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View Full Version : [Wii] - Metroid Prime 3 - Prima recensione



Galandil
19th August 2007, 18:45
Uscita su Nintendo Power (la rivista USA che si occupa di giochi dedicati alle console Nintendo, chiaramente).

Il voto è "astonishing": 10. L'unico altro gioco ad aver mai ricevuto un 10 pieno su NP in passato è stato RE4 per il Cubo (OOT ad esempio ricevette "solo" un 9,7).

Cmq questa settimana sicuramente verrano fuori le recensioni un po' ovunque, ma se questo è il preludio... vaffanculo alla Nintendo che fa aspettare noi europei fino ad ottobre! :swear:

Questa è la recensione postata sul forum di IGN:
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With the current rise in popularity of games suited for a wide audience, there's been a lot of nervous speculation that core gamers looking for immersive graphics, a deep story, and an intense challenge might be left out in the cold. If Metroid Prime 3: Corruption is an indicator, all the doubting can stop now-the stunning visuals and immersive gameplay to the finale of the prime series proves that the Wii is ready for the mainstream gamer.

Built from scratch for the Wii, Corruption is possibly the first game that can't be confused graphically with the systems of the previous hardware generaton. But while Corruption showcases great lighting, special effects, and an unwavering frame rate, the real brilliance is the game's artistry. The locations, the enemies, objects of all sizes-the galaxy that bounty hunter Samus Aran patrols is absolutely stunning. No matter whether you're climbing along mossy cliff walls or wandering the halls of a steampunk-inspired, abandoned factory in the sky, you'll find extraordinary attention to detail everywhere you look. Space stations and ancient ruins are displayed with equal deftness-it's evident Retro's talented artists had a clear vision and were given the opportunity to execute it perfectly. Combined with excellent audio work and a stellar soundtrack, the experience is nothing short of completely immersive.

If you haven't been following along with the Prime series, don't worry; Corruption's storyline stands on its own just fine, although fans of the trilogy will also enjoy Corruption's continuity with the previous games' plots. Corruption takes place about six months after the end of Metroid Prime 2, and Samus must stop a computer virus from infecting the Galactic Federation's network, an act believed to be the work of the space pirates. Before she can hop into action, she gets infected with Phazon, a material that she can use to boost her strength for short periods of times, but that can also kill her if she's not careful. Armed with this new power, she must first save the network, then attack the space pirates head-on. To keep you on the right track between story moments, you'll be reminded occasionally of your next objective-considering the amount of freeroaming exploration you can do, the reminders come in handy.

As with the other Metroid (Prime) games, calling Corruption a first-person shooter is misleading-there's nearly as much adventure, puzzle-solving, and platforming as there is combat. The secret is flawless level design that allows for a lot of freedom to explore, but you always have the sense that you're in the right place at the right time, and you know when you've reached a dead end because you don't have the right equipment. The developers at Retro have the uncanny ability to maintain platforming elements from a first-person perspective like no other studio- you can jump across wide gaps with confidence and visualize a route through a sticky situation. Samus' new arsenal of weapons also integates smartly into the level design, as many of them serve secondary purpose for opening doors pr solving puzzles.

Since its introduction, gamers have seen great potential in the Wii remote as a a natural controller for first-person action games. But while several titles have pulled off the method adequately, Corruption is the first that doesn't leave any room for you to consider whether it would be different with a traditional controller. From shooting enemies to targeting grapple points to scanning artifacts into you logbook, the system works impeccably. You'll also use the Wii remote to manipulate devices, such as to insert an object into a wall by shoving the remote toward the screen, then cranking it clockwise to lock the object in place. You'll use the nunchuk's motion controls to latch onto objects to perform various tasks, such as ripping debris away from a door, or a shield off an enemy. When we tried these maneuvers earlier in production, the fely merely adequate-obvious refinements have now made this one of the most polished aspects of the game.

There will be murmurs about the lack of a multiplayer mode a rather light implementation of WiiConnect24-ignore them. Metroid has always been about quality single-player adventuring. To that end, Corruption exemplifies the Metroid experience better than any game before it. Deeply enjoyable and satisfying, this is the title that gamers have been waiting for Deeply enjoyable and satisfying, this is the title that gamers have been waiting for.
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Axet
19th August 2007, 19:03
Se non ho giocato i primi due metroid per cubo e gioco direttamente questo perdo qualcosa in termini di trama o che? :O

Kinson
19th August 2007, 19:04
oddio mi avete fatto scimmiare proton per un titolo nintendo , ihmo domani arriva la fine del mondo :D

Galandil
19th August 2007, 19:06
Se non ho giocato i primi due metroid per cubo e gioco direttamente questo perdo qualcosa in termini di trama o che? :O

No, in linea di massima non perdi molto, anche il 3 è perfettamente comprensibile come trama a se stante.

Chiaramente se conosci tutta la saga di Metroid, ci sono molte cose che ritornano e che ti "gusti" di più.

L'Aurora unit, ad esempio, torna in questo MP3 (ci sono dei video), e c'è già gente che SPERA vivamente che alla fine il nemico finale non sia il Metroid Prime/Dark Samus, ma Mother Brain. :metal:

Galandil
19th August 2007, 19:08
oddio mi avete fatto scimmiare proton per un titolo nintendo , ihmo domani arriva la fine del mondo :D

Diciamo che la saga di MP sta alle console Nintendo come la saga MGS sta alle console Sony. Possono piacere o meno, ma almeno un capitolo VA provato e giocato.

Io vabbé sono fanboy pesante della saga MP, la preferisco di gran lunga alla saga di Zelda, e ho detto tutto. :elfhat:

Axet
19th August 2007, 19:12
oddio mi avete fatto scimmiare proton per un titolo nintendo , ihmo domani arriva la fine del mondo :D

Almeno uso un po' il wii :D

Mosiah
19th August 2007, 23:47
L'Aurora unit, ad esempio, torna in questo MP3 (ci sono dei video), e c'è già gente che SPERA vivamente che alla fine il nemico finale non sia il Metroid Prime/Dark Samus, ma Mother Brain. :metal:

presente :metal:

Brcondor
20th August 2007, 09:19
Diciamo che la saga di MP sta alle console Nintendo come la saga MGS sta alle console Sony. Possono piacere o meno, ma almeno un capitolo VA provato e giocato.
Io vabbé sono fanboy pesante della saga MP, la preferisco di gran lunga alla saga di Zelda, e ho detto tutto. :elfhat:
MGS è su 1 altro livello...

Gate
20th August 2007, 10:15
finalmente un fps decente
in sto periodo mi so scimmiato duro e li sto provando tutti :confused:

Devon
20th August 2007, 11:01
finalmente un fps decente
in sto periodo mi so scimmiato duro e li sto provando tutti :confused:
bioshock.

Galandil
20th August 2007, 12:38
MGS è su 1 altro livello...

Tu hai giocato e finito almeno uno dei 2 precedenti Metroid Prime, vero?


finalmente un fps decente

FPS... MP è un FPA, non un FPS. :gha:

Guaire
20th August 2007, 12:41
MGS è su 1 altro livello...

Eccolo il fanboy