:19
Update più tardi del solito? La gente lavora a volte!

A volte, ma non oggi: ho un giorno di ferie :nod:

Ed è per questo che l'update è più tardi del solito :lol:

Comunque sia, il Nord vince 5 a 4, andiamo a bravare delle creature!



The withered trees are grouped more densely around the northern edge of the pool. A ceiling of vines criss-crosses above your head, and creatures slither against your ankles as you wade through the foul-smelling mud. Progress is very slow.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/small9.png

Suddenly fearful screams, like the baying of rabid dogs, sound from the mist-enshrouded trees ahead. A host of creeping creatures, each an arm’s length taller than a man, rise from their hiding places. Black water drips from their corpse-green hides, and their toad-like faces betray their evil intent as they slither and shuffle towards you.

If you have a Bow and wish to use it, turn to 182.

If you have a Fireseed and wish to use it, turn to 225.

If you wish to draw a hand weapon and prepare for combat, turn to 265.


Quale sarà la nostra scelta :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 37/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Argento, Argento, Argento, Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Pass, Fireseeds (3), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Rise-the-Sky
22nd March 2013, 12:28
By the fire be purged!

-=Rho=-
22nd March 2013, 12:35
fireseed

Defender
22nd March 2013, 12:36
Granata incendiaria GO!

225

Bortas
22nd March 2013, 12:36
225 usiamo sti fireseed almeno servono a qualcosa, finalmente, che non si capisce perchè stiano in saccoccia al posto di oggetti più meritori che abbiamo buttato.

Sturm
22nd March 2013, 12:40
Firseed a volontà! Bruciamo tuttooooh!

Kaluisurrr
22nd March 2013, 12:57
Kill it with fire

Jesper
22nd March 2013, 13:07
Fireseed in the hole!



Snatching the seed from your pocket, you throw it with all your strength at a crawling lizard-beast that is slithering towards you on its belly. You watch with dismay as the Fireseed bounces off its soft, fibroid skull and plops harmlessly into the mire. (Remember to tick this lost Fireseed off your Action Chart.)

Cursing your luck you unsheathe your weapon as the creature rears up to attack.

Turn to 265.


:nod:


When thrown against a hard surface, these Fireseeds explode and burn fiercely.

:nod:



You are faced by a monstrous reptile. Its webbed, claw-tipped hands are poised to rend you in two.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill13.png
Illustration XIII—You are faced by a monstrous reptile.

Xlorg: COMBAT SKILL 22 ENDURANCE 30

You cannot evade combat and must fight the creature to the death.

If you win the combat, turn to 313.


AAAaa un cazzo mannaro! Fortunatamente sappiamo gia che è "soft" :sara:

COMBAT RATING +8

Roll...8 :metal:
Lupo Solitario -0
Uomo Cazzo -16 (14)

Roll...8 :sara2:
Lupo Solitario -0
Uomo Cazzo -16 (morto!)

Il Dio dei dadi è tornato a proteggerci!



You leap over the twitching body of the Xlorg and help Paido, who is being forced perilously close to the pool’s edge by three more of the growling swamp creatures. You strike from behind, breaking the back of one with your downstroke and opening the side of another as you swing your weapon clear.

Paido falls, clutching an arm deeply torn by needle-sharp talons. His attacker turns on you, darting its head towards your throat with lightning speed. Its jaws gape wide as it lashes out with a sticky tongue, spraying your eyes with stinging saliva. Instinctively you bend forward, your hands wiping the spittle from your face, a reflex action which saves you from the creature’s grip as it leaps forward to strangle you. Suddenly it lets out a gurgling croak and falls forward with a thick splash. You stagger back and open your bloodshot eyes to see it lying face down in the mire with Paido’s dagger embedded in its back. ‘Look out!’ screams your companion, as the last of the Xlorg attacks you from behind.

Xlorg: COMBAT SKILL 23 ENDURANCE 32

Unless you possess the Magnakai Discipline of Huntmastery, reduce your COMBAT SKILL by 4 points for the duration of the combat.

If you win the fight, turn to 160.


Ehy, Paido è marginalmente utile! Comunque sia c'è un ultimo Minchiosauro da smazzare...

COMBAT RATING: +7 grazie ad Huntmastery!

Roll...1 :(
Lupo Solitario -4 (33)
Rospo-Ceppa -7 (25)

Roll...2 :( ho parlato troppo presto cazzo
Lupo Solitario -3 (30)
Rospo-Ceppa -8 (17)

Roll...1 :( cioè...
Lupo Solitario -4 (26)
Rospo-Ceppa -7 (10)

Roll...4 <.<
Lupo Solitario -2 (24)
Rospo-Ceppa -10 (morto!)

E' colpa di Paido che si è mostrato vagamente utile e a fratelli del Klan non è andata giu -.- Se non avessimo avuto Huntmastery sarebbe andata parecchio a schifio...



The Xlorg gurgles its last breath and falls dead, writhing briefly in the mud before becoming still with an uncanny abruptness. You turn to Paido and drag him away from the pool’s edge, where his bleeding arm is attracting a crawling horde of hungry leeches.

You leave the pool and press on along the muddy trail, glancing back once. No sign remains of the dead Xlorg; their bodies have already been claimed by the creatures of the pool.

Turn to 192.


Che evidentemente sono molto golose di Ranacazza Gigante :sara:



You tend to Paido’s wound, using your basic Kai knowledge of healing to prevent an infection from taking hold, before continuing deeper into the swamp. The ankle-deep ooze that borders the pool gives way to firmer ground, and you arrive shortly at a place where a tree bearing blood-red fruit overhangs a pool of clear water. You stop here to rest and dislodge the tiny leeches that are feasting on your legs.

Paido climbs the tree to scan the horizon. He carries with him a starguider, a homing device invented by the Elder Magi to enable their flying ships to navigate in the dark. It is sensitive to the vibrations of korlinium crystals. The spire of the Temple of Ohrido is solid korlinium, and the Elder Magi have set Paido’s starguider to home in on the vibrations emitted by the spire. By following the direction of these vibrations, you should find the lost temple.

While Paido is busy adjusting the starguider, you decide to take a closer look at your surroundings.

If you wish to examine the red fruit, turn to 301.

If you wish to examine the clear pool, turn to 2.

If you decide to sit and wait for Paido to finish taking his readings, turn to 177.


Mentre Paido cerca di giustificare la sua presenza, noi che facciamo :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 26/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Argento, Argento, Argento, Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Pass, Fireseeds (2), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Rise-the-Sky
22nd March 2013, 13:13
Esaminiamo il frutto proibito!!

Defender
22nd March 2013, 13:24
Il frutto dell'ammmooore!

Jesper
22nd March 2013, 13:45
Ci facciamo ingolosire!



The red-skinned fruit is the size of an orange and its peel is similar in texture to orange peel.

If you have the Magnakai Discipline of Huntmastery, turn to 148.

If you wish to pick one of these juicy-looking fruits, turn to 290.

If you decide not to touch the fruits, turn to 177.


"Le tue avanzate discipline Kai ti dicono che è un'arancia rossa" :nod:



Your Magnakai Discipline reveals to your experienced eye that these fruits are not what they appear. The tree is dead and incapable of producing fruit. They are carnivorous animals that have taken on the outward appearance of juicy ripe fruits in order to snare the unwary.

If you wish to attack one of these ‘fruits’, turn to 245.

If you choose not to disturb them, turn to 177.


Hai capito l'arancia rossa assassina :nod: La smazziamo o la lasciamo stare?

-=Rho=-
22nd March 2013, 13:46
nouuuu 177 daje ahah

e' la seconda volta che ci da la possibilita di evita questi "frutti" , lasciamoli dove stanno :S

Sturm
22nd March 2013, 13:48
Minchia paido,senza di te non so come avremmo fatto ad arrivare sin qui :facepalm:

btw namosene va!:sara2:

Defender
22nd March 2013, 13:50
Sticazzi del frutto carinivoro, meglio non cercare rogne che ne abbiamo già abbastanza...

177

Bortas
22nd March 2013, 13:54
Evitiamo Dever avverte 2 volte.

Kaluisurrr
22nd March 2013, 13:56
lasciamo in pace i frutti carnivori

Rise-the-Sky
22nd March 2013, 13:58
MAh delle arance dubito abbiano qualcosa di lootabile addosso quindi per questa volta magnanimamente le lasciamo vivere!

..


..


..

(gambe!!!)

Jesper
22nd March 2013, 14:57
Siamo magnanimi oltre che magnakai :hidenod:



When Paido finally climbs down from the tree, his face betrays his anxiety. ‘What is wrong?’ you ask impatiently.

‘There is no signal,’ he replies. ‘I have scanned every direction with the starguider, but it can detect no korlinium signal. It isn’t damaged, of that I’m sure. It’s simply as if the temple has disappeared.’

You take the device from Paido’s hand and climb the twisted tree trunk. He shouts instructions and you set the starguider into operation, scanning the distant horizon and waiting for the tell-tale click that will reveal the direction of the lost temple of the Elder Magi. But Paido is right—there is no signal; and without a signal there is no hope of finding the Lorestone of Ohrido.

You are about to abandon the search and jump down from the tree when you see something on the northern horizon that you hadn’t noticed before. An island of red volcanic rock rises out of the mire, one of four flat-topped islands grouped in a diamond close to the eastern edge of the crater. Perhaps the temple is on the other side of that island. Perhaps that is why the starguider will emit no signal?

You climb down and ask Paido what he thinks. He stares to the north and ponders the problem. ‘Yes, it is possible,’ he says thoughtfully, ‘it is just possible.’

Turn to 292.


Ok, quindi l'unica ragione per cui Paido è qua (oltre che forse per ucciderci in ritorsione per suo fratello) è utilizzare sto congegno, e il congegno non funge :nod: Speriamo sia colpa delle rocce va :D



Hope returns and your spirits rise with the expectation of finding the lost temple beyond the isle of red rock. You set off without delay, anxious to cover the ten-mile trek before the sun sets and darkness engulfs the Danarg.

For the most part the swamp mire is firm underfoot and the inhabitants pose no problems that cannot be solved by a few shouts or well-placed weapon blows. But, as the sky darkens and you draw nearer to the plateau, the going becomes more difficult. A carpet of vines, thick with mould, covers a surface of muddy holes and hollows. Often a seeming puddle proves to be a bottomless fissure. Progress becomes so slow that you fear you will never reach the island before dark.

Turn to 307.




Paido is leading the way across a tangled mat of barbed vines when a wave disturbs the muddy ooze below. Suddenly the great head of a silver swamp python bursts through the rotting creepers and raises its tree-thick coils high in the air. Awesome jaws set with double-tiered fangs tower above you, glistening in the fading light. A drop of venom falls from the fangs and sets the quagmire boiling.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill17.png
Illustration XVII—Suddenly the great head of a silver swamp python bursts through the rotting creepers.

If you have the Magnakai Discipline of Animal Control and have reached the rank of Primate, turn to 45.

If you do not have this skill or have yet to reach this level of Magnakai training, turn to 155.


SE NE E' RICORDATO! PRAISE DEVER!



You draw on your skill to repel the awesome snake, but it is very hungry and the smell of Paido’s warm flesh draws it closer despite your success at masking your own scent.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Invisibility, add 3 to the number you have picked.

If your total is now 0–6 turn to 155.

If your total is now 7 or more, turn to 167.


Ok, ovviamente funziona per noi ma non per Paido :pokerfacen:

Però abbiamo Invisibility, quindi +3 al Roll: ci serve 4+!

Roll...9!



Reluctantly the great snake accepts defeat and slips silently back to its murky lair beneath the vines and floating vegetation.

Turn to 62.


Siamo meglio di Tarzan :nod:



The arrival of the swamp python frightened away the crawling denizens of the mire, but now they are returning to satisfy their curiosity. Hordes of slithering lizard-beasts gather at the edge of the floating morass, inching their way nearer as they assess your strengths and weaknesses. Relentlessly you push your way through the soggy vegetation until you reach the jagged rock wall of the island, urged on all the way by a hissing chorus of swamp creatures.

Turn to 58.




Long streamers of moss-covered vines hang down the red rock wall in huge numbers, inviting you to climb onto the plateau above. After the uncertain ground of the swamp, the hard, jagged rock is a welcome relief. You make good progress, reaching the top just as the sun is sinking into a sea of scarlet mist that shrouds the eastern Danarg. In the failing light, you discover a trail that winds northwards through the knee-high foliage.

If you have the Magnakai Discipline of Pathsmanship, turn to 108.

If you do not possess this skill, turn to 335.


Pathmanship è veramente il Sesto Senso della serie Magnakai :D



Even in the failing light, you can see that this trail is frequently used: the spongy vegetation is crushed flat, and a profusion of tracks are imprinted on the loamy soil. The tracks were made by man-sized creatures, bare-footed and web-toed. Close to the main trail winds another, less obvious, track. For some reason someone or something has gone to great lengths to keep this trail secret.

If you wish to follow the well-trodden trail, turn to 335.

If you wish to follow the secret trail, turn to 330.


Mmm, quale percorso ci sconfinfera di più? :D

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 36/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Argento, Argento, Argento, Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Pass, Fireseeds (2), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Bortas
22nd March 2013, 15:03
Andiamo sul secret trail (sa di mistero misterioso e a lupo piace) 330

Defender
22nd March 2013, 15:16
Percorso seggrecio!

Dai che magari troviamo un altro posto con più campo, qua il segnale del marchingegno di Paido non prende... :sneer:

-=Rho=-
22nd March 2013, 15:30
330

Jesper
22nd March 2013, 15:41
Seguiamo l'Oregon Trail! (PS: ho appena visto un giochino indie su steam che si chiama Organ Trail lol :D praticamente è come Oregon Trail ma con gli zombie :nod:)



A full moon and a cloudless sky make your passage along this secret path much easier. It follows a tortuous route through the tall plants, around mossy mounds full of crawling insects, past the dark entrances to underground warrens, and skirts the fringe of a thicket of trees. Paido halts and crouches down, ignoring the bloated spiders that scuttle around his knees, and points through a gap in the trees to a settlement of crudely made huts. Dark shapes move between them, human once, but far from human now. ‘Ghagrim,’ whispers Paido, with fear in his voice. ‘The man-beasts of the Danarg.’

In the distant past the Ghagrim were a gentle, primitive folk, who lived as one with the animals and the birds, cared for by the Elder Magi in their jungle paradise. But the Danarg has changed and so too have the Ghagrim, poisoned by the evil that conquered the land.

If you wish to approach the huts, turn to 172.

If you choose to avoid the Ghagrim and continue along the secret track, turn to 229.


Che si fa ora? :D

Defender
22nd March 2013, 15:54
Uomini-bestia diventati malvagissimi perchè la palude putrescente gli ha invaso le capanne?

Thanks, not interested.

229

Kaluisurrr
22nd March 2013, 15:54
lasciamo stare sti barbari cannibali, continuiamo sulla pista

Lupoazzurro
22nd March 2013, 15:55
"salve, sono Lone wolf, super maestro Kai e vengo in pace. che si dice da queste parti?"

172

Earenia
22nd March 2013, 16:01
229

Bortas
22nd March 2013, 16:06
229 /cares dei mostri, andiamo alla radice del male Y cattivo...

Sturm
22nd March 2013, 16:09
Magari a noi ci lasciano anche in pace ma temo che Paido si faccia aggrare da mezza palude se ci avviciniamo troppo. In questa avventura la sua Death Aura è veramente imba :nod:
Continuiamo per i cazzi nostri va!! 229!

Lupoazzurro
22nd March 2013, 16:12
Pusillanimi!!!

Sturm
22nd March 2013, 16:22
Pusillanimi!!!

Guarda ti lascio andare con Paido a fare un saluto ai gentili e caritatevoli indigeni.
V'aspetto al tempio :hidenod:

Jesper
22nd March 2013, 17:01
Paido è un griggio :nod:



An hour passes and you breathe a sigh of relief, glad to have left the Ghagrim settlement far behind. You forego a rest and press on along the track until you reach a promontory of rock on the northwestern tip of the island. There you stop and snatch a few hours’ sleep while you wait for the dawn.

Turn to 102.




Day breaks and the view it brings fills you with awe. Perched on this rocky peak, you can see the sheer vastness of the swamp in all its frightening glory for the first time. Paido activates the starguider and scans the horizon, but even before its tell-tale clicks are heard, your eagle eyes have spotted the glint of the temple’s korlinium spire. To the west, beyond a sea of sickly green-black vegetation, stands the Temple of Ohrido, imprisoned but unaffected by the swamp.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/small7.png

The howl of the Ghagrim echoes across the island as you make your descent, by rope and vine, to the wetlands below. You reach the rocky base and set off across the mud flats, following the starguider’s signal now that the spire is hidden by swamp mist.

Pick a number from the Random Number Table.

If the number you have picked is 0–5, turn to 278.

If it is 6–9, turn to 150.


Ok, pare che ci siamo quasi!

Roll...8



You stop at noon to rest and review your progress. The starguider’s homing signal has strengthened steadily, and Paido is optimistic that you will reach the temple before sundown if you can keep up your present pace. So far you have avoided the Danarg’s more hostile inhabitants, but invisible dangers still lurk all around, waiting for you to lower your guard. You are hungry and must now eat a Meal or lose 3 ENDURANCE points.

To continue, turn to 220.


Ci mangiamo un paio di rospi allucinogeni con Huntmastery e proseguiamo!



It is late afternoon when you see the Temple of Ohrido, rising majestically out of the swamp mists and tangled vegetation. The sight of this towering ziggurat is so breathtaking that you are both stunned into silence as you feast your eyes on its untarnished splendour. Tier upon tier of gleaming white stone, shaped and formed into perfect symmetry, confront you. Huge foundation slabs support a level carved of golden rock, inlaid and decorated with gemstones. Above that sit strata of precious metals and then levels made up of crystal slabs, whose facets refract the colours of the rainbow. Upward climb tiers of ruby, sapphire, and emerald, that offer up a wedge-shaped spire of pure korlinium crystal to the sky.

At its base the swamp has shrunk back as if repelled by the radiant goodness of the temple. A perimeter of lush grass leads to a staircase of solid amber. You follow Paido as he ascends towards a pair of huge triangular doors set into the second level. Everywhere the glitter of gemstones and the gleam of precious metals radiate a purity unspoiled by the Danarg. Paido completes the complex procedures that open the great doors, taught to him by the Elder Magi in preparation for this mission. They part and you enter, stepping on a floor of glistening gold, a floor that has lain undisturbed for seven thousand years.

Turn to 100.


Bingo! Abbiamo scoperto a cosa serviva Paido, almeno :D



The great doors close with a whisper. You follow Paido along a corridor of gleaming silvery metal that dazzles your eyes to a hall carved from solid crystal. Icicles of diamond hang from its ceiling and reflect in a floor set with mosaics of a thousand shimmering squares.

‘Approach the crystal dais, Lone Wolf,’ instructs Paido, pointing to a radiant circular plateau of pure quartz.

But even as his words leave his lips you are already walking towards the plinth, drawn by a strange compulsion. You mount the dais and a flood of golden light pours down from above, bathing you in its warm, cleansing rays. You raise your cupped hands, as if offering up an invisible gift, and a tingling sensation runs the length of your arms and spreads through your body, giving you an incredible sense of well-being. A ball of sparkling light is taking shape in your hands. It condenses into a radiant crystal filled with golden fire: it is the Lorestone of Ohrido.

http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill5.png
Illustration V—It is the Lorestone of Ohrido.

Restore your current ENDURANCE score to its original level and turn to 239.


Super Bingo! A quanto pare i nostri poteri Kai e il culo ci hanno protetto dalla maggior parte dei brutti incontri...



The light fades and you step down from the dais, your senses aglow with a newfound wisdom and strength. Having witnessed the fulfilment of your quest, Paido beams with joy as you return to his side. He congratulates you and bids you follow as he turns towards an archway of silver set into the crystal walls of the chamber. ‘Come, Lone Wolf. We have a long journey ahead of us. We must leave without delay.’

The thought of returning to the dangers of the Danarg fills you with dread. Paido senses your anxiety. ‘Don’t look so dismayed,’ he says, still smiling. ‘This temple will provide the means for our safe return, you will see.’ Intrigued by his answer, you follow in silence as he leads you through the archway and up a long flight of marble stairs to another chamber, also constructed of crystal but veined with a marble that glistens like liquid fire. It is solid korlinium. At the centre of the chamber, its hull resting on a cradle of steel, is a Levitron—an ancient skyship. Like everything else that you have seen in this wondrous temple, the craft is untarnished by time. Paido ushers you aboard and prepares to power the craft. A shudder runs through the hull as the engines rise in pitch and slowly it lifts from its bed of steel. The chamber is built in the spire of the temple and the roof now slides open to allow the Levitron to rise into the darkening sky above the Danarg.

Paido sets the controls and sets the ship’s starguider on a course for Elzian. Then he joins you at the bow-rail for one last look at the Temple of Ohrido. It glows red in the light of the setting sun, but the shimmering glow is blemished by shadows that swoop back and forth across its tiers. You assume it is just a trick of the twilight, until your ears are filled by a sudden and terrifying shriek.

Turn to 189.


O forse no...però sticazzi, abbiamo trovato un transformer volante!



You look up to see a squadron of black-winged Kraan swooping down on the Levitron. On the backs of these leathery creatures ride red-robed Vordaks, hideous servants of the Darklords of Helgedad. In their skeletal hands they wield staves of black iron which crackle with blue fire. As a Kraan screams past, a stream of liquid blue flame pours from its rider’s staff.

If you possess the Sommerswerd, turn to 287.

If you do not possess this Special Item, turn to 13.


Sommerswerd assorbi magie go!



You deflect the stream of liquid fire with the edge of your golden blade, sending it raining down into the Danarg. Two more Kraan swoop in and hover above the prow. Their riders leap onto the deck and begin attacking part of the superstructure.

‘Stop them!’ screams Paido, drawing his sword. ‘Stop them or we’re doomed!’ You leap from the bow and run across the main deck, your sun-sword raised to strike.

Vordak 1: COMBAT SKILL 22 ENDURANCE 28

Vordak 2: COMBAT SKILL 21 ENDURANCE 26

You must fight these creatures one at a time. They are immune to Mindblast (but not Psi-surge). Unless you possess the Magnakai Discipline of Psi-screen, reduce your COMBAT SKILL by 2 points for the duration of the combat. These creatures are undead: remember to double all ENDURANCE point losses they sustain due to the power of the Sommerswerd.

If you win the combat, turn to 79.


Ok, sono i fratelli minori dell'Helghast di Gnaag che abbiamo combattuto nel tempio...però non abbiamo Psi-Screen, quindi subiamo 2 danni a round automaticamente; e anche loro sono immuni a Mind Blast.

La nostra COMBAT RATING contro il primo è +6

Roll...5
Lupo Solitario -2(-4) (33)
Vordak 1 -10(-20) (8)

Roll...3
Lupo Solitario -3(-5) (28)
Vordak 1 -8(-16 (morto!)

COMBAT RATING vs il secondo: +7

Roll...6
Lupo Solitario -1(-3) (25)
Vordak 1 -12(-24) (morto!)

Li abbiamo spalmati :D



Suddenly more shrieking Vordaks crash down on the deck. Paido is immediately engulfed by the red-robed figures. He is outnumbered but he fights with a tiger-like tenacity, his blue-bladed sword tearing deep into their loathsome bodies. You are running back across the main deck when a new danger confronts you. A Kraan sweeps low across the skyship, dropping a cluster of black crystal cubes that scatter across the deck.

If you have the Magnakai Discipline of Divination, turn to 319.

If you have the Magnakai Discipline of Psi-surge and have reached the Kai rank of Primate, turn to 25.

If you possess neither of these skills, turn to 243.


Non abbiamo nessuna delle due discipline, quindi immagino che LW penserà siano liquerizie giganti :pokerfacen:



Paido shouts for help. The Vordaks have forced him back to the rail, and he is in danger of falling overboard.

If you wish to go to his aid, turn to 169.

If first you wish to gather up the black crystal cubes and throw them overboard, turn to 50.


Che si fa :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 26/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control

Circoli completati
- Circle of Solaris (+1CS +3EP)
- Circle of Light (+3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Argento, Argento, Argento, Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Pass, Fireseeds (2), Lodestone

Money (50): 37

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

-=Rho=-
22nd March 2013, 17:02
manca la terza opzione , di lasciarlo li a crepare , cmq 50

Kaluisurrr
22nd March 2013, 17:11
saranno delle fottute bombe obviously, buttiamole via

Defender
22nd March 2013, 17:16
Buttiamo via sti cosi neri che di sicuro deflagreranno, 50

Sturm
22nd March 2013, 17:16
50 pure pe me,Paido per quanto mi riguarda ha sempre e solo portato iella,morisse male sto cazzone :fuckyeah:

Earenia
22nd March 2013, 17:17
paido, un po di contegno x cortesia! 50!

Lupoazzurro
22nd March 2013, 17:50
Paido, muori in silenzio e non rompere le palle, ho da fare. 50

Jesper
22nd March 2013, 18:29
Paido please.



Frantically you scramble across the deck, collecting and hurling away the cubes as you go. Each cube is vibrating with an energy that is set to rip it apart, and as you cast the last one over the side, you see the others, many of them exploding with dull booms in the swamp far below.

Turn to 267.




Paido screams for your help. A swooping Kraan-rider has cast a large net, smothering his body. The net is sewn with hundreds of tiny barbed hooks which have worked their way into his skin and clothes, and he cannot free himself without the hooks inflicting fearful wounds. Only one Vordak remains to confront him, all the others having perished on his blade, but he is now unable to defend himself against this creature. He is at the mercy of a merciless foe.

You scramble to your feet and rush to save him as the Vordak creeps closer. Suddenly the Kraan-rider reappears, gliding low across the deck before hovering over the bow. A length of thin black rope dangles from its saddle and hurriedly the Vordak threads it through the corners of the net. You race up the steps, shouting ‘For Sommerlund’ and launch your attack. The Vordak turns to face you, its skeletal features frozen in a mask of terror. An instant later your weapon shears its bony neck and sends its skull-like head spinning down into the Danarg. A ghastly cry pierces your ears, but it is not a shriek of pain or despair: it is a malicious caw of triumph. The Kraan beats its massive wings, and the down-draught forces you to your knees as the creature climbs higher into the darkening sky. You stare aghast as the rope closes the net around Paido and lifts him off the deck. Instinctively you leap upwards, your hands outstretched to grab the barbed net, but it is too late. The Kraan turns in mid-air and flies off to the north with Paido, wounded and helpless, swinging like a netted fish below its leathery black belly.

Turn to 350.


LOOOOOOOOOOOOOOL hanno rapito Paido :D E questo ovviamente vuol dire che abbiamo vinto :nod:



Anger and frustration well up inside you as helplessly you watch the Kraan and your captured companion disappear beyond the horizon. Gradually your anger gives way to sadness as you ponder his fate and wonder if he will ever survive this cruel abduction. You pray for his safety, calling on the spirits of your ancestors to watch over and protect him and, as if in answer to your prayer, you feel a sudden calm engulf your senses. The power of the Lorestone, transfused into your being the instant it appeared in your hands, has greatly increased your intellect and awareness. With confidence you know that Paido will survive his ordeal and that one day you will meet and fight again, side by side.

The return voyage to Dessi is a swift but lonely journey. The starguider ensures that the Levitron stays on course for Elzian and as you cross the canal which encircles the city, a pilot skyship arrives to escort you down. During the voyage you have discovered how to control the Levitron, and now, as slowly you approach the landing platform of the Tower of Truth, you disengage the starguider and make a faultless landing. Lord Rimoah and the High Council have gathered to greet your return, and upon hearing of your successful quest their hopes for the future are renewed in spite of the sad news of Lord Paido’s capture by agents of the Darklords.

The High Council listens avidly as you recall your treacherous journey through Talestria, the perilous trek across the Danarg, and the wondrous discovery of their lost temple. When finally you have completed your account they applaud and pay tribute to your courage and daring, their faces beaming with pride. But, despite their joyous greeting, you sense that something is wrong; they seem distant, as if their minds were preoccupied with the solving of a difficult and perplexing problem.

You ask Lord Rimoah if all is well, and he replies: ‘You have grown in perception, Lone Wolf. Many things have occurred since last we spoke, and although your quest for the Lorestone of Ohrido has succeeded, the peril of our age has grown ever more deadly. The Darklords now wage open war throughout Magnamund, and many lands have fallen before their Giak legions. Talestria has been overrun. So too have the Stornland nations. Sommerlund stands firm against the armies of Darklord Gnaag, but she has lost her southern province of Ruanon.’

This shocking news fills you with an urge to return to your homeland, yet to do so would defeat the Magnakai quest.

Lord Rimoah bids you follow him to the chamber of the High Council. Set into the floor is a circular well, brimming with a silvery liquid metal. Rimoah kneels and touches the surface and slowly a vision takes form within the shimmering depths of the pool: it is a fortified city surrounded by rolling hills. ‘You look upon the city of Tahou in the land of Anari,’ says Rimoah, his voice now solemn and composed. ‘The Lorestone you must find next lies deep below its streets, in an ancient city that was built during the dawn of Magnamund.’

The vision of Tahou heralds the start of a new and perilous episode in your quest for the Magnakai. If you possess the bravery and courage of a true Kai Master, the challenge of Tahou awaits you in Book 9 of the Lone Wolf series entitled:

The Cauldron of Fear


Eh babbè, Paido sarà stuprato per l'eternità da una mandria di Giak, però non ce ne facciamo impensiere più di tanto :nod:

Come sempre, prima di passare al prossimo libro lasciamo un po' di tempo per il GIOCO DEL SE FOSSE! Chiedete pure tutte le domande che volete relative a path alternativi e scelte che non abbiamo intrapreso :nod:

(aspettate il nuovo post per votare le discipline :D)

Bortas
22nd March 2013, 18:32
Se lupo attaccava le arance killer?
Se andava rompere le balle all'accampamento di mostri mostruosi lungo la strada misteriosa e segreta?

-=Rho=-
22nd March 2013, 19:04
idem come bortas :D

libro del cazzo comunque , noioso e lento , nano escluso .

Jesper
22nd March 2013, 19:07
Se lupo attaccava le arance killer?
Se andava rompere le balle all'accampamento di mostri mostruosi lungo la strada misteriosa e segreta?

Se decidevamo di aggrare la finta vegetazione

ne spaccavamo una per educarne cento - in pratica le altre scappavano e bona li. Se non capivamo che era un frutto mannaro, però, ci grabbava e, se non avevamo un pugnale, ci faceva diversi danni prima che ce ne liberassimo. Sopratutto, il laghetto (in cui potevamo bagnare la mano per placare il bruciore) era un'instadeath - era un'illusione generata da un mob e in pratica gli infilavamo il braccio in bocca :nod:


Se andavamo all'accampamento

Noi eravamo silenziosissimi, ma Paido ci faceva instasgamare :lol:

Avevamo un paio di modi per fuggire senza combattere (nel caso erano abbastanza tamugni, ma nulla di troppo pericoloso); in compenso nella fuga c'era un'instadeath se rollavamo male. Alla fine della fiera, se non crepavamo, arrivavamo al paragrafo che abbiamo raggiunto non infilandoci nel villaggio :D


@Rho: in realtà nella iungla c'era un sacco di robaccia, ma tra roll culosi e discipline giuste le abbiamo evitate quasi tutte z.z

EDIT: bonus pic degli uomini orso maiale del villaggio:
http://www.projectaon.org/en/xhtml-less-simple/lw/08tjoh/ill20.png

Kat
22nd March 2013, 19:15
Bruttino sto libro.

Kaluisurrr
22nd March 2013, 19:16
libro veramente noioso...vabbè, speriamo il prossimo sia meglio

Sturm
22nd March 2013, 19:33
Domanda scontata magari ma sono curioso lo stesso: se invece di buttare via le bombe aiutavamo paido era un istadeath?

E che succedeva al gioco del testa/coda se facevamo il secondo turno?
E al punto del monastero come sarebbe andata se non avessimo rubato i cavalli?

Defender
22nd March 2013, 19:41
Io ho apprezzato il fatto che ci sia stato l'unico combattimento serio da un bel po' di tempo a questa parte (quello vs l'helghast finto monaco)

Però sì in effetti nella giungla abbiamo fatto davvero poco :/

Jesper
22nd March 2013, 19:49
@tutti: il 9° se non ricordo male è piuttosto carino; quelli dopo sono un delirio totalmente inaspettato (si vede che Joe s'è accorto che la storia delle Lorestone alla lunga stancava lol :D)

Se invece di buttare via le bombe aiutavamo Paido

ci scoppiava una bomba dietro e dovevamo combattere un Vordak disarmati :nod: Fortunatamente era meno forte degli altri, ma era cmq un combattimento piuttosto incazzato, dato che senza Psi-Screen ci faceva 2 danni automatici a round e che non avevamo la Sommerswerd. Ammesso che vincessimo, ci dava una seconda scelta tra aiutare l'inutile Paido o buttare le bombe e li era un'instadeath se non le gettavamo.


Se facevamo l'altro turno di guardia

non succedeva niente, ma facevamo sogni d'oro invece che cagarci addosso - e recuperavamo degli EP invece di perderne.


Al monastero, se sceglievamo l'altro percorso di fuga

Ci trovavamo a combattere parecchi monaci, e per la prima volta Paido ci dava dei bonus lol :D Alla fine, mentre scappavamo, venivamo attaccati da monaci a cavallo e, dopo averli smazzati, gli fregavamo comunque i cavalli :D

La morale: secondo Joe è cosa buona e giusta se prendiamo un cavallo come trofeo di guerra, ma non se lo rubiamo :nod:

Sturm
22nd March 2013, 20:01
:rotfl: :rotfl:

Tibù
22nd March 2013, 20:48
all'inizio comunque se invece di scegliere di andare via terra si prendeva il battello ci stavan dei capitoli mica male con un negromante :nod: