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View Full Version : Game Update Notes 6/26/2013 - 1.10.1.47



Jiinn
26th June 2013, 20:47
https://forum.marvelheroes.com/showthread.php/42734-Game-Update-Notes-6-26-2013-1-10-1-47

• Rhino Medallion and Taskmaster Medallion now increase Max Damage Reduction.

• Increased the chance for the Doctor Doom Medallion's fear effect slightly.

• Increased the Power Radius bonus from Chapter 8 Doctor Octopus' medal slightly.

• Electro's medal and medallion now list the damage dealt by the chance-on-hit effect.

• The damage for Electro's medal and medallion's chance-on-hit effect has been greatly increased.

• Lady Deathstrike's medal and medallion's bleed damage has been doubled.

• Living Laser's medal and medallion's damage has been greatly increased.

• Living Laser's medal and medallion now lists the damage dealt by the chance-on-hit effect.

• Living Laser's medallion will now grant approximately double the spirit it was granting previously.

• Mandarin's medal and medallion now lists the damage dealt by the chance-on-hit effect.

• Increased Mandarin's medal and medallions chance-on-hit damage for all effects.

• Pyro's medal and medallion now lists the damage dealt by the chance-on-hit effect.

• Pyro's medal and medallion now have a range for its fireball effect.

• Pyro's medal and medallion's fireball effect have had their damage increased.

• Shocker's medal and medallion now have a range for its effect.

• Shocker's medal and medallion's chance-on-hit effect has had its damage greatly increased.

• Hood's medal and medallion now lists the damage dealt by its "flames" effect.

• Hood's medal and medallion have had its "flames" effect damage increased.

• Venom's medal and medallion's effect has had its damage increased.

• The Edge of Infinity artifact has had its bonus damage reduced by approximately 30%. Crit chance and bonus damage on crit remain the same.

• Darkhold Scroll and Phoenix Feather artifacts now display cooldown in the tooltip.


Heroes and Powers

· Various tooltip text fixes on hero powers.

Cable - Searing Shot:
· Fixed an issue where visual effects when hitting enemies were not seen.

Captain America – Aggressive Shout:
· Fixed an issue where the power had both a 10 second buff and an ongoing (lasts until turned off) buff, and only one of them was being shown.

Daredevil:
· Radar Sense now properly dodges incoming skillshots, and displays the correct chance on its tooltip.

Iron Man:
· Synergies for Channeled Repulsors have been fixed and are working as described.

Spider-Man:
· Re-enabled animations for the /wave and /showoff emotes for Spider-Man's Symbiote costume.

Item Changes

General Item Changes:

Creatures summoned by artifacts and medals, such as a Moloid Leaper and Sinister Clones, are now summoned at the level of the item instead of at level 1. This will make them much more dangerous, as they should be.

Pets are no longer targeted by bouncing attacks.

Madame Hydra Medal:

· Fixed an issue where the medal would grant invulnerability to nearby orbs as well as players.

Doctor Doom Medal:

· Fixed an issue stopping hero movement when its fear effect activates.

Mole Man Medal:

· Moloid Leapers summoned by the medal now attack enemies more frequently.



queste le piu' importanti modifiche...

Jesper
27th June 2013, 13:47
Lol oltre al bug dello slow, ce n'è un'altro bellissimo: a quanto pare, invece che aumentare il numero di HP/difesa dei mob per il contenuto multigiocatore (terminal vari o istanze), sono i giocatori ad essere nerfati; in sostanza, più player ci sono, meno danno fatto. Fino a qui tutto ok: il problema è che si sono dimenticati di scalare il danno dei DOT, che fanno danno pieno.

ES:

attacco normale che fa 100 danni > in 5 player fa 20 danni
dot che fa 20 danni a tick > in 5 player fa cmq 20 danni a tick

:lol:

CrescentMoon
27th June 2013, 19:10
gogo jean shotta tutto!

Ercos
27th June 2013, 19:29
se nerfano anche i danni dei dot nessuno fa + danno, thor e punisher diventano inutili e bfg di raccoon pure :sneer: