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IamRoland
16th August 2005, 09:17
Principalmente mi interessa sapere se vale la pena togliere i 2 punti in tanquillity e i 2 in nature's reach x prendere feral charge....

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Class: Druid
Level: 60


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Balance Talents (10 points)


Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.

Level 18: Entangling Roots (Rank 2)
Level 28: Entangling Roots (Rank 3)
Level 38: Entangling Roots (Rank 4)
Level 48: Entangling Roots (Rank 5)
Level 58: Entangling Roots (Rank 6)


Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.


Improved Entangling Roots - 3/3 points
Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.


Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.



Feral Combat Talents (7 points)


Ferocity - 5/5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.


Improved Bash - 2/2 points
Increases the stun duration of your Bash ability by 1 second.



Restoration Talents (34 points)


Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.


Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.


Improved Healing Touch - 4/5 points
Reduces the mana cost of your Healing Touch spell by 12%.


Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.


Reflection - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.


Improved Rejuvenation - 5/5 points
Increases the effect of your Rejuvenation spell by 15%.


Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.


Improved Tranquility - 2/2 points
Gives you a 80% chance to avoid interruption caused by damage while casting your Tranquility spell.


Improved Regrowth - 5/5 points
Increases the critical effect chance of your Regrowth spell by 50%.


Innervate - 1/1 point
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.

Juha Lightbringer
16th August 2005, 09:30
2 giorni e torni a usare il war :D

IamRoland
16th August 2005, 09:35
2 giorni che lo ripeti e ti deleto il pally e ti faccio trovare un rogue muccone creato.....faccio appeal apposta x potertelo creare muccone solo x te.......o se preferisci ti faccio un rogue gnomo.......

heartless
22nd August 2005, 18:34
se fai pvp feral charge viene molto comoda te lo posso assicurare :)

Peppin L'allievo del Guru
23rd August 2005, 20:20
se fai pvp feral charge viene molto comoda te lo posso assicurare :)

vero, personalmente ho un trispec con feral charge...
però volevo sapere una cosa, sicuramente giochi il druido col feral a warsong.
ma in av come lo giochi?
perchè da come funziona mi viene il dubbio...
togliere il feral e farlo diventare restoration/balance :scratch: