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View Full Version : [LUPO SOLITARIO] Libro IX: The Cauldron of Fear



Jesper
22nd March 2013, 19:28
LIBRO 9, SERIE MAGNAKAI: THE CAULDRON OF FEAR
http://www.arielarchives.com/brett/LW9b.jpg

Come si capisce dalla copertina, in questo libro LW dovrà combattere una tribù di Giak dotati di gigantesche e flaccide palle :nod:



You are Lone Wolf—the last Kai Master of Sommerlund. The shadow of war sweeps across the continent of Magnamund as your mortal enemies, the Darklords of Helgedad, redouble their efforts to defeat your Magnakai quest. You dare not delay. Already their armoured legions are converging on a city beneath whose streets lies hidden the object of your quest: the Lorestone of Tahou.

In The Cauldron of Fear, you must stay one step ahead of your foes as you search for the Lorestone in a fantastic metropolis built during the dawn of Magnamund.


Abbiamo deciso di fare una piccola vacanza nella pittoresca Tahou per dimenticare il rapimento dell'inutile Lord Paido in The Jungle of Horrors (http://www.wayne2k1.com/showthread.php?t=108542)! Ma la nostra destinazione è assediata dalle armate dei Darklords...:nod:

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THE STORY SO FAR...



You are the warrior, Lone Wolf, last of the Kai Masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemies—the Darklords of Helgedad.

Many centuries have passed since Sun Eagle, the first of your kind, established the Order of the Kai. Aided by the magicians of Dessi, he completed a perilous quest to find seven crystals of power, known as the Lorestones of Nyxator, and upon their discovery he unlocked a wisdom and strength that lay within both the Lorestones and himself. He recorded the nature of his discoveries and his experiences in a great tome entitled The Book of the Magnakai. You have discovered this lost Kai treasure and have given a solemn pledge to restore the Kai to their former glory, thereby ensuring the security of your land in the years to come. However, your diligent study of this ancient book has enabled you to master only three of the ten Magnakai Disciplines. To fulfil your pledge, you must complete the quest first undertaken by Sun Eagle over one thousand years ago. By doing so successfully, you, too, will acquire the power and wisdom of the Magnakai, which is held within the Lorestones’ crystal forms.

Already your quest has taken you far from your northern homeland. Following in the footsteps of the first Kai Grand Master, you journeyed to Dessi and sought the help of the Elder Magi, the magicians that aided Sun Eagle on his quest long ago. There you learned that one of the seven Lorestones was still present in their land, hidden deep inside an island stronghold known as Kazan-Oud, or Castle Death. You survived the perils of Castle Death and emerged triumphant, having achieved what the Elder Magi had believed to be impossible. During the victory celebrations held in your honour, you learned that for centuries the Elder Magi had been expecting your coming. An ancient Dessi legend tells of the birth and rise to greatness of two koura-tas-kai, which means ‘sons of the sun’. One was named Ikar, which means ‘eagle’, and the other was named Skarn, which means ‘wolf’. A prophecy foretold that the koura-tas-kai would both come from the north to seek the council of the Elder Magi in order that they might fulfil a great quest. Although separated by several centuries, they would share one spirit, one purpose, and one destiny—to triumph over the champions of darkness in an age of great peril. Your victory at Kazan-Oud proved that you were Skarn—the wolf of Dessi legend—and in keeping with their ancient vows the Elder Magi promised to help you complete the Magnakai quest.

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from Kai Masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery eleven years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. So swiftly did their Giak legions grow in numbers that the Elder Magi ceased their counselling and arranged for you to begin at once the search for the third Lorestone. Guided by Lord Paido, a warrior-magician of Dessi, you set off on a perilous journey across the Freelands of Talestria on your way to the jungle-swamps of the Danarg. There, in an ancient temple that was once the Elder Magi’s most sacred place of worship, you succeeded in discovering the object of your quest. However, during your escape from the Danarg, your guide, Lord Paido, was captured by Darklord agents, and upon your return to Elzian you learned the fearful news that the Darklords were now waging open war throughout Magnamund. Several lands, after brief but futile resistance, had been overrun completely by Darklord armies; others had surrendered without fighting in the face of their determined might, and sadly there were others who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. Already her armies had invaded the neighbouring territories of Casiorn and Cloeasia, and were preparing to march through the Republic of Anari in order to join Gnaag’s horde now advancing across the plain of Slovia. The thought of such an eventuality filled the Elder Magi with dread, for the Lorestone you must find next lies deep below the streets of Tahou, the capital of Anari, in an ancient city built during the dawn of Magnamund. If Tahou were to fall before your arrival the chances of you completing your quest successfully would be slim indeed, even for a warrior of your renowned skill and daring.

Whilst preparations were being made for your journey you learned that the Darklords had attacked and captured Ruanon, the southernmost province of your homeland of Sommerlund. The news of this calamity shook your resolve and filled you with the desire to forego the journey to Tahou and return home without delay. The Elder Magi implored you not to abandon your quest and you faced a difficult and crucial decision. Which should you honour: your vow to complete the Magnakai quest or your oath of loyalty to your King, an oath which pledged your service in the defence of the sun-realm? Fortunately, the surprise arrival of an old friend was to decide the matter for you. Magemaster Banedon, envoy of the Brotherhood of the Crystal Star—the Magicians’ Guild of Sommerlund—landed unexpectedly at Elzian aboard his flying ship Skyrider. He and his dwarven crew were warmly greeted, for Banedon, a frequent and favoured visitor to Dessi, was highly respected by the Elder Magi for his mastery of new magic. Six years had passed since last you met and there was much you wished to discuss and reminisce about, but there was an urgent matter of duty to perform first. Banedon had been sent by King Ulnar of Sommerlund to deliver into your hand a royal missive concerning your quest. The scroll, written and sealed by the King himself, ordered you to pursue the Magnakai quest above all other duties. It ended with the words: ‘Sommerlund has suffered a grievous defeat at Ruanon, but the will of the people is undaunted and the strength of our army undiminished. Boldly we will resist our enemies so long as there is hope of the rebirth of the Kai.’

Banedon informed you that the King had ordered that he and his skyship be placed under your command. He also delivered the news that the King had bestowed upon you the rank of Warmarshall of the Royal Estates. Proudly you accepted from Banedon two platinum badges, each crafted in the shape of a blazing sun, and affixed them to the collar of your Kai tunic. They signified that you were now a general of the Sommlending army, the youngest general there had ever been. The honour bestowed upon you lifted your spirits, and the news that Banedon would be joining your quest helped greatly to allay your fear of the dangers that lay ahead. For two years Banedon had lived in Tahou as Journeymaster to his guild; his knowledge of the city and of the Tahou Cauldron, the entrance to the ancient metropolis, which lies buried deep beneath the city streets, would be especially useful.

On the eve of your journey to Tahou, the Elder Magi convened a meeting of the High Council. A golden torch was lit and placed in the centre of their great cylindrical council chamber as a symbol of their hopes and prayers for your success.

‘This torch shall burn so long as you, Lone Wolf, pursue your destiny along the path of the Magnakai,’ said Lord Rimoah, speaker for the High Council. Before the gathering of Elders you reaffirmed your vow to restore the Kai and, as if kindled by a sudden gust of wind, the torch flared brightly, bathing the chamber in its vivid golden glow. As one, the Elders rose from their seats and intoned their blessing: ‘May the Gods Ishir and Kai protect you on your journey into darkness, Kor-Skarn.’


TL;DR: i Darklords hanno catturato Ruannon, la provincia meridionale di Sommerlund, ma il Re ci ha ordinato di sbattercene e continuare con la nostra quest per le Lorestone: quest'ultima si dovrebbe trovare nelle rovine sotto la città di Tahou. Il Re ha inviato l'amico Banedon (o Bademon :nod:) che ci ha consegnato le chiavi della sua nave volante e dell'equipaggio nanico (con le loro invincibili armi da fuoco Bor :metal:) e ci ha comunicato che siamo stati promossi a Supermega generale delle armate di Sommerlund (ed era anche ora :oldmetal:). Bademon conosce a menadito la città di Tahou perchè ci ha vissuto negli ultimi due anni; ed è un bene, perchè a quanto pare anche i Darklords sono interessati alla città!

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Ciò detto...Discipline! In spoiler la lista delle discipline MagnaKai; come sempre ne abbiamo una extra, oltre agli upgrade elencati sotto.



Weaponmastery
This Magnakai Discipline enables a Kai Master to become proficient in the use of all types of weapon. When you enter combat with a weapon you have mastered, you add 3 points to your COMBAT SKILL. The rank of Kai Master Superior, with which you begin the Magnakai series, means you are skilled in three of the weapons in the list below.
- Spear
- Bow
- Dagger
- Axe
- Mace
- Sword
- Short Sword
- Quarterstaff
- Warhammer
- Broadsword

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your list.

Animal Control
This Magnakai Discipline enables a Kai Master to communicate with most animals and to determine their purpose and intentions. It also enables a Kai Master to fight from the saddle with great advantage.

Curing
The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness and any combat wounds sustained by others, as well as himself. Using the knowledge mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots and potions that may be encountered during the adventure.

Invisibility
This Magnakai skill allows a Kai Master to blend in with his surroundings, even in the most exposed terrain. It will enable him to mask his body heat and scent, and to adopt the dialect and mannerisms of any town or city that he visits.

Huntmastery
This skill ensures that a Kai Master will never starve in the wild; he will always be able to hunt for food, even in areas of wasteland and desert. It also enables a Kai Master to move with great speed and dexterity and will allow him to ignore any extra loss of COMBAT SKILL points due to a surprise attack or ambush.

Pathsmanship
In addition to the basic skill of being able to recognize the correct path in unknown territory, the Magnakai skill of Pathsmanship will enable a Kai Master to read foreign languages, decipher symbols, read footprints and tracks (even if they have been disturbed), and detect the presence of most traps. It also grants him the gift of always knowing intuitively the position of north.

Psi-surge
This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.
It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

Psi-screen
Many of the hostile creatures that inhabit Magnamund have the ability to attack you using their Mindforce. The Magnakai Discipline of Psi-screen prevents you from losing any ENDURANCE points when subjected to this form of attack and greatly increases your defence against supernatural illusions and hypnosis.

Nexus
Mastery of this Magnakai skill will enable you to withstand extremes of heat and cold without losing ENDURANCE points and to move items by your powers of concentration alone.

Divination
This skill may warn a Kai Master of imminent or unseen danger or enable him to detect an invisible or hidden enemy. It may also reveal the true purpose or intent of a stranger or strange object encountered in your adventure. Divination may enable you to communicate telepathically with another person and to sense if a creature possesses psychic abilities.



Ricordo che le discipline MagnaKai sono divise in Circoli. Il completamente di un Circolo ci da dei bonus permanenti. I Circoli sono (in giallo le Discipline che possediamo gia):
Circle of Fire +1 CS + 2 EP: Weaponmastery & Huntmastery
Circle of Light: +0 CS + 3 EP: Animal Control & Curing
Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship
Circle of the Spirit +3CS +3EP: Psi-surge, Psi-screen, Nexus & Divination

E ora, gli Upgrade! (in spoiler quelli dei libri precedenti)



Primate (lol)

Animal Control
Primates with this Magnakai Discipline are able to repel an animal that is intent on harming them by blocking its sense of taste and smell. The level of success is dependent on the size and ferocity of the animal.

Curing
Primates with this skill have the ability to delay the effects of poisons, including venoms, that they may come into contact with. Although a Kai Primate with this skill is not able to neutralize a poison he is able to slow its effect, giving him more time to find an antidote or cure.

Huntmastery
Primates with this skill have a greatly increased agility and are able to climb without the use of climbing aids, such as ropes, etc.

Psi-surge
Primates with the Magnakai Discipline of Psi-surge will, by concentrating their psychic powers upon an object, be able to set up vibrations that may lead to the disruption or destruction of the object.

Nexus
Primates with the skill of Nexus will be able to offer a far greater resistance than before to the effects of noxious gases and fumes.




Tutelary
Weaponmastery
Tutelaries are able to use defensive combat skills to great effect when fighting unarmed. When entering combat without a weapon, you will lose only 2 points from your COMBAT SKILL, instead of the usual 4 points.

Invisibility
Tutelaries are able to increase the effectiveness of their skill by drawing the enemy’s attention to a place other than that in which they are hiding. The effectiveness of this ability increases as a Kai Master rises in rank.

Pathsmanship
Tutelaries with this skill can detect an enemy ambush within 500 yards of their position unless their ENDURANCE score is low due to wounds sustained or lack of food.

Psi-screen
Tutelaries with this skill develop mental defences against magical charms and hostile telepathy. These defences increase in strength as a Kai Master rises in rank.

Divination
Tutelaries who possess this Magnakai Discipline are able to recognize objects or creatures with magical skills or abilities, although they may not be able to if the creature or object is shielded from detection.




Principalin
Animal Control
Principalins with this skill are able to call on a woodland animal (if nearby) to aid them, either in combat, or to act as a messenger or guide. The number of animals that can be summoned increases as a Kai Master rises in rank.

Invisibility
Principalins are able to mask any sounds made by their movements while using this skill.

Huntmastery
Principalins with this Magnakai Discipline are able to intensify their eyesight at will, giving them telescopic vision.

Psi-surge
Principalins using this skill in combat are able to confuse an enemy by planting seeds of doubt in its mind. The effectiveness of this ability increases as a Kai Master rises in rank.

Nexus
Principalins with this ability can extinguish fires by force of will alone. The size of the fire, and the number that can be extinguished using Nexus increases as a Kai Master rises in rank.


Alcuni upgrade sono super >>>> :D
Ovviamente come al solito possiamo scegliere 1 sola nuova Disciplina! A voi la scelta!

-=Rho=-
22nd March 2013, 19:45
psi screen

l'antro della paura e' un altro libro un po' meeh , se non ricordo male .

Sturm
22nd March 2013, 20:18
Io voto weaponmastery,chiudiamo un altro circolo e nei prossimi ci dedichiamo agli psi-power :nod:

Sempre evvia a bademon! Almeno lui s'è rivelato utile :nod:

Ma quindi ora possiamo decapitare le teste a fucilate? O a noi Dever ci lascia le armi nerfate? :sneer:

Kat
22nd March 2013, 20:26
Divination che mi pare ricorra abbastanza spesso.

Lupoazzurro
22nd March 2013, 20:34
weaponmastery su spada e arco e dagger che sono le nostre tre armi diddddiiooo

cosi chiudiamo un altro cerchio

Defender
22nd March 2013, 20:35
Weaponmastery hands down.

Chiudiamo un circolo e ci prendiamo un +4 CS che i nemici iniziano a farsi tosti.

Armi scelte: obbligatorie Spada, Arco e Pugnale, il resto chissene tanto non si usano :sneer:

edit: Lupo esci dalla mia testa, tnx :D

Kaluisurrr
22nd March 2013, 20:45
divination

Earenia
22nd March 2013, 20:45
weapon anche secondo me a sto giro...

Tibù
22nd March 2013, 20:50
weapon master, obv su spada e arco.
@ in questo libro se non ricordo male cambiava il disegnatore (che ci sarà poi per tutti i volumi successivi),gli uomini sembrano uomini e le donne sono anche fighe quel poco che si vedono :sneer:

Bortas
22nd March 2013, 20:59
Io sono per divination.

Lupoazzurro
22nd March 2013, 21:26
Weaponmastery hands down.

Chiudiamo un circolo e ci prendiamo un +4 CS che i nemici iniziano a farsi tosti.

Armi scelte: obbligatorie Spada, Arco e Pugnale, il resto chissene tanto non si usano :sneer:

edit: Lupo esci dalla mia testa, tnx :D


Sono nella testa di Deffooohhhhh!!!!:sara2:


(e mi è andata bene, pensa se era il culoh!) :D

Jesper
22nd March 2013, 21:41
Ok, Weaponmastery vince su Divination! Le armi scelte fin'ora sono Spada, Arco, Dagger; ne possiamo scegliere altre 3 perchè questo è il 4° libro della serie Magnakai!

Ciò detto, ecco l'Equipment time!



Before leaving Dessi on your journey to the city of Tahou, the Elder Magi give you a map of the Republic of Anari and its surrounding lands, and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the ‘Gold Crowns’ section of your Action Chart. If you have successfully completed books 1–8 of the Lone Wolf adventures, you may add this sum to the total sum of Crowns you already possess. You can carry a maximum of only fifty Crowns, but additional Crowns can be left in safekeeping at your Kai Monastery.

The Elder Magi offer you a choice of equipment to aid you on your perilous mission. You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember that you can carry a maximum of two Weapons and eight Backpack Items.

Sword (Weapons)

Bow (Weapons)

Quiver (Special Items) This contains six Arrows. Tick them off as they are used.

Rope (Backpack Items)

Potion of Laumspur (Backpack Items) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

Lantern (Backpack Items)1

Mace (Weapons)

3 Meals (Meals) Each Meal takes up one space in your Backpack.

Dagger (Weapons)

3 Fireseeds (Special Items) When thrown against a hard surface, these Fireseeds explode and burn fiercely.

List the five items that you choose on your Action Chart, under the heading given in brackets, and make a note of any effect they may have on your ENDURANCE points or COMBAT SKILL.


Ditemi quali oggetti prendere e cosa scartare!

Roll...4! Abbiamo 14 Corone extra, e raggiungiamo il massimo di 50 (chissà che non tornino utili, in una città :nod:)

Qualche parola di incoraggiamento da Joe...


Your search for the Lorestone of Tahou will be fraught with danger. The Darklords have launched a massive invasion into the freelands of Magnamund in a bid to take over the continent and thwart your Magnakai quest. Make notes as you progress through the story—they will be of great help in this and future adventures.

Many things that you find will help you during your adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

Choose your three Magnakai Disciplines with care, for a wise choice enables any player to complete the quest, no matter how weak his initial COMBAT SKILL and ENDURANCE points scores. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Magnakai adventure.

The future of Northern Magnamund now hinges on the success of this quest. May the spirit of your ancestors guide you on the path of the Magnakai.

Good luck!


...e si parte!



A full moon lights the sky above Elzian on the evening you begin your journey to Tahou. Its ashen rays glimmer along the polished wooden outriggers that run the length of the hull of the Skyrider, and illuminate the crystal star ensign and the Sommlending flag as it flutters proudly from the mizzen-mast. The Elders of the High Council have gathered on the roof of their council chamber and, as you and Banedon climb the boarding ladder to the skyship, you pause to return their farewell salute. Bo’sun Nolrim, senior member of Banedon’s crew of dwarves, welcomes you and his captain aboard. Surveying the craft, you notice that the Skyrider has changed very little since you were last aboard her, when you sailed the desert skies of Vassagonia in search of The Book of the Magnakai. The crew remember that voyage fondly and are justly proud of the part they played in the success of that perilous mission. ‘Take the helm, bo’sun, and set a course for Navasari!’ commands Banedon, as he leads you across the busy deck to his cabin at the prow.

Swiftly the lights of Elzian vanish as the Skyrider speeds into the night. A mile below, the jungle of Dessi and the barren peaks of the Xulun Mountains race past beneath the keel, but in the comforting warmth of Banedon’s cabin you feel no sensation of movement; only the hum of the powerful engine indicates how rapidly you are travelling. Over a delicious meal of salt beef and spiced fruit, Banedon explains the purpose of your journey to Navasari, a city that lies over a hundred miles south of Tahou. ‘Our enemies are advancing across Magnamund like a tidal wave, destroying or carrying with them all in their path,’ says the blond-haired magician, pointing to a map of the continent that adorns the cabin wall. ‘Every day a new battle is being fought, and every day we lose another town or village to the Darklords. Before we venture into Tahou we must be sure that the city has not already fallen to Darklord Gnaag, lest we fly straight into a trap. I have many friends in Navasari, reliable friends, friends who are highly placed in the Senate of Anari. From them we will learn if the city still stands, and if it does, how long we can expect it to resist a Darklord assault.’

Mid-morning of the following day, the lookout catches a glimpse of Navasari as the Skyrider emerges from the Yajo Pass. Banedon takes control of the helm and steers the craft towards the east quarter of the city, landing it on the spacious roof of a magnificent, star-shaped building that overlooks the River Chah. A group of dignitaries, resplendent in high-necked robes of green and yellow silk, greet your arrival: these are some of the friends of whom Banedon spoke. Sadly they recount the grim course of events that has recently befallen their country. In the far north, the town of Resa was destroyed and its people massacred by an army of Giaks. Two days later, a similar attack was launched by a Vassagonian army against the town of Zila. They swept along the Anari Pass, burning and looting every village through which they rode, and giving no quarter to those who dared resist them. And three days ago, on the western border, a fierce battle was fought at the Slovian town of Lovka for control of the bridge across the River Churdas. Shortly before midnight the might of Darklord Gnaag’s horde fell upon the beleaguered garrison. They fought bravely, but by the dawn of the following day, all that remained of the town and its defenders were an acre of scorched earth and a cart full of charred bones. The three enemy armies are now advancing towards Tahou. President Toltuda, the head of state, has ordered the evacuation of all women and children from the capital, and has begun strengthening the city’s defences to increase its chances of withstanding the impending siege. When Banedon tells of your intention to go to Tahou, one of his friends offers a few words of caution. ‘It would be unwise to attempt a landing at the capital,’ he warns. ‘Heavy bolt throwers have been positioned on every rooftop and tower in case the city is attacked from the air. The Darklords captured Suentina in such a fashion and the Tahouese have learnt from their neighbour’s misfortune. Skyships rarely visit Tahou, which makes it all the more likely that your craft would be mistaken for a hostile attacker.’

After long deliberation, you and Banedon decide to leave the Skyrider in Navasari and journey to Tahou by horse. Nolrim is left in charge of the craft and crew with instructions to wait here for your return. If Tahou is besieged and he has not received word from you after two weeks, he is to return to Dessi and report that your quest has failed.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small6.png

Early next morning, you and Banedon climb into the saddles of two white Anarian steeds provided by his friends, and set off on your two-day ride to Tahou. Less than an hour after leaving Navasari you see a long line of wagons approaching. They are escorted by a troop of cavalry, and each one is crowded with women and children.

If you wish to stop and question these people, turn to 126.

If you wish to ride past them and press on with your journey, turn to 274.


Bella la nave volante eh? Durata molto :nod:

Ci interessano questi profughi/esodati/vacanzieri? O li ignoriamo? (ricordatevi anche di votare per le armi extra per weaponmastery e l'equip!)

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Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Argento, Argento, Argento, Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Pass, Fireseeds (2), Lodestone

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
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Kat
22nd March 2013, 21:56
Buttiamo via l'argento e prendiamo laumspur e boh dei meal anche se ne abbiamo gia. Il resto non ci serve a una mazza.
Poi 126, parliamo co sta gente.

Kaluisurrr
22nd March 2013, 22:19
parliamo con la plebaglia

Kat
22nd March 2013, 22:24
A proposito serviva a qualcosa l'argento?

Sturm
22nd March 2013, 22:36
Dever sa sempre come farci sentire sboroni,manco mezzo paragrafo è durata la nave -.-
btw
Come altre specializzazioni direi a sto punto: mace e spear
Per quanto riguarda l'equip,droppiamo un meal in favore della pozza. Il resto non mi pare ci serva nulla.
Parliamo con gli sfigati,almeno li irradiamo con la nostra ariana possanza!

Tibù
22nd March 2013, 23:18
126 parliamo

Rise-the-Sky
23rd March 2013, 00:11
lol per la prima volta della serie non sono qui a pompare per weapon e voi la pickate.... certo che sapete come far sentire una persona importante asd...

Bortas
23rd March 2013, 02:40
Palamentiamo con la plebaglia.

Jesper
23rd March 2013, 12:42
Allora, per far contenti tutti teniamo 1 Argento, prendiamo 2 Meal e 1 Laumpspur, fulliamo Fireseed e Quiver :nod:

Le nuove specializzazione di Weaponmastery sono Spear e Mace (come terza, visto che nessuno ha scelto, prendiamo Axe che è l'altra arma che stiamo trasportando al momento :nod:)

E poi parlamentiamo col volgo :D



The officer in charge of the mounted escort rides forward to meet you. He wears silvered Anarian mail and a winged helmet embossed with the crest of Tahou.

‘Hail, captain!’ says Banedon, upon seeing his crown-shaped badge of rank. The man narrows his eyes and regards you both with suspicion. He is about to reach for his sword when a woman shouts from the leading wagon.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small12.png

‘Banedon! Banedon! Is that you?’

Your companion recognizes the woman and returns her wave. ‘Lortha! By the stars, I had not expected to meet you here,’ he says in a surprised tone. The captain relaxes his guard and motions to the wagons to move on, anxious that his entourage is not delayed on the highway.

‘You can fall in with us or save your reunion till we reach Navasari,’ he says, curtly, and rides on without waiting for a reply.

‘Lortha is the wife of Chiban, a famous Tahouese magician. He was my mentor when I lived and studied in the city,’ says Banedon.

If you wish Banedon to talk to this woman, turn to 209.

If you insist that you both continue your journey without delay, turn to 274.


Siamo gelosi che Banedon parli con la tipa? O lo lasciamo fare?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Meal, Meal, Laumpspur (cura 4 EP), Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Lodestone

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

BTW, questo è la mappa!

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/map.png

Kaluisurrr
23rd March 2013, 13:16
parliamo con la donna, che è cosa rara in quel di sommerlund

-=Rho=-
23rd March 2013, 13:25
209

Defender
23rd March 2013, 14:09
Banedon, chiedile se ha un'amica!

209

Tibù
23rd March 2013, 14:48
donna!

Jesper
23rd March 2013, 15:01
Banedon è tutto quello che LW vorrebbe essere: c'ha le donne, c'ha la nave volante e c'ha pure i poteri magici che funzionano :nod:



Banedon rides alongside the crowded wagon and talks with Lortha as the procession continues on its way to Navasari. After a few minutes’ conversation she hands him a scrap of parchment, and they bid each other farewell.

‘They are the last of the evacuees,’ he says, as you continue your ride north. ‘They expect the enemy to reach Tahou in two days’ time. They’ve already seen Giak scouts and early this morning a squadron of Kraan were sighted high in the western skies. She advises us to steer clear of a village called Sidara. It’s rumoured to have already fallen to the enemy. She also gave me this…’

Banedon hands you the scrap of parchment. It contains a few lines of Anarian script, an address, and a signature. ‘It’s an invitation to stay at Chiban and Lortha’s house in Tahou. It may be useful when we reach the city gate.’

Mark this Invitation on your Action Chart as a Special Item that you keep in your pocket. If you already carry the maximum number of Special Items, you must discard one in favour of this new item.

To continue your journey north, turn to 274.


Ok, questo potrebbe essere utile, a differenza di quelli del libro scorso <.<

In ogni caso: che scartiamo :D?



For three hours you ride without pause or rest along the Tahou highway. On either side the whispering grasses of the Anari plain stir lazily in the thin breeze of morning. Villages are few, but wherever there are trees you are sure to find a group of huts nearby.

The highway descends along a ridge towards a copse of stunted trees, where a circle of simple dwellings have been built around a well. At your approach, a bell is sounded and several peasants appear, each holding a basket of assorted wares, which they urge you to buy.

If you wish to examine these wares, turn to 331.

If you wish to continue through the village without stopping, turn to 52.


Guardiamo la rumenta, o ce ne sbattiamo :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Meal, Meal, Laumpspur (cura 4 EP), Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Lodestone

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

-=Rho=-
23rd March 2013, 15:07
331

Earenia
23rd March 2013, 15:35
è arrivato lonewolf! vendetegli tutto il cazzo di tutto tanto lui compra basta che sia loot!

no. 52.

Defender
23rd March 2013, 15:40
Come item scartiamo la Lodestone che non é servita a un casso, e guardiamo la mercanzia di sti bifolchi, magari qualcosa di utile c'é.

-=Rho=-
23rd March 2013, 15:42
non credo serva abbiamo spazio deffo

Jesper
23rd March 2013, 15:55
In realtà abbiamo gia 12 special items, quindi scartiamo l'inutile Lodestone per l'invito!

E poi facciamo girare l'economia!



The villagers swarm around you like hungry locusts, pleading with you to buy their humble goods. Most of the baskets contain food with a greasy, off-putting smell, and small earthenware flasks full of boza—a pale yellow wine with a bouquet like sour milk. Those villagers that are too poor to offer any goods at all simply cup their hands and beg for money. For every one Gold Grown you spend here you can purchase 2 Meals or one Flask of Boza.

If you wish to give the beggars some money, turn to 163.

If you decide to remount your horse and continue, turn to 52.


Vogliamo comprare qualcosa? E vogliamo dare dei soldi ai villici?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Meal, Meal, Laumpspur (cura 4 EP), Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Invitation

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Kaluisurrr
23rd March 2013, 16:00
buttiamo l'argento e prendiamo una flask of boza

-=Rho=-
23rd March 2013, 16:19
credevo che quel pass che abbiamo , fosse gia questo ultimo item , quindi che cazzo e' :D ?

comunque prendimo il booze e buttiamo un pasto che ne abbiamo a fottere , l'argento teniamolo che a fine avventura ci famo la dentatura sburra , e diamo dei soldi a sti mendicanti


edit: se non ricordo male c'e' una dele illustrazioni piu' derp di sto libro in arrivo , meno male che qualcuno aveva detto che gli uomini iniziamo a sembrare degli esseri umani :D

Defender
23rd March 2013, 16:34
Uppo il mastro pecoraio!

Jesper
23rd March 2013, 16:45
Ok, compriamo un po' di booze e buttiamo 1 dei mille pasti :nod:

E facciamo la carità!

Il Pass è del libro scorso anche quello!



Deduct from your Action Chart however many Gold Crowns (or Lune) you wish to give to the poor villagers.

If you give them three Gold Crowns (twelve Lune) or more, turn to 28.

If you give them less than three Gold Crowns, turn to 235.


Siamo praticamente full, direi che 3 corone possiamo permettercele...



The wretched beggars are overjoyed at your generosity and their grimy faces beam with delight as quickly they share out your coins. An old crone tugs at your sleeve and points with a crooked finger towards a small wooden hut set apart from the rest. She says it is the home of their shaman, the village holy-man. She offers to take you to him to receive a blessing.

If you wish to go with the old woman, turn to 180.

If you decide to decline her offer and leave the village, turn to 52.


Andiamo dal santone o ce la smolliamo?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Meal, Booze, Laumpspur (cura 4 EP), Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Pass, Fireseeds (3), Invitation

Money (50): 46

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Defender
23rd March 2013, 16:50
A sto punto andiamoci, tanto ci farà il solito pistolotto sul fatto che siamo i predestinati a sconfiggere i malvagissimi signori del maleehhh :nod:

-=Rho=-
23rd March 2013, 16:59
andiamo dall'uomo uccello :look:

Kaluisurrr
23rd March 2013, 18:29
instadeath incoming


vedono che siamo dei ricconi, ci deruberanno e ci faranno stuprare da un orda di giak incalliti

Bortas
23rd March 2013, 18:34
Andiamo a morire dalla megera 180

Tibù
23rd March 2013, 19:29
namo a sentire che dice

Jesper
24th March 2013, 12:44
Buongiorno Magnamund!



With a bony fist she raps loudly on the door of the hut. Inside, a croaky voice bids you enter and she tugs at your sleeve impatiently, urging you into the foul-smelling hovel. Seated on a threadbare carpet, and surrounded by what appear to be heaps of chicken bones, is a scrawny old man dressed completely in feathers. He has a long, pointed nose and a stubbly grey beard which grows to just below his beady bloodshot eyes. The crone kneels and whispers in his ear before bowing and leaving the hut. As the door swings shut the shaman scoops up a handful of bones, closes his eyes, and, with a sound like a flock of startled gulls, casts them in the air. After a full minute of chanting and waving his hands, the old man opens his eyes and looks down on the bones which lie scattered on the beaten earth floor.

‘You have many enemies, Northlander,’ he says, his hook-like fingers tracing patterns around the bones, ‘powerful enemies. They plot to prevent you from walking your chosen path, for that path will lead to their destruction. There is one who will tell you that he is a friend. You must not trust this one. There is treachery in his heart.’

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/ill11.png
Illustration XI—Seated on the threadbare carpet is a scrawny old man dressed completely in feathers.

The old man closes his eyes and lowers his head, as if he has fallen suddenly into a deep trance. You try to awaken him but he does not respond, and eventually you decide to take your leave. You feel unsettled by the encounter, but when you return to Banedon you make light of the incident and suggest that you continue without further delay.

Turn to 52.


:pokerfacen:

Comunque facciamo tesoro della sua profezia. Chi sarà questo falso "amico"? :D



As the hour of noon approaches, the rutted highway of khaki-coloured earth rises gently towards a flat-topped house near the horizon. Outside, at the entrance, is a three-legged stand erected over a fire made of ghorkas’ dung. A battered tin pot full of soup hangs from the crotch of the stand, and a group of farm hands stand in line waiting for the muddy liquid to boil. The smell of the fire is awful, and it has to be blown on ceaselessly to prevent it from going out. Close to the house is a dirt track, which branches off the main highway and disappears to the west. A signpost, its wood cracked and twisted, points along the track. It reads:
TAHOU—95 MILES

If you have the Magnakai Discipline of Pathsmanship, turn to 96.

If you wish to follow the track, turn to 187.

If you wish to question the farm hands, turn to 252.

If you decide to continue along the highway, turn to 318.


Pathmanship, come sempre, è meglio della guida Michelin :nod:



Immediately you sense that the signpost is pointing in the wrong direction. Tahou lies to the north, yet this signpost is pointing towards the River Churdas in the west.

If you wish to ignore the signpost and continue along the highway, turn to 318.

If you wish to question the farm hands, turn to 252.


Mmm, misterioso! Che si fa :D?

-=Rho=-
24th March 2013, 13:06
252

Defender
24th March 2013, 13:22
*abbassa il finestrino*
"Scusi, signora! Per Tahou, vado bene di qua? La stazione di servizio più vicina? "

252 se non fosse chiaro :P

Kat
24th March 2013, 13:46
252

Kaluisurrr
24th March 2013, 14:09
252

Tibù
24th March 2013, 14:17
252

Jesper
24th March 2013, 14:39
Like most southern Anarian peasants, these farm hands are simple folk. They have heard nothing of the war in the north, and know nothing about the Darklord armies that are poised to assault their capital. All they are able to tell you is that a great many wagons carrying ‘Takas’, or rich city folk, have travelled the road to Navasari in the last ten days.

They would be happy to share their humble meal of corn soup with you, but the smell of their dung fire has destroyed your appetite and you refuse their offer politely. Banedon, who has been talking with the owner of the house, returns to his horse and nods at the signpost. ‘It’s pointing the wrong way. A few days ago one of the Takas’ wagons ran into it and nobody has bothered to fix it yet.’

With a wave, the farm hands bid you farewell as you urge your horses back onto the highway. You are now hungry and must eat a Meal or lose 3 ENDURANCE points.

Turn to 318.


A bello :D



Five miles along the highway you reach another junction, where a cart track bears off to the west. A whitewashed stone marker at the side of the road says:
SIDARA—5 MILES

If you wish to follow the cart track to Sidara, turn to 45.

If you wish to stay on the highway to Tahou, turn to 145.


Dove si va :D?

Kaluisurrr
24th March 2013, 14:48
andiamo a visitare le famose bellezze che offre sidara :hidenod:

-=Rho=-
24th March 2013, 15:07
45

Defender
24th March 2013, 15:18
La tizia con cui ha parlato prima Banedon ha detto di stare lontani da Sidara, io seguirei il suo consiglio.

Tiriamo dritto.

Kat
24th March 2013, 15:50
145

Jesper
24th March 2013, 16:12
2 a 2, il prossimo voto, anche se duplicato, decide :nod:

-=Rho=-
24th March 2013, 16:15
45

Jesper
24th March 2013, 16:34
Sidara express!



The track takes you to the outskirts of a small river village. It looks deserted but as though the inhabitants have left in a hurry, taking nothing with them. A window shutter slams repeatedly in the distance, and you feel the chill of premonition as you ride along the empty cobbled street. As you approach the river wharf you suddenly hear new sounds, sounds that make you stop your horse dead in its tracks. You can hear the harsh voices of Giak soldiers.

Turn to 120.


Le bellezze Giak :nod:



Silently you slip from the saddle and peer around the corner. In the middle of the street beyond, a company of Giak scouts are sifting through items they have looted from the village. Two of the evil creatures are loading their booty onto the back of a Kraan, a large, black-winged creature, while the others cram their ill-gotten gains in their pockets and packs. What they cannot carry they delight in despoiling, leaving behind a trail of filth and debris in the buildings they have ransacked.

‘Oka der!’ shouts their officer, brandishing a long, black sword with a jagged edge. ‘Akamaza ek!’ His greedy soldiers are reluctant to obey his commands, but a few blows with the flat of his blade quickly change their minds. Muttering and snarling, they scurry off into a side alley, reappearing a few minutes later astride large, grey wolves. ‘Rekenara kluz!’ growls the officer, and the pack ride out of the village, heading north along the bank of the River Churdas.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/ill7.png
Illustration VII—Two Giak scouts are loading their booty on to the back of a Kraan.

The Kraan and its two riders take to the air, but the beast is so overburdened with loot that it cannot clear the rooftops. Frantically it beats its leathery wings, hovering erratically just a few feet off the ground. The Giaks urge it on with kicks and punches, but to no avail. Suddenly it lurches forward and the Giaks tumble head-first onto the cobblestones a few feet from where you stand. ‘Orgadaka!’ they cry, as they catch sight of you and Banedon hiding at the corner.

If you have a Bow and wish to use it, turn to 12.

If you wish to attack the Giaks with a hand weapon before they have a chance to stand, turn to 285.

If you choose to avoid combat by remounting your horse and galloping along the track that leads out of the village, turn to 63.


Abbiamo trovato i Giak dalle palle giganti della copertina! Che vogliamo fare :D?

-=Rho=-
24th March 2013, 16:38
12 , queste "palle giganti " sono da lootare , vediamo di non missarle

Earenia
24th March 2013, 16:49
uppo archetto 12

Kaluisurrr
24th March 2013, 17:01
go di arco diddio

Jesper
24th March 2013, 17:06
You draw an Arrow and take aim at a Giak’s chest. He opens his yellow-fanged mouth to shriek for mercy, but his cry is cut short as your feathered shaft pierces his heart. The other Giak rolls away from the body of his partner and scrambles to his feet, desperate to escape a similar fate. ‘Aki-amaz!’ he whimpers, hysterically, as he scurries towards the shadows of an alley.

If you possess at least one more Arrow and wish to fire your Bow again, turn to 229.

If you decide to let the Giak escape, turn to 57.


Siamo stati riconosciuti! ‘Aki-amaz!’ significa "Lupo Solitario" :nod:

Vogliamo che diffonda il panico tra i suoi amici Giak, o lo sfrecciamo? :D

-=Rho=-
24th March 2013, 17:09
"Aki amaz' ? "Rispondigli " Mi t'amaz a' ti " e tiragli un altra freccia , a fai rollare quelle ditina magiche coi " dadi " :D

Defender
24th March 2013, 17:13
Spara spara!

Sturm
24th March 2013, 17:23
Sempre e comunque kill then loot! Creiamo un Giak puntaspilli! Oyea :metal:

Jesper
24th March 2013, 17:33
The Giak enters the shadows just as you are ready to fire your Bow. Although you can no longer see your target, you are able to sense approximately where he is.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Divination, add 3 to the number you have picked.

If your total is now 0–5, turn to 330.

If it is 6 or more, turn to 107.


Non abbiamo Divination, ma Weaponmastery+Arcodiddio ci danno da soli un successo automatico :nod:



A gurgling scream echoes from the alleyway—your Arrow has found its mark. Seconds later the Giak staggers into view, its arms thrashing wildly as it tries to grab hold of the shaft buried deep in the middle of its back. In desperation, it draws a dagger from its boot and attempts to throw it at you, but a wave of pain engulfs the creature at that moment and the vicious blade slips harmlessly from its grasp. With one last curse it swoons and drops lifelessly to the ground.

If you wish to search the bodies of the slain Giaks, turn to 172.

If you wish to leave and follow the track that leads out of the village, turn to 63.


Non sto manco a chiedervelo :nod:



Using your weapon to avoid touching their evil-smelling bodies, you flick open the satchels slung over each of their shoulders. They are filled with all manner of items looted from the village. You tip the contents out and discover:
Enough food for 6 Meals (Meals)
Dagger (Weapons)
Sword (Weapons)
Silver Candlestick
Lantern
Brass Whistle
Blanket
Silver Goblet
Silk Jacket
Torch
Crystal Decanter

Unless otherwise indicated, the articles are Backpack Items. If you wish to keep any, remember to make the necessary adjustments to your Action Chart. You remount your horse and follow Banedon as he heads off along the track that leads out of the village.

Turn to 63.




The track descends into a shallow valley, passes over a wooden bridge across a stagnant stream, and climbs towards the ridge of the hill. Passing over the crest, you come to a junction where the track joins a main highway. A whitewashed stone marker points to the left. It reads:
TAHOU—90 MILES

You are hungry and must now eat a Meal or lose 3 ENDURANCE points.

To continue your journey to Tahou, turn to 145.




The afternoon passes swiftly as you ride across endless miles of treeless grassland. You stumble upon no village or hamlet and spend the hours listening to Banedon’s account of recent events in Sommerlund and the Lastlands. Three years have passed since you were last in the land of your birth, and you are hungry to hear all that has transpired since then.

It is an hour past sunset and night is drawing its black cloak around you when you see a flickering red light on the road ahead: it is the village of Chadi. A great fire roars in the hearth of Guyuk’s Tavern in Chadi, inviting the travel-sore to stop and warm their weary bones. You decide to stay overnight and, as soon as you have stabled your horses, you enter the tavern to ask the price of a room. The taproom is surprisingly quiet. It is full of villagers and farmers but they are a sullen crowd, content to sit in silence and brood over their glasses of lovka, a strong Slovian rye spirit named after the town where it was first distilled.

Guyuk, the tavern owner, greets you with a nervous nod of his shiny bald head and shows you to a table. There are no bars or counters in Anarian taverns; instead, the customers sit at long banqueting tables and wait for the owner and his staff to serve them. He smiles uneasily as he answers your enquiry about a room. ‘A single room with a bed would be twelve Lune each.’

If you have enough money to pay for a room (twelve Lune equals three Gold Crowns), do so and turn to 34.

If you do not have sufficient Lune or Gold Crowns to pay for a room, turn to 132.


Siamo pieni di soldi!



Guyuk gives you each a key to your room and offers you both a glass of lovka on the house. Gratefully you accept and down the warming liquor in one gulp.

You notice that at the far end of your table a man sits with his two young sons. They appear to be gambling with a group of plains farmers seated opposite, although you can see no money changing hands.

If you wish to move along the table and sit next to them, turn to 339.

If you wish to engage Guyuk in conversation, turn to 268.

If you wish to order some food, turn to 88.


Ok ciurma, ditemi che cosa vogliamo lootare (e buttare) e votate per la scelta! :D


************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Meal, Meal, Meal, Booze, Laumpspur (cura 4 EP), Argento

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Pass, Fireseeds (3), Invitation

Money (50): 43

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

-=Rho=-
24th March 2013, 17:37
buttiamo 3 pasti , prendiamo la coperta la giacca di seta e la caraffa di cristallo .

poi andiamo a giocarci il culo ( di banedon ) quindi 339

Kaluisurrr
24th March 2013, 17:44
prendiamo il crystal decanter e buttiamo un argento e andiamo a giocare

Kat
24th March 2013, 18:39
268 parliamo con Guyuk

-=Rho=-
24th March 2013, 19:08
ma pensateci bene eh , con le mie scelte alla prossima donna ( o simil donna che sia ) che incontriamo siamo pronti , ci mettiamo la nostra giacca di seta , abbiamo la sbobba in bottiglia e la caraffa di cristallo , e una coperta per infrattarci , e se non bastasse , un sacco di argento per pagarla .

Su forza :D

Bortas
24th March 2013, 19:37
268 andiamo a parlare con Guyuk per la roba direi che la lista di Rho va bene.

Defender
24th March 2013, 21:42
Non posso resistere al gioco d'azzardo!
339

Per l'equip boh va bene quello che avete detto tanto son tutte cianfrusaglie

Earenia
24th March 2013, 22:56
equìp ok quello che dice rho poi direi 268 magari dice qualcosa di interessante

Sturm
24th March 2013, 23:55
338 buttiamo qualche corona nel gioco d'azzardo!

Lupoazzurro
25th March 2013, 09:59
268, andiamo a fare 2 chiacchiere

Jesper
25th March 2013, 10:11
4 a 4! Il primo voto della giornata, anche se duplicato, decide!

Guyuk e' il Darlord Gnaag in incognito? Il gioco d'azzardo e' il Darlord Gnaag in incognito? Scopriremo la risposta a solo una di queste domande tra poco meno di un'ora!

Rise-the-Sky
25th March 2013, 10:44
Chiacchieriamo (che tanto siamo ricchi quindi vincere altri soldi non ci serve)

Jesper
25th March 2013, 11:33
E' il momento della chiacchera!



Guyuk is a nervous and jittery sort of man. He is afflicted with all manner of tics and twitches and is given to worrying about anything and everything. Recently his condition has worsened, and in light of events in the north, it is not difficult to understand why.

‘Oh! What’s to become of us? Where will it all end?’ he mutters, wringing his pudgy hands and casting his eyes to the rafters. ‘Every day for the last two weeks wagons filled with women and children have been leaving Tahou for the south, yet the Senate tell us that nothing is wrong, that we should go about our business and not concern ourselves with city affairs. Well, I for one am not fooled. I tell you they’re keeping us in the dark about what’s really happening and I’m not going to wait around to suffer the consequences. I’m closing up and moving out at the end of the week, and if you two gentlemen would take some friendly advice, you’d be wise to do the same.’

Someone in the tavern is calling for more lovka. Before you can question Guyuk further, he snatches up a bottle and scurries away to serve his thirsty customer.

If you now wish to order some food, turn to 88.

If you decide to retire to your room, turn to 156.


Mmm interessante...almeno non era il Darklord Gnaag! Ci cibiamo o andiamo in camera?

Defender
25th March 2013, 11:36
Dopo la truffa dei finti monaci del libro scorso non mi fido più a mangiare nulla che non provenga dalla nostra sacca è_é (:look:)

A nanna! 156

Bortas
25th March 2013, 12:07
Si namo a dormire che domani si lavora 156

Kaluisurrr
25th March 2013, 12:11
ma mangiamo, non penso ci avveleneranno di nuovo.....veeeero? :confused:

Jesper
25th March 2013, 12:16
LW è salutista e va a nanna!



The room, which overlooks the courtyard and stables, is small yet surprisingly clean and comfortable. You sleep well, but you are rudely awoken at dawn by the clang of a brass hand-bell. Guyuk’s wife is walking around the courtyard ringing it for all she’s worth. ‘Daybreak, daybreak! All awake, all awake!’ she cries, her voice only slightly less piercing than her bell. Quickly you wash and dress before gathering together your equipment and heading for the stables. Banedon is already there, having risen before dawn to prepare the horses.

The sky is cloudless and the air is warm and still as you ride out of Chadi. Open grasslands stretch before you, broken occasionally by the low, whitewashed farm buildings and peasant dwellings. It is noon when you arrive at a mass of standing stones that line the highway approaches to the village of Phea. Banedon recalls a local legend that the Black Zakhan of Vassagonia once came to wage war on the defenceless inhabitants of Phea, who had no army. The besieged people offered up prayers to the Goddess Ishir, who was sufficiently moved by their plight to cause the wicked Vassagonians to become petrified right where they stood, clad in full armour and clasping their weapons. It strikes you that the Pheans may very soon have cause to pray for Ishir’s help a second time.

A mile beyond the village you see a cloud of dust on the highway.

If you have the Magnakai Discipline of Huntmastery and have reached the rank of Principalin, turn to 69.

If you do not possess this skill, or if you have yet to reach this Kai rank, turn to 240.


Ok, questo è un momento importante :D Con l'uso di questo upgrade di Huntmastery usciamo dal livello Jedi "Luke Skywalker" ed entriamo in quello "Superman": per ora, accontentiamoci della vista telescopica!

:nod: Vedrete :hidenod:



Using your improved Kai Mastery you focus on the distant dust cloud. It grows larger and sharper as your telescopic vision magnifies the image. You see a patrol of Anarian cavalry riding towards you, led by one who wears a crimson cloak. You count twenty lances, each of them bearing a small flag embroidered with the arms of Tahou.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small12.png

If you wish to ride forward to meet these soldiers, turn to 193.

If you choose to avoid them by hiding behind the standing stones, turn to 78.


La nostra super vista individua 20 cavalieri con lo stendardo di Tahou...che facciamo :D?

Bortas
25th March 2013, 12:21
Andiamogli incontro pacifici, non credo ci sia subito da combattere 193

Defender
25th March 2013, 12:29
Siamo Maestri Kai, non abbiamo paura neanche di Satana, sono loro semmai che dovrebbero nascondersi!

193

Kaluisurrr
25th March 2013, 12:42
"cosa vedono i tuoi occhi da ariano, lone wolf?"


andiamo a parlare con i soldati vah

Sturm
25th March 2013, 12:45
Corriamogli incontro e gridiamogli quanto siamo incazzati per essere stati svegliati da strepiti di donna all'alba!

Jesper
25th March 2013, 12:47
L'Ubermensch va a parlamentare :nod:



Slowly the cavalry draws nearer; the faces of the soldiers are stern and unsmiling beneath the peaks of their winged helmets. Their leader, a sergeant, makes a signal and the horsemen change formation, drawing into a circle that quickly closes around you. ‘State your business here!’ bellows the sergeant. ‘Why do you ride to Tahou?’

At first you are suspicious of their identity, but your basic Kai Sixth Sense tells you that these men are genuine Anarian rangers.

If you wish to tell the sergeant the real reason you are riding to Tahou, turn to 279.

If you have an Invitation and wish to show it to him, turn to 136.

If you demand what right they have to hinder your passage to the capital, turn to 343.


Ora che sappiamo che sono ranger anali genuini, vogliamo rivelare loro la nostra missione? O gli mostriamo l'invito per casa del maestro di Bademon? O ci offendiamo? :D

Kaluisurrr
25th March 2013, 12:49
c'abbiamo il pass famoglielo vedere

Bortas
25th March 2013, 12:53
Noi abbiamo la vip card e la mostriamo a sti pezzenti 136

Defender
25th March 2013, 12:58
"si potrebbe rilasciare un lasciapassare" (cit.)

136

Jesper
25th March 2013, 13:19
The burly sergeant snatches the parchment from your hand and studies it carefully. Without raising his head he asks how two Northlanders came to possess a personal invitation to one of Tahou’s most respected households. When Banedon explains your meeting with Lortha, and how he was once a student of Chiban, her husband, the sergeant somewhat reluctantly accepts your story and returns the Invitation. ‘Stay on the highway and make sure you reach Tahou by sunset,’ he says, as he signals to his troop to let you pass. ‘Enemy scouts have been sighted in the hills south of the capital. If you’re not inside the city walls by nightfall…’ He draws his finger quickly across his throat.

You thank him for his advice and watch as he and his troop wheel away and ride south. You pocket the Invitation and glance apprehensively at Banedon before pressing on with your own journey north.

Turn to 213.


Pure le minacce :nod:



It is late afternoon when you see the Tahou Hills. They appear like a mirage on the horizon, shimmering beyond the haze that rises from the sun-baked plain. Without stopping for food or rest, you hurry across the hot grasslands and follow the highway as it ascends towards the mouth of a pass. A stone watchtower guards the entrance to the hills and a cluster of whitewashed huts lie huddled around its base.

If you have the Magnakai Discipline of Pathsmanship and have reached the Kai rank of Tutelary, turn to 160.

If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 314.


OFC.



Your senses tingle with a premonition of danger—you are sure that the watchtower and huts conceal an enemy, lying in ambush. You tell Banedon your fears and he looks ahead, his keen eyes narrowing, but the pass is dark with the gathering dusk and he cannot detect anything unusual about the settlement, except that it appears deserted.

‘If we avoid the pass, we’ll have to make a wide detour and rejoin the highway at a place deeper in the hills,’ he says, scanning the shadowy highlands. ‘Even if we don’t get lost, we’ll be lucky to reach Tahou before nightfall.’

If you wish to avoid the settlement and make a wide detour, turn to 335.

If you decide to gallop through the pass despite the risk of an ambush, turn to 92.


Rischiamo l'agguato, o rischiamo di sforare il coprifuoco? :D

Defender
25th March 2013, 13:29
Detouriamo. Pathsmanship non mente, che ce l'abbiamo a fare sennò?

335

Bortas
25th March 2013, 13:49
335, quando dever dice rischio imboscata l'imboscata ci sarà sicuramente, francamente perchè rompersi le balle spacchiamo il tutto di tutto domani...

Sturm
25th March 2013, 13:50
Attacur a cazzo drittur! 92

Jesper
25th March 2013, 13:55
Se ci becca la pula diciamo che abbiamo bucato uno zoccolo :nod:



Stones rattle beneath your horse’s hooves as you skirt the slopes of the Tahou Hills. Nearly an hour slips by before you happen upon the mouth of a gorge that offers a shorter route to the north. You enter and ride along a dried-out watercourse that winds for a mile between turrets of dull-coloured rock before rising steeply into the hills. At this point a small stone hut sits overhanging the gorge. Candlelight flickers at its window and a wisp of wood smoke rises from its chimney.

If you wish to stop and investigate the hut, turn to 18.

If you choose to ignore it and press on, turn to 123.


Ci interessa :D?

Kaluisurrr
25th March 2013, 14:03
e controlliamo sta capanna, al massimo ci troviamo la solita instadeath o il solito profeta

Defender
25th March 2013, 14:30
Let's check it out!

Sturm
25th March 2013, 14:33
Visto che ci vuole far combattere nell'imboscata,imboschiamoci! 18

Jesper
25th March 2013, 14:39
You dismount and hand Banedon the reins of your horse before approaching the door of the hut. With the tip of your weapon you lift the latch and push it open, wary of what may lurk inside, but the hut seems to be empty. It is furnished with a table, bed, and chair, and a saucepan full of foul-smelling broth is simmering on the grate of a fire well charged with freshly cut logs.

If you have the Magnakai Discipline of Divination, turn to 143.

If you wish to search the hut more thoroughly, turn to 265.

If you decide to leave the hut and press on with your trek to Tahou, turn to 123.


Niente Divination...si continua ad investigare, o ce ne andiamo :D?

Defender
25th March 2013, 14:52
I miei sensi di ragnoKai mi dicono che c'é qualcuno, c'é anche la sbobba ancora calda.. Something's wrong here.
La curiosità però é forte.. Curiosiamo n'altro pò! (instadeath incoming, I feel it :nod:)

-=Rho=-
25th March 2013, 15:04
265 , i deffosensi failano :D

Jesper
25th March 2013, 15:17
Curiosiamo!



Including the broth, which smells awful, there is very little of use or value in the hut. You discover the following articles, all of which are Backpack Items:

Comb
Rope
Lantern
Blanket

You may keep any or all of these items, but remember to adjust your Action Chart accordingly. You about to leave when you notice a trapdoor set into the floor near the fireplace.

If you wish to open the trapdoor, turn to 154.

If you choose to ignore it and continue your trek to Tahou, turn to 123.


Che si fa/loota :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Booze, Laumpspur (cura 4 EP), Argento, Blanket, Silk Jacket, Crystal Decanter

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Pass, Fireseeds (3), Invitation

Money (50): 43

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Jesper
25th March 2013, 15:17
Curiosiamo!



Including the broth, which smells awful, there is very little of use or value in the hut. You discover the following articles, all of which are Backpack Items:

Comb
Rope
Lantern
Blanket

You may keep any or all of these items, but remember to adjust your Action Chart accordingly. You about to leave when you notice a trapdoor set into the floor near the fireplace.

If you wish to open the trapdoor, turn to 154.

If you choose to ignore it and continue your trek to Tahou, turn to 123.


Che si fa/loota :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Booze, Laumpspur (cura 4 EP), Argento, Blanket, Silk Jacket, Crystal Decanter

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Pass, Fireseeds (3), Invitation

Money (50): 43

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Kaluisurrr
25th March 2013, 15:25
capanna, trapdoor, mi ricorda qualcosa, andiamocene finchè siamo in tempo :dumb:

Defender
25th March 2013, 15:25
Direi che non ci serve un casso, è tutta paccottiglia...

Poi a sto punto apriamo pure la TRAPdoor :dumb:

(siamo già morti una volta chiusi in una botola, non ci sarà mica la stessa truffa again! :kiddingme: )

-=Rho=-
25th March 2013, 15:29
:dumb:

Sturm
25th March 2013, 15:29
Mah lassamo perde non c'è niente di che,andiamo avanti 123

Lupoazzurro
25th March 2013, 15:32
TRAPdoor! tanto stavolta abbiamo banedon fuori che DI SICURO riuscirà, eventualmente, a salvarci.

(istadeath incoming)

Jesper
25th March 2013, 15:42
LW e Bademon chiusi insieme in una tavernetta fino alla fine dei tempi :nod:



As you kneel by the trapdoor, your basic Kai sense of Hunting reveals to you that someone is hiding in the cellar below. Carefully you raise the trapdoor and demand that the person show himself to you.

If you decided to keep any of the items you discovered in the hut, turn to 232.

If you did not keep any of the items, turn to 206.


Abbiamo deciso che era tutta paccottiglia, quindi 206!



A minute passes before the lurker shows himself. He is a hunchbacked old man dressed in rags, with thin grey hair and a wrinkled face that bears the impressions of a lifetime’s poverty. Two eyes, clouded with cataracts, stare up at you from the dark and dusty hole in the ground. ‘Take what you will but please spare my worthless life,’ he pleads.

‘You have nothing to fear from me, old man,’ you reply. ‘Here, let me help you out of this hole.’ And so saying, you take hold of his scrawny arms and lift him with ease, for he weighs no more than a young child. He hobbles over to the fireplace and stirs the broth with a wooden spoon, which he keeps on a string around his neck. He offers you some of this smelly gruel but you refuse politely.

If you have a Meal in your Backpack and wish to offer it to the old man, turn to 271.

If you do not have a Meal or do not wish to give it to him, you leave the hut and continue, turn to 123.


Nella nostra foga di lootare il bottino dei Giak (che, a pensarci bene, era roba della gente che avevano appena ammazzato LOL) abbiamo rimasto 1 Meal. Vogliamo darlo al vecio? O ce ne andiamo?

-=Rho=-
25th March 2013, 15:43
siamo quasi dio , quindi diamo da mangiare agli affamati

Defender
25th March 2013, 15:59
Prendete e mangiatene tutti :nod:

Jesper
25th March 2013, 16:19
Gli diamo il nostro porco :nod:



Gratefully he accepts your offer and adds the food to the broth bubbling on the grate. He tells you that he is a hermit and has lived here, at the edge of the gorge, for most of his life. He is nearly blind but he knows every inch of these hills as well as he knows his own hut, and he offers to show you and Banedon a short cut to Tahou.

If you wish to accept his help, turn to 37.

If you choose not to accept his help, you leave the hut and continue, turn to 123.


Vogliamo la scorciatoia dell'eremita? O andiamo per la strada normale?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Booze, Laumpspur (cura 4 EP), Argento, Blanket, Silk Jacket, Crystal Decanter

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Pass, Fireseeds (3), Invitation

Money (50): 43

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Bortas
25th March 2013, 16:19
Magna vecchio che tanto ormai queste gallette hanno il sapore delle ciabatte di mia nonna.

Io mi caccio la faraona qui nel bosco fai ammodo...

Ops passato...

Btw direi scorciatoia dell'eremita, verso una morte gloriosa, 37

Kaluisurrr
25th March 2013, 16:28
non mi fido di questo vecchio balordo, ignoriamolo

-=Rho=-
25th March 2013, 16:29
37 , facciamoci dare indicazioni da un cieco dai :D

Defender
25th March 2013, 16:33
Scorciatoiah!

Jesper
25th March 2013, 16:41
Essendo cieco, la sua scorciatoia è probabilmente la strada normale. La sua strada normale è l'Abisso della Morte :nod:



The hermit takes you back into the gorge and leads you to a place where a massive outcrop of rock overhangs a tangle of bushes and foliage. Hidden behind this leafy cover is the entrance to a cave. A rivulet of fresh water trickles from the cave mouth and the sound of constant dripping echoes in its distant depths.

‘Follow the straight path through the cave. Do not stray from it. Soon you will emerge from the hills and see Tahou before your eyes. Godspeed.’ And with that farewell wish the hermit hobbles away, eager to return to his hut and devour the fresh food you have given him.

Turn to 282.


O magari l'Abisso della Morte è questo :hidenod:



The roof of the cave and the tunnel beyond is high enough for you to ride through it on horseback. But the interior is pitch black, and if you are not to stray off course, you will need some form of light to illuminate the way ahead.

If you possess a Kalte Firesphere, a Lantern, or a Torch and Tinderbox, turn to 219.

If you do not possess any of these items, turn to 341.


La fida Firesphere non delude mai!



Your light illuminates the tunnel ahead, and within a few minutes you have found your way through to a hillside exit that overlooks a tiny village called Varta, perched on the edge of the Tahou flats. (If your source of light is a Torch, remember to erase it from your Action Chart.)

The flats comprise fields of cultivated crops that form a fertile market garden two miles wide. They are farmed right up to the banks of the great moat that encircles the capital. Varta is deserted; its male inhabitants now shelter within the city walls whilst the women and children have long since travelled south to the safety of Navasari. As you ride through the empty village and descend onto the flats, you catch your first awe-inspiring view of the ancient city itself.

Turn to 100.




Tahou, an ancient stronghold containing a vast city, is a formidable and wondrous sight in the moonlight, the imposing walls and towers of red stone and grey rock assume the softening sheen of velvet, and the city is often referred to as ‘The velvet fortress’. Beyond the towers and high curtain wall you can see a thousand spires and minarets, grouped as thickly as the trees of a forest. Tiny lights twinkle in countless windows and portals, adding to the splendour of the mighty capital.

Near to the city’s South Gate, the highway is flanked by beacons which illuminate those who approach the gatehouse. A drawbridge spans a moat of black water and, as you ride across, a bell tolls from the portcullised archway ahead.

‘Two civilian riders at the South Gate,’ yells a soldierly voice.

‘Raise the postern,’ shouts another.

There is a clatter of chains and a scraping of stone. You watch the portcullis, expecting it to rise, but it does not move, Instead, a narrow portal opens at the base of the wall and an armoured guard steps from the shadows. He motions you to enter and you follow Banedon along a corridor of stone, leading to a secure enclosure. You glance upwards to see the faces of a dozen soldiers, peering down at you from behind a parapet that encircles the high enclosure walls. All of them grasp loaded crossbows which they train on you as you move. Then a small gate creaks open and two guards appear, armed with broad-bladed spears.

‘Who are you?’ one demands in a gruff tone. ‘Why do you seek entry to Tahou?’

If you have an Invitation and wish to show it, turn to 321.

If you wish to tell the guards that you have come to offer your services in the defence of the city, turn to 196.

If you wish to say that you intend to enter the Tahou Cauldron, turn to 60.


Che diciamo alle guardie :D?

Bortas
25th March 2013, 16:49
321 abbiamo la vip card, scansatevi plebei

Kaluisurrr
25th March 2013, 17:10
passpartout

Jesper
25th March 2013, 17:14
Siamo dei VIPs!



The guards inspect the Invitation, their expressions conveying their doubt that the signature it bears is genuine. They order you to dismount and one of them hurries off to summon the gatehouse commander. Fortunately, when he arrives he recognizes Lortha’s mark and allows you to leave the enclosure, although he impounds both your horses. You protest and demand that they be returned, but to no avail.

‘Orders of the Senate,’ says the commander, offhandedly; ‘an emergency decree. All horses belonging to the civil population must be delivered into the care of the garrison stables until the state of emergency is lifted.’

Reluctantly you allow the guards to take your steeds and, as they are being led away, the commander hands you each a piece of vellum stamped with a date and a number. ‘Receipts,’ he explains, his tone noticeably more friendly. You pocket your Receipt (mark this as a Special Item on your Action Chart; owing to its size, you need not delete another Special Item should you already carry the maximum quota) and are about to walk away when he calls out, ‘Report to the citadel first thing in the morning. You’ll be allocated your battle positions for when the enemy attack.’

Turn to 242.


Ok, ci hanno inculato i cavalli -.-

E ci hanno dato una ricevuta che GRAZIE A KAI non occupa spazio in saccoccia :nod:



Leaving your horses and the South Gate tower behind, you enter a wide avenue flanked by workshops and houses, all built of red stone or rock sheathed in red plaster. The buildings themselves are small and densely packed, yet each one, no matter how humble, has a spire or tower that soars into the sky.

The large sleepy-eyed heads of stone dragons gaze down from the balconies of minarets, crowned either with bulbous, onion-shaped domes of copper, or with platforms housing engines of war recently installed.

Banedon points to an eating house and suggests that you stop there for some refreshment. Chiban’s house is more than an hour’s walk from here, and you are ravenous after your long ride.

If you wish to enter the eating house, turn to 80.

If you decide to ignore your rumbling stomach and continue your walk to Chiban’s house, turn to 146.


Ci mangiamo qualcosa? O andiamo avanti e rischiamo di mangiarci Banedon? :D

-=Rho=-
25th March 2013, 17:16
80

Defender
25th March 2013, 17:25
http://sphotos-a.xx.fbcdn.net/hphotos-snc7/394342_383351505017435_651695161_n.jpg

Edit: too late, peccato ci tenevo a mostrare il pass dello shogun Mitsukunimito...

Andiamo a buttare giù un boccone và.

Sturm
25th March 2013, 17:28
80 fosse la volta buona che incontriamo qualche soccolona!
Ma possibile che in questo mondo di soli uomini la prostituzione non fiorisca? Meh :gha:

Jesper
25th March 2013, 17:39
Una cosa che è una costante di LW e che per ora c'è andata bene è che le taverne sono posti in cui scoppia 1 rissa al minuto. Vediamo se riusciamo a incrementare la quota :nod:



The eating house is crowded with soldiers. They sit at benches drawn up to long oak tables or sprawl around a log fire that crackles in a broad stone grate. Your entrance causes them to pause in their noisy conversations as they look you up and down. However, their curiosity is soon satisfied and they return to their feasting and boasting.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small8.png

‘This way, gentlemen,’ beckons the owner, and leads you through the crowd to a table in the corner of the high-ceilinged room. Banedon hands him a clutch of silver Lune and the jolly red-cheeked man waddles away to fetch you food and ale. The soldiers are dressed in a variety of uniforms, many of which you recognize to be the tunics of mercenary regiments from the Stornlands. Two of these soldiers of fortune share your table. They talk in hushed tones and cast nervous glances at another group of men sitting near the fire.

If you wish to talk to these soldiers, turn to 292.

If you decide to say nothing while you wait for your food, turn to 102.


Cerchiamo rogne coi soldati o andiamo a mangiare? :D

Bortas
25th March 2013, 17:43
Magnamo che abbiamo fame, le rogne a stomaco pieno...

Kaluisurrr
25th March 2013, 17:50
a tavola si sta in silenzio

-=Rho=-
25th March 2013, 18:04
292 , rissa inc

Defender
25th March 2013, 18:10
Mi prudono le mani.

Vediamo cos'hanno da dire sti giannizzeri, è un attimo che si ritrovano la Sommerswerd al posto della colonna vertebrale.

292

Jesper
25th March 2013, 18:45
2 a 2, il mistico dado deciderà!

Pari cibo, dispari giannizzeri!

Roll...4!



Four muscular mercenaries, all wearing tunics of emerald green leather emblazoned with the owl’s head crest of Delden, rise from their seats near the fire and stare coldly in your direction. They point at the soldiers at your table, curse loudly, and then strut across the crowded hall, barging aside anyone that gets in their way. The two soldiers break out in a sweat and glare at each other fearfully.

‘Treacherous scum!’ spits the leading mercenary, grabbing them both by the collar and hauling them to their feet. ‘A thousand Lune went missing from the regiment’s pay chest the night you two were supposed to be guarding it. Neither o’ you have got brains or guts enough to steal it yourselves, so who was it, eh?’

The soldiers are scared out of their wits. They have no idea who stole the money, but they know their leader will have them flogged to death unless they tell him what he wants to know. In desperation, one of the men points a trembling finger at you and Banedon. ‘It was them…they did it, they did it!’

If you wish to deny this false charge, turn to 127.

If you wish to avoid a confrontation by leaving the eating house, turn to 98.

If you wish to draw a weapon in case the mercenaries attack you out of hand, turn to 308.


Se la rissa non va alla montagna...

Che si fa :D?

-=Rho=-
25th March 2013, 18:57
non si puo' cercare di chiedere scusa a dei giannizzeri che hanno appena perso dei compagni , ancora meno noi quasi dio sceso in terra ce ne possiamo andare difronte a dei miseri soldati del cazz , indipercui , alagheeer'

308

Earenia
25th March 2013, 18:59
ma lol non si killano i grigggini!

solo sta volta dai... 308!

Defender
25th March 2013, 19:11
Lo sapevo, il prurito alle mani non mente mai...

Cmq voglio vedere fin dove si spingono questi debosciati con le loro accuse campate in aria.

127

Kaluisurrr
25th March 2013, 19:14
manoh alle armih

Jesper
25th March 2013, 19:25
Hanno fatto l'ultimo errore della loro vita: entrare in una taverna armati :metal:



‘Your actions betray your guilt,’ growls the mercenary leader. Contemptuously he hurls aside the trembling soldiers and draws his sword. ‘Get ’em, lads!’ he cries, and leaps to the attack.

Deldenian Mercenaries: COMBAT SKILL 26 ENDURANCE 34

If you wish to evade after one round of combat, turn to 223.

If you win the combat, turn to 174.


Quest'orda di mercenary cockney è piuttosto incazzata, ma abbiamo appena aumentato la nostra CS, quindi la COMBAT RATING è un sontuoso +8!

Roll...5
Lupo Solitario -2 (37)
Deldenian Mercenaries -11 (15)

Vogliamo darci alla macchia dopo il primo round? O rimaniamo a combattere?

Kat
25th March 2013, 19:25
127... troppo tardi.
A sto punto finiamo di menare.

Kaluisurrr
25th March 2013, 19:28
spacchiamogli il culo per dio

Sturm
25th March 2013, 19:30
Sia mai che ci tiriamo indietro! Affondiamo la sommerswerd nel culo di questi indisponenti! Vedranno con chi hanno a che fare! Engaaard!
Bademon a me!

Tibù
25th March 2013, 19:35
meniamoli alla grande

Defender
25th March 2013, 19:41
Ormai li mandiamo al creatore e gg.

Rise-the-Sky
25th March 2013, 19:52
Sta situazione puzza di istantdeath da lontano.... fuga per la vittoria!

Bortas
25th March 2013, 19:54
massacramoli tutti compreso il capitano

Jesper
25th March 2013, 19:56
Continuiamo a menare!

Roll...1 :(
Lupo Solitario -4 (33)
Deldenian Mercenaries -7 (8)

Roll...4
Lupo Solitario -2 (31)
Deldenian Mercenaries -10 (morti!)

E morite col maligno!



The soldiers in the crowded hall look at you with awe and grudging respect. They pride themselves on their fighting ability, but none can match your swift and skilful disposal of the Deldenians. You step over the bodies and head towards the door, but, before you reach it, it slams open and a squad of guards from the South Gatehouse rushes in, summoned by the owner of the hall. They are all armed with crossbows, and they aim them at your chest. Resistance would be suicidal, and reluctantly you both raise your hands in surrender.

The guards escort you back to the South Gatehouse tower. Banedon, because he is a magician, is taken to another part of the city wall for interrogation, while you are imprisoned high in the tower itself.

Place an ‘x’ beside each of the Special Items, Backpack Items, and Weapons that are listed on your Action Chart to indicate that they are no longer in your possession. Only if you rediscover them at a later stage of your adventure may you erase each ‘x’ and reuse them.

Turn to 134.


POLIZIA CANAGLIA!

(notare che hanno arrestato anche Banedon :lol:)



The iron door slams shut and you are left alone to contemplate your unfortunate arrival in Tahou. The cell is narrow and damp, with patches of mould that discolour the red stone walls. The uneven floor is strewn with filthy, mouldy straw and the stale air is heavy with the stench of rotting food and sewage. A solitary window is criss-crossed with bronze bars, green with age, and below it a thousand scratches record the passing days of another visitor that fell foul of the gatehouse guard. Anxiously you cast your eyes around this filthy prison, searching for a chink in its armour that could lead to your escape.

If you have the Magnakai Discipline of Nexus, turn to 202.

If you have the Magnakai Discipline of Psi-surge and have reached the Kai rank of Primate or higher, turn to 47.

If you possess neither of these skills, turn to 227.


Nada :(



You pace the cell like a caged lion, cursing your predicament and trying to think of a way to escape. After an hour you resign yourself to your fate and settle down on your haunches to sleep.

The prod of a spear haft wakes you from your slumber. ‘On your feet,’ snarls the brutish sergeant-at-arms, standing over you with his spear poised to strike again. Two soldiers grab you roughly by the collar and shove you through the open cell door into the arms of an escort that has come to take you before the Chief Magistrate. Your hands and feet are shackled with chains and you are bundled into a covered wagon waiting beside the South Gate. It moves off at breakneck speed, and by the time it reaches its destination, you are covered in bruises: lose 2 ENDURANCE points.

Turn to 142.




The courthouse of the Chief Magistrate is a grim, grey building. Devoid of any decoration or embellishment, its stark bare walls serve to remind the Tahouese of its sober purpose. It is a place where justice is meted out to wrongdoers. Harsh punishments are imposed: floggings and executions take place here every day of the week. All trials are conducted before a magistrate, and his decision is final as there are no juries in Tahou. The Chief Magistrate presides over crimes that are serious enough to warrant the death penalty, and your heart sinks when you learn that he is to sit in judgement of you.

You put up quite a struggle, but your shackles prevent you from breaking free of your armed escort. They drag you into the courtroom and throw you face down into an iron cage that stands before the Chief Magistrate’s chair. A bell is struck to signal the arrival of the Chief Magistrate and he enters the court surrounded by an entourage of scribes. The bell rings once more and the scribes say with one voice, ‘This hearing is now in session.’

If you have ever visited the city of Varetta or a hut on the Ruanon Pike in a previous Lone Wolf adventure, turn to 294.

If you have never visited either of these places, turn to 54.


AHAHAH ma sto vecchio di merda salta fuori da tutte le parti :lol:



You shake your head in disbelief when you see who is sitting in the Chief Magistrate’s chair. It is Gwynian, the Sage of Varetta, the man who foretold the dangers of the Chasm of Doom and helped you find the Lorestone of Varetta.

‘Our stars unite, Lone Wolf,’ he says, the trace of a smile wrinkling his kindly face. ‘Destiny has decreed that we should meet again.’

Turn to 54.


:nod:



Arrogantly the sergeant-at-arms presents the case against you, but Chief Magistrate Gwynian is unimpressed with his account of your crimes. ‘Do you not know who it is that you have brought before this court?’ he asks. The sergeant looks puzzled, and a thin film of sweat breaks out on his reddening face as his confidence begins to crumble. After a long and embarrassing silence, he replies, ‘Er…no, sir.’

‘This is Lone Wolf, the last Kai Master of Sommerlund. Have you not heard of this man?’

‘Yes, sir,’ he replies, hoarsely, scarcely able to believe what he is hearing.

‘I order his possessions be restored to him forthwith, and all charges against him to be dropped.’

A bell is rung to signify the end of the hearing and the courtroom is cleared. You are released from the cage and ushered into the Chief Magistrate’s private chambers, where all your Weapons, Backpack Items, and Special Items are returned to you. (Remember to erase the ‘x’ marks from your Action Chart.)

Turn to 76.


C'è andata di culoooo!



‘The Elder Magi sent word of your coming, Lone Wolf,’ says Gwynian. ‘They knew of my appointment to the city judiciary when I came to live here two years ago. My home, the Halls of Learning in Varetta, was destroyed by a fire set by agents of the Darklords. Like yourself, I am a sole survivor, the last of my order. The Elders asked me to afford you what protection I could and to help you in your quest for the Lorestone of Tahou.’

He leads you to a table, the surface of which is engraved with a huge map of the city. With a rod of glass he points to the location of the Tahou Cauldron: it is in the Square of the Dragons in the West District of the city. ‘The Cauldron is a funnel-shaped hollow with a circular shaft at its base. The shaft descends to the ruins of the ancient city of Zaaryx, 500 feet below Tahou. Legend tells us that the Lorestone was thrown into the Cauldron to prevent the Black Zakhan of Vassagonia from capturing it during the Great Khordaim War. The shaft was closed off and has remained sealed for the last 360 years.’

You ask Gwynian if he can order the release of your companion. ‘It has already been done,’ he replies. ‘I released Banedon into the custody of his former mentor, Chiban the Magician, three hours ago. He is with him now at his house on Leech Street. He is quite safe, but you must not delay your quest any further by going there yourself. At dawn the enemy will be at the gates of the city, and the battle for Tahou will have begun. There is only one man that can help now, for there is only one person that can grant you access to the shaft of the Cauldron that descends to Zaaryx. That man is President Toltuda of Anari. Come, I will arrange an audience with him immediately.’

Turn to 105.




Gwynian dispatches a messenger to the Anarium, the House of the Senate, where members of the governing council have gathered for an emergency assembly called by the President himself. Within the hour, the messenger returns with a furled parchment bearing the presidential seal. ‘He has agreed to hear your plea, Lone Wolf,’ says Gwynian, his eyes scanning the official reply. This news raises your flagging spirits but the sage seems a little disappointed.

‘I was hoping for a private audience with the President,’ he says, ‘but in view of the current crisis, I suppose it is the best we can expect. You must appear before the Senate this evening, and state your reasons for wishing to enter the Tahou Cauldron. They will consider your request and vote accordingly. Their decision will be final.’

He hands you the scroll and arranges for his personal carriage to take you to the Anarium. As you climb aboard and sink into the plush, upholstered seat, you exchange a farewell wave with Gwynian the Sage. ‘May the gods watch over you,’ he says, ‘and may you live to fulfil your destiny.’

Turn to 300.


Mmm, non so perchè poteva andare meglio :nod:



The great flagstoned precinct at the entrance to the Anarium is packed with hundreds of people. Senate officials, soldiers, and citizens crowd the steps that give access to the grand foyer and outer chambers of the hall. You notice that a side entrance is being used exclusively by army scouts who arrive with dispatches and leave with orders for the lookouts hidden in the surrounding hills. You take a calculated gamble and order the carriage driver to draw up at the side entrance. This bold move pays off; upon seeing your presidential scroll not only do the guards allow you into the Anarium, but you are escorted to the Appellant’s Gallery inside the assembly hall itself.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/ill17.png
Illustration XVII—President Toltuda occupies a seat in the centre of the hall and presides over a heated discussion.

From your seat in the gallery you stare down at an oval hall, ringed by twelve arches beneath which the senators of Anari sit upon their throne-like chairs of lacquered oak. President Toltuda occupies a seat in the centre of the hall and presides over a heated discussion that is raging back and forth. Having heard all sides of the argument he calls for a vote, and the issue is decided by a show of hands.

‘We now come to a quite extraordinary matter, which has been raised by one of our most eminent citizens,’ says President Toltuda, introducing your appeal to the Senate. He turns to the gallery and calls out, ‘Sommlending Lord, Lone Wolf, please make yourself known to the assembly.’

You rise from your seat and bow to the senators. ‘Please present your request to us, Lone Wolf,’ says the President, and a hush descends on the hall as you explain the purpose of your journey to Tahou. When you have finished, the President calls upon the senators to speak.

‘I say we should help the Sommlending,’ pipes the shrill voice of Senator Zilaris. ‘If he finds the Lorestone, its power could turn the tide and save Tahou from the clutches of Darklord Gnaag.’ A murmur of agreement stirs in the hall.

‘And I say we should refuse to open the Cauldron,’ booms the powerful voice of Senator Chil. ‘I say that if it were not for his presence in our city, we would be spared the attention of the Darklords. He is the object of their anger and spite. I say we should give him to them, and in doing so we will save our city, our country, our people, and ourselves!’ A surge of support echoes from the arches, and your skin prickles at the thought of what could happen. President Toltuda calls for a vote to decide whether the Senate should allow you to enter the Cauldron, or use you to bargain for peace with the Darklords.

Tensely you await the result. The votes are cast and counted and the Senate is split evenly: six votes for you and six votes against. The decision now rests with the President himself. He must cast the deciding vote.

Pick a number from the Random Number Table.

If the number you have picked is 0–4, turn to 58.

If the number is 5–9, turn to 137.


Possiamo difenderci? Possiamo usare la nostra Kai-Oratoria? Possiamo far pesare il fatto di essere l'eroe di Magmamund? Oppure random roll!

:pokerfacen:

Roll...1



Standing beside the President’s chair is a solid marble plinth with a bronze beacon—the Anarian symbol of law and order—fixed to the top. The President moves his hand to the padded arm of his chair and presses a button. All eyes are on the beacon. There is a flash of ignition and a jet of green flame roars upwards towards the domed ceiling.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small4.png

‘The Senate votes to aid your quest, Lone Wolf,’ says Senator Zilaris. ‘Come, we will escort you to the Square of the Dragons and make preparation for the Cauldron to be opened.’

The assembly is dissolved and the state coaches are summoned to take you and all the senators to the Tahou Cauldron. You share a carriage with the President, Senator Zilaris, and Senator Chil, who is anxious to apologize for opposing the majority vote. ‘I trust you will forgive me, Lone Wolf,’ he says, unctuously. ‘I merely proposed what I thought was best for my country, but I now realize I was wrong.’ You nod benignly, in the hope that he will cease his fawning. He smiles and turns to the President. ‘Sir, I feel I must make amends for my misguided action in the Senate. If Lone Wolf is to enter the Cauldron tonight, surely it is our duty to ensure that he is adequately equipped. I propose that we visit one of my warehouses, where he is free to take anything he requires.’

The President agrees and the carriage is redirected to a warehouse near the Square of the Dragons. Senator Chil has many business interests in the city, and he supplies much of the weaponry and armour that equips the army. His warehouse is full of supplies, and you are encouraged to take whatever you need. From the vast stores you select the following:

Rope
Short Sword
Blanket
Mace
Bow
Flask of Water
6 Arrows
Quiver
Broadsword
Lantern
Dagger

If you wish to keep any of the above items, remember to adjust your Action Chart accordingly.

Turn to 124.


Kai-Culo resta la disciplina più potente :nod: Ditemi se vogliamo qualcosa dalla lista!



In addition to your supplies, Senator Chil provides the winch, ropes, and cradle by which you will be lowered into the shaft that descends to Zaaryx. Upon your arrival at the Square of the Dragons he supervises the assembly of these vital components, while you stand with Senator Zilaris and stare in awe at the Cauldron itself.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small11.png

In the glow of a hundred lanterns it takes on the appearance of a huge, steep-sided sink that is stoppered with a plug of stone. The key to this plug is a rod of Korlinium that, until this evening, was kept locked in the vaults of the Anarium. Now it rests in the hands of the President. Senator Chil signals that his work is complete and the President inserts the crystal rod into the plug of ancient stone. At first nothing happens. Then you sense a vibration beneath your feet. Crackling tongues of pale blue fire lap the rim of the plug and the hiss of escaping air breaks the seal of three centuries’ grime that holds the plug in place. Levers and ropes are brought into action and slowly the great block is lifted and the shaft to Zaaryx uncovered.

Turn to 205.


Prima o poi Dever si ricorderà che è un librogame :hidenod:



‘There will be troops posted here at the Cauldron, ready day and night to pull you up when you are ready to leave Zaaryx,’ says Senator Zilaris, as he helps you into the cradle that will lower you into the shaft. ‘Just give the rope three stout tugs—that is the signal.’

Senator Chil appears to tell you everything is prepared for your descent. ‘Good luck, Lone Wolf. I hope I will be here to welcome your safe and successful return, and that you will come to know me as a friend.’

The cradle rises and you are swung into position above the entrance. You stare down into the black abyss, your pulse quickening as a damp and icy wind whistles out of the shaft, carrying with it the cloying smell of decay.

With a wave, you signal your readiness and you are slowly lowered into the void.

Turn to 226.


ABBIATE FEDEH!



For the first few minutes of your descent you can see the red stone walls encircling the cradle. Then a jagged rim of rock marks the end of the shaft, and you are plunged into total blackness. You can make out no walls or floor and the shaft itself is now just a small circle of grey in the darkness above.

If you have the Magnakai Discipline of Divination, turn to 251.

If you do not possess this skill, turn to 53.


Niente Divination...



The rope shudders and instinctively you grab the rim of the cradle as it jerks violently to one side. Your knuckles whiten and cold sweat bathes your brow. The cradle swings and twists wildly; then a crack echoes in the darkness above as the rope snaps and you plunge headlong into the abyss.

Turn to 141.


Divination: "stai per precipitare in un abisso" :nod:



You fall like a stone into the whirling blackness. In desperation you thrust out your arms, hoping to seize an outcrop or ledge, but there is nothing in the void for you to grasp. The freezing wind screams past your face and your senses are overwhelmed by the horror of your impending doom. Suddenly an icy shock engulfs you as you strike the surface of a lake and plunge into its lightless depths. Stunned by the sudden impact and numbed by the icy water, you sink several fathoms before you can muster your strength and strike out for the surface.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Nexus, add 4 to the number you have picked.

If your total is now 0–3, turn to 4.

If it is 4–7, turn to 289.

If it is 8 or more, turn to 114.


Niente Nexus! Incrociamo le dita...

Roll...6!



The icy water clogs your nose and throat and numbs you to the bone. Desperately you fight to control the panic gnawing at your insides as your air-starved lungs fill your chest with an agonizing pain.

If you have a Vial of Blue Pills, turn to 25.

If you do not possess this item, turn to 329.


Niente Viagra :D



Although you cannot gauge how deep you are, you know that your strength is fading fast. If you are to avoid a watery death, you must shed some of your equipment.

If you wish to discard half the number of items in your Backpack, turn to 91.

If you decide to discard your Backpack completely, turn to 346.


Ok, è passato un secolo ma finalmente una scelta! E una interessante anche!

L'acqua nemica reclama la nostra rumenta. Quanto decidiamo di sacrificare? :D


************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Booze, Laumpspur (cura 4 EP), Argento, Blanket, Silk Jacket, Crystal Decanter

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Pass, Fireseeds (3), Invitation

Money (50): 43

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Tibù
25th March 2013, 20:02
metà

-=Rho=-
25th March 2013, 20:08
91

Kaluisurrr
25th March 2013, 20:18
buttiamo booze, argento, silk jacket, blanket

Earenia
25th March 2013, 20:42
io dico tutto tanto abbiamo solo fuffa

Bortas
25th March 2013, 21:02
Ciao zaino via tutto è l'ora delle pulizie di primavera 346

Kat
25th March 2013, 21:14
Via tutto senno si schiatta.

Sturm
25th March 2013, 21:16
Si babbè siamo in culo al mondo,in un abisso totale e buttiamo l'unica corda che abbiamo e la pozza?
Strano a dirsi ma sta botta sono quasi d'accordo con Emosuirr:
metà zaino via,buttiamo booze,Silk Jacket, Crystal Decanter,blanket.

Mi pareva strano che Dever non avesse infilato un po d'acqua mortale qui :nod:

Defender
25th March 2013, 21:30
Sticazzi dello zaino a parte la pozza ci son solo cagate, buttiamo tutto sennò fisso c'è un roll con instadeath incorporato se failiamo

346

-=Rho=-
25th March 2013, 22:16
sticazzi al cazzo , io voglio tenere il mio completo da gentleman :sir:

Jesper
26th March 2013, 10:12
Ci sara' un appuntamento galante nel futuro di LW? Ci verra' chiesto se abbiamo la giacca di seta, il booza e il decanter di cristallo? E perche' dei Giak stavano rubando queste cose? Le stavano rubando, o erano loro? Era il loro appuntamento galante? Dopotutto, erano in due in una localita' deserta...

La risposta a queste e a molte altre domande a breve! (il solito :D)

Sturm
26th March 2013, 10:40
Una cena galante nel cauldron of fear? Speriamo in Kai che non ci facciano fare i passivi :sneer:

Jesper
26th March 2013, 11:16
Inutile a dirsi, siamo ingovernabili come al solito grazie al porcellum :nod: 4 a 4, il dado deciderà!

Pari metà, dispari tutto!

Roll...7!

Diciamo addio alla nostra fantastica robaccia :saddest:



Freed from the weight of your equipment, you are able to rise swiftly through the black water and reach the surface, coughing and gasping for air. At first the incredible coldness stunned your limbs, but now it revives your senses and spurs you towards the distant shore that gleams dimly in the faint half-light.

Aching and numb to the bone, you heave yourself out of the lake and collapse on the flat, spongy rocks that line the shore.

If you have the Magnakai Discipline of Divination, turn to 298.

If you do not possess this skill, turn to 41.


Siamo vivi! Ma non abbiamo Divination.



As your eyes become accustomed to the strange, blue-green half-light, you notice something unusual lying on the shore a hundred yards away. You approach cautiously and discover that it is the rope that once supported the cradle. The cradle itself now lies at the bottom of the lake, but a section of the rope fell to the shore. You examine it and discover that the end has been cut through with a sharp blade. The shock of this discovery sets your heart racing and you rack your brain, trying to think who would commit this act of deliberate sabotage. You know of only one who could have done such a ruthless deed.

Turn to 298.


In tutto questo: Bademon :D?



Gradually, as the feeling returns to your frozen limbs and your heart ceases to hammer in your chest, you feel bitterness and resentment welling up inside. You lift your face and give vent to an angry shout, cursing Senator Chil for his act of callous treachery that so nearly sealed your doom. Your voice travels through the dark towards a tiny speck that is the shaft of the Cauldron, 500 feet above, but none hear your cry. The Senate is convinced that you have perished in the fall and have ordered the plug to be lowered back into position. Helplessly you stare into the void and watch, with fear and frustration, as the tiny speck flickers and then disappears.

Turn to 218.


E' bello che noi abbiamo i superpoteri e il nostro accompagnatore di turno in genere no (ok, Banedon è un mago), ma a loro non succede mai un cass :nod:

COmunque sia, dopo aver fatto la nostra migliore interpretazione di Kirk che urla "KHAAAAAAAN!", andiamo avanti.



Your spirits sink as you contemplate your fate, for the only way you know of escaping from this gigantic underground grotto has now been sealed off. However, you are not completely without hope, for your senses detect a powerful presence. It is a feeling you have known before when you have been close to discovering a Lorestone, but never has the sensation been as strong as it is here in this dark, subterranean world.

As your eyes become accustomed to the half-light, you look across the lake to see tiers of grey stone rising out of the water. They are the steps of a gigantic staircase, which ascends to an arch of rock veined with glittering minerals. You skirt the edge of the lake and arrive at the foot of these steps to discover a cave-like hollow chiselled from the stone.

You are exhausted, and must now eat a Meal or lose 3 ENDURANCE points. (If you possess the Magnakai Discipline of Huntmastery, you are able to forage for food from the wasteland of Zaaryx and therefore you do not need to make any deductions.) Rather than attempt to go on, you climb into the empty hollow and settle down to sleep.

Turn to 97.


Ci mangiamo licheni, spore e muffe, probabilmente...



You are awoken by the stench of decay. A grey-skinned being, squatting on its haunches, stares down at you with grim, inhuman eyes. Drool trickles from its ragged lips and the rusty sword it holds in its twisted, man-like hand is lifted to kill.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/ill6.png
Illustration VI—The Zaaryx Ghoul stares down at you with grim, inhuman eyes.

Zaaryx Ghoul: COMBAT SKILL 19 ENDURANCE 27

Owing to the surprise of this attack you cannot make use of a Bow. Unless you possess the Magnakai Discipline of Huntmastery, deduct 3 from your COMBAT SKILL for the duration of the fight. If you wield the Sommerswerd in this combat, you may double this undead creature’s ENDURANCE point loss.

If you win the combat, turn to 338.


MA PER FAVORE...COMBAT RATING +15

Roll...5
Lupo Solitario -1 (36)
Zaaryx Ghoul -14(+28) (morto!)



Your killing blow knocks the ghoul out of the hollow, sending it tumbling into the lake. More of the corpse-like creatures can be seen creeping along the shore, and the sound of their snuffling whispers and curses makes your blood run cold. They move with unnatural speed, eager to feast on your flesh.

If you have a Bow and wish to use it, turn to 22.

If you wish to evade the ghouls by leaving the hollow and climbing the steps, turn to 104.

If you wish to draw a hand weapon and prepare to fight them, turn to 254.


Ok, che si fa :D?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8):

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Pass, Fireseeds (3), Invitation

Money (50): 43

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

-=Rho=-
26th March 2013, 11:42
22

Kaluisurrr
26th March 2013, 11:49
arco diddio.

Lupoazzurro
26th March 2013, 11:56
Arco! Crepate bestie immonde!

Jesper
26th March 2013, 11:58
Sfrecciamo!



You draw an Arrow and let fire at the leading creature. The shaft finds its grisly heart and the creature drops to the ground, its spindly arms thrashing fitfully. The others halt in their tracks and look down at their slain companion. You see a flicker of fear pass across their black, lifeless eyes.

If you wish to seize this opportunity to evade them by climbing the stairs, turn to 104.

If you choose to draw a hand weapon in case they storm the hollow, turn to 71.


Fuggiamo o sfoderiamo un'arma e li attendiamo?

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8):

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (3), Pass, Fireseeds (3), Invitation

Money (50): 43

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Sturm
26th March 2013, 12:02
Eh no,siamo stati traditi,siamo quasi morti affogati,abbiamo perso tutto lo zaino,l'inutile mago sarà a bere whisky con una donna a spomparglielo e ora anche fuggire?
Fanculo Dever,è ora di far tornare alla polvere sti cosi rinsecchiti! Summerswerd a meeeh! 71 a cazzo superdurerrimo!

Defender
26th March 2013, 12:08
Sterminiamo questi aborti rinsecchiti a suon di spadate in da face.

Cmq mi piace LW, cade in un antro inesplorato dove potrebbe esserci ogni genere di pericolo e/o di mostro schifoso, e la prima cosa che fa? Mangia e dorme :|

Se aveva il Nintendo DS si faceva anche una partitella già che c'era...

-=Rho=-
26th March 2013, 12:20
71

Jesper
26th March 2013, 12:30
Uno degli svantaggi di essere un super-tamarro jedi è che non ci si rende conto dei pericoli che i comuni esseri umani corrono :nod:



Slowly the ghouls slink away until their forms merge with the shadows at the far side of the lake. One of their number has been crouching above the entrance to the hollow, waiting to drop on you at the first opportunity, but, on seeing its kin disperse, it decides not to remain any longer. As it jumps down from the step above, an odd-looking token falls from the pocket of its tattered jacket. It tries to retrieve it but you step forward and strike a blow that lays open its stringy grey hand, and the accursed creature scurries away hissing ghoulish obscenities.

If you wish to examine this token, turn to 43.

If you prefer to leave it and hurry away from the hollow in case the ghouls decide to return, turn to 175.


Ok, abbiamo privato Gollum dell'Unico Anello.

Vogliamo esaminarlo, o temiamo il ritorno dei mostracci?

Sturm
26th March 2013, 12:35
Esaminiamo senza nessun timore! :metal: 43!

Kaluisurrr
26th March 2013, 12:36
inculiamoci sto brillocco

Defender
26th March 2013, 12:44
Kill -> go left -> investigate -> loot

Bortas
26th March 2013, 12:45
Esamina

-=Rho=-
26th March 2013, 13:00
43

Jesper
26th March 2013, 13:10
It is hexagonal in shape and made of a thin, cream-coloured metal, which is engraved with the number ‘6’. (Make a note of this number in the margin of your Action Chart: it could prove to be useful later in your adventure.)

The metal begins to get hot and soon you can bend it with your fingers. Suddenly it bursts into flames, forcing you to fling it aside before it burns your hand. The flaming token hits the lake and explodes in a cloud of white, powdery smoke. The echo of the explosion reverberates across the water, and you turn to leave straight away in case it attracts more ghoulish inhabitants.

Turn to 175.


Ok questo è stato...inaspettato. Segnatevi il numero comunque che magari ce lo giochiamo al lotto!



The climb to the arch at the top of the stairs is a slow and laborious one. Each step is as tall as a young tree, and the smooth, black stone offers few handholds. Several hours slip by before you reach the summit. There you stare down through the great archway at a stupendous sight.
[illustration]
Illustration X—Two massive statues of dragons flank the wide avenue that leads from the archway to the city.

The streets and buildings of an ancient civilization lie before you, disappearing into the gloom of a titanic chasm of immeasurable size. Ziggurats and towers, their carved walls cracked and crumbling, lean at impossible angles, having sunk into the soil over the centuries. This is Zaaryx, the legendary metropolis that was once home to a race fathered by Nyxator—the greatest of all dragons. It is the only city to have survived the Age of Chaos that followed the demise of their race.

A wide avenue leads from the archway to enter the city at a place flanked by two massive statues of dragons sitting on their haunches with their stone-fanged mouths agape. You stop to rest here and you must now eat a Meal or lose 3 ENDURANCE points. (If you possess the Magnakai Discipline of Huntmastery, you are able to forage for food from the wasteland of Zaaryx and therefore you do not need to make any deductions.)

You are about to set off into the city when you catch a glimpse of a shadowy figure moving furtively among the ruins of an edifice to your left.

If you have completed the Lore-circle of the Spirit, turn to 281.

If you have yet to complete this Lore-circle, you can investigate the shadow; turn to 122.

Or you can ignore it and continue along the avenue; turn to 61.


Ok, non abbiamo nessuna delle discipline del Circolo dello Spirito :nod:

Possiamo ivestigare la misteriosa figura o ignorarla. Che si fa :D?

Bortas
26th March 2013, 13:26
61 poche scelte

Lupoazzurro
26th March 2013, 13:26
Derrick mode. Investighiamo

Sturm
26th March 2013, 13:28
122 vediamo chi èche ci guarda mentors mangiamo!

Defender
26th March 2013, 13:32
Kill --> go left --> investigate --> loot

Kaluisurrr
26th March 2013, 13:33
namo a controllà

-=Rho=-
26th March 2013, 13:42
122

Jesper
26th March 2013, 13:46
Go-go gadget Sommerswerd!



Fearfully you approach the shadow until you can discern its gruesome features. It is a ghoul, similar to those you encountered in the hollow, but this creature looks even less human. Its swollen skull is set lopsided on its withered frame, and the long black tongue that hangs from its jagged mouth drips with a sticky black venom that bubbles like boiling acid as it hits the ground. It raises a wasted hand and a cone of mist whirls towards your chest.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small3.png

If you possess the Magnakai Discipline of Psi-screen, turn to 203.

If you do not possess this Magnakai skill, turn to 191.


EHY! LW non è "fearfully" di niente e di nessuno! (niente Psi-Screen, btw :D)



You try to dodge aside but the mist whirls around you like a snake. An intense heat burns your body—it is as if you are surrounded by coils of white-hot metal—and your mind is filled with terrifying images of the supernatural: lose 6 ENDURANCE points.

Confident that it has ensnared another victim, the grey ghoul stalks forward. You fight to clear your mind of the swirling visions as the creature raises its hand and prepares to strike you down with a pitted iron spike.

Psi-ghoul: COMBAT SKILL 20 ENDURANCE 30

Owing to the power of its psychic attack, you must reduce your COMBAT SKILL by 4 points for the duration of the fight. If you wield the Sommerswerd in this combat, you may double this undead creature’s ENDURANCE point loss.

If you win the combat, turn to 87.


OUCH! In ogni caso, la nostra COMBAT RATING è un onesto +10 :nod:

Roll...6
Lupo Solitario -1 (32)
Psi-ghoul -14(-28)

Roll...4
Lupo Solitario -2 (30)
Psi-ghoul -11(-22) (morto!)



At last the grisly creature surrenders to death and collapses at your feet. You sheathe your weapon and kneel over its torn body, drawn by the sight of a ring on a finger of its right hand. It gleams incredibly, as though only minutes old, and the deep yellow stone that is set in the silvery metal glows with an eldritch light.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small10.png

If you wish to keep this Psychic Ring, mark it on your Action Chart as a Special Item that you keep in your pocket.

Turn to 11.


Se vogliamo prendere il bling bling psichico, cosa scartiamo?



For countless hours you follow the great avenue as it bisects the heart of Zaaryx. The once-grand buildings that line this ancient thoroughfare are in varying states of decay: some are almost intact while others have disintegrated into little more than piles of black rubble. You try to keep track of time but it proves difficult in the perpetual half-light of this buried world. Twice you stop to sleep and eat before you near the centre of the city. (Erase 2 Meals from your Action Chart or lose 3 ENDURANCE points for each Meal missed. If you possess the Magnakai Discipline of Huntmastery, you are able to forage for food from the wasteland of Zaaryx and therefore you do not need to make any deductions.) There you discover a great hall, its arched porticoes smooth and undamaged by time.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/ill1.png
Illustration I—A group of reptilian creatures are stroking a large leathery egg and speaking in a low hissing language.

As you pass through one of these massive arches, you notice a group of reptilian creatures huddled at the top of a staircase that descends into darkness. They are stroking a large leathery egg and speaking to each other in a low hissing language.

If you wish to approach these creatures under cover of the pillars that line the hall, turn to 56.

If you wish to call out to them, turn to 349.

If you have a Bow and wish to use it, turn to 171.


Come procediamo :D? (ricordatevi di votare anche per l'anello!)

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 32/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8):

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (3), Pass, Fireseeds (3), Invitation

Money (50): 43

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Sturm
26th March 2013, 13:51
Mmm possiamo prenderlo senza scartare niente,il pass Dever ha detto che non conta sul totale degli special item se non ricordo male...
Vediamo cosa succede ad usare un poco di tattica! 56!

P.s. ma che poteri ci da l'unico anello?

Defender
26th March 2013, 13:53
Scartiamo l'invitation e il pass con cui ormai ci spazziamo il culo, e raccattiamo il TESSOOOOOROOOO.

Poi approccio stealth alla Metal Gear Solid.

Jesper
26th March 2013, 13:56
Il receipt non si doveva contare e sono stato così bravo a non contarlo che non l'ho manco segnato negli Special Items :awk:

Sturm
26th March 2013, 14:00
Il receipt non si doveva contare e sono stato così bravo a non contarlo che non l'ho manco segnato negli Special Items :awk:

Ah ok :D scusa pensavo fosse segnato :P allora procediamo come ha detto deffo,pass e invitation fuori dalle palle e prendiamo l'anello!

Bortas
26th March 2013, 14:00
Arco diddio paga sempre 171

Kaluisurrr
26th March 2013, 14:02
go di stealth e pigliamo l'anello obv

-=Rho=-
26th March 2013, 14:12
prendiamo il blingblingring , e buttiamo il cazzo di pass del libro scorso , poi 171

Jesper
26th March 2013, 14:19
Solid Wolf e prendiamo il bling al posto del Pass :nod:



The black flagstones are covered with a fine layer of grit that scrunches with every step you take.

If you have the Magnakai Discipline of Invisibility and have reached the Kai rank of Principalin, turn to 144.

If you do not have this skill, or if you have yet to reach this level of Magnakai training, turn to 349.


INVISIBIRU!



Using your improved mastery, you move forward silently, pillar by pillar, until you are within a few feet of the creatures. Their heads resemble those of baby crocodiles, but their bodies and forelimbs are toad-like and covered with hard, shiny scales. They chatter incessantly and, judging by their behaviour and speech patterns, they are sentient beings.

If you possess the Magnakai Discipline of Divination, turn to 77.

If you do not possess this skill, turn to 313.


Niente Divination!



The creatures possess some psychic skills that afford them a limited sixth sense. Their leader, a female who is taller and much lighter in colour than the others, suddenly detects your presence. The sight of you frightens the creatures and they slink quickly down the stairs, cradling their egg protectively in their webbed hands. You run forward in time to see them disappear into the dark stairwell.

If you have a Kalte Firesphere, a Lantern, or a Torch and Tinderbox, turn to 33.

If you have a Fireseed and wish to throw it down the stairs, turn to 106.

If you choose to unsheathe a hand weapon and descend the stairs into darkness, turn to 224.


Abbiamo la fedele Firesphere!



As your light flares into life, you notice an object lying on the steps. It was dropped by one of the reptilians as it made its hasty escape. It is a hexagonal-shaped piece of metal, embossed with a numerical design. (If your source of light is a Torch, remember to erase it from your Action Chart.)

If you have seen and examined one of these hexagonal tokens previously in your adventure, turn to 161.

If you have never examined one of these tokens before, you may look at this one; turn to 283.

Or you may leave it untouched and descend the stairs; turn to 130.


Ehy, ne abbiamo gia visto uno!



With the experience of what happened when you last touched one of these strange tokens still fresh in your mind, you avoid picking up this one. However, this does not stop you from looking at its intricate design. This token is engraved with a mathematical equation and you calculate the answer to be 320. (Make a note of this number in the margin of your Action Chart, beneath the number you already have listed, as it may well prove useful at a later stage of your adventure.)

Turn to 130.


Ehy! Questo mica possiamo giocarlo al Lotto! (l'equazione probabilmente era 319+1 conscendo LW e Dever :nod:)



Cautiously you descend the staircase, expecting the unexpected, your weapon held ready in case the reptilians attempt a surprise attack. The glow of your light washes over the black stone stairs below and you freeze in your tracks when you notice a poorly concealed trap. Carefully you step over the snare and continue towards a door at the bottom of the stairs. It is unlocked and slightly ajar.

If you have a Mirror, turn to 237.

If you wish to push open the door and continue, turn to 324.

If you wish to push open the door and flatten yourself to the floor in case the reptilians have prepared an ambush for you, turn to 46.


Niente specchio! Che si fa :D?


************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8):

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (3), Psi-Ring, Fireseeds (3), Invitation

Money (50): 43

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

-=Rho=-
26th March 2013, 14:27
46 ahah

Kaluisurrr
26th March 2013, 14:27
buttiamoci a terra, 46

Defender
26th March 2013, 14:29
La 46 é dettagliata troppo minuziosamente per non essere la scelta corretta.

Quindi, a sfregio e contro ogni prudenza, entrata a cazzodritto sfondando la porta con un calcio e urlando WAAAAAAAAHHH!!! :D

324

Sturm
26th March 2013, 14:38
Mmm sono molto combattuto,mm go 46 vediamo che succede!

Jesper
26th March 2013, 14:52
Eroicamente entriamo nella stanza strisciando sulla pancia!



Your caution is well placed. As soon as the door creaks open, a bolt of fiery energy screams over your head and explodes with a tremendous ear-splitting crack against the stairs behind. It was launched from a tube of glowing crystal, supported on the shoulders of two reptilians, kneeling in the corridor ahead. Their long jaws fall open in shocked surprise when they see you rise to your feet and run towards them, your weapon drawn ready to strike.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/ill3.png
Illustration III—Two reptilians kneel in the corridor ahead.

Crocaryx: COMBAT SKILL 12 ENDURANCE 38

These creatures are immune to Mindblast (but not Psi-surge). Owing to the speed of your attack, ignore any ENDURANCE point losses that you sustain in the first two rounds of combat.

If you win the combat, turn to 241.


:pokerfacen:

LASCANNON: Forza 9 VP 2 :nod:

Comunque sia, sti coccodritti fan cagare in mischia :nod: COMBAT RATING: +TROPPO

Roll...8 :metal:
Lupo Solitario -0
Coccodritti INSTABLASTATI!



You follow the corridor to a curved flight of alabaster stairs and descend them to a massive chamber. The floor is constructed of steely-blue metal flecked with silver, and a hundred darkened archways line the walls. Directly ahead stand two gigantic doors of sheeted platinum, engraved with patterns breathtaking in their intricacy. The chamber is deserted, but as you cross the floor and approach the doors, you are acutely aware that any one of the arches could be hiding a legion of reptilians.

In the centre of the door there is a lock that consists of four hexagonal buttons, arranged in the shape of a pyramid, with one button at the top and three buttons in a line below it. Every time you touch a button, a glowing number appears on its surface. Your basic Kai sense informs you that this is a combination lock; if you press each button several times until the correct numbers show on all four buttons the lock will release and the doors will open.

If you know the correct number to press for the top button, and the correct three-figure number for the bottom three buttons, add both numbers together and turn to the entry that has the same number as the total.

If you know only one of the two correct numbers that you need to open the lock, turn to the entry of that number.

If you do not know the correct numbers to press for either the top button or the bottom three buttons, turn to 207.


Li conosciamo vero? O no? (non fatemi fare brutta figura che tra poco ci sono le pagelle :nod:)

-=Rho=-
26th March 2013, 15:04
e' facile

326

Defender
26th March 2013, 15:17
326 go go!

Lupoazzurro
26th March 2013, 15:17
Ma non è che si intende sommarli come appaiono, contando che sono messi a piramide, con il 6 nella posizione delle decine??

-6- +
320 =
380


se invece intende sommarli e basta 326

Sturm
26th March 2013, 15:18
Ce li siamo annotati! 326! Cazzoduro!

Jesper
26th March 2013, 15:22
Andiamo a 380! No wait, il libro finisce a 350 :D



There is a soft whirr as the mechanism of the lock disengages, but the door does not open. You will need this key,—the words sound in your head.

You spin around to see a female reptilian, the leader of her kind. She moves towards you from an archway to your right, holding a rod of Korlinium in her webbed hand. The glint of several eyes in the darkness of the other arches warn that she is not alone. Telepathically, she calls to you. You are unlike the other man-things that have dared to enter Zaaryx. What is it that you seek?

If you wish to tell her why you are here, turn to 256.

If you choose to prepare to defend yourself in case you are attacked, turn to 83.


Mmm che si fa? :D

Bortas
26th March 2013, 15:26
Si combatte lo stesso ma almeno facciamoci intendere, lupo solitario è un gentleman 256.

Cmq non si può andare a mangiare un secondo che decidiamo di fare l'ennesima azione ninja sgamata in pieno.

Stai a vedere che mo scopiamo la coccdrilla con le puppe.

Kaluisurrr
26th March 2013, 15:31
cerchiamo di ragionare con questi sub umani

Sturm
26th March 2013, 15:41
Porella in fondo vuole proteggere solo i suoi repto-cuccioli :nod:
256 e se ci propone la repto-passera,accettiamo di buon grado! Mica siamo dei Kai-Ariani-Razzisti!

-=Rho=-
26th March 2013, 15:47
256

Lei non sa chi sono io !

Jesper
26th March 2013, 15:56
http://www.themeparkreview.com/forum/files/quagmire_884.gif



‘I seek the Lorestone of Tahou,’ you reply, boldly. ‘I am the Kai Lord, Lone Wolf, and I quest for the wisdom of Nyxator, that I may vanquish the spawn of his enemies and save my people from destruction.’

Her harsh gaze softens as your proud words fill the chamber with resonant echoes. You sense a sadness within her, but she replies with words of joy that form in your mind. Your quest will be fulfilled, as it was by your sire many centuries ago. We have waited long for your coming, Skarn, and we will fulfil our duty to Him who gave us life.

She opens the great platinum doors and beckons you to follow her.

Turn to 200.


Score! A parte che tutti continuano a chiamarci zoccola...



You follow her along passages and sloping tunnels, down long flights of stairs and through magnificent chambers that no human eye has ever seen before. The alien splendour of this ancient city leaves you in awe of the race that once dwelt in these halls. For interminable hours you follow in her wake until you arrive at a circular chamber of rust-red stone. The floor descends in a series of wide steps that encircle the room, and in the middle of the tiers is a shallow pit with a stone dais at its centre.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/ill12.png
Illustration XII—At your approach, the dais glows with a crimson light and pulses like a living heart.

At your approach, the dais glows with a crimson light that pulses like a living heart. Shimmering waves of silvery radiance sweep the steps and a chorus of voices, soft and sirenic, echo through the upper reaches of the chamber. You surrender yourself to instinct and step upon the dais, cupping your hands before you and raising your face to the roof. A golden light pours out of the darkness, soaking you in its brilliance and filling your senses with a glowing warmth. A gasp of awe arises from the tiers, now crowded with reptilians. They are the Crocaryx, the guardians of this city, the stewards of the Lorestone, who were placed here by the great God Kai. With joy and sorrow they have gathered to witness the fulfilment of their purpose, for your coming marks the end of their stewardship and the beginning of their demise.

High above you a shadow is taking form at the core of the golden light. It is dark and leathery and shaped like an egg. Slowly it breaks and peels open to reveal a sparkling crystal sphere: it is the Lorestone of Tahou, the object of your quest.

Turn to 150.


OK!! Abbiamo ammazzato svariati tra gli unici altri adoratori di Kai in vita su Magnamund...ma abbiamo trovato la Lorestone!



A warm tingling runs through your body as the Lorestone descends into your hands and, as you touch the crystal, your senses become charged with a new vitality that obliterates the fatigue of your ordeal and fills you with newfound wisdom and strength (restore your ENDURANCE score to its original total).

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small5.png

Then a swirl of colour engulfs your body and you feel yourself fall forward into the throat of a spinning vortex. The chamber dissolves and you begin to rise at an ever-increasing speed, as if you were falling upwards. A surge of light makes you close your eyes, but it passes in an instant and you find yourself staring down at an incredible and terrible sight.

Turn to 2.


Croco-tette?



You look upon the city of Tahou from the balcony of a tall tower, the spire of the Thalis Temple, situated at the heart of the Rainbow Park. It is noon, but there is no brightness in this day, for a grey blanket of smoke covers the sky. Below you lies a shattered city, its once proud buildings now seething infernos, its streets and squares choked with rubble. Hasty defences have been constructed where the city wall is holed or fallen, and the battlements to the north and east are covered with unburied dead.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small6.png

Beyond the wall, the flats lie shrouded in a mist that curls like the smoke of a thousand campfires. Its thickness is unnatural and you sense at once that it has been conjured to hide the enemy. You leave the tower and make your own way through the burning streets towards the West District, where the fighting at the wall is fiercest. You pass the smouldering ruins of the Anarium and take a fire-swept street that leads to the West Gate. A building at the end of this street is being used as a shelter for the wounded. The roof has caught fire and a handful of soldiers are trying desperately to evacuate the wounded before it collapses.

If you wish to help these soldiers, turn to 342.

If you wish to continue towards the West Gate, turn to 179.


Beh, dai, sto giro la Death Aura s'è pappata UNA CITTA' INTERA O-o

Dove andiamo per causare altre morti? :D

-=Rho=-
26th March 2013, 15:58
342

Sturm
26th March 2013, 16:06
Approfittiamo per sapere cosa è successo,342 e facciamo un po di altruismo che non fa mai male!

Kaluisurrr
26th March 2013, 16:14
aiutiamo i povri soldati

Bortas
26th March 2013, 16:19
Temo la zombie invasion forse tirare dritto farebbe bene 179

Defender
26th March 2013, 16:19
Oggi faccio io la parte di Bortas-bastian-contrario :D

Tiriamo dritto che abbiamo cose più importanti da fare che aiutare questi inferiori! Poi come minimo per fare le crocerossine ci crolla il soffitto in testa e il Magnamund soccombe al male perchè noi siamo altruistiihh :rolleyes:

edit: ahahah grande Bortas, CVD :D

Jesper
26th March 2013, 16:24
3 a 2 per la crocerossina!



The first floor is soon set ablaze as the wind whips the roof fire into a raging inferno. A soldier, his face and uniform completely blackened by soot, staggers down the stairs and collapses into your arms.

‘The captain’s up there…’ he croaks, his throat burned from inhaling the scorching air. ‘He went to save his brother just before the roof caught.’

If you have the Magnakai Discipline of Nexus and have reached the Kai rank of Principalin, turn to 159.

If you do not have this skill, or if you have yet to reach this level of Magnakai training, turn to 59.


Non abbiamo Nexus e quindi non possiamo spegnere il fuoco con la forza della mente :saddest:



You start up the stairs, but the first floor is already engulfed by flames. A gust of wind whips the fire down the stairwell, scorching your face and tunic (lose 2 ENDURANCE points) and forcing you to retreat into the street. Unable to help those who have been caught in the inferno, you leave the house sadly and hurry towards the West Gate.

Turn to 179.


E' bello vedere che siamo passati di qua in tempo per assistere/causare la morte di non si sa quanti soldati senza nome :nod: E poi ripartire al grido di "ci vediamo gonzi!"



You reach the West Gate and climb the body-strewn stairs to the battlements. On this side of the city the mist is less dense and you can see regiments of Drakkarim warriors advancing in lines towards the great moat. Behind them are trundled huge machines of war designed to fire canisters of boiling oil and red-hot liquid metal over the city wall. Cavalry wait in reserve while siege towers and catapults are hauled forward by lumbering ghorkas and muscular leathery zull.

http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small9.png

At the foot of the wall, a unit of Salonese engineers are repairing the damage done to a bridge they constructed during the night. They have only one more plank to lay to make the bridge safe and enable a squad of Drakkarim assault-troopers to reach the West Gate. You see a soldier creep to the edge of the bridge and raise a large screen to protect the engineer who is laying this final plank.

If you have a Bow and wish to use it, turn to 99.

If you do not have a Bow, or if you do not wish to use it, turn to 249.


Sfrecciamo? (per la cronaca abbiamo 3 frecce in faretra)

Bortas
26th March 2013, 16:26
eccheccazzo deffo diglielo che cazzo siamo frocetti e crocerossine anche basta, abbiamo dovuto trombare un coccodrillo con le tette per prendere la lorestone, ora devono venirci a baciare i piedi loro.


Freccia arco diddio!!! 99

Sturm
26th March 2013, 16:31
Sfrecciamo come se non ci fosse un domani! 99!

-=Rho=-
26th March 2013, 16:33
99

Defender
26th March 2013, 16:36
Legolas mode: activated!

99

Jesper
26th March 2013, 16:50
The Drakkarim assault-troopers crouch behind their oblong shields, waiting for their chance to storm the gate. You draw your Arrow and take aim at the engineer’s screen. You will have only a second in which to fire as he steps forward to slip the final plank in place.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with Bow, add 3 to the number you have.

If your total is now 0–6, turn to 70.

If it is 7 or more, turn to 198.


Ancora una volta Weaponmastery + Arcodiddio ci danno un successo automat...NO WAIT! Se rolliamo 0, failiamo :nod:

Roll...4!



Your shaft pierces the engineer’s throat, sending him toppling into the moat. In panic, the soldier drops his screen and runs back across the bridge towards the Drakkarim. They view this as an act of cowardice and kill him out of hand as a warning to the Salonese.

Your bow-skill has bought the defenders at the West Gate precious time to patch their battered defences. You are about to help them when a new threat looms to the north.

Turn to 249.




Further along the battlements a group of determined Giak soldiers have climbed the wall, using a scaling ladder. Leading their attack is a large scaly Gourgaz, who wields a two-handed axe with devastating effect. It cuts a gruesome path through the Anarian defenders and launches itself at you.

Gourgaz: COMBAT SKILL 23 ENDURANCE 34

This creature is immune to Mindblast (but not Psi-surge).

If you win the combat, turn to 303.


E' il Fimir del primo libro! Sfortunatamente per lui, noi ci siamo evoluti :nod:

COMBAT RATING: +9

Roll...7
Lupo Solitario -0 (39)
Gourgaz -16 (18)

Roll...5
Lupo Solitario -2 (37)
Gourgaz -12 (6)

Roll...1 :(
Lupo Solitario -3 (34)
Gourgaz -8 (morto!)



With their leader slain, the Giaks suddenly lose their nerve and fall back to their ladder. You leap forward and help them on their way with a flurry of blows that leaves six dead at your feet. Several leap from the battlements into the moat rather than stand and face your deadly counterattack. Within minutes the wall is cleared of the enemy and a squad of Slovian mercenaries arrives to plug the gap.

If you have the Magnakai Discipline of Huntmastery and have reached the Kai rank of Principalin, turn to 35.

If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 168.


TURBOVISTA GO!



Using your improved Kai Mastery you focus on a distant tower, one of several that reinforce the city wall. This one marks the boundary between the city’s North and West Districts, and as your vision magnifies, your suspicions are confirmed. Standing at the top of the tower is your companion, Banedon. You are relieved to know that he is still alive and resolve to make your way to the tower without delay.

Turn to 131.


Bademon :love:



The iron door to the tower is unlocked and you enter unopposed. At the top of the steep stone steps you find a ladder to a trapdoor. Quickly you climb the ladder and emerge onto the roof. ‘By the gods!’ exclaims Banedon, when you appear. ‘My prayers have been answered. You are alive, Lone Wolf. You are alive!’ Tears of joy fill his eyes as he welcomes your return warmly.

He and his mentor Chiban have been viewing the siege from this vantage point for the last three days. From this position they control the movement of the few reserves allocated to the north and west city walls, using them to fill in the gaps where the enemy’s attacks have weakened the defences. Banedon recounts how the siege has progressed; how twice the enemy has broken into the city and been repelled by the determined defenders. Attacks from the air have set the city ablaze, but the enemy has lost great numbers of their flying Kraan, and now they are too weak to dare use the few that remain. The Anarium was destroyed in the first few hours of the siege and many senators lost their lives, including Senator Chil and President Toltuda.

Then he asks of your quest and is overjoyed to hear of its success. ‘The gods smile on you, Lone Wolf. So long as you live there is hope for us all.’

Turn to 258.


Chil è veramente il più sfigato lol :D Combutta contro di noi e poi viene ammazzato per primo dai nostri nemici :nod:



Relentlessly the enemy pour their fire upon the north and west city walls, until the black sky above Tahou takes on a vivid scarlet glow. The defenders look to their weapons uneasily and pray that the gods are with them, at least until dawn. And when the first rays of dawn light show above the eastern hills, no mists enshroud the armies of Darklord Gnaag—they are massed in all their glory, awaiting the order to attack. You cast your eye across this sea of doom and mark the many regiments of evil that are ranged against the walls of Tahou.

The armoured legions of Vassagonia are the first to advance, moving in ordered columns towards the West Gate. At their head walks a figure sheathed in gold around whom a cold blue fire glows intensely. He strides within range of the city archers and they send a cloud of arrows to greet him, but these shatter and crackle when they encounter his impregnable glowing shield. He crosses the siege bridge and halts before the West Gate. In his hand is an orb of black metal. He holds it before him and mouths an incantation. Instantly a bolt of scarlet flame lances from the orb, destroying the great doors with a thunderous boom. Proudly he strides into the city and the defenders melt before him. One summons enough courage to attack him with a spear. There is a crackling flash and in an instant the soldier is transformed into a pile of glowing ash.


http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/ill15.png
Illustration XV—A Defender attacks him, driving his spear through the cold blue flames.

He advances unchecked and undaunted by all attacks, for they cannot penetrate his magical shield. Only when he comes face to face with you does he stop.

‘I have come for you, Lone Wolf,’ he says, a cruel smile on his lips. You gaze into the ice-cold eyes of Zakhan Kimah, ruler of Vassagonia. As he raises his orb of black metal, you steel yourself for the battle that is about to commence.

If you have the Sommerswerd, turn to 48.

If you do not possess this Special Item, turn to 210.


Kimah! Questo stronzo vassagono ha provato a farci secchi nel quarto libro! Abbiamo un conto da regolare!

E abbiamo la Sommerswerd! :metal:



A bolt of scarlet fire surges from the orb and speeds towards your head. You counter the attack but the bolt changes course in mid-flight, catching you off-balance. A searing pain tears into your arm as it glances from your shoulder and explodes somewhere in the street behind: lose 5 ENDURANCE points.

Turn to 128.


Urgh O-o E meno male che avevamo la Sommerswerd...



The Zakhan gloats over your pain and moves forward to exploit his advantage. You grit your teeth and raise your sword to defend yourself against his attack. You are aware of the Zakhan’s troops fighting a desperate battle at the West Gate, and you know that you must defeat him or the city will be lost.

Zakhan Kimah: COMBAT SKILL 39 ENDURANCE 46

He is immune to Mindblast and Psi-surge.

If you win the combat, turn to 350.


O__________________o

Ok sono cazzi. Siamo a 34 EP, e siccome sto stronzone è immune a Mindblast, la nostra COMBAT RATING è -7 O-o

:swear: DEVEEEEEEER! :swear:

Si accettano scommesse sull'esito dello scontro :D

************************************************** ***********************
Lupo Solitario, Kai Tutelary

CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

EP: 34/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8):

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (2), Psi-Ring, Fireseeds (3), Invitation

Money (50): 43

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
************************************************** ******

Kaluisurrr
26th March 2013, 16:50
arco DI DDDDDIOOOOO GO

ok too late, vabbè, non abbiamo neanche laumspur perchè avete deciso di buttare tutto...preghiamo il dado

Lupoazzurro
26th March 2013, 17:02
I want to believe!

rompiamogli il culo.

Bortas
26th March 2013, 17:06
Ginocchiate dure a sto finocchiello se si stianta pace va provato...

Defender
26th March 2013, 17:07
Sto beduino dimmerda non è degno neanche di allacciarci i sandali, sventriamolo come il cane che è.

E con questa colonna sonora:
Leo1DTmspx4

-=Rho=-
26th March 2013, 17:11
se non citti coi "dadi" sto qua ci apre la canna :D

Jesper
26th March 2013, 17:17
Ok, questo è probabilmente il combattimento più incazzato dell'intera serie (fin'ora).

Alla pugna! :metal:

COMBAT RATING -7

Questi i primi I roll...saranno sufficienti?

Sturm
26th March 2013, 17:19
Ecco lo scontro che aspettavamo! Vuoi la guerra Dever? E guerra sia!
Jesper il tuo dado migliore pls! Facciamo vedere a questi figli di puttana con chi hanno a che fare!
It's time to release the Kai power!!!
Aaaaaaaaargghhhhhhh!


9881

Bortas
26th March 2013, 17:19
Dai che se si sega ci mettiamo alle spalle anche questo libro, che il prox capitolo è il 350...

Defender
26th March 2013, 17:24
Eh purtroppo nonostante i cmq ottimi tiri sono cazzi, secondo i miei calcoli dovremmo essere a 11 noi e a 17 lui, serve un miracolo :P

KAAAAIIIIII FAI QUALCOSAAAAAA!! >___<

Jesper
26th March 2013, 17:27
Roll...7
Lupo Solitario -4 (30)
Zakhan Kimah -5 (41)

Roll...8
Lupo Solitario -3 (27)
Zakhan Kimah -6 (35)

Roll...7
Lupo Solitario -4 (23)
Zakhan Kimah -5 (30)

Roll...9 :metal:
Lupo Solitario -2 (21)
Zakhan Kimah -7 (23)

Roll...3
Lupo Solitario -6 (15)
Zakhan Kimah -1 (22)

Roll...7
Lupo Solitario -4 (11)
Zakhan Kimah -5 (17)

E ora con i nuovi roll...

Roll...4 :(
Lupo Solitario -6 (5)
Zakhan Kimah -2 (15)

Roll...6
Lupo Solitario -5 (morto)
Zakhan Kimah -4 (11)

Ok questo combat è quasi impossibile da vincere se abbiamo la Sommerswerd, con la nostra CS iniziale :D

Dever si è bevuto il cervello in questo punto ed in almeno un altro paio...Dopo aver insultato per benino tutta la sua genia, cosa vogliamo fare?

A) Rerollare il combat
B) Usare l'ugrade nuovo di Curing e vedere come va (in effetti abbiamo gia preso la Lorestone; l'upgrade di Curing del prossimo libro ci da un'insta heal da 20 EP quando siamo praticamente morti)
C) Evitare di sfoderare la Sommerswerd e combattere Kimah senza, per quanto questo possa sembrare suicida :D

Nel mentre...

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VIII
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con Kimah :swear:

Defender
26th March 2013, 17:30
Eh lo immaginavo, è grigissima purtroppo, col Mindblast si faceva ma senza son cazzissimi.

IMHO: non sfoderiamo la Sommerswerd e vediamo che sistemi alternativi ci dà di sconfiggere il merda.

Ci deve pur essere un altro modo...

-=Rho=-
26th March 2013, 17:30
riniziamo il libro da capo , sono SICURO che se tieniamo il mio " set da :sir: " fino alla fine sto combat lo vinciamo isi !

Sturm
26th March 2013, 17:31
Diamo un altra rollata di dadi! Niente First Aid!

Kaluisurrr
26th March 2013, 17:32
boh, proviamo a non usare la spada sbura

Bortas
26th March 2013, 17:37
Mbo proviamo senza spada, ma mi sa di istadeath...

Jesper
26th March 2013, 17:43
‘I have come for you, Lone Wolf,’ he says, a cruel smile on his lips. You gaze into the ice-cold eyes of Zakhan Kimah, ruler of Vassagonia. As he raises his orb of black metal, you steel yourself for the battle that is about to commence.

If you have the Sommerswerd, and wish to use it turn to 48.

If you do not possess this Special Item, or do not wish to use it turn to 210.


:nod:



A surge of scarlet energy leaps from the orb and rips into your arm, hurling you backwards onto the ground (lose 5 ENDURANCE points). The Zakhan laughs mockingly as he raises the orb once more, this time to finish you for good. You are aware of the Zakhan’s troops fighting a desperate battle at the West Gate, and you know you must defeat him or else the city will be lost.

If you possess a Psychic Ring, turn to 188.

If you possess the Dagger of Vashna, turn to 79.

If you have neither of these Special Items, or do not wish to use them, turn to 20.


Ouch. Notare che non avere la Sommerswerd porta allo stesso quantitativo di danni magici :nod:

Abbiamo lo Psi-Ring e anche l'antichissimo Dagger of Vashna!

Cosa vogliamo fare?

Kaluisurrr
26th March 2013, 17:47
dagger of vashna!

Sturm
26th March 2013, 17:48
Cominciamo dall'anello! 188!
Vendettaaaaaaaaaaaaaaaaaaaa!!!

Defender
26th March 2013, 17:52
Cazzo non va giù con la Sommerswerd, non ci credo che col Pugnale di Vashna sia più isi...

Io userei l'Anello (il TESSSOOOOOROOOOOOOO!!!), magari è davvero l'Unico Anello to RULE THEM ALL!

-=Rho=-
26th March 2013, 17:55
priiiiiicciiuuuuus
: edit : ho sbirciato anche il pugnale di vashna spacca , forse addirittura meglio :D , cmq proviamo con l'anello
c'e' la possibilita di unasciottarlo col pugnale :D

Lupoazzurro
26th March 2013, 18:01
Dagger :D

Jesper
26th March 2013, 18:14
Ok, il tesssoro vince 3 a 2!



The power of the ring greatly amplifies your psychic energies as you attack the Zakhan. They disrupt his control over the Orb of Death and enable you to penetrate his shield with an ordinary weapon.


http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small10.png

Zakhan Kimah: COMBAT SKILL 29 ENDURANCE 38

If you win the combat, turn to 350.


Ok, la sua CS è più bassa, ma siamo senza Sommerswerd, per cui anche la nostra. La nuova COMBAT RATING è -3! Decisamente meglio!

Roll...8 :metal:
Lupo Solitario -1 (33)
Zakhan Kimah -8 (30)

Roll...1 :(
Lupo Solitario -6 (27)
Zakhan Kimah -1 (29)

Roll...1 :( :(
Lupo Solitario -6 (21)
Zakhan Kimah -1 (28)

Roll...0 :oldmetal:
Lupo Solitario -0 (21)
Zakhan Kimah -10 (18)

Roll...9 :metal:
Lupo Solitario -0 (21)
Zakhan Kimah -9 (9)

il dado è letteralmente impazzito O-o

Roll...5
Lupo Solitario -4 (17)
Zakhan Kimah -5 (4)

Roll...7
Lupo Solitario -2 (10)
Zakhan Kimah -7 (MORTO)

:metal::metal::metal::metal::metal:



At the very moment of his death, the shimmering web of energy that encases the Zakhan’s body flares with a scarlet brilliance so intense that you are forced to avert your eyes for fear of it blinding you. The light surges and fades, leaving behind a mound of glowing fragments that crumble and dissolve noisily until all that remains of the Zakhan and the Orb of Death is a dark stain on the earth where they fell.


http://www.projectaon.org/en/xhtml-less-simple/lw/09tcof/small2.png

Spurred on by your triumph, the Anarian defenders rally themselves and counterattack to secure the West Gate. The Vassagonians who gained entry are either killed or forced back into the moat as the gate is quickly retaken. A cheer resounds from the city wall, a cheer that becomes a chant carrying word of Kimah’s demise to the enemy beyond the moat, and gradually the advancing legions slow to a halt as their hope of an easy victory dies. Officers ride to and fro, cursing and threatening their men with all manner of punishment, but their morale is severely shaken; the ranks of armoured warriors merely stand in shocked silence and refuse to advance. The sound of distant trumpets is heard and all eyes turn to the south to see wave upon wave of mounted warriors emerging from the hills around Varta. They pour from every valley and pass to fill the southern flats with regiments of horsemen resplendent in uniforms of blue, white, and grey.

‘Our prayers have been answered,’ says Chiban, as he and Banedon rejoin you at the city wall. ‘Behold, the allies of Anari have come to aid us in our darkest hour.’ He points to the advancing cavalry and you recognize, fluttering from their lances, the battle standards of three countries: Firalond, Lourden, and Kakush. Then the thunder of their horses’ hooves fills the air and a wave of joy surges through you as you witness their first charge devastate the enemy’s ranks, throwing them into chaos and confusion. A great battle ensues as the enemy slowly gather themselves to resist this unexpected assault. By noon two of their armies have been smashed and routed, and the third fights a desperate rearguard action as it covers the chaotic retreat westwards.

At last the fighting around the city comes to an end, and the defenders give voice to their elation that their home has been saved from the hordes of Darklord Gnaag. Senator Zilaris proclaims you ‘the saviour of Tahou’, and the victorious cheers of the citizens echo through the burning streets and across the flats that lie strewn with enemy dead. (If any of your Weapons or weapon-like Special Items were confiscated by the South Gate Guard, they are now gratefully returned to you.) You gaze at this grim panorama and your blood runs cold. But it is not the sight of the carnage that grips you with fear, it is your growing awareness of a powerful evil that is taking shape above the West Gate. A billowing black cloud forms in the sky, and from out of this cloud there comes a harsh and terrible voice.

‘I will be avenged,’ it booms, its resonance shaking the battlements on which you stand. You steel yourself, half expecting a bolt of lightning to leap from the cloud and hurtle towards you, but no such attack materializes. Instead, the chilling voice continues in a mocking tone. ‘Know this: you will pay for your defiance with your life. I, Gnaag of Mozgôar, have the three remaining Lorestones that you seek, and I shall destroy them when I destroy you, Kai Lord.’

A gust of wind catches the cloud and it clears swiftly, but it leaves behind a numbing dread that fills your heart, for you sense that the words were no idle threat—the terrible voice of Darklord Gnaag spoke the truth.

Your quest has succeeded, for the wisdom and strength of the Lorestone of Tahou is now a part of your body and spirit, and your defeat of Zakhan Kimah has turned the tide of war decisively against the Darklord armies. But the shocking news that the Darklords now possess the remaining Lorestones of Nyxator heralds the start of a new and deadly perilous episode of the Magnakai quest.

If you have the courage of a true Kai Master, the challenge of recovering the last Lorestones from the clutches of your mortal enemies awaits you, beginning in Book 10 of the Lone Wolf series, entitled:

The Dungeons of Torgar


FANCULO A KIMAH E A TUTTI I VASSAGONI!

:oldmetal:

Ok ciurma, ce l'abbiamo fatta - con giusto un piccolo scivolone alla fine :nod:

E' il momento del GIOCO DEL SE FOSSE, in cui potete chiedere quello che volete relativamente alle scelte non fatte!

-=Rho=-
26th March 2013, 18:17
Velo dico io un se fosse , col pugnale di vasha lui li' si cacava sotto e ci dava la possibilita di tirarglielo , rollano +4 lo potevamo aunsciottare pure , e si contavano i bonus di wpnmastery :D

Kaluisurrr
26th March 2013, 18:20
se usavamo il pugnale?
se buttavamo metà backpack?
se non usavamo alcun oggetto su kimah?

Jesper
26th March 2013, 18:28
se buttavamo solo metà zaino

dovevamo randomare se perdere gli oggetti "pari" o "dispari". Dopodichè dovevamo rollare 5+ (Nexus ci dava +4) o instacreapre :nod:


se non avevamo alcun oggetto

era un'instadeath :hidenod:


Per il dagger ha gia detto Rho :D

Defender
26th March 2013, 18:42
Eh il Sultano è stato un bel ditarculo, 'tacci sua con la Spada del Sole è tipo impossibile, tocca avere una CS iniziale alta (o delle pozze di Alether, ma tra gli zaini persi in giro e pozze già bevute è difficile arrivare a sto scontro con qualche doping) oppure si suka matematico...

Cmq lo scontro finale per una volta è stato epico :D

Bortas
26th March 2013, 18:42
Se attaccavamo la coccodrilla?

Ps: Cmq è tristerrimo andarsi a spulciare le strade e spoilerare...

-=Rho=-
26th March 2013, 18:47
Io un po' sti libri me li ricordo , che sto scontro si perdesse con la sommer me lo ricordavo , e anche josper , che qualche libro fa ci aveva dato un hint :D

Rise-the-Sky
26th March 2013, 18:51
in realtá pure nel prossimo c'é uno scontro in cui avere la sommer ti penalizza di un casino dovrebbe essere tipo un drago con i piedoni giganti

Jesper
26th March 2013, 18:52
:nod:

non potevamo attaccare la coccodrilla, ma solo prepararci a difenderci in caso avesse attaccato. Ovviamente non attaccava :D In compenso ci minacciava di disintegrarci :nod: E a quanto pare su Magnamund hanno il concetto di cosa sia un "atomo"!

Defender
26th March 2013, 19:08
Ad ogni modo Dever a pensarci bene si è davvero bevuto il cervello con sto boss, noi con tutto che avevamo Elmo e Scudo ognuno con +2, Weaponskill con la spada, i due Circoli Fire e Solaris, e avevamo un tutto sommato decente 5 di roll iniziale per la CS, avevamo un rapporto di forza di -7, il che vuol dire che vinci solo se sculi in modo imbarazzante, ma imbarazzante proprio dato che come EP sta pure messo bene sto arabo demmerda.

E cmq non so lo trovo un po' lamer rinfoderare la Sommerswerd se lo scontro si rivela impossibile, boh... vabbè che l'alternativa non c'è, a meno di non rifarsi tutto il libro senza :gha:

Al limite si potrebbe fare un sondaggione iniziale per votare se fare l'avventura con o senza Sommerswerd, per certi versi st'oggetto rovina un po' il gioco visto che rende il 95% degli scontri una bazzecola e poi ti incula proprio col boss è_é

Jesper
26th March 2013, 19:23
Il fatto è che lo Psi-Ring l'avevamo comunque...quindi non si capisce perchè nn poter usare entrambi.

Come hai detto anche tu, Dever era chiaramente ubriaco quando ha deciso la CS di Kimah, perchè anche presupponendo di avere Alether (+2) e max CS (4 punti extra), avremmo comunque -1 come Rating...premesso che abbiamo (quasi) tutti gli oggetti +CS e +2 dai circoli.

Fortunatamente, però, questo è un problema che si presenta solo un paio di volte in tutto.

************************************************** ******************************************

Pensavo di aggiungere un "and you wish to use it" in ogni scelta che riguarda oggetti, in modo da rendere il tutto più misterioso :D In questo modo non dovremmo avere "spoiler" su quando c'era nel testo originale o meno; e se scegliamo male rischiamo di "spararci in un piede" per niente :D. Che ne dite?

Defender
26th March 2013, 19:28
Mi sembra buona come soluzione, anche perché aggiunge "giocabilitá".

Per me ok!

Tibù
26th March 2013, 19:30
questo è niente, se non ricordo male dal 16 in poi (17 e 20 su tutti) ci so degli scontri finali allucinanti :sneer:
@ d'accordo per la proposta!

Kat
26th March 2013, 19:33
In effetti e' fatto veramente col culo sto scontro, avrebbe dovuto mettere direttamente le scelte di anello e pugnale assieme a quella della sommer.

-=Rho=-
26th March 2013, 19:40
ok anche per me , ma una grande sbatta per the jusper , che ti devi rieditare molte delle scelte sugli scontri grossi :D

Sturm
26th March 2013, 21:24
Per me ok la proposta, però vorrei anche chiedere a chi sa qualcosa o ricorda qualcosa, durante il libro niente spoiler, consigli e quant'altro. È una cosa che a me personalmente rovina l'atmosfera. Se poi agli altri giocatori non da fastidio nessun problema.
Per il gioco del se fosse:
Se fossimo andati nelle hut iniziali cosa sarebbe successo?
Se ci fossimo fermati dal vecchio e poi ripartiti saremmo arrivati in tempo alla città?
Per quanto riguarda lo scontro alla taverna coi mercenari, c era modo di evitarlo o saremmo stati ingabbiati lo stesso?
Se invece Dell invito del maestro di bademon avessimo detto chi eravamo e cosa stavamo cercando cosa sarebbe successo?
Se riuscivamo tramite la skill powa a spegnere l incendio finale, ottenevamo qualcosa di buono o solo una pacca sulla spalla?
Cosa scoprivamo se usavamo divination con il rank sui cocco cosi radunati sull uovo?
E cosa ci avrebbe detto divination a proposito dello zombie che ci ha fatto la PSI imboscata?

Scusa se sono tante ma sono troppo curioso :D

Kaluisurrr
26th March 2013, 21:54
domanda da un milione di dollari, a chi cazzo si riferiva lo sciamano pollo? a chil o come cazzo si chiamava?

Jesper
26th March 2013, 23:41
Domattina finisco di rispondere ai Se fosse :D

Mi accodo a Sturm per la policy di niente spoiler finchè non abbiamo passato un punto (sopratutto per chi non ha mai giocato prima!) :D

Infine, Rho finirà le vocali a breve e il post per il libro 10 vive! :D Andate a votare susu!

-=Rho=-
27th March 2013, 00:08
Domattina finisco di rispondere ai Se fosse :D

Mi accodo a Sturm per la policy di niente spoiler finchè non abbiamo passato un punto (sopratutto per chi non ha mai giocato prima!) :D

Infine, Rho finirà le vocali a breve e il post per il libro 10 vive! :D Andate a votare susu!


Non ti preoccupare ho studiato greco e latino ( castiglionimariotti & rocci per gli amici ) conosco anche i dittonghi :D

Jesper
27th March 2013, 12:02
Maledetto liceo glassico :swear: L'unica cosa per cui mi è stata utile è cantare le sigle dei cartoni animati in una lingua morta!

Se fossimo andati nelle hut iniziali cosa sarebbe successo?

Ci siamo andati, no? Dove c'era l'uomo uccello? O mi sono dimenticato delle capanne :D?


Se ci fossimo fermati dal vecchio e poi ripartiti saremmo arrivati in tempo alla città?

Se non avessimo seguito i suoi consigli (o se non ci fossimo fatti amici il vecchio), avremmo scoperto PERCHE' c'era il coprifuoco :D In pratica durante la notte la campagna brulicava di agenti dei Darklord. Il tutto culminava in un combat incazzatissimo contro 6 DOOMWOLF + 6 GIAK per un totale di 38CS 56EP - e noi avevamo -2CS per i primi due round, ed eravamo reduci da altri scontri. :nod:


Per quanto riguarda lo scontro alla taverna coi mercenari, c'era modo di evitarlo o saremmo stati ingabbiati lo stesso?

Si, potevamo evitarlo in vari modi (scappando subito, oppure andando direttamente a casa dell'amico di Banedon). Se facevamo una di queste scelte arrivavamo dall'amico di Banedon (quello dell'invito); alla fine della fiera, comunque, ci ritrovavamo davanti al consiglio per chiedere l'accesso ai tunnel che abbiamo usato per raggiungere le rovine.


Se invece dell'invito del maestro di bademon avessimo detto chi eravamo e cosa stavamo cercando cosa sarebbe successo?

Non ci credevano, ovviamente, e ci volevano arrestare :D La scelta era resistere all'arresto e combattere la truppa (32CS 38EP) oppure andare docili; in questo caso, Bademon li ragnatelava tutti appenna si distraevano e fuggivamo (in questo caso perdevamo 1 Arma che dovevamo dargli quando ci arrestavano).


Se riuscivamo tramite la skill powa a spegnere l incendio finale, ottenevamo qualcosa di buono o solo una pacca sulla spalla?

dopo la pacca sulla spalla, il capitano ci scortava al cancello Nord con un carro. Ovviamente, rischiavamo un'instadeath se non abbandonavamo il carro a un certo punto O-o (e senza Divination, non c'era modo di saperlo). La morale:

l'acqua combatte il fuoco > l'acqua è malvagia > il fuoco è buono > spegnere il fuoco è un'azione malvagia > il karma ti punirà :nod:


Cosa scoprivamo se usavamo divination con il rank sui cocco cosi radunati sull uovo?

Che erano seguaci di Kai. Comunicavamo telepaticamente con loro e ci portavano dalla coccodritta :nod:


E cosa ci avrebbe detto divination a proposito dello zombie che ci ha fatto la PSI imboscata?

ci serviva l'intero circolo dello spirito :D Se ce l'avevamo, ci avvertiva della natura della creatura e ci diceva che avvicinarla poteva essere letale, ma anche ignorarla :nod: Con Psi-Screen evitavamo i 6 danni che ci siamo beccati quando ci siamo avvicinati.
Se avessimo intrapreso un'altra strada e avessimo avuto aiuto dalla Gilda dei Ladri (invece che dal governo), avremmo scoperto che lo Psi-Ghoul era il figlio del capo della gilda, sparito da tempo nelle rovine. Il capoccia ci faceva usare i suoi tunnel per raggiungere le rovine in cambio della promessa che avremmo cercato suoi figlio.


domanda da un milione di dollari, a chi cazzo si riferiva lo sciamano pollo? a chil o come cazzo si chiamava?

Può essere :D O Può essere qualcuno futuro! :D

Jesper
27th March 2013, 12:11
Oh, BTW!

Se scazzavamo il codice numerico o non sapevamo rispondere

dovevamo combattere un drago con 43CS O_o

Sturm
27th March 2013, 13:29
Mazza dever ci ha dato giù pesante su questo libro :D un cazzo di drago è tanta roba.
Per quanto riguarda le hut magari ricordo male io ma all inizio ci fa avvicinare ad una serie di capanne da cui poi ci siamo allontanati. Pensavo che fossero capanne diverse rispetto a quella dove si trovava il vecchio :D