Quote:
at the roundtable i learned the following things...
champ levels 6-10
starting stats for the minotaur race
80 str
70 con
50 dex
40 qui
mauler stats-
armor- leather
evade- 1 and 2
parry- none
the MAULER class stats will raise in the following order
str
con
qui
unlocking the mauler class- yes u have to unlock it
first they told us the following... these are quotes..
"2 chars on ur acc at least cl10
1 lgm crafter on the account
and all the level 50s at least rr5 then you get to unlock 2 jedi!"
i thought that was pretty funny.. but the real way to unlock the class is:
u need a certain number of the minotaur relics for ur realm then u can unlock the class through the emissary npc
the relics- basically there are 23 minotaur relics, 1 is in cathal valley the other 22 are hidden insice the labrynth which u need to find. these relics have special bonuses, weather its group or self bonuses.. examples are- more damage, encumbrence bonus, replenish arrows or something.. superstealth (yeah like we need more damn stealthers..)and other random bonuses they didnt tell us. these relics drop when you log out, ld, or die. if you die with a relic it drops and ANYONE can pick it up, even an enemy realm person. and the way u keep the relics on you is you "feed them" and when i say that i mean realm points.. if you afk for 30minutes ur relic will have decayed by then, and respawned inside the labrynth for someone else to find. if your group sucks and you keep dieing.. ur screwed as well. also if you have a relic you will be displayed on the /rw map.. like a blinking dot will be on you.. so if u run a gank group with one.. u will be assjammed.. ALOT
the RACE can be the following classes in each realm
midgard- Shaman, Warrior, Berserker and Mauler
albion- Heretic, Armsman, Mercenary and Mauler
hibernia- Druid, Hero, Blademaster and Mauler
Weapons available to the Mauler class are..
NEW fist type weapons similar to brass knuckles, which wont have a graphic, save for the glows etc. artifacts- snakecharmers only for the time being
NEW staffs for maulers only.. artifacts- Tarts, Traldors and Staff of Gods
spec points- 1.5 per level
3 spell lines and info on them-
combat type line- power regen, kicks, punches, multi attacks per round (like the savage but not randomly) disarm, and casting speed increase (enemy players obviously) there could be more i cant remember.. those i wrote down
magnetism line- a CC orriented line with cone snares/roots and regular pulsing ones i believe.. that one didnt make sence
and last but not least the aura/power strike line- self buffs (not stackable) a group HoT aura, the anti-nearsight aura (lessens the effectivness of NS casted on the group), fumbles, debuffs, and some other crap
size of the labrynth in their words are, 10x the size of darkness falls.. which is wow.. im in beta and yeah its pretty damn HUGE
so yeah thats all i can remember for now im really tired...
edit- hybrid weaponskill table