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Note: This is a work in progress and as such may contain incomplete information while it is being fleshed out.
What does it mean to be a Barbarian?
Some make bargains with dark things from damned corners of the world in pursuit of power. Some commune with nature, conjuring the powers of lightning and storms. Some see a problem and reach for the biggest weapon they can find. In the world of Hyboria, this is the Barbarian.
Masters of melee combat, barbarians aren't known for their subtlety. Their survival in the dangerous world of Hyboria relies on their abilities with a diverse array of weapons. Barbarians wield everything from the usual axes and clubs—two at a time, as no true barbarian cowers behind a shield—to mighty two-handed blades that Crom himself might struggle to lift. Barbarians with a little more guile about them may also learn the ways of the bow, or have a few throwing weapons tucked here and there for when things get dicey (or when someone makes the mistake of running, as running away from a barbarian is the surest way to die tired).
Magic doesn't enter into the vocabulary of these fierce fighters. Magic, to a barbarian, is seeing what happens when you hit someone really hard, and when they disappear in a red spray, that's magic. The barbarian's skills focus entirely on damage, and doing a lot of it to their enemies with all manner of sharp and blunt objects. The barbarian also favors light, or even cloth, armor, figuring there's no sense shuffling around in lots of heavy metal when you could be burying an axe in the other guy's face.
Barbarians that choose to dual wield gain abilities that focus on putting together a lot of hits, up to ten in a combo. In their Multihit line, a simple barrage of Reckless Blows grows with the warrior. The enterprising and persistent barbarian can learn to unleash a Flurry of Steel, and that flurry becomes an Avalanche of Steel as they grow more powerful. The most powerful dual-wielding barbarians unleash Chaos Incarnate, wrecking their foes with a blur of blows, ruining all that come near. Provoking a barbarian with a weapon in each hand is foolish enough, but they also gain the ability to go berserk, and what begins as a Savage Rage grows into a Destructive Rage that makes the already formidable barbarian nigh-unstoppable.
Those that continue to follow the dual-wielding path also gain the ability to Wreck their opponents' armor at Level 24, with outright Ruining of their finery coming later on, the better to rip and tear the tender flesh beneath. Higher-level barbarians do even more damage with nasty wounds that bleed over time, and with a lot of training and experience, level 32's simple Jagged Cut becomes a Whirlwind Cut, with the most powerful members of the profession wielding the mighty combo move known as “Bloodletter.”
There is another tack, however, best summarized as “speak softly and carry a big stick, or possibly an entire tree.” This style of barbarian favors one big weapon as opposed to two smaller ones, and specializes in hitting a wide area around them, the better to clear out the teeming sea of oncoming foes so common in Hyboria.
As early as level 20, these barbarians gain access to a stun combo. Stunning Punch, Stunning Clout, and, later, Stunning Strike set up the two-handers' hard hitting damage combos. Much like the barbarian, these combos aren't subtle, with delightful names like Butcher, Mangle, Slaughter, and for the most powerful and discriminating of barbarians, Annihilate. At level 24, they gain the ability to slam their opponents back and out of the way. From the basic Power Bash to the powerful Mighty Clobber, barbarians in need of a breather—or barbarians who like to watch their enemies flail backward helplessly—will be well-satisfied.
Even dodging won't work on the experienced barbarian, as the higher levels grant them combos that ruin their opponent's ability to evade damage. A Distracting Blow can be hard enough to deal with in a melee, but the Staggering Blow leaves opponents stumbling, easy prey for the cunning barbarian and his mighty arsenal of weapons.
The barbarian, in other words, is a specialist in melee combat that enjoys two major pastimes: killing people and breaking things in a variety of fun and creative ways.
Class specifics at a glance:
The barbarian is one of the most dangerous and feared sights on the battlefield. Their combat style focuses on strength, aggression, and relentless assault.
Whether wielding two-handed weapons that sweep through enemy lines or fighting with a weapon in each hand, when the opportunity to deliver that devastating killing blow comes, they are ready.
Wounding barbarians enrages them, making them stronger and more deadly in battle and their varied array of powerful attacks can knock an enemy senseless, immobilize them, or make the very ground shake around them. Like other rogues, they excel at sneaking and the arts of ambushing.
Permitted Races:
* Aqualonian - The Aquilonians are a people divided behind a front of unity, and threatened behind a show of dominance. Their kingdom, the so-called Flower of the West, is the unrivalled jewel of Hyboria. It is a land of prosperous cities, great wealth, enlightened culture, with a king-sanctioned order of religious freedom, where no faith shall be oppressed. The Aquilonians have a culture similiar to that of the Carolingian Franks as well as the Greco-Romans of ancient history across multiple eras.
* Cimmerian - A shroud hangs over the people of Cimmeria. While one might assume it is the pall of the dark weather overhead, eternally threatening grim days and violent storms, the truth is that the Cimmerians live under a shroud of impending doom. As the Hyborian Age enters its final centuries, few people feel it as acutely as the northern barbarian clans. It is a subconscious sensation – more a subtle, ever-present melancholy than any true emotion. The Cimmerians are proto-Celts descended from the Atlantean survivors of the Great Cataclysm and are the barbaric race from which Conan descends.
Key Points:
* individualistic
* extremely offensive-minded
* rely on either evading the attacks of their opponent or killing them quickly enough that defense is not a huge concern
* more on the “tougher” side
* a “savage” feel to the class as a whole
* aggressive nature
* very brutal melee fighters
* having the highest area-oriented melee damage
* some of the highest overall damage potential in the game
* Compared to the Soldier archetype, Barbarians obviously have the potential to dish out significantly more pain in general
* a Barbarian would rely on pure aggression in addition to their stuns, knockbacks, and other forms of crowd-control to dispatch their foes
* very enjoyable to play for those who like being up front and in the fray
* Barbarians are a bit more on the “reckless” side, jumping into action and causing as much havoc as possible in a short period of time
* a very fast-paced, damage oriented class
* Barbarian is a bit more of a “team player” and has a few more abilities which directly support and buff his team
* the general theme that he is more effective when the odds are stacked against him and his group, and he is surrounded by enemies
* Having many abilities which hit multiple targets, become more effective when more enemies are around, and also having the ability to become empowered by being at low health means that Barbarians will always be a really useful class for any group to have around in a pinch—in addition to being fast-paced and enjoyable to play.
Specialties:
* Dual-Weilding
* Has specialized combo lists for dual wielding and two-handed.
* Damage debuff
* Snare
* Blind
* Damage-over-time
* Berserking
* Armor debuffs
Armor:
* Cloth
* Light Armor
Permitted Weapons:
* One-Handed Blunt
* One-Handed Edged
* Two-Handed Blunt
* Two-Handed Edged
* Bow
* Crossbow
Feat Trees:
* General
* Berserker
* Reaver
Tips & Tricks - by the community for the community
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Berserker Feat Tree
Tier 1
Blood Rage(5)
Description:
Grants the barbarian the Blood Rage Stance that increase the damage inflicted upon foes and enemy attacks have a chance of increasing the barbarians rate of life generation and evade chance. The health effect can be applied three times.
Tier 2
Requires 5 Points Previously Spent in this Tree
Atrocity(5)
Upgrade Combo:
DPS Increase 10.0%
Affected:
Butcher II, III, IV, IX, V, VI, VII, VIII, X
Description:
Increases the damage done by the barbarian’s Butcher combos.
Great Weapons Master(5)
Modifications:
+1 Two-handed Edged and Blunt Damage
Description:
Increases the damage done by two-handed edged and two-handed blunt weapons.
Tier 3
Requires 10 Points Previously Spent in this Tree
Shock and Awe(3)
Upgrade Combo:
Decrease cooldown time by 3.0 seconds
Affected:
Clobber III, IV
Stunning Punch II, II, IV
Upgrade Combo:
Decrease cooldown time by 2.0 seconds
Affected:
Clobber II
Description:
Reduces the reuse time for Stunning Punch and Clobber combos.
Staggering Punch(3)
Meta Change:
On Target
Chance on Combo:
Stunning Punch
Description:
Improves the Stunning Punch combos by adding an effect that also reduces the victims movement speed.
Reverse Swing(5)
Meta Change:
On Target
Chance on Combo:
Staggering Blow
Description:
Augments the Staggering Blow combo by increasing the damage the barbarian inflicts.
Paralysis(1)
Description:
Enhances the knock back combo starters by adding an effect that roots the target for 1 second. This effect does not trigger immunity.
Tier 4
Requires 15 Points Previously Spent in this Tree
Eyes of Madness(3)
Description:
Grants the barbarian an ability that makes all foes in vicinity less likely to focus their attacks on them.
Insanity(3)
Description:
Permanently increases the barbarian’s resistance to fear effects.
Grisly Wounds(5)
Power Increase:
Increases the damage or healing by 15%
Affected:
Butcher
Jagged Cut
Description:
Augments the Jagged Cut and Butcher combos by adding more damage over time.
Tier 5
Requires 20 Points Previously Spent in this Tree
No Escape(1)
Description:
Grants you a clickable ability that allows you to throw your weapon to impale the enemy, causing massive damage over time and stunning him. This ability disarms you for a period of time.
Earthshatter(1)
Description:
This mighty combo stuns all foes in close vicinity.
Finishing Blow(3)
Description:
Grants the barbarian a charge ability available after they knock back an enemy. Their charge causes severe damage but has a high stamina cost and long reuse time.
Tier 6
Requires 25 Points Previously Spent in this Tree
Arcane Marauder(5)
Chance on Hit:
Chance on receiving spell damage, Arcane Marauder on self
Description:
When hit by spell damage you gain natural health regeneration and drain mana from enemies around you.
Unstable Mind(3)
Description:
Grants the barbarian an ability which removes all stun, snare, and root effects and gives them immunity for a short period of time.
Swarm Fighter(5)
Description:
Grants the barbarian an ability that taunts all minions in the area for a short period of time. Every attack from a minion will trigger a heal when the ability is active.
Tier 7
Requires 30 Points Previously Spent in this Tree
Hammer and Anvil(5)
Description:
Enhances Stunning Punch combo by increasing the damage it inflicts.
Fearsome Agility(5)
Chance on Hit:
Chance on getting damage, Fearsome Agility on self
Description:
When hit in combat there is a chance to gain a short evade buff,. This can stack up to 5 times.
Rampage(5)
Chance on Hit:
Chance on getting damage, Rampage on self
Description:
When hit in combat, you will occasionally damage every enemy around you for a small amount.
Tier 8
Requires 35 Points Previously Spent in this Tree
Comatose(2)*Requires Hammer and Anvil*
Description:
Enhances Stunning Punch combo by increasing the amount of time the victim is stunned for.
Rampaging Horde(5)*Requires Fearsome Agility*
Description:
Grants the barbarian an ability that increases their damage rating based on the number of friendly barbarians within range. Maximum number counted is ten.
Combo – Scatter Foes(3)
Description:
Grants the barbarian a combo that will knock back all foes in a wide cone in front of them.
Combo – Decapitation(5)*Requires Rampage*
Upgrade Combo:
DPS Increase 1.0%
Affected:
Decapitation
Description:
A swift combat that inflicts massive damage and increases the chance for a fatality. Has a moderate reuse time.
Tier 9
Requires 40 Points Previously Spent in this Tree
Welcoming Death(1)*Requires Rampaging Horde*
Chance on Hit:
Chance on Damage, Welcoming Death on target
Description:
Grants you a clickable effect that increases the damage you inflict up on your target base don the number of dead foes in range. Maximum number counted is 10.
Thirst For Blood(1)*Requires Combo – Decapitation*
Description:
Grants you a clickable ability that affects the whole team. Each attack a party member performs, or is the victim of, has a chance to trigger an effect that increases the damage inflicted upon foes. It also increases health and stamina regeneration.
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Reaver Feat Tree
Tier 1
Reaver(5)
Description:
Increases damage inflicted by the barbarian and their strikes have a chance of causing additional damage. This effect can be applied three times.
Tier 2
Requires 5 Points Previously Spent in this Tree
Hand Weapon Expert(5)
Modifcations:
+0.8 One-Handed Edged and Blunt Damage
Description:
Increases damage inflicted with one handed edged and blunt weapons.
Ambidextrous(5)
Modifications:
+1.0% Offhand Chance
Description:
Permanently increases the barbarian’s chance to attack with their secondary weapon.
Tier 3
Requires 10 Points Previously Spent in this Tree
Sever(5)
Chance on Hit:
Chance on damage, Sever on target
Description:
Attacks with the barbarian’s primary weapon have a chance of inflicting additional slashing damage.
Unstoppable(5)*Requires Brutal Cyclone*
Chance on Hit:
Chance on getting damage, Unstoppable Trigger on self
Chance on receiving spell damage, Unstoppable Trigger on self
Description:
When dropping below 30% health the barbarian gains a large amount of damage deflection.
Brutal Cyclone(2)
Description:
Increase the chance of inflicting critical damage when using the Cyclone of Steel combo.
Smash ‘N Crush(3)
Description:
Increases the combo starter damage done by the Cyclone of Steel combo.
Tier 4
Requires 15 Points Previously Spent in this Tree
Twist and Tear(5)
Chance on Hit:
Chance on damage, Twist and Tear on target
Description:
All attacks with the barbarian’s off hand weapon have a chance of inflicting a bleeding wound that damages the victim for a short time. This effect can be applied five times.
Predatory Instincts(3)
Description:
Grants the barbarian an ability which increase their evasion skill and rate of stamina regeneration for a short time.
Gushing Wounds(5)
Meta Chance:
On Target
Chance on Combo:
Cyclone of Steel
Description:
Augments the Cyclone of Steel combo with a chance to inflict a bleeding wound that damages the victim for a short time.
Tier 5
Requires 20 Points Previously Spent in this Tree
Haste(1)
Description:
Grants you a clickable ability that increases damage inflicted upon foes and slightly increase your movement speed.
Too Many To Count(1)
Description:
Grants the barbarian an ability which for a short time increase the damage inflicted by their attack based on how many living foes are nearby. The effect can be applied ten times.
Adrenaline Rush(1)
Description:
Grants you a clickable ability that increase the damage inflicted upon your foes. It can only be used when your health is below 40% and cancels when your health is above 60%.
Unstoppable Berserker(2)*Requires Adrenaline Rush*
Description:
Improves the Adrenaline Rush feat by increasing the rate of stamina regeneration.
Tier 6
Requires 25 Points Previously Spent in this Tree
Jagged Weapons(3)
Power Increase:
Increaes damage or healing by 25%
Affected:
Jagged Cut
Description:
Increases the damage done by the barbarian’s Jagged Cut combos.
Cyclone of Razors(5)
Upgrade Combo:
DPS Increase 8.0%
Affected:
Cyclone of Steel II, III, IV, V, VI, VII, VIII, IX, X
Description:
Increases the damage done by the barbarian’s Cyclone of Steel combo.
Spirit of the Panther(3)
Description:
Grants the barbarian an ability which increase their chance of inflicting critical damage with the Cyclone of Steel combo when the Predatory Instincts fear ability is active.
Boiling Blood(3)
Meta Change:
Modify Duration by 1.0
Affected:
Savage Rage
Description:
Increases the damage done by the barbarian’s blows while Save Rage combo is in effect.
Tier 7
Requires 30 Points Previously Spent in this Tree
Lashing Swords(5)
Meta Change:
Increases the area of effect by 1 meter
Affected:
Jagged Cut
Description:
Increases the area of effect ton Jagged Cut combos and upgrades it to also debuff evade chance on the target.
Back in the Fray(1)
Description:
Grants you a clickable short range charge ability that can be used after you are hit with a knockback.
Overpower(5)
Description:
When you evade hits in combat you will get a temporary damage increase. This effect can stack 5 times.
Tier 8
Requires 35 Points Previously Spent in this Tree
Rupture Armor(1)
Description:
Improves the Crush Armor combos so they inflict more damage.
Shrapnel(5)*Requires Lashing Swords*
Meta Change:
On Target
Chance on Combo:
Wreck Armor
Description:
Improves the barbarian’s Wreck Armor combo by inflicting piercing damage on any enemies nearby the primary target.
Lure(3)
Description:
Double tap forward also grants the barbarian an absorb shield. If hit the enemy will also suffer a counter attack.
Impale(5)
Description:
Grants the barbarian an ability so that their next attack inflicts significant bleeding wounds with both their weapons.
Tier 9
Requires 40 Points Previously Spent in this Tree
Dance of Death(1)*Requires Shrapnel*
Description:
Grants you a clickable ability that makes all attacks inflict instant damage to all foes in a close vicinity.
Armageddon Falls(1)*Requires Impale*
Description:
Grants you a clickable ability that for 12 seconds give you a 100% chance of inflicting your target with an effect that makes him take damage every time he is hit for 3 seconds.