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Sylent
12th August 2013, 13:30
...ecco come mi sono ridotto...
http://2.bp.blogspot.com/-Zb6IPQ0qdQE/TaRKUPs3wVI/AAAAAAAAAUU/pDtbjx0ve-c/s1600/ray-charles.jpg


Ho come la sensazione di dovermi trovare un altro main al più presto ...
:nod:

holysmoke
12th August 2013, 13:49
Io ho iniziato spidy ieri... Prenditi uno che expiamo tugheddar!

Inviato dal mio GT-I9300 con Tapatalk 2

Randolk
12th August 2013, 14:55
dato che siete dei fotmer vi pronostico i prossimi fotm: jean, punisher, deadpool e ovviamente emma.

Sylent
12th August 2013, 14:59
Eh io aspetto Emma mi sa ... ma si potrà prendere da subito con i token o dovrò cacciare gli eurini? :nod:

Randolk
12th August 2013, 15:05
striscia, merda.

holysmoke
12th August 2013, 15:07
Io aspetto la guida per spidy che del forum ufficiale nn mi fido!
Rand illuminami :nod:

Inviato dal mio GT-I9300 con Tapatalk 2

Randolk
12th August 2013, 15:37
thread apposito.

Randolk
13th August 2013, 14:40
dato che siete dei fotmer vi pronostico i prossimi fotm: jean, punisher, deadpool e ovviamente emma.


Hey all, I come with some updates for Punisher today, slated for the next patch, a tag time effort from @Ryolnir and I. The following updates are subject to change after testing, and may not include every update in the 1.14 patch notes.

Armor Piercing Shot now always causes a reduction in enemy armor and does not consume vengeance.

Chemical Mine's tooltip now lists damage per second. Its damage has been increased, and it now deals consistent damage (instead of a minimum to maximum)

Deadly Barrage's damage has been increased roughly 30%.

Sticky Mine has been reworked to be a passive that applies the Sticky Mine effect to both Chemical and Proximity mines.

Rifle Shot and Impact Shot's damage have been increased. Both shots now increase damage based on how far away your target is.

Shotgun Blast and Flechette Blast now increase damage based on how close your target is.

Ignore Pain's damage reduction on low health effect has been improved.

Killer Instinct's bonus damage on unaware targets has been increased.

Flamethrower Blast has been reworked to deal damage while holding the hotkey down as well as apply a burning DoT effect. The damage of Flamethrower Blast has been significantly increased, and the spirit cost has been reduced.


Hey all, I come on behalf of @Jesse who worked on some changes to Deadpool. The following updates are subject to change after testing, and may not include every update in the 1.14 patch notes.

God Mode no longer requires Pain for its effect to trigger.

Added Safety Through Stabbing to Deadpool's Fighty tree; this passive grants Deadpool bonus defense and dodge chance anytime he hits with a melee power.

Flesh Wound now affects all targets in a cone in front of him.

Shoot all the Bullets no longer has power prerequisites, and its position in the power tree has changed. The synergies have been removed in favor of a flat 40% damage increase.

Bang Boom damage increased by 20%, damage radius increased by 50%.

Armor Buster damage increased by 20%.

Chiamatemi Blindfold :hidenod:

McLove.
13th August 2013, 14:56
su dp ne ero abbastanza sicuro anche io al punto che ho 350 splinter ieri pensavo di scegliere uno tra hulk e thor (hulk atm mi sta un po sul cazzo troppi in giro per di più e buggato etc thor e' caratterizzato da coglione nel gioco) quindi pensavo di tenermeli e prendere Deadpool o luke cage quando uscira' tanto tra fare il 60 a cable, spidey e cyke a voglia di char da giocare.

Ercos
13th August 2013, 14:58
lol erano gli unici che mancavano ormai :sneer:

Sylent
13th August 2013, 15:03
Aspetterò fiducioso Emma :nod:

Abby
13th August 2013, 19:52
Black Panther Black Panther :( (nemmeno nello screen iniziale c'è .. oppure c'è ma invisibile)