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Blinck
15th October 2004, 13:02
Leggete e sbavate !!!!!!
Parole di Stateman durante un intervista..ecco cosa ci aspetta

Skills are City of Heroes' answer to the ubiquitous MMO crafting system - except they're totally different. Characters will be able to specialize in one of four different skill trees: Detective, Science, Communication, and Scholarship. They can further specialize in various areas of expertise, such as Forensics or Security for the Detective tree. Skills are level-independent and wholly optional; your character will be able to interact with myriad objects during the game, at which point he, (Ed. note: or she ), can attempt a series of skill checks. Success brings new objectives or perhaps some extra experiance. For example, succeeding at a Security check in a bomb infested building might reveal the explosives on the mission map.


Skills are learned and improved by studying at universities throughout Paragon City. You'll earn temporary, expendable skill boosts during missions; these are somewhat similar to inspirations but can also be converted into wisdom, which is used to add permanent skill boosts at the aformentioned universities. As with enhancements, you'll find generic skill improvements as well as stronger, more focused upgrades alon the lines of dual- and single- origin enhancements. The only skill you'll need now, though, is the patience to hold out for all this good stuff

1. Skills won't be required for mission completion.
2. Skills won't create temp powers; these are skills like "History", "Forensics", etc.
3. Skills do not impinge on the combat mechanics at all.
4. Skills are NOT required. You don't need to play with them at all; but they do give rewards...
5. Psychology is in there. Never fear.

Randolk
15th October 2004, 13:34
Non ci ho capito un cazzo o quasi :scratch:

Blinck
15th October 2004, 13:54
In pratica metteranno delle cose chiamate Skill (detective, scholar etc etc) che funzionano piu o meno come il crafting. Piu fai esperienza in quella cosa piu il livello sale e ricevi due tipi di bonus.
Il primo è un "abilità temporanea" come ad esempio se disattivi una bomba, e riesci, poi sulla mappa vedrai dove sono piazzate tutte le altre.
Il secondo bonus invece è la possibilità di aumentare in maniera permanente un qualche cosa, come la def, il dmg, l'acc e via dicendo.

Dicevano che ad esempio con "luck" hai +15 alla difesa. Se hai la wisdom derviata da queste skill avrai un bonus ulteriore di +3 alla difesa.

Però se ne parla forse per update 4


ps..han anche spolierato un po di update 3..se ritrovo il post lo scrivo..