Gli orrori della guerra
:saddest:
La Death Aura ha parecchio da pasteggiare oggi :nod:Quote:
Originally Posted by 334.Seconds after leaving the ditch, another hail of deadly arrows whistles down and you are forced to dive for cover to avoid being hit. When you rise once more it is to the sight of your horse rearing up on his hind legs and scrabbling the air frantically with his forehooves. An arrow has pierced his skull and you watch with sorrow as he topples and crashes lifelessly into the mud.
All the other riderless horses are either dead or have fled the field in panic. Left with no choice, you scramble out of the mud and set off after the Prince on foot.
Turn to 115.
Solo 2 :D?Quote:
Originally Posted by 115.Prince Graygor’s voice rings out above the din of battle as he orders the Palace Guard to charge the pikemen. The ground shakes beneath the pounding of the horses’ hooves as they gather speed, their pennons streaming from their levelled lances. The Drakkarim huddle shoulder to shoulder and nervously dig the butts of their pikes into the hillside to steady their shaky hands. The knights reach the hill. They thunder up the slope. A blaze of lightning hurtles from the top of the temple but it is mistimed: it crackles harmlessly over their heads and explodes behind them, hurling nothing but scorched earth into the sky. The Prince screams his battle-cry and the knights slam into the Drakkarim with a deafening roar. Men and metal howl in agony as the heavy horses break like a wave against the wall of pikes. You see a rider lifted out of his saddle on the point of a pike, and a ramp of black metal suddenly appears where a score of Drakkarim have been trampled into the ground. The Prince and a dozen of his bravest knights break through and gallop on towards the temple, but the Drakkarim quickly close ranks and seal the gap. The remaining Palace Guard are forced to a halt and engage the pikemen in fierce hand-to-hand combat.
You reach the hill and leap over the steel-clad bodies that litter the slope. As you near the mêlée you see two Drakkarim rushing towards you from the side, their axes raised to hack you down. ‘For Sommerlund!’ you cry, and turn to face their attack.
Drakkarim: COMBAT SKILL 22 ENDURANCE 32
If you win the combat, turn to 297.
COMBAT RATING +12
Roll...3
Lupo Solitario -2 (37)
Drakkarim -11 (21)
Roll...4
Lupo Solitario -2 (35)
Drakkarim -12 (9)
Roll...6
Lupo Solitario -1 (34)
Drakkarim -16 (morti!)
Che si fa :D?Quote:
Originally Posted by 297.The Palace Guard succeed in closing their ranks and fending off the frenzied attacks of the desperate Drakkarim. Their gallantry and battle-skill is a stirring sight as they fight their way determinedly towards the crest of the hill. Faced by such noble warriors, the Drakkarim begin to falter and fall back in disarray towards the town.
As you near the top of the hill you catch sight of Prince Graygor. He is locked in mortal combat with a silver-clad warrior inside the ruins of the temple. Strewn around them are the dead bodies of the Palace Guardsmen who, with the Prince, broke through the Drakkarim pikemen during their charge upon the hill. The Prince is trying to prevent the warrior from retrieving a rod of iron that lies on the ground between them. This rod crackles with a blue-white fire that shimmers along its length.
If you possess the Sommerswerd and wish to use it, turn to 252.
If you do not possess this Special Item, or do not wish to use it, turn to 143.