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Pandemonium
3rd May 2005, 23:05
Arcane Talents (18 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.



Frost Talents (0 points)

# None


Fire Talents (33 points)

# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

# Improved Fire Blast - 5/5 points
Reduces the cooldown of your Fire Blast spell by 1.5 seconds.

# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

# Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.

# Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.

# Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

# Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.

# Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.

consigli?

Iscariot
3rd May 2005, 23:36
per me POM è troppo importante

Fenyx
4th May 2005, 08:58
Anche io voto per PoM, ma se proprio nn vuoi prenderlo.. almeno prendi Combustion.
In più vi diro' che sono molto soddisfatto del talent che alza la % di mana... a 4 = 8% e nn è affatto poco.

Son pt che ho dovuto mettere, ma nn rimpiango x nulla.. in questo modo posso equipparmi con tutta la stamina che voglio pur restanto intorno ai 6xxx di mana, pensateci.

Pandemonium
4th May 2005, 14:32
Arcane Talents (21 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

# Improved Mana Shield - 2/2 points
Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.



Frost Talents (0 points)

# None
Fire Talents (30 points
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.

# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

# Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.

# Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.

# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

# Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.


# Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.


# Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.




cosi va bene?

Triagon
5th May 2005, 13:02
Su per giu' e' quello che ho io :P

Xade
5th May 2005, 13:15
toglierei burning soul (quasi inutile) e incinerate e metterei ignite 5

blaze
5th May 2005, 17:05
incinerate è utile, fischia 4% critical

piuttosto leva burning soul e flame throwing(useless) e metti ignite 5

Nexz
25th May 2005, 09:59
Io penso che quando tra qualche anno la mia maga sarà 60 provero' un template del genere

Arcane Talents (21 points)

Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Focus - 2/5 points
Reduces the chance that the opponent can resist your arcane spells by 4%.

Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.


Frost Talents (0 points)

None

Fire Talents (30 points)

Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

Improved Fire Blast - 5/5 points
Reduces the cooldown of your Fire Blast spell by 1.5 seconds.

Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.

Incinerate - 1/2 point
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.

Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.

saltaproc
25th May 2005, 10:09
mmmmm credo che in 2 mesi di pg al 60 mi abbiano resistiro ad arcane 4-5 volte

arcane focus credo siano i punti peggio spesi

Nexz
26th May 2005, 01:42
mmmmm credo che in 2 mesi di pg al 60 mi abbiano resistiro ad arcane 4-5 volte

arcane focus credo siano i punti peggio spesi

eh bo quei 2 punti son jolly, servon solo per raggiungere liv minimo per POM, certo che anche metterli in manashield...bo cmq apparte quello come lo vedi?

saltaproc
26th May 2005, 11:37
se ti servono come jolli prendi imp dampen magic
io avevo mana shield ma dopo il nerfone della skill respeccato magic