descrizione delle nuove classi
(raccolte da gamespy)
The Zealot
Albion's single new character class is the zealot, an evil cleric of sorts. Zealots originate as standard acolytes in the Church of Albion, but find their way to the dark side and convert into followers of Arawn, lord of the underworld. Zealots wear cloth armor and use flexible weapons, and can make use of fighting styles, combining spell focus effects with their attacks for high damage potential. Their initial rejuvenation spell line is turned into Hellsfire once the class conversion is made, adding direct damage spells to their healing capabilities. Their other specialization line is a series of buffs that fall under the title of "Demonic Attrition."
The Warlock
Midgard players will likely be quite excited at the potential offered by the newly introduced warlock character class. Warlocks have access to three spec lines: cursing, hexing, and witchcraft. Curses are primary spells, hexes are secondary, and witchcraft falls under utility spells. Warlocks also follow a different set of rules than other casters, and bring new game mechanics to the table.
Whenever any primary spell is cast, Warlocks can combine it with any secondary spell for no power cost, essentially creating a free spell combo.
All primary warlock spells take four seconds to cast, regardless of dexterity.
Secondary spells can never be cast on their own.
The utility line of magic allows for chambering spells and casting with other spell modifiers, such as greatly extended range.
Primary spells encompass bolts, direct damage, roots, and heals. Secondary spells include lifetaps, damage over time, snares, spread heals, point blank area-of-effect spells, power regeneration, and nearsight. Utility magic allows for chambering spells, up to five total, and the casting of primers, or modified secondary spells.
The Valkyrie
Midgard's special female-only class is the valkyrie, a class that has been in popular demand since the game's original release. What makes this fighter-mage hybrid class special is its cone-shaped area attacks. Valkyries were designed to cut a swathe into the center of enemy forces, and let loose with these cone-shaped attacks, be they direct damage, cone snares, or dex quick shears or acuity shears. Valkyries, who draw their power from Odin himself, will also be able to resurrect the dead, thanks to their Call from Valhalla. Valkyries utilize swords, shields, and spears, and will have three or four unique fighting styles to specialize in.
The Vampiir
Hibernia's new character classes draw from the realm of the unliving, beginning with this half-vampire. At their core, these characters are a leather-wearing fighter class that make use of a piercing weapon, specifically the rapier, in its right hand. Vampiirs dual-wield, in a sense, because their left hand is a weapon all its own, used to cast their own form of magic. A Vampiir's magic doesn't draw from a standard power pool like other casters, and is instead fed by the blood of enemies (gained in combat, of course). This character design should be highly familiar to anyone who has read Michael Moorcock's stories of Elric of Melniboné or watched the seminal Vampire Hunter D anime films. Vampiir magic comes in the form of attacks, self buffs, and crowd control. Empty reserves can be gained with an initial ranged attack, but Vampiirs will mostly have to earn their spell energy through melee.
The Banshee
The final character class being introduced in the Catacombs expansion is the wailing banshee of mythological fame. The banshee is a cloth-wearing caster class whose magic is sound-oriented. In practice, these screams take the form of point blank area-of-effect spells. Different screams will yield different results, some of which have not been seen before in other class types. One type of moan, for instance, is a call to befriend, which turns otherwise neutral monsters into realm guards, who will come to the aid of the banshee when faced with invading forces. Another banshee shriek works as a fear spell of sorts, forcing all enemies to move away and out of her eardrum-piercing range. Banshees can also target their screams from a considerable distance for some effects, being able to inflict a form of nearsight on archers from afar if the situation warrants.