ahzael
30th October 2007, 17:30
October 30, 2007 - Last year, Nintendo teamed up with AiLive, whose LiveMove development tool for Wii allowed developers to simply train the Wii Remote in order to integrate motion controls into their games.
AiLive has now announced LiveMove Pro, which provides more AI-driven motion recognition to ease Wii development, and apparently, without naming names, AiLive said that it's already being used as a prototyping tool by "hundreds of studios."
Nintendo's senior managing director and general manager of its integrated research and development division, Genyo Takeda, said, "Nintendo saw the potential in LiveMove last year, and AiLive has done it again. We expect to see a wave of new games that take full advantage of the Wii motion controls based on LiveMove Pro."
The tool introduces full support for buttonless motion recognition, has zero-lag recognition, "allows precise player synchronization," and the feedback from last year'srelease has been used in the development of Pro.
The chairman of AiLive, Wei Yen, told Gamasutra that Nintendo is right behind LiveMove Pro, endorsing the product, while assisting with the promotion of the tool to developers. "We expect most existing LiveMove 1.x users to license LiveMove Pro as well as a significant number of new users," he said.
It's up to developers to decide whether they want to take advantage of LiveMove Pro, as the tool doesn't come included with Nintendo's development kits. But Yen said that it's "a professional tool which can stand on its own feet." AiLive is aiming to reduce administrative overhead though, he added, thanks to a new pricing scheme.
To the end consumer, LiveMove, and the new Pro version, are mostly irrelevant, but for those interested, Yen briefly explained what functionality the tool would offer to the average Wii developer. "I think you will see LiveMove Pro powered games coming out that let players perform complicated motions tightly coupled to on-screen animations," he said.
"Since we told developers to be expecting the next version of LiveMove to be coming soon they've been hammering on or door to get access to the new features."
Below's a video released last year, showing off the original tool in action.
AiLive has now announced LiveMove Pro, which provides more AI-driven motion recognition to ease Wii development, and apparently, without naming names, AiLive said that it's already being used as a prototyping tool by "hundreds of studios."
Nintendo's senior managing director and general manager of its integrated research and development division, Genyo Takeda, said, "Nintendo saw the potential in LiveMove last year, and AiLive has done it again. We expect to see a wave of new games that take full advantage of the Wii motion controls based on LiveMove Pro."
The tool introduces full support for buttonless motion recognition, has zero-lag recognition, "allows precise player synchronization," and the feedback from last year'srelease has been used in the development of Pro.
The chairman of AiLive, Wei Yen, told Gamasutra that Nintendo is right behind LiveMove Pro, endorsing the product, while assisting with the promotion of the tool to developers. "We expect most existing LiveMove 1.x users to license LiveMove Pro as well as a significant number of new users," he said.
It's up to developers to decide whether they want to take advantage of LiveMove Pro, as the tool doesn't come included with Nintendo's development kits. But Yen said that it's "a professional tool which can stand on its own feet." AiLive is aiming to reduce administrative overhead though, he added, thanks to a new pricing scheme.
To the end consumer, LiveMove, and the new Pro version, are mostly irrelevant, but for those interested, Yen briefly explained what functionality the tool would offer to the average Wii developer. "I think you will see LiveMove Pro powered games coming out that let players perform complicated motions tightly coupled to on-screen animations," he said.
"Since we told developers to be expecting the next version of LiveMove to be coming soon they've been hammering on or door to get access to the new features."
Below's a video released last year, showing off the original tool in action.