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HamletX
23rd March 2006, 21:24
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Dark Age of Camelot
Test Version 1.83b Release Notes
Untitled
March 23, 2006

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NEW THINGS AND BUG FIXES

- (Pendragon Only) Fixes a crash issue related to highly stocked house vaults and/or consignment merchants.


Art Notes

- New spell effects have been added to storms created by Stormlords.

- The Warlock Realm Rank 5 Ability now has a new spell effect associated with it.



CLASS CHANGES AND FIXES


Cleric

- Several changes have been made to Smite in the form of heals linking to the target of the cast or from the cleric themselves, as well as a few new spells introduced into the Smite Spec line.

- Direct Damage Smite spec now links to a PBAE heal off the target of the spell in the following manner:

5 Holy Anger links to a 16 PBAE heal
8 Greater Holy Anger Links to a 23 PBAE heal
12 Holy Rage Links to a 32 PBAE heal
16 Greater Holy Rage Links to a 45 PBAE heal
21 Holy Wrath Links to a 55 PBAE heal
27 Greater Holy Wrath Links to a 70 PBAE heal
35 Holy Fury Links to a 85 PBAE heal
43 Greater Holy Fury Links to a 100 PBAE heal

- PBAE damage smite spec now links to a PBAE heal off the Cleric in the following manner:

6 Drive Evil Links to a 30 PBAE heal
11 Repel Evil Links to a 60 PBAE heal
17 Repulse Evil Links to a 90 PBAE heal
22 Dispel Evil Links to a 120 PBAE heal
32 Banish Evil Links to a 150 PBAE heal
42 Annihilate Evil Links to a 200 PBAE heal

- A new Direct Damage spell has been introduced to Smite Spec in the following manner:

25 Divine Wrath Enemy 3.0s/0/0s 750 range 123 (Spirit) 17
35 Divine Fury Enemy 2.9s/0/0s 750 range 171 (Spirit) 25
45 Divine Vengeance Enemy 2.8s/0/0s 750 range 210 (Spirit) 32

- A new Instant PBAE Snare spell has been introduced to Smite Spec in the following manner:

7 Minor Deliverance Enemy 0s/30 seconds/600s re-use/350 radius -50% (spirit) 9
17 Lesser Deliverance Enemy 0s/43 seconds/600s re-use/350 radius -50% (spirit) 16
37 Greater Deliverance Enemy 0s/56 seconds/600s re-use/350 radius -50% (spirit) 23
47 Blessed Deliverance Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -50% (spirit) 30


Druid

- All Druid Shears now have a range of 1600 units, 2.5 second cast time, and the damage component has been removed.

- Druid Pets have been adjusted in the following manner:

All Bears will have the same attack speed as current pets pre 1.83, and have a slight boost to defensive capabilities.
All Lynx will have a slightly faster attack speed than bears, and also have a chance to evade.
All Wolves will have a slightly faster attack speed than lynx, and a slight boost to offensive capabilities.

All Nature spec 32 pets have a chance to proc "Rabies" (single target disease).

- A new Druid pet has been introduced at spec 45 in Nature Affinity which has a chance to do melee styles with varying effects.

- Druid's may now choose which pet to summon at spec 32 and 45.

- A new Instant PBAE Root spell has been introduced to Nature Spec in the following manner:

7 Bursting Ivy Enemy 0s/30 seconds/600s re-use/350 radius -99% (Matter) 9
17 Bursting Vines Enemy 0s/43 seconds/600s re-use/350 radius -99% (Matter) 16
37 Bursting Tangleweed Enemy 0s/56 seconds/600s re-use/350 radius -99% (Matter) 23
47 Bursting Thornweed Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -99% (Matter) 30


Paladin

- Celerity chants are now castable in combat and spell costs have been adjusted.


Valkyrie

- Odin's Wrath now correctly procs a Bleed instead of Stun.

- Odin's Madness now correctly procs a 150 FAE instead of 50 DD.

- Lower level shears Vindictive Graze and Laceration should now be castable on the move.


Wizards

- Wizards have been granted the Nearsight spell in Calefaction:

19 Dusted Vision 2.0s/2 minutes/0s 2000 range -25% vision (Matter) power cost: 9
27 Encrusted Vision 2.0ss/2 minutes/0s 2100 range -35% vision (Matter) power cost: 14
37 Mire Vision 2.0s/2 minutes/0s 2200 range -45% vision (Matter) power cost: 18
45 Soil Vision 2.0s/2 minutes/0s 2300 range -55% vision (Matter) power cost: 22



CAMELOT CLASSIC WORLD NOTES


General World Notes

- Numerous terrain updates for the Rilan, Brisworthy and Holmestrand housing zones.

- Art updates on various existing world structures.

- Players should no longer experience lighting oddities in the Vale of Mularn.

- Boat routes have been added to the Midgard realm for the classic zones as part of the underwater upgrade. The boats function similar to the boats available in the frontiers. Dockmasters can be found at Vasudheim, Audliten, Dvalin, Ft. Atla, and Naliten. The dockmasters sell tickets for the following boat routes:

Audliten to Vasudheim
Audliten to Ft. Atla
Vasudheim to Audliten
Vasudheim to Dvalin
Vasudheim to Ft. Atla
Vasudheim to Naliten
Dvalin to Vasudheim
Dvalin to Ft. Atla
Ft. Atla to Vasudheim
Ft. Atla to Audliten
Ft. Atla to Dvalin
Ft. Atla to Naliten
Naliten to Ft. Atla
Naliten to Vasudheim

- Along with tickets to the new boat routes, the dockmasters also sell a new water potion that will work for characters of any level. This will allow players to explore the new underwater content at their lesiure without worrying about drowning (at least for an hour). The effect of the 'standard nereid potion' will last for 60 minutes and the potion has 20 charges.

- New tinderboxes have been added to certain humanoids in the Classic zones. These tinderboxes create campfires that will regenerate your health, endurance and power if you are not in combat. These cannot be used in the Frontier zones. The campfires currently come in five tiers and increase in effectiveness accordingly. Currently they are only on low level humanoids such as bandits for Albion, Blodfelag in Midgard and villainous youth in Hibernia. More will be added as loot throughout the patch cycle.


Quest Notes - General

- The experience rewards for the Child's Play quest was increased slightly and modified to be more in line with the level of the quest.

- The experience rewards for A Hero Desires a Sword quest was increased slightly and modified to be more in line with the level of the quest.


Dungeon Notes - General

- Mini-maps for the Forgotten Sepulchre and Hounds of Arawn have been updated.



TRIALS OF ATLANTIS WORLD NOTES


Item Notes - General

- Moirai will now correctly drop treasure for all three realms.



CATACOMBS WORLD NOTES


Instanced Adventuring Notes

- The Muire lady-in-waiting, in the Steward's Crypt, will no longer BAF with the Maid, Butler or servant guards. The servant guard no longer has an aggression rating but will continue to defend the Maid and Butler as needed.



NEW FRONTIERS WORLD NOTES

- Additional landmark towers have been added to the center island of Leirvik.

- The mini-map for Leirvik has been updated.

- Added hasteners to all levels of the Battlegrounds.

- Several adjustments have been made to the monster camps in Leirvik to make it easier to navigate.

- Several other Pendragon only bugs have been fixed in Leirvik such as doors being too far away, guards falling through keep and tower geometry, etc.



FOUNDATIONS WORLD NOTES

- Horse merchant Pelladir's tickets have been corrected so that they will take the player to the proper destination.



PVP SERVER NOTES

- Fixed an issue with the postern doors at Arvakar Faste so that they work properly on the PVP ruleset.





chierici e druidi sembrano non proprio male...ns sul wizzie? non basta ma é giá qualcosa! good job mythic!
non commento manco la celerity del pally castabile in combat -.-

Hador
23rd March 2006, 21:38
bho sta mossa di ridurre shear al druid e aumentargli pure di range non la ho molta capita ma vabbè
Il cleric mi piace e lo trovo ben progettato per il p alb, ma ciò nn toglie che il druido dopo sto giro si guadagna un altro gradino sopra, ista pbae root proprio nn ne aveva bisogno.

Wulfila
23rd March 2006, 21:48
non mi piace:thumbdown

Rayvaughan
23rd March 2006, 22:04
bho sta mossa di ridurre shear al druid e aumentargli pure di range non la ho molta capita ma vabbè
Il cleric mi piace e lo trovo ben progettato per il p alb, ma ciò nn toglie che il druido dopo sto giro si guadagna un altro gradino sopra, ista pbae root proprio nn ne aveva bisogno.

up:bored:

Steven
23rd March 2006, 22:49
si ma se è un pbaoe grigio non serve a 1 cazzo resistono tutti , o se lo tiri sui tank che ti stanno menando con determinazione durerà mezzo secondo nemmeno

Rayvaughan
23rd March 2006, 23:09
penso si riferisse agli share, che saranno più veloci e più distanti di quelli dei chierici/shamani (insieme ad end doppia di quella mid):thumbup:
per i druidi legame non sarà un pbaoe grigio, ed anche se è di livello basso potrebbe annullare per esempio i pet dello zokazz:lick:

Epilol
23rd March 2006, 23:26
x me avrebbero dovuto potenziare i chierici nn i druidi, ke gia hanno pet e interrupt. bah valli a capire..

Drako
24th March 2006, 00:02
Stanno rompendo un po' le palle a mid...

Kolp
24th March 2006, 00:12
l'arci scopre cos'è una utility dopo 5 anni di daoc.

Drako
24th March 2006, 00:14
l'arci scopre cos'è una utility dopo 5 anni di daoc.
:sneer:

Abby
24th March 2006, 00:16
e pensa che ora si riesce a capire pure dove sono le storm.. anche bellino l'effetto :)

HamletX
24th March 2006, 07:30
l'arci scopre cos'è una utility dopo 5 anni di daoc.

bé oddio, é cmq negavista verde purgato dopo 5 secondi :)

x me poteban fare di meglio :)

bakunin
24th March 2006, 08:18
potevano inventarsi qualcosa di nuovo e rivisitare tutta la linea earth..
cmq tutto positivo, bella cosa il chierico potenziato mo lo speccano tutti smite :sneer:

ho letto bene dd basso range da 210? lul

Verci
24th March 2006, 08:23
healer ?

QQ

bakunin
24th March 2006, 08:30
healer ?

QQ

:nono:

all'healer devono togliere non aggiungere

Hador
24th March 2006, 09:02
cambiamenti al cleric sono inutili, avessero messo il dd al 44 ok, ma al 45 è inutile non arrivi a prendere la spreadh

NoeX
24th March 2006, 09:35
penso si riferisse agli share, che saranno più veloci e più distanti di quelli dei chierici/shamani (insieme ad end doppia di quella mid):thumbup:
per i druidi legame non sarà un pbaoe grigio, ed anche se è di livello basso potrebbe annullare per esempio i pet dello zokazz:lick:

end doppia ???

come uccide un pbae root i pet dello zo ?


p.s.: shear cleric 1875 sono cmq più distanti di quelli di un druid

Hador
24th March 2006, 10:00
1750, 150 loc sai che robba

NoeX
24th March 2006, 10:16
1750, 150 loc sai che robba

giusto 1750... con 1875 effettivamente si sarebbe sentito di più :nod:

chissà come cavolo mi è uscito

Hador
24th March 2006, 10:18
perchè sei un n00b di merda, guarda che gente deve usare il mio cleric :nod:

MBK
24th March 2006, 11:25
QQ Non posso più fare deathblow castando buff shear, QQ!

Rayvaughan
24th March 2006, 13:02
end doppia ???
end bardo=2000 end shammo=1000


come uccide un pbae root i pet dello zo ?
ho scritto "annullare", credo che i root inchiodino i targhet al terreno

Anduril
24th March 2006, 13:07
end bardo=2000 end shammo=1000

vedi simo ke sei gay te l'ho sempre detto end shammo e' 1500 :love:

Lotty
24th March 2006, 13:07
ho scritto "annullare", credo che i root inchiodino i targhet al terreno

Non mi risultavano rootabili, ma forse mi sbaglio

Marphil
24th March 2006, 13:30
Non sono ne rootabili e ne mezzabili i pet dello zo.

Drako
24th March 2006, 13:41
Non uppate il thread di ace :confused:

MBK
24th March 2006, 13:41
Non uppate il thread di ace :confused:

Imho facciamolo bannare. :confused:

Verci
24th March 2006, 13:42
Non mi risultavano rootabili, ma forse mi sbaglio

non sbagli

AceGentile
24th March 2006, 13:44
http://img219.imageshack.us/img219/4139/hay5yt6hq.th.jpg (http://img219.imageshack.us/my.php?image=hay5yt6hq.jpg)

:rain:

MBK
24th March 2006, 13:45
Ok, il ban ci sta tutto. :sneer:

Kirt
24th March 2006, 14:00
QQ perkè nn danno qualcosa allo shammo?? :confused:
Cmq strano che nn abbiano aggiunto roba al thane :sneer:

AceGentile
24th March 2006, 14:02
chebbello che era d2 sigh, probabilmente ci starei ancora giocando adesso se non mi avessero fottuto account.

vi sareste persi acegentile omg lol :sneer:

Evilcreation
24th March 2006, 15:02
Ma il Thane nn ha bisogno di nulla, ormai ha tutte le cose necessarie...fa le lucine, spara i martellini da 2 danni, fa un gran male...e pensare che ogni patch lo ingrossano:laugh:
Comuqnue i csr hanno tutti un pg su hibb di quello sono sicuro:nod:

Anduril
24th March 2006, 15:08
giocare un thane risveglia l'istinzo natalizio

Dalamar
24th March 2006, 15:25
Wizards

- Wizards have been granted the Nearsight spell in Calefaction:

19 Dusted Vision 2.0s/2 minutes/0s 2000 range -25% vision (Matter) power cost: 9
27 Encrusted Vision 2.0ss/2 minutes/0s 2100 range -35% vision (Matter) power cost: 14
37 Mire Vision 2.0s/2 minutes/0s 2200 range -45% vision (Matter) power cost: 18
45 Soil Vision 2.0s/2 minutes/0s 2300 range -55% vision (Matter) power cost: 22


:shocked: :shocked:

Kolp
24th March 2006, 15:47
Wizards
- Wizards have been granted the Nearsight spell in Calefaction:
19 Dusted Vision 2.0s/2 minutes/0s 2000 range -25% vision (Matter) power cost: 9
27 Encrusted Vision 2.0ss/2 minutes/0s 2100 range -35% vision (Matter) power cost: 14
37 Mire Vision 2.0s/2 minutes/0s 2200 range -45% vision (Matter) power cost: 18
45 Soil Vision 2.0s/2 minutes/0s 2300 range -55% vision (Matter) power cost: 22
:shocked: :shocked:

mi raccomando, non morire d'infarto! io ho seriamente paura che qualche wiz ci rimetta la pelle dopo questa patch...

AceGentile
24th March 2006, 16:03
mi raccomando, non morire d'infarto! io ho seriamente paura che qualche wiz ci rimetta la pelle dopo questa patch...

se dovessi aggiungere caster a teurgo/sorc, anche con questa patch, sicuro non metterei wiz :rain:

cabby > wiz QQ

Marphil
24th March 2006, 16:11
Un utilissimo negavista grigio con range a 2000

Hanno stravolto la classe direi :nod:

AceGentile
24th March 2006, 16:21
Un utilissimo negavista grigio con range a 2000

Hanno stravolto la classe direi :nod:

se rollo un wizard terra mi gildate per 8v8?

:sneer:

Drako
24th March 2006, 16:25
infatti fossi in un wizard mi sentirei parecchio preso per il culo :sneer:

AceGentile
24th March 2006, 16:26
infatti fossi in un wizard mi sentirei parecchio preso per il culo :sneer:

io respeccherei full terra :rain:









































:sneer:

Steven
24th March 2006, 16:38
ma wizard terra che cast ha mo? sarà mica l'inca incantesimi vero?

Jerus
24th March 2006, 16:48
Ha un uber dot materia un root aoe le 3 bolt di cui solo una decente con danno variabilissimo uno snare mi pare :D ^^(mi pare siano queste le magie dell'arci terra :D) a ha anche un gtaoe

Griffin
24th March 2006, 17:07
Ha un uber dot materia un root aoe le 3 bolt di cui solo una decente con danno variabilissimo uno snare mi pare :D ^^(mi pare siano queste le magie dell'arci terra :D) a ha anche un gtaoe
na merda va :D