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View Full Version : 1.70 T - sokate hanno cambiato tutto -> atlantis tablet, sistema di rvr death pipness



rehlbe
27th May 2004, 00:44
All righty - these notes should be read VERY CAREFULLY. The second take on the new RVR Death Penalty system is a little more complicated, but overall more fair and fun. (Like... dirtnap realm points, for example.)

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Dark Age of Camelot

Test Version 1.70t Release Notes

May 26, 2004


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NEW FRONTIERS


- (Pendragon Only) RvR Death Sickness can no longer be right-click removed.

- It is no longer possible to finish repairing a target which comes under attack during the repair process.


RvR Death Penalty System - Take Two

As part of the New Frontiers expansion and based on player feedback, we have decided to change the way our death penalty works in RVR combat. The existing system (as it plays out on Pendragon with our new terrain) often results in gameplay with very little strategy, where people mindlessly fling themselves at a target over and over. Enemies are rarely worth realm points after the first few minutes, and all around it’s not very interesting or fun. The new system allows the player to make strategic decisions, gives more value to player resurrection, and provides an incentive to strategize attacks rather than relying on “the zerg rush.” We will obviously be watching the feedback closely, and we will make adjustments as necessary. There is plenty of discussion and there are varied opinions on this subject here at Mythic, and we look forward to your testing and feedback helping us to make the final decisions.

- There is a 20 second timer before a player can release (via the command /release) from an RvR death.

- If a player releases from an RvR death, a RvR Death Sickness is applied to the character. This Death Sickness lasts for three minutes and is incurable (with one exception, Restore the Soul). The player will get a 30% decrease in effective power (meaning that everything is now affected - healing, spell damage, spell duration, melee damage, etc) and a 20% movement rate reduction for each Death Sickness icon of this type.

- Please note that this is a completely separate death sickness from the current PvE death sickness, which will remain in-game for PvE deaths. And, as always, the PvE death sickness will be curable at a Healer.

- If a player is resurrected from an RvR death, a different RvR Death Sickness is applied to the character (unless Perfect Recovery was used, in which case there is no Death Sickness). The 30% decrease in effective power still applies, but there is no movement penalty of any kind. This Death Sickness lasts up to three minutes and is incurable (with one exception, Restore the Soul).

- The duration of this Sickness can be reduced by the type of resurrection spell used. Currently:

Base Line Resurrection/Egg of Youth - 2 minutes, 48 seconds
Tier 1 Spec Resurrection - 2 minutes, 31 seconds
Tier 2 Spec Resurrection - 2 minutes, 13 seconds
Tier 3 Spec Resurrection - 1 minute, 28 seconds
Perfect Recovery - 0 seconds (again, using Perfect Recovery means there is no RvR Death Sickness)

- Both resurrection Death Sickness and /release Death Sickness can be completely cured by the Master Level 8 Perfector ability, Restore the Soul.

- Multiple Death Sicknesses can stack with each other, for cumulative effects. In other words, if the player dies and releases a second time while still bearing the icon for Released Death Sickness, he will have two icons, his movement will be decreased by 40%, and suffer a 60% decrease in effective power - at least until the first icon drops. If a player dies and releases, and then dies and is resurrected while the first icon is still active, he will have a 60% decrease in effective power, but only a 20% movement penalty.

- The Veil Recovery realm ability will shorten all timers by 20% for each level of the Veil Recovery ability that you have.


Realm Points and Player Deaths

- While you are dead, you will now earn 25% of the realm points you would have earned if you were still alive.

- RELEASED AFTER DEATH - For three minutes after any death (RvR or PvE death), if the player releases, the player will receive a 50% reduction to realm points gained for enemy realm kills. In other words, if you die and release, you will be limited by 50% in your ability to earn realm points for three minutes.

- A released player will not be worth any realm points for one minute after death, and worth 25% of his total points for four more minutes after that. After five minutes, the player will be worth the full total. (As a point of comparison, on live servers, a player is worth no points at all for ten minutes after death.)

- RESURRECTED AFTER DEATH - There will be no penalty to the player's ability to earn realm points.

- Same as a released player, a resurrected player will not be worth any realm points for one minute after death, and worth 25% of his total points for four more minutes after that. After five minutes, the player will be worth the full total. (As a point of comparison, on live servers, a player is worth no points at all for ten minutes after death.) Please note that distance restrictions on realm points still apply.


Battlegrounds

- Experience rewards have been added which will be granted upon the successful keep capture in the battlegrounds from levels 1-44. Upon successfully killing the Keep Lord/Jarl/Chieftain, every eligible player inside the keep region will be awarded approximately 25% of their level in experience. This experience reward can be earned once per level for every level, up to level 44.


Realm Ability Changes and Fixes

- The following unique Realm Abilities are now ready for testing on Pendragon.

Healer - Sputin's Legacy
Shadowblade - Shadow Strike
Spiritmaster - Spirit Martyr

- The Sputin's Legacy unique Realm Ability for Healers has been redesigned. It is now an ability that can be used every 15 minutes, that gives the Healer a 30 second "window". During that window, if they die, they have an additional command they can use in addition to /release, '/resurrect'. Typing /resurrect will self-resurrect the healer with 10% power and health. Note that unlike the original Realm Ability design, this can be used by the Healer any time between death and the healer's auto-releasing to their bind point. The Healer can also release or be resurrected by another player if they choose.


Siege Updates

- (Pendragon Only) The recipes to deploy diminutive siege engines should now work properly.

- Players will now be able to hit targets which are above water with siege equipment.


Monsters

- Evern, his wraith drakes, and his wraith fairies have returned to Breifine.


Passage of Conflict

- A new demoness has appeared in the Passage of Conflict, forcing all others to pay her homage.



CAMELOT CLASSIC WORLD NOTES


Capital Cities

- The NPCs at each entrance of the capital cities will now also provide a 30 minute duration strength buff to aid players inside the city. The strength buff is automatically removed if the player leaves the capital city before the buff expires. Please note that these NPCs do not exist on Mordred or Gaheris.

Camelot - Minstrel Lucaris and Minstrel Olias
Jordheim - Skald Seisill and Skald Rumdall
Tir na Nog - Bard Eltonos and Bard Medrend


Quests - General

- (Pendragon Only) Completed quests will no longer clear from the player's journal upon attaining the next level.



TRIALS OF ATLANTIS WORLD NOTES


Item Notes

- The Tablet of Atlantis will now shapechange players into a large sobekite at level 5 and a smaller sobekite at level 10.



FOUNDATIONS NOTES


- (All Realms) There are now three new horse routes leaving each marketplace that head to another housing market. Every marketplace should now be within two horse rides of one another and most will be within one ride.l'dea di ezpari un pg ai bg mi attira sempre di piu' -> ogni livello andra' expato solo del 75% se l'attivita' ai bg sara' intensa tanto da comportare prese di keep frequenti -> :oro:

e vogliamo parlare dei pr che mo si prendono pure da morti? :cool:

Lars
27th May 2004, 01:56
l'dea di ezpari un pg ai bg mi attira sempre di piu' -> ogni livello andra' expato solo del 75% se l'attivita' ai bg sara' intensa tanto da comportare prese di keep frequenti -> :oro:

e vogliamo parlare dei pr che mo si prendono pure da morti? :cool:

il 25% per la presa di un keep fino al 44 e' tantizzimo!!!!!
sommato all'xp x8 per ogni kill , rende i bg finalmente davvero importanti e nn solo svago !!!

probabilemnte appena uscira' frontiers e la patch ( nn dovrebbe mancare molot...penso un paio di settimane... mancano ancora le modifiche del Los di grosso da implementare) anche io mi faro un 2pg ( i BG nel 1 periodo saranno stracolmi :D ) : parte me lo powwo ( col benedetto /clientsleep dovrebbe diventare anche + leggero avere 2 client loggati ) parte , la maggiore , ni bg ....

unico dubbio sara' il pg da scegliere :rolleyes: :rolleyes:

Allo
27th May 2004, 02:04
che palle ma dal 45 al 50 devo expare normalmente? :(

thranduil
27th May 2004, 02:04
sommato all'xp x8 per ogni kill

gli artifact xpano otto volte tanto in rvr con frontiers quindi? :confused:

Lars
27th May 2004, 02:07
gli artifact xpano otto volte tanto in rvr con frontiers quindi? :confused:



azzzo .... bella domanda .... sai che nn ci avevo pensato???

in teoria l'xp degli artefatti e' proporzionale all'xp che pigli con i kill in frontiera.... quindi in linea di logica si!!!
il che sarebbe davvero eccezionale per molti artefatti!!!

x4d00m
27th May 2004, 02:24
appena visto il morph dell'atlantis, onestamente il nerf e' relativo, il sobekite e' veramente piccolo (leggermente + piccolo di un coboldo basso) e sempre verde....ergo sempre poco visibile :)

Talisac
27th May 2004, 02:32
appena visto il morph dell'atlantis, onestamente il nerf e' relativo, il sobekite e' veramente piccolo (leggermente + piccolo di un coboldo basso) e sempre verde....ergo sempre poco visibile :)


se riesci posta uno screen che sono curioso ..

:wave:

Marphil
27th May 2004, 02:40
Morph di livello 10

Nana vicina a Xado (coboldo basso) (http://filippetti.ioioio.it/sshot224.jpg)

Nana mentre casta (http://filippetti.ioioio.it/sshot226.jpg)

Nana da lontano (http://filippetti.ioioio.it/sshot230.jpg)

Come morph non mi dispiace affatto, i colori sono quelli del crocco quindi si mimetizza bene, ha le animazioni del cast (cosa che non mi è mai piaciuta dei morph è non poter vedere l'animazione degli stili/cast) e rimane molto piccolo e compatto.

Poteva finire peggio insomma :D

Jayk & Ronerd
27th May 2004, 02:48
Mazza che orrore certo che a te un pg che sia bello no eh :sneer:

x4d00m
27th May 2004, 02:49
Sobekite visto da lontano sull'erba di notte (http://xadoom.gamersrevolt.it/sshot224.JPG)

Marphil
27th May 2004, 02:50
Mazza che orrore certo che a te un pg che sia bello no eh :sneer:

La mia nana è bellizzima >_<!

Lì sta in versione little Sobekite :D

x4d00m
27th May 2004, 02:51
Mazza che orrore certo che a te un pg che sia bello no eh :sneer:


skars!

Taro Swarosky
27th May 2004, 04:09
Sobekite visto da lontano sull'erba di notte (http://xadoom.gamersrevolt.it/sshot224.JPG)
magari postalo in risoluzione buona, così manco un trollo si vedrebbe

kopl
27th May 2004, 08:37
magari postalo in risoluzione buona, così manco un trollo si vedrebbe
è a risoluzione buona, e lo si vede :p


'sta patch mi piace, hanno sistemato quelle 2-3 cosine della S che non mi andavano giu


ora mancano la U-V-W-X-Y-Z poi forse uppano :D

Kappa
27th May 2004, 08:54
Direi tuttosommato valida questa patch :)

Brendoh
27th May 2004, 10:27
cazz kopple carina la carta della gilda..

edotrek
27th May 2004, 11:45
La cosa ch mi piace di più, oltre al 25% degli rp da morti, è il ridisegnamento della nuova ra di rr5 dell'healer:

"- The Sputin's Legacy unique Realm Ability for Healers has been redesigned. It is now an ability that can be used every 15 minutes, that gives the Healer a 30 second "window". During that window, if they die, they have an additional command they can use in addition to /release, '/resurrect'. Typing /resurrect will self-resurrect the healer with 10% power and health. Note that unlike the original Realm Ability design, this can be used by the Healer any time between death and the healer's auto-releasing to their bind point. The Healer can also release or be resurrected by another player if they choose. "

Molto più utile così, hanno ascoltato le proposte dei player, mi piace :nod:

mortymer
27th May 2004, 12:13
ma perche non mi sgravano il savage ;(

Sylent
27th May 2004, 12:31
ma perche non mi sgravano il savage ;(

:shocked:

:nono:

ScorpionRa
27th May 2004, 13:03
ma perche non mi sgravano il savage ;(




:shocked: :shocked: :shocked: :shocked: :shocked: :shocked: :shocked: :shocked: :shocked: :shocked:

Virolo
27th May 2004, 13:35
bellina sta patch...ma io mi chiedo perchè fanno le cagate le correggono...e poi le correggono ancora... :scratch:

x4d00m
27th May 2004, 14:35
magari postalo in risoluzione buona, così manco un trollo si vedrebbe


buy monitor perke' si vede benissimo :)

Zurlaccio è_é
27th May 2004, 14:38
buy monitor perke' si vede benissimo :)

Monitor Philips Brilliance LCD 17 pollici e non si vede un emerita fungia.

x4d00m
27th May 2004, 14:39
Monitor Philips Brilliance LCD 17 pollici e non si vede un emerita fungia.


lcd :vomito:

crt sony 21" FTW!

fish =]
27th May 2004, 15:06
Monitor Philips Brilliance LCD 17 pollici e non si vede un emerita fungia.
Philips LCD 19 pollici e lo si vede e pure grande a 1280x1024

sorry :!

Zurlaccio è_é
27th May 2004, 15:52
Se si vede così bene mi domando come mai xadoom abbia fatto da subito il cerchiolino rosso attorno... :rolleyes:

fish =]
27th May 2004, 16:12
forse non si può permettere 700e di monitor? :sneer:


kiss xad

Defender
27th May 2004, 16:15
ma perche non mi sgravano il savage ;(
Sì poverino che ne ha tanto bisogno ç_ç

Virolo
27th May 2004, 16:18
Sì poverino che ne ha tanto bisogno ç_ç
sì...rivoglio la 1.60 :bored:

Rob
27th May 2004, 16:22
sì...rivoglio la 1.60 :bored:


Beh, a parte i messaggi di guasto http://www.ryano.net/iraq/?1095611 c'e' sempre Vorti attivo ;) :madd:

Allo
27th May 2004, 16:40
Beh, a parte i messaggi di guasto http://www.ryano.net/iraq/?1095611 c'e' sempre Vorti attivo ;) :madd:

:gha:

bakunin
27th May 2004, 17:39
Beh, a parte i messaggi di guasto http://www.ryano.net/iraq/?1095611 c'e' sempre Vorti attivo ;) :madd:

lool

x4d00m
27th May 2004, 18:07
Se si vede così bene mi domando come mai xadoom abbia fatto da subito il cerchiolino rosso attorno... :rolleyes:


perke' manco nell'originale si capiva dove stava senza cerchio, LAMER!

Glorifindel
27th May 2004, 19:50
Beh, a parte i messaggi di guasto http://www.ryano.net/iraq/?1095611 c'e' sempre Vorti attivo ;) :madd:

Quella che ha fatto sto fotomontaggio è un genio :bow:

LOL


p.s.

Perchè è un fotomontaggio vero?? :look:

Uraner Almasy
27th May 2004, 19:57
boh a me sembra che la rottura d cazzo dello snare ci sia ancora ed era quello che rompeva le balle...

cacchio mettono ilt eletrasporto veloce ai keep se poi devi stare fermo o suki?
poi sai che rottura di balle se uno del grp è snarato e gli altri 7 no? -_-

edotrek
27th May 2004, 20:09
boh a me sembra che la rottura d cazzo dello snare ci sia ancora ed era quello che rompeva le balle...

cacchio mettono ilt eletrasporto veloce ai keep se poi devi stare fermo o suki?
poi sai che rottura di balle se uno del grp è snarato e gli altri 7 no? -_-


sei snarato solo se relli non se sei ressato... cmq ml8 perfecter ftw :nod:

Uraner Almasy
27th May 2004, 21:03
si e se tutto il party suka devi aspettare 5 min... rottura di cazzo ftw


non tutti sono ml8 e non ce ne sono abbastanza per curare 1 o 2 gruppi da sta merdata rallenta gioco

x4d00m
27th May 2004, 21:04
purge ogni 5min ftw :D

rehlbe
27th May 2004, 21:05
la pipness da rvr non si puo' purgare pare.

E cmq sara' pure una rottura di cazzo ma preferisco di gran lunga questo a dover aspettare 10 minuti di maghi per tornare in rvr.

Lamentarsi for teh win :D

Uraner Almasy
27th May 2004, 21:45
era meglio prima ftw

edotrek
27th May 2004, 21:49
http://edo.ioioio.it/images/banner-firma.jpg ftw

x4d00m
28th May 2004, 01:21
http://edo.ioioio.it/images/banner-firma.jpg ftw

:rotfl: :rotfl: :rotfl:

LuKas
28th May 2004, 01:32
FTW ftw

sono troppo avanti :nod:

kopl
28th May 2004, 08:35
http://edo.ioioio.it/images/banner-firma.jpg ftw


:rotfl: :rotfl: :rotfl: :rotfl:

Defender
28th May 2004, 09:58
si e se tutto il party suka devi aspettare 5 min... rottura di cazzo ftw


non tutti sono ml8 e non ce ne sono abbastanza per curare 1 o 2 gruppi da sta merdata rallenta gioco
Vabbè ma col sistema di teletrasporti (che è comodissimo, niente più scarpinate indecenti per arrivare dal border alla "zona calda" del proprio reame) dovevano pur inventarsi un modo per arginare il continuo afflusso di gente, sennò senza sta cosa uno crepava, rellava e in 3 secondi netti te lo ritrovavi davanti che ti smazzuolava di nuovo... Ci dev'essere un sfiga nel crepare sennò non ha senso.

Llaydee
28th May 2004, 11:08
Minchia bella la RA da Healer però ... sticazzi....