Originally Posted by MichaelMayhem
Spider-Man has received a revision to some of his powers to bring his clear times and survivability up, and improve his general quality of life. All Spider-Man players will be receiving a free respec of their power points as a result of these changes. (not seen in this test center build)
-Spider-Man's Hero Synergy has been doubled in effectiveness. The synergy nodes now grant 2% each, a maximum of +4% dodge. (not seen in this test center build)
Webbed
We've simplified the design mechanic of Webbed, altering powers that referred to Webbed to instead refer to Ranged. This will allow new Spider-Man players to more easily grasp the hybrid gameplay concepts that exist within his kit.
-Spider to the Fly now grants a melee damage rating bonus for a duration after hitting with a Ranged power. This allows melee Spidey players to rotate in a Ranged power once in awhile during a combat rotation, but not ensure that every enemy is hit with webs to receive the damage bonus.
-Constrictive Webbing now grants damage rating to Ranged powers, and causes a DoT when hitting with a Ranged power.
-Due to the above two changes, the 'Webbed' debuff mechanic has been removed. This will improve Spider-Man's quality of life and clarify how to utilize his hybrid mechanics. Horizon Labs Web-Shooters, as a result, now provides bonus damage to targets affected by Constrictive Webbing.
Rotational Powers
Spider-Man had some powers that are designed to be used sporadically, so we've slightly raised their cooldowns or costs in order to warrant some significant damage boosts. These powers will now be more attractive to rotate into combat in order to maximize damage potential.
-Amazing Smash's damage has been moderately increased, and now also inflicts a lingering damage-over-time component as the enemies are constricted within the webs. The power now costs 40 spirit.
-Web Yank's damage has been moderately increased. Cooldown raised to 2 seconds (up from 1).
-Leaping Assault's damage has been significantly increased. Cooldown raised to 4 seconds (up from 1).
Survivability
We've made some changes to Spidey's survivability powers. The intent here is to free up more power points for use in other places, while improving his overall survival times in endgame encounters.
-Superior Agility - Now grants damage rating to Spider-Man for a duration whenever he dodges an attack or uses a movement power (not seen in this test center build), instead of damage rating to targets attacking him. This change allows Spider-Man to keep that damage buff up indefinitely even in group play when another player is tanking enemies. Additionally, this buff also yields a 10% total reduction in incoming damage.
-Acrobatic Attack - Buff duration increased to 15 seconds, matching the new buff granted from Superior Agility.
-Spider-Sense - Chance to evade attacks has been flattened to 8% at all ranks (higher than the previous rank 40 value)
-Web Shield - As a result of the change to Superior Agility, Web Shield's passive component has been removed. The amount of defense rating granted on activation of the shield has been doubled, and the projectile deflection chance has been flattened to 50% at all ranks (higher than the previous rank 40 value)(not seen in this test center build). This allows one power point in Superior Agility to serve as the method of mitigating damage passively, increases Web Shield's desirability as a one point power, while retaining the defensive steroid choice for players that fully invest in it.
Other
-Stick Around's damage has been slightly reduced. This power had a piece of old data from prior to his level 52 which was causing this power to deal higher damage than intended.
Spider-Man's overall TTK has been increased as a result of this patch.