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Lastdruid
10th August 2005, 00:30
unica nota interessante, sw ucciderà la speed di SoS ma non toccherà l'immunita ai CC


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Dark Age of Camelot
Test Version 1.78b Release Notes
The Isle of Agramon
August 9, 2005

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NEW THINGS AND BUG FIXES

- Endurance and Power regeneration spells that have been broadcast by the Crocodile Tear Ring effect, Radiant Aura, will no longer affect pets or objects.

- Players can no longer begin tailoring items while dead.

- The auto-release timer now correctly displays when a player dies from drowning.

- You can no longer apply poison to a weapon when dead.

- Spell recast timers, both in delves and in reports to the chat window, are now given in minutes and seconds where appropriate.

- The Conversion ability of the Crocodile's Tear Ring now converts the damage dealt from damage over time spells.

- Pet-casted buff spells and other self-targeted spells will no longer fail if the pet's owner has a selected target outside of their LOS.

- Dying from falling damage during a duel will end the duel. It is not counted as a duel death, and the dying player will lose XP, leave a gravestone and be sent back to their bind point.

- Chat delve will now display the weaponskill required to use a weapon. If a weapon is two-handed, it will only display the (Two Handed) tag if the weapon is not inherently two-handed by definition (such as a staff or a spear).



CLASS CHANGES AND FIXES

- Speed of Sound and Arms Length will no longer be fully stripped when a Speedwarp is encountered. Only the speed portion of these abilities will drop when entering the Speedwarp’s area of effect. The CC immunity portion will continue to affect the characters in the Speedwarp’s area of effect while the ability is active.

- Melee snares will no longer be incorrectly applied to characters who have the Speed of Sound or Arms Length ability activated.

- The Hunter's Avatar will now correctly sprint at the target when the Hunter directs the pet to attack, as long as the pet is at least 1000 units away from the target.

- Bolt spells will display the target name in the bolt's damage message.


Necromancer

- The PBAOE damage over time spells in the Necromancer's Painworking spec line will no longer fail to cast if the Necromancer has an object targeted.



CAMELOT CLASSIC WORLD NOTES


Monsters/NPCs

- Many monsters have had their appearance altered in Classic Camelot and New Frontier zones. These changes are best viewed under Catacombs client with Catacomb figures turned on. Some examples of monsters that have been upgraded are: spectral wickermen, hollow men, grannies, dullahan, empyrean, far darrig, far liath, merrow and various types of banshee monsters.


Darkness Falls

- A new faction has emerged within the ranks of the followers of the Demon Lords. The two factions are at war and compete for the favor of their dark masters.



TRIALS OF ATLANTIS WORLD NOTES


Item Notes

- The Belt of the Moon and Belt of the Sun melee resist buff will now be usable in combat.

- The Snakecharmer's absorption buff will now be usable in combat.

- The Foppish Arms' melee resist buff will now be usable in combat.

- The Battler's absorption debuff will now be usable in combat.

- Water Breathing, Greater Water Breathing, Minor Water Breathing, and Major Water Breathing potions are now all usable in combat.



CATACOMBS WORLD NOTES


Abandoned Mines

- Lur'tai (tenebrous form) has been moved back to his normal spawn location.


Instancing

- (Albion) Monsters in the Depths of Despair Adventure Wing have had their aggression radius reduced. This has brought them in line with the monsters in the Realm of the Damned Adventure Wing.




NEW FOUNDATIONS NOTES

- Consignment reposessions merchants now display the tag. The tag for vault reposessions merchants has been changed to .

- When changing the price of an item on a consignment merchant, the prices reported to the player will now be shown in increments of plat/gold/silver/copper instead of just copper.



COOPERATIVE SERVER WORLD NOTES


Frontiers

- Dun na nGed: The ghostly parthelonian focus monsters should no longer initially attack and levitate players who have not reached the keep roof yet.

- Dun Bolg: Princess Jennea will now spawn faerie pets with less frequency.

Wulfila
10th August 2005, 02:44
era ora!!!

Shalee
10th August 2005, 09:37
Molti ritocchi ma quello piu' interessante e' SoS vs SW. :)

bakunin
10th August 2005, 12:07
potevano spingersi oltre, le pozze vita/end/pow tuttora non sono usabili in combat..

gli artefatti potevano diventare tutti usabili in combat

inoltre io eliminerei il tasto /use e /use2 se non per gli artefatti
le pozze dovrebbero essere castabili da un semplice click dalla barra pdue

Suppa
10th August 2005, 12:39
inoltre io eliminerei il tasto /use e /use2 se non per gli artefatti
le pozze dovrebbero essere castabili da un semplice click dalla barra pdue

Questo si, insieme magari ad un tooltip che evidenzi il tempo di recast per gli artefatti (come le RA).. l'use integrato al click del mouse su barra sarebbe molto comodo, mentre /use2 da tastiera.. o viceversa, cmq customizzabile.


potevano spingersi oltre, le pozze vita/end/pow tuttora non sono usabili in combat..

gli artefatti potevano diventare tutti usabili in combat

Questo no.. ed è giusto cosi' infatti... non sono oggetti ISTANT, se no non ci sarebbe nemmeno differenza tra MCL e RagingPower ad esempio...
Le pozze ISTANT ci sono eccome.. e sono rare e dispendiose.. quelle classiche costano una cippa.. ma hanno l'altra faccia della medaglia..
se vuoi le pozze istant ti dovrebbero raddoppiare il tempo di re-use.. lo vuoi?
Sinceramente io no :p
Artefatti usabili in combat? Alcuni si, altri no ^^ (Malice e Battler SI, ceremonial e Zo'Arkat no ^^ per esempio )

jsv1984
10th August 2005, 14:57
sw da provare così... a parole mi sa meglio old mode poi boh testerò :D

potevano andare oltre... dare 2 pallette sulla testa del cabalista e schiacciando 2 tasti fare 2k di danno istant :nod:

Vindicare
10th August 2005, 15:21
figo il cambiamento a sos

Medrich
10th August 2005, 18:16
potevano andare oltre... dare 2 pallette sulla testa del cabalista e schiacciando 2 tasti fare 2k di danno istant :nod:

Quello c'è gia.... il problema è che sbagli reame :awk:

jsv1984
10th August 2005, 18:19
Quello c'è gia.... il problema è che sbagli reame :awk:


le voglio pure ioioioioioioioioioh :cry:

Aphofis
11th August 2005, 11:43
gia carino :)

Piola
11th August 2005, 12:24
Pozze ISTANT?
Dove? Craftabili?

Gathz
11th August 2005, 14:15
Pozze ISTANT?
Dove? Craftabili?
esistono davver :scratch:
come si chiamano?? :shy:

Suppa
11th August 2005, 15:15
Elixir of Instant Healing 1000 5g 2g 50s 2 x Strong Elixir of Healing, 1 x Enriched Quicksilver,
Elixir of Instant Endurance 1000 5g 2g 50s 2 x Strong Elixir of Endurance, 1 x Enriched Quicksilver,
Elixir of Instant Power 1000 5g 2g 50s 2 x Strong Elixir of Power, 1 x Enriched Quicksilver,


Il piu' e' trovare gli ingredienti ^^ Buon lavoro :))

Trish
11th August 2005, 18:29
PD! non ho capito xo' xke' danno istant combat alla battler e non alla malice ;_;