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Can you describe the class/ability system in a nutshell?
There are 18 classes, six per faction. They are not "mirrored (meaning that a Salent tank - a warrior archetype - has the same skills as a Rodon or Human tank). While all three factions have the same archetypes, and the archetypes do share some skills, they also possess unique skills.
You will choose your class during character creation, and enter the world with five skills. Other skills will unlock as you gain skill points, until you have a total of fifteen. Each skill has ten levels, and there are no limits as to when you can max out the skill, except the number of skill points you have.
There are a total of 1000 skill points to be earned. They are earned one at a time, by filling up an experience bar. Fill the bar, get a point. Everything you can do in Prime Battle For Dominus grants experience. Some encounters are tuned to grant multiple skill points if you complete them when you have relatively few points to your name.
Because each new skill level requires more points than the level before it, you will not be able to maximize all of your skills. Maximized skills often carry important bonuses, such as the ability to have the skill affect your entire group.
The ability to reallocate your skill points (known as a respec, short for respecialization) will not be difficult. You will not be able to respec during a battle, or even in the middle of a battlefield. You will have to return to a trainer in order to respec. (Costs, if any, are undetermined at this time.)
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Teaser #1: 18 classes, six per faction.
Teaser #2: There are no levels, not really.
Teaser #4: Each ability has ten levels. If you have the skill points, you decide how far to take the ability and when.
Teaser #5: There are a total of 15 skills per class, but you only start out with five.
Teaser #6: You will not get enough skill points to max out all skills.
Teaser #8: Some skills at max level don't just affect you - they affect your group.