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Miave
12th June 2008, 10:19
Update Notes - 12th of June
Mounts
The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the gallop should only be slightly slower than a sprinting player.
The Standard Horse has received a moderate increase to it's canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player.
The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player.
The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player.

Player Character
18 new robe assets added to the game for the mage classes
Players can no longer be knocked back while in spellweaving state
A large number of abilities had a tendency to not trigger in some situations. This should be fixed now.
The following emotes are now available to both male and female characters: scratchhead, scratcharm, apprehensive, danglefeet, squirm_on_ground, relaxed_lean (new)
Assassin
Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.
Barbarian
If a Barbarian performs a unarmed attack after executing their No Escape ability they should no longer slide around without animating their legs.
Unstoppable should stop functioning when the feat is untrained
Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
Decapitation feat should scale better when more than one point is spent in the feat.
Conqueror
There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.
Demonologist
Fires of Gehenna (Rank 1) will now correctly inflict fire damage.
Inferno of Amher (Rank 4) now has the correct casting time.
Increased the movement speed of all your pets significantly.
Herald of Xotli
The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.
Necromancer
Significantly lowered the manacost of your nukes and dots.
Increased the movement speed of all your pets significantly.
Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde.
Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks.
Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you.
Priest of Mitra
Armor of Faith is no longer cancelled by Holy Light triggering.
Tempest of Set
Tempest of Set spellweaving should now have all abilities enabled.

Mid Level (40) gameplay improvements
Field of the Dead: 100 additional mobs have found their way into the the playfield. In addition respawn times have been adjusted on both normal mobs and bosses to improve the playing experience. Also, a number of quests in the playfield have been improved upon.
Treasury of the Ancient Ones: This Dark dungeon in Khopshef plays like a new dungeon now! It has been revamped with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode. And you will no longer fall through the world when climbing up the statues.

Quests
Quests in the 20 - 40 level range have been checked that all are categorized under the proper locations in the quest journal.
Den of Wolves: The Plains Wolf population has increased.
The Curse of the Werewolves: Quest NPCs population has increased. Corinocht Slayers also update the quest now.
Wolf Hunt: The Yukagi Wolf population has increased.
Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate.
Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs.
Toirdealbach's Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach's behaviour has been adjusted.
Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus.
Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck.
The Chieftain's Vengeance: Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain's Vengeance".
Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked.
Cure for Lycanthropy: Added the missing waypoint to the "Collect Wolf Blood".
Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head.
A Silver Bracelet: Fixed requirements on Bartholomo's dialogue, so he won't show destiny dialogue during daytime.
Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest.
The Awakening I: The quest reward has received a revamp based on feedback.
The Awakening I: An intermittent stall when watching the cutscene "Nadini's Vision" in the Destiny Quest has been resolved.
In Defense of Beauty: quest can be completed now.
Get Mantis Scales: The description was improved to better indicate where to get the scales.
Chaos in the Fortress: Burning the tents will now provide team credit.
Emerald Eyes: Quest classification has been corrected.
Family Matters: Quest description has been corrected.
Khopshef Province Quest: Updated the waypoint to Rami's Position
Kalutma: The dialogue has been tweaked to be more logical.
Lions and Lambs: The quest cannot be 'stolen' by other players now.
Lost Bottles: Wine bottles will correctly show as quest items in the world.
Seven Years: The text has been updated to be more accurate.
The Worshippers' Demise: Certain NPCs on white sands have been eating those worshippers with glee and will now have a much higher chance of dropping their gems.
Ante Up: Giants Approaching has had it's quest marker adjusted so that it appears in the proper location.
Path of the Raven: Rogan will now give the player 3 feathers for the quest.
Conall's Valley - Destroying the Ymir Totem has been updated to reward group credit.

Items
Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger.
Herald of Xotli raid gear has been fixed and should now offer proper bonuses
Widowdusk Fauld should appear correctly now in inventory and in game.
Crafted crossbows should now appear correctly in the character's hand.
Added bow/crossbow fighting idles as baseanimations to unarmed attacks
Updated item names to Gold Carcanet and Filigree Gold Carcanet
Fair Meat: will no longer end up in the quest inventory.
Drinking cape should no longer clip with chest item
Polearms are now all of the same length
Katars are now held and animated correctly

NPC
Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds.
Waudreen has been resupplied with an ample amount of armor.
The Champion of the Honorguard now uses its correct abilities again.
Toirdealbach's reset behaviour has been fixed.
Wulfere has lost his overly large belly, and gotten a head that is the same color as his body
Sergeant Vargus and his troopers have gotten a visual overhaul
Obenathis got a visual update
Fixed so the Axeman play they're animation when they get back up.
City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
Conalls Valley: Hydallan has had a potential dialogue loop fixed.
Conall's Valley: Kinkaid's dialogue has been tweaked.
Pyramid of the Ancient: Pashi dialogue updated.
Captain Mycus's dialogue has been updated to reflect his new career as a wagoner.
Alyssa in the Thirsty Dog Inn has had a false level warning removed.
Stygian Soldiers in Khopshef now correctly attack the wolves when they are out hunting.


Tradeskills
Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.


Playfields
You should no longer get stuck in Renton's House.
There should no rain and lightning in Toirdelbach's Tomb now


General
Combat-dodge animations updated for both Male and Female characters. Females now seem faster when dodging.
Victim of "I eat your heart" will not fall into the attacker's mesh anymore.
Picts will no longer raise their eyebrows at people after having been killed by a fatality
Players should now use proper animations when interacting with items while swimming.
Players should now have a correct landing animation when jumping.
Character Creation: Avatars can no longer be rotated after selecting enter game.
Doing a fatality will no longer cause your character to increase in size.
Polearm fatalities now collide with the victim properly and show more blood
More client and server crashes resolved.

finalmente le mount serviranno a qualcosa?

Devon
12th June 2008, 10:32
non male

Mosaik
12th June 2008, 10:52
Hanno fixato i cavalli finalmente che era assolutamente inutili prima -.-

saltaproc
12th June 2008, 11:06
non ho capito una cosa i 2 pachidermi li hanno rellentati ulteriormente?

Devon
12th June 2008, 11:10
come fa un "minor increase" a rallentare?
dai dimmelo.

saltaproc
12th June 2008, 11:14
come fa un "minor increase" a rallentare?
dai dimmelo.

dipende da come si intende la frase
incremento piccolo o incremento minore? se è il secondo caso minore riapetto a cosa?ad ora?:rain:

Devon
12th June 2008, 11:24
rispetto ad ora.. è ovvio :gha:
rispettoa cosa senno? alla futura patch del 2010 dove i rinoceronti voleranno ? :gha:

certe volte sei proprop un saltaproc :sneer:

saltaproc
12th June 2008, 11:25
se una cosa allora incrementa un velocita in maniera minore rispetto ad ora non è come dire che rellantano rispetto ad ora?:scratch:

Devon
12th June 2008, 11:29
minor increase = piccolo aumento
nemmeno letteralmente arriva a significare cio che intendi tu :sneer:

saltaproc
12th June 2008, 11:31
sicuro che sia piccolo aumento e non aumento minore?:sneer:

Devon
12th June 2008, 11:32
si ma è intenso come "piccolo aumento", inutile che cerchi di tradurre letteralmente, non puoi
minchia mai giocato daoc\wow ? ecco anche nelle patch notes la c'era scritto "minor increase" per indircare un piccolo aumento a qualcosa

pd vaffanculo che ti sto pure a risponde

saltaproc
12th June 2008, 11:34
si ma è intenso come "piccolo aumento", inutile che cerchi di tradurre letteralmente, non puoi
minchia mai giocato daoc\wow ? ecco anche nelle patch notes la c'era scritto "minor increase" per indircare un piccolo aumento a qualcosa
pd vaffanculo che ti sto pure a risponde
:rotfl:


cmq resto dubbioso:sneer:

Miave
12th June 2008, 11:35
più che incremento minore ci vorrebbe un incremento per minorati :gha:

tvb salta

edit: rofl non so che cavallo fosse fosse quello che mi è appena passato in parte, ma era veramente veloce O_O

Acheron
12th June 2008, 11:35
saltafroc che fa la supercazzola a shagaz? priceless

Sulimo
12th June 2008, 12:15
:rotfl::rotfl:

ache dammi 2 gold x il cavallo sù sù

McLove.
12th June 2008, 12:26
saltafroc che fa la supercazzola a shagaz? priceless

:rotfl:

edit. celo lo spam OT con un edit in topic

ecco alcuni dei cambiamenti non annunciati nelle note ufficiali

Unannounced Changes:

NPCS

- Grey Elite mobs seem to have lost their innate miss chance and damage reduction on significantly higher level characters.
- Unconfirmed reports of increased damage to all mobs. (More information Needed)
- Unconfirmed reports of improved loottable for outdoor boss types. Also recieving reports of increased Blue item drop rates throughout the world. (More information needed)

Classes:

Assassin:

- The cooldown on the Assassin ability "Snap Kick" has been reduced to 45 seconds.

Bear Shaman:

- The stamina, mana and health regeneration on the ability "Untamed Regeneration" has been reduced by approximately 40%. Additional damaged recieved has been increased from 10% to 15%.

Bugs:

- Gems still do not appear on the Trader after being searched for.
- Major problems with gemmed items still being reported. (Further details here: http://forums-eu.ageofconan.com/showthread.php?t=41649)
- No type of silk will show on auction house.

infine c'e' un post di un dev che risponde direttamente alla domanda perche fixate prima le minchiate che le cose importanti? tipo mettere l'imba sound per il level up quando ci sono quest ed abilita' e dungeon buggati?


We're fixing "useless" things before critical problems because of how we work. To elaborate a little on that it's important to point out that one developer isn't exactly the same as another developer. What I mean is that, based on our fields of expertise, we're divided into several "sub-teams". One such sub-team would be content design for the higher levels, another would be audio, another would be system design/balance and so forth and so on.

Basically, the "useless" updates you see are the updates coming from the teams that aren't directly involved in creating new content/fixing current content (with content in this scenario being playfields/quests/dungeons). Sure, you could assign me to help out creating a new playfield, but it would probably take longer for me to learn how to use those tools and actually get something that's somewhat bugfree up and running than it takes for the guys that are currently working on it to complete their tasks. In addition, one or more of the current content designers would loose valuable time bringing me up to speed.

So, I guess what I'm saying is that, due to how we're structured and how we work, you may at times see "less critical" fixes come out before "more critical" fixes because they are being addressed by different sub-teams and furthermore because not everything takes the same amount of time.

Drako
12th June 2008, 12:35
Ottimo, però ci sono ancora quest buggate nella piramide e gli ho mandato 3 petition su rite of blood :bored:

Metallo
12th June 2008, 12:35
Speravo in un fix al wounded child :confused:

Drako
12th June 2008, 12:37
Speravo in un fix al wounded child :confused:
ormai sarà morto dissanguato :sneer:

Devon
12th June 2008, 13:02
:rotfl:

Gramas
12th June 2008, 13:22
ma le info sul pvp high end?

Lyuknet
12th June 2008, 14:15
- Grey Elite mobs seem to have lost their innate miss chance and damage reduction on significantly higher level characters.

tradotto in italiano:

sono liv 80:
il boss delle catacombs(liv 57) mi ha bishottato
i boss del main system non si riescono a fare
i mob "normali"(liv70) delle halls of eternal frost piu di 1 alla volta non li reggo e mi devo sparare le pozze e fo 1% di danno a cast

praticamente per fare soldi adesso o rubo i pochi mob a keshatta alla gente che expa o compro dai cinesi.... :gha:

mi auguro tolgano sta cosa

McLove.
12th June 2008, 14:41
tradotto in italiano:
sono liv 80:
il boss delle catacombs(liv 57) mi ha bishottato
i boss del main system non si riescono a fare
i mob "normali"(liv70) delle halls of eternal frost piu di 1 alla volta non li reggo e mi devo sparare le pozze e fo 1% di danno a cast
praticamente per fare soldi adesso o rubo i pochi mob a keshatta alla gente che expa o compro dai cinesi.... :gha:
mi auguro tolgano sta cosa

la cosa ha dei pro e dei contro, bada io sono il primo che lo fa ieri sono andato con il mio PoM secondo pg a farmi il mob della quest al sanctum, quello dell altare che droppa light leather per farmi un corpetto migliore di quello che avevo addosso e che nona vevo droppato quando avevo fatto le quest (sono lvl 47 con il priest praticamente tutto grigio dentro sanctum).
Di fatto pero nelle aree comuni come il main system si risolve il problema di pg in solo che li farmano e visto il repop lungo se servono per fare quest o gear a livelli piu bassi sono introvabili in alcuni server visto che c'e' sempre il livello alto che aspetta nello spot del repop vedendo tutto grigio che se li fa instant al repop ( probabilmente dipende dall classe lo so per certo perche mi ha portato dentro un assasin 63 che se li farma in solo al massimo usa qualche consumable, occhio e croce fanno cosi altre classi ad esempio Pom e guardian).
effettivamente non e' una soluzione la più intelligente sarebbe rendere alcune zone da comuni in istanziate o quantomeno se non personal instances, almeno istanze multiple per potere trovare up i boss ed i mob in altra al posto che aspettare in 20 a swingare il nulla per taggare il repop e per fare un drop da lvl 53 in su

Ladro di anime
12th June 2008, 14:44
ma le info sul pvp high end?
Domani.

Gramas
12th June 2008, 14:59
ero convinto oggi fosse venerdì :|

Ladro di anime
12th June 2008, 15:06
ero convinto oggi fosse venerdì :|
Te sei convinto di troppe cose sbagliate! :sneer:

Lyuknet
12th June 2008, 15:09
la cosa ha dei pro e dei contro, bada io sono il primo che lo fa ieri sono andato con il mio PoM secondo pg a farmi il mob della quest al sanctum, quello dell altare che droppa light leather per farmi un corpetto migliore di quello che avevo addosso e che nona vevo droppato quando avevo fatto le quest (sono lvl 47 con il priest praticamente tutto grigio dentro sanctum).
Di fatto pero nelle aree comuni come il main system si risolve il problema di pg in solo che li farmano e visto il repop lungo se servono per fare quest o gear a livelli piu bassi sono introvabili in alcuni server visto che c'e' sempre il livello alto che aspetta nello spot del repop vedendo tutto grigio che se li fa instant al repop ( probabilmente dipende dall classe lo so per certo perche mi ha portato dentro un assasin 63 che se li farma in solo al massimo usa qualche consumable, occhio e croce fanno cosi altre classi ad esempio Pom e guardian).
effettivamente non e' una soluzione la più intelligente sarebbe rendere alcune zone da comuni in istanziate o quantomeno se non personal instances, almeno istanze multiple per potere trovare up i boss ed i mob in altra al posto che aspettare in 20 a swingare il nulla per taggare il repop e per fare un drop da lvl 53 in su


per il main system bastava renderlo da party come tutti gli altri.. il dungeon liv 72 istanziato che stavo farmando adesso è impossibile.... la cosa piu ridicola è ke i mob verdi li reggo quelli grigi mi bishottano :gha:

questo sistema andrebbe bene se all'80 ci fosse una zona dove fare soldi/drop in solo... cosa che non c'è... c'e solo 1 spot a keshatta occupato da chi farma e giustamente da chi expa... ora le lamentele di quelli ke nn trovano il boss al main system si sposteranno a quelli ke non riescono a fare dal 75 all'80 perke non riescono a segare manko 1 mob...
senza contare il fatto che non posso manco aiutare i gildi nelle quest da party...

Riot
12th June 2008, 16:17
la cosa ha dei pro e dei contro, bada io sono il primo che lo fa ieri sono andato con il mio PoM secondo pg a farmi il mob della quest al sanctum, quello dell altare che droppa light leather per farmi un corpetto migliore di quello che avevo addosso e che nona vevo droppato quando avevo fatto le quest (sono lvl 47 con il priest praticamente tutto grigio dentro sanctum).
Di fatto pero nelle aree comuni come il main system si risolve il problema di pg in solo che li farmano e visto il repop lungo se servono per fare quest o gear a livelli piu bassi sono introvabili in alcuni server visto che c'e' sempre il livello alto che aspetta nello spot del repop vedendo tutto grigio che se li fa instant al repop ( probabilmente dipende dall classe lo so per certo perche mi ha portato dentro un assasin 63 che se li farma in solo al massimo usa qualche consumable, occhio e croce fanno cosi altre classi ad esempio Pom e guardian).
effettivamente non e' una soluzione la più intelligente sarebbe rendere alcune zone da comuni in istanziate o quantomeno se non personal instances, almeno istanze multiple per potere trovare up i boss ed i mob in altra al posto che aspettare in 20 a swingare il nulla per taggare il repop e per fare un drop da lvl 53 in su


Mo t attacchi niente piu gear per i tuoi pg :D

McLove.
12th June 2008, 19:45
Mo t attacchi niente piu gear per i tuoi pg :D

ma anche no visto che lo fixano a breve


Greetings,

We have been checking this issue and it is in fact the case that we intended to make it slightly harder to kill bosses that are a little bit below your own level. But the damage is currently not scaling correctly due to a bug. This has been addressed and we will fix this with one of the next updates.

Thanks,
in due parole volevano rimuovere il fatto che i mob grigi non fanno praticamente danno, ma c'e' un bug su come il danno dovrebbe scalare all aumentare dei livelli

Drako
12th June 2008, 20:02
Dio sti programmatori sono pericolosamente vicini in quanto a "bravura" a quelli di hellgate :rotfl:

McLove.
12th June 2008, 20:06
Dio sti programmatori sono pericolosamente vicini in quanto a "bravura" a quelli di hellgate :rotfl:

ahaha no a quei sommi livelli ancora non ci sono arrivati dai. :rotfl: