PDA

View Full Version : Template BM x attilius



Daxan
30th September 2005, 21:26
trovato questo di ASH mi pare buono e fattibile che ne dite?
se avete scrool artefatti x questo temp metteteli da parte che inizio a tirarlo su x bene grazie :)
a ps. me serve na mano x la prox sett io faccio il pome, attilius la notte ci sono 3 ml (1-2-8) se qlc puo popparmi il pg fino alle 22.30 mi fà un favore poi rivo io e lo prendo (sperando che ho già eliminato il prob del modem x allora..)
grazie da ora

e ps.... sukate.
ce stà sempre bene no?

LOKI Build Report
Default Configuration:
Build Utility: 846.7
Useable Utility: 831.7
TOA Utility: 254.0

Statistics
STR:99/98 CON:82/80 DEX:15/75
QUI:75/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:244/240
Power:0/25
AF:20/50

Resistances
Body: 27
Cold: 26
Heat: 26+5
Energy: 26
Matter: 26
Spirit: 27
Crush: 27+3
Slash: 27+2
Thrust: 28

Skills
Blades: 11
Blunt: 4
Piercing: 4
Celtic Dual: 11
Parry: 3
Staff: 4

Bonuses
Style Damage: 11
Melee Damage: 10
Melee Combat Speed: 10
Fatigue: 9

Chest (Golden Scarab Vest):
Imbue: 25.0
15 Dexterity
6% Crush
6% Slash
6% Thrust
4 Style Damage
4 Melee Damage
Utility: 46.0
TOA Utility: 40.0

Arms:
Imbue: 37.5/32 (Quality: 100)
3% Slash
5% Crush
6 Celtic Dual
19 Strength
Utility: 58.7
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
19 Quickness
3% Matter
3 Blades
13% Cold
Utility: 59.7
TOA Utility: 0.0

Legs:
Imbue: 37.0/32 (Quality: 100)
25 Quickness
9% Heat
7% Cold
7% Body
Utility: 62.7
TOA Utility: 0.0

Hands:
Imbue: 37.5/32 (Quality: 100)
13 Strength
11% Energy
44 Hits
4 Blades
Utility: 61.7
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
9% Energy
5% Spirit
11% Heat
16 Quickness
Utility: 60.7
TOA Utility: 0.0

Right Hand (Malice's Axe):
Imbue: 20.0
15 Strength
15 Constitution
40 Hits
5 Strength Cap Increase
5 Constitution Cap Increase
40 Hits Cap Increase
5 Style Damage
5 Fatigue
Utility: 30.0
TOA Utility: 65.0

Left Hand (Bane of Battler):
Imbue: 30.0
15 Strength
15 Constitution
10 AF
6% Slash
6% Thrust
3 Melee Combat Speed
4 Melee Damage
6% Crush
Utility: 56.0
TOA Utility: 45.0

Neck (Paidrean Necklace):
Imbue: 45.0
10% Crush
10% Thrust
10% Body
10% Spirit
Utility: 80.0
TOA Utility: 0.0

Cloak (Shades of Mist):
Imbue: 20.0
3 Parry
15 Strength
15 Quickness
10 AF
5 Melee Combat Speed
4 Fatigue
Utility: 35.0
TOA Utility: 43.0

Jewel (Gem of Lost Memories ):
Imbue: 18.5
10 Constitution
24 Hits
4% Matter
4% Body
2 ALL melee weapon skills
2 Melee Damage
2 Style Damage
Utility: 38.7
TOA Utility: 20.0

Belt (Cintura dei Fulmini):
Imbue: 38.0
7% Matter
18 Constitution
48 Hits
5 ALL dual wielding skills
Utility: 63.0
TOA Utility: 0.0

Left Ring (Amanita's Ring of Underlings):
Imbue: 30.0
6% Slash
6% Thrust
6% Spirit
6% Matter
6% Energy
Utility: 60.0
TOA Utility: 0.0

Right Ring (Ring of the Heavens):
Imbue: 26.0
24 Constitution
6% Spirit
40 Hits
10 Strength Cap Increase
Utility: 38.0
TOA Utility: 20.0

Left Wrist (Naxos Abalone Bracer):
Imbue: 23.5
22 Strength
48 Hits
2 ALL melee weapon skills
8 Strength Cap Increase
2 Melee Combat Speed
Utility: 36.7
TOA Utility: 26.0

Right Wrist (Ebon Hide Bracer):
Imbue: 30.0
6% Body
6% Matter
6% Heat
6% Slash
6% Cold
Utility: 60.0
TOA Utility: 0.0

Senger de'Streea
7th October 2005, 19:42
i valori di battler 1h sono sbagliati ... dex+15 invece di cost+15 (almeno secondo VOS)
http://www.visionofsages.net/toa/artifacts/malice.html
e il SOM non ha bonus a Fatigue (sempre secondo VOS)
http://www.visionofsages.net/toa/artifacts/shades.html

Sistemati sti 2 errori nn riesco a cappare cost... ho provato anche altri oggetti trovati in giro per altri template e mescolare con questo ma per ora questo resta il meglio

se riesco a sistemare vi faccio sapere :)

Anywyn
7th October 2005, 22:23
i valori di battler 1h sono sbagliati ... dex+15 invece di cost+15 (almeno secondo VOS)
http://www.visionofsages.net/toa/artifacts/malice.html
e il SOM non ha bonus a Fatigue (sempre secondo VOS)
http://www.visionofsages.net/toa/artifacts/shades.html

Sistemati sti 2 errori nn riesco a cappare cost... ho provato anche altri oggetti trovati in giro per altri template e mescolare con questo ma per ora questo resta il meglio

se riesco a sistemare vi faccio sapere :)

Siccome sei un icorreggibile ricchione :sneer: sappi che la battler non da a tutte le classi le stesse stat .. a alcune (tipo il mercenario) da dex a altre (tipo il BM) da cost :laugh:

Per il bonus fatica del som forse hai ragione ... ma alla fine non e' cosi importante non trovi? :p

Senger de'Streea
8th October 2005, 01:52
Siccome sei un icorreggibile ricchione :sneer: sappi che la battler non da a tutte le classi le stesse stat .. a alcune (tipo il mercenario) da dex a altre (tipo il BM) da cost :laugh:

Per il bonus fatica del som forse hai ragione ... ma alla fine non e' cosi importante non trovi? :p

MEGLIO ! :rolleyes:

bhe' allora senza mettere oggetti esageratamente ubbah nn credo si possa migliorare + di tanto

lo adotto salvo modifiche avvenire per migliorare la difensiva :clap:
bravo ashculo :*

Martedì mi portano le borchie dell'isdn ... :drool:

Senger de'Streea
11th October 2005, 22:03
ho appena controllato un po' di cose... e vi aggiorno :)

1) la battler c'e' pure blunt per BM
2) ecco le stat CW del bm


[Blademaster Fuar Blade]: sword 16.5 DPS 4.2 speed 100% qual 100% con (Slash) (Blade). Bonuses:
4 All Primary Melee
12 Strength
12 Quickness
4% melee damage (vs. all)
4% style damage (vs. all)
8 Strength cap
increase fumble chance Value: 10% (Proc) (Level 50)
heal all over time Value: -5 (Usable) (Level 50) (OPTIONAL)

[Dochar Blademaster Blade]: sword 16.5 DPS 4.0 speed 100% qual 100% con (Slash) (Blade) (Offhand). Bonuses:
4 All Primary Melee
12 Strength
12 Quickness
4% melee damage (vs. all)
4% style damage (vs. all)
8 Strength cap
increase fumble chance Value: 10% (Proc) (Level 50)
heal all over time Value: -5 (Usable) (Level 50) (OPTIONAL)

BLUNTS



[Blademaster Fuar Hammer]: mace 16.5 DPS 4.2 speed 100% qual 100% con (Crush) (Blunt). Bonuses:
4 All Primary Melee
12 Strength
12 Quickness
4% melee damage
4% style damage
8 Strength cap
increase fumble chance Value: 10% (Proc) (Level 50)
Resist decrease Crush: 20 (Proc) (Level 50) (OPTIONAL)

[Dochar Blademaster Hammer]: club 16.5 DPS 4.0 speed 100% qual 100% con (Crush) (Blunt) (Offhand). Bonuses:
4 All Primary Melee
12 Strength
12 Quickness
4% melee damage (vs. all)
4% style damage (vs. all)
8 Strength cap
increase fumble chance Value: 10% (Proc) (Level 50)
heal all over time Value: -5 (Usable) (Level 50) (OPTIONAL)

PIERCERS



[Blademaster Fuar Steel]: rapier 16.5 DPS 4.2 speed 100% qual 100% con (Thrust) (Pierce). Bonuses:
4 All Primary Melee
7 Strength
9 Dexterity
4% melee damage (vs. all)
4% style damage (vs. all)
5 Strength cap
6 Dexterity cap
increase fumble chance Value: 10% (Proc) (Level 50)
Resist decrease Thrust: 20 (Proc) (Level 50) (OPTIONAL)

[Dochar Blademaster Steel]: stiletto 16.5 DPS 3.4 speed 100% qual 100% con (Thrust) (Pierce) (Offhand). Bonuses:
4 All Primary Melee
7 Strength
9 Dexterity
4% melee damage (vs. all)
4% style damage (vs. all)
5 Strength cap
6 Dexterity cap
increase fumble chance Value: 10% (Proc) (Level 50)
heal all over time Value: -5 (Usable) (Level 50) (OPTIONAL)

Osservazioni\Approfondimenti:
he 20% resist debuff is indeed a PROC. So if you choose it, your weapon has 2 procs (from what I read anyways).

Also, it's not a flat 20% debuff. 10% is applied to item resists, 10% is applied to SPELL based resists. I haven't done extensive testing, but Im assuming this means takes 10% from your normal white-colored resists, and then 10% from any additional resists that would result in them being displayed in green. So if there are no green resists on the target, then they are only debuffed 10%.

UPDATE : Both procs are going off just fine

Also, when the 10% fumble proc goes off, it also adds a 5% ACCURACY boost to the caster. So basically, if I proc this on you, then you have a chance to fumble 10% of the time, and my chance to hit goes up 5%, like a mini battler proc.

I have received confirmation that the offhand weapons for BMs will be adjusted. Dunno when this will happen, however. When it does, I'll post the stats."
--
I hope they leave blades offhand at 4.0. I don't know of any other slow offhand option for a classic server BM.
--
OPTIONAL significa che quando vai a prendere la CW (ci so 3 passi) puoi fare o nn fare l'inc finale che sblocca il secondo proc\use dell'arma

Cerchero' di incastrare la main BLUNT nel tp, magari con la battler o malice in offhand

se serve traduzione per il testo in inglese chiedete :clap:

:drool: :drool:

Daxan
15th October 2005, 13:51
non lo fare impatto
lame ftw

Senger de'Streea
16th October 2005, 18:20
non lo fare impatto
lame ftw

Premessa, io voglio semplicemente scegliere bene, quindi prendo tutte le possibilita' e le valuto... nn sono fissato con blunt... se merita faccio pure thrust !

cmq il punto principale a cui mi veniva dato a favore lame era le armi (discusso sopra) e le resist

http://camelot.allakhazam.com/weapon_effect.html

potete guardarle qui

in media mi sembra che blunt sia + vantaggiosa

io proverei, in caso malice\battler che prendo cmq posso sempre respeccarle in lame
;)

Senger de'Streea
18th October 2005, 12:51
Ecco le stati finali delle CW del biemme, anche le blade hanno debuff e le offhand danno +4CD, la scelta sta solo sulle resist a sto punto :)
Appena posso posto tp modificato con le CW... che sia blunt o lame :)


BLADES

[Blademaster Fuar Blade]: sword 16.5 DPS 4.2 speed 100% qual 100% con (Slash) (Blade). Bonuses:
4 All Primary Melee
12 Strength
12 Quickness
4% melee damage (vs. all)
4% style damage (vs. all)
8 Strength cap
increase fumble chance Value: 10% (Proc) (Level 50)
Resist decrease Slash: 20 (Proc) (Level 50) (OPTIONAL)

[Dochar Blademaster Blade]: sword 16.5 DPS 4.0 speed 100% qual 100% con (Slash) (Blade) (Offhand). Bonuses:
4 Celtic Dual
12 Strength
12 Quickness
4% melee damage (vs. all)
4% style damage (vs. all)
8 Strength cap
increase fumble chance Value: 10% (Proc) (Level 50)
heal all over time Value: -5 (Usable) (Level 50) (OPTIONAL)

BLUNTS

[Blademaster Fuar Hammer]: mace 16.5 DPS 4.2 speed 100% qual 100% con (Crush) (Blunt). Bonuses:
4 All Primary Melee
12 Strength
12 Quickness
4% melee damage
4% style damage
8 Strength cap
increase fumble chance Value: 10% (Proc) (Level 50)
Resist decrease Crush: 20 (Proc) (Level 50) (OPTIONAL)

[Dochar Blademaster Hammer]: club 16.5 DPS 4.0 speed 100% qual 100% con (Crush) (Blunt) (Offhand). Bonuses:
4 Celtic Dual
12 Strength
12 Quickness
4% melee damage (vs. all)
4% style damage (vs. all)
8 Strength cap
increase fumble chance Value: 10% (Proc) (Level 50)
heal all over time Value: -5 (Usable) (Level 50) (OPTIONAL)

PIERCERS

[Blademaster Fuar Steel]: rapier 16.5 DPS 4.2 speed 100% qual 100% con (Thrust) (Pierce). Bonuses:
4 All Primary Melee
7 Strength
9 Dexterity
4% melee damage (vs. all)
4% style damage (vs. all)
5 Strength cap
6 Dexterity cap
increase fumble chance Value: 10% (Proc) (Level 50)
Resist decrease Thrust: 20 (Proc) (Level 50) (OPTIONAL)

[Dochar Blademaster Steel]: stiletto 16.5 DPS 3.4 speed 100% qual 100% con (Thrust) (Pierce) (Offhand). Bonuses:
4 Celtic Dual
7 Strength
9 Dexterity
4% melee damage (vs. all)
4% style damage (vs. all)
5 Strength cap
6 Dexterity cap
increase fumble chance Value: 10% (Proc) (Level 50)
heal all over time Value: -5 (Usable) (Level 50) (OPTIONAL)

Rhapsody
12th November 2005, 14:18
x vany..... :bleach:

- Vajo -