sono davanti alla tv a vedermi la cl, ma suppongo di si :dumbnod::dumbnod:
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imo ti è esploso il pc, cmq vai a vedermi se ti ha sbloccato l'hive tyrant in last stand :sneer:
http://www.videogamer.com/videos/war...r.html?type=hi
:love:
Certo che potevano mettere una mappa nuova per last stand con nuove ondate :bored:
si, oggi dovrebbe uscire su steam.
Domani invece cominciano a spedire i vari shop online.
edit: steam lo sblocca tra 14 ore :fffuuu:
ho editato infatti :nod:
ninja change
Predator
- Max Speed decreased from 7.2 to 5.2
Ability Targeting
-Targeted, directional abilities such as Wailing Doom and Merciless Strike are now aimed with a directional arrow similar to how Warp Throw works
Retreat
- Retreating units are no longer affected by the Dreadnought's Slam/Fist of the Emperor or the Kommando Nob's Stun Bombs
Warrior Barbed Stranglers
Barbed Stranglers have a new weapon type. The Warrior Barbed Strangler used to be grenade_pvp and now has the following changes:
- 100% Damage against Building_Light, up from 25% (Generators)
- 125% Damage against Super_Heavy_Infantry, down from 150%
- 160% Damage against Garrison Cover, up from 125%
Melee Heavy Damage
- Damage against Vehicles increased from 30% to 50%
Super Heavy Infantry
- Damage taken from Autocannon_pvp decreased from 200% to 100%
- Damage taken from Barrage_pvp decreased from 150% to 30%
- Damage taken from Explosive_pvp decreased from 200% to 100%
- Damage taken from Grenade_pvp decreased from 150% to 125%
- Damage taken from Plasma_Cannon_pvp decreased from 200% to 150%
- Damage taken from Psychic_pvp decreased from 200% to 150%
- Damage taken from Venom_Cannon_pvp decreased from 200% to 150%
RA Corrosive Devourer
- Passive damage modifier against Vehicle Armor has been lowered from 3x to 1.5x. However, there seems to have been an oversight on the return modifier when unequipping the wargear. It should now be .6666667, but remains .3333333. This means un-equipping the Corrosive Devourer and equipping it again later will yield half the passive damage against vehicles you had when you first equipped it
- Active ability damage increase against Vehicle Armor lowered from 2.5x to 2x
- Damage or Cooldown were not changed in any way from 1.9
Hive Tyrant
- Hive Tyrant Basic Synapse removed, now gives off only Basic Synapse equivalent to Warriors. Mostly, this is a range nerf to 20 from previous 45.
Carnifex
- Health increased to 1350 from 900
- Power cost increased to 160 from 135
- Venom Cannon range increased to 44 from 38
- Bonded Exoskeleton HP bonus increased to 525 from 300
- Barbed Strangler damage increased from 100 to 125
Melee Synapse
- Increases Melee Damage by 40%, up from 30%
- Increases Melee Skill by 10
- Applies only to Hormagaunts, Genestealers, and Raveners without the Devourer upgrade. It used to affect all Tyranid units except for Warriors and Commanders
- Radius lowered from 35 to 25
- Gaunt leap enable radius lowered from 45 to 25
(Still checking the full effects of the new Synapse)
Ranged Synapse
- Increases Ranged Damage by 40%
- Applies only to Termagaunts and Raveners with the Devourer upgrade
- Radius 25
- Also grants Gaunt leaping in radius 25
Terminators
- Cyclone Missile Barrage damage type changed from Explosive_pvp to Barrage_pvp. This is a universal and very substantial nerf on top of the halved damage. Its now pretty much equivalent to the Tankbusta Mortar Barrage (Same damage, same damage type, slightly higher AoE and 2 more shots)
- Cyclone Missile Barrage recharge time lowered from 60 seconds to 20 seconds
Force Commander
- Can now Retreat when in Terminator Armor
- Artificer Armor still grants the same HP bonus
Techmarine
- Powerful Sweep damage lowered from 60 to 45
- Powerful Sweep area of effect unchanged
- Blessings of the Omnissiah repair amount per increment reduced from 2.5% to 1.75%
Nob Squad
- Nob Leader upgrade cost increased to 150/35 from 75/25
Stikkbommas
- Stikkbomb AoE increments widened from 0.5/1.5/2/4.5 to 1/2/3/4.5 (Short/Medium/Long/Distant)
- Stikkbomb AoE damage increments changed from 1/0.75/0.4/0.4 to 1/0.8/0.7/0.3 (Short/Medium/Long/Distant)
Sluggas
- The HP bonus granted by Burnas was not changed (remains 10%)
This post has been edited by Kolaris: Today, 03:11 AM
si ma che balle, la patch ha cancellato i miei schemi di colore delle armate :bored:
Idem, cmq gli ultimi changes che hai postato sono già live?
CHe merda mi hanno pure resettato il ranking, fanculo avevo pure fatto una partita apposta per non farmelo resettare :gha:
Si, cmq dovrebbe già essere tutto live con la nuova patch.
Ieri ho visto l'hive tyrant e il sorcio in azione e direi che il sorcio col suo cacchio di charme è davvero sgravatello :metal:
Ho fatto dei games anche io ieri... le cazzo di wraithguard mi sembrano abbastanza disumane, fanteria antitutto non pinnabile :mh:
Ok che costano tanto pero' buh... il Librarian invece non è sembrato sto granchè ma devo testarlo meglio
Peso anche il nerf ai rocket dei terminator che cambiano completamente di utilizzo, hanno un cooldown bassissimo pero' (e sbaglio o non avevano tutta sta vita? non giocavo da un po')
Si hai terminator hanno aggiuno più pf, portatato il cooldown dei missili da 60 a 20, però ora i missili sono di tipo barrage e non più explosive, per intenderci ora usare i missili dei terminator e come usare l'abilità barrage dei tankbusta.
Terminators
• Terminator powerfist damage increased from 47 to 68
• Terminator cost reduced to 300 Zeal and 600 Requisition
• Cyclone missile barrage damage reduced to 40 from 80, no longer knocks back retreating units
Assault Terminators
• Assault Terminators now have a lightning claws upgrade
• Assault Terminators HP increased from 1500 to 1800
• Storm Hammer damage decreased from 85 to 75
• Assault Terminators cost reduced to 300 Zeal and 600 Requisition
Chaos Lord livello 60, poco poco cazzuto :metal:
Spoiler