http://vnboards.ign.com/warhammer_on...09321363/p1/?4
Solo una parola : minchia! 17 pagine di patch notes ..... parecchia carne al fuoco e fonte di futuri whine, ne sono certo!
Nerf BW! Flame! (notare il sottile gioco di parole) :sneer:
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http://vnboards.ign.com/warhammer_on...09321363/p1/?4
Solo una parola : minchia! 17 pagine di patch notes ..... parecchia carne al fuoco e fonte di futuri whine, ne sono certo!
Nerf BW! Flame! (notare il sottile gioco di parole) :sneer:
2) Rally masters have been put at every Warcamp to make moving around the world a bit easier and faster. This is only the first part of some improvements we are making to the transportation system to cut down on the time that players have had to spend simply running back and forth between places. The next step will be to allow players to have multiple bind points.
Azzo ci sono arrivati, tardi ma cmq l'hanno capito.... :rolleyes:
GG, l'era dello Squig herder è cominciata!
questa affermazione di jacobs mi fa ben sperare quindi hanno gia in progetto una patch per potenziaree migliorare l'open rvr
mythic non pettinano le bambole, aesempio dello stesso jacobs di cosa conterrà la patchQuote:
This is the C&C patch and it took priority over everything else. There is lots more oRvR stuff coming but not in the 1.05. Fix the careers first because if we don't do that, what we do to oRvR won't matter as much.
Mark
il nerf al magnete
Quote:
Electromagnet: The cost has been reduced significantly. The cooldown has been increased. The build time has been increased. The ability can no longer be cast on the move. The pull-in maximum number of targets has been decreased and can now be defended against. Magus will get a similar change.
Ma se le levano stecazzo di calamite ad entrambi i reami , sembra di giocare a ping pong...che palle :bored: .
godo
http://vnboards.ign.com/warhammer_on...7/109321363/p9
Electromagnet: The cost has been reduced significantly. The cooldown has been increased. The build time has been increased. The ability can no longer be cast on the move. The pull-in maximum number of targets has been decreased and can now be defended against.
lo stesso per il magus of course
McSucker ti vengo a bitchslappare iRL con booster e catene e ti scrivo "io non buggherò più excalibur per far fallire i relic raid" unendoti i punti neri sulla schiena col sangue!!!
>_>
Ohh finalmente con l'elezione di Obama si vedono i primi cambiamenti positivi :confused:
il nerf alla mia WE è sempre + incombente :afraid:
quando escono tutte e 17 le pagine?
dice "We hope to post the full patch notes tomorrow morning but as we continue to conduct a final review of all the preliminary changes and the notes themselves, it might be held up a bit longer, but I certainly hope not."
EDIT: non ricordo quanto dopo son passate le patch sul server EU, quindi io direi almeno tra 1 settimana per star dalla parte del sicuro.
Avevo letto che nerfavano solo il magnete e stavo gia caricando il bazooka..se fan lo stesso col magus per lo meno va meglio :D
tomorrow morning = oggi pomeriggio?
non capisco a che orario si riferiscono
Qualche anima buona le copia incolla qua che le vn son bloccate da me ?
Folks,
Okay, here’s the first part of the 1.05 patch from us. The 1.05 patch is the anxiously awaited “Combat and Careers” patch. As I mentioned already, it is over 17 pages long and still growing and it includes, among other things, adjustments to every career in the game. Some careers got a special shot of extra-loving goodness and some careers also got some tough love as well as some goodness as well. We hope to post the full patch notes tomorrow morning but as we continue to conduct a final review of all the preliminary changes and the notes themselves, it might be held up a bit longer, but I certainly hope not. It is, by far, the largest WAR patch yet and is by its very nature, full of far-reaching and sweeping changes. Here are some of the highlights of the patch.
1) We are pleased to announce the official opening of our Public Test Server. Similar to our Pendragon sever for DAoC, this server will be both open to all players but players will be able to copy (not transfer, your original character remains on its server) their existing characters over to this server at anytime. This server will get the latest, but not final, version of the game and feedback from this server will be used in making any further adjustments to the version. We encourage all players who want to help in the development process to give it a shot. More information on the PTS will be posted on the Herald.
2) Rally masters have been put at every Warcamp to make moving around the world a bit easier and faster. This is only the first part of some improvements we are making to the transportation system to cut down on the time that players have had to spend simply running back and forth between places. The next step will be to allow players to have multiple bind points.
3) Players’ should be able to use the morale button abilities more effectively now. In other words, the darn thing should work every time.
4) Many of the issues with spell/abilities animations not firing off/ending properly have been corrected. Hopefully we got all of the issues but only time will tell.
5) An additional gold bag will be generated when a keep or fortress is taken.
6) Morale abilities will now display their cooldowns correctly at all times. This is just one of many UI fixes.
7) The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.
8) Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining. See, I said there was more than 1 other UI fix. happy
9) Another “warhammer to the head” to those that try to AFK in scenarios and PQs.
10) All classes have had some abilities buffed and some abilities have been debuffed a bit. For example, the Squig Herder has gotten 30+ adjustments to its abilities. Out of those 30+ adjustments, the phase “damage has been increased” shows up about 80% of the time. As part of this update, the team has looked at every career in the game and made adjustments. Things such as Electromagnet, Fire Cage and snares/roots in general have drawn particular attention from the team and have had numerous changes/fixes made to them. Of course, where major changes have occurred to the careers a free re-training has been offered. Tomorrow’s notes will detail all of the changes and considering that the career changes are about 14 out of those 17+ pages, I think you can say that we made a whole lot of changes.
So, hopefully qill tomorrow's 1.05 patch notes will put an end to the “Mythic doesn’t respond, doesn’t want to make changes” threads eh? Nah! happy
Again, 1.05 is primarily the C&C patch, expect more other big patches coming as well over the next month or so. When you see the contents of the patch, I hope most of you, if not all of you, will see why we have been taking "baby steps" with C&C changes up to now.
Mark
Non trovo la parte quotata da pazzo e mc
E' più avanti nelle pagine :) so 20 pagine se te le vuoi legger tutte :p
Sorry :) dal lavoro non riesco a leggermele tutte. ho postato solo la 1a.
e lu cazz
in effetti sembra postato alle 4 di mattina secondo l'orario VN...quindi in effetti potrebbe essere stasera (qua) l'uscita di sta patch.
C'è da dire che MJ ha messo le mani avanti su possibili ritardi...
c'ho la scimmia appalla per leggere le patch notes e vedere quale sarà la nuova classe fotm, spero siano i tank ordine QQ
Se mi pawano il Wl mi possono pure nerfare il bw :sneer:
non male, speriamo che con le prossime patch anche i miglioramenti promessi all'oRvR siano incisivi:)
non ho capito la parte sullo squig herder....
per chi chiedeva i post ulteriori di MJ nelle pagine successive della discussione eccoli qua:
Quote:
I thought our SHs would like that that callout. Prepare now for the "But what about my class! It needs loving too!!!!" I could be wrong but this patch might include more positive changes than any we have ever done for any of our games, including DAoC. And again, it is only the first major shot at C&C. This is certainly not the last as we will continue to review all the careers up to, including and after 1.1.
Mark
SUI SERVER SENZA SCENARIQuote:
Folks,
As to when, it will be our next major patch and it will be tested on the PTS first. With these many changes we are not just going to test it internally and say "Done!" So, for those of you who have been asking when we were going to put up a test server and who have said that they wanted to help us, well, you'll soon have that opportunity. As always, be careful what you wish for.
Mark
Quote:
Never promised it. Hopefully we won't need one (which was my point) if open RvR is buffed up enough to attract tons of attention from the players. If we do that and still don't have enough oRvR fun and if enough players want to play on a scenario-free or scenario-limited server, we will probably add one.
Mark
SULL'ASSENZA DI FIX RVR NELLA 1.0.5Quote:
Zeyk23 posted:
Sounds great. In the future though Mark, are you guys always going to wait so long to do everything in one massive patch? The reason people got so discouraged is because so much time passed with no attention to combat & careers. How many of these changes have been done for a long time and just waiting to go in at some arbitrary date?
Yes we will when the changes are so sweeping. In terms of how many have been done, none of them are truly done until we can really see them in action with players and not just our internal testers. That's why we now will have our PTS. Like I've said a number of times, we've learned a lot of hard lessons from our DAoC days.
Mark
SUL SERVER DI TEST E WIPE DEI PERSONAGGI ( E SU ELECTROMAGNET)Quote:
This is the C&C patch and it took priority over everything else. There is lots more oRvR stuff coming but not in the 1.05. Fix the careers first because if we don't do that, what we do to oRvR won't matter as much.
Mark
Quote:
Tai-Daishar_MT posted:
I am thinking long and hard about moving to the PTS as well. I always liked that kind of environment.
No, you won't be able to do that. We'll be wiping toons from that server regularly. Unlike Pendragon we want people to play the game elsewhere and just help test patches here. And since we will have a pure PTS, if we need to wipe in order to test major new versions or even some crazy ideas, we don't want to worry about people losing the time that they put into a toon on the PTS. I'd love to put in a two-way transfer as well but I don't want to have a problem on PTS that could be taken to another server.
Mark
Quote:
I hope the notes will go up early tomorrow and then we begin testing on it as well on PTS. Once the PTS is up and running players will begin to be able to play there and help test the patch. As to one tidbit per class, sorry but I have to turn that request down. However, here is a sample from one of the most talked about abilities on the VN:
Electromagnet: The cost has been reduced significantly. The cooldown has been increased. The build time has been increased. The ability can no longer be cast on the move. The pull-in maximum number of targets has been decreased and can now be defended against.
And remember, this C&C patch is only the first steps. Big steps, but just the first.
Mark
5) An additional gold bag will be generated when a keep or fortress is taken.
:nod:
il fatto che specifichi esplicitamente elettromagnete,è dovuto al fatto che nerfano solo ordine? no,solo per chiamare l'armeria e prenotare il bazooka...
no lol:D
PS: anche secondo me 1 bag in + è come sfamare il popolo con i croissant, ma è sempre meglio di niente...mi aspetto soluzioni molto migliori nella 1.1
Dopotutto è stato detto che questa patch non tocca l'rvr o altri aspetti al di la di C&C...è giusto un contentino per dire "sappiamo che qua c'è un problema e ve lo facciamo sapere" più che un fix vero e proprio.
vabè ma specifica, prima di toccare l'rvr devono sistemare le classi che vanno in rvr, alla fine è pure una cosa logica, bisogna partire da un punto e andare avanti, pretendere di risolvere tutto insieme è un po' sciocco.
vedremo quanto "hanno imparato dalla precedente esperienza di daoc", cioè se saranno in grado di equilibrare il gioco in maniera sensata e non solo con "nerf, powered, normal, nerf, powered".
ci spero, ma non moltissimo, ieri in ts si scherzava immaginando un ipotetico brainstorming dei dev mithyc:
"facciamo che una spell risucchia ad area i pg in un punto unico?"
"genio!"
"facciamo che diamo ad un tank uno stile a cono, senza cooldown, che fa più danno dello stile singolo?"
"mitico!!"
voglio vedere che fanno a mara e sorca...a me che nerfano l'aoe del mara poco importa, tanto ho provato montrosity e mi sono rotto i coglioni dopo 2 bg...quindi poco mi tange.
:sneer:
A me dava proprio noia...si bello mi butto e faccio un mare di danno ma 2 coglioni. Per questo arrivato a tor anroc poi ho sentito il bisogno di staccare il mara e provarmi una sorca...ora mi torna un po' di amore per il mara e lo continuo :sneer:
vedo che si stanno dando da fare con le patch