phyton
2nd August 2005, 20:19
Dark Age of Camelot
Test Version 1.78a Release Notes
The Island, Agramon
July 29, 2005
===================================
THE ISLAND, AGRAMON
- The Island is now live on Pendragon! Please log on Pendragon for further testing and would appreciate feedbacks on bugs those players may have cropped up with.
- Agramon are accessed through the bridges by the following zones in the Frontier:
- Albion - Pennine Mountains
- Hibernia - Breifine
- Midgard - Jamtland
- There are three keeps similar to the Old Frontier on the territory of the Realm on Agramon.
- The Milegates can be claimed by guilds that have captured. Each Commander with guards controls the Milegate.
- Enemies of the Realms will not have access to pass through the Milegate by a different Realm, unless siege. The Realm that have control of a Milegate will have access to pass through.
- Monster population are in place on Agramon, please report any emptiness you may have encountered, please also include /location when you find a spot you may think is too empty of a space in the report.
- Have fun exploring Agramon!
REALM ABILITIES CHANGES
- Divine Intervention will no longer work in Frontier zones. With the adequate data, players with buffbot roaming in the Frontiers have proved imbalances where the ability offered no risk to the player that have access to Divine Intervention. Please note, this changes has not been affected in PvE epic zones.
MASTER LEVEL ABILITIES CHANGES
Convoker
- Summoning Mastery ability will no longer work with charmed pets.
Sojourner
- We have added in an immunity timer with the Forceful Zephyr ability. Shield stuns and Forceful Zephyr will now share the same immunity timer.
Spymaster
- Essence Flare ability cast time has been increased to 10 seconds.
CLASS CHANGES AND BUG FIXES
Animist
- (Bug fix) The Fire and Forget Turrets can no longer be placed inside the enemy's keep regardless in the Frontier zones.
Bainshee
- (Bug fix) We have located and addressed a bug that the frontal bolts were able to hit players through the walls of a keep or towers. Bainshee frontal spells will no longer go through walls of any kind. The frontal spells now requires line of sight of targets.
- We have toned down the radius in the Whirring Spike's frontal spell line to 500.
- With the collected data and demonstration the Bainshee has given us, their ablative armor and damage spells usage has overpowered their groups. To help mitigate this issue, we have reduced the damage for the following Spectral Force and Spectral Guard spell lines.
- The following ablative armor spell lines have their values reduced.
30 Audible Barrier - Buff: 25
40 Tumultuous Barrier - Buff: 50
50 Resounding Barrier - Buff: 75
- The following damage spells from the Spectral Force has been reduced.
4 Blaring Pain - Damage: 5
7 Boisterous Pain - Damage: 15
10 Shrill Pain - Damage: 30
15 Ringing Pain - Damage: 47
20 Blustering Pain - Damage: 78
25 Clamoring Pain - Damage: 94
29 Bellowing Pain - Damage: 103
36 Roaring Pain - Damage: 120
42 Wailing Pain - Damage: 145
48 Shattering Pain - Damage: 179
Heretic
Heretics are able to have access to certain Realm Abilities that increases their damage capabilities too high, significantly overpowers them. The following Realm Abilities has been stripped from the class and has their Realm Points refunded.
- Wild Power
- Mastery of Magery.
Magician
- Hibernia base class spell, Prismatic Flare line has been changed slightly. Players were able to stun their target and destroy them with no risk. To fix this issue, Hibernia casters will now be able to inflict 15% of their current damage delves to their target that is stunned. Casters will be able to regain 100% of their damage when the target is no longer stunned. Please note, Cleric's Stunning Flash line and Healer's Halt Aggression, Suspend Charge, Paralyzing Glance, and Paralyzing Glare lines are not affected by this change.
Paladin
- We have added in a new spell that cures the group that is mesmerized and stunned with a reuse of 30 seconds in the Chant line:
50 - Crusader's Cleansing - Dispel mesmerize and stun.
- Crusader's Cleansing can be casted while stunned or mesmerized.
Scout
- We have added in a minimum range requirement for Scouts by 1350 range to draw their bow toward a target. Scouts were able to stun the target and draw their arrows toward them with no risk associated. Please note, Hunters and Rangers are not affected with this additional range requirement changes since they cannot specialize in Shields.
- Scout's stealth will now cancel when they make an attempt to block an incoming attack.
Shadowblade
- Shadowblade's Left Axe damage should now scale through levels instead of specializing. This should help mitigate the issues on Shadowblades damage table after the Left Axe was adjusted.
Valkyrie
- We have added a spell in Odin's Will:
50 - Tears of Valhalla, dispels the group of any kind of harmful spells every 5 minutes.
- Tears of Valhalla can be casted while stunned or mesmerized.
Vampiir
- We have placed a restriction on Vampiirs that will no longer gain power from a trivialized players or monsters. The minimum to get power are the green considered monsters or higher.
- We have toned down the Vampiir stats. Vampiir's gaining stats through the levels has been reduced by 2.
- The claws damage reuse timer has been increased by 8 seconds. The claw damage will no longer perform critical hit.
- Vampiirs will not receive the Vampiir stat benefits for 2 minutes when entering or exiting Passage of Conflict.
Warlock
- (Bug fix) The spell, Greater Bolt of Death should now be working properly, previously casters with AF buff on can deter some of the damage. Warlocks should now see more damage when casting the spell.
- We have added in changes the way Warlock's chambers look. Previously the chambers look identical on every chamber. Each chambers through Witchcraft, will now look different. This should help Warlocks identifying which chambers have been fired or not in use and hopefully reducing accidental reloading chambers during combat.
- We have added in a Witchcraft baseline for the Warlock class with an illusion spells along with weak reverse proc version buffs.
5 Illusion: Mygga - Buff: Reverse Proc: Disease.
8 Illusion: Morvalt - Buff: Reverse Proc: Str/Dex debuff.
15 Illusion: Skeleton - Buff: Reverse Proc: Poison
24 Illusion: Zombie - Buff: Reverse Proc: Disease and Str/Dex debuff.
37 Illusion: Goblin - Buff: Reverse Proc: Poison and Con/Qui debuff.
42 Illusion: Werewolf - Buff: Reverse Proc: PBAoE Disease and Str/Dex debuff.
50 Illusion: Arachite - Buff: Reverse Proc: PBAoE Poison and Con/Qui debuff.
- The illusion spell line has a duration of 10 minutes. The illusion will dispel when the proc has fired.
- Spell of Creeping line has been changed slightly, when Albion or Hibernia players are affected by the spell, the cast time and weapon styles delay are increased by 50%. Albion players will be turned into a frog, while Hibernia players will be turned to a badger if struck by the spell.
SHROUDED ISLAND CHANGES
Albion
- Caer Sidi
Apocalypse has obtained a strange gem from a fallen Armsman adventurer. It has granted himself a greater new power and a curse. What has become of Apocalypse? What curse did the minions of Apocalypse speak of? Something far superior has risen in Caer Sidi and grasp in control of the Apocalypse himself. Adventurers are desired to check out what has become of Caer Sidi.
- We have upgraded equipment drops from Caer Sidi with the quality of Trials of Atlantis. The older version of the equipment drops has been removed. Please note, the equipments will not have the quality similar to artifacts from the Trials of Atlantis.
- The necromancer that once served the Apocalypse, is offering truces with the adventurers to rid of the new ruler in return, offering of strange gears adventurers has never seen.
Hibernia
- Tur Suil
Balor has obtained a scroll from a fallen Mentalist adventurer. Balor's power has grown beyond his achievements, with his new destructive powers, has brought many concerns to the adventurers to check out what becomes of Balor and strange happenings in Tur Suil.
- The equipments have been upgraded in Tur Suil with the quality of Trials of Atlantis. The old equipments have been removed.
- Former servants of Balor, located near Tur Suil are offering quests to rid of the master they no longer know.
Midgard
- Tuscaren Glacier
King Tuscar and Queen Kula have discovered strange powers from Issorden. Tuscaren Scouts has discovered that Issorden has become far powerful when Issorden obtained a strange looking hammer from a fallen Thane adventurer. Issorden has assumed his own control and summoned his own army against the King Tuscaren himself. Minions of Tuscaren are offering a truce with the adventurers to overthrow Issorden retake Tuscaren Glacier in offering strange new equipments adventurers have never seen before.
- The equipments in Tuscaren Glaicer have been upgraded in quality of Trials of Atlantis. Please note, quality of the Artifacts are not placed in those equipments.
- The Tuscaren Scouts are offering truces and rewards with strange gears with the adventurers in questing to rid of Issorden.
Test Version 1.78a Release Notes
The Island, Agramon
July 29, 2005
===================================
THE ISLAND, AGRAMON
- The Island is now live on Pendragon! Please log on Pendragon for further testing and would appreciate feedbacks on bugs those players may have cropped up with.
- Agramon are accessed through the bridges by the following zones in the Frontier:
- Albion - Pennine Mountains
- Hibernia - Breifine
- Midgard - Jamtland
- There are three keeps similar to the Old Frontier on the territory of the Realm on Agramon.
- The Milegates can be claimed by guilds that have captured. Each Commander with guards controls the Milegate.
- Enemies of the Realms will not have access to pass through the Milegate by a different Realm, unless siege. The Realm that have control of a Milegate will have access to pass through.
- Monster population are in place on Agramon, please report any emptiness you may have encountered, please also include /location when you find a spot you may think is too empty of a space in the report.
- Have fun exploring Agramon!
REALM ABILITIES CHANGES
- Divine Intervention will no longer work in Frontier zones. With the adequate data, players with buffbot roaming in the Frontiers have proved imbalances where the ability offered no risk to the player that have access to Divine Intervention. Please note, this changes has not been affected in PvE epic zones.
MASTER LEVEL ABILITIES CHANGES
Convoker
- Summoning Mastery ability will no longer work with charmed pets.
Sojourner
- We have added in an immunity timer with the Forceful Zephyr ability. Shield stuns and Forceful Zephyr will now share the same immunity timer.
Spymaster
- Essence Flare ability cast time has been increased to 10 seconds.
CLASS CHANGES AND BUG FIXES
Animist
- (Bug fix) The Fire and Forget Turrets can no longer be placed inside the enemy's keep regardless in the Frontier zones.
Bainshee
- (Bug fix) We have located and addressed a bug that the frontal bolts were able to hit players through the walls of a keep or towers. Bainshee frontal spells will no longer go through walls of any kind. The frontal spells now requires line of sight of targets.
- We have toned down the radius in the Whirring Spike's frontal spell line to 500.
- With the collected data and demonstration the Bainshee has given us, their ablative armor and damage spells usage has overpowered their groups. To help mitigate this issue, we have reduced the damage for the following Spectral Force and Spectral Guard spell lines.
- The following ablative armor spell lines have their values reduced.
30 Audible Barrier - Buff: 25
40 Tumultuous Barrier - Buff: 50
50 Resounding Barrier - Buff: 75
- The following damage spells from the Spectral Force has been reduced.
4 Blaring Pain - Damage: 5
7 Boisterous Pain - Damage: 15
10 Shrill Pain - Damage: 30
15 Ringing Pain - Damage: 47
20 Blustering Pain - Damage: 78
25 Clamoring Pain - Damage: 94
29 Bellowing Pain - Damage: 103
36 Roaring Pain - Damage: 120
42 Wailing Pain - Damage: 145
48 Shattering Pain - Damage: 179
Heretic
Heretics are able to have access to certain Realm Abilities that increases their damage capabilities too high, significantly overpowers them. The following Realm Abilities has been stripped from the class and has their Realm Points refunded.
- Wild Power
- Mastery of Magery.
Magician
- Hibernia base class spell, Prismatic Flare line has been changed slightly. Players were able to stun their target and destroy them with no risk. To fix this issue, Hibernia casters will now be able to inflict 15% of their current damage delves to their target that is stunned. Casters will be able to regain 100% of their damage when the target is no longer stunned. Please note, Cleric's Stunning Flash line and Healer's Halt Aggression, Suspend Charge, Paralyzing Glance, and Paralyzing Glare lines are not affected by this change.
Paladin
- We have added in a new spell that cures the group that is mesmerized and stunned with a reuse of 30 seconds in the Chant line:
50 - Crusader's Cleansing - Dispel mesmerize and stun.
- Crusader's Cleansing can be casted while stunned or mesmerized.
Scout
- We have added in a minimum range requirement for Scouts by 1350 range to draw their bow toward a target. Scouts were able to stun the target and draw their arrows toward them with no risk associated. Please note, Hunters and Rangers are not affected with this additional range requirement changes since they cannot specialize in Shields.
- Scout's stealth will now cancel when they make an attempt to block an incoming attack.
Shadowblade
- Shadowblade's Left Axe damage should now scale through levels instead of specializing. This should help mitigate the issues on Shadowblades damage table after the Left Axe was adjusted.
Valkyrie
- We have added a spell in Odin's Will:
50 - Tears of Valhalla, dispels the group of any kind of harmful spells every 5 minutes.
- Tears of Valhalla can be casted while stunned or mesmerized.
Vampiir
- We have placed a restriction on Vampiirs that will no longer gain power from a trivialized players or monsters. The minimum to get power are the green considered monsters or higher.
- We have toned down the Vampiir stats. Vampiir's gaining stats through the levels has been reduced by 2.
- The claws damage reuse timer has been increased by 8 seconds. The claw damage will no longer perform critical hit.
- Vampiirs will not receive the Vampiir stat benefits for 2 minutes when entering or exiting Passage of Conflict.
Warlock
- (Bug fix) The spell, Greater Bolt of Death should now be working properly, previously casters with AF buff on can deter some of the damage. Warlocks should now see more damage when casting the spell.
- We have added in changes the way Warlock's chambers look. Previously the chambers look identical on every chamber. Each chambers through Witchcraft, will now look different. This should help Warlocks identifying which chambers have been fired or not in use and hopefully reducing accidental reloading chambers during combat.
- We have added in a Witchcraft baseline for the Warlock class with an illusion spells along with weak reverse proc version buffs.
5 Illusion: Mygga - Buff: Reverse Proc: Disease.
8 Illusion: Morvalt - Buff: Reverse Proc: Str/Dex debuff.
15 Illusion: Skeleton - Buff: Reverse Proc: Poison
24 Illusion: Zombie - Buff: Reverse Proc: Disease and Str/Dex debuff.
37 Illusion: Goblin - Buff: Reverse Proc: Poison and Con/Qui debuff.
42 Illusion: Werewolf - Buff: Reverse Proc: PBAoE Disease and Str/Dex debuff.
50 Illusion: Arachite - Buff: Reverse Proc: PBAoE Poison and Con/Qui debuff.
- The illusion spell line has a duration of 10 minutes. The illusion will dispel when the proc has fired.
- Spell of Creeping line has been changed slightly, when Albion or Hibernia players are affected by the spell, the cast time and weapon styles delay are increased by 50%. Albion players will be turned into a frog, while Hibernia players will be turned to a badger if struck by the spell.
SHROUDED ISLAND CHANGES
Albion
- Caer Sidi
Apocalypse has obtained a strange gem from a fallen Armsman adventurer. It has granted himself a greater new power and a curse. What has become of Apocalypse? What curse did the minions of Apocalypse speak of? Something far superior has risen in Caer Sidi and grasp in control of the Apocalypse himself. Adventurers are desired to check out what has become of Caer Sidi.
- We have upgraded equipment drops from Caer Sidi with the quality of Trials of Atlantis. The older version of the equipment drops has been removed. Please note, the equipments will not have the quality similar to artifacts from the Trials of Atlantis.
- The necromancer that once served the Apocalypse, is offering truces with the adventurers to rid of the new ruler in return, offering of strange gears adventurers has never seen.
Hibernia
- Tur Suil
Balor has obtained a scroll from a fallen Mentalist adventurer. Balor's power has grown beyond his achievements, with his new destructive powers, has brought many concerns to the adventurers to check out what becomes of Balor and strange happenings in Tur Suil.
- The equipments have been upgraded in Tur Suil with the quality of Trials of Atlantis. The old equipments have been removed.
- Former servants of Balor, located near Tur Suil are offering quests to rid of the master they no longer know.
Midgard
- Tuscaren Glacier
King Tuscar and Queen Kula have discovered strange powers from Issorden. Tuscaren Scouts has discovered that Issorden has become far powerful when Issorden obtained a strange looking hammer from a fallen Thane adventurer. Issorden has assumed his own control and summoned his own army against the King Tuscaren himself. Minions of Tuscaren are offering a truce with the adventurers to overthrow Issorden retake Tuscaren Glacier in offering strange new equipments adventurers have never seen before.
- The equipments in Tuscaren Glaicer have been upgraded in quality of Trials of Atlantis. Please note, quality of the Artifacts are not placed in those equipments.
- The Tuscaren Scouts are offering truces and rewards with strange gears with the adventurers in questing to rid of Issorden.