Thoten
5th February 2008, 23:49
Salve :D
Cazzeggiando per vari forum ho trovato alcune info su due nuovi fighting game che usciranno fra questo ed il prossimo anno.
Fate/Unlimited Codes, preso da una visual novel (poi adattata anche in anime), sarà in 2.5D
trailer
9czY_juNN5U
gameplay (sono al secondo location test e già c'è gente del genere -.-'')
8O4-Z9oRBKU
Il secondo titolo è BlazBlue, da quanto dicono dovrebbe essere il continuo di Guilty Gear XX, in 2D.
Per ora c'è giusto qualche immagine, sarà presentato all'AOU 2008 (che se non sbaglio si svolgerà proprio a metà febbraio). Vi incollo alcune info trovate in rete:
- it's not related to Guilty Gear in any way whatsoever story wise
- it's not even produced by Ishiwatari, although he'll still be doing the music
I got my hands on this week's Famitsu for only a few minutes (it's pretty large this week too) but I scanned through the BlazBlue pages quickly and here are some more points. I'm doing this from memory but I will try to confirm these points plus others tonight.
- the graphics are definitely a step up from GG/FotNS/Sengoku X... backgrounds seem to be higher res and the characters also seem to be of the same resolution. Not to say that they are definitely higher res but they just look like it. Of course this is just judging from magazine shots but that was the first impression that I got.
- There are two bars underneath the character, one called the Hit Gauge (green) and one called the Barrier Gauge (red). They said that right now they can't go into further detail about it, but basically they suggested that the Hit Gauge goes up when you attack an enemy (didn't say if it had to be a clean hit or if it could be blocked) and is vital for pulling off a character's super move. The Barrier gauge I suppose is when you're under attack and drains whenever you use a technique associated with it. I guess it's like Guilty Gear's Faultless Defense?
- The EX button is used for a character's special abilities. It's explained that they did this so that even beginners can execute moves without too much difficulty, so they're trying to make this game even more of a polar opposite of Guilty Gear. Apparently advanced players don't have to worry too much about this since they can do special moves normally. For example, for Laguna, his EX power drains opponent's life gauge with a move called Souleater, and Jin's EX move is to freeze an opponent with a move called Frost Bite, and so on.
- One important change to the system is that unlike other 2D fighters where you can't get any extra hits in when an opponent is knocked down (or only 1 - 2 hits like Vampire Savior, etc.) you CAN continuing chaining combos in this game continually unless your opponent actually does something. So think of it like Tekken/Soulcalibur with their infinite oki games. Or like Melty Bread. Whatever.
Actually, if you check out the recent issue famitsu PS3, it still lists "BB by Arc system works" as an upcomming PS3 title, so a PS3 port is highly likely, but not definite at this point. Previously cancelled PS3 games like Project Psychic aren't on the list by the way.
Io spero molto in una versione di Fate per console, visto che sono un super fan della serie :D
Cazzeggiando per vari forum ho trovato alcune info su due nuovi fighting game che usciranno fra questo ed il prossimo anno.
Fate/Unlimited Codes, preso da una visual novel (poi adattata anche in anime), sarà in 2.5D
trailer
9czY_juNN5U
gameplay (sono al secondo location test e già c'è gente del genere -.-'')
8O4-Z9oRBKU
Il secondo titolo è BlazBlue, da quanto dicono dovrebbe essere il continuo di Guilty Gear XX, in 2D.
Per ora c'è giusto qualche immagine, sarà presentato all'AOU 2008 (che se non sbaglio si svolgerà proprio a metà febbraio). Vi incollo alcune info trovate in rete:
- it's not related to Guilty Gear in any way whatsoever story wise
- it's not even produced by Ishiwatari, although he'll still be doing the music
I got my hands on this week's Famitsu for only a few minutes (it's pretty large this week too) but I scanned through the BlazBlue pages quickly and here are some more points. I'm doing this from memory but I will try to confirm these points plus others tonight.
- the graphics are definitely a step up from GG/FotNS/Sengoku X... backgrounds seem to be higher res and the characters also seem to be of the same resolution. Not to say that they are definitely higher res but they just look like it. Of course this is just judging from magazine shots but that was the first impression that I got.
- There are two bars underneath the character, one called the Hit Gauge (green) and one called the Barrier Gauge (red). They said that right now they can't go into further detail about it, but basically they suggested that the Hit Gauge goes up when you attack an enemy (didn't say if it had to be a clean hit or if it could be blocked) and is vital for pulling off a character's super move. The Barrier gauge I suppose is when you're under attack and drains whenever you use a technique associated with it. I guess it's like Guilty Gear's Faultless Defense?
- The EX button is used for a character's special abilities. It's explained that they did this so that even beginners can execute moves without too much difficulty, so they're trying to make this game even more of a polar opposite of Guilty Gear. Apparently advanced players don't have to worry too much about this since they can do special moves normally. For example, for Laguna, his EX power drains opponent's life gauge with a move called Souleater, and Jin's EX move is to freeze an opponent with a move called Frost Bite, and so on.
- One important change to the system is that unlike other 2D fighters where you can't get any extra hits in when an opponent is knocked down (or only 1 - 2 hits like Vampire Savior, etc.) you CAN continuing chaining combos in this game continually unless your opponent actually does something. So think of it like Tekken/Soulcalibur with their infinite oki games. Or like Melty Bread. Whatever.
Actually, if you check out the recent issue famitsu PS3, it still lists "BB by Arc system works" as an upcomming PS3 title, so a PS3 port is highly likely, but not definite at this point. Previously cancelled PS3 games like Project Psychic aren't on the list by the way.
Io spero molto in una versione di Fate per console, visto che sono un super fan della serie :D