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phyton
2nd August 2005, 20:19
Dark Age of Camelot
Test Version 1.78a Release Notes
The Island, Agramon
July 29, 2005

===================================

THE ISLAND, AGRAMON

- The Island is now live on Pendragon! Please log on Pendragon for further testing and would appreciate feedbacks on bugs those players may have cropped up with.

- Agramon are accessed through the bridges by the following zones in the Frontier:

- Albion - Pennine Mountains

- Hibernia - Breifine

- Midgard - Jamtland

- There are three keeps similar to the Old Frontier on the territory of the Realm on Agramon.

- The Milegates can be claimed by guilds that have captured. Each Commander with guards controls the Milegate.

- Enemies of the Realms will not have access to pass through the Milegate by a different Realm, unless siege. The Realm that have control of a Milegate will have access to pass through.

- Monster population are in place on Agramon, please report any emptiness you may have encountered, please also include /location when you find a spot you may think is too empty of a space in the report.

- Have fun exploring Agramon!


REALM ABILITIES CHANGES

- Divine Intervention will no longer work in Frontier zones. With the adequate data, players with buffbot roaming in the Frontiers have proved imbalances where the ability offered no risk to the player that have access to Divine Intervention. Please note, this changes has not been affected in PvE epic zones.


MASTER LEVEL ABILITIES CHANGES

Convoker

- Summoning Mastery ability will no longer work with charmed pets.


Sojourner

- We have added in an immunity timer with the Forceful Zephyr ability. Shield stuns and Forceful Zephyr will now share the same immunity timer.


Spymaster

- Essence Flare ability cast time has been increased to 10 seconds.



CLASS CHANGES AND BUG FIXES

Animist

- (Bug fix) The Fire and Forget Turrets can no longer be placed inside the enemy's keep regardless in the Frontier zones.


Bainshee

- (Bug fix) We have located and addressed a bug that the frontal bolts were able to hit players through the walls of a keep or towers. Bainshee frontal spells will no longer go through walls of any kind. The frontal spells now requires line of sight of targets.

- We have toned down the radius in the Whirring Spike's frontal spell line to 500.

- With the collected data and demonstration the Bainshee has given us, their ablative armor and damage spells usage has overpowered their groups. To help mitigate this issue, we have reduced the damage for the following Spectral Force and Spectral Guard spell lines.

- The following ablative armor spell lines have their values reduced.

30 Audible Barrier - Buff: 25
40 Tumultuous Barrier - Buff: 50
50 Resounding Barrier - Buff: 75

- The following damage spells from the Spectral Force has been reduced.

4 Blaring Pain - Damage: 5
7 Boisterous Pain - Damage: 15
10 Shrill Pain - Damage: 30
15 Ringing Pain - Damage: 47
20 Blustering Pain - Damage: 78
25 Clamoring Pain - Damage: 94
29 Bellowing Pain - Damage: 103
36 Roaring Pain - Damage: 120
42 Wailing Pain - Damage: 145
48 Shattering Pain - Damage: 179


Heretic

Heretics are able to have access to certain Realm Abilities that increases their damage capabilities too high, significantly overpowers them. The following Realm Abilities has been stripped from the class and has their Realm Points refunded.

- Wild Power

- Mastery of Magery.


Magician

- Hibernia base class spell, Prismatic Flare line has been changed slightly. Players were able to stun their target and destroy them with no risk. To fix this issue, Hibernia casters will now be able to inflict 15% of their current damage delves to their target that is stunned. Casters will be able to regain 100% of their damage when the target is no longer stunned. Please note, Cleric's Stunning Flash line and Healer's Halt Aggression, Suspend Charge, Paralyzing Glance, and Paralyzing Glare lines are not affected by this change.


Paladin

- We have added in a new spell that cures the group that is mesmerized and stunned with a reuse of 30 seconds in the Chant line:

50 - Crusader's Cleansing - Dispel mesmerize and stun.

- Crusader's Cleansing can be casted while stunned or mesmerized.


Scout

- We have added in a minimum range requirement for Scouts by 1350 range to draw their bow toward a target. Scouts were able to stun the target and draw their arrows toward them with no risk associated. Please note, Hunters and Rangers are not affected with this additional range requirement changes since they cannot specialize in Shields.

- Scout's stealth will now cancel when they make an attempt to block an incoming attack.


Shadowblade

- Shadowblade's Left Axe damage should now scale through levels instead of specializing. This should help mitigate the issues on Shadowblades damage table after the Left Axe was adjusted.


Valkyrie

- We have added a spell in Odin's Will:

50 - Tears of Valhalla, dispels the group of any kind of harmful spells every 5 minutes.

- Tears of Valhalla can be casted while stunned or mesmerized.


Vampiir

- We have placed a restriction on Vampiirs that will no longer gain power from a trivialized players or monsters. The minimum to get power are the green considered monsters or higher.

- We have toned down the Vampiir stats. Vampiir's gaining stats through the levels has been reduced by 2.

- The claws damage reuse timer has been increased by 8 seconds. The claw damage will no longer perform critical hit.

- Vampiirs will not receive the Vampiir stat benefits for 2 minutes when entering or exiting Passage of Conflict.


Warlock

- (Bug fix) The spell, Greater Bolt of Death should now be working properly, previously casters with AF buff on can deter some of the damage. Warlocks should now see more damage when casting the spell.

- We have added in changes the way Warlock's chambers look. Previously the chambers look identical on every chamber. Each chambers through Witchcraft, will now look different. This should help Warlocks identifying which chambers have been fired or not in use and hopefully reducing accidental reloading chambers during combat.

- We have added in a Witchcraft baseline for the Warlock class with an illusion spells along with weak reverse proc version buffs.

5 Illusion: Mygga - Buff: Reverse Proc: Disease.
8 Illusion: Morvalt - Buff: Reverse Proc: Str/Dex debuff.
15 Illusion: Skeleton - Buff: Reverse Proc: Poison
24 Illusion: Zombie - Buff: Reverse Proc: Disease and Str/Dex debuff.
37 Illusion: Goblin - Buff: Reverse Proc: Poison and Con/Qui debuff.
42 Illusion: Werewolf - Buff: Reverse Proc: PBAoE Disease and Str/Dex debuff.
50 Illusion: Arachite - Buff: Reverse Proc: PBAoE Poison and Con/Qui debuff.

- The illusion spell line has a duration of 10 minutes. The illusion will dispel when the proc has fired.

- Spell of Creeping line has been changed slightly, when Albion or Hibernia players are affected by the spell, the cast time and weapon styles delay are increased by 50%. Albion players will be turned into a frog, while Hibernia players will be turned to a badger if struck by the spell.



SHROUDED ISLAND CHANGES

Albion

- Caer Sidi

Apocalypse has obtained a strange gem from a fallen Armsman adventurer. It has granted himself a greater new power and a curse. What has become of Apocalypse? What curse did the minions of Apocalypse speak of? Something far superior has risen in Caer Sidi and grasp in control of the Apocalypse himself. Adventurers are desired to check out what has become of Caer Sidi.

- We have upgraded equipment drops from Caer Sidi with the quality of Trials of Atlantis. The older version of the equipment drops has been removed. Please note, the equipments will not have the quality similar to artifacts from the Trials of Atlantis.

- The necromancer that once served the Apocalypse, is offering truces with the adventurers to rid of the new ruler in return, offering of strange gears adventurers has never seen.


Hibernia

- Tur Suil

Balor has obtained a scroll from a fallen Mentalist adventurer. Balor's power has grown beyond his achievements, with his new destructive powers, has brought many concerns to the adventurers to check out what becomes of Balor and strange happenings in Tur Suil.

- The equipments have been upgraded in Tur Suil with the quality of Trials of Atlantis. The old equipments have been removed.

- Former servants of Balor, located near Tur Suil are offering quests to rid of the master they no longer know.


Midgard

- Tuscaren Glacier

King Tuscar and Queen Kula have discovered strange powers from Issorden. Tuscaren Scouts has discovered that Issorden has become far powerful when Issorden obtained a strange looking hammer from a fallen Thane adventurer. Issorden has assumed his own control and summoned his own army against the King Tuscaren himself. Minions of Tuscaren are offering a truce with the adventurers to overthrow Issorden retake Tuscaren Glacier in offering strange new equipments adventurers have never seen before.

- The equipments in Tuscaren Glaicer have been upgraded in quality of Trials of Atlantis. Please note, quality of the Artifacts are not placed in those equipments.

- The Tuscaren Scouts are offering truces and rewards with strange gears with the adventurers in questing to rid of Issorden.

IamRoland
2nd August 2005, 20:25
- Divine Intervention will no longer work in Frontier zones. With the adequate data, players with buffbot roaming in the Frontiers have proved imbalances where the ability offered no risk to the player that have access to Divine Intervention. Please note, this changes has not been affected in PvE epic zones.

.................................................. ......

Juha Lightbringer
2nd August 2005, 20:49
io sono chiuso in bagno a "toccarmi" da quando ho letto della spell per il pala :D

chi l ha provata, please posti!


ps: non è un fake sto post vero?

IrideL
2nd August 2005, 20:56
fanculo ci speravo troppo :fuck:

NoeX
2nd August 2005, 20:59
E' un fake... posta link da CM altrimenti :p

MBK
2nd August 2005, 21:01
Raga è un fake...


5 Illusion: Mygga - Buff: Reverse Proc: Disease.
8 Illusion: Morvalt - Buff: Reverse Proc: Str/Dex debuff.
15 Illusion: Skeleton - Buff: Reverse Proc: Poison
24 Illusion: Zombie - Buff: Reverse Proc: Disease and Str/Dex debuff.
37 Illusion: Goblin - Buff: Reverse Proc: Poison and Con/Qui debuff.
42 Illusion: Werewolf - Buff: Reverse Proc: PBAoE Disease and Str/Dex debuff.
50 Illusion: Arachite - Buff: Reverse Proc: PBAoE Poison and Con/Qui debuff.

Notare i nomi degli spell. :sneer:

Poi sull'Araldo non c'è il minimo accenno di questa patch.

Hudlok
2nd August 2005, 21:05
che sukata lo scout ... LOl

HaWk
2nd August 2005, 21:12
fonte?

Juha Lightbringer
2nd August 2005, 21:19
fake dunque?

la magia del pala se ho capito bene doveva essere un istant rimuovi mezz e stun ( castabile anche se si è stunnati, un pala che se lo piglia a fare purge? ) con recast di 30 sec.

phyton
2nd August 2005, 21:29
l ho trovato qua non so se sia un fake o no voi che dite?
http://vnboards.ign.com/Midgard_Warlock_Professions/b22793/89953266/?18

Razj
2nd August 2005, 21:31
fake dunque?

la magia del pala se ho capito bene doveva essere un istant rimuovi mezz e stun ( castabile anche se si è stunnati, un pala che se lo piglia a fare purge? ) con recast di 30 sec.

si e c'era la marmotta che confezionava la cioccolata :rotfl: :rotfl:

phyton
2nd August 2005, 21:33
si e un fake ho letto sotto il 1 post ci sono cascato , ma anche voi lol asd

PooLpe
2nd August 2005, 21:50
asdasdasd :D pd ... voglio che nerfinola merda di vampiir

Pioggia
2nd August 2005, 22:21
no ti prego, fammi fare prima il 50, poi devo powwarmi un altro pg su lamorak e poi siamo apposto :)

Lars
3rd August 2005, 01:18
Pendragon e' Down ... la patch sembra 1 bufala ...

fatto sta che il Vampiir ( lo dice un Vampiir ) in soloing andrebbe fixato ( anche se per il soloing hanno tenuto il necro cosi' da che mondo e mondo )
certo che per quanto mi riguarda il fix sarebbe pesantissimo PER ME sia per il mio chierico ( puntava molto su DI ) e sul Vampiir su Lamo ...

insomma ... vedo giustissimo il fatto che non ciucci mana da un grigio ( succedeva la stessa cosa con il necro nelle prime patch ) ma per il resto ci andrei con calma ( fix e' una cosa , nerf un'altra)

se e' cosi' la storia allora rerollo un prete su albion ( per l'ennesima volta albion ) , imo la classe + sgravata e sottovalutata del game e vediamo!!! ( vabbe non avro' 2600pf ma arrivo ad un absorb che il Vampiir me lo sukkia in tutti i sensi :laugh: )

rehlbe
3rd August 2005, 01:45
beh, era quasi scontato fosse un fake :confused: ma quella sullo scout era troppo ovvio fosse una minchiata

cmq quanto pagherei per vedere una patch simile a questa :O (bolt dei lock a parte :sneer: )

Tunnel
3rd August 2005, 06:56
Quando sono arrivato allo stun baseline nerfato stavo per spaccarmi un braccio sul tavolo per vedere se potevo provare ancora dolore dopo una cosa così :nod:
Poi ho letto del warlock e ho inizato a capire :D

BTW levare divine sarebbe stato solo un vantaggio in termini di giocabilità imho.

Drako
3rd August 2005, 07:03
Raga ma vi pare che diano al pally un cast per il gruppo che toglie mezz e stun con un timer di 30 secondi -.- ?
Andiamo....

Lars
3rd August 2005, 08:07
bhe per ora nel mio piccolo il Vampirello rimane tale e quale :look: :look: ....

da ex necromante , son ben felice che abbiano risolto alcuni fastidiosi "bug" ( vedi inutilita' di qusi tutti gli artefatti) .....

Brendoh
3rd August 2005, 08:30
tristess

Juha Lightbringer
3rd August 2005, 08:41
Raga ma vi pare che diano al pally un cast per il gruppo che toglie mezz e stun con un timer di 30 secondi -.- ?
Andiamo....

:(

Abby
3rd August 2005, 08:47
Uscita vera patch:

http://www.camelotherald.com/more/2106.shtml

ci sono comunque cose interessanti.

Minor tempo di exp, no 100% critico sull'abominio del necromante, il canto di cura del paladino influenza l'abominio, malattia singola di livello piu alto per tutti e 3 i reami, date le 3res ai bardi e skald (come quelle del paladino) tolte le singole res, Megalodon spostato ad irish per troppo disturbo :)

Ladro di anime
3rd August 2005, 09:00
Interessanti i chant dello skald e bardo, i regen mana che funziano anche sotto il 50%..

Abby
3rd August 2005, 09:18
Ok.. provato ad andare ad Agramon su Pendragon... sul ponte 3 luriken ed un elfo hiddati... mi ricorda tanto altre situazioni :madd:

Brendoh
3rd August 2005, 09:24
- As the Isle of Agramon appeared an increase in demonic activity throughout the Realms started to rise. Now human servitors of the Demon Lords of Darkness Falls strive to construct portals to usher their masters into the lands.
lel

Brendoh
3rd August 2005, 09:25
Ok.. provato ad andare ad Agramon su Pendragon... sul ponte 3 luriken ed un elfo hiddati... mi ricorda tanto altre situazioni :madd:
vai racconta com'è..x tutti quelli che sono uin ufficio!
è come OF ?

P.S. ma è gia up su pendra ? :scratch:

leia
3rd August 2005, 10:56
scarico patch e vado a provarlo :D

Ashagan
3rd August 2005, 11:19
miiiii son curioso da morire,stasera la voglio vedere sta isoletta.

- (Mordred Only) Forceful Zephyr will no longer pick up your guildmate, groupmate or yourself when cast.

lol non lo sapevo di sto bug ,che taglio vedere sparare zephyr e via schizzi anche tu lol

Lastdruid
3rd August 2005, 12:14
ma non ho capito la cosa della malattia, era gia ad aoe, credo abbiano aggiunto la singola base

Razj
3rd August 2005, 12:14
- The Shades of Mist spell, Greater Shadeform, will now correctly be removed when the shadeform is shift right-click removed.

che palle ora toccherà tenersi quella cazzo di skin nera :gha:

Lastdruid
3rd August 2005, 12:18
leggi bene 'gnorante :sneer:

Thor
3rd August 2005, 12:37
è un fake :D

Razj
3rd August 2005, 12:44
è un fake :D

se dicevate a me, quella l'ho presa dall' herald :gha:

Light
3rd August 2005, 13:39
ma non ho capito la cosa della malattia, era gia ad aoe, credo abbiano aggiunto la singola base

Si hanno aggiunto la malattia singola, ed era ora. Chissà che ci facevo con una malattia singola di lvl 3 :gha: Però non sono spell di linea base, sono nella stessa spec delle malattie ad area già esistenti.

Jiinn
3rd August 2005, 14:13
eh vabbè è giusto sia di spec cmq