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View Full Version : ALtre patch per early acces



LuKas
15th May 2008, 09:15
go scaricare :confused::confused::confused:

Devon
15th May 2008, 09:15
Hanno cambiato lo sfondo nella schermata di login :nod:

Drako
15th May 2008, 09:17
eh bè.

Boroming
15th May 2008, 16:38
la patch che state scaricando oggi è questa

Destiny Quests:
* The Destiny quest Phoenix of the East will now be properly classified in the quest journal.
* Destiny Quests will now offer a class-based choice of rewards when completed at level 30, 50, 60, and 80.

Shipwrecked
* Shipwrecked: The waypoint for killing Saddur should now be much clearer.
* Saddur should always attack you after speaking to him.

Destiny Soldier
* The Awakening I: Several waypoints have been updated.

Letter to the King
* The cutscene for the quest Visions has been reworked.

The End Battle
* The "Red Hand Guards" in The End Battle are now attack you more than once again.
* Strom should now always attack the player.

General Quests:
* Ill Will and a Last Meal: The Jewels reward item has been corrected visually.
* Radi's Amulet: The amulet will now have a unique look.
* Tarisha's Sacrifice: The cutscene has been tweaked visually.
* The Terror Beneath Bubshur: The Lurker in the Dark will now drop two fancy rings.
* Several higher level quests now have more varied quest rewards.
* Thunder River: All wanted poster quests should work now.
* Honored Dead of Cimmeria: The Clan Maugh marker should now be selectable, allowing the player to complete this quest.
* Enemies No More - Nera: It should now be possible to swap out the boots.
* The Happy Butcher: Turning in the quest items should now properly resolve this quest.
* Dealing with Dila: Dila should now be present in the sewers.
* Into the Fire: This quest should now update properly once more.
* Finding Safe Passage: Kiara should have a question mark upon returning to her now.
* The Third Fragment: Cul Chieftain should now have a question mark above his head when you return to him.
* The Chieftain's Vengeance: Cul Chieftain should now have a question mark above his head when you return to him.
* Abominable Adversaries: This quest can no longer be repeated.
* The Hunting Lodge: It should now be possible to return the items to Rithriall.
* Into the Dark Woods: The Quest Reward window should no longer inform you to choose one of these and then offer you only one choice.
* A Relative Risen: Vitana should now spawn correctly.
* Casilda: Quest objective arrow no longer appears on the world map when doing the Casilda quest.
* Hunting the Vanir: Adjusted all Field of the Dead quests so question marks appear at all levels.

General:
* Increased knockback resistance so you can't be chain knocked back if you are in cloth/light.
* The targeting arrows should not be displayed in cinematics and NPC dialogs any more.
* Climbing points won't show the white particle effect anymore, they'll be world objects instead.'

Items:
* Single use potions will now be consumed when used.
* Item Totem of Origins has a description and works. Changed Totem of Origins to go on cooldown on on successful use.

World Design:
* Several instances of 'invisible water' have been fixed.
* Some invisible walls have been removed in Conall's Valley.
* A few collision issues with stairs have been fixed in Old Tarantia.
* The door to Bloodrite is fixed in Thunder River.
* Several collision and lighting fixes have been implemented worldwide.
* The missing fences in Tortage have been returned.
* It should no longer be as dark at night, especially in Tortage.
* Many missing textures have been corrected worldwide.
* The rez point in the Blessed Caves has been moved to be more above ground.
* Black Lotus flowers in the Blessed Caves will not grow to large sizes anymore.
* The blood altar in the Blessed Caves has been revamped.
* Blessed Caves: The medallion now has the proper look.
* The Scorpion Caves now have loot.
* The Armsman's Tavern and Arena have had a few gameplay elements added.
* Khemi: Scroll vendors have been removed.
* Tarantia Noble District: Players will now be able to smash their way *out* of the Tarantia Stalker's house.
* Old Tarantia: Collision on the roof in Kalanthes's house has been added.

GUI:
* An explanation of the item/full inventory overflow system has been added to the tutorial to help players.
* Updated text for failing to pick up an item.
* Pet users should have abilities commanding their pets (Attack, Dismiss, Follow, Defend, Assist).
* The server selection list should now scale and be scrollable if too many servers are available.

NPCs:
* NPCs should not slide when first aggroed.
* Purple Lotus Swamp: Several resource nodes will randomly spawn a rare miniboss mob that drops loot.
* Khopshef Province: Commander Ramn will now properly hold his weapon.
* Field of the Dead: Clan Gaud totem object is now aligned with the landscape.

Mounts
* Mounting and dismounting animations should appear to fade in and out now, rather than occur abruptly.
* Characters should no longer sit on the ground for one frame after dismounting.
* The Rogue ability "Quick Dismount" has new animations for both Male and Female characters.
* The Killer Rhino should now correctly pick movement animations that matches its speed.
* The camera should no longer receive an invalid offset when jogging/trotting on the Killer Rhino.
* Mounting Rhinos and Mammoths will now only take as long as the animation itself.
* Removed duration timer on all mounts.
* Mount abilities are now correctly limited to being used only on the appropriate mounts.
* Mammoth and Rhino mounted abilities are working correctly now.
* You now get the mounted abilities when you train Basic Riding.
* If the user zones into an area, while mounted, where riding is not allowed, they will be dismounted.
* Being staggered while mounted will not instantly dismount you, but rather throw you off the mount like intended.
* Charge can now only be used on targets in a 90 degree cone in front of you.

PvP Minigames
* Better notification will flash across the screen when your Totem is destroyed in an Annihilation match.

Player Character:
* The descriptions of many abilities have been corrected and updated.
* Being staggered while mounted will not instantly dismount you, but rather throw you off the mount as intended.
* You should no longer rez in a dead man's float pose after drowning.
* Mage General : The Misdirection spell will no longer persist after untraining the appropriate feat.
* A few new spell icons have been made for the Priest of Mitra, Tempest of Set, and Necromancer.
* Many spelling and grammar errors have been corrected on feats, spells, and combos.
* Rogue: Ambush stealth charge should work again
* Rogue: Escape artist ability should increase the chance of removing snares and roots when more points are spent in the feat. (50%/75%/100%)
* Rogue: Cheat the reaper should work again.
* Rogue: Agile Mind should now work properly.
* Mage: The Mage general feat Purge will now grant a spell.

Assassin:
* Flesh Necrosis should now function correctly again.
* From the Darkness combo has been removed. It is now just an ability.

Barbarian
* The Back in the Fray ability now functions correctly.
* Brutal Cyclone (Rank 2) will now correctly increase the critical strike chance of the Cyclone of Steel combo starters.
* Impale should now correctly scale with ranks invested. Impale will now correctly stack from multiple Barbarians simultaneously.
* Lashing Swords will now increase the area of effect of the Jagged Cut combos.
* Lure should no longer occasionally fail to apply the damage reduction bonus.
* Hammer and Anvil should upgrade Stunning Punch I at the first rank.
* Paralysis will now correctly root the target after performing a Clobber combo.
* Rampage should no longer show LDB not found error.
* Rampaging Horde should increase damage based on how many friendly barbarians are nearby.
* Welcoming Death should increase damage based on the number of dead enemies nearby (15 min radius).
* Welcoming Death should last for 15 seconds.
* Hammer and Anvil should upgrade Stunning Punch I at the first rank.
* Rupture Armor should buff critical strike chance on the combo starter instead of the finisher.
* Ursine Crush area attack will now correctly break stealth.

Dark Templar
* Aura of Infusion's tooltip has been updated.
* Incinerate Ether will no longer do extra unholy damage against players with no mana pool.

Guardian
* All ranks of Counterstrike should now have visual effects.

Herald of Xotli
* General mage feats Blood Hunger, Malefic Chant, Specter Chant, and Unleashed Power have been implemented in ways that will aid the Herald now.
* Many feat tree icons have had descriptions corrected.
* Word of Command rank 5 will now correctly apply the immunity timer on players.

Necromancer
* At rank 5, Embrace Death will give you the correct buff after stacking twice.

Priest of Mitra:
* The healing effect of Divine Lance has been increased.
* The healing effect of Divine Lance is now limited to 3 friendly targets per hostile target hit, affecting lowest HP percentage targets first.
* Lance of Mitra now has a 2.5 second cooldown.
* The damage of Lance of Mitra has been significantly increased.

Ranger
* Hail of Fire (shrapnel) should cause AoE dots on affected targets.
* Grievous Injury should upgrade Hail of Fire DoT and apply a damage debuff on the targets.
* Shattering Shots should temporarily remove shielding on the target.
* Sulfurous Burst should give an ability detecting hidden enemies nearby.
* Sulfurous Blasts should increase the detection area size and apply a burning damage effect on the closest targets.

Tempest of Set
* Divide and Conquer now grants the correct ability.
* Idol of Set now has a stone idol visual.
* Puppets of Set should now grant the proper spell.
* Shock and Awe should now properly augment Divide and Conquer.
* Static Blood now grants the correct bonuses after training.
* Storm Field (Rank 3) will not longer stop functioning between level 70 and 75.
* Symbiotic Idol of Set now grants the proper buff when trained.
* Vital Shock should now grant the proper ability.
* Set's Life Spark should now correctly trigger on death.