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View Full Version : [LUPO SOLITARIO] Libro XI: The Prisoners of Time



Jesper
29th March 2013, 14:37
LIBRO 11, SERIE MAGNAKAI: THE PRISONERS OF TIME
http://d.gr-assets.com/books/1243388596l/893400.jpg

Chi saranno mai questi fantomatici prigionieri del tempo? (spoiler: noi) :nod:



You are Lone Wolf—the last Kai Master of Sommerlund. Tricked by your arch-enemy Darklord Gnaag, you have fallen into a portal of total darkness, a Shadow Gate, that leads to the twilight world of the Daziarn.

Somewhere in the supernatural void are the two remaining Lorestones you must find in order to restore the Kai to their former glory. Will you find them, or will you remain forever a prisoner of the void? Your doom or your destiny awaits you in this exciting penultimate episode of the Magnakai quest.


Alla fine di The Dungeons of Torgar (http://www.wayne2k1.com/showthread.php?t=108611), siamo caduti in un pozzo dimensionale senza fondo, insieme alle ultime 3 Lorestone. E non prende manco il 3G. :nod:

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THE STORY SO FAR...



You are the warrior, Lone Wolf, last of the Kai masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemies—the Darklords of Helgedad.

Many centuries have passed since Sun Eagle, the first of your kind, established the Order of the Kai. Aided by the magicians of Dessi, he completed a perilous quest to find seven crystals of power known as the Lorestones of Nyxator, and upon their discovery he unlocked a wisdom and strength that lay within both the Lorestones and himself. He recorded the nature of his discoveries and his experiences in a great tome entitled The Book of the Magnakai. You have discovered this lost Kai treasure and have given a solemn pledge to restore the Kai to their former glory, thereby ensuring the security of your land in the years to come. However, your diligent study of this ancient book has enabled you to master only three of the ten Magnakai Disciplines. To fulfil your pledge, you must complete the quest first undertaken by Sun Eagle over a thousand years ago. By doing so successfully, you, too, will acquire the power and wisdom of the Magnakai, which is held within the Lorestones’ crystal forms.

Already your quest has taken you far from your northern homeland. Following in the footsteps of the first Kai Grand Master, you journeyed to Dessi and sought the help of the Elder Magi, the magicians who aided Sun Eagle on his quest long ago. There you learned that for centuries the Elder Magi had awaited your coming. An ancient Dessi legend tells of the birth and rise to greatness of two koura-tas-kai, which means ‘sons of the sun’. One was named Ikar, which means ‘eagle’, and the other was named Skarn, which means ‘wolf’. A prophecy foretold that the koura-tas-kai would each come from the north to seek the counsel of the Elder Magi in order that they might fulfil a great quest. Although separated by several centuries, they would share one spirit, one purpose, and one destiny—to triumph over the champions of darkness in an age of great peril. The Elder Magi knew that you were Skarn—the wolf of Dessi legend—and in keeping with their ancient vows they promised to help you complete the Magnakai quest.

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from the Kai masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery twelve years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. Swiftly their Giak legions grew in number, enabling Gnaag to launch a sweeping invasion that was to catch the freelands unprepared. Many countries were completely overrun by Darklord armies; others surrendered without fighting, and sadly there were those who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. It mobilized its formidable army and marched west to join Gnaag’s horde as it steamrollered across central Magnamund. They were destined to meet at the city of Tahou where, beneath the ancient streets, lay hidden one of the seven Lorestones of Nyxator. You set off in haste for Tahou and arrived barely hours ahead of the enemy. Successfully you made your descent and discovered the object of your quest, but on returning to the surface you found Tahou transformed into a blazing inferno. Darklord Gnaag and Zakhan Kimah, the cruel ruler of Vassagonia, had learnt of your presence and were determined to destroy you at all costs. For days their engines of war had hurled fire and rock across the walls of Tahou with devastating effect. Then a massive assault, led by the Zakhan himself, breached the city gate and gained entry to the burning capital. Armed with a weapon of awesome power, the evil Zakhan sought you out and challenged you to a fight to the death. The struggle was desperate but you emerged victorious and led the Anarians in a counterattack that cleared the city of the invading foe. The allies of Anari arrived to raise the siege and in the ensuing battle the demoralized armies of Gnaag and Kimah were smashed and routed.

Your defeat of Zakhan Kimah turned the tide of war decisively against the Darklord armies and paved the way for the liberation of the lands they had taken by force. But the sweet taste of victory turned sour when you discovered that Darklord Gnaag had captured the last three remaining Lorestones of Nyxator, and had vowed to avenge his defeat by destroying them and killing you. Alarmed by this, the High Council of the Elder Magi joined you in Tahou to help formulate a plan of action. They had already received word from Prince Graygor, the ruler of Eru, that three radiant gems filled with golden light had been transported to the fortress of Torgar from the Darklord city of Mozgôar. Unable to tolerate the goodly power of the Lorestones within his own domain, Gnaag had been forced to move them to Torgar where his sorcerers—the Nadziranim—set about searching for a means to destroy them. Fearing that they might achieve their task, the Elder Magi made preparations for your secret journey to Eru and, in order to safeguard your true identity, you adopted the guise of a Pathfinder—one of Prince Graygor’s élite woodland scouts.

After a long and perilous journey you arrived at Torgar to find it besieged by the armies of Talestria and Palmyrion. During the early months of the Darklord invasion, hundreds of Talestrians were enslaved and sent to labour in the dungeons and sulphur mines deep within the bowels of this grim city-fortress. Their plight seemed hopeless until the allied armies, under the command of Lord Adamas of Garthen, finally arrived to liberate them. Due in part to your bravery and skill during the assault, Lord Adamas’ troops were able to breach the great Torgar gate and storm its citadel. During this fierce battle you gained entry to the chamber at the heart of the citadel where the Nadziranim were attempting to destroy the Lorestones. They were hung above a circular black pit and suspended in a fireball of negative energy, the focal point of several beams of power emanating from crystals set around the edge of the pit. By means of a gantry you were able to climb above these energy beams and retrieve one of the Lorestones. But, as you reached out for the remaining two, a terrible voice filled the chamber.

‘Vengeance is mine, Lone Wolf!’ Terror struck deep in your heart as you turned and saw the ghastly form of Darklord Gnaag. A rasping laugh echoed from his fly-like head as he raised a black crystal and pointed it at the gantry. ‘The vow I gave at Tahou shall be fulfilled. Now I shall destroy you and the Lorestones!’ he gloated.

There was a deafening crack and a bolt of blue lightning leapt from the stone towards the rusty iron gantry. As the shock wave hit the fireball the two remaining Lorestones were sent tumbling into the black abyss. A second bolt ripped the gantry in two and, with the ghastly laugh of Darklord Gnaag ringing in your ears, you fell headlong into a portal of total darkness, a Shadow Gate which leads to the twilight world of the Daziarn Plane.


TL;DR: grazie all'idiozia nostra e di Paido, siamo caduti nella trappola del Darklord Gnaag e siamo caduti in un buco dimensionale (uno Shadow Gate) che ci ha teletrasportati su un altro Piano di esistenza insieme alle 3 Lorestone rimaneneti...

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Ciò detto...Discipline! In spoiler la lista delle discipline MagnaKai; come sempre ne abbiamo una extra, oltre agli upgrade elencati sotto.



Weaponmastery
This Magnakai Discipline enables a Kai Master to become proficient in the use of all types of weapon. When you enter combat with a weapon you have mastered, you add 3 points to your COMBAT SKILL. The rank of Kai Master Superior, with which you begin the Magnakai series, means you are skilled in three of the weapons in the list below.
- Spear
- Bow
- Dagger
- Axe
- Mace
- Sword
- Short Sword
- Quarterstaff
- Warhammer
- Broadsword

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your list.

Animal Control
This Magnakai Discipline enables a Kai Master to communicate with most animals and to determine their purpose and intentions. It also enables a Kai Master to fight from the saddle with great advantage.

Curing
The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness and any combat wounds sustained by others, as well as himself. Using the knowledge mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots and potions that may be encountered during the adventure.

Invisibility
This Magnakai skill allows a Kai Master to blend in with his surroundings, even in the most exposed terrain. It will enable him to mask his body heat and scent, and to adopt the dialect and mannerisms of any town or city that he visits.

Huntmastery
This skill ensures that a Kai Master will never starve in the wild; he will always be able to hunt for food, even in areas of wasteland and desert. It also enables a Kai Master to move with great speed and dexterity and will allow him to ignore any extra loss of COMBAT SKILL points due to a surprise attack or ambush.

Pathsmanship
In addition to the basic skill of being able to recognize the correct path in unknown territory, the Magnakai skill of Pathsmanship will enable a Kai Master to read foreign languages, decipher symbols, read footprints and tracks (even if they have been disturbed), and detect the presence of most traps. It also grants him the gift of always knowing intuitively the position of north.

Psi-surge
This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.
It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

Psi-screen
Many of the hostile creatures that inhabit Magnamund have the ability to attack you using their Mindforce. The Magnakai Discipline of Psi-screen prevents you from losing any ENDURANCE points when subjected to this form of attack and greatly increases your defence against supernatural illusions and hypnosis.

Nexus
Mastery of this Magnakai skill will enable you to withstand extremes of heat and cold without losing ENDURANCE points and to move items by your powers of concentration alone.

Divination
This skill may warn a Kai Master of imminent or unseen danger or enable him to detect an invisible or hidden enemy. It may also reveal the true purpose or intent of a stranger or strange object encountered in your adventure. Divination may enable you to communicate telepathically with another person and to sense if a creature possesses psychic abilities.



Ricordo che le discipline MagnaKai sono divise in Circoli. Il completamente di un Circolo ci da dei bonus permanenti. I Circoli sono (in giallo le Discipline che possediamo gia):
Circle of Fire +1 CS + 2 EP: Weaponmastery & Huntmastery
Circle of Light: +0 CS + 3 EP: Animal Control & Curing
Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship
Circle of the Spirit +3CS +3EP: Psi-surge, Psi-screen, Nexus & Divination

E ora, gli Upgrade! (in spoiler quelli dei libri precedenti)



Primate (lol)

Animal Control
Primates with this Magnakai Discipline are able to repel an animal that is intent on harming them by blocking its sense of taste and smell. The level of success is dependent on the size and ferocity of the animal.

Curing
Primates with this skill have the ability to delay the effects of poisons, including venoms, that they may come into contact with. Although a Kai Primate with this skill is not able to neutralize a poison he is able to slow its effect, giving him more time to find an antidote or cure.

Huntmastery
Primates with this skill have a greatly increased agility and are able to climb without the use of climbing aids, such as ropes, etc.

Psi-surge
Primates with the Magnakai Discipline of Psi-surge will, by concentrating their psychic powers upon an object, be able to set up vibrations that may lead to the disruption or destruction of the object.

Nexus
Primates with the skill of Nexus will be able to offer a far greater resistance than before to the effects of noxious gases and fumes.




Tutelary
Weaponmastery
Tutelaries are able to use defensive combat skills to great effect when fighting unarmed. When entering combat without a weapon, you will lose only 2 points from your COMBAT SKILL, instead of the usual 4 points.

Invisibility
Tutelaries are able to increase the effectiveness of their skill by drawing the enemy’s attention to a place other than that in which they are hiding. The effectiveness of this ability increases as a Kai Master rises in rank.

Pathsmanship
Tutelaries with this skill can detect an enemy ambush within 500 yards of their position unless their ENDURANCE score is low due to wounds sustained or lack of food.

Psi-screen
Tutelaries with this skill develop mental defences against magical charms and hostile telepathy. These defences increase in strength as a Kai Master rises in rank.

Divination
Tutelaries who possess this Magnakai Discipline are able to recognize objects or creatures with magical skills or abilities, although they may not be able to if the creature or object is shielded from detection.



Principalin
Animal Control
Principalins with this skill are able to call on a woodland animal (if nearby) to aid them, either in combat, or to act as a messenger or guide. The number of animals that can be summoned increases as a Kai Master rises in rank.

Invisibility
Principalins are able to mask any sounds made by their movements while using this skill.

Huntmastery
Principalins with this Magnakai Discipline are able to intensify their eyesight at will, giving them telescopic vision.

Psi-surge
Principalins using this skill in combat are able to confuse an enemy by planting seeds of doubt in its mind. The effectiveness of this ability increases as a Kai Master rises in rank.

Nexus
Principalins with this ability can extinguish fires by force of will alone. The size of the fire, and the number that can be extinguished using Nexus increases as a Kai Master rises in rank.




Mentora
Weaponmastery
Mentoras skilled in Weaponmastery are more accurate when using all missile weapons, whether fired (e.g. a bow) or thrown (e.g. a dagger). When using a bow or thrown weapon and instructed to pick a number from the Random Number Table, add 2 to the number picked if you are a Mentora with the Magnakai Discipline of Weaponmastery.

Curing
Mentoras with this skill are able to neutralize the effects of any poisons, venoms, or toxins with which they come into contact.

Pathsmanship
Mentoras who possess this Magnakai Discipline are able to cross any kind of terrain on foot without leaving any tracks, even if the ground is covered in snow.

Psi-screen
Mentoras with this ability can protect themselves from evil spirits and other non-corporeal beings that attack with psychic energy. The effectiveness of this ability increases as a Kai Master rises in rank.

Divination
Mentoras who possess this skill are able to detect psychic residues lingering in a place where a dramatic event, such as a battle, a murder, a ritual sacrifice, or a ritual ceremony, has taken place. By meditating at the scene of the incident, a Kai Mentora is able to visualize the event, even though it may have occurred in the distant past.





Scion-kai

Weaponmastery
When entering combat with a weapon they have mastered, Scion-kai may add 4 points (instead of the usual 3 points) to their COMBAT SKILL. Also, when in combat without a weapon they lose only 1 point from their COMBAT SKILL.

Invisibility
Scion-kai are able to alter their physical appearance at will in order to deceive an enemy. The duration and effectiveness of this deception increases as a Kai Master rises in rank.

Pathsmanship
Scion-kai with this ability are able to converse with any sentient creature. They are also able to make themselves invisible when subjected to any psychic or magical spells of detection.

Psi-screen
When engaging in psychic combat Scion-kai are able to absorb and control some of the energies directed at them. By deflecting or inducing the hostile energy they can either reduce the damage they sustain, or increase the power of their own psychic attacks.

Divination
Scion-kai are able to leave their body in a state of suspended animation and, in spirit form, explore their immediate surroundings unhindered by physical limitations. This ability is called ‘spirit walking’. The length of time a Kai Master can spirit walk increases as he rises in rank. When the spirit is separated from the body in this fashion, the body remains inanimate and vulnerable to attack. If a Kai Master’s body is killed whilst he is spirit walking, his spiritual self will also cease to exist, and vice versa.


Abbiamo +1 a CS per l'upgrade di Weaponmastery! E sappiamo parlare con qualsiasi creatura senziente! Direi che questa seconda abilità non tornerà utile per niente su un altro mondo :nod: Ah, e possiamo anche andare in giro fuori dal nostro corpo come fantasmi!

Ovviamente come al solito possiamo scegliere 1 sola nuova Disciplina! A voi la scelta!

-=Rho=-
29th March 2013, 14:45
psi screen

Bortas
29th March 2013, 14:48
Psi-surge, mindblast!!!

Lupoazzurro
29th March 2013, 14:53
Io voto per psi-screen.

Defender
29th March 2013, 15:08
Psi-surge

Kaluisurrr
29th March 2013, 15:27
nexus

Sturm
29th March 2013, 15:32
Voto psi-screen anche io,l'upgrade che ci da in questo libro può esserci vitale in combat!
Io comunque non ho capito una cosa,se sono 3 le lorestone,Dever dice che 2 sono cadute nel pozzo,l'altra che fine ha fatto? Ce l ha il darklord?

Lupoazzurro
29th March 2013, 15:36
Voto psi-screen anche io,l'upgrade che ci da in questo libro può esserci vitale in combat!
Io comunque non ho capito una cosa,se sono 3 le lorestone,Dever dice che 2 sono cadute nel pozzo,l'altra che fine ha fatto? Ce l ha il darklord?

ce la siamo assorbita noi alla fine dell'altro libro metre facevamo gli equilibristi....

Kat
29th March 2013, 15:39
Psi-screen

Sturm
29th March 2013, 15:41
Ah ok,allora devo aver letto di fretta,pensavo fosse caduta pure quella :D

Jesper
29th March 2013, 17:12
Ok, contiamo i voti!

4 Psi-Screen
2 Psi-Surge
1 Nexus

La nostra prossima disciplina è Psi-Screen!!! :D

Ovviamente, questo giro non abbiamo nessuna scelta di Equipment, dato che siamo precipitati in un buco del multiverso...però possiamo ricevere comunque le parole di saggezza del vecchio Joe!



Your visit to the twilight world of the Daziarn will be fraught with supernatural dangers. As you search for the two remaining Lorestones be on your guard at all times, for here even the laws of nature are strange and unstable. Make notes as you progress through this story for they will be of great help, both in this quest and in the ultimate Magnakai adventure which follows it.

Many things that you find will help you during your mission. Some Special Items will be of use in this and future Lone Wolf books, while others may be red herrings of no real value at all, so be selective in what you decide to keep. If this is your first Magnakai adventure be sure to choose your three Magnakai Disciplines with care, for a wise choice enables any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE points scores. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Magnakai adventure.4

The future of Magnamund and the restoration of your warrior élite depend on the success of your Daziarn quest. May the spirit of your ancestors and the wisdom of the great God Kai guide your journey along the path of the Magnakai.

Good luck!


E ora...via!



All sense of time and space is lost as you plunge headlong into the whirling black throat of the abyss. Only a numbing chill and a mournful sound, like a million voices crying in despair, accompany you on your descent into the unknown. Gradually your mind is filled with fearful visions, nightmare shapes that reach out of the darkness to claw and bite and scream at your passing. They grow in menace until they are swiftly dispelled by diamond-shaped motes of light, which streak past at incredible speeds. The tiny lights engulf you in a cone of fiery brilliance and a metallic smell of ozone, sharp and pungent, assails your nostrils. A sensation of warmth surges through your frozen limbs. Then, an instant later, you strike solid ground with such a suddenness that you are left stunned and panting for breath.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small7.png

Pick a number from the Random Number Table (if you pick 0 it counts as 10). The number you have picked represents the number of ENDURANCE points you have lost during your passage through the Shadow Gate. Adjust your Action Chart accordingly.

Turn to 20.


Cominciamo bene O_o

Roll...5!

Subiamo 5 ED e andiamo al 20.



With dread anticipation you stagger to your feet to survey your new surroundings. A bleak and desolate plateau, seemingly devoid of life, stretches into the distance on all sides. Jagged boulders litter a desert of crimson sand, which is stirred to restless motion by fierce and scorching winds. Neither sun nor moon hang in the amber skies above, yet their absence does not leave this world in darkness, for all along the horizon blazes a fire which glows brighter than a thousand sunsets. You stare across this alien landscape and a feeling of helplessness grips your senses as you realize where you have emerged. This is the twilight world of the Daziarn Plane.

A knot of fear tightens in your stomach as you recall what little you have heard about this world. The magicians of Sommerlund believe it to be an astral corridor that connects Magnamund with other planes of existence. So, by passing through a Shadow Gate, one of which is situated below the Guildhall in Toran, a person can gain entry to the Daziarn. However, those who have passed through the Shadow Gate in Toran have never been seen again and the magicians believe that the journey can be made in only one direction. They say there is no escape from the Daziarn.

Your vow to restore the Kai and your stubborn will to survive against all odds refuse to let you believe that there is no way back to your home world. You cast aside your fear and steel yourself for the task of finding a means of escaping from this desolate place. But firstly you must recover the two Lorestones that fell into the Shadow Gate shortly before you.

If you possess the Magnakai Discipline of Divination and have reached the Kai rank of Tutelary or higher, turn to 145.

If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 297.


Abbiamo Divination e il Rank per usarla!



You scan the barren wasteland, straining your senses to detect the missing Lorestones, which must be somewhere among the millions of rocks and wind-smoothed boulders that cover the vast plateau. But it proves a fruitless search: you can find no trace of the Lorestones nor even the slightest indication that a Shadow Gate opened here.

Turn to 297.


AHAH, dove cazzo sono finite le Lorestone :saddest:



The torrid winds sweep across the landscape with increasing ferocity, forcing you to protect your eyes from the gusts of sharp, stinging sand. The need to find cover takes priority when you sense that the winds are merely the prelude to a storm. To remain here in the open could prove a fatal mistake.

Peering through your fingers you try to find somewhere to take shelter. To your left, in the middle distance, you can see what appears to be a mound of volcanic stone slabs; to your right, but further away, you notice a shallow gully running lee to the wind.

If you wish to take shelter behind the mound of stones, turn to 212.

If you decide to shelter in the gully, turn to 89.


Ok truppa: dove ci infrattiamo :D?

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Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 37/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Meal, Meal

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Invitation

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
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Jesper
29th March 2013, 17:13
Indovinate? Doppio post.

:hidenod:

-=Rho=-
29th March 2013, 17:21
89

Kaluisurrr
29th March 2013, 17:40
andiamo nel burrone

Defender
29th March 2013, 17:43
Le pietre sono a sinistra, quindi andiamo di là!

212

Bortas
29th March 2013, 17:54
Mucchio di pietre è sicuramente infido, per me 89 se dobbiamo morire facciamolo con stile.

Jesper
29th March 2013, 18:06
La gola ci proteggerà :nod:



The wind tears at your clothing as you fight your way slowly towards the distant gully. Your feet sink deep into the hot, shifting sands, transforming the simple act of walking into a hard and painful exertion. After what seems like an eternity you finally near your goal. You drop to your knees and crawl the few remaining yards towards the shelter of the shallow, rock-strewn trench. Gasping for breath, you bury your head inside your tunic to avoid inhaling a lungful of the sand-choked air and, gradually, your pulse steadies and your strength returns. You wait for the storm to subside but, as if in defiance of your wish, the winds grow ever stronger, whipping the sands into huge cyclones which suck countless tons of debris into their deadly, spinning cores.

Fear returns to freeze your heart when the shadow of a raging whirlwind falls across the gully. In blind desperation you crawl towards a narrow fissure at the far end of the trench, praying that it is the entrance to a cave. This time your prayers are answered—the fissure marks the beginning of a shaft that descends deep into the volcanic rock. But as you draw closer your hopes for a safe shelter are dampened by a gruesome sight.

Turn to 126.


Paido nudo?



Strewn around the entrance to the fissure are the bleached and shattered bones of what was once a formidable creature. Nervously you reach for a weapon as you approach the narrow gap and peer into its lightless depths. A strange smell, sweet and unwholesome, wafts out of the inky blackness and stops you dead in your tracks. But the deafening roar of the approaching tornado makes you swallow your fear and enter. Cautiously you descend into the dark, your weapon held poised to counter a sudden attack.

If you have a Kalte Firesphere, a Lantern, or a Torch and Tinderbox, and wish to use any of them, turn to 61.

If you do not possess any of these items, or do not wish to use them, but still wish to advance deeper into the fissure to avoid the raging tornado, turn to 313.

If you choose not to advance but to stay where you are, turn to 236.


Scelte numerose :D

Come procediamo?

Defender
29th March 2013, 18:16
Avanziamo Kaltensphere in una mano e cazzodritto nell'altra!

Kaluisurrr
29th March 2013, 18:38
vaffanculo la firesphere, se c'è qualche mostro mostroso come minimo si accorge di noi, go senza luce

Kat
29th March 2013, 19:05
Accendiamo la luce.

Tibù
29th March 2013, 19:09
61

Bortas
29th March 2013, 19:14
Una luce nel buio illuminiamo perchè siamo sboroni e il ragnolo gigante annidato in un angolo non ci fa certo paura.

Jesper
29th March 2013, 19:39
Facciamo vedere a queste bestie dell'altro mondo il potere di Kai :metal:



Your light washes over the rough red walls and illuminates a narrow corridor, formed by a violent rending of the land. Warily you descend, taking care to avoid the deep pot-holes which riddle the uneven floor, and at length you emerge into a cramped airless cavern. At that moment a cacophony of noise surges along the fissure and the floor shudders and heaves beneath your feet. Then a great blast of dust and debris knocks you off balance as it is sucked out of the cavern by the whirlwind now raging directly above. The turmoil soon subsides, but, as you drag yourself to your feet, you notice that you are not alone.

Turn to 161.


Paido nudo reprise?



A low, croaking growl issues from the far side of the cavern and suddenly two slits appear, from which a baleful orange light radiates. With bated breath you watch a shape emerge from the shadows: a long, scaly form with short legs and a lizard-like head. The outline of its body, perfectly camouflaged against the red volcanic rock, pulses like a heartbeat as it awakens from its slumber. It swivels its horny head and fixes you with an alien gaze, its snake-like eyes glittering with malice.

If you have the Magnakai Discipline of Animal Control and have reached the rank of Primate or higher, turn to 13.

If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 271.


Animal Control, via!



Drawing on your Kai skill you command the waking reptilian to close its eyes and go back to sleep. But the creature is ravenously hungry and, despite your success at masking your body scent, it begins to edge forward in preparation for attack.

Pick a number from the Random Number Table and add 1 point to this number for every Magnakai Discipline you possess.

If your total is now 8 or less, turn to 271.

If it is 9 or more, turn to 199.


Abbiamo +8 per le nostre discipline, quindi failiamo solo con uno 0!

Roll...3! +8



Just as the creature is poised to spring forward it hesitates. Its primeval senses detect that you are not as helpless as you seem, and a flicker of doubt passes across its cruel amber eyes. Instantly you seize the advantage and attack the beast before its appetite gets the better of its judgement.

Khozinda: COMBAT SKILL 32 ENDURANCE 48

Owing to the impetus of your attack you may add 3 points to your COMBAT SKILL for the duration of the fight.

If you win the combat, turn to 245.


Abbiamo +3 perchè siamo animalisti <.< Quindi COMBAT RATING +6

Roll...2
Lupo Solitario -3 (36)
Khozinda -7 (41)

Roll...5
Lupo Solitario -2 (34)
Khozinda -10 (31)

Roll...4
Lupo Solitario -2 (32)
Khozinda -9 (22)

Roll...9 :metal:
Lupo Solitario -0 (32)
Khozinda -16 (6)

Roll...9 :metal:
Lupo Solitario -0 (32)
Khozinda -16 (morto!)



Slowly the slain Khozinda falls to the cavern floor, its broad tail twitching spasmodically. When finally it comes to rest you approach the carcass and examine more closely this creature of the Daziarn. Although the shape of its body appears reptilian, its scales are quite unlike those of any lizard you have seen before. They are thin yet incredibly hard and seem to be formed from a substance more akin to glass than skin or bone. You ponder the origins of this curious beast until eventually the fatigue of your ordeal catches up with you (you must now eat a Meal or lose 3 ENDURANCE points). Unable to resist any longer, you close your eyes and drift into a deep and dreamless sleep.

Turn to 264.


Ci mangiamo il bestione :nod: (chissà come sappiamo anche il nome lol :D)



You wake with a start, stirred to consciousness by the distant flap of large wings beating in a windless sky. The sounds grow louder and quickly you gather up your equipment and hurry out of the cavern to investigate their source.

The storm died down while you slept and the plateau is now becalmed. From the rim of the gully you can see six black shapes silhouetted on the blazing horizon. They resemble dragons with snaky necks and ragged bat-like wings. Upon their backs they carry gold-skinned creatures, human in appearance save for their lack of hair and their massive size.

The leader sees you: he banks his dragonmount towards the gully and the others follow closely in his wake. You fear they are about to attack, but at the last moment they veer away and circle the gully before landing nearby. With practised ease the leader and two of his brothers dismount from their winged steeds. They each dwarf you by an arm’s length, and, although their heavy muscular bodies seem incapable of stealth, they approach like lions stalking their prey. ‘Zeeu klo-ka n’ra?’ speaks the leader, his voice deep and resonant. ‘Ryl’aan noorna?’ says another, impatiently.

If you have the Magnakai Discipline of Pathsmanship and have attained the Kai rank of Scion-kai, turn to 305.

If you do not possess this Magnakai Discipline or have yet to reach this level of training, turn to 132.


AH-AH! Il nostro upgrade di Pathmanship ci permette di capire ogni lingua del mondo :nod:



Your much improved Kai skill enables you to understand the language that these beings are speaking. They want to know why you are trespassing on their hunting ground and how you came to be here, alone and without any means of transportation. You sense that they speak not in their native tongue but in a language they assume to be yours.

If you wish to tell them that you are from the world of Magnamund and that you arrived here after falling through a Shadow Gate, turn to 156.

If you choose to ignore their questions and remain silent, turn to 132.


Chessifa :D?

************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 35/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Meal, Meal

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Invitation

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

Earenia
29th March 2013, 19:41
paura di niente vai di 61

edit: ritardo -.-

paura di niente! parliamo! :D

Defender
29th March 2013, 19:59
Non facciamo i maleducati, rispondiamo :D

Bortas
29th March 2013, 19:59
156 cerchiamo di capirci qualcosa

Tibù
29th March 2013, 20:02
156

Kat
29th March 2013, 20:53
156

Kaluisurrr
29th March 2013, 21:45
e facciamo gli onesti dai

Sturm
29th March 2013, 23:14
156 senza paurah!

Jesper
29th March 2013, 23:50
Having listened to your explanation the giants react with scepticism, but, despite their doubts, they are clearly fascinated by your appearance and the sound of your voice. ‘We are the Yoacor,’ says the leader, proudly. ‘We are the Lords of Yanis—the Shining City—and masters of the Abaxial of Czenos. Come, we will take you to our realm where you may tell your strange story to the Beholder. He will divine its worth.’

He beckons you to approach his dragonmount and you step forward. The thought of being left marooned in this wilderness is all you need to persuade you to obey his command.

Turn to 205.


E' perchè non hanno mai visto un vero maschio ariano come LW :nod:



With a mighty screech, the dragonmounts take to the air in unison, the beat of their great wings filling your ears with a thunderous drumming noise. Your stomach heaves as the leader tugs at the reins, sending the beast labouring steeply into the fire-orange sky. The ground below falls away at an alarming rate and within minutes you are travelling hundreds of feet above the plateau, your vision blurred by the speed of the rushing wind.

Beneath you the trackless waste stretches away to the burning horizon. Without sun or moon or any change in the brightness of the sky you find it impossible to gauge the passage of time. Twice you lapse into sleep, for how long you cannot guess, yet each time you wake the arrow-shaped flight formation of the dragonmounts remains unchanged and the Yoacor themselves show not the slightest sign of fatigue.

At length the featureless wastes give way to thick, violet-coloured grasslands dotted with scab-like patches of marsh and bog. The air becomes humid and the faint smell of rotting vegetation conjures up memories of time spent in the Danarg. Gradually the lowlands rise and you soar above high valleys and rock-strewn meadows, broken hills, and weather-worn crags. As you approach a narrow cleft between two mountainous peaks the leader raises his hand. Upon this signal the others close into single file. An immense crater lies beyond the pass and at its heart stands a city, the most beautiful city you have ever seen.

Turn to 50.


Probabilmente Catanzaro :hidenod:



The shining City of Yanis lies before you, rising in circular levels around a turreted citadel of sparkling crystal which dominates the vast, alien metropolis. Constructed out of sheeted platinum, silver, glass, and mirrored steel, it reflects the light in a thousand colours from its walls, windows, and huge, conical towers, giving it the appearance and splendour of a glowing sun. As the dragonmount glides over the outer walls, you feast your eyes upon a network of broad avenues lined with fragrant, tree-like plants, squares with fountains, and huge, silver, bell-shaped dwellings.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill3.png
Illustration III—From your perch on the dragonmount you feast your eyes on the shining City of Yanis.

Directly ahead stands the citadel. The leader signals once more and together the Yoacor land their winged steeds upon a glassy platform adjacent to one of the citadel’s five circular watchtowers. There you are met by Yoacor guards, resplendent in armour of burnished silver, who attend to the dragonmounts with dutiful efficiency. The leader helps you dismount before dismissing his company and escorting you to a room in the watchtower.

You will rest here, he says, using only his mind. I shall take word to the Beholder and he shall speak with you. Refresh yourself and sleep if you wish. He motions towards an adjoining room then turns and leaves, the door closing behind him seemingly of its own accord.

If you wish to investigate the adjoining room, turn to 170.

If you wish to attempt an escape from the watchtower, turn to 340.

If you choose to remain in this room, turn to 219.


Ok popolo...Siamo dentro Avatar :sneer:

E, a quanto pare, stiamo per incontrare costui :nod:
http://exogino.files.wordpress.com/2011/06/beholder2.jpg


Che si fa? :D

Kaluisurrr
29th March 2013, 23:58
rimaniamo nella stanza

Sturm
30th March 2013, 00:01
controlliamo giusto per sicurezza la cella e poi approfittiamone per riposare :nod:

Defender
30th March 2013, 00:28
Il Lone Wolf Basics ci impone di investigare :nod:

Kat
30th March 2013, 00:41
170

Jesper
30th March 2013, 11:50
Warily you enter the room, noting that in spite of a lack of windows and torches it is bathed in a warm amber light. The opalescent glow pours from the walls themselves, illuminating a table set with colourful food and a huge, cushioned divan standing beside it. The oversize Yoacor furniture makes you feel like a small child exploring a dining chamber for adults, but your hunger soon quells your unease and entices you towards the table. You are very hungry after your long flight to Yanis and must now eat a Meal or lose 3 ENDURANCE points.

If you have the Magnakai Discipline of Curing, turn to 78.

If you wish to eat some of the Yoacor food, turn to 119.

If you choose to eat a Meal from your Backpack, or decide to go without food altogether (remember to deduct 3 ENDURANCE points), turn to 231.


Abbiamo Curing!



Your Kai sense tells you that the food is untainted. You cannot identify any of the meats, vegetables, or fruits but you sense that they are especially nutritious.

If you wish to eat some of the Yoacor food, turn to 119.

If you prefer to eat a Meal from your Backpack, turn to 231.


Non possiamo usare Huntmastery qui per ovvi motivi...mangiamo un Meal o assaggiamo il cibo alieno? :D

Sturm
30th March 2013, 11:51
Mah se curing ci da il via libera,per una volta approfittiamone e speriamo non ci venga il cagotto fulminante! 119!

Defender
30th March 2013, 11:55
Teniamo fede al nostro pianeta d'origine!

MAGNAmund! :D

Kaluisurrr
30th March 2013, 12:07
diarrea fulminante inc

Earenia
30th March 2013, 12:52
muori se bevi un bicchiere d'acqua in thailandia, figurati su avatar... ma ceste! 119

-=Rho=-
30th March 2013, 14:07
119 !

Tibù
30th March 2013, 14:50
119

Kat
30th March 2013, 15:14
Non c'era nemmeno bisogno di chiedere, curing ci ha indicato la via.

Bortas
30th March 2013, 17:32
Magnamo sta mmerda

Jesper
1st April 2013, 16:56
Giusto un update veloce per tranquillizzarvi :D LW non è morto, ma si sta riprendendo dai bagordi pasquali a base di cibo alieno :nod:

Domani le trasmissioni riprenderanno normalmente :sneer:

-=Rho=-
1st April 2013, 17:27
peccato , credevo che la death aura ti avesse colpito jousper

Jesper
2nd April 2013, 08:49
Welcome back a tutti quanti :D

LW ha finito di banchettare col cibo alieno :nod:

Curing contrasterà la maledizione di montezuma aliena?



The food has a taste and texture completely unlike anything you have tried before, yet it is delicious, and after having eaten your fill you feel thoroughly refreshed and fortified: restore 3 ENDURANCE points.

There is enough food remaining for 1 Meal. If you wish to keep the Meal, note on your Action Chart, ‘Meal: +3 EP’, as the food will restore 3 ENDURANCE points when consumed.

Turn to 139.


!!! Ci intaschiamo subito una razione di cibo alieno :nod:



You return to the first room and peer out of a tall window that looks out over the city. Far below you can see the Yoacor crowding an avenue which leads to an outer level of Yanis. They move with such purposefulness that, from this great height, they resemble a vast community of worker ants. For several hours you stare down at this beautiful alien city and its industrious citizens while you try to make sense of your situation. Eventually you resolve to find out all you can from the one the leader called the ‘Beholder’. Perhaps he will be able to help you locate the Lorestones and find a way back to Magnamund. At length you settle down to sleep.

Turn to 317.




A strong hand on your shoulder shakes you roughly from your sleep. ‘The Beholder requests your company,’ says the Yoacor leader stepping back and motioning you to rise. ‘You must come with me.’

Together with six attendant guards, the leader escorts you from the watchtower, across an open courtyard paved with polished steel, and into the entrance hall of the crystal citadel. There a superb spiral staircase forms the central core of this stronghold, carved from a solid mountainous chunk of a sky-blue mineral unfamiliar to you. The stairs soar upwards towards the turreted roof where the chamber of the Beholder is situated.

With ease the Yoacor ascend and you struggle to keep pace. You count over 300 steps before the staircase opens on to a silent hallway where a massive door of solid ebony inlaid with gold fills an entire wall. A bell is rung and while you catch your breath and wait for the massive door to open you speculate on who the Beholder could be. You imagine him as a Yoacor warrior-king, tall and strong, with wisdom and intelligence beyond mortal reckoning. With this image in mind you feel optimistic that he will aid your quest. However, when the black door finally swings open your hopes are dashed—the sight of him shocks you to the core.

Turn to 93.


Dopo i bagordi di pasqua, 300 scalini giganti sono quello che ci vuole per smaltire :sneer:



Cradled in the muscular arms of a Yoacor guard lies the loathsome, stunted form of the Beholder. His withered, corpse-green body is no bigger than a human child’s, yet his bulbous head is enormous by comparison, far larger even than that of the giant who is holding him. It wobbles and sways repulsively when he turns to focus his eyes on you. Like polished gemstones these two blank orbs glint in the flickering light of the chamber, their cold sharpness revealing the intelligent being that lies imprisoned within the crippled shell.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill6.png
Illustration VI—Cradled in the arms of a Yoacor guard lies the loathsome, stunted form of the Beholder.

‘Be not afraid of me, human,’ he says, using a language similar to your native tongue. ‘I mean you no harm. My shape may not find favour with those of your species, but here in the Daziarn you must be prepared to disregard appearances if you are to discern the truth.’

With a languid blink he dismisses the Yoacor leader and his guards and watches like a doting father as they descend the spiral staircase.

If you possess the Magnakai Discipline of Divination, turn to 291.

If you do not possess this skill, turn to 152.


Vediamo cosa ci dice Divination su Quato di Atto di Forza :nod:



You focus your Kai skill on the Beholder and try to fathom if his intentions are for good or ill. You sense he possesses immense powers, both physical and psychic, which radiate from his body like the rays of an invisible sun. You concentrate on this power but all you can discern is that he is capable of using it to further both good and evil.

Turn to 152.


physical

:pokerfacen:



‘Come, let me show you some of the wonders of my realm,’ says the Beholder, as the great black door swings slowly shut. ‘It is so rare that I am able to entertain a guest, I would deem it an honour if you would accept my invitation.’

With the only exit from the chamber now sealed off you have no option but to accept, yet his politeness makes you feel uneasy. You are his prisoner, yet he speaks to you as if you were free to leave at any time.

Turn to 164.




You walk beside the Beholder along a corridor which leads to a vast, circular gallery. At its centre stands a towering, bell-shaped vessel made out of transparent, glass-like material and filled with a huge, seething ball of fire. Its brilliant light illuminates some strange equipment standing against the walls and cluttering the tables, but little of its heat radiates into the room. You pass on until you come to another gallery which is floored with shining steel like a gigantic mirror. The domed roof is lost in the dim shadows, but at its centre you notice a tiny, disc-shaped portal. The Beholder glances at a row of crystals embedded in the wall and they glow in response to his psychic commands.

‘I am called the Beholder,’ he says, his thin voice echoing loudly in the emptiness of the dome. ‘I observe all that transpires in the Daziarn. I saw your arrival upon the Zhamin Plateau and I know from whence you came. So few of your kind survive transference that I abandoned all hope of meeting you. Indeed had you not met with one of my hunting parties your bones would now lie bleaching upon the sands of that arid plain. It seems that you are by nature a survivor.’

Suddenly a swirling column of light appears, projected from the disc in the centre of the dome. It casts a pool of brilliance in the middle of the gallery and gradually widens until it encompasses the whole floor.

‘Come, observe, and perhaps you will learn the nature of your new world. For you will need to adapt if you are to survive here…for the rest of your life.’

Turn to 268.


Non so perchè temo che dovremo dare un dispiacere all'Osservatore, prima o poi...



The swirling light draws into focus upon the mirrored floor and you find yourself surrounded by a spectacular cosmic image. At the centre spins a shadow, as dark as deep space, populated with suns and stars and the myriad planets that revolve about them. This microscopic universe is in turn surrounded by a ring of total darkness, and beyond that radiate four beams of differing colour, like the spokes of a gigantic wheel. Between these beams are many areas of light and shade, some running parallel and some in isolation, but all of them connected by a pale, shimmering mist. ‘What you see before you is a tableau of our worlds, a light-painting that depicts the universe of Aon and the Daziarn Plane,’ says the Beholder, as his servant carries him to the dark centre of the floor. ‘Here, among the suns and stars of Aon, is the planet you know as Magnamund, and beyond it lies the Shadow Gate through which you fell into the Daziarn.’ Slowly the Yoacor moves towards you, bearing his master with care as he continues his monologue proudly. ‘And here, balanced between the elemental strongholds of Fire and Water, lies the Abaxial of Czenos. This is my realm. I have chosen to live here, to shape it as I wish and to populate it with beings who embody my ideals.’



http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill16.png
Illustration XVI—‘What you see before you is a tableau of our worlds: the universe of Aon and the Daziarn Plane,’ says the Beholder.

Coldly the Beholder stares into your eyes and you feel your body stiffen as he probes deep into your mind.

If you possess the Magnakai Discipline of Psi-screen, turn to 174.

If you do not possess this skill, turn to 102.


Suddenly, DnD O_o

Abbiamo appena preso Psi-Screen, facciamogli fare un giro di prova!



The unexpected speed and intensity of the Beholder’s psychic intrusion leaves you fumbling for defence. You draw on your psychic reserves and manage to erect a thought-wall to protect your nervous system, but it is too late to prevent the Beholder from scanning your mind: lose 1 ENDURANCE point.

Then, with a blink of his eyes, he ceases his psychic probing and a smile spreads slowly across his withered grey face.

Turn to 23.


Speriamo in futuro funzioni meglio :pokerfacen:



‘I perceive much in your character that pleases me, human. You possess inner strength, honour, and a fiery courage uncommon among the mortals of Aon. Were it not for these traits I would have no hesitation in ridding myself of you, for I will not tolerate the weak and untrustworthy in my realm.’

He pauses for a moment and gazes fixedly at the shapes swirling near the centre of the room. ‘I have looked into your mind and the reasons why you are here in the Daziarn are now known to me. The quests and struggles of Magnamund are of no significance to the Shining City, but there are those of this world who would rejoice to learn that the last of the Kai is here, if only to seek you out and destroy you. For this reason you must leave Yanis. But I shall not send you away without guidance, for you have my respect and I shall help you all I can.’

Turn to 122.




The Beholder deactivates the light-picture and wills his servant to carry him back to the first gallery. There, bathed in the shadowless glow of the fireball, stands a huge globe of silvery metal. At his approach it radiates an eerie phosphorescent light and symbols appear upon its surface.

‘The Lorestones entered the Shadow Gate some moments before you fell, is that not so?’ asks the Beholder, incisively. You confirm this to be the case and watch with fascination as the symbols shift and change colour. ‘There are many channels within the Shadow Gate that are warped by the vagaries of time and space. Usually it is an impossible task to predict where an object passing through to the Daziarn will materialize, but the coordinates of your arrival are known and this will help my calculations.’

Slowly the symbols begin to disappear until just three remain. ‘Without knowing the precise Aon-time they entered the Shadow Gate I can find only an approximate location,’ he says, scrutinizing the symbols. ‘As reckoned by the time-scale of your planet, the Lorestones arrived on the Daziarn forty-one hours ago. They materialized together and intact in the forest of the Khat Trisect of Vhozada—a realm situated between the elemental strongholds of Earth and Water. This bodes well for you, human. Vhozada is a temperate and stable domain, rich in those elements necessary to sustain mortal life-forms. Also, there is one of great vision who has made this her home. Her name is Serocca. It would be wise to seek her help in finding these stones of power, for she is sure to know their whereabouts.’

Although his words revive your flagging hopes, you are still fearful that the Lorestones are beyond your recovery. The Beholder senses your apprehension and tries to allay your fears by offering you a means of transportation to the realm of Vhozada. He promises that your passage will be swift, but, when you learn what the journey entails, your blood runs cold.

Turn to 188.


Ok, quindi per trovare le Lorestone dobbiamo viaggiare su di un altro Piano e cercare Serocca :nod: facile!



‘This device,’ says the Beholder, pointing with pride at the huge, fiery vessel that dominates the gallery, ‘is a Dimension Door. It will enable you to pass directly into the realm of Vhozada through a rent in the fabric of the Daziarn.’ You stare in awe at the sun-like ball trapped within the vessel and try to comprehend the secret sorceries that enable such a thing to exist.

‘You will come to learn that the laws which govern my world are quite unlike those which shape Aon. Here, time and space can be manipulated by those with power enough to craft them to their needs,’ he says, in answer to your thoughts. He wills his servant to carry him to another globe which stands close by. There he manipulates a bank of crystals and gradually a swirling circular grey shadow forms on the glassy surface of the vessel. It shimmers and you find that you cannot fully focus your eyes on it. ‘Step forward and enter,’ commands the Beholder. ‘The door to Vhozada is open.’


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small6.png

Your skin prickles and your stomach churns, but you fight to control your fear by relying solely on your Kai skills. You sense that the Beholder is speaking the truth: the grey portal does lead to the realm of Vhozada. And so, with great trepidation, you bid him farewell and step into the void.

Turn to 208.


Si va!



At the very moment you enter the Dimension Door a sensation of incredible speed assails you. A twirling spiral of light unfolds before your eyes and you hurtle towards its core, borne along in an envelope of grey cloud. You close your eyes but the light penetrates your eyelids, growing ever brighter. It fills your head with a madness of colour and forces a silent scream of anguish from your lips: lose 3 ENDURANCE points.

A sudden lack of air leaves you gasping for breath, but it passes in an instant and when you blink open your eyes you discover that your journey is complete: you have arrived in Vhozada.

Turn to 228.




From the brow of a grassy hill you stare across a strange yet familiar landscape. Before you lies an expanse of verdant grassland, with clumps of woodlands and several winding streams. The warm air smells fresh and clean and the distant sound of bird song is carried to you on the gentle breeze. Were it not for the grey, sunless skies above, it would be easy to believe that you had been returned to your home world.

A sudden wave of homesickness makes you feel heavy-hearted, but you refuse to allow it to weaken your resolve. Instead, you scan the horizon in the hope of discovering some form of habitation.

If you possess the Magnakai Discipline of Huntmastery and have reached the Kai rank of Principalin or higher, turn to 64.

If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 148.


Ci permetterà di scoprire chi ha sparato dalla collinetta erbosa? :sneer:



Using your Kai skill you focus your telescopic vision on the far horizon and see a group of shapes that resemble small pyramids of stone. However, you are too far away to be able to tell if the structures are inhabited.

A nearby stream meanders in the direction of the distant shapes and you decide to follow its course in the hope that it will lead you to them.

Turn to 248.


Sempre utile :nod:



The stream wends its way sluggishly through a mossy glen to a thicket of red-leaved trees which stand in a semicircle around a pale grey, metallic monolith.

If you wish to investigate this strange monolith, turn to 275.

If you choose to avoid it, turn to 53.


:dumb:

:sneer:


************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Meal, Meal, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Invitation

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

Defender
2nd April 2013, 09:17
Lone Wolf Basics non tradisce mai.

Investighiamo il monolito di 2001 Odissea Nello Spazio!

Bortas
2nd April 2013, 09:20
Analizza il monolito 275

Ps: si dovrebbe essere al max di EP

Sturm
2nd April 2013, 09:32
Go investigamento!

Jesper
2nd April 2013, 09:35
:dumb:



The base of the monolith is overgrown with weeds and wild flowers, indicating that it has stood here for some considerable time, yet its metallic surface bears no obvious signs of weathering. It is tipped with a transparent spike, which resembles a short glass spear. You can hear a faint humming sound when you place your ear to its mirror-smooth spire. The sound seems to originate somewhere deep below the ground.

If you have the Magnakai Discipline of Pathsmanship and have attained the Kai rank of Tutelary or higher, turn to 283.

If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 6.


Abbiamo disciplina e rank!



Your Kai skill alerts you to the possibility of an ambush. A group of hostile creatures are approaching the thicket, drawn by the sound of an alarm, inaudible to human ears, which you set off by touching the monolith.

If you wish to evade these creatures, turn to 135.

If you decide to stay and confront them, turn to 343.


Abbiam fatto scattare l'antifurto del monolite :sneer:

Che si fa :D?

Sturm
2nd April 2013, 09:55
Avevano paura che glielo rubassimo :dumb:

Iio ho sete di sangue,prepariamoci a fare un poco di piazza pulita! 343!

Kat
2nd April 2013, 09:59
Hmm me li ricordavo diversi i Beholder.
Cmq visto che sono ostili 135, anche se di sicuro saro in minoranza perche non si mena da troppo tempo.

Defender
2nd April 2013, 10:06
Mi ricorda il perimetro che circondava il villaggio degli Others in Lost :look:

Cmq non ha senso andarci a impelagare in combattimenti vari, imboschiamoci và.

135

Rise-the-Sky
2nd April 2013, 10:15
Ma come non impelaghiamoci in combattimenti?

LW è uno che va ai pub solo per spaccare boccali in testa alla gente! Se c'è una rissa lui DEVE esserci.
GOGO a menar le mani.

Bortas
2nd April 2013, 10:48
Massacro, meniamo le mani, ogni tanto va fatto, 343

Jesper
2nd April 2013, 11:10
MENAJE!



A group of hairy, squat-limbed creatures step from the shadow of the trees. They are armed with crude spears, which they clasp in their ape-like hands as they approach nervously. They surround you in a wide circle and one of their number utters a loud, twittering sound. Then he narrows his eyes and tilts his head as if expecting you to answer his call.

If you possess the Magnakai Discipline of Pathsmanship and have reached the rank of Scion-kai, or if you possess the Magnakai Discipline of Animal Control, turn to 309.

If you have neither of these skills, turn to 108.


aHAHAH Animal Control, gli uomini scimmia :D Son davvero le scimmie del monolite di 2001 :D



Your Kai Mastery enables you to understand the bizarre language these creatures use. The one who spoke introduced himself as L’yan-K’ril, an elder of the Ookor. He then asked if you came from somewhere called Meledor, and from the tone of his voice you get the distinct impression that he is hoping you will answer ‘yes’.

If you wish to answer ‘yes’, turn to 194.

If you wish to answer ‘no’, turn to 16.

If you choose to say nothing, turn to 108.


Cosa diciamo a questi bifolchi :D?

Rise-the-Sky
2nd April 2013, 11:19
Facciamoli felici.

Yes, WE CAN!

Lupoazzurro
2nd April 2013, 11:22
Siamo bravi bambini e non diciamo le bugie.

16

Kaluisurrr
2nd April 2013, 11:28
andiamocene

Jesper
2nd April 2013, 11:29
andiamocene

:hidenod:

Sturm
2nd April 2013, 11:34
Fucking muthafucka yes bro!

Jesper
2nd April 2013, 11:41
Obama sarebbe fiero di noi :nod:



‘You bring message from Lorkon Ironheart, yes? He will help us, yes? Send many warriors, yes?’ says the stumpy little creature, excitedly. You try to stall for time but your inability to answer his questions makes him suspicious. You catch the word ‘chaos’ and ‘wereling’ on the quiet undertone of twitterings that pass between the others, and notice that they are becoming increasingly agitated. Repeatedly the leader asks you for information until, in a fit of rage, he denounces you as an impostor. You have barely time enough to unsheathe a hand weapon as the Ookor rush forward and attack you with their spears.

Ookor: COMBAT SKILL 21 ENDURANCE 45

If you win the combat, turn to 203.


Le bugie hanno le gambe corte :nod: e tra poco anche gli Ookor

COMBAT RATING +16

Roll...9 :oldmetal:
Lupo Solitario -0 (39)
Ookor INSTAGIBBATI!



Quickly you search the bodies of your vanquished enemies. You discover the following items which could be useful:

6 Spears (Weapons)
2 Swords (Weapons)
1 Axe (Weapons)
Enough food for 3 meals (Meals)
Conch Shell (Backpack Items)

If you decide to keep any of the items remember to adjust your Action Chart accordingly.

To continue, turn to 153.


Ditemi se vogliamo lootare qualcosa!



You are eager to put a good distance between yourself and the monolith, so you decide to run beside the stream for as long as your legs will allow. Time passes rapidly, although the terrain changes very little until you reach a line of low hills, spread out before you like a sleeping colossus. Here a path ascends from the bank of the stream to the crest of the hill and you follow it. On reaching the crest you stare down at a remarkable and daunting sight.

Turn to 186.




A walled city of low, pyramid-shaped dwellings lies spread along the centre of a narrow, wooded valley. Near the middle, rising high above the other buildings, stands a citadel, its colour identical to the drab grey of the sky. Admiringly you observe the intricate carvings which adorn its surface, but your enthusiasm is soon dampened when you see that the streets are teeming with the creatures you encountered at the monolith. You turn to leave but a strange compulsion draws your eyes back to the citadel: it is your Kai Sixth Sense and it is telling you that Serocca, the one who can aid you in your search for the Lorestones, resides here in this tower of stone.

The path leads down to an open gate in the city wall where two of its ape-like inhabitants stand guard.

If you wish to approach the city gate, turn to 215.

If you wish to search for an unguarded entrance to the city, turn to 294.


Che famo :D?


************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Meal, Meal, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Invitation

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

Rise-the-Sky
2nd April 2013, 11:47
Buttiamo 1 cibo e prendiamo sta shell che nn si sa mai potrebbe tornare utili (sicuro + di 6 razioni di cibo lol)


Ah entriamo direttamente dal cancello principale.
E se ci chiedono della pattugla di prima... noi non ne sappiamo niente :pokerfacen:

Sturm
2nd April 2013, 11:52
Vada per la shell anche se non ho proprio idea a cosa possa servire, e entraimo nella citta a testa alta e cazzo dritto 215 :nod:

-=Rho=-
2nd April 2013, 12:00
294

Defender
2nd April 2013, 12:02
Entriamo dall'entrata di servizio, che come minimo questi ci fanno il terzo grado sennò...

294

Kaluisurrr
2nd April 2013, 12:26
andiamocene :nod:

















go entrata secondaria

Jesper
2nd April 2013, 12:27
2 a 2!

Il prossimo voto, anche se duplicato, decide!

EDIT: kalu decide!



You hurry towards the woods that line the valley, hoping the trees will hide you from the watchful eyes of the guards as you skirt the city wall. But your presence has already been noted by a lookout stationed high in the grey tower, who saw you standing at the top of the hill. He has sent word to the gate guards to prepare a special patrol.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill18.png
Illustration XVIII—Five chariots driven by a score of Ookor guards charge out of the city and come thundering across the grassland towards you.

Five chariots, drawn by fearsome beasts that are only a little like horses, charge out of the city and come thundering across the grassland. Your first reaction is to run for the forest, but the chariots are moving at a terrific pace and you know they could ride you down before you reached the trees. Their riders whoop with glee as they spread out to encircle you.

If you have a Bow and wish to use it, turn to 46.

If you wish to unsheathe a hand weapon and prepare to defend yourself, turn to 278.

If you decide to raise your hands in surrender, turn to 94.


Mmm che si fa :D?

-=Rho=-
2nd April 2013, 12:33
94 trolololol

Defender
2nd April 2013, 12:41
Visto che ci serve l'aiuto della tipa, penso non sia un grande approccio presentarsi come lo sterminatore di uomini-scimmia...

Sperando che non siano troppo ostili, 94.

Rise-the-Sky
2nd April 2013, 12:47
Non capisco..prima non andiamo alla porta principale perchè pensaimo siano ostili (presumo) e poi ci caricano con 5 carri del cazzo e ci arrendiamo?

Aspettiamo spada in mano..se vogliono parlare parliamo, se no stanotte delle scimmiesse piangeranno.

Kaluisurrr
2nd April 2013, 12:53
arrendiamoci dai

Earenia
2nd April 2013, 12:53
loro sono 5 e noi abbiamo 6 frecce... go 46!

Jesper
2nd April 2013, 12:58
Utilizziamo la tattica "nusbari" :nod:



The chariots screech to a halt and a score of Ookor guards leap from the riding platforms. They come scurrying towards you, their glass-tipped spears thrust before them at arm’s length. Their leader commands them to surround you. His order is swiftly obeyed and you are escorted back to the gates of their city at spearpoint.

Turn to 86.




In a frenzy of excitement the citizens of Thas press forward on all sides, pawing, prodding, and staring slack-jawed, as you are brought along the main street, which leads directly to the grey tower. Your escort are hard-pressed to keep the crowd at bay and, by the time you reach the tower door, your clothes are dishevelled and you are scratched and bruised: lose 2 ENDURANCE points.

With a loud, grating rumble the stone door moves inwards and you are given into the charge of three bronze-clad Ookor wardens. They usher you up a winding stair to a bare chamber, floored and walled with smooth stone slabs. Silently a section of the drab wall moves aside and silhouetted in the opening stands the tall, feline shape of a remarkable creature. ‘I am Serocca,’ she purrs, hypnotically, ‘and I bid you welcome, Lone Wolf. Come, enter my chamber, so that we may discuss your reasons for journeying so far to seek my help.’

If you have the Magnakai Discipline of Psi-screen and have reached the rank of Tutelary or higher, turn to 311.

If you do not possess this skill, or if you have yet to reach this level of Magnakai training, turn to 58.


Seconda chance per Psi-Screen per brillare!



You sense that Serocca is imprisoned in a cage of psychic energy which surrounds her chamber and prevents her from passing through the opening. This energy is extremely powerful and has been synchronized to react to her brainwaves alone. To enter the chamber would cause you no injury, but if she ever attempted to pass through the invisible wall, the resulting release of force would be enough to destroy both her and the entire city of Thas.

Turn to 58.


Non male O-o



Cautiously you pass through the opening and follow Serocca into a tall, domed chamber that is supported by a circle of huge, rose-veined marble pillars. At its centre stands a large table and, from the ceiling directly above, a flood of light pours down, reflecting and refracting upon its crystal mosaic surface and bathing the chamber walls in spectral colours. She bids you take a seat at the table and, as she lowers herself elegantly into a seat opposite, you cannot but admire her beauty. Her face has the feline characteristics of a young lioness, yet her eyes and her youthful body are distinctly human, save for the soft, velvety nap which covers her flesh. She bears an aura that is powerful and confident, and yet at the same time she seems vulnerable and sad.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill4.png
Illustration IV—As Serocca takes a seat at the table opposite you, you cannot help but admire her beauty.

‘How do you know my name?’ you ask, slightly unnerved by the familiar way in which she welcomed you to her chamber.

‘There is much I know about you,’ she replies, veraciously, and at once you sense that you are in the presence of a god-like being. ‘Your land, and your fight against the forces of darkness who threaten to conquer it, are but a part of the struggle which rages throughout the Planes of Existence. Yet it is your world and your fight that has become the focus of this conflict between the powers of Good and Evil.’ She pauses, and then staring deeply into your eyes, she continues: ‘Upon you depends the future of us all.’

Stunned by the enormity of what she has said, you shake your head in open-mouthed silence: ‘No! How can this be?’ you breathe incredulously.

‘There are those who seek to shape destiny and those upon whom destiny falls. Destiny has chosen you, Lone Wolf, and you cannot refuse it, for it will force itself upon you.’

‘But how have I become the focus of such a struggle?’ you reply.

‘We are all a part of it,’ she says. ‘The worlds of Aon and the Daziarn are shaped by the actions of those who exist there. Yet the time has now come when the actions of one individual will shape the future of both worlds. You are that individual, Lone Wolf, and your actions are destined to shape the future of every living thing.’

‘But what if I refuse?’ you say, nervously. ‘What then will happen to the future?’

‘You cannot refuse,’ she says, softly. ‘For everything you do is bound up with your destiny. Your vow to complete the Magnakai quest and restore the Kai, will you give that up? Will you forsake your country and its future security? Will you abandon Magnamund to the evil of the Darklords? No, by your very nature—because of your honour and your courage—you will act out your part.’

‘What then must I do?’ you ask.

‘You must do what you have always done. You must listen to the words of those who will help you and you must let your skills and instincts be your guide.’ She leans forward and sweeps her hands slowly across the surface of the table. The light dims and patterns take shape among the tiny squares of crystal. ‘Observe and learn,’ she says. ‘For the images will impart knowledge that will aid your quest for the Lorestones of your ancestors.’

Turn to 250.


admire her beauty

:pokerfacen:



The flickering patterns draw into focus and you see before you a panoply of strange scenes, and the faces of many unknown creatures, some human, some bestial, and some that defy description.

‘Many of the events which have befallen your world are mirrored here in the Daziarn,’ says Serocca, as you watch, with growing fascination, the image of a battle taking place between men and beasts. ‘We too are threatened by the forces of darkness. Many ages ago we triumphed over evil, but our victory was incomplete. Now our nemesis has come in the guise of the Chaos-master. Everywhere his seething corruptions encroach upon the goodly realms of the Daziarn, twisting and consuming all they touch.’

The vision of the battle fades and is replaced by a living map, similar to the light-picture you were shown by the Beholder of Yanis. ‘Here are the realms that lie between the elemental strongholds of Earth and Water. Once this region was rich and populous with the creatures of light, but now it lies ravaged by the cancerous Realm of Paradox. Only Vhozada and Meledor continue to resist; the others have either disappeared into the Neverness or been transformed into desolate wastelands. Here…’ she says, pointing to the middle of the table, ‘is the Nahgoth Forest, once the most fertile of the great timberlands; now the scourge of chaos splits it asunder. And here, the Plain of Guakor, the mightiest realm the Daziarn has ever known, reduced to dust by a plague of fire-breathing Zhengha.’

Tears well up in her eyes and you sense that the vision of Guakor has stirred painful memories.

If you wish to ask what troubles her, turn to 288.

If you choose not to intrude on her grief, turn to 345.


Ci impicciamo nei guai della bellissima furry o no :D?

Bortas
2nd April 2013, 12:59
Arcodiddioooooooooooooo!!! Wooooo... 46 :okay: tardi...

Interracial love! 288

Kat
2nd April 2013, 13:08
288

Kaluisurrr
2nd April 2013, 13:14
"confortiamola" :confused:

Defender
2nd April 2013, 13:17
Uhm ha la stella di David al collo ed è reclusa senza poter uscire... :spiderman:

Qua c'è lo zampino di Nazi-Dever :sneer:

Cmq diamole tutto il nostro ammuore, 288

-=Rho=-
2nd April 2013, 13:22
288


io conoscevo la barzelletta dei " nosbara " , la tattica dei nosbari mi manca invece :D

Jesper
2nd April 2013, 13:43
Uhm ha la stella di David al collo ed è reclusa senza poter uscire... :spiderman:
Qua c'è lo zampino di Nazi-Dever :sneer:

:truestory:


io conoscevo la barzelletta dei " nosbara " , la tattica dei nosbari mi manca invece :D

Buttiamo in alto le mani e urliamo nella loro lingua scimmiesca "nosbara" o "nusbari" :nod:

Comunque sia, è ora per un po' di dolce dolce kai-love (sperando che i nostri compari ariani non se ne accorgano :hidenod:)



‘It is the cruelty of the Chaos-master that saddens me so,’ she says in a whisper, as if fearing to be overheard. ‘Before his coming, the Plain of Guakor was ruled by a great warrior called Sinay, whose only fault, it was said, was a surfeit of pride. He loved me and wished for the union of our realms, but, alas, his love was unrequited; the joining of Guakor and Vhozada was not to be. To win my love and restore his injured pride, Sinay struck a bargain with the Chaos-master, for in keeping with the paradoxical nature of that god, he is obliged to indulge in the granting of wishes to those who would dare demand them of him. The Chaos-master wove a spell to enchant me and Sinay was granted his wish: I became enamoured of him. But the bargains of the Chaos-master are in keeping with his nature—they are cruel and fickle. Upon the hour of our wedding he appeared and demanded that Sinay pay for his wish by ceding him half his realm. He was refused, and in retribution he imprisoned me here in this tower and wrought upon Sinay such physical mutation that he fled Guakor and hid himself in shame.’

‘Do you know what became of him?’ you ask.

‘Yes,’ she replies, sadly. ‘He is the ruler of a new realm. He has regained his power but his body is forever a cruel reminder of his pact with the Chaos-master. He is the one who sent you to me—he is the Beholder of Yanis.’

Turn to 345.


Mi piace pensare che il tizio fosse così anche prima :nod:

:pokerfacen:



Serocca blinks away her tears and forces herself to concentrate on the matter in hand. Again the image fades from the table and a new one takes its place: a picture of forested hills and steep-sided valleys. ‘This is where the Lorestones emerged from the Shadow Gate,’ she says, her voice now calm and controlled. ‘I detected their presence immediately, for the power they radiate is extraordinary.’

‘Where is this place?’ you ask.

‘It is the Nahgoth Forest, close to the border with Meledor. I estimate that the Lorestones lie within a few hundred yards of Tolakos, the ancient burial ground of the Meledorians,’ she replies, but with caution in her voice.

‘Is this not good news?’ you ask, relieved to know at last where the objects of your quest are situated.

‘Yes, it is, but for the struggle now taking place in the region. The Meledorians are locked in battle against the forces of the Chaos-master, who is determined to claim all of the Nahgoth for himself. Tolakos is but a few leagues from where the fighting is fiercest.’


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small4.png

‘Then I must retrieve the Lorestones quickly,’ you say, rising from your seat in your eagerness to press on with your quest.

‘Indeed you must, but it would benefit you nought if you were to reclaim them and then be unable to return to your home world for the lack of knowing where to go. Be patient a little longer, Lone Wolf, and I shall show you where, in all this vast region of the Daziarn, you can find the one Shadow Gate that leads to Magnamund.’

Turn to 262.


Non ho idea del perchè ci sia la stretta di braccio dell'inizio di Predator :nod:



The vision of the Nahgoth Forest dissolves and a new one takes its place. It is of a city, perched atop a rocky cliff, surrounded by a wall fortified with towers and grim bastions. Red flames glare from a row of tiny windows and its huge stone gate is emblazoned with the symbol of a fiery dragon.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small3.png

‘This is Haagadar,’ says Serocca, cheerlessly. ‘Once it was the home of the Sandai, the rulers of the Great Plains that stretched to the very edge of the strongholds of Earth. They were the first to fall to chaos and now their plains are dead and empty wastelands of sterile rock and poisoned sand. Haagadar was claimed by the Chaos-master and it became his abode but, as his foul empire expanded, he grew tired of it and abandoned it for other, less remote, cities. It lay deserted for an age before outlaws and refugees from Guakor sought sanctuary there from the creatures of chaos. It is now a forgotten city, yet within its heart there lies a secret that even the Chaos-master failed to discover: the Sandai were the guardians of a Shadow Gate. Long had they kept hidden this portal whilst they searched for a means to enter it, for unlike the Shadow Gates of your world, those of the Daziarn are closed. Only those who possess a key can pass from this realm into the universe of Aon.’

Turn to 233


E qui faccio notare, per chi non se ne fosse accorto, che abbiamo gia sentito parlare di Daziarn molto, molto tempo fa... :D



‘Where is this key which allows entry to the Shadow Gate of Haagadar?’ you ask, anxiously.

Serocca raises her eyes from the table and smiles. ‘Power is the key, and the power is now within your grasp. The two Lorestones of Nyxator are the power—they are the key to your escape from the Daziarn. You must retrieve them from Tolakos, in the Nahgoth Forest, and then go to Haagadar. The Shadow Gate is to be found in the Temple of the Sandai at the centre of the city. I can help you reach Tolakos but beyond the Nahgoth my powers of vision grow dim. You must let your skills and this map be your guide there.’



http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill14.png
Illustration XIV—You study the map, noting with dismay the great distance which separates the Nahgoth Forest from the city of Haagadar.

From the pocket of her silken robes she produces a Map which she presses into your hand (mark this on your Action Chart as a Special Item which you carry inside your tunic). You unfurl the parchment and study its contents (see the accompanying illustration), noting with dismay the great distance which separates the Nahgoth Forest from the city of Haagadar.

Turn to 238.




‘Come, you must rest before your journey to Tolakos. I shall arrange for my Ookor to take you there after you have slept and recovered your strength.’

Serocca rises from her seat and bids you follow her to an adjoining room where there is food, a bath, and a comfortable bed. There she leaves you, returning to the table to consult its visions, while you try to relax despite the heavy sense of foreboding that haunts your mind.

Restore your ENDURANCE to its original level, before turning to 210.


Bagno rilassante :megusta:



It seems as if you have only just closed your eyes when you are woken from your sleep by the sound of Serocca’s voice echoing in your mind. ‘The time has come for you to begin your journey, Lone Wolf.’ Quickly you dress and gather together your equipment before joining her at the Table of Visions. ‘I have chosen T’uk T’ron, my most able and trusted Ookor captain, and a company of his best Thas guards to escort you to Tolakos. He is familiar with the forest tracts of the Khat Trisect and he will ensure that you do not lose your way.’

She brings forth a black box inlaid with sparkling gems and unlocks it with a star-shaped key, which she wears on a slender chain around her neck. ‘Take this, Lone Wolf, and keep it safe,’ she says, handing you a pyramid-shaped Obsidian Seal.

‘The war against the Chaos-master has made the Meledorians suspicious of all save their own kind, and they are wont to attack anything they fear could be an agent of chaos. When you meet them show them this seal and your safety will be assured.’ (Mark the Obsidian Seal on your Action Chart as a Special Item which you carry in your pocket. If you already possess the maximum number of Special Items permissible, you must discard one in favour of the Obsidian Seal.) ‘Do not speak of your quest to anyone except their leader—Lorkon Ironheart. Seek him out. In him you can place your trust. While you slept we communicated with our minds and he has vowed to help you find the Lorestones.’

Turn to 211.


Scartiamo l'Invitation per l'Obsidian Seal.



She puts down the black box and gracefully walks towards the narrow exit from her chamber. In the room beyond you see a stocky Ookor clad in polished bronze armour, waiting patiently for you to appear. ‘There is T’uk T’ron,’ she says fondly. ‘He will be your guide.’

The creature brings himself stiffly to attention and salutes you with pride. ‘I am honoured to have been chosen,’ he says, using a language that approximates to your own. You return his salute then bid your thanks and farewell to Serocca.

‘You will succeed,’ she whispers, as she kisses your cheek. ‘You must succeed.’

Turn to 4.


:megusta:



You leave Serocca’s chamber and follow T’uk T’ron as he leads you out of the tower and along a busy street towards the city’s main square. Three gleaming bronze chariots, each drawn by a team of strange, horse-like creatures called onipa, are ready and waiting to take you to Tolakos. With the Ookor captain you climb aboard the leading chariot and grab the hand-rail as its driver cracks his whip. The onipa surge forward and, in a cloud of thick dust, the chariots race out of the city and along a stony road that cuts through the centre of the valley beyond.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small1.png

Three hours pass before you catch sight of a village on the road ahead. T’uk T’ron grins and points repeatedly at his open mouth. ‘You want eat here?’ he says, shouting to make himself heard above the incessant rattling of the chariot wheels.

If you wish to stop at the Ookor village for a meal, turn to 124.

If you wish to press on to Tolakos without stopping, turn to 258.


Andiamo nel villaggio del pianeta delle scimmie :D? O procediamo?

************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Meal, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Obsidian Seal, Serocca's Map

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

-=Rho=-
2nd April 2013, 13:56
124

Bortas
2nd April 2013, 14:04
Famoci sta pausa dopo aver colto margherite una bella rissa con le scimmie al bar non ce la toglie nessuno 124

Rise-the-Sky
2nd April 2013, 14:08
Famoci sta pausa dopo aver colto margherite una bella rissa con le scimmie al bar non ce la toglie nessuno 124

Che bevi un crodino? -cit

Cmq la fermata conta come esplorazione quindi va fatta.

Sturm
2nd April 2013, 14:12
E andiamo al 124 a vedere cosa succede e quanto è potente la nostra Death Aura in questo piano :nod:

Quando ci parlarono di dazarn?

Jesper
2nd April 2013, 14:15
T’uk T’ron slaps the driver’s shoulder. Immediately he hauls on the reins and pulls at a lever which activates the wheel brakes, bringing the chariot to a squealing halt. The others stop nearby and the guards clamber down from the riding platforms unsteadily, their legs weak and trembling after hours of riding along the bumpy track. They are familiar with this village and without hesitation they head towards a thatched hut that is set back from the road.

You accompany the captain and his driver into the hut, stooping to enter the Ookor-sized doorway. The villagers seem delighted to receive you as their guest and ply you eagerly with food and wine. One of them, an elderly female with kindly eyes, hobbles to your side and places a deck of cards on the table. ‘She is teller of fortunes,’ says T’uk T’ron. ‘You want she tell your fortune, yes?’

If you wish to have your fortune told, turn to 24.

If you wish to refuse her offer politely, turn to 18.


Siamo stufi di farci predire la sorte da chiunque? O dopo l'uomo uccello vogliamo la donna scimmia? :D

Sturm
2nd April 2013, 14:19
Sentiamo che ha dire Figapelosa :nod:

Kat
2nd April 2013, 14:21
Gia che siamo qui, 24.

Defender
2nd April 2013, 14:43
"Oh, vuoi predire il mio futuro con le carte?

Dai, dimmi ancora una volta come dalla mia quest dipenda il destino di tuttoilcazzodeltutto :wonka:"

Kaluisurrr
2nd April 2013, 14:45
ascoltiamo sta megera

-=Rho=-
2nd April 2013, 15:05
24

Bortas
2nd April 2013, 15:15
24 la figa è figa anche se vecchia...

Jesper
2nd April 2013, 16:07
A wide grin cracks the old Ookor’s face. Awkwardly she picks up the cards and shuffles them in her rheumatic hands before asking you to choose three of them at random.

Pick a number from the Random Number Table.

If the number you have picked is 0–3, turn to 172.

If it is 4–6, turn to 307.

If it is 7–9, turn to 224.


Oh, chi l'avrebbe detto :D La nostra sorte è casuale!

Roll...5



The cards you have drawn from the pack are marked with varied and colourful symbols. The first shows a bed, the second a young Ookor child, and the third a sword. The aged fortune teller weaves her crooked fingers around the cards. She mutters incessantly to herself and T’uk T’ron is obliged to act as her translator.

‘She say you will dream of when you were young. In your dream much will be made clear to you. This dream is good. It will help you grow strong and defeat your enemies.’

Turn to 96.


Sogni da scimmia :nod:



While you ponder the meaning of her reading, she retrieves her cards from the table and shuffles away to help her daughters gather the empty food bowls. T’uk T’ron swallows the last of his delicious meal and rounds it off with a hearty belch. The Ookor villagers thank him—for it seems that such a reaction is the highest compliment one can pay after receiving Ookor hospitality.

‘We can go now, yes?’ he says, wiping his mouth on his sleeve. You nod your reply and he in turn barks an order to his company to return to their chariots.

As your chariot pulls away from her village the old fortune teller waves farewell and you return her gesture with a smile.

Turn to 117.




A few miles beyond the village, the road leaves the valley and crosses an open expanse of lush grassland. The hours roll by and you watch the passing landscape with increasing wonder as you try to comprehend how it can thrive beneath a sunless sky. Slowly the plain descends towards a wide river, sluggish with sediment and flanked by tall, grey-green trees. A bridge spans the dark water and the road continues beyond towards a line of hills. The bridge is built of stout timber, but as you draw closer to it you sense that something is seriously amiss.

If you have the Magnakai Discipline of Huntmastery and have reached the rank of Principalin or higher, turn to 48.

If you do not have this skill, or if you have yet to reach this level of Magnakai training, turn to 321.


Vista Ariana go!



By magnifying your vision you are able to see that the middle of the bridge is damaged. Many of the planks have been torn up and strewn across the surface at random, crudely disguising the gaping hole. You scream a warning to T’uk T’ron and he is able to halt the chariots just in time, as they thunder towards the approach ramp.

If you have the Magnakai Discipline of Pathsmanship and have reached the rank of Tutelary or higher, turn to 69.

If you do not possess this skill, or if you have yet to reach this level of Magnakai training, turn to 196.


Vediamo cosa dice pathmanship...



Your senses scream a warning that the trees harbour hidden enemies. They are lurking, ready to ambush anyone who attempts to cross the bridge. You tell T’uk T’ron and immediately he orders his guards to dismount and take cover behind their chariots while he and his driver go forward to examine the damaged bridge.

If you wish to go with T’uk T’ron, turn to 282.

If you decide to stay with his guards defending the chariots, turn to 158.


Cosa facciamo :D?

-=Rho=-
2nd April 2013, 16:09
158

Lupoazzurro
2nd April 2013, 16:31
andiamo con lui che altrimenti crepa....

282

Defender
2nd April 2013, 16:39
Andiamo con lui che altrimenti crepano i carristi!

282

Rise-the-Sky
2nd April 2013, 16:52
T’uk T’ron è un named...se deve morire morirà sia con noi che da solo...quindi stiamo coi carristi (che senza di noi potrebbero anche salvarsi )

Jesper
2nd April 2013, 17:00
2 a 2! Il primo voto, anche se duplicato, decide :D!

Defender
2nd April 2013, 17:10
Named!

Kaluisurrr
2nd April 2013, 17:20
andiamo con l'uomo scimmia

Jesper
2nd April 2013, 17:24
The two Ookor scurry across the planks and you follow closely on their heels, running half-crouched to make use of the cover afforded by the parapet of the bridge. You reach the centre of the bridge and are relieved to see that the damage is not beyond repair; whoever did this wanted to delay not destroy. T’uk T’ron signals to his guards to come and lend a hand with the repairs, but as soon as they leave the chariots a chilling howl echoes from the nearby trees. ‘Agtah!’ moans T’uk T’ron, his voice a whisper of fear. ‘Creatures of chaos!’

A shiver runs down your spine when you see them. Lumbering hordes of twisted shapes lurch from the trees on either side of the bridge and stagger drunkenly towards the chariots. They appear to be neither animal nor human but a ghastly fusion of the two. Now only two drivers remain with the onipa teams and T’uk T’ron is quick to see the danger. He commands the guards to return and leads them back across the bridge with his crystal sword held high.

If you wish to follow T’uk T’ron and help him defend the chariots, turn to 273.

If you decide to stay where you are and attempt to repair the bridge, turn to 176.

If you wish to abandon the Ookor and escape across the bridge on foot, turn to 10.


Oh cazz! Che si fa ora :D?

Kat
2nd April 2013, 17:46
Chaaarge! 273

Rise-the-Sky
2nd April 2013, 17:50
Siamo guerrieri non carpentieri!

ALLA PUGNA!

-=Rho=-
2nd April 2013, 17:51
10 ahah

Kaluisurrr
2nd April 2013, 18:01
lasciamoli lì, lol, 10

Defender
2nd April 2013, 18:03
La 10 è veramente lol :sneer:

Cmq non possiamo tirarci indietro dai, spacchiamo il culo a sti aborti!

273

Tibù
2nd April 2013, 18:36
273!

Bortas
2nd April 2013, 20:02
Sterminio 273

Sturm
2nd April 2013, 20:13
La 10 è veramente lollosa,ma siamo i cazzo di Kai Lord last of blabliblu il mondo e l'universo dipendono da noi! Ceirgeeeeee come se non ci fosse un domani! 273!

Kaluisurrr
2nd April 2013, 20:23
e diamocela a gambe per una volta, maledetti codardi!


no wait...:dumb:

Jesper
3rd April 2013, 08:45
Meniamo i mostri del Caos!



You reach the chariots just as the first wave of Chaos-creatures launch their attack. Raging viciously, they slaver in for the kill, fighting with fang and claw and yellowed tusk. A screaming horror, its body striped with ochre lines, leaps from the back of a startled onipa and hurtles towards you with its crimson jaw gaping wide. You tense yourself in readiness to strike as its shadow falls upon your face.

Striped Agtah: COMBAT SKILL 24 ENDURANCE 35

The creature is immune to Mindblast (but not Psi-surge). Owing to the speed and ferocity of its attack, you cannot evade combat or make use of a Bow.

If you win the combat, turn to 201.


Ok, niente Mindblast (a cui ormai sono immuni tutti ç_ç), ma la COMBAT RATING è comunque +9

Roll...7
Lupo Solitario -0 (39)
Striped Agtah -16 (19)

Roll...6
Lupo Solitario -1 (38)
Striped Agtah -14 (5)

Roll...0 :oldmetal:
Lupo Solitario -0 (38)
Striped Agtah INSTAKILLATO!



You pull away from the dead Agtah in time to avoid the murderous leap of a snarling, dog-sized creature with large, bear-like paws. It hits the ground then leaps again and hangs on your arm, its clawed feet raking emptiness as it tries to rip your stomach. You strike a blow that opens a ragged gash in its neck but still it refuses to relinquish its grip and retaliates by sinking its fangs into your wrist: lose 3 ENDURANCE points.

Agtah-hound: COMBAT SKILL 20 ENDURANCE 25

The creature is immune to Mindblast (but not Psi-surge). You may not use a Shield in this combat. If the weapon you are using to defend yourself is a Broadsword, a Quarterstaff, or a Spear, reduce your COMBAT SKILL by 2 points for the duration of the fight.

If you win and the fight lasts three rounds or less, turn to 254.

If you win and the fight lasts longer than three rounds, turn to 37.


No Mindblast, no Shield, ma stiamo usando un'arma a 1 mano quindi no alle altre penalità.

COMBAT RATING +11 :D ma dobbiamo vincere in 3 round o meno!

Roll...2 :(
Lupo Solitario -2 (33)
Agtah-hound -10 (15)

Roll...5
Lupo Solitario -1 (32)
Agtah-hound -14 (1)

Roll...9 :metal:
Lupo Solitario -0 (32)
Agtah-hound INSTAKILLATO!



T’uk T’ron runs to your side, his face and crystal sword spattered with the black blood of his foes. ‘Hurry! This fight lost. You go…go now!’ he snaps, and points across the bridge to the hills beyond. A cursory glance confirms his grim statement. Only he and two of his guards remain standing and one fights left-handed, his right arm swinging broken and useless by his side. The others, including all the onipa, have been slain by the howling creatures of chaos.

Reluctantly you obey T’uk T’ron’s command and hurry across the bridge, whilst he and his brave Ookor guards fight to cover your escape. Not until you reach the first ridge of hills do you look back at the bridge, hoping to see T’uk T’ron and his guards victorious. But your hope is in vain—all that remains alive at the bridge is a ghoulish grey horde of feasting Agtah.

Turn to 114.


Ah, cara vecchia Death Aura...orde di png che si sacrificano per darci tempo di fuggire da scontri che probabilmente vinceremmo senza perdere più di 10 EP :D

E' comunque bello vedere che anche in altri mondi, la nostra Aura è sempre efficace allo stesso modo :sneer:



Shocked by your encounter with the Agtah you make your way deeper into the hills, skirting the road in favour of the wooded slopes, which offer good cover. Yet you keep the road in sight constantly to ensure that you are heading towards Tolakos. Your usual good sense of direction is vague and distorted, for in this region of the Daziarn there are no sun, stars, or points of the compass by which to gauge your position.

The hours pass uneventfully until you reach a place where the road runs alongside a pool of crystal-clear water, fed by a fast-flowing stream. Three human-shaped warriors clad in armour are standing near the pool, scanning the woods, while their shaggy black equine mounts drink their fill.

If you have the Magnakai Discipline of Divination or Pathsmanship, turn to 150.

If you possess neither of these skills, turn to 63.


Le abbiamo entrambe!



Your Kai senses reveal that the three warriors are Meledorian scouts. They have been sent by their leader, Lorkon Ironheart, to meet you en route and escort you directly to his headquarters.

If you wish to make your presence known to them, turn to 189.

If you wish to approach them under cover of the trees, turn to 330.


Come procediamo :D?

************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 35/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Meal, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Obsidian Seal, Serocca's Map

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

-=Rho=-
3rd April 2013, 09:06
189

Kaluisurrr
3rd April 2013, 09:34
rendiamoci noti

Bortas
3rd April 2013, 09:51
Io ninjerei 330

Jesper
3rd April 2013, 10:21
Ci facciamo vedere!



Stepping out from behind a tree, you wave and shout a greeting to the three Meledorian scouts. Instinctively they dive for cover, fearing an ambush, and one looses a bolt from a crossbow-like device strapped to his arm. The bronze-tipped quarrel whistles towards your chest with unerring accuracy.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Huntmastery add 1 to this number for every Magnakai Discipline you have mastered after the first three (for example if you possess a total of five Magnakai Disciplines, add 2 to the number you have picked).

If your total is now 0–2, turn to 104.

If it is 3–7, turn to 269.

If it is 8 or more, turn to 342.


:lol:

Abbiamo +5 al Roll, fortunatamente :D

Roll...2+5=7!



You twist aside and the bolt scrapes a line of flesh from your ribs before embedding itself in the trunk of a tree behind: lose 4 ENDURANCE points.

Stifling a cry of pain, you drop to your knees and crawl rapidly through the undergrowth, lest they fire at the place where you fell. You stop just long enough to staunch the blood from your wound but, as you are about to continue, the scouts burst through the foliage and surround you, their bows held ready to finish you off. One reaches down and pulls you roughly to your feet, demanding that you identify yourself or suffer the consequences. You tell him who you are and suggest that he look in your pocket if he requires proof that you speak the truth.

Turn to 87.


Nella tasca potrete trovare la mia milza :nod:



The scout removes the Obsidian Seal from your tunic pocket and studies it thoughtfully. ‘Very well,’ he says, satisfied that you are the one they have been detailed to escort, ‘we will take you to Lorkon Ironheart.’ He pockets the Obsidian Seal (delete this Special Item from your Action Chart) and motions you to approach his strange, long-haired steed.

You ride pillion behind the saddle, yet the creature’s shaggy coat makes for a comfortable seat as the steed gallops like a racehorse along the winding hill road. Huge tree trunks flash past—a blur of grey and brown—and the hills gradually recede until the forest rules supreme. The scouts leave the road and follow a smaller track which delves deep into this majestic timberland. They slow their pace, feeling safer now that they are back in familiar territory, and soon you arrive at a clearing. Hundreds of Meledorian soldiers are encamped here inside a perimeter wall of earth and logs. A cordon of sentries patrols the wall: they are alert and nervous, their eyes scrutinizing every shadow. A wheeled barricade of sawn timbers protects the only entrance and, at your approach, it is pushed aside to allow you entry. A small log cabin has been built at the heart of the tented encampment and the scouts bring their steeds to a halt near its front door. Quickly they dismount and usher you inside to meet their leader.

Turn to 207.


Ok, credo sia la prima volta che ci tolgono un Oggetto Speciale da plot invece che caricarci con una montagna di schifezze :nod:



Seated before you at a desk lit by tall candles, one set at each corner, are two pale-skinned Meledorian nobles. The flickering yellow flame glints on the fine antique workmanship of their armour and exaggerates the shadows that play on their faces as they argue their strategies for an impending battle.

On seeing you enter, the conference is brought to an abrupt close. One of the officers bows and takes his leave; the other beckons a scout to approach the desk and make his report. Briefly the scout tells of how they met you and what has become of your Ookor escort. He shows the officer the Obsidian Seal given to you by Serocca before leaving the city of Thas. The officer clasps the pyramidal stone in the palm of his hand then stares directly into your eyes. A tingle of surprise prickles your skin when you return his gaze, for you notice that his eyes are misty blue, without whites or any obvious pupil.

If you have the Magnakai Discipline of Psi-screen, turn to 159.

If you do not possess this skill, turn to 293.


Ok, terza possibilità per Psi-Screen di funzionare :D



A wave of psychic energy rushes through your mind, washing across your thoughts, searching for some sign of hostile intent. You resist the intrusion and the wave quickly recedes.

Turn to 314.


SUCCESSO! :D



With a gesture of his hand Lorkon Ironheart dismisses the scouts and you are left alone in his company.

‘So you are the Aonian for whom Mistress Serocca would have me postpone the war against chaos,’ he says sardonically, reaching for a decanter of ruby red wine. He fills two crystal goblets and offers one to you. ‘Let us toast the success of your treasure hunt,’ he says, raising his glass on high.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill19.png
Illustration XIX—‘Let us toast the success of your treasure hunt,’ says Lorkon Ironheart, raising his glass on high.

‘And to your triumph over chaos,’ you add diplomatically.

He smiles as he sips the bitter vintage and you regard each other with thoughtful curiosity. He has a youthful face, with high cheek-bones, narrow jaw, and a thin, chiselled, aristocratic nose. His silver hair is a mass of silken threads flowing from beneath the rim of his ornate conical helmet to fan across his wide shoulders and thick, vermilion cloak. But it is his eyes that fascinate you most, for they are filled with knowledge and ancient wisdom.

You talk at length about events which have brought you to the Nahgoth Forest in search of Lorkon’s help, and in return he tells you of the dangers you may face at Tolakos.

Turn to 80.


Le illustrazioni sono decisamente migliorate :D



80

From a gold-capped leather tube Lorkon produces a map of the Nahgoth which details the location of his encampment, the burial grounds of Tolakos, and the last known position of the Chaos-master’s horde. The scale is measured in leagues but you are able to calculate that Tolakos lies only ten miles from Lorkon’s camp. A curvy red line has been drawn diagonally across the map to show where scouts last sighted the Chaos-master’s troops, and this line passes dangerously close to the burial grounds.

‘You must leave as soon as possible if you are to be sure of reaching Tolakos before it is claimed by the enemy,’ says Lorkon, pointing to the bold red line. ‘This was drawn three hours ago. If the Chaos-master decides to advance, he is within eight hours’ march of the burial grounds. This means that in only the next five hours can you be sure to find Tolakos unoccupied. I intend to march my army forward and hold Tolakos but I await reinforcements and I dare not move until they arrive. Therefore I will provide you with a scout who knows the area well. He will guide you to your destination—the rest is up to you.’

Lorkon sends for the scout, a Meledorian called Odel. When he arrives he suggests that you visit the equipment tent before setting off through the forest.

If you wish to take this opportunity to select some new equipment before venturing to Tolakos, turn to 267.

If you wish to start your journey without delay, turn to 121.


Domanda sciocca, ma: vediamo se c'è qualcosa di utile, o partiamo senza perdere tempo :D?

************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 37/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Meal, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Serocca's Map

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

Kaluisurrr
3rd April 2013, 10:29
andiamo senza perdere tempo, come minimo troviamo le solite cianfrusaglie inutili

Bortas
3rd April 2013, 10:44
Loot come sempre, sia mai che ci lasciamo qualcosa alle spalle 267

Edit: Lord maranza apparte avere le dita fatte a cazzo e gli occhi ribaltati, indossa anche un fico elmo isprando il cono cialda per le generazioni future di gelatai.

-=Rho=-
3rd April 2013, 11:08
:dumb:

Jesper
3rd April 2013, 11:21
:dumb:



‘Luck be with you, Aonian,’ says Lorkon, as you turn to leave his cabin. ‘Remember, I will be marching to Tolakos as soon as my reinforcements arrive.’

You thank him and bid him farewell, before following Odel the scout as he wends his way through the busy encampment to the equipment tent. Two grim-faced guards bar your entry, but when Odel tells them on whose authority you are here, they quickly lower their spears and allow you to pass. The tent is full of weapons and provisions and Odel suggests that you take whatever you need. You may select from the following:

Sword
Spear
Mace
Dagger
6 Arrows
Bow
Quiver
Backpack
Quarterstaff
Short Sword

If you wish to keep any of these items remember to adjust your Action Chart accordingly.

To continue, turn to 285.


Ditemi se vogliamo prendere qualcosa! (E cosa scartare, nel caso).



Odel replenishes a quiver of bolts that he carries on his hip and checks that the crossbow he wears strapped to his forearm is functioning properly. Satisfied, he folds away its hinged bow arms, and then slips a brace of throwing knives into the tops of his boots. ‘Are you ready?’ he asks, as you finish adjusting your equipment. ‘Yes,’ you reply, confidently. ‘Let’s go.’


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small5.png

You leave the encampment by slipping over the perimeter wall, and quickly merge like shadows into the thick forest beyond. The giant trunks support a canopy of dense foliage that blocks out most of the light and keeps the forest floor bathed in a perpetual twilight. A carpet of moss muffles your footfalls and the only foliage that grows in abundance is a bushy velvet lichen patterned with orange-headed, tooth-sized growths.

If you possess the Magnakai Discipline of Curing, turn to 36.

If you do not possess this skill, turn to 163.


Abbiamo Curing!



You sense immediately that the tiny orange growths are poisonous Khetu Spore pods. If swallowed, or if the spores are allowed to infect the bloodstream, the toxin can kill in a matter of minutes.

If you wish to collect a handful of these Khetu Spores, mark them on your Action Chart as a Backpack Item.

Turn to 247.


Vogliamo prendere le Spore? Cosa scartiamo nel caso :D?



The cool gloom of the Nahgoth Forest floor seems to continue indefinitely. Then you arrive at a place where one of the massive trees has fallen and torn a gap in the canopy of leaves. There the gloom is brightened by a narrow column of light.

‘That’s Baylon’s Bough,’ whispers Odel, pointing at the decaying trunk. ‘Just another league and we’ll be at Tolakos.’

If you have the Magnakai Discipline of Pathsmanship and have reached the Kai rank of Tutelary or higher, turn to 59.

If you do not possess this skill, or if you have yet to reach this level of Magnakai training, turn to 192.


Abbiamo Pathmanship e il rank per usarla!



You feel the familiar chill of premonition as your Kai senses alert you to a tiny pair of eyes blinking in the gloom of the leafy canopy overhead. You sense that a hostile creature lurks there, waiting to fire at anything that comes within range of its lethal blowpipe.

If you have a Bow and wish to use it, turn to 339.

If you do not, turn to 218.


Vogliamo sparare al cerbottanaio o no :D? (ricordatevi di votare anche per gli item e le Spore!)


************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 37/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Meal, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (6), Psi-Ring, Fireseeds (3), Serocca's Map

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

-=Rho=-
3rd April 2013, 11:27
cazzo fa un backpack ? ci allarga l'inventario ? in caso lo prendiamo e buttiamo un pasto , poi 339

Bortas
3rd April 2013, 11:34
Via un cibo e prendiamo le spore, poi arcodiddio!!! 339

Ps: non credo ci possiamo prendere 2 zaini mica siamo sherpa del cazzo...

Jesper
3rd April 2013, 11:36
Lo Zaino ci serviva se avevamo perso il nostro :D

Kaluisurrr
3rd April 2013, 11:36
spariamo allo gnomo malefico, fulliamo le frecce e prendiamo ste arance

Jesper
3rd April 2013, 11:51
Prendiamo le...arance :nod: e spariamo allo gnomo malefico!



With consummate accuracy you send an Arrow whistling into the treetops. It ends its flight buried feather-deep in the scaly abdomen of an Agtah sniper. The beast gives a piercing shriek and tumbles to the ground, landing with a sickening thud near the base of Baylon’s Bough.

Odel praises your skill and rushes forward, half-crouched, to search the Chaos-creature’s body.

If you wish to stay where you are and cover him with your Bow, turn to 91.

If you wish to follow him, turn to 178.


Che facciamo? Inoltre, si accettano scommesse sulla futura sopravvivenza di Odel :nod:



************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Khetu Spores, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Psi-Ring, Fireseeds (3), Serocca's Map

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

Defender
3rd April 2013, 11:56
Copriamolo con l'arco và sennò instacrepa

-=Rho=-
3rd April 2013, 12:04
follow

Earenia
3rd April 2013, 12:29
91 che instacrepa imho

Kaluisurrr
3rd April 2013, 12:39
copriamo con l'arco

Jesper
3rd April 2013, 12:49
Copriamolo in maniera sessuale!



You scan the surrounding trees, your eyes peeled for the slightest hint of another enemy, while Odel examines the dead Agtah. He shakes his head, indicating that he has found nothing of interest, and beckons you onward. Just as you begin to move you catch sight of a grey shape scurrying away into the misty distance. Quickly you draw an Arrow and take aim, but the creature is no longer there—it has melted into the shadows.

Turn to 185.




There is a moment of cold fear when you first set eyes on the burial grounds of Tolakos. An eerie blue glow, cast by clumps of bacterial fungi, illuminates a mist that seeps from the tombs and crypts of this ancient necropolis. The swirling vapour is contained by a wall which encircles the graveyard, although it is broken in many places where trees have displaced the mouldering stonework. With a weapon at the ready you follow Odel towards one such gap in the wall, which is overshadowed by a great mausoleum.

‘This is the Vault of Sedron,’ whispers Odel, as he clambers over the rubble and crouches beside its damp grey wall. ‘Old King Kalon sleeps here.’ He removes a throwing knife from his boot and with its tip he points to the other funereal landmarks of Tolakos and identifies them one by one. ‘That’s the Crypt of Juilor. Over there are the Graves of the Faithful, and there’s Baylon’s Tomb. The Chaos-master and his minions have kept us away from here for nearly a generation, but Lorkon is determined to wrest it from him and restore it to its past glory. Over there, near the centre, is the Grand Sepulchre. That’s where the bloodline of the Ironheart clan are laid to rest.’

You stare at this macabre building and a powerful feeling electrifies your body. The Sepulchre is an imposing sight, yet it is not the grim splendour of its design that exhilarates you. You are ablaze with the realization that somewhere here, in the Grand Sepulchre of the Ironhearts, lie the last two Lorestones of Nyxator: the objects of your quest.

Turn to 300.


Ci siamo quasi!



‘I must search that tomb,’ you say, staring fixedly at the huge door that dominates the Sepulchre’s blue-grey sculptured facade. Odel frowns and casts his eyes nervously at the surrounding mist. ‘I cannot enter,’ he says. ‘I am not of clan blood. If you choose to go through that door you must go alone.’

You sense that nothing will induce Odel to break his clan law, but you are anxious not to lose a valuable guide. ‘When I enter the Grand Sepulchre will you wait for me here?’, you ask, hoping he will agree. Silently he considers your request. ‘Yes,’ he says, without enthusiasm. ‘But search swiftly. The creatures of chaos are close. I can feel it in my blood.’

You exchange stern smiles then hurry away through the knee-deep mists, towards the great door.

Turn to 131.


E' bello come, anche in momenti di crisi, LW ricordi le sue basi...LOOT :dumb:



The portal is secured by a massive metallic lock, and engraved into its blackened surface is a quartered square. In three of the four quarters there are etched symbols, but the fourth quarter, which is formed of a soft, clay-like substance, remains blank. Your basic Kai instincts tell you that the symbols are a clue to a Meledorian code that unlocks the great door. By inscribing the correct symbols in the soft surface of the blank square, you will cause the portal to open. Study the sequence carefully:


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small9.png

If you possess the Magnakai Discipline of Pathsmanship or Divination, turn to 116.

If you possess neither of these skills, turn to 25.


Abbiamo Pathmanship!



Your senses warn that a powerful spell protects this portal. If you inscribe the wrong symbol on the blank square you will break the spell, the consequences of which could be fatal!

Turn to 25.


:dumb:



Below are shown four groups of symbols, only one of which is correct. One group, when inscribed on the blank square, will open the lock that secures the great door.

Study the symbols carefully and compare them with the other three groups in the illustration accompanying entry 131. When you think you have found the group of symbols that completes the sequence of four, turn to the entry given below it:


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small11.png

If you believe A completes the sequence, turn to 216.

If you believe B completes the sequence, turn to 344.

If you believe C completes the sequence, turn to 42.

If you believe D completes the sequence, turn to 169.


Quale sarà la risposta giusta :D?

Bortas
3rd April 2013, 12:53
C

-=Rho=-
3rd April 2013, 13:35
io i problemi di logica non li ho mai capiti , mi accodo a bortas , se e' scazzato colpa sua .

Sturm
3rd April 2013, 13:43
Come rho,io non c'ho mai capito niente,Bortas colpa tua!

Defender
3rd April 2013, 13:46
É C (salute!)

Bortas
3rd April 2013, 14:20
Manica di ignoranti

Kaluisurrr
3rd April 2013, 14:39
C ovviamente

-=Rho=-
3rd April 2013, 15:01
É C (salute!)

/ban

Jesper
3rd April 2013, 15:11
/ban

:sneer:



A soft, whirring noise emanates from inside the lock, and then silently and effortlessly the great portal swings open. With your nerves on edge you enter the dark interior and follow a featureless corridor to another large but less impressive door, which opens at your approach. A surge of damp air whips past you, sucked into the chamber beyond, as the airtight seal is broken after many decades. Torches ignite spontaneously and, for the first time in its long history, the secrets of the inner sanctum of the Great Sepulchre are revealed to the eyes of an Aonian.

Turn to 54.


Risposta giusta!



At the centre of the chamber stands the statue of a proud Meledorian warrior, clad in battle-dress and with his sword raised in challenge. Seven closed caskets lie at his feet with seven more beside them, open and empty, awaiting future generations of the Ironheart clan. Here you can sense the presence of the Lorestones more strongly: your skin tingles and your pulse begins to race. But, despite your reactions, you can tell that they lie not within this chamber but somewhere nearby.

Behind the tall statue you discover a narrow stair that ascends to a circular portal in the ceiling. Close to the foot of the stairs there is an arched door of sparkling blue metal.

If you wish to climb the stairs to the circular portal, go to 107.

If you want to inspect the blue sparkling door, go to 221.


Cosa facciamo, gente? :D

-=Rho=-
3rd April 2013, 15:16
se luccica controlliamo :D

Bortas
3rd April 2013, 15:22
Porta sbrilluccicosa con trappolone mortale 221

Kaluisurrr
3rd April 2013, 15:30
portah

Jesper
3rd April 2013, 15:40
When your shadow falls across the blue door it begins to vibrate and the surface becomes pale and cloudy. You watch in amazement as the seemingly solid slab fades and then disappears completely. Beyond the empty arch you now see a magnificent sight—a treasure vault stacked high with priceless artefacts of the Ironheart clan.

If you wish to enter this treasure vault, turn to 7.

If you do not, turn to 181.


:dumb: o no? :D

Kaluisurrr
3rd April 2013, 15:40
trappolone, direi di non entrare

Bortas
3rd April 2013, 15:43
Trappolone, direi di entrare (priceless artifact of ironheart clan). 7 (si dovrà anche rimorire prima o poi)

Defender
3rd April 2013, 15:49
Il Lone Wolf Basics non si tradisce mai!

Let's loot like there's no tomorrow!
:dumb:

Lupoazzurro
3rd April 2013, 15:55
trappolone, andiamocene

-=Rho=-
3rd April 2013, 16:16
ma che domande , vai secco avant jaesper :dumb:

Sturm
3rd April 2013, 16:26
Morire lootando,non c'è morte migliore! Go dentro LW!

Jesper
3rd April 2013, 16:39
:dumb:



Filling the alcoves and lying on tables of solid silver in the centre of the vault are huge piles of jewels, precious metals, and artefacts of breathtaking beauty. Never have you seen a wealth to rival the hoard surrounding you here. Open-mouthed you wander between the tables, sifting and examining those objects that outshine the vivid brilliance of the rest. One unique item in particular fires your admiration—a mighty broadsword set with rubies, emeralds, and polished korlinium. Its size and weight are perfectly balanced, and, as you raise it above your head, it hums with a potent magical force locked within its mirror-bright blade.

If you wish to keep this Ironheart Broadsword, mark it on your Action Chart as a Special Item which you carry strapped across your back.

Turn to 251.


Prendiamo la spada da pimp che abbiamo 1 posto vuoto :D



You leave the treasure vault and recommence your search for the Lorestones. You concentrate on the source of their radiant power and your eyes are drawn inexorably towards the ceiling. Nothing stirs in these shadowy reaches, yet you sense that the Lorestones are there. Then you notice the stairs and the circular portal and at once you realize that they must provide access to the flat roof of the Sepulchre. With your heart pounding in your chest you race up the steps, confident of finding the two objects of your quest waiting for you on the roof.

Turn to 320.


Le Lorestone!



A lever operates the portal and, when you pull it, the circular hatch creaks open and a shaft of grey light washes over your head and shoulders. Your senses burn with expectation. You grip the rim and start to pull yourself through the hole, but a dark shadow and a cold wind sweep over you, making you flinch and fall back on the stairs. There is a loud crack, like a sharp clap of thunder; then a terrible scream of agony echoes through the forest. Fear and anger grip your senses as you realize that you have just heard the dying scream of Odel, your guide. Enraged, you leap for the portal and pull yourself onto the roof, where the Lorestones and an unexpected enemy await you.

Turn to 200.


A costo di ripetermi...Paido nudo :D?



Perched on a bough overhanging the roof is a gigantic black-winged bird. Seated on its back is a magnificent warrior dressed in scarlet silk and polished silver mail. His head is crowned by an elaborate helmet, its visor formed in the shape of a roaring dragon with jewelled eyes and fiery breath. The tangled branches prevent the bird from landing, but a rope ladder hangs from its saddle and the warrior uses it to climb down onto the roof. He leaps the last few feet and his landing disturbs the dense mist that carpets the surface, rolling it back to reveal two glowing golden spheres of crystal, each filled with fire, lying close to where he now stands. He crouches down and your stomach churns with dread as you see him reach out to grab the golden Lorestones.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill12.png
Illustration XII—With dread, you watch the scarlet warrior reach out to grab the golden Lorestones.

If you have a Bow and wish to fire at the warrior, turn to 32.

If you wish to draw a hand weapon and attack him to prevent him from taking the Lorestones, turn to 274.

If you wish to command him not to touch the Lorestones, turn to 136.


Come cerchiamo di fermare lo scarlatto Guerriero Dragone :D?

************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Khetu Spores, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Psi-Ring, Fireseeds (3), Serocca's Map, Ironheart Broadsword

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

Lupoazzurro
3rd April 2013, 16:47
arcodidddiooooohhhhh

-=Rho=-
3rd April 2013, 17:25
macche arco ...

con la sola imposizione delle mani 136

Defender
3rd April 2013, 18:04
Prima si spara poi si fanno domande.

32

Kaluisurrr
3rd April 2013, 18:17
go di mazzate con l'arma nuova nuova

Kat
3rd April 2013, 18:50
136 lol

Earenia
3rd April 2013, 18:55
sisi 136 lol

Tibù
3rd April 2013, 19:09
arcodiddio

Sturm
3rd April 2013, 20:11
Stavolta vado un po' controcorrente ma essendo la prima volta che ci da una terza opzione, mi piacerebbe parlamentare col tipo :nod: scelgo la via della vocediddiokai!

Jesper
4th April 2013, 08:37
SE VA SU DAZIARN, NON TOCCARGLI LE LORESTONE!



The warrior answers your demand with a mocking laugh, his green, cat-like eyes glinting through the slits of his visor. Hurriedly he snatches the Lorestones with his gloved hands and drops them into a small velvet sack tied to his sword belt. Angered by his audacity and fearful of losing the Lorestones, you unsheathe a weapon and run forward, determined to prevent his escape.

Turn to 22.


:sneer:



For his size the warrior is as quick as a cat. At your approach he draws a curvy-bladed sword and prepares to greet you with its razor-sharp edge. You strike first, aiming a blow at his head, but he dodges it and moves continually, presenting you with a hard target to hit. You strike again and this time he parries your blow and turns it back with such strength that you are sent reeling to the edge of the roof.

Scarlet Warrior: COMBAT SKILL 29 ENDURANCE 38

If you reduce his ENDURANCE to 20 points or less, do not continue the combat but turn instead to 306.

If you kill him before his ENDURANCE falls to 20 points (that is, if you score an ‘automatically killed’ result on the Combat Results Table), turn to 123.


Mmm, lo Scarlet Warrior è un nemico tosto, ma non essendo immune a niente la nostra COMBAT RATING è +6

Roll...7
Lupo Solitario -0 (39)
Scarlet Warrior -12 (26)

Roll...2 :(
Lupo Solitario -3 (36)
Scarlet Warrior -7 (19)



Breathless and bleeding, the warrior evades your skilful attacks by leaping for the rope ladder and holding fast. From there he shouts a command and the giant black bird takes to the air, lifting him off the roof. A wave of panic engulfs you. In desperation you leap up and strike a blow at the velvet sack swinging from his belt. He tries to fend off your attack but his position is precarious. Your blow strikes home, slitting open the velvet and gashing deep into the back of his gloved hand. He drops his sword and one of the two Lorestones tumbles from the sack and falls into the graveyard below, coming to rest close to the door of the Sepulchre. Yet he manages to save the second Lorestone from falling and, with a parting curse, you watch as he is lifted above the trees and carried away into the cold, grey sky.

Turn to 237.


Beh dai, almeno siamo riusciti a prendere 1 delle Lorestone...quasi.



Peering over the parapet, you try to locate the Lorestone, but it is impossible to see through the eerie blue carpet of grave mist. You are about to leave the roof when you hear a thrumming noise, like the sound of wild and discordant drumming. You peer in the direction of the noise and see a line of hulking shapes shambling towards the gaps in the perimeter wall. Instantly you recognize them—they are Agtah, the hideous creations of the Chaos-master.

Spurred on by anger and fear, you race through the inner sanctum of the Sepulchre and skid to a halt outside its great door. There, shrouded in mist, you discover the body of your guide, his chest torn open and blackened by a bolt of power that claimed his life. You kneel to close his sightless eyes and immediately sense that the Lorestone is close at hand. Guided by instinct you race towards the Lorestone but, as you are running past the entrance to a crypt, you are set upon by a pair of snarling Chaos-creatures.

Turn to 68.




You are in combat with two Agtah scouts, who are determined to fight you to the death.

Agtah Scouts: COMBAT SKILL 26 ENDURANCE 21

These creatures are immune to Mindblast (but not Psi-surge). Unless you possess the Magnakai Discipline of Huntmastery, reduce your COMBAT SKILL by 3 points for the first two rounds of combat, owing to the speed and surprise of their attack.

If you win the combat, turn to 101.


COMBAT RATING +7

Roll...8 :metal:
Lupo Solitario -0 (38)
Agtah Scouts -16 (5)

Roll...6
Lupo Solitario -1 (37)
Agtah Scouts -12 (morti!)



You leap over the bodies of the dead Agtah and press on with your search. Ahead you see a glimmer of gold in the pale blue luminescence and you thrust your hand towards it into the mist. A tingling sensation runs the length of your arm, filling your body with an incredible sense of strength and well-being as you close your hand around the Lorestone and hold it up before your eyes.

Restore your ENDURANCE score to its original level and turn to 90.


Score!



The golden glow fades as the wisdom contained within the Lorestone is infused into your being. Your spirit soars, but you do not allow your euphoria to blind you to the danger that is closing on Tolakos. You turn and run back towards the entrance to the Grand Sepulchre, intending to seek sanctuary behind its door, but your foot catches on something sharp and sends you sprawling to the ground. The toe of your left boot is cut through but fortunately your foot has escaped without a scratch. Cautiously you try to locate what caused such a vicious cut and discover the scarlet warrior’s curvy-bladed sword.

If you wish to keep this weapon, turn to 8.

If you do not, turn to 346.


Vogliamo prendere la spada dello Scarlet Warrior? Che arma scartiamo, nel caso?

Jesper
4th April 2013, 08:38
Doppio post, ne approfitto per metterci l'inventario...


************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Khetu Spores, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Psi-Ring, Fireseeds (3), Serocca's Map, Ironheart Broadsword

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

Sturm
4th April 2013, 09:04
Se non è uno special Item direi di buttare la spear :nod:

Btw spacchiamo il culo a tutto il cazzo del tutto :metal:

Defender
4th April 2013, 10:21
Uppo Sturm.

-=Rho=-
4th April 2013, 10:32
uppo chi uppa

Kaluisurrr
4th April 2013, 10:36
buttiamo l'ascia

Jesper
4th April 2013, 10:37
Prendiamo la spada!



You raise the sword and essay a cut or two to assess its worth. It is a fine weapon, skilfully crafted by an expert smith. Its hilt is bejewelled with emeralds and the curvy blade is engraved with a spectacular fiery dragon. At once you recognize the design and your hopes of retrieving the last Lorestone are revived. It is identical to the symbol you first saw in the Table of Visions: the mark that emblazoned the stone gate of Haagadar.

You focus your Kai skills on the blade and they confirm your suspicions. The scarlet warrior came from Haagadar, and it is to that distant city that his black-winged mount is now returning with the last Lorestone of Nyxator.

Turn to 246.


AH-AH!



From the depths of the Nahgoth Forest crawls a nightmare army of gibbering Chaos-creatures. They are directed by one sinister being and all are obedient to his silent command. You run towards the Sepulchre with terror in your heart as their writhing shapes pour through the gaps in the perimeter wall in ever increasing numbers. You evade their spears and stones but, as you reach the great door, you are confronted by three tentacled horrors, wearing heavy armour strapped to their warty hides. Their bloated bodies fill the doorway and prevent you from entering.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill15.png
Illustration XV—As you reach the great door, you are confronted by three tentacled horrors, the fearsome Octagtah.

If you have the Magnakai Discipline of Divination, Huntmastery, or Pathsmanship, turn to 213.

If you possess none of these skills, you can either attack the three creatures: turn to 298.

Or you can evade them and search elsewhere for a place to hide: turn to 55.


Le abbiamo tutte e 3 lol :D



Your senses tell you that Lorkon Ironheart’s army is within a league of Tolakos and will be here within the hour. Until then you must find somewhere safe from the chaos-horde or you will be overwhelmed and destroyed by sheer weight of numbers. Quickly you scan the surrounding crypts and note that, with the exception of the Grand Sepulchre and Baylon’s Tomb, they are all in a state of ruin.

If you wish to attack the Chaos-creatures that are blocking the entrance to the Grand Sepulchre, turn to 298.

If you wish to run to Baylon’s Tomb and attempt to hide there, turn to 166.


Cosa scegliamo :D?


************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Scarlet Warrior's Sword

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Khetu Spores, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Psi-Ring, Fireseeds (3), Serocca's Map, Ironheart Broadsword

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

Bortas
4th April 2013, 10:37
Edit: Proviamo un azione ninja ogni tanto... 166

Rise-the-Sky
4th April 2013, 10:41
Le creature del Chaos non possono arrestare la nostra avanzata!

Carica!

Defender
4th April 2013, 10:43
Sepolcro Grande... Tesoro Grande.... Loot Grande!

Fragghiamo questi emuli di Chtulhu che ci bloccano il passaggio!

298

Kaluisurrr
4th April 2013, 10:44
andiamo nel grand sepulcher, "dovrebbe" essere più sicuro di una tomba qualunque....no?

Jesper
4th April 2013, 11:09
CHAERGEEE!



The three creatures bellow and growl as your blows find their way between their plates of armour, and they retaliate by lashing you with their suckered tentacles. Their attacks are ill-aimed and clumsy, but wherever one of their rubbery limbs touches your body it leaves an angry red weal.

Octagtah: COMBAT SKILL 12 ENDURANCE 43

Unless you possess the Magnakai Discipline of Curing and have reached the Kai rank of Mentora or higher, add 2 to any ENDURANCE point losses you sustain during this combat, owing to the poisonous lash of their tentacles.

If you have not already visited Baylon’s Tomb, you may evade combat at any time by running towards it: turn to 166.

If you win the combat, turn to 133.


12 O_o Secondo me c'è un errore lol :D

COMBAT RATING +23 :lol: e abbiamo Curing!

Roll...0 :lol:
Lupo Solitario -0 (39)
Octagtah LOLLETE



As the last of your foul enemies falls dead at your feet, you sheathe your weapon and drag their blood-spattered corpses away from the great door. Then you push closed the heavy portal, making sure that it is secure, before climbing the stair to the roof.

Turn to 27.




As you look down from the parapet you are greeted by a stirring sight. Lorkon Ironheart’s army is surging into Tolakos, transforming the chaos-choked grounds into a raging battlefield. At their head you see Lorkon, his silver armour and scarlet cloak tarnished with black blood, striking at the enemy with blurring speed and deadly accuracy. He leads a massive wedge of Meledorian warriors whose faces and armour are painted with magical runes to ward off the creatures of chaos. The Agtah melt before them, like ice before a fire, and flee in panic to the dark safety of the Nahgoth. The Meledorians give a rousing cheer of victory to speed the enemy’s retreat. But their jubilant cries are soon stifled when, from the depths of the forest, they are answered by a thunderous roar.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill1.png
Illustration I—The Agtah flee in panic before the fierce onslaught of Lorkon Ironheart’s army.

Turn to 40.


YEEEEEEE!



Something huge and deadly is striding towards Tolakos. The ground trembles beneath its step and the air is filled with sounds of great destruction. The crack and groan of sundered trees and the thunderous growls of a gigantic beast grow steadily louder, driving many of Lorkon’s soldiers to the brink of despair. Desperately he tries to rally them but his voice is lost in the deafening noise.

Suddenly a gap appears at the forest’s edge as, effortlessly, a pair of stout trees are pushed apart by monstrous hands. Morbid terror grips the Meledorians and few stand their ground when they see the awesome visage of the Chaos-master looming thirty feet above. You look upon his massive, naked body and feel sickened by what you see. His features are in a constant state of flux, dissolving, merging, and melting into new and ever more hideous shapes. Only Lorkon appears unmoved by the dreadful sight; he raises his sword and challenges the evil being to single combat, but his brave words are met with a howl of derision.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill2.png
Illustration II—Meledorians flee at the dreadful sight of the Chaos-master looming thirty feet above them.

‘You would challenge a god?’ speaks the Chaos-master, his mocking voice unbearably loud. Lorkon remains undaunted by his enemy and repeats his call to combat. The Chaos-master laughs. ‘Ha! Then let us begin, for though our sport shall be but a brief affair, I will delight in killing such a righteous fool as thou, Lorkon.’

With terrifying ease the Chaos-master uproots a tree, pares away the branches with the edge of his hand, and then wields it like a gigantic club. He strides forward, pursuing Lorkon in a grim game of cat and mouse that leaves a trail of destruction wherever they go. The Meledorian relies on luck and fleetness of foot to avoid the crushing blows, but his luck and skill do not last indefinitely. He slips and falls near the wall of the crypt on the roof of which you are crouching. The Chaos-master bellows with glee and strides forward, his club raised to crush Lorkon to an unrecognizable pulp. His loathsome shoulders draw level with the parapet and, as he steadies himself for the coup de grâce, he comes within an arm’s length of your position.

If you possess the Sommerswerd and you wish to use it, turn to 341.

If you possess the Ironheart Broadsword and you wish to use it, turn to 204.

If you do not possess either of these Special Items, or do not wish to use them, turn to 111.


Ok, potrebbero essere cazzi :pokerfacen:

Che si fa :D?

Sturm
4th April 2013, 11:17
Ironheart broadsword! DUECENTOQUATTROACAZZDRITTO!

-=Rho=-
4th April 2013, 11:22
341

Defender
4th April 2013, 11:22
Usiamo lo spadone degli Ironheart!

E se per caso ci dovesse chiedere "SEI TU UN DIO??", ricordiamoci di rispondere "SI'!!"

Kaluisurrr
4th April 2013, 11:34
ironheart broadsword!

Rise-the-Sky
4th April 2013, 11:43
Non ricordo se abbiamo maestria nelle broadsword. In caso non l'avessimo usiamo la nostra fida spada, se no il luccicante spadone.

Defender
4th April 2013, 11:51
Non ricordo se abbiamo maestria nelle broadsword. In caso non l'avessimo usiamo la nostra fida spada, se no il luccicante spadone.

Ma in teoria ogni volta che si livella si acquisisce maestria in un'arma nuova, va bene che non abbiamo mai detto "broadsword" ma in pratica ce ne dovrebbero mancare 2 per averle tutte, vuoi proprio che lo spadone non ci sia? :gha:

Al limite Jesper fai due tiri random per vedere le armi che non abbiamo in Weaponmastery...

Jesper
4th April 2013, 11:57
FREEEEEDOOOOM!!



Swiftly you draw the broadsword over your head and take aim at the Chaos-master’s heart, yet even as you make your lunge he catches sight of you and twists to avoid your thrust. The sharp blade opens a fearful gash in his side but it misses its vital target. With a roar of agony the evil god staggers back, dropping his club as he clasps his side. Pain swiftly turns to a rage that fills him with a lust for vengeance and, with a hideous scream, he lunges at you with his gore-stained hands.

Chaos-Master (badly wounded): COMBAT SKILL 38 ENDURANCE 54

This being is immune to Mindblast (but not to Psi-surge). The Ironheart Broadsword is a magical weapon and adds 8 points to your COMBAT SKILL for the duration of the fight.

If you win the combat, turn to 302.


:pokerfacen:

Ok, badly wounded ha 38 CS O_o (e dovevate vederlo se usavamo la Sommerswerd ed era solo "lightly wounded" :nod:)

Lo spatolone Ironhearth ci da lo stesso bonus della Sommerswerd. Non avendo Psi-Surge, però, siamo comunque a -5 di COMBAT RATING e il mostraggio ha più EP di noi...dobbiamo credere nel cuore dei dadi! :D

Roll...0 :oldmetal:
Lupo Solitario -0 (39)
Chaos-Master -9 (35)

Roll...6
Lupo Solitario -4 (35)
Chaos-Master -5 (30)

Roll...6
Lupo Solitario -4 (31)
Chaos-Master -5 (25)

Roll...7
Lupo Solitario -3 (28)
Chaos-Master -6 (19)

Roll...7
Lupo Solitario -3 (25)
Chaos-Master -6 (13)

Roll...4
Lupo Solitario -5 (20)
Chaos-Master -3 (10)

Roll...9 :metal:
Lupo Solitario -0 (20)
Chaos-Master -8 (2)

Roll...2
Lupo Solitario -6 (14)
Chaos-Master -1 (1)

Roll...4
Lupo Solitario -5 (9)
Chaos-Master -3 (morto!)

FUCK YEAH!



As your blade cleaves his black heart in two, the Chaos-master gives voice to an unearthly howl, loud enough to waken the dead. His great body stiffens and his skin writhes and shimmers, making it impossible to discern any detail. Then suddenly it fades until all that remains to record that he ever existed is the lingering stench of his spilt blood.

Turn to 144.


Nella versione non patchata

se abbiamo la Sommerswerd non è possibile trovare l'Ironhearth Broadsword :nod: e la bestia del caos ha QUARANTAQUATTRO CS e 62 EP. -12 di COMBAT RATING :nod: o -8 se avessimo preso Psi-Surge.


Non è il fight più idiota della saga (Kimah con la sua immunità a Psi-Surge lo batte di diverse lunghezze :sneer:), ma si piazza tranquillamente secondo :D



Lorkon and his Meledorian troops are overjoyed to have witnessed the spectacular defeat of the Chaos-master, for your victory has rid them of their greatest enemy. They call to you to come down from the roof and, when you appear at the doorway, they shower you with praise.

‘We owe you more than our lives, Aonian,’ says Lorkon, his strange blue eyes aglow with admiration. ‘Your great deed has saved our realm and put an end to the plague of chaos that would have corrupted us all. We are forever in your debt.’

As he shakes your hand he notices the blade with which you dispatched the Chaos-master. ‘It is a good omen for my clan that the sword you used to banish the evil one was forged by my ancestors. I am doubly proud that it served you well. But now it must return to the Grand Sepulchre, for such is our law.’

It is with some reluctance that you return the Ironheart Broadsword to its rightful steward (delete this Special Item from your Action Chart), for never before have you wielded as fine a sword as this.

Turn to 173.


Addio, spada barata

:saddest:



Lorkon orders that word of the victory be sent immediately to his people, and commands that a celebration be held in your honour. But the urgency of your quest prompts you to forego the festivities and begin your journey to Haagadar at once. Lorkon understands your need to make haste and offers to help you by assigning another scout to guide you through the Nahgoth to the Plain of Guakor.

If you wish to accept Lorkon’s offer of help, turn to 5.

If you choose to continue your quest alone, turn to 183.


Vogliamo feedare questo scout alla Death Aura, o lo vogliamo risparmiare :D?


************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 12/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Scarlet Warrior's Sword

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Khetu Spores, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Psi-Ring, Fireseeds (3), Serocca's Map

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

-=Rho=-
4th April 2013, 12:01
Questo era un altro combat che t'ammazzava con la sommersux , che senza la nostra houserule ci avrebbe aperto la canna :)

cmq 5

Kaluisurrr
4th April 2013, 12:02
e famoci aiutà

Jesper
4th April 2013, 12:04
Questo era un altro combat che t'ammazzava con la sommersux , che senza la nostra houserule ci avrebbe aperto la canna :)

in realtà, più che per l'houserule, come dicevo nello spoiler sopra


nella versione non patchata del libro, se hai la Sommerswerd è impossibile trovare lo spadone :nod:

Questo vuol dire -12 Combat Rating (o -8 se avessimo avuto Psi-Surge) e morte certa.

Sturm
4th April 2013, 12:11
FUCK YEAH! :metal:
"Mo che hai fatto lo sborone con lo spadone,ridamme la spada e vattelapijanderculo" mi pare giusto :pokerfacen:
Visto che ci han ciullato lo spadone uberfigo,diamo in pasto lo scout alla Death Aura per pura vendetta! :metal:

Rise-the-Sky
4th April 2013, 12:19
Da notare che teoricamente sto libro poteva anche essere il primo che si giocava, e che quindi un povero maestro con 3 abilità e quindi senza i bonus stat dei circoli, del gear e probabilmente anche di o weapon o psi.
Era uno scontro in cui si poveva venire oneshottati dal nemico xD

Jesper
4th April 2013, 12:44
Nutriamo la Death Aura :nod:



Your new scout’s name is Arke, a wiry Meledorian with steely grey hair and a lean, scraggy face. He is an expert woodsman and with his help you are able to avoid all contact with marauding remnants of the chaos-horde. The journey to the edge of the Plain of Guakor takes nearly 100 hours, during which time you are able to conserve your food supplies by living off the land. In fact, so bountiful is the Nahgoth Forest that you are able to gather a surplus of food equivalent to 3 Meals (if you wish to keep any of this surplus food, adjust your Action Chart accordingly).

You share a meal with Arke and bid him farewell (you do not need to erase a Meal from your Action Chart). Then you check your equipment and consult your map before setting off with trepidation across the barren Plain of Guakor.

Pick a number from the Random Number Table.

If the number you have picked is 0–6, turn to 202.

If it is 7–9, turn to 318.


Basta Meals!

Roll...4



The Plain of Guakor stretches to the cloudy horizon like a vast sea of dust, broken only occasionally by a boulder or clump of wire-hard scrub. It is a drear panorama: a land once rich and fertile murdered by the curse of chaos. It instils in you a feeling of dread uncertainty at first, but as you trudge each weary mile, it slowly strengthens your determination to fulfil your quest. For the fate that has befallen Guakor will befall Sommerlund if you fail to find the last Lorestone and return to defeat Darklord Gnaag.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small8.png

Shortly after your second stop for rest you hear a sound far to your right. A tiny speck in the grey sky grows steadily larger until, at last, you are able to discern its shape. A cold chill runs down your spine when you recognize its dragon-like features: it is a Zhengha, the scourge of Guakor.

If you wish to try to hide from the beast, turn to 157.

If you choose to stand your ground and await its arrival, turn to 281.


E dopo la bestia del Caos...UN CAZZO DI DRAGO! :lol:

EP: 14 :D

Che si fa?

Ladro di anime
4th April 2013, 12:53
Coff coff 54 - 9 = 35?

Defender
4th April 2013, 12:55
Da notare che teoricamente sto libro poteva anche essere il primo che si giocava, e che quindi un povero maestro con 3 abilità e quindi senza i bonus stat dei circoli, del gear e probabilmente anche di o weapon o psi.
Era uno scontro in cui si poveva venire oneshottati dal nemico xD

Sì onestamente come si potesse ammazzare il Chaos-Master giocando per primo questo libro non riesco proprio a capirlo, a meno di non barare orrendamente nel combat...

Serve per forza dell'equip dei libri precedenti, anche a Dever piaceva fidelizzare i lettori si vede :D

Per la scelta, combattere con 14 EP mi pare volersi scavare la fossa... Hiddiamoci và :P

P.S: ma non possiamo papparci il pasto nutriente che ci ridà 3 EP? O possiamo solo quando ce lo dice lui di mangiare?

-=Rho=-
4th April 2013, 12:58
Stand your Ground , infine e' solo un drago

Kaluisurrr
4th April 2013, 12:58
nascondiamoci

Earenia
4th April 2013, 13:15
TRY to hide... secondo me dura poco ma meglio provarci :D

Sturm
4th April 2013, 13:23
Che siamo pecore! Avanti tutta,281 senza paura!!

Defender
4th April 2013, 14:06
Coff coff 54 - 9 = 35?

Ladro ha ragione :P

Al primo round gli hai tolto 10 EP in + Jesper..

E mo? :O

Rise-the-Sky
4th April 2013, 14:14
Coff coff 54 - 9 = 35?

Già..non l'abbiamo ucciso..siamo 5 a 10 ..ovvero quasi certamente morti.

Defender
4th April 2013, 14:29
Già..non l'abbiamo ucciso..siamo 5 a 10 ..ovvero quasi certamente morti.

Siamo 9 a 8 ;-)

Jesper
4th April 2013, 15:11
*rocky theme*

PAPAPAAAAAA PAPAPAAAAAAA

Roll...3 :(
Lupo Solitario -5 (4)
Chaos-Master -1 (6)

Roll...9 :metal:
Lupo Solitario -0 (4)
Chaos-Master -8 (morto! per davvero stavolta!)

Quindi, come suggerito ci mangiamo il pasto da 3 EP (possiamo sempre, in ogni caso nel 2 paragrafi fa ci ha detto di mangiare :D)

Siamo a 9+3=12 EP se la matemagica non mi tradisce ancora :D



There are very few places on this desolate plain that offer cover from the air. You run towards the nearest—a group of boulders—and curl up among them in the hope that you will escape the Zhengha’s wicked gaze.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Invisibility, add 1 to this number for every Magnakai Discipline you possess.

If your total is now 0–8, turn to 349.

If it is 9 or more, turn to 230.


Santa Invisibility proteggici tu :saddest:

Abbiamo +8 al Roll, quindi failiamo solo con 0!

Roll...1 :lol:



The huge, winged beast soars over your position and circles twice before it loses interest in what appears to be a cluster of grey rocks. Not daring to move a muscle, you wait until you can no longer hear the beat of its wings before uncurling yourself and staggering to your feet.

Turn to 265.


C'è andata di super culo :D PS: il Drago si chiamava Zenga :nod:
http://thirdkit.com/wp-content/uploads/2011/11/WalterZenga.jpg



After your encounter you stop to rest less frequently. Mile after mile you plod on mechanically, only half aware of the lifeless landscape through which you move. Fatigue dulls your senses and you cannot recall the exact moment you entered the Neverness; like a dream, it is as if you have always been here. Clouds swirl beneath your feet yet they support your weight. You float in a sea and sky of grey light without horizon or boundary, a limitless eternity of space. There are distant sounds, like muffled voices, but when you strive to understand them they fade and you cannot catch the words.

Time passes, yet time is meaningless, for you cannot tell the order in which events are taking place. From out of the swirling wisps of cloud three globes of darkness arise. They swim closer, hovering to and fro, evolving into the forms of black-hooded riders on demon steeds. Leering skulls peer from the shadow of their cloaks and you see your own eyes reflected in their bony sockets.

If you have the Magnakai Discipline of Psi-screen, turn to 190.

If you do not possess this skill, turn to 81.


O_o

Psi-Screen, aiutaci tu!



Blasts of psychic force shoot from the shadow creatures and hurtle towards your mind, but you sense the danger and raise a psychic defence to deflect the attack. The hostile energy buckles your thought-shield and leaves you shivering with psychic shock.

If you have reached the rank of Scion-kai, turn to 79.

If you have yet to reach this level of Magnakai training, turn to 336.


Rank Kai, aiutaci tu! :afraid:



You use your improved psychic skill to repair your thought-shield by catching and controlling part of the hostile energy being directed against you. The shadow creatures sense your psychic mastery and a whisper passes between them. They split up and the hooves of their steeds churn the cloud to a roiling ferment as they move at a gallop to surround you.

If you possess the Magnakai Discipline of Psi-surge, turn to 270.

If you do not possess this skill, turn to 41.


Niente Psi-Surge :saddest:



The shadowy riders raise their black hands, and spears of blue fire appear suddenly in their fists. They scream an unearthly cry as they brandish these crackling lances; then they level them at your chest and charge forward to ride you down.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small2.png

Shadow Reavers (corporeal): COMBAT SKILL 34 ENDURANCE 40

You cannot evade combat and must fight the supernatural creatures to the death.

If you win the combat, turn to 149.


:nod: and must fight the supernatural creatures to the death :nod:

COMBAT RATING +1

Roll...8 :metal:
Lupo Solitario -0 (17)
Shadow Reavers -11 (29)

Roll...5
Lupo Solitario -2 (15)
Shadow Reavers -8 (21)

Roll...4
Lupo Solitario -3 (12)
Shadow Reavers -7 (14)

Roll...0 :oldmetal:
Lupo Solitario -0 (12)
Shadow Reavers -14 (morti!)

Il Dio degli pseudo dadi è con noi in questa crociata ariana in un mondo alieno :nod:



With a haunting scream, the evil shadows fade and dissolve in the swirling clouds. A loud wind whistles in your ears, carrying the mournful sound of a tolling bell. At the centre of the cloud a ray of golden light pulses like a heartbeat in time to the chime of the bell. It draws you towards it and you cannot resist its call.

Turn to 160.




Slowly the clouds separate, and a tall tower of glistening white stone looms before you. A globe of golden light hangs suspended in mid-air above its conical roof, pulsating with heat and radiating power like a tiny, new-born sun.

Its comforting warmth draws you towards an open portal at the side of the tower. Beyond it you see a dark tunnel that descends towards a speck of misty yellow light.

If you have completed the Lore-circle of the Spirit, turn to 312.

If not, turn to 106.


Spirit è l'unico Lorecircle che non abbiamo completato :saddest:



You find it impossible to resist the strange compulsion drawing you towards the light. Effortlessly you glide along the tunnel and emerge at the centre of a huge, transparent sphere suspended in a luminous yellow sea of oily liquid. Behind its seamless walls swim fish-like creatures, strange things with phosphorescent bodies and opalescent jaws. You stare in fascination as they swim around you, seemingly oblivious of your presence.

Turn to 209.


Le sirene mo ci inculano :nod:



From the curved floor of this spherical chamber a billowing mist arises. It blurs your vision and numbs your senses. As if in a dream, you feel yourself lifted by the buoyant cloud and transported across a vast, shadowy terrain, where spirit-shapes, like wisps of white silk, swirl around you in continuous motion. At first you cannot discern the nature of these gossamer forms, but slowly they draw into focus until at last you are able to distinguish their features. A cold terror grips your mind when you realize exactly what it is you are looking at.

If you have the Magnakai Discipline of Psi-screen, turn to 290.

If you do not possess this skill, turn to 30.


Psi-Screen alla riscossa!



The ghostly forms possess the faces of every enemy you have ever slain. They twist and contort beneath your gaze, their empty eyes burning with cold blue flames as they return your stare. Frantically you draw on your psychic reserves and succeed in shielding your mind from the shock of this haunting confrontation.

Turn to 175.




The ghosts dissolve into the mists and a strange serenity soothes your tortured mind. New forms are taking shape now. They fill the scope of your vision with memories of events that occurred long ago. You see the smiling faces of your mother and father; the village of Dage, where you lived before you entered the Kai Monastery; your sister Kari calling you in for supper at the close of a warm summer’s day; and the sad memory of your brother Jen, who gave his life to save yours when, on your sixth birthday, you slipped and fell into the River Tor.

With amazement you watch as the patchwork parade of recollections continues to unfold, and slowly a realization of their meaning crystallizes in your mind. These people and events have all played their part, be it great or small, in the shaping of your destiny.

Turn to 100.


FINIRA' MAI QUEST'ORDALIA PORCO KAI



Suddenly the visions are obscured by a dazzling light which shines so brilliantly that you are forced to shield your eyes against the glare. Many moments pass before you can make out the shape of what looms above: it is the huge face of a mighty warrior, strong and wise, whose golden eyes stare down at you with supernatural majesty. A kindly smile softens his heroic features and a voice, deep and wondrous, rumbles from his throat.

‘In this age of darkness you have been chosen to fulfil the quest of the Magnakai. Be true to the quest, for the greatness born within you can save your people and right the imbalance which threatens to destroy your world. Doubt not your purpose nor your strength, for inside you there burns a flame that can light the hopes of future men for all time.’

The divine radiance of his being and the gravity of his words fill you with wonderment, for your senses tell you that you are now in the presence of your creator—the immortal God Kai.

Turn to 51.


A) Questo è stato probabilmente il posto più lolloso per bestemmiare Kai
B) Non so quanto possiamo prenderlo sul serio, oramai...
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ



The vision of your maker shatters with breathtaking suddenness and, without any warning, you fall forwards and plummet into thick, swirling cloud. The scary sensation of this rapid descent leaves you gasping, but the initial shock is soon replaced by the calm certainty that your fall is being controlled by unseen hands. Then, as if awaking from a dream, you become aware that the cloud has faded and the welcome feel of firm ground has returned beneath your feet.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small3.png

You stand at the foot of a massive sandstone cliff, its sheer wall pitted and scarred by fierce winds that whip across the surrounding rocky landscape. Perched at the top of the cliff is a walled city, whose grim outline and dragon gate you recognize immediately: it is Haagadar, the forgotten city of the Sandai. You stare up at the stronghold, pondering the near-impossible climb to its gate, and try to suppress your mounting fears. Nearby you see a stinking stream of foul water. You follow it to its source and discover that it pours from a grille set into the cliff wall. It must be a sewage channel that services the city above.

If you wish to attempt to enter the city via the sewage channel, turn to 140.

If you wish to try to climb the sheer, windswept cliff to the city gate, turn to 244.


Vogliamo la scalare il pendio inscalabile o farci una nuotata nei liquami radioattivi :D?

************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 20/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Scarlet Warrior's Sword

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Khetu Spores, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Psi-Ring, Fireseeds (3), Serocca's Map

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IX
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
************************************************** ******

Bortas
4th April 2013, 15:12
Fai il tiro del destino e vediamo se lo ammazziamo poi dal drago stiamo cacati che di sicurao ci avanza 2 ep 157

OK OK oggi vivo in ritardo col mondo

Namo dalle fogne che almeno il fatto che ci siamo cagati addosso è coperto dai miasmi, 140

Kaluisurrr
4th April 2013, 15:32
pendio inscalabile GO

-=Rho=-
4th April 2013, 15:51
babbe , siamo nella merda , andiamo giu a nuotare nella merda dai

Sturm
4th April 2013, 15:58
Mmm non lo so mica eh,noi con le cose liquide non è che ci andiamo molto d'accordo,sono più propenso per fare la scalatadiddio!

BTW Jesper noi lasciamo il santuario dove abbiamo sentito la voce diddio con un master in bestiemmologia per tutto quello che c'ha fatto passare,porco il lurido Kai :nod:

Rise-the-Sky
4th April 2013, 16:20
Pendio.

Jesper
4th April 2013, 16:28
Messner assistici tu!



Despite the freezing wind and the near-vertical angle of ascent, your basic Kai skills enable you to climb the pitted cliff wall with little difficulty to begin with. However, when you reach the halfway point, you are faced by a ledge of sandstone that juts out several feet from the wall.

Pick a number from the Random Number Table. If you possess a Rope add 1 to the number you have picked. If you possess the Magnakai Discipline of Huntmastery and have reached the Kai rank of Primate or higher, add 3.

If your total is now 0–4, turn to 239.

If it is 5 or more, turn to 279.


La rivincita della Rope! :metal:

Con la corda e Huntmastery abbiamo +4, quindi failiamo solo con 0!

Roll...0 :lol:



In order to overcome this obstacle, you need to let go of the cliff-face, lean back, grab hold of the ledge, and then pull yourself up using your arms alone. Patiently you wait for a lull in the wind, but when you finally release your grip, a sudden crosswind catches you and blows you sideways. Desperately you scrabble for a handhold, but you are already falling backwards. You scream, until you smash to the ground among the boulders that litter the base of the cliff.

Tragically your life and your quest end here at Haagadar.


:pokerfacen:

Ok, all'11esimo libro la sorte si è vendicata dei roll culosi e, dopo essere sopravvissuti a dei Combat impestatissimi, siamo incappati nell'instadeath al 10% :D

Tutto sommato, è da mettere in conto...

Vogliamo riprovare il roll, o decidiamo di rischiare la sorte nelle fogne :D?

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: X
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
- Caduti durante la scalata ad Haagadar (Libro XI)

Kaluisurrr
4th April 2013, 16:30
rofl si vabbè ma dai che sfiga, ritentiamo il roll

-=Rho=-
4th April 2013, 16:30
dheheheheahah.. anche no eh

melma , vediamo se san pellizzari ci porta piu' fortuna di mesner :D

Sturm
4th April 2013, 16:33
Non ci credo :gha:
Dai riproviamo il roll cazzo :gha:

Defender
4th April 2013, 16:40
Questo è quello che succede a bestemmiare Kai :nod:

Andiamo nelle fogne và, che almeno lì non si cade...

Rise-the-Sky
4th April 2013, 16:51
Non ha senso rerollare... se si muore bisogna cambiare qualcosa, se no non ha senso proprio tirare i dadi.
Siccome non possiamo cambiare nulla nella scalata...cambiamo strada.

Jesper
4th April 2013, 17:09
Ok, andiamo a farci una bella nuotata nella cacca del caos!



The rusty bars offer little resistance to a couple of well placed kicks and you are able to gain entry to the circular chute with ease. A narrow walkway runs beside the gurgling channel, ascending by steps and ramps as the climb becomes increasingly steep. The dark stone walls are beaded with moisture and smeared with patches of luminous fungi which keep the sewer bathed in an eerie green half-light. At length you reach a landing where a smaller channel joins the main flow. As you pass it and set foot on the stairs beyond, you hear a sound, like the rustling of leather on stone, and sense that something hungry is advancing along the tunnel towards you.

If you have the Magnakai Discipline of Animal Control, turn to 3.

If you do not possess this skill, turn to 168.

Animal Sticazzi alla riscossa! :metal:



Using your Kai skill you command the sinister reptilian to halt and return to its lair. Immediately, the rustle of its scaly body ceases: it is losing interest now that it can no longer detect your scent. It turns and slithers away, and you hurry up the stairs towards the surface.

Turn to 70.


Il serpentone mangia stronzi non è al nostro livello :nod:



The stairs lead to a passageway, which gives access to a street via hinged stone portals in the ceiling. You climb through one of the portals to emerge on a gloomy street corner.

Few walk the shadowy avenues of Haagadar: the atmosphere is so thick with the smell of salt and sulphur that those whom you do pass are unrecognizable behind the damp pads they press to their faces to ward off the cloying stench. The dimly lit street ends at a central square, where you witness two encouraging sights. Roped to a stone monolith at the centre of the square is a huge, black bird—the scarlet warrior’s winged steed. Behind it, rising in flat-topped tiers is the Temple of the Sandai. Two armour-clad creatures stand guard at the entrance, their rusty helmets crudely adapted to hold their face pads in position. You sense that the Lorestone is here, within the temple, and you scan every inch of it in the hope of finding an unguarded entrance. There are no other doors, but a circular, chimney-like vent protrudes from the middle of the highest tier.

If you decide to climb to the top of the temple and attempt to enter through the vent, turn to 217.

If you wish to cover your face and attempt to bluff your way past the guards, turn to 38.


Facciamo l'accento svedese o proviamo a entrare dal camino? :D


************************************************** ***********************
Lupo Solitario, Kai Mentora

CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)

EP: 23/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing
- Animal Control
- Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
- Divination
- Psi-Screen

Circoli completati
- Circle of Solaris (+1CS, +3EP)
- Circle of Light (+3EP)
- Circle of Fire (+1 CS, +2 EP)

Weapons (2): Axe, Scarlet Warrior's Sword

Backpack (8): Rope, Meal, Blanket, Meal, Meal, Khetu Spores, Conch Shell, Yacor Food (cura 3 EP)

Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Psi-Ring, Fireseeds (3), Serocca's Map

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: X
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
- Caduti durante la scalata ad Haagadar (Libro XI)
************************************************** ******

Earenia
4th April 2013, 17:13
accento svedese. il resto mi sa di un'altra instadeath lol

Defender
4th April 2013, 17:14
Basta arrampicate, per Kai.

"Lupozzi è lei?"

38 :D

-=Rho=-
4th April 2013, 17:15
39

Bortas
4th April 2013, 17:32
Ma bravi, bravi ve lo dicevo che era meglio le fogne, mo dissimuliamo e stiamo cacati 38

Kaluisurrr
4th April 2013, 18:04
famo sto bluff, come minimo rimaniamo incastrati nel camino e crepiamo

Sturm
4th April 2013, 18:07
E sia, evitiamo altre figuredemmerda!
"Questo non è il kai-lord che state cercando" :nod:

Tibù
4th April 2013, 18:34
38

Jesper
5th April 2013, 09:09
Un grande ritorno

http://www.repubblica.it/images/2011/12/19/185627542-2c2191fd-ce21-47a3-9dc6-82a7fcf3a66f.jpg



The two guards draw themselves upright and grip the hilts of their tarnished swords nervously as they watch you approach.

‘What d’you want?’ growls the larger of the two, his green, piggy eyes glinting through the slits in his rusty helm. ‘I’ve been summoned,’ you say with conviction, praying that your bluff is good enough to fool them. ‘They want to see me straight away.’

The porcine guard swivels his eyes, blinks at his comrade, and whispers something you cannot make out.

If you have the Magnakai Discipline of Invisibility, turn to 308.

If you do not possess this skill, turn to 259.


Abbiamo Invisibility!



Your mastery of dialect and mannerisms convinces them that you are one of the minions who serve the Master of the City. Slowly they step aside, sniggering like spiteful children as they watch you enter the temple door. You glance back to see one draw a warty forefinger across his throat, and hear the other laugh.

Turn to 195.


Che simpatiche canaglie :nod:



Quickly you enter and follow a corridor that sweeps away in a smooth, curving arc. A line of doors, each one painted with the symbol of a writhing serpent, marches past on either side. The doors are invariably closed and their heavy iron bolts are locked in position. You ignore them and hurry on towards a distant staircase, for it is here that you sense that the power of the last Lorestone is at its strongest.

The staircase opens on to a balcony, which overlooks a large, circular hall. Here the floor is made of a polished, blue-black marble that gleams like the still waters of a lake. At one end stands a massive table cluttered with artefacts, scrolls, and many strange potions and powders that hint at the practice of alchemy. At the opposite end of the hall is a towering arch, its surface sculptured with all manner of creatures, many of which stir a deep loathing within you. Beneath the arch is a complete darkness: no light at all penetrates or reflects in this inky abyss, for this is the Shadow Gate of Sandai, the doorway back to your home world.

Turn to 84.




A sudden sound makes you spin on your heel and instinctively you crouch down ready for combat. A small group of people, dressed in costumes that look vaguely familiar, are marching along the corridor towards the balcony. To avoid them, you hurry down a narrow stair that leads to the hall below and take cover behind the overladen table. From your hiding place you observe the group make their entrance. There are six of them: four men, one woman, and one other who walks with a stoop at the centre of the group and whom you cannot see clearly. You concentrate on their clothing, for there is something about its cut and style that is definitely familiar, yet you cannot pinpoint what it is. Then suddenly you recognize it, and the shock makes you draw breath: they are wearing Sommlending costumes. The five visible faces are now all too familiar to you: Luvias Kort, the Poisoner of Tyso; Falco, highwayman and cut-throat; Aieta Nematah, the Wytch of the Kirlundin Isles; Porgron, murderer; and Gardor Vezh, Chief Druid of Malis Mound, necromancer and cannibal. These are five of Sommerlund’s most notorious criminals, all of whom were sentenced to be thrown into the Shadow Gate of Toran for their crimes.

Five pairs of startled eyes glare at the table, alerted by your gasp, and the slick sound of blades leaving oiled scabbards soon follows. The four men and the woman, Aieta, raise their swords and step forward to challenge you. As they move apart you see the sixth member of their group clearly and an icy chill runs down your spine. Slowly you shake your head in disbelief as your stare is returned by the cold, malicious eyes of Vonotar the Traitor.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill5.png
Illustration V—The five notorious criminals raise their swords and step forward to challenge you, exposing the sixth member of their group.

‘Long have I waited for the chance to enact my revenge on you, Lone Wolf,’ he hisses, his loathsome voice filling the hall with sibilant echoes, ‘and now my time has come. Kill him!’ he screams, maniacally, and the five spring forward, eager to obey his command.

Villains of Sommerlund: COMBAT SKILL 38 ENDURANCE 46

You cannot evade this combat and must fight all five enemies to the death.

If you win the combat, turn to 120.


Ricordate quando abbiamo criticato la tecnica "butta il super criminale nel portale misterioso" alla fine del terzo libro, quando ci hanno buttato dentro Vonotar? Sembrava una cattiva idea, invece che staccargli la testa? Ora lo sembra molto di più :nod:

Anyway, abbiamo una gang di Supervillain da smazzare e la cosa potrebbe rivelarsi problematica, anche perchè non siamo ancora full vita :hidenod:

COMBAT RATING -3

Roll...6
Lupo Solitario -3 (24)
Villains of Sommerlund -6 (40)

Roll...5
Lupo Solitario -4 (20)
Villains of Sommerlund -5 (35)

Roll...7
Lupo Solitario -2 (18)
Villains of Sommerlund -7 (28)

Roll...7
Lupo Solitario -2 (16)
Villains of Sommerlund -7 (21)

Roll...8 :metal:
Lupo Solitario -1 (15)
Villains of Sommerlund -8 (13)

Roll...0 :oldmetal:
Lupo Solitario -0 (15)
Villains of Sommerlund -10 (3)

Roll...5
Lupo Solitario -4 (11)
Villains of Sommerlund -5 (morti!)



As the last of your enemies falls dead at your feet, the traitor vents a shrill cry of terror and scurries like a bloated spider towards the Shadow Gate. In his hand he clutches a banded, leaden box and, as he runs, he works feverishly at the lock. Suddenly the lid springs back and your senses burn as the power of the last Lorestone is uncovered. Now instinct alone guides your actions. You sprint towards him, determined to stop him from entering the Shadow Gate. He squeals with fear and turns to face you, his hand raised, a ring of blue fire pulsating on his finger. He screams a curse and a jet of cold fire lances your chest and slams you to the floor: lose 5 ENDURANCE points. As you stagger to your feet, the traitor runs forward to finish you with another blast. You dive aside and the blast tears open the floor but, before he can launch another, you leap forward and attack.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill7.png
Illustration VII—Vonotar the Traitor screams a curse and a jet of cold fire from his ring lances your chest.

Vonotar the Traitor (with Power Ring): COMBAT SKILL 30 ENDURANCE 21

He is immune to Mindblast and Psi-surge.

If you win the combat, turn to 350.


10 EP, COMBAT RATING +3 :nod: (notare come 4 Supervillain in più alzino la CS di 8 punti <.<)

Roll...5
Lupo Solitario -2 (9)
Vonotar the Traitor -9 (12)

Roll...6
Lupo Solitario -2 (7)
Vonotar the Traitor -10 (2)

Roll...3
Lupo Solitario -3 (5)
Vonotar the Traitor -7 (morto!)

:metal::metal::metal::metal::metal:

Sti pseudo dadi rollano solo valori intermedi lol :D



Vonotar lies dead on the black marble floor, his torn body oozing a blood that is thin and vile, like poisonous venom. You roll his corpse aside and take up the Lorestone in your trembling hands. Instantly an overwhelming wave of power is transfused into your being and you feel lifted, in mind and body, to a level of consciousness that transcends your mortal frame. You surrender to its power and under its guidance you are drawn inexorably towards the arch of the Shadow Gate. Willingly you step into the darkness and begin your triumphant return to the world where you were born.


http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/small7.png

Your quest has succeeded, for the essence of the remaining two Lorestones is now one with your body and spirit. But the final struggle has yet to be won, for the power of your mortal enemies—the Darklords of Helgedad—has waxed and grown strong during your time in the Daziarn. If you possess the courage of a true Kai Master, the ultimate battle awaits you in the final episode of the Magnakai quest, entitled:

The Masters of Darkness


Vittoria! Fortunatamente lo Shadow Gate non ci ha fatto danni come all'andata o schiattavamo :sneer:

Prima di passare all'ultimo libro della serie Magnakai, come sempre un po' di GIOCO DEL SE FOSSE!

Ladro di anime
5th April 2013, 09:28
Tanto prendendo l'ultima lorestone la vita tornava full.

Sturm
5th April 2013, 09:30
Minchia ci siamo arrivati a pelo alla fine di questo libro :metal:

Cosa ci aspettava se sceglievamo l'altro path all'inizio del libro (quando siamo entrati in quella valle del vento per intenderci)

C'era modo di evitare di uccidere gli scimmioni iniziali ai quali gli abbiamo risposto "yes"?

Cosa accadeva nel caso in cui avessimo parlato col tizio scarlatto che ci ha rubato una delle Lorestone?

Cosa succedeva nel caso in cui rollavamo bene e ci arrampicavamo lungo il pendio?

E stessa domanda nel caso in cui invece di usare camouflage ci arrampicavamo nel tempio ?

Lupoazzurro
5th April 2013, 09:31
non per fare il guastafeste... ma prima dell'ultimo combattimento non avevamo 5 EP (e non 10) visto che il fulmine dell'anello ci ha fatto 5 danni?

ise è così saremmo crepati entrambi all'ultimo round lol

Defender
5th April 2013, 09:49
Ehm non so come dirvelo ma siamo morti anche noi QQ

Ci ha inflitto in automatico 5 EP col raggio laser dell'anello maligno della morte putrescente...

edit: Lupo mi ha anticipato.

Che si fa?

Jesper
5th April 2013, 09:53
Ehm...

(EDIT: ok son riuscito a rimettere a posto i conti grazie alla matemagica :nod:)

Comunque sia, come dicono Lupo e Deffo...

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: XI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
- Sparati da un Nano storpio (Libro VIII)
- 1v1 con lo Zakhan Kimah (Libro IX)
- 1v100 con il Baron Shinzar (Libro X)
- Caduti durante la scalata ad Haagadar (Libro XI)
- 1v1 con Vonotar all'ultimissimo sangue (Libro XI)

Mi sa che oltre che segnare una morte extra si possa fare poco in questo caso :sneer:

Jesper
5th April 2013, 10:05
Per il SE FOSSE!

Cosa ci aspettava se sceglievamo l'altro path all'inizio del libro (quando siamo entrati in quella valle del vento per intenderci)

trovavamo delle scritte in un alfabeto misterioso; poi ci imbattevamo nel tumulo dove era sepolto uno dei gigantoni e lo turbolootavamo; alla fine incontravamo i gigantoni che abbiamo incontrato anche noi.


C'era modo di evitare di uccidere gli scimmioni iniziali ai quali gli abbiamo risposto "yes"?

Si, se gli rispondevamo "no" chiedevano chi eravamo e ci credevano lol :D E ci scortavano dalla Serocca :D


Cosa accadeva nel caso in cui avessimo parlato col tizio scarlatto che ci ha rubato una delle Lorestone?

ci abbiamo provato :D Ci ha riso in faccia e si è intascato le Lorestone :lol:


Cosa succedeva nel caso in cui rollavamo bene e ci arrampicavamo lungo il pendio?

arrivavamo davanti alle guardie dell'accento svedese, ma avevamo un'immaginetta della scena

http://www.projectaon.org/en/xhtml-less-simple/lw/11tpot/ill17.png


E stessa domanda nel caso in cui invece di usare camouflage ci arrampicavamo nel tempio ?

Passavamo dal camino subendo dei danni perchè non avevamo Nexus. La strada che abbiamo fatto, se non avevamo invisibility, dovevamo smazzare le guardie che avevano CS28 e EP35

Bortas
5th April 2013, 10:13
Il drago massacratore era un casino da affrontare?

Nel gruppo di supervillain c'era una donna che anche se bruttina sembrava una donna, che ce la faccia prima o poi a trombare il nostro LW?

Defender
5th April 2013, 10:18
Cmq per ora siamo in media a una morte per libro... Non è nemmeno male dai.

Questo btw era davvero tosto come combattimenti... Anche lo scontro finale con i 5 giannizzeri + Vonatar è un bel casino!

Poi non ho capito come mai quando abbiamo raccolto la prima Lorestone non ci ha rifullato la vita e non ci ha dato un'altra Discipline come era sempre successo prima... Peeehhh! Lorestone tarocca del cassoooo!

Jesper
5th April 2013, 10:23
Si, in teoria per la disciplina dovremmo "meditare"...ma la cura fullvita non ce l'ha data perchè era palesemente tarocca :nod:

Il drago

Zenga, come gia detto :sneer:

Era parecchio incazzato (35CS 42EP, immune a Mindblast), ma sopratutto ci faceva 7 EP soffiando prima del combat :D

Jesper
5th April 2013, 11:34
Il nuovo thread VIVE (http://www.wayne2k1.com/showthread.php?t=108687&p=1942805#post1942805)!

Kaluisurrr
5th April 2013, 11:37
cosa sarebbe successo se oneshottavamo il guerriero dragone?
e se usavamo l'arco?

Jesper
5th April 2013, 11:55
cosa sarebbe successo se oneshottavamo il guerriero dragone?

morendo rimaneva comicamente impigliato nella sua cavalcatura che lo portava via cadavere; saltavamo e aprivamo in due il sacco e 1 delle Lorestone cadeva. In pratica, cambiava solo la descrizione.


se usavamo l'arco

dovevamo scegliere dove mirare tra
A) visiera dell'elmo
B) gola
C) torace
In realtà, a differenza di altre scelte relative alla location da mirare, il risultato cambiava principalmente in base al successivo roll di dado...più lo ferivamo, più era scarso nel combat successivo.

-=Rho=-
5th April 2013, 12:08
cosa succedeva se ce ne andavamo da una X battaglia a mezzo libro , la scelta era 10 :D

Jesper
5th April 2013, 12:14
cosa succedeva se ce ne andavamo da una X battaglia a mezzo libro , la scelta era 10 :D

ahahah se abbandonavamo gli uomini-scimmia al loro destino

ovviamente la pagavamo :D

O meglio: ci trovavamo a combattere un gruppo di bestie del caos abbastanza incazzate (CS 34, EP 40), immuni a Mindblast.