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Randolk
14th March 2014, 11:16
Firstly, many thanks to you, our devoted players, for all the feedback. We rely on it for these reviews, so keep it coming.

BLADE FIGHTER

Claw Slash – We’ve given Panther Slash a visual overhaul, to feature the iconic claws!
Predator’s Aim – CUT. merging its functionality.
Scything Sweep – Improving animations on this to make it look good when used repeatedly, it also inherited the weaken affix of Predator’s Aim.
*NEW* Throwing Blades – Now T’Chala can sink his vibranium daggers into enemies at range! This ranged basic will facilitate new builds.
Enervating Slash, Evasive Throw, Freezing Slash, Slashing Lunge, Triple Throw – No change.

BLADE WARRIOR

Knockdown Sweep – Increased range slightly, to better align with visuals.
Agile Kick – Cut! Merged it into Savage Strike to eliminate power redundancy.
Savage Strike – Improved visuals by merging in flip-kick to its animation set.
*NEW* Mobile Mine Field – A new trap! It’s a gadget that deploys an array of mines that explode when enemies walk onto them.
*NEW* Unseen Predator – Throw a small capsule onto the ground which erupts into a cloud of zero-visibility smoke. Black Panther is completely concealed while inside the smoke, allowing him to unleash attacks unseen.
Stealthy Escape, Predator Leap, Knockdown Strike – No change.

PANTHER AVATAR

Panther Soul – Shifting affixes to become the go-to melee passive
Panther Grace – Mixing in offensive components to make it more attractive.
Panther Sight – Cut. Affixes merged into other passives.
Blessing of Bast – This is inheriting a passive component of radar visibility and tenacity.
*NEW* Wrath of Bast – His new Signature power invokes the wrath of the Panther God, smiting your enemies and buffing you and your allies.
Jungle Snare, Dora Milaje, Vibranium Trap, – no change.

PANTHER AVATAR

Panther God’s Gift – We’re upgrading the visuals and mechanics to be more splashy and interactive, an ultimate fit for a King. (no spoilers just yet!)

We can expect this to arrive on test center in one week.

Pare decisamente attrezzato per sfruttare le meccaniche di stealth. Molto bene!

Il Nando
14th March 2014, 16:15
doppia trappa + jungle snare + basic ranged

skill melee più o meno inalterate (e te credo spianava le cavità rettali)

forse questo rework l'han centrato (si son tornato a giocare :P)

Razj
14th March 2014, 16:23
finalmente uno stealth che non si toglie quando attacchi

McLove.
14th March 2014, 17:15
l'unico problema di bp nei cosmic era la survivability, come danno ne faceva decisamente tanto.

come tutti i char dodgy il nerf di dodge l'ha sentito parecchio e non avendo una alta defense nemmeno full unici, l'unica era pompare defense a dismisura con artis e relics


tra l'altro non avendo un ranged viabile, lasciamo perdere quello di adesso mana hog e poco danno, e senza una grossa surv in situazioni come i cosmic power dei cosmic terminal o in wave alte di xdef con pg con il gtaoe poteva solo sucare.

inoltre un gameplay tanto lineare troppo: basic, spender, trap fine.

io spero che tunino la surv e che il ranged attack gli dia un opzione in piu, perche come anno faceva i buchi anche prima.

sullo stealth ci sono gia molti pg che hanno skill di stealth o anche proc che non dehiddano all attacco btw, non e' nulla di nuovo.

Randolk
31st March 2014, 12:13
Hi Panther Players,

I hope you're enjoying Black Panther's level 52 design review.

We have a few more quality of life changes for Black Panther in this week's upcoming patch:

Knockdown Sweep is now a 360 degree kick and has had the radius increased in all directions to further increase melee viability versus groups of enemies.

Predator's Frenzy has had a slight increase to its area to further increase melee viability versus clumped enemies.

Scything Sweep has had a slight increase to its radius to further increase melee viability versus enemy groups.

Enervating Slash has had its area of effect increased slightly, again to increase melee effectiveness versus enemy groups.

Cryo Dagger had tuning flags reviewed and adjusted slightly since it was double dipping a little when it came to CC effects. This will result in a small damage buff for the power.

Wrath of Bast has had additional functionality added to the power. In addition to everything it does now, Bast will now channel through your body and soul, adding damage to your melee and ranged attacks for a short time. This will have the side effect of a Melee and Ranged tag being added to the power, which is interesting from an itemization standpoint

To easily see the area radius increases on the powers, you can use the target dummies in the SHIELD Training Room once the patch is released.

The changes are completed internally and will be live in this week's small patch (which includes team ups) and should be in test center in a few days.

tutta roba dpssosa.