View Full Version : [Blizzard] Farming new age
Randolk
8th May 2007, 11:29
Siamo ancora a livello di rumours, però l'evento si avvicina (19 maggio) e le voci si fanno persistenti:
http://www.mmorpgitalia.it/forum/showthread.php?t=141581
Troppi indizi fanno presagire il peggio, la presentazione in Korea, le interviste, le mezze voci...
...arriva World of Starcraft per una nuova e pregiata farming experience :bored:
Io continuo a sperare fino all'ultimo in un Diablo 3 :cry:
io spero presentino starcraft 2 altrochè
Zaider
8th May 2007, 11:35
io spero diablo 3 o starcraft 2
un altro mmorpg casa blizzy noooooooooooooooooooooooooo
cmq è assai probabile -.-
eh i mmorpg fanno più soldi di qualsiasi gioco, l'han capito a casa blizzy :D
L'han presentato in korea xkè starcraft è sport nazionale, come qui potrebbe essere il calcio, e poi li son + nerd :sneer:
xanadoom
8th May 2007, 12:48
penso che vogliano fare qualcosa che vada conto warhammer altrimenti gli ciulano tutti i clienti
si ma non potranno mai fare in tempo prima di 2/3 anni...quindi inutile.
Arcotemo
8th May 2007, 13:29
pure io ho sentito sto rumors su "world of starcraft " :rain:
diablo3 con multiplayer di massa e tornei organizzati tipo guildwars pd
Randolk
8th May 2007, 13:59
Oggesù iniziano a venirmi le lacrime
http://www.hwupgrade.it/news/videogiochi/19024.html
McLove.
8th May 2007, 14:03
ma ancora ci sperate sulla Blizzard?
tra il 2000 ed il 2003 hanno perso tutti i dev responsabili dei capolavori che conoscete tutti, Bill Roper in testa, hanno levato le tende e sono altrove in rotta con la societa' e le pressioni della Vivendi
ecco dove sono I dev della Blizzard che conoscevate
Jeff Strain - the team lead and lead programmer of Blizzard's massively multiplayer role-playing game, World of Warcraft. He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years.
In March, 2000, he founded ArenaNet with Pat Wyatt and Mike O'Brien.
Patrick Wyatt - Patrick Wyatt was previously Blizzard Entertainment's Vice President of Research and Development. He was most recently the team lead and lead programmer of Battle.net. Previously, Pat was a senior programmer on both StarCraft and Diablo, and wrote the multiplayer code for both games. He was also a producer and senior programmer on Warcraft II, for which he wrote both the networking and multiplayer code, and producer and lead programmer for Warcraft I.
Mike O'Brien - the team lead and lead programmer of Warcraft III, and personally developed the game's 3D rendering engine. Mike was the original creator and architect of Battle.net and was lead programmer on that project. He was also a senior programmer on StarCraft and Diablo, as well as the author of the network code for both games, and was a programmer on Warcraft II.
la loro compagnia si chiama Arena.Net (battle.net anyone? )
li trovi qua http://www.guildwars.com/
-----------------------------------------------------------------------------------------------
Bill Roper - He served as a Vice President of Blizzard North and was a Director of Blizzard Entertainment. From 1994 to 2003, Bill worked directly on numerous million-selling games in varied producer positions and played a key role in the success of the Warcraft, StarCraft and Diablo series.
He left the company in 2003 to co-found Flagship Studios:
David Brevik, Max Schaefer, Erich Schaefer, Bill Roper and Kenneth Williams, all former executives at Blizzard North. David Brevik served as President while Max Schaefer, Erich Schaefer and Bill Roper held Vice President positions within the company. Ken Williams was Blizzard North's Director of Business and Operations.
Max Schaefer - served as a Vice President for Blizzard North and a Director of Blizzard Entertainment before co-founding Flagship Studios in 2003.
Erich Schaefer - Prior to co-founding Flagship Studios in 2003, he served as Vice President for Blizzard North where he was jointly responsible for all aspects of running that division. As a Director of Blizzard Entertainment for over seven years, he was influential in most creative and business aspects of the company.
Erich was a Project Lead, Design Lead and Art Director on Diablo and Diablo II. He was the sole environment artist on the original Diablo, as well as the interface artist for both Diablo and Diablo II. Erich also played an important role in the design of the structure and interface for Blizzard’s free online gaming service, Battle.net.
David Brevik - Prior to co-founding Flagship Studios in 2003, he spent the seven years as both President for Blizzard North and as a Director of Blizzard Entertainment. As a member of numerous internal and external project oversight teams, he brought a unique vision and understanding of design and technology to Blizzard’s games, especially the Diablo series.
David was a Project Lead, Design Lead and Lead Programmer on Diablo and Diablo II. He also played an important role in the initial and iterative structural design of Blizzard’s free online gaming service, Battle.net, which launched with the original Diablo.
Additional co-founders are David Glenn, Peter Hu, Philip Shenk, and Tyler Thompson. David Glenn and Philip Shenk served as art leads on the games in the Diablo series, with David focusing on background artwork and Philip leading the character artists. Peter Hu and Tyler Thompson were senior programmers at Blizzard North and held lead positions on Diablo II and the Diablo II: Lord of Destruction expansion set.
David Glenn - art leads for both Diablo and Diablo II, focusing on background artwork
Philip Shenk - art leads for both Diablo and Diablo II, leading the character artists.
Peter Hu - has worked for many years in the gaming industry, has served as a main Programmer on the latest releases in the Diablo franchise, and was most recently Lead Programmer on the highly anticipated 1.10 patch for Diablo II. His work on the Diablo series of games included programming and technical design on random level generation, player and monster skills, item randomization and powers, client/server data streaming, monster AI, quest logic, special effects and overall playability and balance.
Tyler Thompson - is a veteran of the gaming industry whose work on the Diablo series included programming and technical design on random level generation, player and monster skills, collision and pathing, client/server synchronization, monster AI, level layout tools, content creation tools, quests and the creation and implementation of special effects.
al momento e' indicativo come su WoW il dev in chief sia un ragazzotto nerd raid leader di EQ (Everquest) che era la a dare solo pareri da player esperto in mmorpg...Jeff "tigole" Kaplan
campano sui nomi di vecchi giochi e sull hype che crea un prodotto targato blizzard, ma di idee be quelli che le avevano sono altrove :)
diablo3 con multiplayer di massa e tornei organizzati tipo guildwars pd
potrei morire :drool:
Penniwise
8th May 2007, 15:14
rivoglio un diablo 2 versione lod con sanctuary war, e tutta la gente che girava a quel tempo sui forum EZboard :(
Randolk
8th May 2007, 15:34
rivoglio un diablo 2 versione lod con sanctuary war, e tutta la gente che girava a quel tempo sui forum EZboard :(
Ma tu non sarai mica "ridatemi la roBBa"?
Dimmi di no ti prego sennò schiatto instant.
ma ancora ci sperate sulla Blizzard?
tra il 2000 ed il 2003 hanno perso tutti i dev responsabili dei capolavori che conoscete tutti, Bill Roper in testa, hanno levato le tende e sono altrove in rotta con la societa' e le pressioni della Vivendi
ecco dove sono I dev della Blizzard che conoscevate
Jeff Strain - the team lead and lead programmer of Blizzard's massively multiplayer role-playing game, World of Warcraft. He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years.
In March, 2000, he founded ArenaNet with Pat Wyatt and Mike O'Brien.
Patrick Wyatt - Patrick Wyatt was previously Blizzard Entertainment's Vice President of Research and Development. He was most recently the team lead and lead programmer of Battle.net. Previously, Pat was a senior programmer on both StarCraft and Diablo, and wrote the multiplayer code for both games. He was also a producer and senior programmer on Warcraft II, for which he wrote both the networking and multiplayer code, and producer and lead programmer for Warcraft I.
Mike O'Brien - the team lead and lead programmer of Warcraft III, and personally developed the game's 3D rendering engine. Mike was the original creator and architect of Battle.net and was lead programmer on that project. He was also a senior programmer on StarCraft and Diablo, as well as the author of the network code for both games, and was a programmer on Warcraft II.
la loro compagnia si chiama Arena.Net (battle.net anyone? )
li trovi qua http://www.guildwars.com/
-----------------------------------------------------------------------------------------------
Bill Roper - He served as a Vice President of Blizzard North and was a Director of Blizzard Entertainment. From 1994 to 2003, Bill worked directly on numerous million-selling games in varied producer positions and played a key role in the success of the Warcraft, StarCraft and Diablo series.
He left the company in 2003 to co-found Flagship Studios:
David Brevik, Max Schaefer, Erich Schaefer, Bill Roper and Kenneth Williams, all former executives at Blizzard North. David Brevik served as President while Max Schaefer, Erich Schaefer and Bill Roper held Vice President positions within the company. Ken Williams was Blizzard North's Director of Business and Operations.
Max Schaefer - served as a Vice President for Blizzard North and a Director of Blizzard Entertainment before co-founding Flagship Studios in 2003.
Erich Schaefer - Prior to co-founding Flagship Studios in 2003, he served as Vice President for Blizzard North where he was jointly responsible for all aspects of running that division. As a Director of Blizzard Entertainment for over seven years, he was influential in most creative and business aspects of the company.
Erich was a Project Lead, Design Lead and Art Director on Diablo and Diablo II. He was the sole environment artist on the original Diablo, as well as the interface artist for both Diablo and Diablo II. Erich also played an important role in the design of the structure and interface for Blizzard’s free online gaming service, Battle.net.
David Brevik - Prior to co-founding Flagship Studios in 2003, he spent the seven years as both President for Blizzard North and as a Director of Blizzard Entertainment. As a member of numerous internal and external project oversight teams, he brought a unique vision and understanding of design and technology to Blizzard’s games, especially the Diablo series.
David was a Project Lead, Design Lead and Lead Programmer on Diablo and Diablo II. He also played an important role in the initial and iterative structural design of Blizzard’s free online gaming service, Battle.net, which launched with the original Diablo.
Additional co-founders are David Glenn, Peter Hu, Philip Shenk, and Tyler Thompson. David Glenn and Philip Shenk served as art leads on the games in the Diablo series, with David focusing on background artwork and Philip leading the character artists. Peter Hu and Tyler Thompson were senior programmers at Blizzard North and held lead positions on Diablo II and the Diablo II: Lord of Destruction expansion set.
David Glenn - art leads for both Diablo and Diablo II, focusing on background artwork
Philip Shenk - art leads for both Diablo and Diablo II, leading the character artists.
Peter Hu - has worked for many years in the gaming industry, has served as a main Programmer on the latest releases in the Diablo franchise, and was most recently Lead Programmer on the highly anticipated 1.10 patch for Diablo II. His work on the Diablo series of games included programming and technical design on random level generation, player and monster skills, item randomization and powers, client/server data streaming, monster AI, quest logic, special effects and overall playability and balance.
Tyler Thompson - is a veteran of the gaming industry whose work on the Diablo series included programming and technical design on random level generation, player and monster skills, collision and pathing, client/server synchronization, monster AI, level layout tools, content creation tools, quests and the creation and implementation of special effects.
al momento e' indicativo come su WoW il dev in chief sia un ragazzotto nerd raid leader di EQ (Everquest) che era la a dare solo pareri da player esperto in mmorpg...Jeff "tigole" Kaplan
campano sui nomi di vecchi giochi e sull hype che crea un prodotto targato blizzard, ma di idee be quelli che le avevano sono altrove :)
questa roba è old dai tempi di warcraft 3 :D
pure lì mancava mezza blizzard, e comunque è venuto fuori un capolavoro :D
cmq il rumours che stna lavorando an un RTS :nod: :nod: :nod: :nod: :nod:
McLove.
8th May 2007, 16:12
questa roba è old dai tempi di warcraft 3 :D
questa e' roba che viene dopo di warcraft 3 pubblicato nel luglio del 2002, ad i tempi erano andati via solo i 3 di arenanet, ma non tutto il team che si trova ora alla flagship che l'ha sviluppato, quindi prima di scrivere old etc impara a leggere il calendario, quantomeno.
Mosiah
8th May 2007, 16:22
Ma tu non sarai mica "ridatemi la roBBa"?
Dimmi di no ti prego sennò schiatto instant.
:rotfl: :rotfl: :rotfl:
La Blizzard ormai campa su capolavori ludici realizzati da altri.
Diablo 3 massacrerebbe i precedenti.
Starcraft MMO sarà una fiera del farming senza scopi concreti, nè più nè meno come era ed è WoW: un gioco da cazzoncelli che non sanno cosa sia la competizione.
Mosiah
8th May 2007, 17:18
Erich Schaefer - Prior to co-founding Flagship Studios in 2003, he served as Vice President for Blizzard North where he was jointly responsible for all aspects of running that division. As a Director of Blizzard Entertainment for over seven years, he was influential in most creative and business aspects of the company.
Erich was a Project Lead, Design Lead and Art Director on Diablo and Diablo II. He was the sole environment artist on the original Diablo, as well as the interface artist for both Diablo and Diablo II. Erich also played an important role in the design of the structure and interface for Blizzard’s free online gaming service, Battle.net.
eheheh, pensare che una delle armi + potenti di Diablo II porta il suo nome: Schaefer's Hammer :D
Si vabbe' come gia' detto se i dev saranno quelli di wow sara' una pagliacciata di gioco fatto soltanto di prese per il culo atte ad attirare piu' stronzi paganti possibili.
Penniwise
8th May 2007, 18:54
Ma tu non sarai mica "ridatemi la roBBa"?
Dimmi di no ti prego sennò schiatto instant.5/6 anni fà può darsi :sneer:
Randolk
8th May 2007, 21:02
5/6 anni fà può darsi :sneer:
Peccato non poter ripescare il thread, cristo che lacrime.
questa e' roba che viene dopo di warcraft 3 pubblicato nel luglio del 2002, ad i tempi erano andati via solo i 3 di arenanet, ma non tutto il team che si trova ora alla flagship che l'ha sviluppato, quindi prima di scrivere old etc impara a leggere il calendario, quantomeno.
minchia che Ph !!!!
Blinck
8th May 2007, 21:48
Peccato non poter ripescare il thread, cristo che lacrime.
e se ti dico che lo stò leggendo adesso quel thread ?
io togliero il disturbo quando la mia robba sarà restituita o devo andare in giro a dire che +e+ sono tornati ma come morti di fame che fottono account e oggetti ...
riepeto ancora ASPETTO LA MIA ROBBA .. perke fino a prova contraria quelli sono MIEI oggetti ..sempre piu skifato bah
una perla randomica di italiano estratta da quel 3d
Randolk
8th May 2007, 22:22
LINK!!! ADESSO. :rotfl: :rotfl:
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