Randolk
22nd April 2013, 10:33
http://3.bp.blogspot.com/-2rhAr3Sl8Gs/UW3r7OWRjSI/AAAAAAAAGYc/LwZy87_HU3c/s1600/81lfgLvpsDL._AA1500_.jpg
Publisher: Nintendo
Developer(s): Intelligent Systems
Platform: Nintendo 3DS
Genre: Strategy RPG
Multiplayer: Local Arena-style only
Per chi non lo sapesse, la gloriosa saga Fire Emblem è sulla falsariga di FF Tactics, uno strategico RPG turn-based. Meccaniche a parte, si snoda all'interno di un plot e si combatte in griglie tattiche, reclutando pg, accumulando esperienza, livelli, skill. Usual stuff. La morte di un pg è permanente e la componente relationship tra i pg è fondamentale, in questo episodio ancora più che negli altri.
Ah, questo è senza ombra di dubbio il miglior episodio della serie, just to point out.
Le novità importanti:
[My Unit/Avatar creation]
Another new addition for the series outside of Japan is the ability to create your own character, which can be used in skirmishes. Yes, you do have the option to pick between the sexes, as well as the Avatar's appearance through the options they give you at the start of the game. In addition to the Avatar's own Tactician class, he/she is able switch between any of classes in the game (an option shared by DLC characters).
[Dual/Pair Up System]
With the loss of the Rescue system comes 2 new mechanics for the game.
The [Dual System] is active when two or more of your units are next to each other on the grid. A temporary bonus (in attributes) is provided for all of your adjacent units when attacking or being targeted by the CPU. The higher your support rank is with certain characters, the higher the bonus is. Once that short skirmish finishes, support bonuses are built between the affected units.
[Pairing] up allows you to combine two units into one. Support bonuses are also gained after an action is taken in pairs. It's useful if one of your units is low on health for example, and pairing up allows them to hide behind another while also providing support for that other unit. Units hiding behind another cannot be attacked, and you have the option of switching between the characters that are paired up, or switching pairs with another paired up unit.
While also the building blocks for increasing the Support Rank between your units and receiving a temporary boost in attributes, there's also a chance that both units could perform a Dual Strike -the passive unit aids the other by performing additional attacks - while the passive unit can also perform a Support Block, in which you take no damage. The percentages that they'll occur can be viewed during your turn, and the higher the support rank is between units, the better the chances that a Dual Strike or Support Block occurs.
[Marriage and Children]
Pairs (of the opposite sex) have the ability to marry. This is done through reaching an S-rank support type between two units. How fast it takes for two lovers to reach an S-rank varies between the pairings. An important aspect of marriage is that is spawns Child units. While the appearances are predetermined, you do have some control over the children's attributes.
- Hair color takes after the father's
- 1 skill is inherited from each parent. What that skill is depends on the last skill listed for each one. Skills from the classes of the opposite sex of the child can also be inherited.
- The class-changing options are also inherited from both parents. If a unit was paired up with the Avatar for example, the child would have access to all classes options for their specific gender.
Le classi:
http://i.imgur.com/7gGmcM4.png
Publisher: Nintendo
Developer(s): Intelligent Systems
Platform: Nintendo 3DS
Genre: Strategy RPG
Multiplayer: Local Arena-style only
Per chi non lo sapesse, la gloriosa saga Fire Emblem è sulla falsariga di FF Tactics, uno strategico RPG turn-based. Meccaniche a parte, si snoda all'interno di un plot e si combatte in griglie tattiche, reclutando pg, accumulando esperienza, livelli, skill. Usual stuff. La morte di un pg è permanente e la componente relationship tra i pg è fondamentale, in questo episodio ancora più che negli altri.
Ah, questo è senza ombra di dubbio il miglior episodio della serie, just to point out.
Le novità importanti:
[My Unit/Avatar creation]
Another new addition for the series outside of Japan is the ability to create your own character, which can be used in skirmishes. Yes, you do have the option to pick between the sexes, as well as the Avatar's appearance through the options they give you at the start of the game. In addition to the Avatar's own Tactician class, he/she is able switch between any of classes in the game (an option shared by DLC characters).
[Dual/Pair Up System]
With the loss of the Rescue system comes 2 new mechanics for the game.
The [Dual System] is active when two or more of your units are next to each other on the grid. A temporary bonus (in attributes) is provided for all of your adjacent units when attacking or being targeted by the CPU. The higher your support rank is with certain characters, the higher the bonus is. Once that short skirmish finishes, support bonuses are built between the affected units.
[Pairing] up allows you to combine two units into one. Support bonuses are also gained after an action is taken in pairs. It's useful if one of your units is low on health for example, and pairing up allows them to hide behind another while also providing support for that other unit. Units hiding behind another cannot be attacked, and you have the option of switching between the characters that are paired up, or switching pairs with another paired up unit.
While also the building blocks for increasing the Support Rank between your units and receiving a temporary boost in attributes, there's also a chance that both units could perform a Dual Strike -the passive unit aids the other by performing additional attacks - while the passive unit can also perform a Support Block, in which you take no damage. The percentages that they'll occur can be viewed during your turn, and the higher the support rank is between units, the better the chances that a Dual Strike or Support Block occurs.
[Marriage and Children]
Pairs (of the opposite sex) have the ability to marry. This is done through reaching an S-rank support type between two units. How fast it takes for two lovers to reach an S-rank varies between the pairings. An important aspect of marriage is that is spawns Child units. While the appearances are predetermined, you do have some control over the children's attributes.
- Hair color takes after the father's
- 1 skill is inherited from each parent. What that skill is depends on the last skill listed for each one. Skills from the classes of the opposite sex of the child can also be inherited.
- The class-changing options are also inherited from both parents. If a unit was paired up with the Avatar for example, the child would have access to all classes options for their specific gender.
Le classi:
http://i.imgur.com/7gGmcM4.png