Wayne
21st January 2004, 12:39
===================================
Dark Age of Camelot
Test Version 1.68a Release Notes
January 20, 2004
===================================
NEW THINGS AND BUG FIXES
- Monsters that previously awarded master level experience on a scale based upon your current master level no longer check that requirement. This will result in players always receiving the maximum allowed master level experience possible for each kill.
- Fixed the spell, 'Aura of Magic', and the delve to 'Feather Fall' on the Cloudsong artifact.
- Fixed archery bonuses (range and haste) to work properly with requirements (such as artifact levels).
- Fixed display of experience remaining on artifacts, so that the experience counter always resets to 0% remaining after each new level instead of displaying "50% exp earned towards level 2" immediately after getting the first level.
- Omni-Lifedrain spells (special lifedrain abilities on certain artifacts that drain life, power, and endurance) now fail if the user is at full life, power, and endurance (previously it would fail if the user was at full life, regardless of power/endurance levels).
- Items that raise Acuity score cap now correctly raise the cap for items that raise the individual score (+Intelligence, +Empathy, etc); previously Acuity score cap items only worked with +Acuity bonus items.
- Items with global melee resist no longer print the resist value twice.
- Rings with use timers will now decrement properly (previously rings with timers would be stuck at 15 minutes until they could be used and never be usable).
- Powerdrain spells (including the Convoker ML ability, Power Trap) will no longer print erroneous damage messages to players who have 0 power.
- Fixed delve on 'Wave of Healing' to indicate that the target must be in the caster's line of sight to be healed.
- Necromancers in shade mode must be within 100u of their pet when casting storms.
- Necromancers casting petcast spells now check of line of sight visibility instead of forward arc checks. This should solve a good deal of problems with necromancer pet usability.
- We have replaced the druid's tree pet with a black bear. This change should eliminate the problems many druids had with the tree pet interfering with visibility and targeting.
- You can no longer place a Prescience Node unless the caster has line of sight to the ground target. Please note that this change was implemented in test version 1.67j but has not gone to live servers.
- A recast timer has been added to the Pulsing Blade Turn spells for Wardens, Theurgists, and Runemasters. Once a target receives a "bubble", they will be ineligible to receive another one for 2.5 seconds. When spell pulses are turned on in the text window, a failure notice will be returned to the target if PBT tries to place a second bubble within 2.5 seconds. This failure notice should allow groups with two 6 second PBT classes to synchronize their PBT more easily. Please note that this change was implemented in test version 1.67j but has not gone to live servers.
- If a DoT spell is cast from an object with a caster (such as a rune), it is treated as being cast by that object's caster when the effect is placed on the victim.
- If the weapon you are attempting to perform a style with will always fail by trying to drain more fatigue than you have (in the case of the Faultfinder style), you will see the following message: "Your weapon is too slow to perform the xxxx style!"
- All DD/Snare and DD/Debuff spells will now delve correctly.
- Shields now display their DPS in the delve window.
- Guard death messages will no longer have an extra linefeed at the end.
- (PvP Only) The Warlord ML ability Bolstering Battlecry now only heals the correct friendly targets (groupmate/guildmate/battlegroup member) on PvP servers.
- Ground Targets should now appear at the current player level when you are underwater, instead of going to the ocean floor.
- Fixed a bug where /stick and /follow were breaking too easily while going up and down hills.
- You may now bind game actions to the 'extra' mouse buttons on the side of many newer mouse models (referred to as 'Mouse4' and 'Mouse5').
- (TOA Only) The options menu will now contain a list of valid resolutions for your monitor/video card, to support newer widescreen-style monitors.
- (TOA Only) The Master Level window now contains 'Previous' and 'Next' buttons to allow you to page through all 9 master level trials to see which steps you have and have not completed. You can also enter '/master #' to jump to a specific trial #.
- Personal boats will now have the owner's guild emblem on the sail.
QUICKBINDING
- To allow players to better bind their keys to player abilities, we're introducing a system of 'Quickbinding'. This allows you to bind any free keyboard key to a particular quickbar slot.
- These bind to a particular slot, so changing what is in the slot will change what the keypress does. You may only assign quickbinds to keys which do not yet have any action mapped to them in the normal keyboard config screen. These quickbinds are saved on a per-character basis.
(To bind a new key) /qbind bar# slot#
(To get rid of a keybinding) /qunbind bar# slot#
(To see all your current bindings) /qbind
- For example, if you put Quickcast on page 10, slot #5 of your quickbar, and wanted to bind a key to it, you would enter: /qbind 10 5
- You would be prompted to press the key to bind this ability to.
QUIVER
- (TOA Only) We have added a new Quiver Window to allow archer classes to manage their arrows more easily. There are 4 additional inventory slots on your backpack to place arrows in, and you can pick which arrow will be used to fire next. If there are no arrows in your quiver, it will draw out of your backpack as it always has. Type /quiver to bring up the new window.
SHROUDED ISLES WORLD NOTES
Item Notes
- The Charmed String Ring (Midgard) has been changed to be equipped in the ring slot as opposed to your jewelry slot.
- All Named drops from Trollheim, Avalon City, and Fomor should now have procs/charges (and weapon effects, where appropriate). This will affect pre-existing items.
- Nesnuir's Gloves (Midgard) have had the shield bonus changed to a melee haste bonus as no Midgard Studded wearers can spec in shield.
- Weapons that are dyable will now display as such in the delve information.
- Weapon enamels have been granted a level of 50, so that they may be used in the battlegroup treasure system.
- Selected level 50 and 51 bows found in the Classic and Shrouded Isles zones have been granted offensive procs. For bows selected that already had a charged effect, this change will not be retroactive.
- Balor's Remains, Xanxicar's Remains, and Nosdoden's Remains now have a power level set to 35 for battle group treasury assignment.
- Xanxicar should now drop the appropriate amount of items.
TRIALS OF ATLANTIS WORLD NOTES
Hibernia Remnant Zone
- Shaiee should no longer spawn on top of her tent or in the middle of the ocean. Her adventurous days are over and she has agreed to return to her normal job inside her tent.
FOUNDATIONS NOTES
- New Trials of Atlantis bonuses are now available for searches via the Market Explorer.
- We have added ambient sounds to the player housing market areas, stables, and forges.
- Esbeth, the Tailor Tradeskill Master in the Arothi marketplace will now correctly promote players to the next tradeskill level.
Trials of Atlantis Trophies
- Players can now make trophies from the 9 final Trial encounter monsters, as well as barracudas from the waters of Atlantis. New taxidermists and apprentice taxidermists have been added to the housing zones in each realm to create the trophies. Speak to the following NPCs in the housing zones to create your trophies for Cetus, the Runihura, Medusa, Martikhoras, Ammut, the Chimera, Typhon, Talos, and the Phoenix. The apprentice taxidermists will create barracuda trophies.
Albion - Ectant Dinailaine, Ilphrae Dinailaine, Jhanva Dinailaine, Airyn Dinailaine, Ybaedric Dinailaine
Midgard - Frolder, Warmir, Hudi, Thieya, Aenda
Hibernia - Sannan, Sabrea, Sionyn, Sadoc, Sioned
-----
LA FARETRA!
Dopo 2 anni e 5 mesi che l'avevan promessa...danno la faretra agli arcieri.
Perdonatemi... ma da vecchio scout... son commosso :cry:
Dark Age of Camelot
Test Version 1.68a Release Notes
January 20, 2004
===================================
NEW THINGS AND BUG FIXES
- Monsters that previously awarded master level experience on a scale based upon your current master level no longer check that requirement. This will result in players always receiving the maximum allowed master level experience possible for each kill.
- Fixed the spell, 'Aura of Magic', and the delve to 'Feather Fall' on the Cloudsong artifact.
- Fixed archery bonuses (range and haste) to work properly with requirements (such as artifact levels).
- Fixed display of experience remaining on artifacts, so that the experience counter always resets to 0% remaining after each new level instead of displaying "50% exp earned towards level 2" immediately after getting the first level.
- Omni-Lifedrain spells (special lifedrain abilities on certain artifacts that drain life, power, and endurance) now fail if the user is at full life, power, and endurance (previously it would fail if the user was at full life, regardless of power/endurance levels).
- Items that raise Acuity score cap now correctly raise the cap for items that raise the individual score (+Intelligence, +Empathy, etc); previously Acuity score cap items only worked with +Acuity bonus items.
- Items with global melee resist no longer print the resist value twice.
- Rings with use timers will now decrement properly (previously rings with timers would be stuck at 15 minutes until they could be used and never be usable).
- Powerdrain spells (including the Convoker ML ability, Power Trap) will no longer print erroneous damage messages to players who have 0 power.
- Fixed delve on 'Wave of Healing' to indicate that the target must be in the caster's line of sight to be healed.
- Necromancers in shade mode must be within 100u of their pet when casting storms.
- Necromancers casting petcast spells now check of line of sight visibility instead of forward arc checks. This should solve a good deal of problems with necromancer pet usability.
- We have replaced the druid's tree pet with a black bear. This change should eliminate the problems many druids had with the tree pet interfering with visibility and targeting.
- You can no longer place a Prescience Node unless the caster has line of sight to the ground target. Please note that this change was implemented in test version 1.67j but has not gone to live servers.
- A recast timer has been added to the Pulsing Blade Turn spells for Wardens, Theurgists, and Runemasters. Once a target receives a "bubble", they will be ineligible to receive another one for 2.5 seconds. When spell pulses are turned on in the text window, a failure notice will be returned to the target if PBT tries to place a second bubble within 2.5 seconds. This failure notice should allow groups with two 6 second PBT classes to synchronize their PBT more easily. Please note that this change was implemented in test version 1.67j but has not gone to live servers.
- If a DoT spell is cast from an object with a caster (such as a rune), it is treated as being cast by that object's caster when the effect is placed on the victim.
- If the weapon you are attempting to perform a style with will always fail by trying to drain more fatigue than you have (in the case of the Faultfinder style), you will see the following message: "Your weapon is too slow to perform the xxxx style!"
- All DD/Snare and DD/Debuff spells will now delve correctly.
- Shields now display their DPS in the delve window.
- Guard death messages will no longer have an extra linefeed at the end.
- (PvP Only) The Warlord ML ability Bolstering Battlecry now only heals the correct friendly targets (groupmate/guildmate/battlegroup member) on PvP servers.
- Ground Targets should now appear at the current player level when you are underwater, instead of going to the ocean floor.
- Fixed a bug where /stick and /follow were breaking too easily while going up and down hills.
- You may now bind game actions to the 'extra' mouse buttons on the side of many newer mouse models (referred to as 'Mouse4' and 'Mouse5').
- (TOA Only) The options menu will now contain a list of valid resolutions for your monitor/video card, to support newer widescreen-style monitors.
- (TOA Only) The Master Level window now contains 'Previous' and 'Next' buttons to allow you to page through all 9 master level trials to see which steps you have and have not completed. You can also enter '/master #' to jump to a specific trial #.
- Personal boats will now have the owner's guild emblem on the sail.
QUICKBINDING
- To allow players to better bind their keys to player abilities, we're introducing a system of 'Quickbinding'. This allows you to bind any free keyboard key to a particular quickbar slot.
- These bind to a particular slot, so changing what is in the slot will change what the keypress does. You may only assign quickbinds to keys which do not yet have any action mapped to them in the normal keyboard config screen. These quickbinds are saved on a per-character basis.
(To bind a new key) /qbind bar# slot#
(To get rid of a keybinding) /qunbind bar# slot#
(To see all your current bindings) /qbind
- For example, if you put Quickcast on page 10, slot #5 of your quickbar, and wanted to bind a key to it, you would enter: /qbind 10 5
- You would be prompted to press the key to bind this ability to.
QUIVER
- (TOA Only) We have added a new Quiver Window to allow archer classes to manage their arrows more easily. There are 4 additional inventory slots on your backpack to place arrows in, and you can pick which arrow will be used to fire next. If there are no arrows in your quiver, it will draw out of your backpack as it always has. Type /quiver to bring up the new window.
SHROUDED ISLES WORLD NOTES
Item Notes
- The Charmed String Ring (Midgard) has been changed to be equipped in the ring slot as opposed to your jewelry slot.
- All Named drops from Trollheim, Avalon City, and Fomor should now have procs/charges (and weapon effects, where appropriate). This will affect pre-existing items.
- Nesnuir's Gloves (Midgard) have had the shield bonus changed to a melee haste bonus as no Midgard Studded wearers can spec in shield.
- Weapons that are dyable will now display as such in the delve information.
- Weapon enamels have been granted a level of 50, so that they may be used in the battlegroup treasure system.
- Selected level 50 and 51 bows found in the Classic and Shrouded Isles zones have been granted offensive procs. For bows selected that already had a charged effect, this change will not be retroactive.
- Balor's Remains, Xanxicar's Remains, and Nosdoden's Remains now have a power level set to 35 for battle group treasury assignment.
- Xanxicar should now drop the appropriate amount of items.
TRIALS OF ATLANTIS WORLD NOTES
Hibernia Remnant Zone
- Shaiee should no longer spawn on top of her tent or in the middle of the ocean. Her adventurous days are over and she has agreed to return to her normal job inside her tent.
FOUNDATIONS NOTES
- New Trials of Atlantis bonuses are now available for searches via the Market Explorer.
- We have added ambient sounds to the player housing market areas, stables, and forges.
- Esbeth, the Tailor Tradeskill Master in the Arothi marketplace will now correctly promote players to the next tradeskill level.
Trials of Atlantis Trophies
- Players can now make trophies from the 9 final Trial encounter monsters, as well as barracudas from the waters of Atlantis. New taxidermists and apprentice taxidermists have been added to the housing zones in each realm to create the trophies. Speak to the following NPCs in the housing zones to create your trophies for Cetus, the Runihura, Medusa, Martikhoras, Ammut, the Chimera, Typhon, Talos, and the Phoenix. The apprentice taxidermists will create barracuda trophies.
Albion - Ectant Dinailaine, Ilphrae Dinailaine, Jhanva Dinailaine, Airyn Dinailaine, Ybaedric Dinailaine
Midgard - Frolder, Warmir, Hudi, Thieya, Aenda
Hibernia - Sannan, Sabrea, Sionyn, Sadoc, Sioned
-----
LA FARETRA!
Dopo 2 anni e 5 mesi che l'avevan promessa...danno la faretra agli arcieri.
Perdonatemi... ma da vecchio scout... son commosso :cry: