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Gfxz
30th November 2005, 22:10
raga ke ne dite di sto tp?

Arms Talents (20 points)


Improved Heroic Strike - 3/3 points
Reduces the cost of your Heroic Strike ability by 3 rage points.


Deflection - 4/5 points
Increases your Parry chance by 4%.


Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.


Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.


Tactical Mastery - 1/5 point
You retain up to 5 of your rage points when you change stances.


Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.


Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.


Impale - 2/2 points
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.



Fury Talents (0 points)


None

Protection Talents (31 points)


Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.


Improved Bloodrage - 2/2 points
Reduces the Health cost of your Bloodrage ability by 50%.


Toughness - 5/5 points
Increases your armor value from items by 10%.


Last Stand - 1/1 point
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.


Improved Revenge - 3/3 points
Gives your Revenge ability a 40% chance to stun the target for 3 seconds.


Improved Disarm - 3/3 points
Increases the duration of your Disarm ability by 3 seconds.


Improved Sunder Armor - 3/3 points
Reduces the cost of your Sunder Armor ability by 3 rage points.


Concussion Blow - 1/1 point
Stuns the opponent for 5 seconds.


Improved Shield Bash - 2/2 points
Gives your Shield Bash ability a 100% chance to silence the target for 3 seconds.


One-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with One-Handed Melee weapons by 10%.


Shield Slam - 1/1 point
Slam the target with your shield, causing 288 to 352 damage and has a 50% chance of dispelling 1 magic effect on the target. Also causes a moderate amount of threat.

Level 48: 342 to 418 damage
Level 54: 396 to 484 damage
Level 60: 450 to 550 damage

Tibù
1st December 2005, 09:57
io lo farei cosi

Arms Talents - 18 points

Deflection - rank 2/5
Improved Rend - rank 3/3
Tactical Mastery - rank 5/5
Improved Overpower - rank 2/2
Anger Management - rank 1/1
Deep Wounds - rank 3/3
Impale - rank 2/2

Protection Talents - 33 points

Shield Specialization - rank 5/5
Anticipation - rank 5/5
Improved Bloodrage - rank 2/2
Toughness - rank 5/5
Last Stand - rank 1/1
Improved Revenge - rank 3/3
Improved Disarm - rank 3/3
Improved Shield Bash - rank 2/2
Concussion Blow - rank 1/1
One-Handed Weapon Specialization - rank 5/5
Shield Slam - rank 1/1

nn rinuncerei mai a tactical mastery-anger :|
poi si potrebero mettere i 5 pt di anticipation in iron will

Sylent
1st December 2005, 11:52
Deflection - rank 2/5
Improved Rend - rank 3/3
Tactical Mastery - rank 5/5


a questo aggiungi l'improved charge 2/2...e siamo a 12 punti Arms.

Il resto mettilo tutto su protection (39) e vedi ke muro di tank ke viene giu...anke xke di 20 in arms te ne freghi...se 6 full protection gioki sempre in Defensive...

edit: ovviamente sto parlando del PvE...sul PvP un war scudo ha poco senso...