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Peacebringer 
Complicatissimo build, troppi power e pochi slot. Il presunto punto di forza (o debolezza?) dei kheldian, la versatilità: un po' di tutto, maestro di niente.
 
 Exported from version v1.2D of CoH Planner
 http://joechott.com/coh
 
 Archetype: Peacebringer
 Primary Powers - Ranged : Luminous Blast
 Secondary Powers - Support : Luminous Aura
 
 Level 01 : Incandescence
 Damage Resistance ( 01 )
 
 Level 01 : Gleaming Bolt
 Accuracy ( 01 )
 
 Level 02 : Shining Shield
 Damage Resistance ( 02 )
 Damage Resistance ( 3 )
 Damage Resistance ( 3 )
 Damage Resistance ( 5 )
 Damage Resistance ( 46 )
 Damage Resistance ( 46 )
 
 Level 04 : Essence Boost
 Recharge Reduction ( 04 )
 Recharge Reduction ( 5 )
 
 Level 06 : Bright Nova
 Endurance Recovery ( 06 )
 Endurance Recovery ( 7 )
 Endurance Recovery ( 7 )
 Endurance Recovery ( 9 )
 Endurance Recovery ( 11 )
 To Hit Buff ( 13 )
 
 Level 08 : Hasten
 Recharge Reduction ( 08 )
 Recharge Reduction ( 27 )
 Recharge Reduction ( 37 )
 Recharge Reduction ( 43 )
 Recharge Reduction ( 43 )
 Recharge Reduction ( 43 )
 
 Level 10 : Radiant strike
 Accuracy ( 10 )
 Damage ( 36 )
 Damage ( 37 )
 Damage ( 39 )
 Damage ( 40 )
 Damage ( 42 )
 
 Level 12 : Swift
 Run Speed ( 12 )
 
 Level 14 : Build Up
 Recharge Reduction ( 14 )
 
 Level 16 : Health
 Healing ( 16 )
 
 Level 18 : Incandescent Strike
 Accuracy ( 18 )
 Damage ( 36 )
 Damage ( 37 )
 Damage ( 39 )
 Damage ( 40 )
 Damage ( 42 )
 
 Level 20 : White Dwarf
 Damage Resistance ( 20 )
 Damage Resistance ( 21 )
 Damage Resistance ( 21 )
 Damage Resistance ( 23 )
 Endurance Recovery ( 23 )
 Endurance Recovery ( 25 )
 
 Level 22 : Stamina
 Endurance Recovery ( 22 )
 Endurance Recovery ( 27 )
 Endurance Recovery ( 29 )
 Endurance Recovery ( 29 )
 Endurance Recovery ( 31 )
 Endurance Recovery ( 31 )
 
 Level 24 : Conserve Energy
 Recharge Reduction ( 24 )
 Recharge Reduction ( 46 )
 Recharge Reduction ( 50 )
 
 Level 26 : Reform Essence
 Healing ( 26 )
 
 Level 28 : Quantum Flight
 Endurance Reduction ( 28 )
 Endurance Reduction ( 31 )
 Endurance Reduction ( 34 )
 
 Level 30 : Boxing
 Damage ( 30 )
 
 Level 32 : Dawn Strike
 Damage ( 32 )
 Damage ( 33 )
 Damage ( 33 )
 Recharge Reduction ( 33 )
 Recharge Reduction ( 34 )
 Recharge Reduction ( 34 )
 
 Level 35 : Photon Seekers
 Accuracy ( 35 )
 Damage ( 45 )
 Damage ( 45 )
 Damage ( 45 )
 Damage ( 48 )
 Damage ( 48 )
 
 Level 38 : Light Form
 Recharge Reduction ( 38 )
 Recharge Reduction ( 39 )
 Recharge Reduction ( 40 )
 Recharge Reduction ( 42 )
 
 Level 41 : Pulsar
 Accuracy ( 41 )
 Disorient Duration ( 48 )
 
 Level 44 : Tough
 Damage Resistance ( 44 )
 
 Level 47 : Glowing Touch
 Healing ( 47 )
 
 Level 49 : Restore Essence
 Recharge Reduction ( 49 )
 
 -------------------------------------------
 
 Level 01 : Brawl
 Accuracy ( 01 )
 
 Level 01 : Sprint
 Run Speed ( 01 )
 
 Level 02 : Rest
 Recharge Reduction ( 02 )
 
 Level 01 : Energy Flight
 Endurance Reduction ( 01 )
 
 Level 10 : Combat Flight
 Defense Buff ( 10 )
 
 Level 06 : Bright Nova Bolt
 Damage ( 06 )
 
 Level 06 : Bright Nova Blast
 Damage ( 06 )
 
 Level 06 : Bright Nova Scatter
 Damage ( 06 )
 Damage ( 9 )
 Damage ( 13 )
 Damage ( 15 )
 Damage ( 17 )
 Damage ( 19 )
 
 Level 06 : Bright Nova Detonation
 Damage ( 06 )
 Damage ( 11 )
 Damage ( 15 )
 Damage ( 17 )
 Damage ( 19 )
 Damage ( 25 )
 
 Level 20 : White Dwarf Strike
 Accuracy ( 20 )
 
 Level 20 : White Dwarf Smite
 Accuracy ( 20 )
 Damage ( 50 )
 Damage ( 50 )
 
 Level 20 : White Dwarf Flare
 Accuracy ( 20 )
 
 Level 20 : White Dwarf Sublimation
 Recharge Reduction ( 20 )
 
 Level 20 : White Dwarf Antagonize
 Accuracy ( 20 )
 Taunt Duration ( 36 )
 
 Level 20 : White Dwarf Step
 Endurance Reduction ( 20 )
 
 
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si il pb (e il ws) obbligano a far delle scelte.. slottar tutto è completamene impossibile, diciam che è un pg fatto x esser respeccato + volte durante la crescita x adattarlo ^^ 
 
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Più che altro sia Pb che Ws hanno una miriade di template a disposizione, ho visto triforma, dual form, mono form, etc etc, power da prendere, da skippare, forme da respecciare etc etc..
 L' AT di per se è bellino ma necessita di parecchi ritocchi dei Dev. Già con la I4 levano lo stupido malus del 30% a danno,resistenza e difesa, speriamo serva a qualche cosa.
 
 Poi bho..non so se è un AT che valga qualche cosa in gruppo o meno,per ora è carino ma niente di più..preferisco sempre un tanker o un controller o un defender rispetto ad un kheldian..
 
 
 
[Output: 8.85 Kb. compressed to 8.23 Kb. by saving 0.62 Kb. (7.04%)]