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View Full Version : Training Room 7-10/9



Blinck
13th September 2004, 08:59
Added to the Training Room 9/10

Badges

• Updated badges with new (final) requirement numbers.

• Enabled teammates to get Mission badges.

• The "Heal" type Badges now only give credit for damage done to others, not yourself.

• Fixed pet credit with badges.

• Fixed numerous badges to be awarded and display properly.

Respec

• Fix so that you only respec up to your current level (ie that you've trained to), not combat level

• Respec now preserves a player's tray macros

Missing Powers

• If your basic inherent powers are still lost (due the already fixed bug in Galaxy City), you should automatically get them back when you log in.

Chat

• Re-implemented chat panes. Please note the Known Issues concerning the Chat Windows.

Powers:

• Fixed (Increased) the damage (and END Cost) of War Mace/Jawbreaker and Shatter.

• Fixed Scrapper Critcals against Enemy pets.

• Fixed Scrapper Criticals with Pool attack powers.

• Increased Range of Turrets.

• Increased Range and Fire rate of Thunder Storm.

• Added a change for Knockdown to Blizzard.

• Increased Damage and END Cost of Knockout Blow (its now the same as Seismic Smash and Total Focus).

• Fixed Dragons Tail (it should knock down instead of Knock Back).

• Fixed Whirling Axe (it should knock down instead of Knock Back).

• Modified Jack Frosts Greater Ice Sword Attack. He still has his Greater Ice Sword attack, but his Greater Ice Sword attack will use the regular (smaller) Ice Sword Model. This will prevent him from having to switch back and forth between small and large sword models (which slowed his attack rate, and caused him to tend to not change attacks when using the Greater Ice Sword). So he will now use Ice Sword, and then periodically activate a heavy attack (new animation with small sword) with that sword. Greater Ice Sword attack does more damage now as well.

• Removed Interrupt Enhancements from Resurrect and Mutation (these powers do not have interrupt times and thus do not benefit from Interrupt Enhancements).

• Modified Behemoth, Demon and Envoy powers.

• Modified CoT and Infernal Behemoth/Demon Portals XP Schema.

• Modified Banished Pantheon Witch Doctor powers.

• Fixed some villain not casting their debuff powers properly.

• Added support for targeting dead friends and dead foes.



Added to the Training Room 9/07

Sidekick\Exemplar

• When you unsidekick or are unsidekicked, all your pets and lingering powers vanish immediately.

• If a mentor isn't helping a sidekick for 60 seconds or more, the sidekick's pets and lingering powers will vanish.

• (As before, there is still a delay between when you stop being a sidekick (for any reason) and when you are treated as a lower-level character for getting rewards. This discourages people toggling their sidekick stake to manipulate rewards.)

• When you become an exemplar, all your pets and lingering powers vanish immediately.

• There is a delay between when you become an exemplar and when you are treated as a lower-level character for getting rewards. This discourages people becoming exemplars to manipulate rewards.

Powers:

• NEW CHANGE TO TANKER KNOCKBACK: Most Tanker melee attacks that do KnockBack will now do KnockDown to villains 1 level below you or higher (villains 2 levels below you will get knocked back). Placing 1 Generic KnockBack Enhancement will allow you to KnockBack foes at your level. Placing 2 Generic KB Enh will allow you to KB foes 2 levels higher than you (and so on). This should now give the player a much greater degree of control on whether they want KnockBack or KnockDown. (Some higher level Tanker melee powers still do KnockBack even w/o Enhancements (e.g. Battle Axe/Cleave, War Mace/Crowd Control, Super Strength/Hurl).

• Changed Knockback of Foot Stomp, Tremor to a KnockDown.

• Increased Knockback of Hand Clap and Hurl and Hurl Boulder.

• Increased the overall effectiveness of all KnockBack Enhancements.

• Increased the overall effectiveness of all Interrupt Enhancements.

• Singularity is now Selectable (however, it still cannot be healed).

• Fixed Nemesis Warhulk and Jaeger Selection/Collision.

• Fixed Devouring Earth/Swarm Selection/Collision.

• Removed extra space in “Enervating Field” display name.

• Modified Nightwolf powers.

• Update Requiems powers.

• Detention Field can now capture bosses.

• Detention Field, Black Hole and Dimension Shift is now relative to the level of the target. That is, it is less effective against higher level ranked foes and more effective against lower level foes. However, this potency will increase with level and Enhancements will allow you to affect higher level and higher ranked foes. They also stack if you can get the recharge fast enough.

• Voltaic Sentinel can now move! It also can fly. It still cannot be targeted by you, players or villains and thus cannot be healed or attacked.

• Fixed Shadow Maul Critical damage.

• Fixed Resuscitate so it gives the target full HP.

• Slightly increased Ice Patch and Ice Slick chance for knockdown.

• Doubled the Buff around caster of Fulcrum Shift.

• Set many scrapper melee powers that do knockback to a knock down (like tanker melee powers, they can be changed to a knockback with 1 KB Enh.)

• Removed (experimental) minor damage from Total Domination so it no longer breaks Sleep effects according to the new Sleep schema.

• Revamped Jack Frost: Increased Jack Frosts attack speed with Sword; Improved Freezing Touch; Replaced Frost with Ice Bolt; Improved Resistance.

• Revamped Animate Stone: Added inherent Taunt to all its attacks; Added Hurl Boulder; Increased the speed of Stone Fist.

• Updated Nemesis and Rikti Powers.